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-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/mtypes.h22
-rw-r--r--src/mesa/main/shaderobj.c9
-rw-r--r--src/mesa/main/shaderobj.h4
-rw-r--r--src/mesa/program/program.c2
-rw-r--r--src/mesa/program/program.h2
-rw-r--r--src/mesa/state_tracker/st_context.c5
-rw-r--r--src/mesa/state_tracker/st_extensions.c47
8 files changed, 53 insertions, 40 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 4ed179a834..e2c91c3e40 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1829,7 +1829,7 @@ _mesa_valid_to_render(struct gl_context *ctx, const char *where)
#ifdef DEBUG
if (ctx->Shader.Flags & GLSL_LOG) {
struct gl_shader_program *shProg[MESA_SHADER_TYPES];
- unsigned i;
+ gl_shader_type i;
shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 87b96489db..80c20e09d9 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -41,14 +41,6 @@
#include "math/m_matrix.h" /* GLmatrix */
#include "main/simple_list.h" /* struct simple_node */
-/* Shader stages. Note that these will become 5 with tessellation.
- * These MUST have the same values as PIPE_SHADER_*
- */
-#define MESA_SHADER_VERTEX 0
-#define MESA_SHADER_FRAGMENT 1
-#define MESA_SHADER_GEOMETRY 2
-#define MESA_SHADER_TYPES 3
-
/**
* Color channel data type.
@@ -130,6 +122,20 @@ struct st_context;
/**
+ * Shader stages. Note that these will become 5 with tessellation.
+ * These MUST have the same values as gallium's PIPE_SHADER_*
+ */
+typedef enum
+{
+ MESA_SHADER_VERTEX = 0,
+ MESA_SHADER_FRAGMENT = 1,
+ MESA_SHADER_GEOMETRY = 2,
+ MESA_SHADER_TYPES = 3
+} gl_shader_type;
+
+
+
+/**
* Indexes for vertex program attributes.
* GL_NV_vertex_program aliases generic attributes over the conventional
* attributes. In GL_ARB_vertex_program shader the aliasing is optional.
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index b6594cbe6f..216bbce003 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -291,6 +291,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
GLuint i;
+ gl_shader_type sh;
assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
@@ -326,10 +327,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
shProg->TransformFeedback.NumVarying = 0;
- for (i = 0; i < MESA_SHADER_TYPES; i++) {
- if (shProg->_LinkedShaders[i] != NULL) {
- ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
- shProg->_LinkedShaders[i] = NULL;
+ for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
+ if (shProg->_LinkedShaders[sh] != NULL) {
+ ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
+ shProg->_LinkedShaders[sh] = NULL;
}
}
}
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index 346a5b7517..de7c998cf0 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -98,7 +98,7 @@ extern void
_mesa_free_shader_state(struct gl_context *ctx);
-static INLINE GLuint
+static INLINE gl_shader_type
_mesa_shader_type_to_index(GLenum v)
{
switch (v) {
@@ -110,7 +110,7 @@ _mesa_shader_type_to_index(GLenum v)
return MESA_SHADER_GEOMETRY;
default:
ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
- return ~0;
+ return MESA_SHADER_TYPES;
}
}
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 1e99e1e4c3..9ffa49bb01 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -925,7 +925,7 @@ _mesa_find_free_register(const GLboolean used[],
*/
GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
- GLuint shaderType,
+ gl_shader_type shaderType,
gl_register_file file, GLint index)
{
const struct gl_program_constants *c;
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index 1f1d614025..ce37b95bf8 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -168,7 +168,7 @@ _mesa_find_free_register(const GLboolean used[],
extern GLboolean
_mesa_valid_register_index(const struct gl_context *ctx,
- GLuint shaderType,
+ gl_shader_type shaderType,
gl_register_file file, GLint index);
extern void
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index d0dcdd4e29..d6628b1bff 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -170,6 +170,11 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
struct gl_context *shareCtx = share ? share->ctx : NULL;
struct dd_function_table funcs;
+ /* Sanity checks */
+ assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
+ assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
+ assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
+
memset(&funcs, 0, sizeof(funcs));
st_init_driver_functions(&funcs);
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index e72caa3842..930b60ade2 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -67,7 +67,7 @@ void st_init_limits(struct st_context *st)
{
struct pipe_screen *screen = st->pipe->screen;
struct gl_constants *c = &st->ctx->Const;
- unsigned i;
+ gl_shader_type sh;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -137,11 +137,12 @@ void st_init_limits(struct st_context *st)
/* Quads always follow GL provoking rules. */
c->QuadsFollowProvokingVertexConvention = GL_FALSE;
- for(i = 0; i < MESA_SHADER_TYPES; ++i) {
- struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
+ for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
+ struct gl_shader_compiler_options *options =
+ &st->ctx->ShaderCompilerOptions[sh];
struct gl_program_constants *pc;
- switch(i)
- {
+
+ switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->FragmentProgram;
break;
@@ -156,37 +157,37 @@ void st_init_limits(struct st_context *st)
continue;
}
- pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
- pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
- pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
- pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
- pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
- pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
- pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
- pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
+ pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
+ pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
+ pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
+ pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
+ pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
+ pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
+ pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
+ pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
options->EmitNoNoise = TRUE;
/* TODO: make these more fine-grained if anyone needs it */
- options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
- options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
- options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
+ options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
+ options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
- options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
+ options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
- options->EmitNoIndirectInput = !screen->get_shader_param(screen, i,
+ options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
- options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i,
+ options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
- options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i,
+ options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
- options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i,
+ options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
if(options->EmitNoLoops)
- options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
+ options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
}
/* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs