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authorChia-I Wu <olv@lunarg.com>2010-12-04 11:23:41 +0800
committerChia-I Wu <olv@lunarg.com>2010-12-04 13:20:38 +0800
commita19eaaa6c1956add5343295af7e9f682efa08d74 (patch)
treeca79287516d05c96ab4755fc905a03e857d83add /windows
parent3b4c8886539b02653761f092a387c27b5c562496 (diff)
st/vega: Move masking after blending.
Masking should happen after blending. The shader is not entirely correct, but leave it as is for now.
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions