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-rw-r--r--progs/glsl/fsraytrace.c2
-rw-r--r--progs/glsl/vsraytrace.c3
2 files changed, 2 insertions, 3 deletions
diff --git a/progs/glsl/fsraytrace.c b/progs/glsl/fsraytrace.c
index e35af0fc5a..8d54757e59 100644
--- a/progs/glsl/fsraytrace.c
+++ b/progs/glsl/fsraytrace.c
@@ -1,4 +1,4 @@
-// -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*-
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*- */
/*
Copyright (c) 2010 Kristóf Ralovich
diff --git a/progs/glsl/vsraytrace.c b/progs/glsl/vsraytrace.c
index 37b8f774aa..d7726c787b 100644
--- a/progs/glsl/vsraytrace.c
+++ b/progs/glsl/vsraytrace.c
@@ -1,4 +1,4 @@
-// -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*-
+/* -*- mode: c; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; coding: utf-8-unix -*- */
/*
Copyright (c) 2010 Kristóf Ralovich
@@ -221,7 +221,6 @@ Draw(void)
float rot[9] = {1,0,0, 0,1,0, 0,0,1};
GLint location = glGetUniformLocation(program, "rot");
- //printf("loc=%d\n", location);
glUseProgram(program);
glUniformMatrix3fv(location, 1, 0, rot);