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authorEric Anholt <eric@anholt.net>2008-11-02 18:43:10 -0800
committerEric Anholt <eric@anholt.net>2008-11-12 13:07:22 -0800
commit82eb7c235db9939d067c4d64e32df96caef939ab (patch)
tree23a480df81ad1939089b8c6595fb9f6b52dfe094 /windows
parent5cb7ba10cc6aebfb96c6425d3d822d2b0ac5e102 (diff)
i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.
The clip thread could potentially deadlock when processing tristrips since being moved back to dual-thread mode, as the two threads could each have 4 VUEs referenced and not be able to allocate another one since SF processing wasn't able to continue (needing 5 entries before it freed 2). In constrained URB mode, similar deadlock could even have occurred with polygons (so we cut back max_threads if we can't handle it any primitive type).
Diffstat (limited to 'windows')
0 files changed, 0 insertions, 0 deletions