diff options
-rw-r--r-- | src/mesa/shader/prog_execute.c | 213 | ||||
-rw-r--r-- | src/mesa/shader/prog_execute.h | 2 |
2 files changed, 107 insertions, 108 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 562650e8ca..2db4e69522 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -79,18 +79,15 @@ static const GLfloat ZeroVec[4] = { 0.0F, 0.0F, 0.0F, 0.0F }; * source register. */ static INLINE const GLfloat * -get_register_pointer(GLcontext * ctx, - const struct prog_src_register *source, +get_register_pointer(const struct prog_src_register *source, const struct gl_program_machine *machine) { if (source->RelAddr) { const GLint reg = source->Index + machine->AddressReg[0][0]; - ASSERT( (source->File == PROGRAM_ENV_PARAM) || - (source->File == PROGRAM_STATE_VAR) ); if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS) return ZeroVec; else if (source->File == PROGRAM_ENV_PARAM) - return ctx->VertexProgram.Parameters[reg]; + return machine->EnvParams[reg]; else { ASSERT(source->File == PROGRAM_LOCAL_PARAM || source->File == PROGRAM_STATE_VAR); @@ -123,10 +120,7 @@ get_register_pointer(GLcontext * ctx, case PROGRAM_ENV_PARAM: ASSERT(source->Index < MAX_PROGRAM_ENV_PARAMS); - if (machine->CurProgram->Target == GL_VERTEX_PROGRAM_ARB) - return ctx->VertexProgram.Parameters[source->Index]; - else - return ctx->FragmentProgram.Parameters[source->Index]; + return machine->EnvParams[source->Index]; case PROGRAM_STATE_VAR: /* Fallthrough */ @@ -140,7 +134,7 @@ get_register_pointer(GLcontext * ctx, return machine->CurProgram->Parameters->ParameterValues[source->Index]; default: - _mesa_problem(ctx, + _mesa_problem(NULL, "Invalid input register file %d in get_register_pointer()", source->File); return NULL; @@ -165,7 +159,7 @@ _mesa_get_program_register(GLcontext *ctx, enum register_file file, const GLfloat *reg; src.File = file; src.Index = index; - reg = get_register_pointer(ctx, &src, CurrentMachine); + reg = get_register_pointer(&src, CurrentMachine); COPY_4V(val, reg); } } @@ -177,11 +171,10 @@ _mesa_get_program_register(GLcontext *ctx, enum register_file file, * Apply swizzling and negating as needed. */ static void -fetch_vector4(GLcontext * ctx, - const struct prog_src_register *source, +fetch_vector4(const struct prog_src_register *source, const struct gl_program_machine *machine, GLfloat result[4]) { - const GLfloat *src = get_register_pointer(ctx, source, machine); + const GLfloat *src = get_register_pointer(source, machine); ASSERT(src); if (source->Swizzle == SWIZZLE_NOOP) { @@ -339,11 +332,10 @@ fetch_vector4_deriv(GLcontext * ctx, * As above, but only return result[0] element. */ static void -fetch_vector1(GLcontext * ctx, - const struct prog_src_register *source, +fetch_vector1(const struct prog_src_register *source, const struct gl_program_machine *machine, GLfloat result[4]) { - const GLfloat *src = get_register_pointer(ctx, source, machine); + const GLfloat *src = get_register_pointer(source, machine); ASSERT(src); result[0] = src[GET_SWZ(source->Swizzle, 0)]; @@ -641,6 +633,13 @@ _mesa_execute_program(GLcontext * ctx, CurrentMachine = machine; #endif + if (program->Target == GL_VERTEX_PROGRAM_ARB) { + machine->EnvParams = ctx->VertexProgram.Parameters; + } + else { + machine->EnvParams = ctx->FragmentProgram.Parameters; + } + for (pc = 0; pc < numInst; pc++) { const struct prog_instruction *inst = program->Instructions + pc; @@ -661,7 +660,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_ABS: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = FABSF(a[0]); result[1] = FABSF(a[1]); result[2] = FABSF(a[2]); @@ -672,8 +671,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_ADD: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = a[0] + b[0]; result[1] = a[1] + b[1]; result[2] = a[2] + b[2]; @@ -689,7 +688,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_ARL: { GLfloat t[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, t); + fetch_vector4(&inst->SrcReg[0], machine, t); machine->AddressReg[0][0] = (GLint) FLOORF(t[0]); } break; @@ -728,9 +727,9 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_CMP: { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); - fetch_vector4(ctx, &inst->SrcReg[2], machine, c); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); result[0] = a[0] < 0.0F ? b[0] : c[0]; result[1] = a[1] < 0.0F ? b[1] : c[1]; result[2] = a[2] < 0.0F ? b[2] : c[2]; @@ -741,7 +740,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_COS: { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = (GLfloat) _mesa_cos(a[0]); store_vector4(inst, machine, result); @@ -761,11 +760,11 @@ _mesa_execute_program(GLcontext * ctx, * Finally, find the difference in the register values for * the original and derivative runs. */ - fetch_vector4(ctx, &inst->SrcReg[0], machine, program, a); + fetch_vector4(&inst->SrcReg[0], machine, program, a); init_machine_deriv(ctx, machine, program, span, 'X', &dMachine); execute_program(ctx, program, pc, &dMachine, span, column); - fetch_vector4(ctx, &inst->SrcReg[0], &dMachine, program, + fetch_vector4(&inst->SrcReg[0], &dMachine, program, aNext); result[0] = aNext[0] - a[0]; result[1] = aNext[1] - a[1]; @@ -787,9 +786,9 @@ _mesa_execute_program(GLcontext * ctx, column, result)) { init_machine_deriv(ctx, machine, program, span, 'Y', &dMachine); - fetch_vector4(ctx, &inst->SrcReg[0], machine, program, a); + fetch_vector4(&inst->SrcReg[0], machine, program, a); execute_program(ctx, program, pc, &dMachine, span, column); - fetch_vector4(ctx, &inst->SrcReg[0], &dMachine, program, + fetch_vector4(&inst->SrcReg[0], &dMachine, program, aNext); result[0] = aNext[0] - a[0]; result[1] = aNext[1] - a[1]; @@ -805,8 +804,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_DP3: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = result[1] = result[2] = result[3] = DOT3(a, b); store_vector4(inst, machine, result); if (DEBUG_PROG) { @@ -818,8 +817,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_DP4: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = result[1] = result[2] = result[3] = DOT4(a, b); store_vector4(inst, machine, result); if (DEBUG_PROG) { @@ -832,8 +831,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_DPH: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = result[1] = result[2] = result[3] = a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3]; store_vector4(inst, machine, result); @@ -842,8 +841,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_DST: /* Distance vector */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = 1.0F; result[1] = a[1] * b[1]; result[2] = a[2]; @@ -854,7 +853,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_EXP: { GLfloat t[4], q[4], floor_t0; - fetch_vector1(ctx, &inst->SrcReg[0], machine, t); + fetch_vector1(&inst->SrcReg[0], machine, t); floor_t0 = FLOORF(t[0]); if (floor_t0 > FLT_MAX_EXP) { SET_POS_INFINITY(q[0]); @@ -880,7 +879,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_EX2: /* Exponential base 2 */ { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = (GLfloat) _mesa_pow(2.0, a[0]); store_vector4(inst, machine, result); @@ -889,7 +888,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_FLR: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = FLOORF(a[0]); result[1] = FLOORF(a[1]); result[2] = FLOORF(a[2]); @@ -900,7 +899,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_FRC: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = a[0] - FLOORF(a[0]); result[1] = a[1] - FLOORF(a[1]); result[2] = a[2] - FLOORF(a[2]); @@ -929,7 +928,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_INT: /* float to int */ { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = (GLfloat) (GLint) a[0]; result[1] = (GLfloat) (GLint) a[1]; result[2] = (GLfloat) (GLint) a[2]; @@ -945,7 +944,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_KIL: /* ARB_f_p only */ { GLfloat a[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) { return GL_FALSE; } @@ -954,7 +953,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_LG2: /* log base 2 */ { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = LOG2(a[0]); store_vector4(inst, machine, result); } @@ -963,7 +962,7 @@ _mesa_execute_program(GLcontext * ctx, { const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */ GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = MAX2(a[0], 0.0F); a[1] = MAX2(a[1], 0.0F); /* XXX ARB version clamps a[3], NV version doesn't */ @@ -992,7 +991,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_LOG: { GLfloat t[4], q[4], abs_t0; - fetch_vector1(ctx, &inst->SrcReg[0], machine, t); + fetch_vector1(&inst->SrcReg[0], machine, t); abs_t0 = FABSF(t[0]); if (abs_t0 != 0.0F) { /* Since we really can't handle infinite values on VMS @@ -1029,9 +1028,9 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_LRP: { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); - fetch_vector4(ctx, &inst->SrcReg[2], machine, c); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0]; result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1]; result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2]; @@ -1049,9 +1048,9 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_MAD: { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); - fetch_vector4(ctx, &inst->SrcReg[2], machine, c); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); result[0] = a[0] * b[0] + c[0]; result[1] = a[1] * b[1] + c[1]; result[2] = a[2] * b[2] + c[2]; @@ -1069,8 +1068,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_MAX: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = MAX2(a[0], b[0]); result[1] = MAX2(a[1], b[1]); result[2] = MAX2(a[2], b[2]); @@ -1086,8 +1085,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_MIN: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = MIN2(a[0], b[0]); result[1] = MIN2(a[1], b[1]); result[2] = MIN2(a[2], b[2]); @@ -1098,7 +1097,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_MOV: { GLfloat result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, result); + fetch_vector4(&inst->SrcReg[0], machine, result); store_vector4(inst, machine, result); if (DEBUG_PROG) { printf("MOV (%g %g %g %g)\n", @@ -1109,8 +1108,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_MUL: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = a[0] * b[0]; result[1] = a[1] * b[1]; result[2] = a[2] * b[2]; @@ -1126,7 +1125,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_NOISE1: { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = _slang_library_noise1(a[0]); @@ -1136,7 +1135,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_NOISE2: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = _slang_library_noise2(a[0], a[1]); @@ -1146,7 +1145,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_NOISE3: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = @@ -1157,7 +1156,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_NOISE4: { GLfloat a[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = @@ -1173,7 +1172,7 @@ _mesa_execute_program(GLcontext * ctx, GLhalfNV hx, hy; GLuint *rawResult = (GLuint *) result; GLuint twoHalves; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); hx = _mesa_float_to_half(a[0]); hy = _mesa_float_to_half(a[1]); twoHalves = hx | (hy << 16); @@ -1186,7 +1185,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; GLuint usx, usy, *rawResult = (GLuint *) result; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[1], 0.0F, 1.0F); usx = IROUND(a[0] * 65535.0F); @@ -1200,7 +1199,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F); a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F); a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F); @@ -1218,7 +1217,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); a[0] = CLAMP(a[0], 0.0F, 1.0F); a[1] = CLAMP(a[1], 0.0F, 1.0F); a[2] = CLAMP(a[2], 0.0F, 1.0F); @@ -1235,8 +1234,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_POW: { GLfloat a[4], b[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); - fetch_vector1(ctx, &inst->SrcReg[1], machine, b); + fetch_vector1(&inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[1], machine, b); result[0] = result[1] = result[2] = result[3] = (GLfloat) _mesa_pow(a[0], b[0]); store_vector4(inst, machine, result); @@ -1245,7 +1244,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_RCP: { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); if (DEBUG_PROG) { if (a[0] == 0) printf("RCP(0)\n"); @@ -1267,8 +1266,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_RFL: /* reflection vector */ { GLfloat axis[4], dir[4], result[4], tmpX, tmpW; - fetch_vector4(ctx, &inst->SrcReg[0], machine, axis); - fetch_vector4(ctx, &inst->SrcReg[1], machine, dir); + fetch_vector4(&inst->SrcReg[0], machine, axis); + fetch_vector4(&inst->SrcReg[1], machine, dir); tmpW = DOT3(axis, axis); tmpX = (2.0F * DOT3(axis, dir)) / tmpW; result[0] = tmpX * axis[0] - dir[0]; @@ -1281,7 +1280,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_RSQ: /* 1 / sqrt() */ { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); a[0] = FABSF(a[0]); result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]); store_vector4(inst, machine, result); @@ -1293,7 +1292,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SCS: /* sine and cos */ { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = (GLfloat) _mesa_cos(a[0]); result[1] = (GLfloat) _mesa_sin(a[0]); result[2] = 0.0; /* undefined! */ @@ -1304,8 +1303,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SEQ: /* set on equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] == b[0]) ? 1.0F : 0.0F; result[1] = (a[1] == b[1]) ? 1.0F : 0.0F; result[2] = (a[2] == b[2]) ? 1.0F : 0.0F; @@ -1322,8 +1321,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SGE: /* set on greater or equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F; result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F; @@ -1334,8 +1333,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SGT: /* set on greater */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] > b[0]) ? 1.0F : 0.0F; result[1] = (a[1] > b[1]) ? 1.0F : 0.0F; result[2] = (a[2] > b[2]) ? 1.0F : 0.0F; @@ -1350,7 +1349,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SIN: { GLfloat a[4], result[4]; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = result[1] = result[2] = result[3] = (GLfloat) _mesa_sin(a[0]); store_vector4(inst, machine, result); @@ -1359,8 +1358,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SLE: /* set on less or equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F; result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F; result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F; @@ -1371,8 +1370,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SLT: /* set on less */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] < b[0]) ? 1.0F : 0.0F; result[1] = (a[1] < b[1]) ? 1.0F : 0.0F; result[2] = (a[2] < b[2]) ? 1.0F : 0.0F; @@ -1383,8 +1382,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SNE: /* set on not equal */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = (a[0] != b[0]) ? 1.0F : 0.0F; result[1] = (a[1] != b[1]) ? 1.0F : 0.0F; result[2] = (a[2] != b[2]) ? 1.0F : 0.0F; @@ -1401,8 +1400,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SUB: { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = a[0] - b[0]; result[1] = a[1] - b[1]; result[2] = a[2] - b[2]; @@ -1418,7 +1417,7 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_SWZ: /* extended swizzle */ { const struct prog_src_register *source = &inst->SrcReg[0]; - const GLfloat *src = get_register_pointer(ctx, source, machine); + const GLfloat *src = get_register_pointer(source, machine); GLfloat result[4]; GLuint i; for (i = 0; i < 4; i++) { @@ -1457,7 +1456,7 @@ _mesa_execute_program(GLcontext * ctx, else #endif lambda = 0.0; - fetch_vector4(ctx, &inst->SrcReg[0], machine, coord); + fetch_vector4(&inst->SrcReg[0], machine, coord); machine->FetchTexelLod(ctx, coord, lambda, inst->TexSrcUnit, color); if (DEBUG_PROG) { @@ -1483,7 +1482,7 @@ _mesa_execute_program(GLcontext * ctx, else #endif lambda = 0.0; - fetch_vector4(ctx, &inst->SrcReg[0], machine, coord); + fetch_vector4(&inst->SrcReg[0], machine, coord); /* coord[3] is the bias to add to lambda */ bias = texUnit->LodBias + coord[3]; if (texUnit->_Current) @@ -1497,9 +1496,9 @@ _mesa_execute_program(GLcontext * ctx, /* Texture lookup w/ partial derivatives for LOD */ { GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, texcoord); - fetch_vector4(ctx, &inst->SrcReg[1], machine, dtdx); - fetch_vector4(ctx, &inst->SrcReg[2], machine, dtdy); + fetch_vector4(&inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[1], machine, dtdx); + fetch_vector4(&inst->SrcReg[2], machine, dtdy); machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit, color); store_vector4(inst, machine, color); @@ -1516,7 +1515,7 @@ _mesa_execute_program(GLcontext * ctx, else #endif lambda = 0.0; - fetch_vector4(ctx, &inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[0], machine, texcoord); /* Not so sure about this test - if texcoord[3] is * zero, we'd probably be fine except for an ASSERT in * IROUND_POS() which gets triggered by the inf values created. @@ -1542,7 +1541,7 @@ _mesa_execute_program(GLcontext * ctx, else #endif lambda = 0.0; - fetch_vector4(ctx, &inst->SrcReg[0], machine, texcoord); + fetch_vector4(&inst->SrcReg[0], machine, texcoord); if (inst->TexSrcTarget != TEXTURE_CUBE_INDEX && texcoord[3] != 0.0) { texcoord[0] /= texcoord[3]; @@ -1559,7 +1558,7 @@ _mesa_execute_program(GLcontext * ctx, GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; GLhalfNV hx, hy; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); hx = rawBits[0] & 0xffff; hy = rawBits[0] >> 16; result[0] = result[2] = _mesa_half_to_float(hx); @@ -1572,7 +1571,7 @@ _mesa_execute_program(GLcontext * ctx, GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; GLushort usx, usy; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); usx = rawBits[0] & 0xffff; usy = rawBits[0] >> 16; result[0] = result[2] = usx * (1.0f / 65535.0f); @@ -1584,7 +1583,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F; result[1] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F; result[2] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F; @@ -1596,7 +1595,7 @@ _mesa_execute_program(GLcontext * ctx, { GLfloat a[4], result[4]; const GLuint *rawBits = (const GLuint *) a; - fetch_vector1(ctx, &inst->SrcReg[0], machine, a); + fetch_vector1(&inst->SrcReg[0], machine, a); result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F; result[1] = ((rawBits[0] >> 8) & 0xff) / 255.0F; result[2] = ((rawBits[0] >> 16) & 0xff) / 255.0F; @@ -1607,8 +1606,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_XPD: /* cross product */ { GLfloat a[4], b[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); result[0] = a[1] * b[2] - a[2] * b[1]; result[1] = a[2] * b[0] - a[0] * b[2]; result[2] = a[0] * b[1] - a[1] * b[0]; @@ -1619,9 +1618,9 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_X2D: /* 2-D matrix transform */ { GLfloat a[4], b[4], c[4], result[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); - fetch_vector4(ctx, &inst->SrcReg[1], machine, b); - fetch_vector4(ctx, &inst->SrcReg[2], machine, c); + fetch_vector4(&inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[1], machine, b); + fetch_vector4(&inst->SrcReg[2], machine, c); result[0] = a[0] + b[0] * c[0] + b[1] * c[1]; result[1] = a[1] + b[0] * c[2] + b[1] * c[3]; result[2] = a[2] + b[0] * c[0] + b[1] * c[1]; @@ -1633,7 +1632,7 @@ _mesa_execute_program(GLcontext * ctx, { if (inst->SrcReg[0].File != -1) { GLfloat a[4]; - fetch_vector4(ctx, &inst->SrcReg[0], machine, a); + fetch_vector4(&inst->SrcReg[0], machine, a); _mesa_printf("%s%g, %g, %g, %g\n", (const char *) inst->Data, a[0], a[1], a[2], a[3]); } diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index 2dbd922fb0..0f4956d6ee 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -55,8 +55,8 @@ struct gl_program_machine GLfloat Temporaries[MAX_PROGRAM_TEMPS][4]; GLfloat Outputs[MAX_PROGRAM_OUTPUTS][4]; + GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */ GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */ - GLint AddressReg[MAX_VERTEX_PROGRAM_ADDRESS_REGS][4]; GLuint CallStack[MAX_PROGRAM_CALL_DEPTH]; /**< For CAL/RET instructions */ |