diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-10-15 18:00:17 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-10-15 18:00:55 -0600 |
commit | cab0dce6766c9ac728bc9f88dc94b8651fc257fb (patch) | |
tree | 5265c48fbd198717508406d6688b2a8c20def952 /src | |
parent | 7a88ecbd1aae1b64ddb3c5dad15276b044e5e6af (diff) |
fix fog, rescale_normals bugs (from gallium branch)
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/tnl/t_vp_build.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 63f7890205..6a6db06285 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -699,7 +699,7 @@ static struct ureg get_eye_normal( struct tnl_program *p ) struct ureg rescale = register_param2(p, STATE_INTERNAL, STATE_NORMAL_SCALE); - emit_op2( p, OPCODE_MUL, p->eye_normal, 0, normal, + emit_op2( p, OPCODE_MUL, p->eye_normal, 0, p->eye_normal, swizzle1(rescale, X)); } } @@ -1123,8 +1123,6 @@ static void build_fog( struct tnl_program *p ) { struct ureg fog = register_output(p, VERT_RESULT_FOGC); struct ureg input; - GLuint useabs = p->state->fog_source_is_depth && p->state->fog_mode && - (p->state->fog_mode != FOG_EXP2); if (p->state->fog_source_is_depth) { input = swizzle1(get_eye_position(p), Z); @@ -1137,6 +1135,7 @@ static void build_fog( struct tnl_program *p ) struct ureg params = register_param2(p, STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED); struct ureg tmp = get_temp(p); + GLboolean useabs = (p->state->fog_mode != FOG_EXP2); if (useabs) { emit_op1(p, OPCODE_ABS, tmp, 0, input); @@ -1169,7 +1168,10 @@ static void build_fog( struct tnl_program *p ) /* results = incoming fog coords (compute fog per-fragment later) * * KW: Is it really necessary to do anything in this case? + * BP: Yes, we always need to compute the absolute value, unless + * we want to push that down into the fragment program... */ + GLboolean useabs = GL_TRUE; emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input); } } |