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-rw-r--r--progs/fp/fp-tri.c20
-rw-r--r--progs/fp/tex-pos-kil.txt8
-rw-r--r--progs/fp/tex-pos.txt6
-rw-r--r--progs/fp/tex.txt3
4 files changed, 36 insertions, 1 deletions
diff --git a/progs/fp/fp-tri.c b/progs/fp/fp-tri.c
index b695901bcd..1598739c57 100644
--- a/progs/fp/fp-tri.c
+++ b/progs/fp/fp-tri.c
@@ -11,6 +11,11 @@
#include <GL/glew.h>
#include <GL/glut.h>
+#include "readtex.c"
+
+
+#define TEXTURE_FILE "../images/bw.rgb"
+
unsigned show_fps = 0;
unsigned int frame_cnt = 0;
void alarmhandler(int);
@@ -65,6 +70,7 @@ static void args(int argc, char *argv[])
static void Init( void )
{
+ GLuint Texture;
GLint errno;
GLuint prognum;
char buf[4096];
@@ -107,7 +113,19 @@ static void Init( void )
}
glEnable(GL_FRAGMENT_PROGRAM_ARB);
- glClearColor(.3, .3, .3, 0);
+
+ /* Load texture */
+ glGenTextures(1, &Texture);
+ glBindTexture(GL_TEXTURE_2D, Texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+
+ glClearColor(.1, .3, .5, 0);
}
static void Reshape(int width, int height)
diff --git a/progs/fp/tex-pos-kil.txt b/progs/fp/tex-pos-kil.txt
new file mode 100644
index 0000000000..b7aaa9f7c8
--- /dev/null
+++ b/progs/fp/tex-pos-kil.txt
@@ -0,0 +1,8 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.position, {0.008}.x;
+TEX R0, R0, texture[0], 2D;
+SUB R0, R0, {0.25}.x;
+KIL R0.xyzz;
+MOV result.color, fragment.color;
+END
diff --git a/progs/fp/tex-pos.txt b/progs/fp/tex-pos.txt
new file mode 100644
index 0000000000..b969f423f5
--- /dev/null
+++ b/progs/fp/tex-pos.txt
@@ -0,0 +1,6 @@
+!!ARBfp1.0
+TEMP R0;
+MOV R0, {0.0}.x;
+MUL R0.xy, fragment.position, {0.008}.x;
+TEX result.color, R0, texture[0], 2D;
+END
diff --git a/progs/fp/tex.txt b/progs/fp/tex.txt
new file mode 100644
index 0000000000..b3a885d9e0
--- /dev/null
+++ b/progs/fp/tex.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+TEX result.color, fragment.color, texture[0], 2D;
+END