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-rw-r--r--src/mesa/main/enable.c8
-rw-r--r--src/mesa/tnl/t_context.h4
-rw-r--r--src/mesa/tnl/t_vb_program.c2
-rw-r--r--src/mesa/tnl/t_vb_vertex.c18
4 files changed, 24 insertions, 8 deletions
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index d066153fc2..4c1f46102d 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -36,8 +36,6 @@
#include "simple_list.h"
#include "mtypes.h"
#include "enums.h"
-#include "math/m_matrix.h"
-#include "math/m_xform.h"
#include "api_arrayelt.h"
@@ -951,12 +949,6 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
case GL_DEPTH_CLAMP:
if (ctx->Transform.DepthClamp == state)
return;
- /* Neither the x86 nor sparc asm cliptest functions have been updated
- * for ARB_depth_clamp, so force the C paths.
- */
- if (state)
- init_c_cliptest();
-
CHECK_EXTENSION(ARB_depth_clamp, cap);
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
ctx->Transform.DepthClamp = state;
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index c19eb3df3c..6137c2d2fe 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -548,4 +548,8 @@ typedef struct
#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
+extern void
+tnl_clip_prepare(GLcontext *ctx);
+
+
#endif
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 5d89f8bc31..c10a27614f 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -131,6 +131,8 @@ do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
store->ormask = 0;
store->andmask = CLIP_FRUSTUM_BITS;
+ tnl_clip_prepare(ctx);
+
if (tnl->NeedNdcCoords) {
VB->NdcPtr =
_mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 6a746417c8..4734754ea4 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -118,6 +118,22 @@ static void (*(usercliptab[5]))( GLcontext *,
};
+void
+tnl_clip_prepare(GLcontext *ctx)
+{
+ /* Neither the x86 nor sparc asm cliptest functions have been updated
+ * for ARB_depth_clamp, so force the C paths.
+ */
+ if (ctx->Transform.DepthClamp) {
+ static GLboolean c_funcs_installed = GL_FALSE;
+ if (!c_funcs_installed) {
+ init_c_cliptest();
+ c_funcs_installed = GL_TRUE;
+ }
+ }
+}
+
+
static GLboolean run_vertex_stage( GLcontext *ctx,
struct tnl_pipeline_stage *stage )
@@ -129,6 +145,8 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
if (ctx->VertexProgram._Current)
return GL_TRUE;
+ tnl_clip_prepare(ctx);
+
if (ctx->_NeedEyeCoords) {
/* Separate modelview transformation:
* Use combined ModelProject to avoid some depth artifacts