diff options
-rw-r--r-- | src/mesa/pipe/draw/draw_wide_prims.c | 202 |
1 files changed, 91 insertions, 111 deletions
diff --git a/src/mesa/pipe/draw/draw_wide_prims.c b/src/mesa/pipe/draw/draw_wide_prims.c index 20151f1538..8e1c4a8ae7 100644 --- a/src/mesa/pipe/draw/draw_wide_prims.c +++ b/src/mesa/pipe/draw/draw_wide_prims.c @@ -27,6 +27,7 @@ /* Authors: Keith Whitwell <keith@tungstengraphics.com> */ + #include "pipe/p_util.h" #include "pipe/p_defines.h" #include "draw_private.h" @@ -36,8 +37,6 @@ struct wide_stage { struct draw_stage stage; - unsigned hw_data_offset; - float half_line_width; float half_point_size; }; @@ -50,54 +49,50 @@ static INLINE struct wide_stage *wide_stage( struct draw_stage *stage ) } - - - -static void tri( struct draw_stage *next, - struct vertex_header *v0, - struct vertex_header *v1, - struct vertex_header *v2 ) +static void passthrough_point( struct draw_stage *stage, + struct prim_header *header ) { - struct prim_header tmp; + stage->next->point( stage->next, header ); +} - tmp.det = 1.0; - tmp.v[0] = v0; - tmp.v[1] = v1; - tmp.v[2] = v2; - next->tri( next, &tmp ); +static void passthrough_line( struct draw_stage *stage, + struct prim_header *header ) +{ + stage->next->line(stage->next, header); } -static void quad( struct draw_stage *next, - struct vertex_header *v0, - struct vertex_header *v1, - struct vertex_header *v2, - struct vertex_header *v3 ) +static void passthrough_tri( struct draw_stage *stage, + struct prim_header *header ) { - /* XXX: Need to disable tri-stipple - */ - tri( next, v0, v1, v3 ); - tri( next, v2, v0, v3 ); + stage->next->tri(stage->next, header); } + +/** + * Draw a wide line by drawing a quad (two triangles). + * XXX still need line stipple. + * XXX need to disable polygon stipple. + */ static void wide_line( struct draw_stage *stage, struct prim_header *header ) { - struct wide_stage *wide = wide_stage(stage); - unsigned hw_data_offset = wide->hw_data_offset; - float half_width = wide->half_line_width; + const struct wide_stage *wide = wide_stage(stage); + const float half_width = wide->half_line_width; + + struct prim_header tri; struct vertex_header *v0 = dup_vert(stage, header->v[0], 0); struct vertex_header *v1 = dup_vert(stage, header->v[0], 1); struct vertex_header *v2 = dup_vert(stage, header->v[1], 2); struct vertex_header *v3 = dup_vert(stage, header->v[1], 3); - float *pos0 = (float *)&(v0->data[hw_data_offset]); - float *pos1 = (float *)&(v1->data[hw_data_offset]); - float *pos2 = (float *)&(v2->data[hw_data_offset]); - float *pos3 = (float *)&(v3->data[hw_data_offset]); - - float dx = FABSF(pos0[0] - pos2[0]); - float dy = FABSF(pos0[1] - pos2[1]); + float *pos0 = v0->data[0]; + float *pos1 = v1->data[0]; + float *pos2 = v2->data[0]; + float *pos3 = v3->data[0]; + + const float dx = FABSF(pos0[0] - pos2[0]); + const float dy = FABSF(pos0[1] - pos2[1]); if (dx > dy) { pos0[1] -= half_width; @@ -112,81 +107,63 @@ static void wide_line( struct draw_stage *stage, pos3[0] += half_width; } - quad( stage->next, v0, v1, v2, v3 ); + tri.det = header->det; /* only the sign matters */ + tri.v[0] = v0; + tri.v[1] = v2; + tri.v[2] = v3; + stage->next->tri( stage->next, &tri ); + + tri.v[0] = v0; + tri.v[1] = v3; + tri.v[2] = v1; + stage->next->tri( stage->next, &tri ); } -static void make_wide_point( struct draw_stage *stage, - const struct vertex_header *vin, - struct vertex_header *v[] ) +static void wide_point( struct draw_stage *stage, + struct prim_header *header ) { - struct wide_stage *wide = wide_stage(stage); - unsigned hw_data_offset = wide->hw_data_offset; + const struct wide_stage *wide = wide_stage(stage); float half_size = wide->half_point_size; - float *pos[4]; - - v[0] = dup_vert(stage, vin, 0); - pos[0] = (float *)&(v[0]->data[hw_data_offset]); - /* Probably not correct: - */ - pos[0][0] = pos[0][0]; - pos[0][1] = pos[0][1] - .5; + struct prim_header tri; - v[1] = dup_vert(stage, v[0], 1); - v[2] = dup_vert(stage, v[0], 2); - v[3] = dup_vert(stage, v[0], 3); - - pos[1] = (float *)&(v[1]->data[hw_data_offset]); - pos[2] = (float *)&(v[2]->data[hw_data_offset]); - pos[3] = (float *)&(v[3]->data[hw_data_offset]); - - _mesa_printf("point %f %f, %f\n", pos[0][0], pos[0][1], half_size); + /* four dups of original vertex */ + struct vertex_header *v0 = dup_vert(stage, header->v[0], 0); + struct vertex_header *v1 = dup_vert(stage, header->v[0], 1); + struct vertex_header *v2 = dup_vert(stage, header->v[0], 2); + struct vertex_header *v3 = dup_vert(stage, header->v[0], 3); - pos[0][0] -= half_size; - pos[0][1] -= half_size; + float *pos0 = v0->data[0]; + float *pos1 = v1->data[0]; + float *pos2 = v2->data[0]; + float *pos3 = v3->data[0]; - pos[1][0] -= half_size; - pos[1][1] += half_size; + pos0[0] -= half_size; + pos0[1] -= half_size; - pos[2][0] += half_size; - pos[2][1] -= half_size; + pos1[0] -= half_size; + pos1[1] += half_size; - pos[3][0] += half_size; - pos[3][1] += half_size; - -// quad( stage->next, v[0], v[1], v[2], v[3] ); -} + pos2[0] += half_size; + pos2[1] -= half_size; -static void wide_point( struct draw_stage *stage, - struct prim_header *header ) -{ - struct vertex_header *v[4]; - make_wide_point(stage, header->v[0], v ); - quad( stage->next, v[0], v[1], v[2], v[3] ); -} + pos3[0] += half_size; + pos3[1] += half_size; + tri.det = header->det; /* only the sign matters */ + tri.v[0] = v0; + tri.v[1] = v2; + tri.v[2] = v3; + stage->next->tri( stage->next, &tri ); -static void set_texcoord( struct vertex_fetch *vf, - struct vertex_header *v, - const float *val ) -{ - GLubyte *dst = (GLubyte *)v; - const struct vf_attr *a = vf->attr; - const unsigned attr_count = vf->attr_count; - unsigned j; - - /* XXX: precompute which attributes need to be set. - */ - for (j = 1; j < attr_count; j++) { - if (a[j].attrib >= VF_ATTRIB_TEX0 && - a[j].attrib <= VF_ATTRIB_TEX7) - a[j].insert[4-1]( &a[j], dst + a[j].vertoffset, val ); - } + tri.v[0] = v0; + tri.v[1] = v3; + tri.v[2] = v1; + stage->next->tri( stage->next, &tri ); } - /* If there are lots of sprite points (and why wouldn't there be?) it * would probably be more sensible to change hardware setup to * optimize this rather than doing the whole thing in software like @@ -195,6 +172,7 @@ static void set_texcoord( struct vertex_fetch *vf, static void sprite_point( struct draw_stage *stage, struct prim_header *header ) { +#if 0 struct vertex_header *v[4]; struct vertex_fetch *vf = stage->pipe->draw->vb.vf; @@ -204,13 +182,14 @@ static void sprite_point( struct draw_stage *stage, static const float tex10[4] = { 1, 0, 0, 1 }; make_wide_point(stage, header->v[0], &v[0] ); - + set_texcoord( vf, v[0], tex00 ); set_texcoord( vf, v[1], tex01 ); set_texcoord( vf, v[2], tex10 ); set_texcoord( vf, v[3], tex11 ); quad( stage->next, v[0], v[1], v[2], v[3] ); +#endif } @@ -218,31 +197,26 @@ static void sprite_point( struct draw_stage *stage, static void wide_begin( struct draw_stage *stage ) { struct wide_stage *wide = wide_stage(stage); - struct clip_context *draw = stage->pipe->draw; - - if (draw->vb_state.clipped_prims) - wide->hw_data_offset = 16; - else - wide->hw_data_offset = 0; + struct draw_context *draw = stage->draw; - wide->half_point_size = draw->state.point_size / 2; - wide->half_line_width = draw->state.line_width / 2; + wide->half_point_size = 0.5 * draw->rasterizer->point_size; + wide->half_line_width = 0.5 * draw->rasterizer->line_width; - if (draw->state.line_width != 1.0) { + if (draw->rasterizer->line_width != 1.0) { wide->stage.line = wide_line; } else { - wide->stage.line = clip_passthrough_line; + wide->stage.line = passthrough_line; } - if (draw->state.point_sprite) { + if (0/*draw->state.point_sprite*/) { wide->stage.point = sprite_point; } - else if (draw->state.point_size != 1.0) { + else if (draw->rasterizer->point_size != 1.0) { wide->stage.point = wide_point; } else { - wide->stage.point = clip_passthrough_point; + wide->stage.point = passthrough_point; } @@ -256,20 +230,26 @@ static void wide_end( struct draw_stage *stage ) stage->next->end( stage->next ); } -struct draw_stage *clip_pipe_wide( struct clip_pipeline *pipe ) + +static void draw_reset_stipple_counter( struct draw_stage *stage ) +{ + stage->next->reset_stipple_counter( stage->next ); +} + +struct draw_stage *draw_wide_stage( struct draw_context *draw ) { struct wide_stage *wide = CALLOC_STRUCT(wide_stage); - clip_pipe_alloc_tmps( &wide->stage, 4 ); + draw_alloc_tmps( &wide->stage, 4 ); - wide->stage.pipe = pipe; + wide->stage.draw = draw; wide->stage.next = NULL; wide->stage.begin = wide_begin; wide->stage.point = wide_point; wide->stage.line = wide_line; - wide->stage.tri = clip_passthrough_tri; - wide->stage.reset_tmps = clip_pipe_reset_tmps; + wide->stage.tri = passthrough_tri; wide->stage.end = wide_end; + wide->stage.reset_stipple_counter = draw_reset_stipple_counter; return &wide->stage; } |