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-rw-r--r--src/glsl/builtin_types.h12
-rw-r--r--src/glsl/glsl_types.cpp1
2 files changed, 4 insertions, 9 deletions
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h
index bd8f8b583a..bfa4f3f540 100644
--- a/src/glsl/builtin_types.h
+++ b/src/glsl/builtin_types.h
@@ -212,23 +212,17 @@ const glsl_type glsl_type::builtin_130_types[] = {
glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"),
glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
- /* 1D and 2D texture arrays */
- glsl_type(GL_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"),
+ /* 1D and 2D texture arrays - several of these are included only in
+ * builtin_EXT_texture_array_types.
+ */
glsl_type(GL_INT_SAMPLER_1D_ARRAY,
GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"),
glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"),
- glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"),
- glsl_type(GL_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
glsl_type(GL_INT_SAMPLER_2D_ARRAY,
GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"),
glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"),
- glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"),
/* cube shadow samplers */
glsl_type(GL_SAMPLER_CUBE_SHADOW,
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 88f305ac25..03f84603b5 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -144,6 +144,7 @@ glsl_type::generate_130_types(glsl_symbol_table *symtab)
add_types_to_symbol_table(symtab, builtin_130_types,
Elements(builtin_130_types), false);
+ generate_EXT_texture_array_types(symtab, false);
}