diff options
| -rw-r--r-- | glcpp/pp.c | 3 | ||||
| -rw-r--r-- | glsl_lexer.lpp | 5 | ||||
| -rw-r--r-- | glsl_parser_extras.h | 4 | ||||
| -rw-r--r-- | main.cpp | 4 | 
4 files changed, 7 insertions, 9 deletions
| diff --git a/glcpp/pp.c b/glcpp/pp.c index eaca4819ce..e6921db46b 100644 --- a/glcpp/pp.c +++ b/glcpp/pp.c @@ -57,7 +57,7 @@ glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)  }  extern int -preprocess(void *talloc_ctx, const char **shader, size_t *shader_len) +preprocess(void *talloc_ctx, const char **shader)  {  	int errors;  	glcpp_parser_t *parser = glcpp_parser_create (); @@ -69,7 +69,6 @@ preprocess(void *talloc_ctx, const char **shader, size_t *shader_len)  	talloc_steal(talloc_ctx, parser->output);  	*shader = parser->output; -	*shader_len = strlen(parser->output);  	errors = parser->error;  	glcpp_parser_destroy (parser); diff --git a/glsl_lexer.lpp b/glsl_lexer.lpp index cd150f81ca..9a3037a8ff 100644 --- a/glsl_lexer.lpp +++ b/glsl_lexer.lpp @@ -330,11 +330,10 @@ precision	return PRECISION;  %%  void -_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, -		      const char *string, size_t len) +_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)  {     yylex_init_extra(state, & state->scanner); -   yy_scan_bytes(string, len, state->scanner); +   yy_scan_string(string, state->scanner);  }  void diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h index cad3424f6b..1edd86bc6e 100644 --- a/glsl_parser_extras.h +++ b/glsl_parser_extras.h @@ -102,11 +102,11 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,  			       const char *fmt, ...);  extern "C" { -extern int preprocess(void *ctx, const char **shader, size_t *shader_len); +extern int preprocess(void *ctx, const char **shader);  }  extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, -				  const char *string, size_t len); +				  const char *string);  extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); @@ -128,10 +128,10 @@ compile_shader(struct glsl_shader *shader)      * should probably be the parser context, but there isn't one yet.     */     const char *source = shader->Source; -   state.error = preprocess(shader, &source, &shader->SourceLen); +   state.error = preprocess(shader, &source);     if (!state.error) { -      _mesa_glsl_lexer_ctor(& state, source, shader->SourceLen); +      _mesa_glsl_lexer_ctor(& state, source);        _mesa_glsl_parse(& state);        _mesa_glsl_lexer_dtor(& state);     } | 
