diff options
-rw-r--r-- | src/mesa/main/texenvprogram.c | 26 |
1 files changed, 18 insertions, 8 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index b4923e904d..870970a355 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -99,6 +99,7 @@ struct state_key { GLuint fog_mode:2; /**< FOG_x */ GLuint inputs_available:12; + /* NOTE: This array of structs must be last! (see "keySize" below) */ struct { GLuint enabled:1; GLuint source_index:3; /**< TEXTURE_x_INDEX */ @@ -368,11 +369,12 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) * Examine current texture environment state and generate a unique * key to identify it. */ -static void make_state_key( GLcontext *ctx, struct state_key *key ) +static GLuint make_state_key( GLcontext *ctx, struct state_key *key ) { GLuint i, j; GLbitfield inputs_referenced = FRAG_BIT_COL0; const GLbitfield inputs_available = get_fp_input_mask( ctx ); + GLuint keySize; memset(key, 0, sizeof(*key)); @@ -390,7 +392,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) key->unit[i].enabled = 1; key->enabled_units |= (1<<i); - key->nr_enabled_units = i+1; + key->nr_enabled_units = i + 1; inputs_referenced |= FRAG_BIT_TEX(i); key->unit[i].source_index = @@ -443,8 +445,15 @@ static void make_state_key( GLcontext *ctx, struct state_key *key ) } key->inputs_available = (inputs_available & inputs_referenced); + + /* compute size of state key, ignoring unused texture units */ + keySize = sizeof(*key) - sizeof(key->unit) + + key->nr_enabled_units * sizeof(key->unit[0]); + + return keySize; } + /** * Use uregs to represent registers internally, translate to Mesa's * expected formats on emit. @@ -1390,7 +1399,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, GLboolean needbumpstage = GL_FALSE; /* Zeroth pass - bump map textures first */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled && key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { needbumpstage = GL_TRUE; @@ -1403,7 +1412,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * all referenced texture sources and emit texld instructions * for each: */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { load_texunit_sources( &p, unit ); p.last_tex_stage = unit; @@ -1411,7 +1420,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, /* Second pass - emit combine instructions to build final color: */ - for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) + for (unit = 0; unit < key->nr_enabled_units; unit++) if (key->unit[unit].enabled) { p.src_previous = emit_texenv( &p, unit ); reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ @@ -1502,12 +1511,13 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) { struct gl_fragment_program *prog; struct state_key key; + GLuint keySize; - make_state_key(ctx, &key); + keySize = make_state_key(ctx, &key); prog = (struct gl_fragment_program *) _mesa_search_program_cache(ctx->FragmentProgram.Cache, - &key, sizeof(key)); + &key, keySize); if (!prog) { prog = (struct gl_fragment_program *) @@ -1516,7 +1526,7 @@ _mesa_get_fixed_func_fragment_program(GLcontext *ctx) create_new_program(ctx, &key, prog); _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, - &key, sizeof(key), &prog->Base); + &key, keySize, &prog->Base); } return prog; |