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-rw-r--r--src/mesa/main/teximage.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index edb80b18e9..b31ca86f11 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1358,7 +1358,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
if (border != 0) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexImage%D(border!=0)", dimensions);
+ "glTexImage%dD(border!=0)", dimensions);
}
return GL_TRUE;
}
@@ -1536,7 +1536,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glTexSubImage%D(target=%s)", dimensions,
+ "glTexSubImage%dD(target=%s)", dimensions,
_mesa_lookup_enum_by_nr(target));
return GL_TRUE;
}
@@ -1547,19 +1547,19 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
/* offset must be multiple of block size */
if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(xoffset = %d, yoffset = %d)",
+ "glTexSubImage%dD(xoffset = %d, yoffset = %d)",
dimensions, xoffset, yoffset);
return GL_TRUE;
}
/* size must be multiple of bw by bh or equal to whole texture size */
if ((width % bw != 0) && (GLuint) width != destTex->Width) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(width = %d)", dimensions, width);
+ "glTexSubImage%dD(width = %d)", dimensions, width);
return GL_TRUE;
}
if ((height % bh != 0) && (GLuint) height != destTex->Height) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexSubImage%D(height = %d)", dimensions, height);
+ "glTexSubImage%dD(height = %d)", dimensions, height);
return GL_TRUE;
}
}
@@ -1723,7 +1723,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
if (border != 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%D(border!=0)", dimensions);
+ "glCopyTexImage%dD(border!=0)", dimensions);
return GL_TRUE;
}
}
@@ -1731,7 +1731,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%D(no depth)", dimensions);
+ "glCopyTexImage%dD(no depth)", dimensions);
return GL_TRUE;
}
}
@@ -1739,7 +1739,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
/* make sure we have depth/stencil buffers */
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%D(no depth/stencil buffer)", dimensions);
+ "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
return GL_TRUE;
}
}
@@ -1910,18 +1910,18 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
/* offset must be multiple of 4 */
if ((xoffset & 3) || (yoffset & 3)) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(xoffset or yoffset)", dimensions);
+ "glCopyTexSubImage%dD(xoffset or yoffset)", dimensions);
return GL_TRUE;
}
/* size must be multiple of 4 */
if ((width & 3) != 0 && (GLuint) width != teximage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(width)", dimensions);
+ "glCopyTexSubImage%dD(width)", dimensions);
return GL_TRUE;
}
if ((height & 3) != 0 && (GLuint) height != teximage->Height) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glCopyTexSubImage%D(height)", dimensions);
+ "glCopyTexSubImage%dD(height)", dimensions);
return GL_TRUE;
}
}
@@ -1941,7 +1941,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
if (!ctx->ReadBuffer->_DepthBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%D(no depth buffer)",
+ "glCopyTexSubImage%dD(no depth buffer)",
dimensions);
return GL_TRUE;
}
@@ -1949,7 +1949,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions,
else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%D(no depth/stencil buffer)",
+ "glCopyTexSubImage%dD(no depth/stencil buffer)",
dimensions);
return GL_TRUE;
}