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-rw-r--r--src/mesa/shader/ir_to_mesa.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index 24b03e1be1..1232bada27 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1526,9 +1526,17 @@ _mesa_get_glsl_shader(GLcontext *ctx, void *mem_ctx, struct gl_shader *sh)
state->loop_or_switch_nesting = NULL;
state->ARB_texture_rectangle_enable = true;
- _mesa_glsl_lexer_ctor(state, shader->Source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
+ /* Create a new context for the preprocessor output. Ultimately, this
+ * should probably be the parser context, but there isn't one yet.
+ */
+ const char *source = shader->Source;
+ state->error = preprocess(shader, &source, &state->info_log);
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
shader->ir.make_empty();
if (!state->error && !state->translation_unit.is_empty())