diff options
-rw-r--r-- | src/gallium/drivers/cell/common.h | 4 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_context.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_spu.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 71 |
5 files changed, 66 insertions, 25 deletions
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h index 6bace0bb11..c0ca201e1d 100644 --- a/src/gallium/drivers/cell/common.h +++ b/src/gallium/drivers/cell/common.h @@ -106,6 +106,9 @@ #define CELL_BUFFER_STATUS_USED 20 +#define CELL_DEBUG_CHECKER (1 << 0) +#define CELL_DEBUG_SYNC (1 << 1) + /** */ @@ -263,6 +266,7 @@ struct cell_init_info { unsigned id; unsigned num_spus; + unsigned debug_flags; /**< mask of CELL_DEBUG_x flags */ struct cell_command *cmd; /** Buffers for command batches, vertex/index data */ diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c index 9ff4e86943..c8828e644c 100644 --- a/src/gallium/drivers/cell/ppu/cell_context.c +++ b/src/gallium/drivers/cell/ppu/cell_context.c @@ -85,6 +85,15 @@ cell_draw_create(struct cell_context *cell) } +#ifdef DEBUG +static const struct debug_named_value cell_debug_flags[] = { + {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */ + {"sync", CELL_DEBUG_SYNC}, /**< SPUs do synchronous DMA */ + {NULL, 0} +}; +#endif + + struct pipe_context * cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws) @@ -136,6 +145,10 @@ cell_create_context(struct pipe_screen *screen, draw_wide_point_threshold(cell->draw, 0.0); draw_wide_line_threshold(cell->draw, 0.0); + cell->debug_flags = debug_get_flags_option("CELL_DEBUG", + cell_debug_flags, + 0 ); + /* * SPU stuff */ diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h index 9ca153d52f..8cec9f45b2 100644 --- a/src/gallium/drivers/cell/ppu/cell_context.h +++ b/src/gallium/drivers/cell/ppu/cell_context.h @@ -163,6 +163,8 @@ struct cell_context struct spe_function attrib_fetch; unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS]; + + unsigned debug_flags; }; diff --git a/src/gallium/drivers/cell/ppu/cell_spu.c b/src/gallium/drivers/cell/ppu/cell_spu.c index 5e75f409a3..2df90fdcb7 100644 --- a/src/gallium/drivers/cell/ppu/cell_spu.c +++ b/src/gallium/drivers/cell/ppu/cell_spu.c @@ -131,6 +131,7 @@ cell_start_spus(struct cell_context *cell) for (i = 0; i < cell->num_spus; i++) { cell_global.inits[i].id = i; cell_global.inits[i].num_spus = cell->num_spus; + cell_global.inits[i].debug_flags = cell->debug_flags; cell_global.inits[i].cmd = &cell_global.command[i]; for (j = 0; j < CELL_NUM_BUFFERS; j++) { cell_global.inits[i].buffers[j] = cell->buffer[j]; diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index e04ffeb9b1..0d4cdfae85 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -136,54 +136,75 @@ really_clear_tiles(uint surfaceIndex) static void cmd_clear_surface(const struct cell_command_clear_surface *clear) { - const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles; - uint i; - if (Debug) printf("SPU %u: CLEAR SURF %u to 0x%08x\n", spu.init.id, clear->surface, clear->value); -#define CLEAR_OPT 1 -#if CLEAR_OPT - /* set all tile's status to CLEAR */ if (clear->surface == 0) { - memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status)); spu.fb.color_clear_value = clear->value; + if (spu.init.debug_flags & CELL_DEBUG_CHECKER) { + uint x = (spu.init.id << 4) | (spu.init.id << 12) | + (spu.init.id << 20) | (spu.init.id << 28); + spu.fb.color_clear_value ^= x; + } } else { - memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status)); spu.fb.depth_clear_value = clear->value; } - return; -#endif +#define CLEAR_OPT 1 +#if CLEAR_OPT + + /* Simply set all tiles' status to CLEAR. + * When we actually begin rendering into a tile, we'll initialize it to + * the clear value. If any tiles go untouched during the frame, + * really_clear_tiles() will set them to the clear value. + */ if (clear->surface == 0) { - spu.fb.color_clear_value = clear->value; - clear_c_tile(&spu.ctile); + memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status)); } else { - spu.fb.depth_clear_value = clear->value; - clear_z_tile(&spu.ztile); + memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status)); } +#else + + /* + * This path clears the whole framebuffer to the clear color right now. + */ + /* printf("SPU: %s num=%d w=%d h=%d\n", __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles); */ - for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) { - uint tx = i % spu.fb.width_tiles; - uint ty = i / spu.fb.width_tiles; - if (clear->surface == 0) - put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0); - else - put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1); - /* XXX we don't want this here, but it fixes bad tile results */ + /* init a single tile to the clear value */ + if (clear->surface == 0) { + clear_c_tile(&spu.ctile); + } + else { + clear_z_tile(&spu.ztile); } -#if 0 - wait_on_mask(1 << TAG_SURFACE_CLEAR); -#endif + /* walk over my tiles, writing the 'clear' tile's data */ + { + const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles; + uint i; + for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) { + uint tx = i % spu.fb.width_tiles; + uint ty = i / spu.fb.width_tiles; + if (clear->surface == 0) + put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0); + else + put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1); + } + } + + if (spu.init.debug_flags & CELL_DEBUG_SYNC) { + wait_on_mask(1 << TAG_SURFACE_CLEAR); + } + +#endif /* CLEAR_OPT */ if (Debug) printf("SPU %u: CLEAR SURF done\n", spu.init.id); |