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author | Eric Anholt <eric@anholt.net> | 2010-11-11 09:30:16 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2010-12-06 00:14:22 -0800 |
commit | 16f8c823898fd71a3545457eacd2dc31ddeb3592 (patch) | |
tree | d99a9f727839f5410d34c954dee5807cf6323e1a /windows/VC8/progs/progs.sln | |
parent | 8f2a974cf2c9b6c00dfac11be4316a7d121dfbb4 (diff) |
i965: Move payload reg setup to compile, not lookup time.
Payload reg setup on gen6 depends more on the dispatch width as well
as the uses_depth, computes_depth, and other flags. That's something
we want to decide at compile time, not at cache lookup. As a bonus,
the fragment shader program cache lookup should be cheaper now that
there's less to compute for the hash key.
Diffstat (limited to 'windows/VC8/progs/progs.sln')
0 files changed, 0 insertions, 0 deletions