diff options
-rw-r--r-- | src/glx/x11/packrender.h | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h index 82f82515a6..6db6ea721f 100644 --- a/src/glx/x11/packrender.h +++ b/src/glx/x11/packrender.h @@ -49,23 +49,23 @@ #define __GLX_PAD(a) (((a)+3) & ~3) /* - ** Network size parameters - */ +** Network size parameters +*/ #define sz_double 8 /* Setup for all commands */ -#define __GLX_DECLARE_VARIABLES() \ - __GLXcontext *gc; \ - GLubyte *pc, *pixelHeaderPC; \ - GLuint compsize, cmdlen - -#define __GLX_LOAD_VARIABLES() \ - gc = __glXGetCurrentContext(); \ - pc = gc->pc; \ - /* Muffle compilers */ \ - cmdlen = 0; (void)cmdlen; \ - compsize = 0; (void)compsize; \ - pixelHeaderPC = 0; (void)pixelHeaderPC +#define __GLX_DECLARE_VARIABLES() \ + __GLXcontext *gc; \ + GLubyte *pc, *pixelHeaderPC; \ + GLuint compsize, cmdlen + +#define __GLX_LOAD_VARIABLES() \ + gc = __glXGetCurrentContext(); \ + pc = gc->pc; \ + /* Muffle compilers */ \ + cmdlen = 0; (void)cmdlen; \ + compsize = 0; (void)compsize; \ + pixelHeaderPC = 0; (void)pixelHeaderPC /* ** Variable sized command support macro. This macro is used by calls @@ -74,53 +74,53 @@ ** If the buffer can't hold the command then it is flushed so that ** the command will fit in the next buffer. */ -#define __GLX_BEGIN_VARIABLE(opcode,size) \ - if (pc + (size) > gc->bufEnd) { \ - pc = __glXFlushRenderBuffer(gc, pc); \ - } \ - __GLX_PUT_SHORT(0,size); \ - __GLX_PUT_SHORT(2,opcode) - -#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ - pc = __glXFlushRenderBuffer(gc, pc); \ - __GLX_PUT_LONG(0,size); \ - __GLX_PUT_LONG(4,opcode) - -#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ - if (pc + (size) > gc->bufEnd) { \ - pc = __glXFlushRenderBuffer(gc, pc); \ - } \ - __GLX_PUT_SHORT(0,size); \ - __GLX_PUT_SHORT(2,opcode); \ - pc += __GLX_RENDER_HDR_SIZE; \ - pixelHeaderPC = pc; \ - pc += __GLX_PIXEL_HDR_SIZE - -#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ - pc = __glXFlushRenderBuffer(gc, pc); \ - __GLX_PUT_LONG(0,size); \ - __GLX_PUT_LONG(4,opcode); \ - pc += __GLX_RENDER_LARGE_HDR_SIZE; \ - pixelHeaderPC = pc; \ - pc += __GLX_PIXEL_HDR_SIZE - -#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ - if (pc + (size) > gc->bufEnd) { \ - pc = __glXFlushRenderBuffer(gc, pc); \ - } \ - __GLX_PUT_SHORT(0,size); \ - __GLX_PUT_SHORT(2,opcode); \ - pc += __GLX_RENDER_HDR_SIZE; \ - pixelHeaderPC = pc; \ - pc += __GLX_PIXEL_3D_HDR_SIZE - -#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ - pc = __glXFlushRenderBuffer(gc, pc); \ - __GLX_PUT_LONG(0,size); \ - __GLX_PUT_LONG(4,opcode); \ - pc += __GLX_RENDER_LARGE_HDR_SIZE; \ - pixelHeaderPC = pc; \ - pc += __GLX_PIXEL_3D_HDR_SIZE +#define __GLX_BEGIN_VARIABLE(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) + +#define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode) + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ + if (pc + (size) > gc->bufEnd) { \ + pc = __glXFlushRenderBuffer(gc, pc); \ + } \ + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode); \ + pc += __GLX_RENDER_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE + +#define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ + pc = __glXFlushRenderBuffer(gc, pc); \ + __GLX_PUT_LONG(0,size); \ + __GLX_PUT_LONG(4,opcode); \ + pc += __GLX_RENDER_LARGE_HDR_SIZE; \ + pixelHeaderPC = pc; \ + pc += __GLX_PIXEL_3D_HDR_SIZE /* ** Fixed size command support macro. This macro is used by calls that @@ -130,8 +130,8 @@ ** before doing the storage work. */ #define __GLX_BEGIN(opcode,size) \ - __GLX_PUT_SHORT(0,size); \ - __GLX_PUT_SHORT(2,opcode) + __GLX_PUT_SHORT(0,size); \ + __GLX_PUT_SHORT(2,opcode) /* ** Finish a rendering command by advancing the pc. If the pc is now past @@ -141,52 +141,52 @@ ** rendering buffer is flushed out into the X protocol stream (which may ** or may not do I/O). */ -#define __GLX_END(size) \ - pc += size; \ - if (pc > gc->limit) { \ - (void) __glXFlushRenderBuffer(gc, pc); \ - } else { \ - gc->pc = pc; \ - } +#define __GLX_END(size) \ + pc += size; \ + if (pc > gc->limit) { \ + (void) __glXFlushRenderBuffer(gc, pc); \ + } else { \ + gc->pc = pc; \ + } /* Array copy macros */ -#define __GLX_MEM_COPY(dest,src,bytes) \ - if (src && dest) \ - memcpy(dest, src, bytes) +#define __GLX_MEM_COPY(dest,src,bytes) \ + if (src && dest) \ + memcpy(dest, src, bytes) /* Single item copy macros */ -#define __GLX_PUT_CHAR(offset,a) \ - *((INT8 *) (pc + offset)) = a +#define __GLX_PUT_CHAR(offset,a) \ + *((INT8 *) (pc + offset)) = a #ifndef _CRAY -#define __GLX_PUT_SHORT(offset,a) \ - *((INT16 *) (pc + offset)) = a +#define __GLX_PUT_SHORT(offset,a) \ + *((INT16 *) (pc + offset)) = a -#define __GLX_PUT_LONG(offset,a) \ - *((INT32 *) (pc + offset)) = a +#define __GLX_PUT_LONG(offset,a) \ + *((INT32 *) (pc + offset)) = a -#define __GLX_PUT_FLOAT(offset,a) \ - *((FLOAT32 *) (pc + offset)) = a +#define __GLX_PUT_FLOAT(offset,a) \ + *((FLOAT32 *) (pc + offset)) = a #else -#define __GLX_PUT_SHORT(offset,a) \ - { GLubyte *cp = (pc+offset); \ - int shift = (64-16) - ((int)(cp) >> (64-6)); \ - *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } +#define __GLX_PUT_SHORT(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-16) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } -#define __GLX_PUT_LONG(offset,a) \ - { GLubyte *cp = (pc+offset); \ - int shift = (64-32) - ((int)(cp) >> (64-6)); \ - *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } +#define __GLX_PUT_LONG(offset,a) \ + { GLubyte *cp = (pc+offset); \ + int shift = (64-32) - ((int)(cp) >> (64-6)); \ + *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } -#define __GLX_PUT_FLOAT(offset,a) \ - gl_put_float((pc + offset),a) +#define __GLX_PUT_FLOAT(offset,a) \ + gl_put_float((pc + offset),a) -#define __GLX_PUT_DOUBLE(offset,a) \ - gl_put_double(pc + offset, a) +#define __GLX_PUT_DOUBLE(offset,a) \ + gl_put_double(pc + offset, a) -extern void gl_put_float(/*GLubyte *, struct cray_single*/); -extern void gl_put_double(/*GLubyte *, struct cray_double*/); +extern void gl_put_float( /*GLubyte *, struct cray_single */ ); +extern void gl_put_double( /*GLubyte *, struct cray_double */ ); #endif #ifndef _CRAY @@ -196,48 +196,48 @@ extern void gl_put_double(/*GLubyte *, struct cray_double*/); ** This can certainly be done better for a particular machine ** architecture! */ -#define __GLX_PUT_DOUBLE(offset,a) \ - __GLX_MEM_COPY(pc + offset, &a, 8) +#define __GLX_PUT_DOUBLE(offset,a) \ + __GLX_MEM_COPY(pc + offset, &a, 8) #else -#define __GLX_PUT_DOUBLE(offset,a) \ - *((FLOAT64 *) (pc + offset)) = a +#define __GLX_PUT_DOUBLE(offset,a) \ + *((FLOAT64 *) (pc + offset)) = a #endif #endif -#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ - __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) +#define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) #ifndef _CRAY -#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ - __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) -#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ - __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) -#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ - __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) -#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ - __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) #else -#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ - gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) +#define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ + gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) -#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ - gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) +#define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ + gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) -#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ - gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) +#define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ + gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) -#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ - gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) +#define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ + gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) -extern gl_put_short_array (GLubyte *, short *, int); -extern gl_put_long_array (GLubyte *, long *, int); -extern gl_put_float_array (GLubyte *, float *, int); -extern gl_put_double_array (GLubyte *, double *, int); +extern gl_put_short_array(GLubyte *, short *, int); +extern gl_put_long_array(GLubyte *, long *, int); +extern gl_put_float_array(GLubyte *, float *, int); +extern gl_put_double_array(GLubyte *, double *, int); #endif /* _CRAY */ |