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-rw-r--r--glcpp/pp.c3
-rw-r--r--glsl_lexer.lpp5
-rw-r--r--glsl_parser_extras.h4
-rw-r--r--main.cpp4
4 files changed, 7 insertions, 9 deletions
diff --git a/glcpp/pp.c b/glcpp/pp.c
index eaca4819ce..e6921db46b 100644
--- a/glcpp/pp.c
+++ b/glcpp/pp.c
@@ -57,7 +57,7 @@ glcpp_warning (YYLTYPE *locp, glcpp_parser_t *parser, const char *fmt, ...)
}
extern int
-preprocess(void *talloc_ctx, const char **shader, size_t *shader_len)
+preprocess(void *talloc_ctx, const char **shader)
{
int errors;
glcpp_parser_t *parser = glcpp_parser_create ();
@@ -69,7 +69,6 @@ preprocess(void *talloc_ctx, const char **shader, size_t *shader_len)
talloc_steal(talloc_ctx, parser->output);
*shader = parser->output;
- *shader_len = strlen(parser->output);
errors = parser->error;
glcpp_parser_destroy (parser);
diff --git a/glsl_lexer.lpp b/glsl_lexer.lpp
index cd150f81ca..9a3037a8ff 100644
--- a/glsl_lexer.lpp
+++ b/glsl_lexer.lpp
@@ -330,11 +330,10 @@ precision return PRECISION;
%%
void
-_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
- const char *string, size_t len)
+_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
{
yylex_init_extra(state, & state->scanner);
- yy_scan_bytes(string, len, state->scanner);
+ yy_scan_string(string, state->scanner);
}
void
diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h
index cad3424f6b..1edd86bc6e 100644
--- a/glsl_parser_extras.h
+++ b/glsl_parser_extras.h
@@ -102,11 +102,11 @@ extern void _mesa_glsl_warning(const YYLTYPE *locp,
const char *fmt, ...);
extern "C" {
-extern int preprocess(void *ctx, const char **shader, size_t *shader_len);
+extern int preprocess(void *ctx, const char **shader);
}
extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
- const char *string, size_t len);
+ const char *string);
extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
diff --git a/main.cpp b/main.cpp
index 58657fe201..25904380c9 100644
--- a/main.cpp
+++ b/main.cpp
@@ -128,10 +128,10 @@ compile_shader(struct glsl_shader *shader)
* should probably be the parser context, but there isn't one yet.
*/
const char *source = shader->Source;
- state.error = preprocess(shader, &source, &shader->SourceLen);
+ state.error = preprocess(shader, &source);
if (!state.error) {
- _mesa_glsl_lexer_ctor(& state, source, shader->SourceLen);
+ _mesa_glsl_lexer_ctor(& state, source);
_mesa_glsl_parse(& state);
_mesa_glsl_lexer_dtor(& state);
}