diff options
-rw-r--r-- | src/mesa/main/attrib.c | 3 | ||||
-rw-r--r-- | src/mesa/main/colormac.h | 10 | ||||
-rw-r--r-- | src/mesa/main/colortab.c | 14 | ||||
-rw-r--r-- | src/mesa/main/config.h | 33 | ||||
-rw-r--r-- | src/mesa/main/context.h | 9 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 10 | ||||
-rw-r--r-- | src/mesa/main/drawpix.c | 66 | ||||
-rw-r--r-- | src/mesa/main/eval.c | 3 | ||||
-rw-r--r-- | src/mesa/main/image.c | 560 | ||||
-rw-r--r-- | src/mesa/main/image.h | 34 | ||||
-rw-r--r-- | src/mesa/main/matrix.h | 77 | ||||
-rw-r--r-- | src/mesa/main/pixel.c | 80 | ||||
-rw-r--r-- | src/mesa/main/pixel.h | 12 | ||||
-rw-r--r-- | src/mesa/main/state.c | 15 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 118 | ||||
-rw-r--r-- | src/mesa/main/texutil.c | 60 | ||||
-rw-r--r-- | src/mesa/main/texutil.h | 6 |
17 files changed, 529 insertions, 581 deletions
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 2e970e9b08..7d4199e27f 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -1,4 +1,4 @@ -/* $Id: attrib.c,v 1.29 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: attrib.c,v 1.30 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -34,6 +34,7 @@ #include "context.h" #include "enable.h" #include "enums.h" +#include "matrix.h" #include "mem.h" #include "simple_list.h" #include "texstate.h" diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 5d125e2725..b69f52fbbb 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -1,4 +1,4 @@ -/* $Id: colormac.h,v 1.1 2000/10/28 20:41:13 brianp Exp $ */ +/* $Id: colormac.h,v 1.2 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -175,12 +175,20 @@ do { \ #define FLOAT_TO_CHAN(f) (f) #define DOUBLE_TO_CHAN(f) ((GLfloat) (f)) +#define UNCLAMPED_FLOAT_TO_CHAN(f) (f) +#define UNCLAMPED_DOUBLE_TO_CHAN(f) ((GLfloat) (f)) #else #define FLOAT_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) ) #define DOUBLE_TO_CHAN(f) ( (GLchan) FloatToInt((f) * CHAN_MAXF + 0.5F) ) +#define UNCLAMPED_FLOAT_TO_CHAN(f) \ + ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) ) + +#define UNCLAMPED_DOUBLE_TO_CHAN(f) \ + ( (GLchan) FloatToInt( CLAMP(f, 0.0, 1.0) * CHAN_MAXF + 0.5F) ) + #endif diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 06faa6279d..a06557266e 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -1,4 +1,4 @@ -/* $Id: colortab.c,v 1.22 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: colortab.c,v 1.23 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -422,10 +422,10 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable"); return; } - _mesa_unpack_ubyte_color_span(ctx, width, table->Format, - table->Table, /* dest */ - format, type, data, - &ctx->Unpack, 0); + _mesa_unpack_chan_color_span(ctx, width, table->Format, + table->Table, /* dest */ + format, type, data, + &ctx->Unpack, 0); } /* floatTable */ } /* proxy */ @@ -536,8 +536,8 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, if (!table->FloatTable) { GLchan *dest = (GLchan *) table->Table + start * comps * sizeof(GLchan); - _mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest, - format, type, data, &ctx->Unpack, 0); + _mesa_unpack_chan_color_span(ctx, count, table->Format, dest, + format, type, data, &ctx->Unpack, 0); } else { GLfloat tempTab[MAX_COLOR_TABLE_SIZE * 4]; diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 901d614b10..a45f652a3d 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -1,4 +1,4 @@ -/* $Id: config.h,v 1.21 2000/10/28 20:41:13 brianp Exp $ */ +/* $Id: config.h,v 1.22 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -162,24 +162,6 @@ * Bits per color channel (must be 8 at this time!) */ #define CHAN_BITS 8 -#if CHAN_BITS == 8 - typedef GLubyte GLchan; -#define CHAN_MAX 255 -#define CHAN_MAXF 255.0F -#elif CHAN_BITS == 16 - typedef GLushort GLchan; -#define CHAN_MAX 65535 -#define CHAN_MAXF 65535.0F -#elif CHAN_BITS == 32 - typedef GLfloat GLchan; -#define CHAN_MAX 1.0 -#define CHAN_MAXF 1.0F -#else -#error illegal number of color channel bits -#endif - - - /* @@ -215,13 +197,12 @@ #define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS) -typedef struct __GLcontextRec GLcontext; - -extern void -gl_read_config_file(GLcontext *ctx); - -extern void -gl_register_config_var(const char *name, void (*notify)( const char *, int )); +/* Some compilers don't like some of Mesa's const usage */ +#ifdef NO_CONST +# define CONST +#else +# define CONST const +#endif #endif diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index 8345f9e70f..fe058c69d3 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -1,4 +1,4 @@ -/* $Id: context.h,v 1.19 2000/09/26 20:53:53 brianp Exp $ */ +/* $Id: context.h,v 1.20 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -235,4 +235,11 @@ _mesa_Flush( void ); +extern void +gl_read_config_file(GLcontext *ctx); + +extern void +gl_register_config_var(const char *name, void (*notify)( const char *, int )); + + #endif diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 14f83ebec4..287185f846 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.34 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: dd.h,v 1.35 2000/10/29 18:12:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -29,20 +29,16 @@ #ifndef DD_INCLUDED #define DD_INCLUDED - -#include "macros.h" +/* THIS FILE ONLY INCLUDED BY types.h !!!!! */ struct gl_pixelstore_attrib; - - struct vertex_buffer; struct immediate; +struct gl_pipeline; struct gl_pipeline_stage; -/* THIS FILE ONLY INCLUDED BY types.h !!!!! */ - /* * Device Driver (DD) interface diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 6e1f6e0a09..4ccb128a48 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.40 2000/10/28 20:41:13 brianp Exp $ */ +/* $Id: drawpix.c,v 1.41 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -106,8 +106,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLenum format, GLenum type, const GLvoid *pixels) { const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; - GLubyte rgb[MAX_WIDTH][3]; - GLubyte rgba[MAX_WIDTH][4]; + GLchan rgb[MAX_WIDTH][3]; + GLchan rgba[MAX_WIDTH][4]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glDrawPixels", GL_FALSE); @@ -210,10 +210,10 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, * skip "skipRows" rows and skip "skipPixels" pixels/row. */ - if (format==GL_RGBA && type==GL_UNSIGNED_BYTE + if (format == GL_RGBA && type == CHAN_TYPE && ctx->ImageTransferState==0) { if (ctx->Visual.RGBAflag) { - GLubyte *src = (GLubyte *) pixels + GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 4; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ @@ -248,10 +248,10 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } return GL_TRUE; } - else if (format==GL_RGB && type==GL_UNSIGNED_BYTE - && ctx->ImageTransferState==0) { + else if (format == GL_RGB && type == CHAN_TYPE + && ctx->ImageTransferState == 0) { if (ctx->Visual.RGBAflag) { - GLubyte *src = (GLubyte *) pixels + GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels) * 3; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { GLint row; @@ -285,10 +285,10 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } return GL_TRUE; } - else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE + else if (format == GL_LUMINANCE && type == CHAN_TYPE && ctx->ImageTransferState==0) { if (ctx->Visual.RGBAflag) { - GLubyte *src = (GLubyte *) pixels + GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels); if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ @@ -344,10 +344,10 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } return GL_TRUE; } - else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE - && ctx->ImageTransferState==0) { + else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE + && ctx->ImageTransferState == 0) { if (ctx->Visual.RGBAflag) { - GLubyte *src = (GLubyte *) pixels + GLchan *src = (GLchan *) pixels + (skipRows * rowLength + skipPixels)*2; if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ @@ -355,7 +355,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, ASSERT(drawWidth < MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; - GLubyte *ptr = src; + GLchan *ptr = src; for (i=0;i<drawWidth;i++) { rgba[i][0] = *ptr; rgba[i][1] = *ptr; @@ -374,7 +374,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, ASSERT(drawWidth < MAX_WIDTH); for (row=0; row<drawHeight; row++) { GLint i; - GLubyte *ptr = src; + GLchan *ptr = src; for (i=0;i<drawWidth;i++) { rgba[i][0] = *ptr; rgba[i][1] = *ptr; @@ -392,7 +392,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, GLint row; ASSERT(drawWidth < MAX_WIDTH); for (row=0; row<drawHeight; row++) { - GLubyte *ptr = src; + GLchan *ptr = src; GLint i; for (i=0;i<drawWidth;i++) { rgba[i][0] = *ptr; @@ -420,7 +420,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, ASSERT(drawWidth < MAX_WIDTH); _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (const GLubyte (*)[4])rgba, + (const GLchan (*)[4]) rgba, NULL); src += rowLength; destY++; @@ -435,7 +435,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba); destY--; (*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY, - (const GLubyte (*)[4])rgba, + (const GLchan (*)[4]) rgba, NULL); src += rowLength; } @@ -597,7 +597,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; - GLubyte rgba[MAX_WIDTH][4]; + GLchan rgba[MAX_WIDTH][4]; GLuint ispan[MAX_WIDTH]; GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; @@ -614,10 +614,10 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, /* Colors or indexes */ if (ctx->Visual.RGBAflag) { - GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); - GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); - GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); - GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); + GLint r = FLOAT_TO_CHAN(ctx->Current.RasterColor[0]); + GLint g = FLOAT_TO_CHAN(ctx->Current.RasterColor[1]); + GLint b = FLOAT_TO_CHAN(ctx->Current.RasterColor[2]); + GLint a = FLOAT_TO_CHAN(ctx->Current.RasterColor[3]); GLint i; for (i = 0; i < drawWidth; i++) { rgba[i][RCOMP] = r; @@ -669,7 +669,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, if (ctx->Visual.RGBAflag) { if (zoom) { gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, 0, - (const GLubyte (*)[4])rgba, desty); + (const GLchan (*)[4]) rgba, desty); } else { gl_write_rgba_span(ctx, width, x, y, zspan, 0, rgba, GL_BITMAP); @@ -792,31 +792,31 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, * General solution */ { - GLubyte rgba[MAX_WIDTH][4]; + GLchan rgba[MAX_WIDTH][4]; GLint row; if (width > MAX_WIDTH) width = MAX_WIDTH; for (row = 0; row < height; row++, y++) { const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); - _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba, - format, type, source, unpack, - transferOps); + _mesa_unpack_chan_color_span(ctx, width, GL_RGBA, (void*) rgba, + format, type, source, unpack, + transferOps); if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink)) continue; if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) { GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH]; - GLubyte primary_rgba[MAX_WIDTH][4]; + GLchan primary_rgba[MAX_WIDTH][4]; GLuint unit; /* XXX not sure how multitexture is supposed to work here */ - MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLubyte)); + MEMCPY(primary_rgba, rgba, 4 * width * sizeof(GLchan)); for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit].ReallyEnabled) { - _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba, + _mesa_pixeltexgen(ctx, width, (const GLchan (*)[4]) rgba, s, t, r, q); gl_texture_pixels(ctx, unit, width, s, t, r, NULL, primary_rgba, rgba); @@ -826,11 +826,11 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, if (quickDraw) { (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, - (CONST GLubyte (*)[]) rgba, NULL); + (CONST GLchan (*)[]) rgba, NULL); } else if (zoom) { gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, 0, - (CONST GLubyte (*)[]) rgba, desty ); + (CONST GLchan (*)[]) rgba, desty ); } else { gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, 0, diff --git a/src/mesa/main/eval.c b/src/mesa/main/eval.c index 9a5bbc7c64..658fa0cbd6 100644 --- a/src/mesa/main/eval.c +++ b/src/mesa/main/eval.c @@ -1,4 +1,4 @@ -/* $Id: eval.c,v 1.12 2000/10/28 20:41:14 brianp Exp $ */ +/* $Id: eval.c,v 1.13 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -49,6 +49,7 @@ #include "mem.h" #include "mmath.h" #include "types.h" +#include "vb.h" #include "vbcull.h" #include "vbfill.h" #include "vbxform.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index 7c4fa88782..4cbf677072 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,4 +1,4 @@ -/* $Id: image.c,v 1.44 2000/10/28 20:41:14 brianp Exp $ */ +/* $Id: image.c,v 1.45 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -596,73 +596,201 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, } +/* + * Unpack bitmap data. Resulting data will be in most-significant-bit-first + * order with row alignment = 1 byte. + */ +GLvoid * +_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, + const struct gl_pixelstore_attrib *packing ) +{ + GLint bytes, row, width_in_bytes; + GLubyte *buffer, *dst; + + if (!pixels) + return NULL; + + /* Alloc dest storage */ + bytes = ((width + 7) / 8 * height); + buffer = (GLubyte *) MALLOC( bytes ); + if (!buffer) + return NULL; + + + width_in_bytes = CEILING( width, 8 ); + dst = buffer; + for (row = 0; row < height; row++) { + GLubyte *src = _mesa_image_address( packing, pixels, width, height, + GL_COLOR_INDEX, GL_BITMAP, + 0, row, 0 ); + if (!src) { + FREE(buffer); + return NULL; + } + + if (packing->SkipPixels == 0) { + MEMCPY( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } + } + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + } + dst += width_in_bytes; + } + + return buffer; +} + /* - * Pack the given RGBA span into client memory at 'dest' address - * in the given pixel format and type. - * Optionally apply the enabled pixel transfer ops. - * Pack into memory using the given packing params struct. - * This is used by glReadPixels and glGetTexImage?D() - * Input: ctx - the context - * n - number of pixels in the span - * rgba - the pixels - * format - dest packing format - * type - dest packing datatype - * destination - destination packing address - * packing - pixel packing parameters - * transferOps - bitmask of IMAGE_*_BIT operations to apply + * Pack bitmap data. */ void -_mesa_pack_rgba_span( GLcontext *ctx, - GLuint n, CONST GLubyte srcRgba[][4], - GLenum dstFormat, GLenum dstType, - GLvoid *dstAddr, - const struct gl_pixelstore_attrib *dstPacking, - GLuint transferOps) +_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, + GLubyte *dest, const struct gl_pixelstore_attrib *packing ) { - ASSERT(ctx->ImageTransferState != UPDATE_IMAGE_TRANSFER_STATE); + GLint row, width_in_bytes; + const GLubyte *src; - /* Test for optimized case first */ - if (transferOps == 0 && dstFormat == GL_RGBA - && dstType == GL_UNSIGNED_BYTE) { - /* common simple case */ - MEMCPY(dstAddr, srcRgba, n * 4 * sizeof(GLubyte)); - } - else if (transferOps == 0 && dstFormat == GL_RGB - && dstType == GL_UNSIGNED_BYTE) { - /* common simple case */ - GLint i; - GLubyte *dest = (GLubyte *) dstAddr; - for (i = 0; i < n; i++) { - dest[0] = srcRgba[i][RCOMP]; - dest[1] = srcRgba[i][GCOMP]; - dest[2] = srcRgba[i][BCOMP]; - dest += 3; + if (!source) + return; + + width_in_bytes = CEILING( width, 8 ); + src = source; + for (row = 0; row < height; row++) { + GLubyte *dst = _mesa_image_address( packing, dest, width, height, + GL_COLOR_INDEX, GL_BITMAP, + 0, row, 0 ); + if (!dst) + return; + + if (packing->SkipPixels == 0) { + MEMCPY( dst, src, width_in_bytes ); + if (packing->LsbFirst) { + flip_bytes( dst, width_in_bytes ); + } } - } - else { - /* general solution */ - GLfloat rgba[MAX_WIDTH][4]; - const GLfloat rscale = 1.0F / 255.0F; - const GLfloat gscale = 1.0F / 255.0F; - const GLfloat bscale = 1.0F / 255.0F; - const GLfloat ascale = 1.0F / 255.0F; - GLuint i; - assert(n <= MAX_WIDTH); - /* convert color components to floating point */ - for (i=0;i<n;i++) { - rgba[i][RCOMP] = srcRgba[i][RCOMP] * rscale; - rgba[i][GCOMP] = srcRgba[i][GCOMP] * gscale; - rgba[i][BCOMP] = srcRgba[i][BCOMP] * bscale; - rgba[i][ACOMP] = srcRgba[i][ACOMP] * ascale; + else { + /* handling SkipPixels is a bit tricky (no pun intended!) */ + GLint i; + if (packing->LsbFirst) { + GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 128) { + srcMask = 1; + s++; + } + else { + srcMask = srcMask << 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } + else { + GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); + GLubyte dstMask = 128; + const GLubyte *s = src; + GLubyte *d = dst; + *d = 0; + for (i = 0; i < width; i++) { + if (*s & srcMask) { + *d |= dstMask; + } + if (srcMask == 1) { + srcMask = 128; + s++; + } + else { + srcMask = srcMask >> 1; + } + if (dstMask == 1) { + dstMask = 128; + d++; + *d = 0; + } + else { + dstMask = dstMask >> 1; + } + } + } } - _mesa_pack_float_rgba_span(ctx, n, (const GLfloat (*)[4]) rgba, - dstFormat, dstType, dstAddr, - dstPacking, transferOps); + src += width_in_bytes; } } + void _mesa_pack_float_rgba_span( GLcontext *ctx, GLuint n, CONST GLfloat rgbaIn[][4], @@ -1549,6 +1677,66 @@ _mesa_pack_float_rgba_span( GLcontext *ctx, +/* + * Pack the given RGBA span into client memory at 'dest' address + * in the given pixel format and type. + * Optionally apply the enabled pixel transfer ops. + * Pack into memory using the given packing params struct. + * This is used by glReadPixels and glGetTexImage?D() + * Input: ctx - the context + * n - number of pixels in the span + * rgba - the pixels + * format - dest packing format + * type - dest packing datatype + * destination - destination packing address + * packing - pixel packing parameters + * transferOps - bitmask of IMAGE_*_BIT operations to apply + */ +void +_mesa_pack_rgba_span( GLcontext *ctx, + GLuint n, CONST GLchan srcRgba[][4], + GLenum dstFormat, GLenum dstType, + GLvoid *dstAddr, + const struct gl_pixelstore_attrib *dstPacking, + GLuint transferOps) +{ + ASSERT(ctx->ImageTransferState != UPDATE_IMAGE_TRANSFER_STATE); + + /* Test for optimized case first */ + if (transferOps == 0 && dstFormat == GL_RGBA && dstType == CHAN_TYPE) { + /* common simple case */ + MEMCPY(dstAddr, srcRgba, n * 4 * sizeof(GLchan)); + } + else if (transferOps == 0 && dstFormat == GL_RGB && dstType == CHAN_TYPE) { + /* common simple case */ + GLint i; + GLchan *dest = (GLchan *) dstAddr; + for (i = 0; i < n; i++) { + dest[0] = srcRgba[i][RCOMP]; + dest[1] = srcRgba[i][GCOMP]; + dest[2] = srcRgba[i][BCOMP]; + dest += 3; + } + } + else { + /* general solution */ + GLfloat rgba[MAX_WIDTH][4]; + GLuint i; + assert(n <= MAX_WIDTH); + /* convert color components to floating point */ + for (i=0;i<n;i++) { + rgba[i][RCOMP] = CHAN_TO_FLOAT(srcRgba[i][RCOMP]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(srcRgba[i][GCOMP]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(srcRgba[i][BCOMP]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(srcRgba[i][ACOMP]); + } + _mesa_pack_float_rgba_span(ctx, n, (const GLfloat (*)[4]) rgba, + dstFormat, dstType, dstAddr, + dstPacking, transferOps); + } +} + + #define SWAP2BYTE(VALUE) \ { \ GLubyte *bytes = (GLubyte *) &(VALUE); \ @@ -2251,12 +2439,12 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4], * XXX perhaps expand this to process whole images someday. */ void -_mesa_unpack_ubyte_color_span( GLcontext *ctx, - GLuint n, GLenum dstFormat, GLubyte dest[], - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLuint transferOps ) +_mesa_unpack_chan_color_span( GLcontext *ctx, + GLuint n, GLenum dstFormat, GLchan dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLuint transferOps ) { ASSERT(dstFormat == GL_ALPHA || dstFormat == GL_LUMINANCE || @@ -2305,21 +2493,21 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, assert(ctx->Visual.RGBAflag); /* Try simple cases first */ - if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE) { + if (transferOps == 0 && srcType == CHAN_TYPE) { if (dstFormat == GL_RGBA) { if (srcFormat == GL_RGBA) { - MEMCPY( dest, source, n * 4 * sizeof(GLubyte) ); + MEMCPY( dest, source, n * 4 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGB) { GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLubyte *dst = dest; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; - dst[3] = 255; + dst[3] = CHAN_MAX; src += 3; dst += 4; } @@ -2328,13 +2516,13 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, } else if (dstFormat == GL_RGB) { if (srcFormat == GL_RGB) { - MEMCPY( dest, source, n * 3 * sizeof(GLubyte) ); + MEMCPY( dest, source, n * 3 * sizeof(GLchan) ); return; } else if (srcFormat == GL_RGBA) { GLuint i; - const GLubyte *src = (const GLubyte *) source; - GLubyte *dst = dest; + const GLchan *src = (const GLchan *) source; + GLchan *dst = dest; for (i = 0; i < n; i++) { dst[0] = src[0]; dst[1] = src[1]; @@ -2348,7 +2536,7 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, else if (dstFormat == srcFormat) { GLint comps = _mesa_components_in_format(srcFormat); assert(comps > 0); - MEMCPY( dest, source, n * comps * sizeof(GLubyte) ); + MEMCPY( dest, source, n * comps * sizeof(GLchan) ); return; } } @@ -2383,10 +2571,10 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, } if (dstFormat == GL_COLOR_INDEX) { - /* convert to GLubyte and return */ + /* convert to GLchan and return */ GLuint i; for (i = 0; i < n; i++) { - dest[i] = (GLubyte) (indexes[i] & 0xff); + dest[i] = (GLchan) (indexes[i] & 0xff); } return; } @@ -2490,67 +2678,67 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx, dstLuminanceIndex = dstIntensityIndex = -1; break; default: - gl_problem(ctx, "bad dstFormat in _mesa_unpack_ubyte_span()"); + gl_problem(ctx, "bad dstFormat in _mesa_unpack_chan_span()"); return; } - /* Now return the GLubyte data in the requested dstFormat */ + /* Now return the GLchan data in the requested dstFormat */ if (dstRedIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { - dst[dstRedIndex] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[dstRedIndex] = FLOAT_TO_CHAN(rgba[i][RCOMP]); dst += dstComponents; } } if (dstGreenIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { - dst[dstGreenIndex] = FLOAT_TO_UBYTE(rgba[i][GCOMP]); + dst[dstGreenIndex] = FLOAT_TO_CHAN(rgba[i][GCOMP]); dst += dstComponents; } } if (dstBlueIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { - dst[dstBlueIndex] = FLOAT_TO_UBYTE(rgba[i][BCOMP]); + dst[dstBlueIndex] = FLOAT_TO_CHAN(rgba[i][BCOMP]); dst += dstComponents; } } if (dstAlphaIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; for (i = 0; i < n; i++) { - dst[dstAlphaIndex] = FLOAT_TO_UBYTE(rgba[i][ACOMP]); + dst[dstAlphaIndex] = FLOAT_TO_CHAN(rgba[i][ACOMP]); dst += dstComponents; } } if (dstIntensityIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; assert(dstIntensityIndex == 0); assert(dstComponents == 1); for (i = 0; i < n; i++) { /* Intensity comes from red channel */ - dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[i] = FLOAT_TO_CHAN(rgba[i][RCOMP]); } } if (dstLuminanceIndex >= 0) { - GLubyte *dst = dest; + GLchan *dst = dest; GLuint i; assert(dstLuminanceIndex == 0); for (i = 0; i < n; i++) { /* Luminance comes from red channel */ - dst[0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]); + dst[0] = FLOAT_TO_CHAN(rgba[i][RCOMP]); dst += dstComponents; } } @@ -2641,10 +2829,10 @@ _mesa_unpack_float_color_span( GLcontext *ctx, } if (dstFormat == GL_COLOR_INDEX) { - /* convert to GLubyte and return */ + /* convert to GLchan and return */ GLuint i; for (i = 0; i < n; i++) { - dest[i] = (GLubyte) (indexes[i] & 0xff); + dest[i] = (GLchan) (indexes[i] & 0xff); } return; } @@ -3186,197 +3374,3 @@ _mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth, return destBuffer; } } - - -/* - * Unpack bitmap data. Resulting data will be in most-significant-bit-first - * order with row alignment = 1 byte. - */ -GLvoid * -_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, - const struct gl_pixelstore_attrib *packing ) -{ - GLint bytes, row, width_in_bytes; - GLubyte *buffer, *dst; - - if (!pixels) - return NULL; - - /* Alloc dest storage */ - bytes = ((width + 7) / 8 * height); - buffer = (GLubyte *) MALLOC( bytes ); - if (!buffer) - return NULL; - - - width_in_bytes = CEILING( width, 8 ); - dst = buffer; - for (row = 0; row < height; row++) { - GLubyte *src = _mesa_image_address( packing, pixels, width, height, - GL_COLOR_INDEX, GL_BITMAP, - 0, row, 0 ); - if (!src) { - FREE(buffer); - return NULL; - } - - if (packing->SkipPixels == 0) { - MEMCPY( dst, src, width_in_bytes ); - if (packing->LsbFirst) { - flip_bytes( dst, width_in_bytes ); - } - } - else { - /* handling SkipPixels is a bit tricky (no pun intended!) */ - GLint i; - if (packing->LsbFirst) { - GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 128) { - srcMask = 1; - s++; - } - else { - srcMask = srcMask << 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - else { - GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - } - dst += width_in_bytes; - } - - return buffer; -} - - -/* - * Pack bitmap data. - */ -void -_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, - GLubyte *dest, const struct gl_pixelstore_attrib *packing ) -{ - GLint row, width_in_bytes; - const GLubyte *src; - - if (!source) - return; - - width_in_bytes = CEILING( width, 8 ); - src = source; - for (row = 0; row < height; row++) { - GLubyte *dst = _mesa_image_address( packing, dest, width, height, - GL_COLOR_INDEX, GL_BITMAP, - 0, row, 0 ); - if (!dst) - return; - - if (packing->SkipPixels == 0) { - MEMCPY( dst, src, width_in_bytes ); - if (packing->LsbFirst) { - flip_bytes( dst, width_in_bytes ); - } - } - else { - /* handling SkipPixels is a bit tricky (no pun intended!) */ - GLint i; - if (packing->LsbFirst) { - GLubyte srcMask = 1 << (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 128) { - srcMask = 1; - s++; - } - else { - srcMask = srcMask << 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - else { - GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7); - GLubyte dstMask = 128; - const GLubyte *s = src; - GLubyte *d = dst; - *d = 0; - for (i = 0; i < width; i++) { - if (*s & srcMask) { - *d |= dstMask; - } - if (srcMask == 1) { - srcMask = 128; - s++; - } - else { - srcMask = srcMask >> 1; - } - if (dstMask == 1) { - dstMask = 128; - d++; - *d = 0; - } - else { - dstMask = dstMask >> 1; - } - } - } - } - src += width_in_bytes; - } -} diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index e86e36f329..bd28ed4197 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -1,4 +1,4 @@ -/* $Id: image.h,v 1.12 2000/08/31 15:24:07 brianp Exp $ */ +/* $Id: image.h,v 1.13 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -79,6 +79,15 @@ _mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest, const struct gl_pixelstore_attrib *packing ); +extern GLvoid * +_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, + const struct gl_pixelstore_attrib *packing ); + +extern void +_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, + GLubyte *dest, const struct gl_pixelstore_attrib *packing ); + + extern void _mesa_pack_float_rgba_span( GLcontext *ctx, GLuint n, CONST GLfloat rgba[][4], @@ -89,19 +98,19 @@ _mesa_pack_float_rgba_span( GLcontext *ctx, extern void _mesa_pack_rgba_span( GLcontext *ctx, - GLuint n, CONST GLubyte rgba[][4], + GLuint n, CONST GLchan rgba[][4], GLenum dstFormat, GLenum dstType, GLvoid *dstAddr, const struct gl_pixelstore_attrib *dstPacking, GLuint transferOps ); extern void -_mesa_unpack_ubyte_color_span( GLcontext *ctx, - GLuint n, GLenum dstFormat, GLubyte dest[], - GLenum srcFormat, GLenum srcType, - const GLvoid *source, - const struct gl_pixelstore_attrib *srcPacking, - GLuint transferOps ); +_mesa_unpack_chan_color_span( GLcontext *ctx, + GLuint n, GLenum dstFormat, GLchan dest[], + GLenum srcFormat, GLenum srcType, + const GLvoid *source, + const struct gl_pixelstore_attrib *srcPacking, + GLuint transferOps ); extern void @@ -142,13 +151,4 @@ _mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth, const struct gl_pixelstore_attrib *unpack ); -extern GLvoid * -_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, - const struct gl_pixelstore_attrib *packing ); - -extern void -_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, - GLubyte *dest, const struct gl_pixelstore_attrib *packing ); - - #endif diff --git a/src/mesa/main/matrix.h b/src/mesa/main/matrix.h index f35af5ee1c..db88b2857c 100644 --- a/src/mesa/main/matrix.h +++ b/src/mesa/main/matrix.h @@ -1,4 +1,4 @@ -/* $Id: matrix.h,v 1.7 2000/09/17 21:56:07 brianp Exp $ */ +/* $Id: matrix.h,v 1.8 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -30,81 +30,6 @@ #include "types.h" -#include "config.h" - - -/* Give symbolic names to some of the entries in the matrix to help - * out with the rework of the viewport_map as a matrix transform. - */ -#define MAT_SX 0 -#define MAT_SY 5 -#define MAT_SZ 10 -#define MAT_TX 12 -#define MAT_TY 13 -#define MAT_TZ 14 - - -/* - * Different kinds of 4x4 transformation matrices: - */ -#define MATRIX_GENERAL 0 /* general 4x4 matrix */ -#define MATRIX_IDENTITY 1 /* identity matrix */ -#define MATRIX_3D_NO_ROT 2 /* ortho projection and others... */ -#define MATRIX_PERSPECTIVE 3 /* perspective projection matrix */ -#define MATRIX_2D 4 /* 2-D transformation */ -#define MATRIX_2D_NO_ROT 5 /* 2-D scale & translate only */ -#define MATRIX_3D 6 /* 3-D transformation */ - -#define MAT_FLAG_IDENTITY 0 -#define MAT_FLAG_GENERAL 0x1 -#define MAT_FLAG_ROTATION 0x2 -#define MAT_FLAG_TRANSLATION 0x4 -#define MAT_FLAG_UNIFORM_SCALE 0x8 -#define MAT_FLAG_GENERAL_SCALE 0x10 -#define MAT_FLAG_GENERAL_3D 0x20 -#define MAT_FLAG_PERSPECTIVE 0x40 -#define MAT_DIRTY_TYPE 0x80 -#define MAT_DIRTY_FLAGS 0x100 -#define MAT_DIRTY_INVERSE 0x200 -#define MAT_DIRTY_DEPENDENTS 0x400 - -#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE) - -#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION) - -#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D) - -#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \ - MAT_FLAG_ROTATION | \ - MAT_FLAG_TRANSLATION | \ - MAT_FLAG_UNIFORM_SCALE | \ - MAT_FLAG_GENERAL_SCALE | \ - MAT_FLAG_GENERAL_3D | \ - MAT_FLAG_PERSPECTIVE) - -#define MAT_DIRTY_ALL_OVER (MAT_DIRTY_TYPE | \ - MAT_DIRTY_DEPENDENTS | \ - MAT_DIRTY_FLAGS | \ - MAT_DIRTY_INVERSE) - -#define TEST_MAT_FLAGS(mat, a) ((MAT_FLAGS_GEOMETRY&(~(a))&((mat)->flags))==0) - - - - -typedef struct { - GLfloat *m; /* 16-byte aligned */ - GLfloat *inv; /* optional, 16-byte aligned */ - GLuint flags; - GLuint type; /* one of the MATRIX_* values */ -} GLmatrix; #ifdef VMS diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 8a1d598200..131db1dfdd 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1,4 +1,4 @@ -/* $Id: pixel.c,v 1.15 2000/10/28 20:41:14 brianp Exp $ */ +/* $Id: pixel.c,v 1.16 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -755,11 +755,11 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace RGBA with I */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j] * (1.0F / 255.0F); + GLfloat c = CHAN_TO_FLOAT(lut[j]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = c; } @@ -781,11 +781,11 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace RGB with L */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F); - GLfloat c = lut[j] * (1.0F / 255.0F); + GLfloat c = CHAN_TO_FLOAT(lut[j]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c; } } @@ -804,11 +804,11 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace A with A */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][ACOMP] = lut[j] * (1.0F / 255.0F); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[j]); } } else { @@ -825,13 +825,13 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace RGBA with LLLA */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F); GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - GLfloat luminance = lut[jL * 2 + 0] * (1.0F / 255.0F); - GLfloat alpha = lut[jA * 2 + 1] * (1.0F / 255.0F); + GLfloat luminance = CHAN_TO_FLOAT(lut[jL * 2 + 0]); + GLfloat alpha = CHAN_TO_FLOAT(lut[jA * 2 + 1]); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance; rgba[i][ACOMP] = alpha;; } @@ -854,15 +854,15 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace RGB with RGB */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 3 + 0] * (1.0F / 255.0F); - rgba[i][GCOMP] = lut[jG * 3 + 1] * (1.0F / 255.0F); - rgba[i][BCOMP] = lut[jB * 3 + 2] * (1.0F / 255.0F); + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 3 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 3 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 3 + 2]); } } else { @@ -883,17 +883,17 @@ _mesa_lookup_rgba(const struct gl_color_table *table, /* replace RGBA with RGBA */ if (!table->FloatTable) { const GLfloat scale = (GLfloat) (table->Size - 1); - const GLubyte *lut = (const GLubyte *) table->Table; + const GLchan *lut = (const GLchan *) table->Table; GLuint i; for (i = 0; i < n; i++) { GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F); GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F); GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F); GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F); - rgba[i][RCOMP] = lut[jR * 4 + 0] * (1.0F / 255.0F); - rgba[i][GCOMP] = lut[jG * 4 + 1] * (1.0F / 255.0F); - rgba[i][BCOMP] = lut[jB * 4 + 2] * (1.0F / 255.0F); - rgba[i][ACOMP] = lut[jA * 4 + 3] * (1.0F / 255.0F); + rgba[i][RCOMP] = CHAN_TO_FLOAT(lut[jR * 4 + 0]); + rgba[i][GCOMP] = CHAN_TO_FLOAT(lut[jG * 4 + 1]); + rgba[i][BCOMP] = CHAN_TO_FLOAT(lut[jB * 4 + 2]); + rgba[i][ACOMP] = CHAN_TO_FLOAT(lut[jA * 4 + 3]); } } else { @@ -966,9 +966,10 @@ _mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] ) * Map color indexes to rgba values. */ void -_mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n, - const GLuint index[], GLubyte rgba[][4] ) +_mesa_map_ci_to_rgba_chan( const GLcontext *ctx, GLuint n, + const GLuint index[], GLchan rgba[][4] ) { +#if CHAN_BITS == 8 GLuint rmask = ctx->Pixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; @@ -984,6 +985,23 @@ _mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n, rgba[i][BCOMP] = bMap[index[i] & bmask]; rgba[i][ACOMP] = aMap[index[i] & amask]; } +#else + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLfloat *rMap = ctx->Pixel.MapItoR; + const GLfloat *gMap = ctx->Pixel.MapItoG; + const GLfloat *bMap = ctx->Pixel.MapItoB; + const GLfloat *aMap = ctx->Pixel.MapItoA; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = FLOAT_TO_CHAN(rMap[index[i] & rmask]); + rgba[i][GCOMP] = FLOAT_TO_CHAN(gMap[index[i] & gmask]); + rgba[i][BCOMP] = FLOAT_TO_CHAN(bMap[index[i] & bmask]); + rgba[i][ACOMP] = FLOAT_TO_CHAN(aMap[index[i] & amask]); + } +#endif } @@ -1017,8 +1035,9 @@ _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, */ void _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], - GLubyte rgba[][4] ) + GLchan rgba[][4] ) { +#if CHAN_BITS == 8 GLuint rmask = ctx->Pixel.MapItoRsize - 1; GLuint gmask = ctx->Pixel.MapItoGsize - 1; GLuint bmask = ctx->Pixel.MapItoBsize - 1; @@ -1034,6 +1053,23 @@ _mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], rgba[i][BCOMP] = bMap[index[i] & bmask]; rgba[i][ACOMP] = aMap[index[i] & amask]; } +#else + GLuint rmask = ctx->Pixel.MapItoRsize - 1; + GLuint gmask = ctx->Pixel.MapItoGsize - 1; + GLuint bmask = ctx->Pixel.MapItoBsize - 1; + GLuint amask = ctx->Pixel.MapItoAsize - 1; + const GLfloat *rMap = ctx->Pixel.MapItoR8; + const GLfloat *gMap = ctx->Pixel.MapItoG8; + const GLfloat *bMap = ctx->Pixel.MapItoB8; + const GLfloat *aMap = ctx->Pixel.MapItoA8; + GLuint i; + for (i=0;i<n;i++) { + rgba[i][RCOMP] = FLOAT_TO_CHAN(rMap[index[i] & rmask]); + rgba[i][GCOMP] = FLOAT_TO_CHAN(gMap[index[i] & gmask]); + rgba[i][BCOMP] = FLOAT_TO_CHAN(bMap[index[i] & bmask]); + rgba[i][ACOMP] = FLOAT_TO_CHAN(aMap[index[i] & amask]); + } +#endif } diff --git a/src/mesa/main/pixel.h b/src/mesa/main/pixel.h index 27d200825e..7eb0741aea 100644 --- a/src/mesa/main/pixel.h +++ b/src/mesa/main/pixel.h @@ -1,8 +1,8 @@ -/* $Id: pixel.h,v 1.5 2000/04/12 18:54:48 brianp Exp $ */ +/* $Id: pixel.h,v 1.6 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.3 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -103,9 +103,9 @@ _mesa_map_ci(const GLcontext *ctx, GLuint n, GLuint index[]); extern void -_mesa_map_ci_to_rgba_ubyte(const GLcontext *ctx, - GLuint n, const GLuint index[], - GLubyte rgba[][4]); +_mesa_map_ci_to_rgba_chan(const GLcontext *ctx, + GLuint n, const GLuint index[], + GLchan rgba[][4]); extern void @@ -116,7 +116,7 @@ _mesa_map_ci_to_rgba(const GLcontext *ctx, extern void _mesa_map_ci8_to_rgba(const GLcontext *ctx, GLuint n, const GLubyte index[], - GLubyte rgba[][4]); + GLchan rgba[][4]); extern void diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 149017a4a3..4338462984 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.35 2000/10/27 18:31:23 brianp Exp $ */ +/* $Id: state.c,v 1.36 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1107,17 +1107,14 @@ void gl_update_state( GLcontext *ctx ) } ctx->rescale_factor = 1.0F; - if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | MAT_FLAG_GENERAL_SCALE | MAT_FLAG_GENERAL_3D | - MAT_FLAG_GENERAL) ) - - { - GLfloat *m = ctx->ModelView.inv; - GLfloat f = m[2]*m[2] + m[6]*m[6] + m[10]*m[10]; - if (f > 1e-12 && (f-1)*(f-1) > 1e-12) - ctx->rescale_factor = 1.0/GL_SQRT(f); + MAT_FLAG_GENERAL) ) { + const GLfloat *m = ctx->ModelView.inv; + const GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; + if (f > 1e-12 && (f - 1.0) * (f - 1.0) > 1e-12) + ctx->rescale_factor = 1.0 / GL_SQRT(f); } } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 6e20fe8776..718e561cf6 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.53 2000/10/28 18:34:48 brianp Exp $ */ +/* $Id: teximage.c,v 1.54 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -45,7 +45,7 @@ /* * NOTES: * - * Mesa's native texture datatype is GLubyte. Native formats are + * Mesa's native texture datatype is GLchan. Native formats are * GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, * and GL_COLOR_INDEX. * Device drivers are free to implement any internal format they want. @@ -56,7 +56,7 @@ static void PrintTexture(const struct gl_texture_image *img) { int i, j, c; - GLubyte *data = img->Data; + GLchan *data = img->Data; if (!data) { printf("No texture data\n"); @@ -676,11 +676,11 @@ adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions, * care of all image transfer operations here, including convolution. * Input: * dstXoffset, dstYoffset, dstZoffset - offsets in pixels - * dstRowStride, dstImageStride - strides in bytes + * dstRowStride, dstImageStride - strides in GLchan's */ static void fill_texture_image( GLcontext *ctx, GLuint dimensions, - GLenum texFormat, GLubyte *texAddr, + GLenum texFormat, GLchan *texAddr, GLint srcWidth, GLint srcHeight, GLint srcDepth, GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, GLint dstRowStride, GLint dstImageStride, @@ -713,14 +713,14 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy(). */ - const GLubyte *src = (const GLubyte *) _mesa_image_address( + const GLchan *src = (const GLchan *) _mesa_image_address( srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - const GLint widthInBytes = srcWidth * texComponents; - GLubyte *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents * sizeof(GLubyte); + const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan); + GLchan *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents; if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) { MEMCPY(dst, src, srcHeight * widthInBytes); } @@ -736,17 +736,17 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, } else if (srcFormat == GL_RGBA && texFormat == GL_RGB) { /* commonly used by Quake */ - const GLubyte *src = (const GLubyte *) _mesa_image_address( + const GLchan *src = (const GLchan *) _mesa_image_address( srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); - GLubyte *dst = texAddr + dstYoffset * dstRowStride - + dstXoffset * texComponents * sizeof(GLubyte); + GLchan *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents; GLint i, j; for (i = 0; i < srcHeight; i++) { - const GLubyte *s = src; - GLubyte *d = dst; + const GLchan *s = src; + GLchan *d = dst; for (j = 0; j < srcWidth; j++) { *d++ = *s++; /*red*/ *d++ = *s++; /*green*/ @@ -767,11 +767,11 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, /* color index texture */ const GLenum texType = GL_UNSIGNED_BYTE; GLint img, row; - GLubyte *dest = texAddr + dstZoffset * dstImageStride + GLchan *dest = texAddr + dstZoffset * dstImageStride + dstYoffset * dstRowStride - + dstXoffset * texComponents * sizeof(GLubyte); + + dstXoffset * texComponents; for (img = 0; img < srcDepth; img++) { - GLubyte *destRow = dest; + GLchan *destRow = dest; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -809,7 +809,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, for (img = 0; img < srcDepth; img++) { const GLfloat *srcf; GLfloat *dstf = tmpImage; - GLubyte *dest; + GLchan *dest; /* unpack and do transfer ops up to convolution */ for (row = 0; row < srcHeight; row++) { @@ -864,16 +864,16 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, * no convolution */ GLint img, row; - GLubyte *dest = texAddr + dstZoffset * dstImageStride + GLchan *dest = texAddr + dstZoffset * dstImageStride + dstYoffset * dstRowStride - + dstXoffset * texComponents * sizeof(GLubyte); + + dstXoffset * texComponents; for (img = 0; img < srcDepth; img++) { - GLubyte *destRow = dest; + GLchan *destRow = dest; for (row = 0; row < srcHeight; row++) { const GLvoid *srcRow = _mesa_image_address(srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); - _mesa_unpack_ubyte_color_span(ctx, srcWidth, texFormat, destRow, + _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow, srcFormat, srcType, srcRow, srcPacking, ctx->ImageTransferState); destRow += dstRowStride; @@ -890,7 +890,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions, * X86 optimized code. */ #ifdef USE_X86_ASM -# define EXTRA_BYTE 1 +# define EXTRA_BYTE sizeof(GLchan) #else # define EXTRA_BYTE 0 #endif @@ -932,15 +932,15 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, &convWidth, &convHeight); } - texImage->Data = (GLubyte *) MALLOC(convWidth * convHeight * depth - * components + EXTRA_BYTE); + texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth + * components * sizeof(GLchan) + EXTRA_BYTE); if (!texImage->Data) return; /* out of memory */ fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data, width, height, depth, 0, 0, 0, - convWidth * components * sizeof(GLubyte), - convWidth * convHeight * components * sizeof(GLubyte), + convWidth * components * sizeof(GLchan), + convWidth * convHeight * components * sizeof(GLchan), srcFormat, srcType, pixels, srcPacking); } @@ -963,7 +963,8 @@ make_null_texture( struct gl_texture_image *texImage ) components = components_in_intformat(texImage->IntFormat); numPixels = texImage->Width * texImage->Height * texImage->Depth; - texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE ); + texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan) + + EXTRA_BYTE ); /* * Let's see if anyone finds this. If glTexImage2D() is called with @@ -982,7 +983,7 @@ make_null_texture( struct gl_texture_image *texImage ) " " }; - GLubyte *imgPtr = texImage->Data; + GLchan *imgPtr = texImage->Data; GLint i, j, k; for (i = 0; i < texImage->Height; i++) { GLint srcRow = 7 - i % 8; @@ -990,7 +991,7 @@ make_null_texture( struct gl_texture_image *texImage ) GLint srcCol = j % 32; GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70; for (k=0;k<components;k++) { - *imgPtr++ = (GLubyte) texel; + *imgPtr++ = (GLchan) texel; } } } @@ -2059,7 +2060,8 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, if (!texImage->Data) { /* Allocate memory for the texture image data */ - texImage->Data = (GLubyte *) MALLOC(numPixels * destComponents + EXTRA_BYTE); + texImage->Data = (GLchan *) MALLOC(numPixels * destComponents + * sizeof(GLchan) + EXTRA_BYTE); } if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) { @@ -2079,8 +2081,8 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, const GLint srcBytesPerRow = width * srcBytesPerTexel; const GLenum dstType = GL_UNSIGNED_BYTE; const GLenum dstFormat = texImage->Format; - const GLubyte *srcPtr = (const GLubyte *) image; - GLubyte *destPtr = texImage->Data; + const GLchan *srcPtr = (const GLchan *) image; + GLchan *destPtr = texImage->Data; if (texImage->Format == GL_COLOR_INDEX) { /* color index texture */ @@ -2100,7 +2102,7 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { - _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr, + _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr, imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE); destPtr += destBytesPerRow; srcPtr += srcBytesPerRow; @@ -2250,7 +2252,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, /* convert to GL_RGBA */ for (row = 0; row < height; row++) { - const GLubyte *src = texImage->Data + const GLchan *src = texImage->Data + (img * height + row ) * width * comps; GLfloat *dst = tmpImage + row * width * 4; _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst, @@ -2306,20 +2308,20 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, assert(dest); if (texImage->Format == GL_RGBA) { /* simple case */ - const GLubyte *src = texImage->Data + const GLchan *src = texImage->Data + (img * height + row ) * width * 4; - _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src, + _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src, format, type, dest, &ctx->Pack, ctx->ImageTransferState ); } else { /* general case: convert row to RGBA format */ - GLubyte rgba[MAX_WIDTH][4]; + GLchan rgba[MAX_WIDTH][4]; GLint i; - const GLubyte *src; + const GLchan *src; switch (texImage->Format) { case GL_ALPHA: - src = texImage->Data + row * width * sizeof(GLubyte); + src = texImage->Data + row * width; for (i = 0; i < width; i++) { rgba[i][RCOMP] = CHAN_MAX; rgba[i][GCOMP] = CHAN_MAX; @@ -2328,7 +2330,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } break; case GL_LUMINANCE: - src = texImage->Data + row * width * sizeof(GLubyte); + src = texImage->Data + row * width; for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; @@ -2337,7 +2339,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } break; case GL_LUMINANCE_ALPHA: - src = texImage->Data + row * 2 * width * sizeof(GLubyte); + src = texImage->Data + row * 2 * width; for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*2+0]; rgba[i][GCOMP] = src[i*2+0]; @@ -2346,7 +2348,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } break; case GL_INTENSITY: - src = texImage->Data + row * width * sizeof(GLubyte); + src = texImage->Data + row * width; for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i]; rgba[i][GCOMP] = src[i]; @@ -2355,7 +2357,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, } break; case GL_RGB: - src = texImage->Data + row * 3 * width * sizeof(GLubyte); + src = texImage->Data + row * 3 * width; for (i = 0; i < width; i++) { rgba[i][RCOMP] = src[i*3+0]; rgba[i][GCOMP] = src[i*3+1]; @@ -2370,7 +2372,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, default: gl_problem( ctx, "bad format in gl_GetTexImage" ); } - _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, + _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba, format, type, dest, &ctx->Pack, ctx->ImageTransferState ); } /* format */ @@ -2499,7 +2501,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, if (!success) { /* XXX if Driver.TexSubImage2D, unpack image and try again? */ const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte); + const GLint texRowStride = texImage->Width * texComps; GLboolean retain = GL_TRUE; if (!texImage->Data) { @@ -2582,7 +2584,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, if (!success) { /* XXX if Driver.TexSubImage3D, unpack image and try again? */ const GLint texComps = components_in_intformat(texImage->Format); - const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte); + const GLint texRowStride = texImage->Width * texComps; const GLint texImgStride = texRowStride * texImage->Height; GLboolean retain = GL_TRUE; @@ -2622,16 +2624,16 @@ _mesa_TexSubImage3D( GLenum target, GLint level, * Input: ctx - the context * x, y - lower left corner * width, height - size of region to read - * Return: pointer to block of GL_RGBA, GLubyte data. + * Return: pointer to block of GL_RGBA, GLchan data. */ -static GLubyte * +static GLchan * read_color_image( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ) { GLint stride, i; - GLubyte *image, *dst; + GLchan *image, *dst; - image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte)); + image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan)); if (!image) return NULL; @@ -2640,10 +2642,10 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, ctx->Pixel.DriverReadBuffer ); dst = image; - stride = width * 4 * sizeof(GLubyte); + stride = width * 4; for (i = 0; i < height; i++) { gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i, - (GLubyte (*)[4]) dst ); + (GLchan (*)[4]) dst ); dst += stride; } @@ -2678,7 +2680,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, struct gl_pixelstore_attrib unpackSave; /* get image from framebuffer */ - GLubyte *image = read_color_image( ctx, x, y, width, 1 ); + GLchan *image = read_color_image( ctx, x, y, width, 1 ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; @@ -2718,7 +2720,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, struct gl_pixelstore_attrib unpackSave; /* get image from framebuffer */ - GLubyte *image = read_color_image( ctx, x, y, width, height ); + GLchan *image = read_color_image( ctx, x, y, width, height ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; @@ -2757,7 +2759,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; struct gl_pixelstore_attrib unpackSave; - GLubyte *image; + GLchan *image; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[1]->Image[level]; @@ -2804,7 +2806,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; struct gl_pixelstore_attrib unpackSave; - GLubyte *image; + GLchan *image; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[2]->Image[level]; @@ -2851,7 +2853,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; struct gl_pixelstore_attrib unpackSave; - GLubyte *image; + GLchan *image; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; teximage = texUnit->CurrentD[3]->Image[level]; diff --git a/src/mesa/main/texutil.c b/src/mesa/main/texutil.c index 9628816795..597f7aba95 100644 --- a/src/mesa/main/texutil.c +++ b/src/mesa/main/texutil.c @@ -1,8 +1,8 @@ -/* $Id: texutil.c,v 1.7 2000/09/13 22:07:20 brianp Exp $ */ +/* $Id: texutil.c,v 1.8 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.4 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -681,7 +681,7 @@ _mesa_convert_teximage(MesaIntTexFormat dstFormat, GLubyte r = src[col3 + 0]; GLubyte g = src[col3 + 1]; GLubyte b = src[col3 + 2]; - GLubyte a = 255; + GLubyte a = CHAN_MAX; dst[col] = (a << 24) | (r << 16) | (g << 8) | b; } src += srcStride; @@ -702,7 +702,7 @@ _mesa_convert_teximage(MesaIntTexFormat dstFormat, GLubyte r = src[col3 + 0]; GLubyte g = src[col3 + 1]; GLubyte b = src[col3 + 2]; - GLubyte a = 255; + GLubyte a = CHAN_MAX; dst[col] = (a << 24) | (r << 16) | (g << 8) | b; } dst = (GLuint *) ((GLubyte *) dst + dstRowStride); @@ -1305,21 +1305,21 @@ _mesa_convert_texsubimage(MesaIntTexFormat dstFormat, /* - * Used to convert 16-bit texels into GLubyte color components. + * Used to convert 16-bit texels into GLchan color components. */ -static GLubyte R5G6B5toRed[0xffff]; -static GLubyte R5G6B5toGreen[0xffff]; -static GLubyte R5G6B5toBlue[0xffff]; +static GLchan R5G6B5toRed[0xffff]; +static GLchan R5G6B5toGreen[0xffff]; +static GLchan R5G6B5toBlue[0xffff]; -static GLubyte A4R4G4B4toRed[0xffff]; -static GLubyte A4R4G4B4toGreen[0xffff]; -static GLubyte A4R4G4B4toBlue[0xffff]; -static GLubyte A4R4G4B4toAlpha[0xffff]; +static GLchan A4R4G4B4toRed[0xffff]; +static GLchan A4R4G4B4toGreen[0xffff]; +static GLchan A4R4G4B4toBlue[0xffff]; +static GLchan A4R4G4B4toAlpha[0xffff]; -static GLubyte A1R5G5B5toRed[0xffff]; -static GLubyte A1R5G5B5toGreen[0xffff]; -static GLubyte A1R5G5B5toBlue[0xffff]; -static GLubyte A1R5G5B5toAlpha[0xffff]; +static GLchan A1R5G5B5toRed[0xffff]; +static GLchan A1R5G5B5toGreen[0xffff]; +static GLchan A1R5G5B5toBlue[0xffff]; +static GLchan A1R5G5B5toAlpha[0xffff]; static void generate_lookup_tables(void) @@ -1329,9 +1329,9 @@ generate_lookup_tables(void) GLint r = (i >> 8) & 0xf8; GLint g = (i >> 3) & 0xfc; GLint b = (i << 3) & 0xf8; - r = r * 255 / 0xf8; - g = g * 255 / 0xfc; - b = b * 255 / 0xf8; + r = r * CHAN_MAX / 0xf8; + g = g * CHAN_MAX / 0xfc; + b = b * CHAN_MAX / 0xf8; R5G6B5toRed[i] = r; R5G6B5toGreen[i] = g; R5G6B5toBlue[i] = b; @@ -1342,10 +1342,10 @@ generate_lookup_tables(void) GLint g = (i >> 4) & 0xf; GLint b = (i ) & 0xf; GLint a = (i >> 12) & 0xf; - r = r * 255 / 0xf; - g = g * 255 / 0xf; - b = b * 255 / 0xf; - a = a * 255 / 0xf; + r = r * CHAN_MAX / 0xf; + g = g * CHAN_MAX / 0xf; + b = b * CHAN_MAX / 0xf; + a = a * CHAN_MAX / 0xf; A4R4G4B4toRed[i] = r; A4R4G4B4toGreen[i] = g; A4R4G4B4toBlue[i] = b; @@ -1357,10 +1357,10 @@ generate_lookup_tables(void) GLint g = (i >> 5) & 0xf8; GLint b = (i ) & 0xf8; GLint a = (i >> 15) & 0x1; - r = r * 255 / 0xf8; - g = g * 255 / 0xf8; - b = b * 255 / 0xf8; - a = a * 255; + r = r * CHAN_MAX / 0xf8; + g = g * CHAN_MAX / 0xf8; + b = b * CHAN_MAX / 0xf8; + a = a * CHAN_MAX; A1R5G5B5toRed[i] = r; A1R5G5B5toGreen[i] = g; A1R5G5B5toBlue[i] = b; @@ -1393,7 +1393,7 @@ _mesa_unconvert_teximage(MesaIntTexFormat srcFormat, GLint srcWidth, GLint srcHeight, const GLvoid *srcImage, GLint srcRowStride, GLint dstWidth, GLint dstHeight, - GLenum dstFormat, GLubyte *dstImage) + GLenum dstFormat, GLchan *dstImage) { static GLboolean firstCall = GL_TRUE; const GLint wScale = srcWidth / dstWidth; /* must be power of two */ @@ -1429,11 +1429,11 @@ _mesa_unconvert_teximage(MesaIntTexFormat srcFormat, #endif if (wScale == 1 && hScale == 1) { /* easy! */ - MEMCPY(dstImage, srcImage, dstWidth * dstHeight * sizeof(GLubyte)); + MEMCPY(dstImage, srcImage, dstWidth * dstHeight * sizeof(GLchan)); } else { /* rescale */ - const GLubyte *src8 = (const GLubyte *) srcImage; + const GLchan *src8 = (const GLchan *) srcImage; GLint row, col; for (row = 0; row < dstHeight; row++) { GLint srcRow = row * hScale; diff --git a/src/mesa/main/texutil.h b/src/mesa/main/texutil.h index 23116bf5ce..23c2840bbc 100644 --- a/src/mesa/main/texutil.h +++ b/src/mesa/main/texutil.h @@ -1,8 +1,8 @@ -/* $Id: texutil.h,v 1.4 2000/08/29 23:30:53 brianp Exp $ */ +/* $Id: texutil.h,v 1.5 2000/10/29 18:12:15 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.4 + * Version: 3.5 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * @@ -81,7 +81,7 @@ _mesa_unconvert_teximage(MesaIntTexFormat srcFormat, GLint srcWidth, GLint srcHeight, const GLvoid *srcImage, GLint srcRowStride, GLint dstWidth, GLint dstHeight, - GLenum dstFormat, GLubyte *dstImage); + GLenum dstFormat, GLchan *dstImage); extern void |