diff options
-rw-r--r-- | include/GL/gl_mangle.h | 247 |
1 files changed, 190 insertions, 57 deletions
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h index 6aa2959216..f355990263 100644 --- a/include/GL/gl_mangle.h +++ b/include/GL/gl_mangle.h @@ -1,15 +1,14 @@ -#if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */ - # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output - # This file is used to create GL function protypes and aliases for the function names - +#if 0 /* $Id: gl_mangle.h,v 1.12 2003/02/04 02:29:21 brianp Exp $ */ +#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output" +#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names" files="gl.h glext.h" - #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line +#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line" awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0 - echo "\n" - - #get aliases + echo "" +#define GL_MANGLE_C4 get aliases grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq - echo "\n#endif /* GL_MANGLE_H */" + echo "" + echo "#endif /* GL_MANGLE_H */" exit #endif /* REGENERATION */ @@ -34,8 +33,8 @@ /*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */ - #define glAccum MANGLE(Accum) +#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT) #define glActiveTexture MANGLE(ActiveTexture) #define glActiveTextureARB MANGLE(ActiveTextureARB) #define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI) @@ -52,11 +51,13 @@ #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) #define glBegin MANGLE(Begin) #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) +#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) #define glBindLightParameterEXT MANGLE(BindLightParameterEXT) #define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT) #define glBindParameterEXT MANGLE(BindParameterEXT) +#define glBindProgramARB MANGLE(BindProgramARB) #define glBindProgramNV MANGLE(BindProgramNV) #define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT) #define glBindTexture MANGLE(BindTexture) @@ -80,6 +81,7 @@ #define glBlendEquation MANGLE(BlendEquation) #define glBlendEquationEXT MANGLE(BlendEquationEXT) #define glBlendFunc MANGLE(BlendFunc) +#define glBlendFuncSeparate MANGLE(BlendFuncSeparate) #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) #define glCallList MANGLE(CallList) @@ -92,7 +94,7 @@ #define glClearStencil MANGLE(ClearStencil) #define glClientActiveTexture MANGLE(ClientActiveTexture) #define glClientActiveTextureARB MANGLE(ClientActiveTextureARB) -#define glClientActiveVertexStream MANGLE(ClientActiveVertexStream) +#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI) #define glClipPlane MANGLE(ClipPlane) #define glColor3b MANGLE(Color3b) #define glColor3bv MANGLE(Color3bv) @@ -214,6 +216,8 @@ #define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI) #define glDeleteLists MANGLE(DeleteLists) #define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI) +#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeleteProgramsARB MANGLE(DeleteProgramsARB) #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteTextures MANGLE(DeleteTextures) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) @@ -226,11 +230,15 @@ #define glDisableClientState MANGLE(DisableClientState) #define glDisableTraceMESA MANGLE(DisableTraceMESA) #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) +#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) #define glDrawArrays MANGLE(DrawArrays) #define glDrawArraysEXT MANGLE(DrawArraysEXT) #define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawElementArrayATI MANGLE(DrawElementArrayATI) #define glDrawElements MANGLE(DrawElements) +#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN) #define glDrawPixels MANGLE(DrawPixels) +#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI) #define glDrawRangeElements MANGLE(DrawRangeElements) #define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT) #define glEdgeFlag MANGLE(EdgeFlag) @@ -238,13 +246,16 @@ #define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT) #define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM) #define glEdgeFlagv MANGLE(EdgeFlagv) +#define glElementPointerATI MANGLE(ElementPointerATI) #define glEnable MANGLE(Enable) #define glEnableClientState MANGLE(EnableClientState) #define glEnableTraceMESA MANGLE(EnableTraceMESA) #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) +#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) #define glEnd MANGLE(End) #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) #define glEndList MANGLE(EndList) +#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV) #define glEndTraceMESA MANGLE(EndTraceMESA) #define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT) #define glEvalCoord1d MANGLE(EvalCoord1d) @@ -271,11 +282,16 @@ #define glFlush MANGLE(Flush) #define glFlushRasterSGIX MANGLE(FlushRasterSGIX) #define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV) +#define glFogCoordPointer MANGLE(FogCoordPointer) #define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT) #define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM) +#define glFogCoordd MANGLE(FogCoordd) #define glFogCoorddEXT MANGLE(FogCoorddEXT) +#define glFogCoorddv MANGLE(FogCoorddv) #define glFogCoorddvEXT MANGLE(FogCoorddvEXT) +#define glFogCoordf MANGLE(FogCoordf) #define glFogCoordfEXT MANGLE(FogCoordfEXT) +#define glFogCoordfv MANGLE(FogCoordfv) #define glFogCoordfvEXT MANGLE(FogCoordfvEXT) #define glFogFuncSGIS MANGLE(FogFuncSGIS) #define glFogf MANGLE(Fogf) @@ -302,6 +318,8 @@ #define glGenFencesNV MANGLE(GenFencesNV) #define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI) #define glGenLists MANGLE(GenLists) +#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV) +#define glGenProgramsARB MANGLE(GenProgramsARB) #define glGenProgramsNV MANGLE(GenProgramsNV) #define glGenSymbolsEXT MANGLE(GenSymbolsEXT) #define glGenTextures MANGLE(GenTextures) @@ -383,6 +401,8 @@ #define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT) #define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI) #define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI) +#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV) #define glGetPixelMapfv MANGLE(GetPixelMapfv) #define glGetPixelMapuiv MANGLE(GetPixelMapuiv) #define glGetPixelMapusv MANGLE(GetPixelMapusv) @@ -391,9 +411,15 @@ #define glGetPointerv MANGLE(GetPointerv) #define glGetPointervEXT MANGLE(GetPointervEXT) #define glGetPolygonStipple MANGLE(GetPolygonStipple) +#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) #define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV) #define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV) +#define glGetProgramStringARB MANGLE(GetProgramStringARB) #define glGetProgramStringNV MANGLE(GetProgramStringNV) +#define glGetProgramivARB MANGLE(GetProgramivARB) #define glGetProgramivNV MANGLE(GetProgramivNV) #define glGetSeparableFilter MANGLE(GetSeparableFilter) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) @@ -419,9 +445,13 @@ #define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT) #define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT) #define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT) +#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) +#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) +#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) +#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) @@ -465,6 +495,8 @@ #define glIsFenceNV MANGLE(IsFenceNV) #define glIsList MANGLE(IsList) #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) +#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) +#define glIsProgramARB MANGLE(IsProgramARB) #define glIsProgramNV MANGLE(IsProgramNV) #define glIsTexture MANGLE(IsTexture) #define glIsTextureEXT MANGLE(IsTextureEXT) @@ -525,7 +557,9 @@ #define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB) #define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf) #define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB) +#define glMultiDrawArrays MANGLE(MultiDrawArrays) #define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT) +#define glMultiDrawElements MANGLE(MultiDrawElements) #define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT) #define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM) #define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM) @@ -612,16 +646,16 @@ #define glNormalPointerEXT MANGLE(NormalPointerEXT) #define glNormalPointerListIBM MANGLE(NormalPointerListIBM) #define glNormalPointervINTEL MANGLE(NormalPointervINTEL) -#define glNormalStream3b MANGLE(NormalStream3b) -#define glNormalStream3bv MANGLE(NormalStream3bv) -#define glNormalStream3d MANGLE(NormalStream3d) -#define glNormalStream3dv MANGLE(NormalStream3dv) -#define glNormalStream3f MANGLE(NormalStream3f) -#define glNormalStream3fv MANGLE(NormalStream3fv) -#define glNormalStream3i MANGLE(NormalStream3i) -#define glNormalStream3iv MANGLE(NormalStream3iv) -#define glNormalStream3s MANGLE(NormalStream3s) -#define glNormalStream3sv MANGLE(NormalStream3sv) +#define glNormalStream3bATI MANGLE(NormalStream3bATI) +#define glNormalStream3bvATI MANGLE(NormalStream3bvATI) +#define glNormalStream3dATI MANGLE(NormalStream3dATI) +#define glNormalStream3dvATI MANGLE(NormalStream3dvATI) +#define glNormalStream3fATI MANGLE(NormalStream3fATI) +#define glNormalStream3fvATI MANGLE(NormalStream3fvATI) +#define glNormalStream3iATI MANGLE(NormalStream3iATI) +#define glNormalStream3ivATI MANGLE(NormalStream3ivATI) +#define glNormalStream3sATI MANGLE(NormalStream3sATI) +#define glNormalStream3svATI MANGLE(NormalStream3svATI) #define glOrtho MANGLE(Ortho) #define glPNTrianglesfATI MANGLE(PNTrianglesfATI) #define glPNTrianglesiATI MANGLE(PNTrianglesiATI) @@ -644,12 +678,18 @@ #define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT) #define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT) #define glPixelZoom MANGLE(PixelZoom) +#define glPointParameterf MANGLE(PointParameterf) #define glPointParameterfARB MANGLE(PointParameterfARB) #define glPointParameterfEXT MANGLE(PointParameterfEXT) #define glPointParameterfSGIS MANGLE(PointParameterfSGIS) +#define glPointParameterfv MANGLE(PointParameterfv) #define glPointParameterfvARB MANGLE(PointParameterfvARB) #define glPointParameterfvEXT MANGLE(PointParameterfvEXT) #define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS) +#define glPointParameteri MANGLE(PointParameteri) +#define glPointParameteriNV MANGLE(PointParameteriNV) +#define glPointParameteriv MANGLE(PointParameteriv) +#define glPointParameterivNV MANGLE(PointParameterivNV) #define glPointSize MANGLE(PointSize) #define glPollAsyncSGIX MANGLE(PollAsyncSGIX) #define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX) @@ -663,12 +703,21 @@ #define glPopName MANGLE(PopName) #define glPrioritizeTextures MANGLE(PrioritizeTextures) #define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT) +#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB) #define glProgramParameter4dNV MANGLE(ProgramParameter4dNV) #define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV) #define glProgramParameter4fNV MANGLE(ProgramParameter4fNV) #define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV) #define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV) #define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV) +#define glProgramStringARB MANGLE(ProgramStringARB) #define glPushAttrib MANGLE(PushAttrib) #define glPushClientAttrib MANGLE(PushClientAttrib) #define glPushMatrix MANGLE(PushMatrix) @@ -746,28 +795,44 @@ #define glSampleMapATI MANGLE(SampleMapATI) #define glSampleMaskEXT MANGLE(SampleMaskEXT) #define glSampleMaskSGIS MANGLE(SampleMaskSGIS) -#define glSamplePass MANGLE(SamplePass) #define glSamplePatternEXT MANGLE(SamplePatternEXT) #define glSamplePatternSGIS MANGLE(SamplePatternSGIS) #define glScaled MANGLE(Scaled) #define glScalef MANGLE(Scalef) #define glScissor MANGLE(Scissor) +#define glSecondaryColor3b MANGLE(SecondaryColor3b) #define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT) +#define glSecondaryColor3bv MANGLE(SecondaryColor3bv) #define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT) +#define glSecondaryColor3d MANGLE(SecondaryColor3d) #define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT) +#define glSecondaryColor3dv MANGLE(SecondaryColor3dv) #define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT) +#define glSecondaryColor3f MANGLE(SecondaryColor3f) #define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT) +#define glSecondaryColor3fv MANGLE(SecondaryColor3fv) #define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT) +#define glSecondaryColor3i MANGLE(SecondaryColor3i) #define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT) +#define glSecondaryColor3iv MANGLE(SecondaryColor3iv) #define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT) +#define glSecondaryColor3s MANGLE(SecondaryColor3s) #define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT) +#define glSecondaryColor3sv MANGLE(SecondaryColor3sv) #define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT) +#define glSecondaryColor3ub MANGLE(SecondaryColor3ub) #define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT) +#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv) #define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT) +#define glSecondaryColor3ui MANGLE(SecondaryColor3ui) #define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT) +#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv) #define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT) +#define glSecondaryColor3us MANGLE(SecondaryColor3us) #define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT) +#define glSecondaryColor3usv MANGLE(SecondaryColor3usv) #define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT) +#define glSecondaryColorPointer MANGLE(SecondaryColorPointer) #define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT) #define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM) #define glSelectBuffer MANGLE(SelectBuffer) @@ -935,32 +1000,69 @@ #define glVertex4s MANGLE(Vertex4s) #define glVertex4sv MANGLE(Vertex4sv) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) +#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) +#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) +#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) +#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) +#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) +#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) +#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) +#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) +#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) +#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) +#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) +#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) +#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) +#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) +#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) +#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) +#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) +#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) +#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) +#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) +#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) +#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) +#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) +#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) +#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) +#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) @@ -976,44 +1078,44 @@ #define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV) #define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV) #define glVertexBlendARB MANGLE(VertexBlendARB) -#define glVertexBlendEnvf MANGLE(VertexBlendEnvf) -#define glVertexBlendEnvi MANGLE(VertexBlendEnvi) +#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI) +#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI) #define glVertexPointer MANGLE(VertexPointer) #define glVertexPointerEXT MANGLE(VertexPointerEXT) #define glVertexPointerListIBM MANGLE(VertexPointerListIBM) #define glVertexPointervINTEL MANGLE(VertexPointervINTEL) -#define glVertexStream1d MANGLE(VertexStream1d) -#define glVertexStream1dv MANGLE(VertexStream1dv) -#define glVertexStream1f MANGLE(VertexStream1f) -#define glVertexStream1fv MANGLE(VertexStream1fv) -#define glVertexStream1i MANGLE(VertexStream1i) -#define glVertexStream1iv MANGLE(VertexStream1iv) -#define glVertexStream1s MANGLE(VertexStream1s) -#define glVertexStream1sv MANGLE(VertexStream1sv) -#define glVertexStream2d MANGLE(VertexStream2d) -#define glVertexStream2dv MANGLE(VertexStream2dv) -#define glVertexStream2f MANGLE(VertexStream2f) -#define glVertexStream2fv MANGLE(VertexStream2fv) -#define glVertexStream2i MANGLE(VertexStream2i) -#define glVertexStream2iv MANGLE(VertexStream2iv) -#define glVertexStream2s MANGLE(VertexStream2s) -#define glVertexStream2sv MANGLE(VertexStream2sv) -#define glVertexStream3d MANGLE(VertexStream3d) -#define glVertexStream3dv MANGLE(VertexStream3dv) -#define glVertexStream3f MANGLE(VertexStream3f) -#define glVertexStream3fv MANGLE(VertexStream3fv) -#define glVertexStream3i MANGLE(VertexStream3i) -#define glVertexStream3iv MANGLE(VertexStream3iv) -#define glVertexStream3s MANGLE(VertexStream3s) -#define glVertexStream3sv MANGLE(VertexStream3sv) -#define glVertexStream4d MANGLE(VertexStream4d) -#define glVertexStream4dv MANGLE(VertexStream4dv) -#define glVertexStream4f MANGLE(VertexStream4f) -#define glVertexStream4fv MANGLE(VertexStream4fv) -#define glVertexStream4i MANGLE(VertexStream4i) -#define glVertexStream4iv MANGLE(VertexStream4iv) -#define glVertexStream4s MANGLE(VertexStream4s) -#define glVertexStream4sv MANGLE(VertexStream4sv) +#define glVertexStream1dATI MANGLE(VertexStream1dATI) +#define glVertexStream1dvATI MANGLE(VertexStream1dvATI) +#define glVertexStream1fATI MANGLE(VertexStream1fATI) +#define glVertexStream1fvATI MANGLE(VertexStream1fvATI) +#define glVertexStream1iATI MANGLE(VertexStream1iATI) +#define glVertexStream1ivATI MANGLE(VertexStream1ivATI) +#define glVertexStream1sATI MANGLE(VertexStream1sATI) +#define glVertexStream1svATI MANGLE(VertexStream1svATI) +#define glVertexStream2dATI MANGLE(VertexStream2dATI) +#define glVertexStream2dvATI MANGLE(VertexStream2dvATI) +#define glVertexStream2fATI MANGLE(VertexStream2fATI) +#define glVertexStream2fvATI MANGLE(VertexStream2fvATI) +#define glVertexStream2iATI MANGLE(VertexStream2iATI) +#define glVertexStream2ivATI MANGLE(VertexStream2ivATI) +#define glVertexStream2sATI MANGLE(VertexStream2sATI) +#define glVertexStream2svATI MANGLE(VertexStream2svATI) +#define glVertexStream3dATI MANGLE(VertexStream3dATI) +#define glVertexStream3dvATI MANGLE(VertexStream3dvATI) +#define glVertexStream3fATI MANGLE(VertexStream3fATI) +#define glVertexStream3fvATI MANGLE(VertexStream3fvATI) +#define glVertexStream3iATI MANGLE(VertexStream3iATI) +#define glVertexStream3ivATI MANGLE(VertexStream3ivATI) +#define glVertexStream3sATI MANGLE(VertexStream3sATI) +#define glVertexStream3svATI MANGLE(VertexStream3svATI) +#define glVertexStream4dATI MANGLE(VertexStream4dATI) +#define glVertexStream4dvATI MANGLE(VertexStream4dvATI) +#define glVertexStream4fATI MANGLE(VertexStream4fATI) +#define glVertexStream4fvATI MANGLE(VertexStream4fvATI) +#define glVertexStream4iATI MANGLE(VertexStream4iATI) +#define glVertexStream4ivATI MANGLE(VertexStream4ivATI) +#define glVertexStream4sATI MANGLE(VertexStream4sATI) +#define glVertexStream4svATI MANGLE(VertexStream4svATI) #define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT) #define glVertexWeightfEXT MANGLE(VertexWeightfEXT) #define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT) @@ -1027,21 +1129,53 @@ #define glWeightubvARB MANGLE(WeightubvARB) #define glWeightuivARB MANGLE(WeightuivARB) #define glWeightusvARB MANGLE(WeightusvARB) +#define glWindowPos2d MANGLE(WindowPos2d) +#define glWindowPos2dARB MANGLE(WindowPos2dARB) #define glWindowPos2dMESA MANGLE(WindowPos2dMESA) +#define glWindowPos2dv MANGLE(WindowPos2dv) +#define glWindowPos2dvARB MANGLE(WindowPos2dvARB) #define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA) +#define glWindowPos2f MANGLE(WindowPos2f) +#define glWindowPos2fARB MANGLE(WindowPos2fARB) #define glWindowPos2fMESA MANGLE(WindowPos2fMESA) +#define glWindowPos2fv MANGLE(WindowPos2fv) +#define glWindowPos2fvARB MANGLE(WindowPos2fvARB) #define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA) +#define glWindowPos2i MANGLE(WindowPos2i) +#define glWindowPos2iARB MANGLE(WindowPos2iARB) #define glWindowPos2iMESA MANGLE(WindowPos2iMESA) +#define glWindowPos2iv MANGLE(WindowPos2iv) +#define glWindowPos2ivARB MANGLE(WindowPos2ivARB) #define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA) +#define glWindowPos2s MANGLE(WindowPos2s) +#define glWindowPos2sARB MANGLE(WindowPos2sARB) #define glWindowPos2sMESA MANGLE(WindowPos2sMESA) +#define glWindowPos2sv MANGLE(WindowPos2sv) +#define glWindowPos2svARB MANGLE(WindowPos2svARB) #define glWindowPos2svMESA MANGLE(WindowPos2svMESA) +#define glWindowPos3d MANGLE(WindowPos3d) +#define glWindowPos3dARB MANGLE(WindowPos3dARB) #define glWindowPos3dMESA MANGLE(WindowPos3dMESA) +#define glWindowPos3dv MANGLE(WindowPos3dv) +#define glWindowPos3dvARB MANGLE(WindowPos3dvARB) #define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA) +#define glWindowPos3f MANGLE(WindowPos3f) +#define glWindowPos3fARB MANGLE(WindowPos3fARB) #define glWindowPos3fMESA MANGLE(WindowPos3fMESA) +#define glWindowPos3fv MANGLE(WindowPos3fv) +#define glWindowPos3fvARB MANGLE(WindowPos3fvARB) #define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA) +#define glWindowPos3i MANGLE(WindowPos3i) +#define glWindowPos3iARB MANGLE(WindowPos3iARB) #define glWindowPos3iMESA MANGLE(WindowPos3iMESA) +#define glWindowPos3iv MANGLE(WindowPos3iv) +#define glWindowPos3ivARB MANGLE(WindowPos3ivARB) #define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA) +#define glWindowPos3s MANGLE(WindowPos3s) +#define glWindowPos3sARB MANGLE(WindowPos3sARB) #define glWindowPos3sMESA MANGLE(WindowPos3sMESA) +#define glWindowPos3sv MANGLE(WindowPos3sv) +#define glWindowPos3svARB MANGLE(WindowPos3svARB) #define glWindowPos3svMESA MANGLE(WindowPos3svMESA) #define glWindowPos4dMESA MANGLE(WindowPos4dMESA) #define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA) @@ -1052,5 +1186,4 @@ #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) #define glWriteMaskEXT MANGLE(WriteMaskEXT) - #endif /* GL_MANGLE_H */ |