diff options
-rw-r--r-- | src/mesa/swrast_setup/ss_context.c | 5 | ||||
-rw-r--r-- | src/mesa/tnl/t_context.c | 33 | ||||
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 52 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_light.c | 37 | ||||
-rw-r--r-- | src/mesa/tnl/t_vb_lighttmp.h | 173 |
5 files changed, 39 insertions, 261 deletions
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index bc1ec58992..ebd1574c43 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -141,11 +141,6 @@ setup_vertex_format(GLcontext *ctx) EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) { - EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, - attrib[FRAG_ATTRIB_CI][0] ); - } - if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]); diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 5a14e595a0..f27c8ad9d6 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -107,6 +107,7 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) TNLcontext *tnl = TNL_CONTEXT(ctx); const struct gl_vertex_program *vp = ctx->VertexProgram._Current; const struct gl_fragment_program *fp = ctx->FragmentProgram._Current; + GLuint i; if (new_state & (_NEW_HINT | _NEW_PROGRAM)) { ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog); @@ -119,29 +120,21 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state ) /* Calculate tnl->render_inputs. This bitmask indicates which vertex * attributes need to be emitted to the rasterizer. */ - if (ctx->Visual.rgbMode) { - GLuint i; - - RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); + RENDERINPUTS_ZERO( tnl->render_inputs_bitset ); + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); - } + if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 ); + } - if (NEED_SECONDARY_COLOR(ctx)) - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); + if (NEED_SECONDARY_COLOR(ctx)) + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 ); - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); - } - } - } - else { - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS ); - RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX ); + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture._EnabledCoordUnits & (1 << i) || + (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) { + RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) ); + } } if (ctx->Fog.Enabled) { diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 13b84a7d77..3596d162b2 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -119,8 +119,7 @@ shade_rastpos(GLcontext *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], - GLfloat Rspec[4], - GLfloat *Rindex) + GLfloat Rspec[4]) { /*const*/ GLfloat (*base)[3] = ctx->Light._BaseColor; const struct gl_light *light; @@ -244,28 +243,14 @@ shade_rastpos(GLcontext *ctx, ACC_SCALE_SCALAR_3V( specularColor, attenuation, specularContrib ); } - if (ctx->Visual.rgbMode) { - Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); - Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); - Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); - Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); - Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); - Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); - Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); - Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); - } - else { - GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES]; - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - GLfloat i = (ind[MAT_INDEX_AMBIENT] - + diffuseCI * (1.0F-specularCI) * d_a - + specularCI * s_a); - if (i > ind[MAT_INDEX_SPECULAR]) { - i = ind[MAT_INDEX_SPECULAR]; - } - *Rindex = i; - } + Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); + Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); + Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); + Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); + Rspec[0] = CLAMP(specularColor[0], 0.0F, 1.0F); + Rspec[1] = CLAMP(specularColor[1], 0.0F, 1.0F); + Rspec[2] = CLAMP(specularColor[2], 0.0F, 1.0F); + Rspec[3] = CLAMP(specularColor[3], 0.0F, 1.0F); } @@ -469,21 +454,14 @@ _tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]) /* lighting */ shade_rastpos( ctx, vObj, norm, ctx->Current.RasterColor, - ctx->Current.RasterSecondaryColor, - &ctx->Current.RasterIndex ); + ctx->Current.RasterSecondaryColor ); } else { - /* use current color or index */ - if (ctx->Visual.rgbMode) { - COPY_4FV(ctx->Current.RasterColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); - COPY_4FV(ctx->Current.RasterSecondaryColor, - ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); - } - else { - ctx->Current.RasterIndex - = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]; - } + /* use current color */ + COPY_4FV(ctx->Current.RasterColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); + COPY_4FV(ctx->Current.RasterSecondaryColor, + ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); } /* texture coords */ diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index 8a0fe63fd8..e7309aaac6 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -64,7 +64,6 @@ struct light_stage_data { GLvector4f Input; GLvector4f LitColor[2]; GLvector4f LitSecondary[2]; - GLvector4f LitIndex[2]; light_func *light_func_tab; struct material_cursor mat[MAT_ATTRIB_MAX]; @@ -161,7 +160,6 @@ static light_func _tnl_light_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_fast_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_fast_single_tab[MAX_LIGHT_FUNC]; static light_func _tnl_light_spec_tab[MAX_LIGHT_FUNC]; -static light_func _tnl_light_ci_tab[MAX_LIGHT_FUNC]; #define TAG(x) x #define IDX (0) @@ -260,22 +258,18 @@ static void validate_lighting( GLcontext *ctx, if (!ctx->Light.Enabled || ctx->VertexProgram._Current) return; - if (ctx->Visual.rgbMode) { - if (ctx->Light._NeedVertices) { - if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) - tab = _tnl_light_spec_tab; - else - tab = _tnl_light_tab; - } - else { - if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) - tab = _tnl_light_fast_single_tab; - else - tab = _tnl_light_fast_tab; - } + if (ctx->Light._NeedVertices) { + if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) + tab = _tnl_light_spec_tab; + else + tab = _tnl_light_tab; + } + else { + if (ctx->Light.EnabledList.next == ctx->Light.EnabledList.prev) + tab = _tnl_light_fast_single_tab; + else + tab = _tnl_light_fast_tab; } - else - tab = _tnl_light_ci_tab; LIGHT_STAGE_DATA(stage)->light_func_tab = tab; @@ -311,19 +305,12 @@ static GLboolean init_lighting( GLcontext *ctx, _mesa_vector4f_alloc( &store->LitColor[1], 0, size, 32 ); _mesa_vector4f_alloc( &store->LitSecondary[0], 0, size, 32 ); _mesa_vector4f_alloc( &store->LitSecondary[1], 0, size, 32 ); - _mesa_vector4f_alloc( &store->LitIndex[0], 0, size, 32 ); - _mesa_vector4f_alloc( &store->LitIndex[1], 0, size, 32 ); store->LitColor[0].size = 4; store->LitColor[1].size = 4; store->LitSecondary[0].size = 3; store->LitSecondary[1].size = 3; - store->LitIndex[0].size = 1; - store->LitIndex[0].stride = sizeof(GLfloat); - store->LitIndex[1].size = 1; - store->LitIndex[1].stride = sizeof(GLfloat); - return GL_TRUE; } @@ -340,8 +327,6 @@ static void dtr( struct tnl_pipeline_stage *stage ) _mesa_vector4f_free( &store->LitColor[1] ); _mesa_vector4f_free( &store->LitSecondary[0] ); _mesa_vector4f_free( &store->LitSecondary[1] ); - _mesa_vector4f_free( &store->LitIndex[0] ); - _mesa_vector4f_free( &store->LitIndex[1] ); FREE( store ); stage->privatePtr = NULL; } diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h index 4ebef2356f..0a98c6b02a 100644 --- a/src/mesa/tnl/t_vb_lighttmp.h +++ b/src/mesa/tnl/t_vb_lighttmp.h @@ -637,185 +637,12 @@ static void TAG(light_fast_rgba)( GLcontext *ctx, - -/* - * Use current lighting/material settings to compute the color indexes - * for an array of vertices. - * Input: n - number of vertices to light - * side - 0=use front material, 1=use back material - * vertex - array of [n] vertex position in eye coordinates - * normal - array of [n] surface normal vector - * Output: indexResult - resulting array of [n] color indexes - */ -static void TAG(light_ci)( GLcontext *ctx, - struct vertex_buffer *VB, - struct tnl_pipeline_stage *stage, - GLvector4f *input ) -{ - struct light_stage_data *store = LIGHT_STAGE_DATA(stage); - GLuint j; - const GLuint vstride = input->stride; - const GLfloat *vertex = (GLfloat *) input->data; - const GLuint nstride = VB->AttribPtr[_TNL_ATTRIB_NORMAL]->stride; - const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; - GLfloat *indexResult[2]; - const GLuint nr = VB->Count; - -#ifdef TRACE - fprintf(stderr, "%s\n", __FUNCTION__ ); -#endif - - VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX] = &store->LitIndex[0]; -#if IDX & LIGHT_TWOSIDE - VB->BackfaceIndexPtr = &store->LitIndex[1]; -#endif - - indexResult[0] = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_COLOR_INDEX]->data; -#if IDX & LIGHT_TWOSIDE - indexResult[1] = (GLfloat *)VB->BackfaceIndexPtr->data; -#endif - - /* loop over vertices */ - for (j=0; j<nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal, nstride)) { - GLfloat diffuse[2], specular[2]; - GLuint side = 0; - struct gl_light *light; - -#if IDX & LIGHT_MATERIAL - update_materials( ctx, store ); -#endif - - diffuse[0] = specular[0] = 0.0F; - -#if IDX & LIGHT_TWOSIDE - diffuse[1] = specular[1] = 0.0F; -#endif - - /* Accumulate diffuse and specular from each light source */ - foreach (light, &ctx->Light.EnabledList) { - - GLfloat attenuation = 1.0F; - GLfloat VP[3]; /* unit vector from vertex to light */ - GLfloat n_dot_VP; /* dot product of l and n */ - GLfloat *h, n_dot_h, correction = 1.0; - - /* compute l and attenuation */ - if (!(light->_Flags & LIGHT_POSITIONAL)) { - /* directional light */ - COPY_3V(VP, light->_VP_inf_norm); - } - else { - GLfloat d; /* distance from vertex to light */ - - SUB_3V(VP, light->_Position, vertex); - - d = (GLfloat) LEN_3FV( VP ); - if ( d > 1e-6) { - GLfloat invd = 1.0F / d; - SELF_SCALE_SCALAR_3V(VP, invd); - } - - attenuation = 1.0F / (light->ConstantAttenuation + d * - (light->LinearAttenuation + d * - light->QuadraticAttenuation)); - - /* spotlight attenuation */ - if (light->_Flags & LIGHT_SPOT) { - GLfloat PV_dot_dir = - DOT3(VP, light->_NormSpotDirection); - if (PV_dot_dir < light->_CosCutoff) { - continue; /* this light makes no contribution */ - } - else { - GLdouble x = PV_dot_dir * (EXP_TABLE_SIZE-1); - GLint k = (GLint) x; - GLfloat spot = (GLfloat) (light->_SpotExpTable[k][0] - + (x-k)*light->_SpotExpTable[k][1]); - attenuation *= spot; - } - } - } - - if (attenuation < 1e-3) - continue; /* this light makes no contribution */ - - n_dot_VP = DOT3( normal, VP ); - - /* which side are we lighting? */ - if (n_dot_VP < 0.0F) { -#if IDX & LIGHT_TWOSIDE - side = 1; - correction = -1; - n_dot_VP = -n_dot_VP; -#else - continue; -#endif - } - - /* accumulate diffuse term */ - diffuse[side] += n_dot_VP * light->_dli * attenuation; - - /* specular term */ - if (ctx->Light.Model.LocalViewer) { - GLfloat v[3]; - COPY_3V(v, vertex); - NORMALIZE_3FV(v); - SUB_3V(VP, VP, v); /* h = VP + VPe */ - h = VP; - NORMALIZE_3FV(h); - } - else if (light->_Flags & LIGHT_POSITIONAL) { - h = VP; - /* Strangely, disabling this addition fixes a conformance - * problem. If this code is enabled, l_sed.c fails. - */ - /*ACC_3V(h, ctx->_EyeZDir);*/ - NORMALIZE_3FV(h); - } - else { - h = light->_h_inf_norm; - } - - n_dot_h = correction * DOT3(normal, h); - if (n_dot_h > 0.0F) { - GLfloat spec_coef; - struct gl_shine_tab *tab = ctx->_ShineTable[side]; - GET_SHINE_TAB_ENTRY( tab, n_dot_h, spec_coef); - specular[side] += spec_coef * light->_sli * attenuation; - } - } /*loop over lights*/ - - /* Now compute final color index */ - for (side = 0 ; side < NR_SIDES ; side++) { - const GLfloat *ind = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_INDEXES + side]; - GLfloat index; - - if (specular[side] > 1.0F) { - index = ind[MAT_INDEX_SPECULAR]; - } - else { - GLfloat d_a = ind[MAT_INDEX_DIFFUSE] - ind[MAT_INDEX_AMBIENT]; - GLfloat s_a = ind[MAT_INDEX_SPECULAR] - ind[MAT_INDEX_AMBIENT]; - index = (ind[MAT_INDEX_AMBIENT] - + diffuse[side] * (1.0F-specular[side]) * d_a - + specular[side] * s_a); - if (index > ind[MAT_INDEX_SPECULAR]) { - index = ind[MAT_INDEX_SPECULAR]; - } - } - indexResult[side][j] = index; - } - } /*for vertex*/ -} - - - static void TAG(init_light_tab)( void ) { _tnl_light_tab[IDX] = TAG(light_rgba); _tnl_light_fast_tab[IDX] = TAG(light_fast_rgba); _tnl_light_fast_single_tab[IDX] = TAG(light_fast_rgba_single); _tnl_light_spec_tab[IDX] = TAG(light_rgba_spec); - _tnl_light_ci_tab[IDX] = TAG(light_ci); } |