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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-02-22 13:15:24 +0100 |
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committer | Younes Manton <younes.m@gmail.com> | 2010-03-15 00:03:04 -0400 |
commit | ac7ae8bc6ae0d364103d655482a522c12504816b (patch) | |
tree | c4e6ac6053c35b184484608038a6314173a384d1 /windows | |
parent | ad2d0c26393760ebc7af52de9f693654381431f3 (diff) |
nvfx: draw: make perspective corrective texturing work
We must divide everything in the position by w, and emit position as
a 4-component vector.
Not sure why we must divide, but it works (see progs/redbook/checker).
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions