diff options
-rw-r--r-- | src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c | 25 |
1 files changed, 4 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c b/src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c index a366e52517..986a6f7112 100644 --- a/src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c +++ b/src/mesa/drivers/dri/intel_winsys/intel_swapbuffers.c @@ -243,12 +243,6 @@ intelWindowMoved(struct intel_context *intel) __DRIdrawablePrivate *dPriv = intel->driDrawable; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - if (!intel->st->ctx->DrawBuffer) { - /* when would this happen? -BP */ - assert(0); - intel->numClipRects = 0; - } - /* Update Mesa's notion of window size */ intelUpdateFramebufferSize(ctx, dPriv); intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ @@ -257,10 +251,12 @@ intelWindowMoved(struct intel_context *intel) drmI830Sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y, + drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, + .y1 = sarea->pipeA_y, .x2 = sarea->pipeA_x + sarea->pipeA_w, .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y, + drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, + .y1 = sarea->pipeB_y, .x2 = sarea->pipeB_x + sarea->pipeB_w, .y2 = sarea->pipeB_y + sarea->pipeB_h }; GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); @@ -326,10 +322,6 @@ intelWindowMoved(struct intel_context *intel) } intel_fb->pf_active = pf_active; -#if 0 - intel_flip_renderbuffers(intel_fb); - intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); -#endif /* Update vblank info */ @@ -368,15 +360,6 @@ intelWindowMoved(struct intel_context *intel) } } - /* This will be picked up by looking at the dirty state flags: - */ - - /* Update hardware scissor */ -// ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, -// ctx->Scissor.Width, ctx->Scissor.Height); - - /* Re-calculate viewport related state */ -// ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); } |