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-rw-r--r--ir_variable.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/ir_variable.cpp b/ir_variable.cpp
index af8ad2c318..0c0d1278a4 100644
--- a/ir_variable.cpp
+++ b/ir_variable.cpp
@@ -97,11 +97,12 @@ generate_110_uniforms(exec_list *instructions,
}
/* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
- * FINISHME: at least 2, so hard-code 2 for now.
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
*/
const glsl_type *const mat4_array_type =
- glsl_type::get_array_instance(glsl_type::mat4_type, 2);
+ glsl_type::get_array_instance(glsl_type::mat4_type, 4);
add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
instructions, symtab);
@@ -149,11 +150,12 @@ generate_110_vs_variables(exec_list *instructions,
generate_110_uniforms(instructions, symtab);
/* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
- * FINISHME: at least 2, so hard-code 2 for now.
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 2);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
symtab);
@@ -229,11 +231,12 @@ generate_110_fs_variables(exec_list *instructions,
generate_110_uniforms(instructions, symtab);
/* FINISHME: The size of this array is implementation dependent based on the
- * FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
- * FINISHME: at least 2, so hard-code 2 for now.
+ * FINISHME: value of GL_MAX_TEXTURE_COORDS. Every platform that supports
+ * FINISHME: GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4
+ * FINISHME: for now.
*/
const glsl_type *const vec4_array_type =
- glsl_type::get_array_instance(glsl_type::vec4_type, 2);
+ glsl_type::get_array_instance(glsl_type::vec4_type, 4);
add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
symtab);