diff options
-rw-r--r-- | src/mesa/swrast/s_fog.c | 226 | ||||
-rw-r--r-- | src/mesa/swrast/s_fog.h | 33 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 49 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.h | 5 |
4 files changed, 98 insertions, 215 deletions
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c index caaefcb688..0988ebb1a7 100644 --- a/src/mesa/swrast/s_fog.c +++ b/src/mesa/swrast/s_fog.c @@ -1,4 +1,4 @@ -/* $Id: s_fog.c,v 1.21 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_fog.c,v 1.22 2002/02/17 17:30:58 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -33,6 +33,7 @@ #include "s_context.h" #include "s_fog.h" +#include "s_span.h" @@ -62,7 +63,7 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) f = (GLfloat) exp(-(d * d * z * z)); return f; default: - _mesa_problem(ctx, "Bad fog mode in make_fog_coord"); + _mesa_problem(ctx, "Bad fog mode in _mesa_z_to_fogfactor"); return 0.0; } } @@ -70,127 +71,6 @@ _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z) /** - * Apply fog to a span of RGBA pixels. - * Input: ctx - - * span - where span->fog and span->fogStep have to be set. - * red, green, blue, alpha - pixel colors - * Output: red, green, blue, alpha - fogged pixel colors - */ -void -_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, - GLchan rgba[][4] ) -{ - GLuint i; - GLfloat fog = span->fog, Dfog = span->fogStep; - GLchan rFog, gFog, bFog; - - ASSERT(ctx->Fog.Enabled); - ASSERT(span->interpMask & SPAN_FOG); - ASSERT(span->arrayMask & SPAN_RGBA); - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - - for (i = 0; i < span->end; i++) { - const GLfloat one_min_fog = 1.0F - fog; - rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + one_min_fog * rFog); - rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + one_min_fog * gFog); - rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + one_min_fog * bFog); - fog += Dfog; - } -} - - -/** - * Apply fog given in an array to RGBA pixels. - * Input: ctx - - * span - - * fog - array of fog factors in [0,1] - * red, green, blue, alpha - pixel colors - * Output: red, green, blue, alpha - fogged pixel colors - */ -void -_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, - const GLfloat fog[], GLchan rgba[][4] ) -{ - GLuint i; - GLchan rFog, gFog, bFog; - - ASSERT(fog != NULL); - ASSERT(ctx->Fog.Enabled); - ASSERT(span->arrayMask & SPAN_RGBA); - - UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); - UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); - - for (i = span->start; i < span->end; i++) { - const GLfloat f = fog[i]; - const GLfloat g = 1.0F - f; - rgba[i][RCOMP] = (GLchan) (f * rgba[i][RCOMP] + g * rFog); - rgba[i][GCOMP] = (GLchan) (f * rgba[i][GCOMP] + g * gFog); - rgba[i][BCOMP] = (GLchan) (f * rgba[i][BCOMP] + g * bFog); - } -} - - - -/** - * Apply fog to a span of color index pixels. - * Input: ctx - - * span - where span->fog and span->fogStep have to be set. - * index - pixel color indexes - * Output: index - fogged pixel color indexes - */ -void -_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, - GLuint index[] ) -{ - GLuint idx = (GLuint) ctx->Fog.Index; - GLuint i; - GLfloat fog = span->fog, Dfog = span->fogStep; - - ASSERT(ctx->Fog.Enabled); - ASSERT(span->interpMask & SPAN_FOG); - ASSERT(span->arrayMask & SPAN_INDEX); - - for (i = 0; i < span->end; i++) { - const GLfloat f = CLAMP(fog, 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); - fog += Dfog; - } -} - - -/** - * Apply fog given in an array to a span of color index pixels. - * Input: ctx - - * span - - * fog - array of fog factors in [0,1] - * index - pixel color indexes - * Output: index - fogged pixel color indexes - */ -void -_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, - const GLfloat fog[], GLuint index[] ) -{ - GLuint idx = (GLuint) ctx->Fog.Index; - GLuint i; - - ASSERT(fog != NULL); - ASSERT(ctx->Fog.Enabled); - ASSERT(span->arrayMask & SPAN_INDEX); - - for (i = span->start; i < span->end; i++) { - const GLfloat f = CLAMP(fog[i], 0.0F, 1.0F); - index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); - } -} - - - -/** * Calculate fog factors (in [0,1]) from window z values * Input: n - number of pixels * z - array of integer depth values @@ -331,45 +211,99 @@ compute_fog_factors_from_z( const GLcontext *ctx, } + /** * Apply fog to a span of RGBA pixels. - * Input: ctx - - * span - where span->zArray has to be filled. - * red, green, blue, alpha - pixel colors - * Output: red, green, blue, alpha - fogged pixel colors + * The fog factors are either in the span->fogArray or stored as base/step. + * These are fog _factors_, not fog coords. Fog coords were converted to + * fog factors per vertex. */ void -_mesa_depth_fog_rgba_pixels(const GLcontext *ctx, struct sw_span *span, - GLchan rgba[][4]) +_mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ) { - GLfloat fogFact[MAX_WIDTH]; + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint n = span->end; + GLchan (*rgba)[4] = (GLchan (*)[4]) span->color.rgba; + GLchan rFog, gFog, bFog; ASSERT(ctx->Fog.Enabled); - ASSERT(span->arrayMask & SPAN_Z); - ASSERT(span->end <= MAX_WIDTH); + ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); + ASSERT(span->arrayMask & SPAN_RGBA); - compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); - _mesa_fog_rgba_pixels_with_array( ctx, span, fogFact, rgba ); + UNCLAMPED_FLOAT_TO_CHAN(rFog, ctx->Fog.Color[RCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(gFog, ctx->Fog.Color[GCOMP]); + UNCLAMPED_FLOAT_TO_CHAN(bFog, ctx->Fog.Color[BCOMP]); + + if (swrast->_PreferPixelFog) { + /* compute fog factor from each fragment's Z value */ + if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) + _mesa_span_interpolate_z(ctx, span); + compute_fog_factors_from_z(ctx, n, span->zArray, span->fogArray); + span->arrayMask |= SPAN_FOG; + } + + if (span->arrayMask & SPAN_FOG) { + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat fog = span->fogArray[i]; + const GLfloat oneMinusFog = 1.0F - fog; + rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + oneMinusFog * rFog); + rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + oneMinusFog * gFog); + rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + oneMinusFog * bFog); + } + } + else { + GLfloat fog = span->fog, dFog = span->fogStep; + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat oneMinusFog = 1.0F - fog; + rgba[i][RCOMP] = (GLchan) (fog * rgba[i][RCOMP] + oneMinusFog * rFog); + rgba[i][GCOMP] = (GLchan) (fog * rgba[i][GCOMP] + oneMinusFog * gFog); + rgba[i][BCOMP] = (GLchan) (fog * rgba[i][BCOMP] + oneMinusFog * bFog); + fog += dFog; + } + } } /** - * Apply fog to a span of color index pixels. - * Input: ctx - - * span - where span->zArray has to be filled. - * index - pixel color indexes - * Output: index - fogged pixel color indexes + * As above, but color index mode. */ void -_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, - GLuint index[] ) +_mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span ) { - GLfloat fogFact[MAX_WIDTH]; + const SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint n = span->end; + GLuint *index = span->color.index; ASSERT(ctx->Fog.Enabled); - ASSERT(span->arrayMask & SPAN_Z); - ASSERT(span->end <= MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_INDEX); + ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); + + if (swrast->_PreferPixelFog) { + /* compute fog factor from each fragment's Z value */ + if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) + _mesa_span_interpolate_z(ctx, span); + compute_fog_factors_from_z(ctx, n, span->zArray, span->fogArray); + span->arrayMask |= SPAN_FOG; + } - compute_fog_factors_from_z(ctx, span->end, span->zArray, fogFact ); - _mesa_fog_ci_pixels_with_array( ctx, span, fogFact, index ); + if (span->arrayMask & SPAN_FOG) { + const GLuint idx = (GLuint) ctx->Fog.Index; + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat f = CLAMP(span->fogArray[i], 0.0F, 1.0F); + index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); + } + } + else { + GLfloat fog = span->fog, dFog = span->fogStep; + const GLuint idx = (GLuint) ctx->Fog.Index; + GLuint i; + for (i = 0; i < n; i++) { + const GLfloat f = CLAMP(fog, 0.0F, 1.0F); + index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * idx); + fog += dFog; + } + } } diff --git a/src/mesa/swrast/s_fog.h b/src/mesa/swrast/s_fog.h index e254f8dd51..c7b234aee6 100644 --- a/src/mesa/swrast/s_fog.h +++ b/src/mesa/swrast/s_fog.h @@ -1,10 +1,10 @@ -/* $Id: s_fog.h,v 1.8 2002/02/02 21:40:33 brianp Exp $ */ +/* $Id: s_fog.h,v 1.9 2002/02/17 17:30:58 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -36,34 +36,11 @@ extern GLfloat _mesa_z_to_fogfactor(GLcontext *ctx, GLfloat z); - -extern void -_mesa_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, - GLchan rgba[][4]); extern void -_mesa_fog_rgba_pixels_with_array( const GLcontext *ctx, struct sw_span *span, - const GLfloat fog[], GLchan rgba[][4] ); - +_mesa_fog_rgba_span( const GLcontext *ctx, struct sw_span *span ); extern void -_mesa_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, - GLuint indx[]); -extern void -_mesa_fog_ci_pixels_with_array( const GLcontext *ctx, struct sw_span *span, - const GLfloat fog[], GLuint index[] ); +_mesa_fog_ci_span( const GLcontext *ctx, struct sw_span *span ); -extern void -_mesa_win_fog_coords_from_z( const GLcontext *ctx, - GLuint n, - const GLdepth z[], - GLfloat fogcoord[] ); - -extern void -_mesa_depth_fog_rgba_pixels( const GLcontext *ctx, struct sw_span *span, - GLchan rgba[][4] ); - -extern void -_mesa_depth_fog_ci_pixels( const GLcontext *ctx, struct sw_span *span, - GLuint index[] ); #endif diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4ed37c6604..90de11b86a 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.35 2002/02/17 01:49:31 brianp Exp $ */ +/* $Id: s_span.c,v 1.36 2002/02/17 17:30:57 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -235,8 +235,8 @@ interpolate_specular(GLcontext *ctx, struct sw_span *span) /* Fill in the span.zArray array from the interpolation values */ -static void -interpolate_z(GLcontext *ctx, struct sw_span *span) +void +_mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ) { const GLuint n = span->end; GLuint i; @@ -784,7 +784,7 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, /* Depth test and stencil */ if (ctx->Depth.Test || ctx->Stencil.Enabled) { if (span->interpMask & SPAN_Z) - interpolate_z(ctx, span); + _mesa_span_interpolate_z(ctx, span); if (ctx->Stencil.Enabled) { if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -819,15 +819,8 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, } /* Fog */ - /* XXX try to simplify the fog code! */ if (ctx->Fog.Enabled) { - if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_ci_pixels_with_array( ctx, span, span->fogArray, - span->color.index); - else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) - _mesa_fog_ci_pixels( ctx, span, span->color.index); - else - _mesa_depth_fog_ci_pixels( ctx, span, span->color.index); + _mesa_fog_ci_span(ctx, span); } /* Antialias coverage application */ @@ -972,7 +965,7 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, /* Stencil and Z testing */ if (ctx->Stencil.Enabled || ctx->Depth.Test) { if (span->interpMask & SPAN_Z) - interpolate_z(ctx, span); + _mesa_span_interpolate_z(ctx, span); if (ctx->Stencil.Enabled) { if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -1011,20 +1004,8 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, } /* Fog */ - /* XXX try to simplify the fog code! */ if (ctx->Fog.Enabled) { - if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) { - _mesa_fog_rgba_pixels_with_array(ctx, span, span->fogArray, - span->color.rgba); - } - else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) { - _mesa_fog_rgba_pixels(ctx, span, span->color.rgba); - } - else { - if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) - interpolate_z(ctx, span); - _mesa_depth_fog_rgba_pixels(ctx, span, span->color.rgba); - } + _mesa_fog_rgba_span(ctx, span); monoColor = GL_FALSE; } @@ -1213,7 +1194,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, /* Stencil and Z testing */ if (ctx->Stencil.Enabled || ctx->Depth.Test) { if (span->interpMask & SPAN_Z) - interpolate_z(ctx, span); + _mesa_span_interpolate_z(ctx, span); if (ctx->Stencil.Enabled) { if (!_mesa_stencil_and_ztest_span(ctx, span)) { @@ -1267,20 +1248,8 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, } /* Fog */ - /* XXX try to simplify the fog code! */ if (ctx->Fog.Enabled) { - if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) { - _mesa_fog_rgba_pixels_with_array( ctx, span, span->fogArray, - span->color.rgba); - } - else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) { - _mesa_fog_rgba_pixels( ctx, span, span->color.rgba ); - } - else { - if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) - interpolate_z(ctx, span); - _mesa_depth_fog_rgba_pixels(ctx, span, span->color.rgba); - } + _mesa_fog_rgba_span(ctx, span); } /* Antialias coverage application */ diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 0f09c03148..d9a0598726 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -1,4 +1,4 @@ -/* $Id: s_span.h,v 1.14 2002/01/28 03:42:28 brianp Exp $ */ +/* $Id: s_span.h,v 1.15 2002/02/17 17:30:58 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,6 +37,9 @@ extern void _mesa_span_default_z( GLcontext *ctx, struct sw_span *span ); extern void +_mesa_span_interpolate_z( const GLcontext *ctx, struct sw_span *span ); + +extern void _mesa_span_default_fog( GLcontext *ctx, struct sw_span *span ); extern void |