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-rw-r--r--Makefile8
-rw-r--r--configs/default2
-rw-r--r--configs/linux-solo3
-rw-r--r--docs/MESA_texture_array.spec805
-rw-r--r--docs/relnotes-7.0.html5
-rw-r--r--docs/relnotes-7.1.html68
-rw-r--r--docs/relnotes.html1
-rw-r--r--include/GL/gl.h33
-rw-r--r--include/GL/internal/dri_interface.h12
-rw-r--r--include/GL/xmesa.h23
-rw-r--r--include/GL/xmesa_x.h1
-rw-r--r--include/GL/xmesa_xf86.h30
-rw-r--r--progs/demos/shadowtex.c311
-rw-r--r--progs/tests/Makefile7
-rw-r--r--progs/tests/arraytexture.c337
-rw-r--r--progs/xdemos/Makefile1
-rw-r--r--progs/xdemos/texture_from_pixmap.c396
-rw-r--r--src/glx/mini/miniglx.c1
-rw-r--r--src/glx/x11/glx_pbuffer.c14
-rw-r--r--src/glx/x11/indirect_vertex_array.c2
-rw-r--r--src/mesa/drivers/common/driverfuncs.c96
-rw-r--r--src/mesa/drivers/common/driverfuncs.h7
-rw-r--r--src/mesa/drivers/dri/Makefile2
-rw-r--r--src/mesa/drivers/dri/Makefile.template14
-rw-r--r--src/mesa/drivers/dri/common/dri_util.c3
-rw-r--r--src/mesa/drivers/dri/common/dri_util.h6
-rw-r--r--src/mesa/drivers/dri/common/extension_helper.h14
-rw-r--r--src/mesa/drivers/dri/ffb/ffb_tris.c8
-rw-r--r--src/mesa/drivers/dri/i915/i830_state.c9
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c8
-rw-r--r--src/mesa/drivers/dri/i915/i915_state.c11
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c27
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.c103
-rw-r--r--src/mesa/drivers/dri/i915/intel_context.h5
-rw-r--r--src/mesa/drivers/dri/i915/intel_screen.c4
-rw-r--r--src/mesa/drivers/dri/i915/intel_tex.c40
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_reg.h1
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_state.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/i830_texstate.c41
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_fragprog.c8
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_state.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_tex_layout.c6
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_texstate.c49
-rw-r--r--src/mesa/drivers/dri/i915tex/i915_vtbl.c6
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.c12
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_context.h9
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c4
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_screen.c7
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_state.c94
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_tex.h3
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_tex_image.c24
-rw-r--r--src/mesa/drivers/dri/i915tex/intel_tex_validate.c17
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs_tnl.c22
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.c13
-rw-r--r--src/mesa/drivers/dri/i965/intel_context.h2
-rw-r--r--src/mesa/drivers/dri/i965/intel_state.c96
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_layout.c2
-rw-r--r--src/mesa/drivers/dri/mach64/mach64_native_vb.c18
-rw-r--r--src/mesa/drivers/dri/r200/r200_cmdbuf.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.c2
-rw-r--r--src/mesa/drivers/dri/r200/r200_context.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_ioctl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_lock.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_lock.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_maos_arrays.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_pixel.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_pixel.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_reg.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_sanity.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_span.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_state_init.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_swtcl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tcl.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.c7
-rw-r--r--src/mesa/drivers/dri/r200/r200_tex.h1
-rw-r--r--src/mesa/drivers/dri/r200/r200_texmem.c1
-rw-r--r--src/mesa/drivers/dri/r200/r200_texstate.c1
-rw-r--r--src/mesa/drivers/dri/r300/Makefile2
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.c356
-rw-r--r--src/mesa/drivers/dri/r300/r300_cmdbuf.h8
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.c11
-rw-r--r--src/mesa/drivers/dri/r300/r300_context.h95
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.c534
-rw-r--r--src/mesa/drivers/dri/r300/r300_emit.h73
-rw-r--r--src/mesa/drivers/dri/r300/r300_fragprog.c2
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.c91
-rw-r--r--src/mesa/drivers/dri/r300/r300_ioctl.h3
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.c665
-rw-r--r--src/mesa/drivers/dri/r300/r300_maos.h50
-rw-r--r--src/mesa/drivers/dri/r300/r300_mem.c397
-rw-r--r--src/mesa/drivers/dri/r300/r300_mem.h7
-rw-r--r--src/mesa/drivers/dri/r300/r300_reg.h30
-rw-r--r--src/mesa/drivers/dri/r300/r300_render.c233
-rw-r--r--src/mesa/drivers/dri/r300/r300_shader.c20
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.c849
-rw-r--r--src/mesa/drivers/dri/r300/r300_state.h8
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.c113
-rw-r--r--src/mesa/drivers/dri/r300/r300_tex.h4
-rw-r--r--src/mesa/drivers/dri/r300/r300_texmem.c44
-rw-r--r--src/mesa/drivers/dri/r300/r300_texstate.c187
-rw-r--r--src/mesa/drivers/dri/r300/r300_vertprog.c2
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.c113
-rw-r--r--src/mesa/drivers/dri/r300/radeon_lock.h56
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_context.c2
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.c117
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_lock.h26
-rw-r--r--src/mesa/drivers/dri/radeon/radeon_screen.c4
-rw-r--r--src/mesa/drivers/dri/s3v/s3v_tritmp.h46
-rw-r--r--src/mesa/drivers/dri/tdfx/tdfx_tris.c16
-rw-r--r--src/mesa/drivers/x11/fakeglx.c186
-rw-r--r--src/mesa/drivers/x11/glxapi.c32
-rw-r--r--src/mesa/drivers/x11/glxapi.h5
-rw-r--r--src/mesa/drivers/x11/xm_api.c248
-rw-r--r--src/mesa/drivers/x11/xm_image.h7
-rw-r--r--src/mesa/drivers/x11/xm_line.c8
-rw-r--r--src/mesa/drivers/x11/xmesaP.h9
-rw-r--r--src/mesa/glapi/EXT_framebuffer_object.xml42
-rw-r--r--src/mesa/glapi/dispatch.h17
-rw-r--r--src/mesa/glapi/glapioffsets.h12
-rw-r--r--src/mesa/glapi/glapitable.h9
-rw-r--r--src/mesa/glapi/glapitemp.h24
-rw-r--r--src/mesa/glapi/glprocs.h552
-rw-r--r--src/mesa/main/attrib.c23
-rw-r--r--src/mesa/main/config.h3
-rw-r--r--src/mesa/main/context.c11
-rw-r--r--src/mesa/main/dlist.c5
-rw-r--r--src/mesa/main/enable.c148
-rw-r--r--src/mesa/main/enums.c5319
-rw-r--r--src/mesa/main/extensions.c4
-rw-r--r--src/mesa/main/fbobject.c151
-rw-r--r--src/mesa/main/fbobject.h4
-rw-r--r--src/mesa/main/get_gen.py6
-rw-r--r--src/mesa/main/image.c171
-rw-r--r--src/mesa/main/light.c11
-rw-r--r--src/mesa/main/mipmap.c148
-rw-r--r--src/mesa/main/mtypes.h66
-rw-r--r--src/mesa/main/points.c11
-rw-r--r--src/mesa/main/state.c5
-rw-r--r--src/mesa/main/teximage.c236
-rw-r--r--src/mesa/main/teximage.h11
-rw-r--r--src/mesa/main/texobj.c127
-rw-r--r--src/mesa/main/texobj.h7
-rw-r--r--src/mesa/main/texrender.c45
-rw-r--r--src/mesa/main/texstate.c235
-rw-r--r--src/mesa/main/texstate.h4
-rw-r--r--src/mesa/main/version.h6
-rw-r--r--src/mesa/shader/arbprogparse.c64
-rw-r--r--src/mesa/shader/arbprogram.syn50
-rw-r--r--src/mesa/shader/arbprogram_syn.h29
-rw-r--r--src/mesa/shader/prog_statevars.c18
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin.gc26
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h1052
-rw-r--r--src/mesa/shader/slang/slang_codegen.c32
-rw-r--r--src/mesa/shader/slang/slang_compile.c3
-rw-r--r--src/mesa/sparc/glapi_sparc.S6
-rw-r--r--src/mesa/swrast/s_aaline.c39
-rw-r--r--src/mesa/swrast/s_aalinetemp.h117
-rw-r--r--src/mesa/swrast/s_aatriangle.c89
-rw-r--r--src/mesa/swrast/s_aatritemp.h249
-rw-r--r--src/mesa/swrast/s_alpha.c4
-rw-r--r--src/mesa/swrast/s_bitmap.c19
-rw-r--r--src/mesa/swrast/s_context.c117
-rw-r--r--src/mesa/swrast/s_context.h5
-rw-r--r--src/mesa/swrast/s_copypix.c29
-rw-r--r--src/mesa/swrast/s_drawpix.c43
-rw-r--r--src/mesa/swrast/s_feedback.c119
-rw-r--r--src/mesa/swrast/s_fog.c335
-rw-r--r--src/mesa/swrast/s_fragprog.c22
-rw-r--r--src/mesa/swrast/s_lines.c112
-rw-r--r--src/mesa/swrast/s_linetemp.h128
-rw-r--r--src/mesa/swrast/s_logic.c4
-rw-r--r--src/mesa/swrast/s_masking.c4
-rw-r--r--src/mesa/swrast/s_points.c39
-rw-r--r--src/mesa/swrast/s_pointtemp.h115
-rw-r--r--src/mesa/swrast/s_span.c725
-rw-r--r--src/mesa/swrast/s_span.h98
-rw-r--r--src/mesa/swrast/s_texcombine.c1
-rw-r--r--src/mesa/swrast/s_texfilter.c831
-rw-r--r--src/mesa/swrast/s_triangle.c111
-rw-r--r--src/mesa/swrast/s_tritemp.h630
-rw-r--r--src/mesa/swrast/s_zoom.c32
-rw-r--r--src/mesa/swrast/swrast.h23
-rw-r--r--src/mesa/swrast_setup/ss_context.c43
-rw-r--r--src/mesa/swrast_setup/ss_context.h6
-rw-r--r--src/mesa/swrast_setup/ss_triangle.c52
-rw-r--r--src/mesa/swrast_setup/ss_tritmp.h154
-rw-r--r--src/mesa/tnl/t_vb_fog.c29
-rw-r--r--src/mesa/tnl/t_vb_points.c10
-rw-r--r--src/mesa/tnl/t_vp_build.c23
-rw-r--r--src/mesa/tnl_dd/t_dd_vb.c48
-rw-r--r--src/mesa/x86-64/glapi_x86-64.S63
-rw-r--r--src/mesa/x86/3dnow_normal.S48
-rw-r--r--src/mesa/x86/common_x86.c9
-rw-r--r--src/mesa/x86/glapi_x86.S13
202 files changed, 11474 insertions, 9309 deletions
diff --git a/Makefile b/Makefile
index 4984e4dceb..ea86787ceb 100644
--- a/Makefile
+++ b/Makefile
@@ -162,10 +162,10 @@ ultrix-gcc:
# Rules for making release tarballs
-DIRECTORY = Mesa-7.0pre
-LIB_NAME = MesaLib-7.0pre
-DEMO_NAME = MesaDemos-7.0pre
-GLUT_NAME = MesaGLUT-7.0pre
+DIRECTORY = Mesa-7.1pre
+LIB_NAME = MesaLib-7.1pre
+DEMO_NAME = MesaDemos-7.1pre
+GLUT_NAME = MesaGLUT-7.1pre
MAIN_FILES = \
$(DIRECTORY)/Makefile* \
diff --git a/configs/default b/configs/default
index b6a051e2b3..a7de3f813d 100644
--- a/configs/default
+++ b/configs/default
@@ -9,7 +9,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
-MESA_MINOR=0
+MESA_MINOR=1
MESA_TINY=0
# external projects. This should be useless now that we use libdrm.
diff --git a/configs/linux-solo b/configs/linux-solo
index a6cab8c9b3..2d0817dfb7 100644
--- a/configs/linux-solo
+++ b/configs/linux-solo
@@ -24,7 +24,8 @@ PCIACCESS_LIB = `pkg-config --libs pciaccess`
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-D_BSD_SOURCE -D_GNU_SOURCE -DHAVE_POSIX_MEMALIGN \
- -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DDRM_USE_MALLOC -DIN_DRI_DRIVER
+ -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
+ -DHAVE_ALIAS
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
$(ASM_FLAGS) -std=c99 -ffast-math
diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec
new file mode 100644
index 0000000000..d3b7752115
--- /dev/null
+++ b/docs/MESA_texture_array.spec
@@ -0,0 +1,805 @@
+Name
+
+ MESA_texture_array
+
+Name Strings
+
+ GL_MESA_texture_array
+
+Contact
+
+ Ian Romanick, IBM (idr 'at' us.ibm.com)
+
+IP Status
+
+ No known IP issues.
+
+Status
+
+ Shipping in Mesa 7.1
+
+Version
+
+ $Date: 2007/05/16$ $Revision: 0.4$
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.2 or GL_EXT_texture3D is required.
+
+ Support for ARB_fragment_program is assumed, but not required.
+
+ Support for ARB_fragment_program_shadow is assumed, but not required.
+
+ Support for EXT_framebuffer_object is assumed, but not required.
+
+ Written based on the wording of the OpenGL 2.0 specification and
+ ARB_fragment_program_shadow but not dependent on them.
+
+Overview
+
+ There are a number of circumstances where an application may wish to
+ blend two textures out of a larger set of textures. Moreover, in some
+ cases the selected textures may vary on a per-fragment basis within
+ a polygon. Several examples include:
+
+ 1. High dynamic range textures. The application stores several
+ different "exposures" of an image as different textures. On a
+ per-fragment basis, the application selects which exposures are
+ used.
+
+ 2. A terrain engine where the altitude of a point determines the
+ texture applied to it. If the transition is from beach sand to
+ grass to rocks to snow, the application will store each texture
+ in a different texture map, and dynamically select which two
+ textures to blend at run-time.
+
+ 3. Storing short video clips in textures. Each depth slice is a
+ single frame of video.
+
+ Several solutions to this problem have been proposed, but they either
+ involve using a separate texture unit for each texture map or using 3D
+ textures without mipmaps. Both of these options have major drawbacks.
+
+ This extension provides a third alternative that eliminates the major
+ drawbacks of both previous methods. A new texture target,
+ TEXTURE_2D_ARRAY, is added that functions identically to TEXTURE_3D in
+ all aspects except the sizes of the non-base level images. In
+ traditional 3D texturing, the size of the N+1 LOD is half the size
+ of the N LOD in all three dimensions. For the TEXTURE_2D_ARRAY target,
+ the height and width of the N+1 LOD is halved, but the depth is the
+ same for all levels of detail. The texture then becomes an array of
+ 2D textures. The per-fragment texel is selected by the R texture
+ coordinate.
+
+ References:
+
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
+ http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
+ http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
+
+New Procedures and Functions
+
+ All functions come directly from EXT_texture_array.
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+New Tokens
+
+ All token names and values come directly from EXT_texture_array.
+
+ Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, by
+ the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
+ GetDoublev, and by the <target> parameter of TexImage3D, GetTexImage,
+ GetTexLevelParameteriv, GetTexLevelParameterfv, GetTexParameteriv, and
+ GetTexParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT 0x8C18
+ TEXTURE_2D_ARRAY_EXT 0x8C1A
+
+ Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
+ CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D,
+ CompressedTexSubImage2D, GetTexLevelParameteriv, and
+ GetTexLevelParameterfv:
+
+ TEXTURE_1D_ARRAY_EXT
+ PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+
+ Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
+ CopyTexSubImage3D, CompressedTexImage3D, CompressedTexSubImage3D,
+ GetTexLevelParameteriv, and GetTexLevelParameterfv:
+
+ TEXTURE_2D_ARRAY_EXT
+ PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+
+ Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
+ GetFloatv, and GetDoublev
+
+ TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+ TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+ MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+
+ Accepted by the <param> parameter of TexParameterf, TexParameteri,
+ TexParameterfv, and TexParameteriv when the <pname> parameter is
+ TEXTURE_COMPARE_MODE_ARB:
+
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+
+ (Note: COMPARE_REF_DEPTH_TO_TEXTURE_EXT is simply an alias for the
+ existing COMPARE_R_TO_TEXTURE token in OpenGL 2.0; the alternate name
+ reflects the fact that the R coordinate is not always used.)
+
+ Accepted by the <internalformat> parameter of TexImage3D and
+ CompressedTexImage3D, and by the <format> parameter of
+ CompressedTexSubImage3D:
+
+ COMPRESSED_RGB_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT1_EXT
+ COMPRESSED_RGBA_S3TC_DXT3_EXT
+ COMPRESSED_RGBA_S3TC_DXT5_EXT
+
+ Accepted by the <pname> parameter of
+ GetFramebufferAttachmentParameterivEXT:
+
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+
+ (Note: FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is simply an alias for the
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT token provided in
+ EXT_framebuffer_object. This extension generalizes the notion of
+ "<zoffset>" to include layers of an array texture.)
+
+Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 2.0 Specification (Rasterization)
+
+ -- Section 3.8.1 "Texture Image Specification"
+
+ Change the first paragraph (page 150) to say (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void TexImage3D(enum target, int level, int internalformat,
+ sizei width, sizei height, sizei depth, int border,
+ enum format, enum type, void *data);
+
+ is used to specify a three-dimensional texture image. target must be one
+ one of TEXTURE_3D for a three-dimensional texture or
+ TEXTURE_2D_ARRAY_EXT for an two-dimensional array texture.
+ Additionally, target may be either PROXY_TEXTURE_3D for a
+ three-dimensional proxy texture, or PROXY_TEXTURE_2D_ARRAY_EXT for a
+ two-dimensional proxy array texture."
+
+ Change the fourth paragraph on page 151 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Textures with a base internal format of DEPTH_COMPONENT are supported
+ by texture image specification commands only if target is TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_2D_ARRAY_EXT,
+ PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_1D_ARRAY_EXT, or
+ PROXY_TEXTURE_2D_ARRAY_EXT. Using this format in conjunction with any
+ other target will result in an INVALID_OPERATION error."
+
+
+ Change the fourth paragraph on page 156 to say (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void TexImage2D(enum target, int level,
+ int internalformat, sizei width, sizei height,
+ int border, enum format, enum type, void *data);
+
+ is used to specify a two-dimensional texture image. target must be one
+ of TEXTURE_2D for a two-dimensional texture, TEXTURE_1D_ARRAY_EXT for a
+ one-dimensional array texture, or one of TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE_MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z for a cube map texture. Additionally,
+ target may be either PROXY_TEXTURE_2D for a two-dimensional proxy
+ texture, PROXY_TEXTURE_1D_ARRAY_EXT for a one-dimensional proxy array
+ texture, or PROXY TEXTURE_CUBE_MAP for a cube map proxy texture in the
+ special case discussed in section 3.8.11. The other parameters match
+ the corresponding parameters of TexImage3D.
+
+ For the purposes of decoding the texture image, TexImage2D is
+ equivalent to calling TexImage3D with corresponding arguments and depth
+ of 1, except that
+
+ * The border depth, d_b, is zero, and the depth of the image is
+ always 1 regardless of the value of border.
+
+ * The border height, h_b, is zero if <target> is
+ TEXTURE_1D_ARRAY_EXT, and <border> otherwise.
+
+ * Convolution will be performed on the image (possibly changing its
+ width and height) if SEPARABLE 2D or CONVOLUTION 2D is enabled.
+
+ * UNPACK SKIP IMAGES is ignored."
+
+ -- Section 3.8.2 "Alternate Texture Image Specification Commands"
+
+ Change the second paragraph (page 159) (spec changes identical
+ to EXT_texture_array):
+
+ "The command
+
+ void CopyTexImage2D(enum target, int level,
+ enum internalformat, int x, int y, sizei width,
+ sizei height, int border);
+
+ defines a two-dimensional texture image in exactly the manner of
+ TexImage2D, except that the image data are taken from the framebuffer
+ rather than from client memory. Currently, target must be one of
+ TEXTURE_2D, TEXTURE_1D_ARRAY_EXT, TEXTURE_CUBE_MAP_POSITIVE_X,
+ TEXTURE_CUBE_MAP_NEGATIVE_X, TEXTURE_CUBE MAP_POSITIVE_Y,
+ TEXTURE_CUBE_MAP_NEGATIVE_Y, TEXTURE_CUBE_MAP_POSITIVE_Z, or
+ TEXTURE_CUBE_MAP_NEGATIVE_Z.
+
+
+ Change the last paragraph on page 160 to say (spec changes identical
+ to EXT_texture_array):
+
+ "Currently the target arguments of TexSubImage1D and CopyTexSubImage1D
+ must be TEXTURE_1D, the target arguments of TexSubImage2D and
+ CopyTexSubImage2D must be one of TEXTURE_2D, TEXTURE_1D_ARRAY_EXT,
+ TEXTURE_CUBE_MAP_POSITIVE_X, TEXTURE_CUBE_MAP_NEGATIVE_X,
+ TEXTURE_CUBE_MAP_POSITIVE_Y, TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ TEXTURE_CUBE_MAP_POSITIVE_Z, or TEXTURE_CUBE_MAP_NEGATIVE_Z, and the
+ target arguments of TexSubImage3D and CopyTexSubImage3D must be
+ TEXTURE_3D or TEXTURE_2D_ARRAY_EXT. ..."
+
+
+ -- Section 3.8.4 "Texture Parameters"
+
+ Change the first paragraph (page 166) to say:
+
+ "Various parameters control how the texel array is treated when
+ specified or changed, and when applied to a fragment. Each parameter is
+ set by calling
+
+ void TexParameter{if}(enum target, enum pname, T param);
+ void TexParameter{if}v(enum target, enum pname, T params);
+
+ target is the target, either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT."
+
+
+ -- Section 3.8.8 "Texture Minification" in the section "Scale Factor and Level of Detail"
+
+ Change the first paragraph (page 172) to say:
+
+ "Let s(x,y) be the function that associates an s texture coordinate
+ with each set of window coordinates (x,y) that lie within a primitive;
+ define t(x,y) and r(x,y) analogously. Let u(x,y) = w_t * s(x,y),
+ v(x,y) = h_t * t(x,y), and w(x,y) = d_t * r(x,y), where w_t, h_t,
+ and d_t are as defined by equations 3.15, 3.16, and 3.17 with
+ w_s, h_s, and d_s equal to the width, height, and depth of the
+ image array whose level is level_base. For a one-dimensional
+ texture or a one-dimensional array texture, define v(x,y) = 0 and
+ w(x,y) = 0; for a two-dimensional texture or a two-dimensional array
+ texture, define w(x,y) = 0..."
+
+ -- Section 3.8.8 "Texture Minification" in the section "Mipmapping"
+
+ Change the third paragraph (page 174) to say:
+
+ "For a two-dimensional texture, two-dimensional array texture, or
+ cube map texture,"
+
+ Change the fourth paragraph (page 174) to say:
+
+ "And for a one-dimensional texture or a one-dimensional array texture,"
+
+ After the first paragraph (page 175) add:
+
+ "For one-dimensional array textures, h_b and d_b are treated as 1,
+ regardless of the actual values, when performing mipmap calculations.
+ For two-dimensional array textures, d_b is always treated as one,
+ regardless of the actual value, when performing mipmap calculations."
+
+ -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping"
+
+ Change the third paragraph (page 176) to say (spec changes identical
+ to EXT_texture_array):
+
+ "The contents of the derived arrays are computed by repeated, filtered
+ reduction of the level_base array. For one- and two-dimensional array
+ textures, each layer is filtered independently. ..."
+
+ -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping"
+
+ Change first paragraph to say (spec changes identical to
+ EXT_texture_array):
+
+ "Mipmaps can be generated manually with the command
+
+ void GenerateMipmapEXT(enum target);
+
+ where <target> is one of TEXTURE_1D, TEXTURE_2D, TEXTURE_CUBE_MAP,
+ TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
+ affects the texture image attached to <target>. ..."
+
+ -- Section 3.8.10 "Texture Completeness"
+
+ Change the second paragaph (page 177) to say (spec changes identical
+ to EXT_texture_array):
+
+ "For one-, two-, or three-dimensional textures and one- or
+ two-dimensional array textures, a texture is complete if the following
+ conditions all hold true:"
+
+ -- Section 3.8.11 "Texture State and Proxy State"
+
+ Change the second and third paragraphs (page 179) to say (spec changes
+ identical to EXT_texture_array):
+
+ "In addition to image arrays for one-, two-, and three-dimensional
+ textures, one- and two-dimensional array textures, and the six image
+ arrays for the cube map texture, partially instantiated image arrays
+ are maintained for one-, two-, and three-dimensional textures and one-
+ and two-dimensional array textures. Additionally, a single proxy image
+ array is maintained for the cube map texture. Each proxy image array
+ includes width, height, depth, border width, and internal format state
+ values, as well as state for the red, green, blue, alpha, luminance,
+ and intensity component resolutions. Proxy image arrays do not include
+ image data, nor do they include texture properties. When TexImage3D is
+ executed with target specified as PROXY_TEXTURE_3D, the
+ three-dimensional proxy state values of the specified level-of-detail
+ are recomputed and updated. If the image array would not be supported
+ by TexImage3D called with target set to TEXTURE 3D, no error is
+ generated, but the proxy width, height, depth, border width, and
+ component resolutions are set to zero. If the image array would be
+ supported by such a call to TexImage3D, the proxy state values are set
+ exactly as though the actual image array were being specified. No pixel
+ data are transferred or processed in either case.
+
+ Proxy arrays for one- and two-dimensional textures and one- and
+ two-dimensional array textures are operated on in the same way when
+ TexImage1D is executed with target specified as PROXY_TEXTURE_1D,
+ TexImage2D is executed with target specified as PROXY_TEXTURE_2D or
+ PROXY_TEXTURE_1D_ARRAY_EXT, or TexImage3D is executed with target
+ specified as PROXY_TETXURE_2D_ARRAY_EXT."
+
+ -- Section 3.8.12 "Texture Objects"
+
+ Change section (page 180) to say (spec changes identical to
+ EXT_texture_array):
+
+ "In addition to the default textures TEXTURE_1D, TEXTURE_2D,
+ TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_EXT,
+ named one-, two-, and three-dimensional, cube map, and one- and
+ two-dimensional array texture objects can be created and operated upon.
+ The name space for texture objects is the unsigned integers, with zero
+ reserved by the GL.
+
+ A texture object is created by binding an unused name to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT. The binding is effected by calling
+
+ void BindTexture(enum target, uint texture);
+
+ with <target> set to the desired texture target and <texture> set to
+ the unused name. The resulting texture object is a new state vector,
+ comprising all the state values listed in section 3.8.11, set to the
+ same initial values. If the new texture object is bound to TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT, it is and remains a one-, two-,
+ three-dimensional, cube map, one- or two-dimensional array texture
+ respectively until it is deleted.
+
+ BindTexture may also be used to bind an existing texture object to
+ either TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT. The error
+ INVALID_OPERATION is generated if an attempt is made to bind a texture
+ object of different dimensionality than the specified target. If the
+ bind is successful no change is made to the state of the bound texture
+ object, and any previous binding to target is broken.
+
+ While a texture object is bound, GL operations on the target to which
+ it is bound affect the bound object, and queries of the target to which
+ it is bound return state from the bound object. If texture mapping of
+ the dimensionality of the target to which a texture object is bound is
+ enabled, the state of the bound texture object directs the texturing
+ operation.
+
+ In the initial state, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D,
+ TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and TEXTURE_2D_ARRAY_EXT have
+ one-, two-, three-dimensional, cube map, and one- and two-dimensional
+ array texture state vectors respectively associated with them. In order
+ that access to these initial textures not be lost, they are treated as
+ texture objects all of whose names are 0. The initial one-, two-,
+ three-dimensional, cube map, one- and two-dimensional array textures
+ are therefore operated upon, queried, and applied as TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, and
+ TEXTURE_2D_ARRAY_EXT respectively while 0 is bound to the corresponding
+ targets.
+
+ Change second paragraph on page 181 to say (spec changes identical to
+ EXT_texture_array):
+
+ "... If a texture that is currently bound to one of the targets
+ TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP,
+ TEXTURE_1D_ARRAY_EXT, or TEXTURE_2D_ARRAY_EXT is deleted, it is as
+ though BindTexture had been executed with the same target and texture
+ zero. ..."
+
+ Change second paragraph on page 182 to say (spec changes identical to
+ EXT_texture_array):
+
+ "The texture object name space, including the initial one-, two-, and
+ three dimensional, cube map, and one- and two-dimensional array texture
+ objects, is shared among all texture units. ..."
+
+
+ -- Section 3.8.14 "Depth Texture Comparison Modes" in "Texture Comparison Modes"
+
+ Change second through fourth paragraphs (page 188) to say:
+
+ "Let D_t be the depth texture value, in the range [0, 1]. For
+ texture lookups from one- and two-dimesional, rectangle, and
+ one-dimensional array targets, let R be the interpolated <r>
+ texture coordinate, clamped to the range [0, 1]. For texture lookups
+ from two-dimesional array texture targets, let R be the interpolated
+ <q> texture coordinate, clamped to the range [0, 1]. Then the
+ effective texture value L_t, I_t, or A_t is computed as follows:
+
+ If the value of TEXTURE_COMPARE_MODE is NONE, then
+
+ r = Dt
+
+ If the value of TEXTURE_COMPARE_MODE is
+ COMPARE_REF_DEPTH_TO_TEXTURE_EXT), then r depends on the texture
+ comparison function as shown in table 3.27."
+
+ -- Section 3.8.15 "Texture Application"
+
+ Change the first paragraph (page 189) to say:
+
+ "Texturing is enabled or disabled using the generic Enable and Disable
+ commands, respectively, with the symbolic constants TEXTURE_1D,
+ TEXTURE_2D, TEXTURE_3D, TEXTURE_CUBE_MAP, TEXTURE_1D_ARRAY_EXT, or
+ TEXTURE_2D_ARRAY_EXT to enable one-, two-, three-dimensional, cube
+ map, one-dimensional array, or two-dimensional array texture,
+ respectively. If both two- and one-dimensional textures are enabled,
+ the two-dimensional texture is used. If the three-dimensional and
+ either of the two- or one-dimensional textures is enabled, the
+ three-dimensional texture is used. If the cube map texture and any of
+ the three-, two-, or one-dimensional textures is enabled, then cube map
+ texturing is used. If one-dimensional array texture is enabled and any
+ of cube map, three-, two-, or one-dimensional textures is enabled,
+ one-dimensional array texturing is used. If two-dimensional array
+ texture is enabled and any of cube map, three-, two-, one-dimensional
+ textures or one-dimensional array texture is enabled, two-dimensional
+ array texturing is used..."
+
+ -- Section 3.11.2 of ARB_fragment_program (Fragment Program Grammar and Restrictions):
+
+ (mostly add to existing grammar rules)
+
+ <optionName> ::= "MESA_texture_array"
+
+ <texTarget> ::= "1D"
+ | "2D"
+ | "3D"
+ | "CUBE"
+ | "RECT"
+ | <arrayTarget> (if program option is present)
+ | <shadowTarget> (if program option is present)
+
+ <arrayTarget> ::= "ARRAY1D"
+ | "ARRAY2D"
+
+ <shadowTarget> ::= "SHADOW1D"
+ | "SHADOW2D"
+ | "SHADOWRECT"
+ | <shadowArrayTarget> (if program option is present)
+
+ <shadowArrayTarget> ::= "SHADOWARRAY1D"
+ | "SHADOWARRAY2D"
+
+
+ -- Add Section 3.11.4.5.4 "Texture Stack Option"
+
+ "If a fragment program specifies the "MESA_texture_array" program
+ option, the <texTarget> rule is modified to add the texture targets
+ ARRAY1D and ARRAY2D (See Section 3.11.2)."
+
+ -- Section 3.11.6 "Fragment Program Texture Instruction Set"
+
+ (replace 1st and 2nd paragraphs with the following paragraphs)
+
+ "The first three texture instructions described below specify the
+ mapping of 4-tuple input vectors to 4-tuple output vectors.
+ The sampling of the texture works as described in section 3.8,
+ except that texture environments and texture functions are not
+ applicable, and the texture enables hierarchy is replaced by explicit
+ references to the desired texture target (i.e., 1D, 2D, 3D, cube map,
+ rectangle, ARRAY1D, ARRAY2D). These texture instructions specify
+ how the 4-tuple is mapped into the coordinates used for sampling. The
+ following function is used to describe the texture sampling in the
+ descriptions below:
+
+ vec4 TextureSample(vec4 coord, float lodBias, int texImageUnit,
+ enum texTarget);
+
+ Note that not all four components of the texture coordinates <coord>
+ are used by all texture targets. Component usage for each <texTarget>
+ is defined in table X.
+
+ coordinates used
+ texTarget Texture Type s t r layer shadow
+ ---------------- --------------------- ----- ----- ------
+ 1D TEXTURE_1D x - - - -
+ 2D TEXTURE_2D x y - - -
+ 3D TEXTURE_3D x y z - -
+ CUBE TEXTURE_CUBE_MAP x y z - -
+ RECT TEXTURE_RECTANGLE_ARB x y - - -
+ ARRAY1D TEXTURE_1D_ARRAY_EXT x - - y -
+ ARRAY2D TEXTURE_2D_ARRAY_EXT x y - z -
+ SHADOW1D TEXTURE_1D x - - - z
+ SHADOW2D TEXTURE_2D x y - - z
+ SHADOWRECT TEXTURE_RECTANGLE_ARB x y - - z
+ SHADOWARRAY1D TEXTURE_1D_ARRAY_EXT x - - y z
+ SHADOWARRAY2D TEXTURE_2D_ARRAY_EXT x y - z w
+
+ Table X: Texture types accessed for each of the <texTarget>, and
+ coordinate mappings. The "coordinates used" column indicate the
+ input values used for each coordinate of the texture lookup, the
+ layer selector for array textures, and the reference value for
+ texture comparisons."
+
+ -- Section 3.11.6.2 "TXP: Project coordinate and map to color"
+
+ Add to the end of the section:
+
+ "A program will fail to load if the TXP instruction is used in
+ conjunction with the SHADOWARRAY2D target."
+
+Additions to Chapter 4 of the OpenGL 2.0 Specification (Per-Fragment Operations)
+
+ -- Section 4.4.2.3 "Attaching Texture Images to a Framebuffer"
+
+ Add to the end of the section (spec changes identical to
+ EXT_texture_array):
+
+ "The command
+
+ void FramebufferTextureLayerEXT(enum target, enum attachment,
+ uint texture, int level, int layer);
+
+ operates identically to FramebufferTexture3DEXT, except that it
+ attaches a single layer of a three-dimensional texture or a one- or
+ two-dimensional array texture. <layer> is an integer indicating the
+ layer number, and is treated identically to the <zoffset> parameter in
+ FramebufferTexture3DEXT. The error INVALID_VALUE is generated if
+ <layer> is negative. The error INVALID_OPERATION is generated if
+ <texture> is non-zero and is not the name of a three dimensional
+ texture or one- or two-dimensional array texture. Unlike
+ FramebufferTexture3D, no <textarget> parameter is accepted.
+
+ If <texture> is non-zero and the command does not result in an error,
+ the framebuffer attachment state corresponding to <attachment> is
+ updated as in the other FramebufferTexture commands, except that
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT is set to <layer>."
+
+ -- Section 4.4.4.1 "Framebuffer Attachment Completeness"
+
+ Add to the end of the list of completeness rules (spec changes
+ identical to EXT_texture_array):
+
+ "* If FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE and
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT names a one- or
+ two-dimensional array texture, then
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT must be smaller than the
+ number of layers in the texture."
+
+Additions to Chapter 5 of the OpenGL 2.0 Specification (Special Functions)
+
+ -- Section 5.4 "Display Lists"
+
+ Change the first paragraphi on page 242 to say (spec changes
+ identical to EXT_texture_array):
+
+ "TexImage3D, TexImage2D, TexImage1D, Histogram, and ColorTable are
+ executed immediately when called with the corresponding proxy arguments
+ PROXY_TEXTURE_3D or PROXY_TEXTURE_2D_ARRAY_EXT; PROXY_TEXTURE_2D,
+ PROXY_TEXTURE_CUBE_MAP, or PROXY_TEXTURE_1D_ARRAY_EXT;
+ PROXY_TEXTURE_1D; PROXY_HISTOGRAM; and PROXY_COLOR_TABLE,
+ PROXY_POST_CONVOLUTION_COLOR_TABLE, or
+ PROXY_POST_COLOR_MATRIX_COLOR_TABLE."
+
+Additions to Chapter 6 of the OpenGL 2.0 Specification (State and State Requests)
+
+ -- Section 6.1.3 "Enumerated Queries"
+
+ Add after the line beginning "If the value of
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT is TEXTURE" (spec changes
+ identical to EXT_texture_array):
+
+ "If <pname> is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT and the
+ texture object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT is a
+ three-dimensional texture or a one- or two-dimensional array texture,
+ then <params> will contain the number of texture layer attached to the
+ attachment point. Otherwise, <params> will contain the value zero."
+
+ -- Section 6.1.4 "Texture Queries"
+
+ Change the first three paragraphs (page 248) to say (spec changes
+ identical to EXT_texture_array):
+
+ "The command
+
+ void GetTexImage(enum tex, int lod, enum format,
+ enum type, void *img);
+
+ is used to obtain texture images. It is somewhat different from the
+ other get commands; tex is a symbolic value indicating which texture
+ (or texture face in the case of a cube map texture target name) is to
+ be obtained. TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY_EXT,
+ and TEXTURE_2D_ARRAY_EXT indicate a one-, two-, or three-dimensional
+ texture, or one- or two-dimensional array texture, respectively.
+ TEXTURE_CUBE_MAP_POSITIVE_X, ...
+
+ GetTexImage obtains... from the first image to the last for
+ three-dimensional textures. One- and two-dimensional array textures
+ are treated as two- and three-dimensional images, respectively, where
+ the layers are treated as rows or images. These groups are then...
+
+ For three-dimensional and two-dimensional array textures, pixel storage
+ operations are applied as if the image were two-dimensional, except
+ that the additional pixel storage state values PACK_IMAGE_HEIGHT and
+ PACK_SKIP_IMAGES are applied. ..."
+
+Additions to Appendix A of the OpenGL 2.0 Specification (Invariance)
+
+ None
+
+Additions to the AGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Dependencies on ARB_fragment_program
+
+ If ARB_fragment_program is not supported, the changes to section 3.11
+ should be ignored.
+
+Dependencies on EXT_framebuffer_object
+
+ If EXT_framebuffer_object is not supported, the changes to section
+ 3.8.8 ("Manual Mipmap Generation"), 4.4.2.3, and 6.1.3 should be ignored.
+
+Dependencies on EXT_texture_compression_s3tc and NV_texture_compression_vtc
+
+ (Identical dependency as EXT_texture_array.)
+
+ S3TC texture compression is supported for two-dimensional array textures.
+ When <target> is TEXTURE_2D_ARRAY_EXT, each layer is stored independently
+ as a compressed two-dimensional textures. When specifying or querying
+ compressed images using one of the S3TC formats, the images are provided
+ and/or returned as a series of two-dimensional textures stored
+ consecutively in memory, with the layer closest to zero specified first.
+ For array textures, images are not arranged in 4x4x4 or 4x4x2 blocks as in
+ the three-dimensional compression format provided in the
+ EXT_texture_compression_vtc extension. Pixel store parameters, including
+ those specific to three-dimensional images, are ignored when compressed
+ image data are provided or returned, as in the
+ EXT_texture_compression_s3tc extension.
+
+ S3TC compression is not supported for one-dimensional texture targets in
+ EXT_texture_compression_s3tc, and is not supported for one-dimensional
+ array textures in this extension. If compressed one-dimensional arrays
+ are needed, use a two-dimensional texture with a height of one.
+
+ This extension allows the use of the four S3TC internal format types in
+ TexImage3D, CompressedTexImage3D, and CompressedTexSubImage3D calls.
+
+Errors
+
+ None
+
+New State
+
+ (add to table 6.15, p. 276)
+
+ Initial
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ----- ----------- ----- -------------------- ------ ---------
+ TEXTURE_BINDING_1D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_1D_ARRAY
+ TEXTURE_BINDING_2D_ARRAY_EXT 2*xZ+ GetIntegerv 0 texture object bound 3.8.12 texture
+ to TEXTURE_2D_ARRAY
+
+
+New Implementation Dependent State
+
+ (add to Table 6.32, p. 293)
+
+ Minimum
+ Get Value Type Get Command Value Description Sec. Attribute
+ ---------------------------- ---- ----------- ------- ------------------ ----- ---------
+ MAX_TEXTURE_ARRAY_LAYERS_EXT Z+ GetIntegerv 64 maximum number of 3.8.1 -
+ layers for texture
+ arrays
+
+Issues
+
+ (1) Is "texture stack" a good name for this functionality?
+
+ NO. The name is changed to "array texture" to match the
+ nomenclature used by GL_EXT_texture_array.
+
+ (2) Should the R texture coordinate be treated as normalized or
+ un-normalized? If it were un-normalized, floor(R) could be thought
+ of as a direct index into the array texture. This may be more
+ convenient for applications.
+
+ RESOLVED. All texture coordinates are normalized. The issue of
+ un-normalized texture coordinates has been discussed in the ARB
+ before and should be left for a layered extension.
+
+ RE-RESOLVED. The R coordinate is un-normalized. Accessing an array
+ using [0, layers-1] coordinates is much more natural.
+
+ (3) How does LOD selection work for stacked textures?
+
+ RESOLVED. For 2D array textures the R coordinate is ignored, and
+ the LOD selection equations for 2D textures are used. For 1D
+ array textures the T coordinate is ignored, and the LOD selection
+ equations for 1D textures are used. The expected usage is in a
+ fragment program with an explicit LOD selection.
+
+ (4) What is the maximum size of a 2D array texture? Is it the same
+ as for a 3D texture, or should a new query be added? How about for 1D
+ array textures?
+
+ RESOLVED. A new query is added.
+
+ (5) How are array textures exposed in GLSL?
+
+ RESOLVED. Use GL_EXT_texture_array.
+
+ (6) Should a 1D array texture also be exposed?
+
+ RESOLVED. For orthogonality, yes.
+
+ (7) How are stacked textures attached to framebuffer objects?
+
+ RESOLVED. Layers of both one- and two-dimensional array textures
+ are attached using FreambufferTextureLayerEXT. Once attached, the
+ array texture layer behaves exactly as either a one- or
+ two-dimensional texture.
+
+ (8) How is this extension related to GL_EXT_texture_array?
+
+ This extension adapats GL_MESAX_texture_stack to the notation,
+ indexing, and FBO access of GL_EXT_texture_array. This extension
+ replaces the GLSL support of GL_EXT_texture_array with
+ GL_ARB_fragment_program support.
+
+ Assembly program support is also provided by GL_NV_gpu_program4.
+ GL_NV_gpu_program4 also adds support for other features that are
+ specific to Nvidia hardware, while this extension adds only support
+ for array textures.
+
+ Much of text of this extension that has changed since
+ GL_MESAX_texture_stack comes directly from either
+ GL_EXT_texture_array or GL_NV_gpu_program4.
+
+Revision History
+
+ ||2005/11/15||0.1||idr||Initial draft MESAX version.||
+ ||2005/12/07||0.2||idr||Added framebuffer object interactions.||
+ ||2005/12/12||0.3||idr||Updated fragment program interactions.||
+ ||2007/05/16||0.4||idr||Converted to MESA_texture_array. Brought in line with EXT_texture_array and NV_gpu_program4.||
diff --git a/docs/relnotes-7.0.html b/docs/relnotes-7.0.html
index 75e3431d40..f329134bab 100644
--- a/docs/relnotes-7.0.html
+++ b/docs/relnotes-7.0.html
@@ -30,15 +30,20 @@ TBD
<ul>
<li>Fixed a few fog-related bugs.
<li>Fixed broken GLSL mix() function.
+<li>Fixed broken GLSL exp() functions.
+<li>Fixed GLSL mod4(vec4, vec4) bug.
<li>Implemented GLSL asin(), acos(), atan() functions.
<li>Fixed an R300 driver bug that caused Xorg composite manager to crash
<li>Fixed R300 vertex program/matrix bug (10848)
<li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
+<li>Specifying an invalid texture unit as a sampler could lead to a crash
</ul>
<h2>Internal code changes</h2>
<ul>
+<li>Some texture code consolidation and simplifiction (Ian Romanick)
+<li>R300 driver clean-ups.
</ul>
diff --git a/docs/relnotes-7.1.html b/docs/relnotes-7.1.html
new file mode 100644
index 0000000000..b684447e70
--- /dev/null
+++ b/docs/relnotes-7.1.html
@@ -0,0 +1,68 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.1 Release Notes / (<em>in progress</em>)</H1>
+
+<p>
+Mesa 7.1 is a new development release.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>GL_EXT_texture_from_pixmap extension for Xlib driver
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Internal code changes</h2>
+<ul>
+</ul>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Fix linux-glide target/driver.
+<li>Improved lambda and derivative calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 2.1
+OSMesa (off-screen) implements OpenGL 2.1
+Windows/Win32 implements OpenGL 2.1
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA unsupported
+Wind River UGL unsupported
+DJGPP unsupported
+GGI unsupported
+BeOS unsupported
+Allegro unsupported
+D3D unsupported
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index c698dfe131..73bae8590f 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -20,6 +20,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-7.1.html">7.1 release notes</A>
<LI><A HREF="relnotes-7.0.html">7.0 release notes</A>
<LI><A HREF="relnotes-6.5.3.html">6.5.3 release notes</A>
<LI><A HREF="relnotes-6.5.2.html">6.5.2 release notes</A>
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 78a00aeb8b..a388de36e4 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -2209,6 +2209,39 @@ GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, con
#endif /* GL_MESA_program_debug */
+#ifndef GL_MESA_texture_array
+#define GL_MESA_texture_array 1
+
+/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
+ */
+#ifndef GL_EXT_texture_array
+
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+
+#if 0
+/* (temporarily) disabled because of collision with typedef in glext.h
+ * that happens if apps include both gl.h and glext.h
+ */
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+#endif
+
+
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
diff --git a/include/GL/internal/dri_interface.h b/include/GL/internal/dri_interface.h
index a3de2c6aab..8d24e311f8 100644
--- a/include/GL/internal/dri_interface.h
+++ b/include/GL/internal/dri_interface.h
@@ -361,6 +361,18 @@ struct __DRIscreenRec {
void * (*createNewContext)(__DRInativeDisplay *dpy, const __GLcontextModes *modes,
int render_type,
void *sharedPrivate, __DRIcontext *pctx);
+
+ /**
+ * Method to override base texture image with a driver specific 'offset'.
+ * The depth passed in allows e.g. to ignore the alpha channel of texture
+ * images where the non-alpha components don't occupy a whole texel.
+ *
+ * For GLX_EXT_texture_from_pixmap with AIGLX.
+ *
+ * \since Internal API version 20070121.
+ */
+ void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch);
};
/**
diff --git a/include/GL/xmesa.h b/include/GL/xmesa.h
index f185a15cdb..98139af833 100644
--- a/include/GL/xmesa.h
+++ b/include/GL/xmesa.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -397,6 +397,25 @@ extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
+/*
+ * Texture from Pixmap
+ * New in Mesa 7.1
+ */
+extern void
+XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
+ const int *attrib_list);
+
+extern void
+XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer);
+
+
+extern XMesaBuffer
+XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
+ XMesaColormap cmap,
+ int format, int target, int mipmap);
+
+
+
#ifdef __cplusplus
}
#endif
diff --git a/include/GL/xmesa_x.h b/include/GL/xmesa_x.h
index 721d8b5107..865bab4313 100644
--- a/include/GL/xmesa_x.h
+++ b/include/GL/xmesa_x.h
@@ -66,6 +66,7 @@ typedef XColor XMesaColor;
#define XMesaDrawPoints XDrawPoints
#define XMesaDrawLine XDrawLine
#define XMesaFillRectangle XFillRectangle
+#define XMesaGetImage XGetImage
#define XMesaPutImage XPutImage
#define XMesaCopyArea XCopyArea
diff --git a/include/GL/xmesa_xf86.h b/include/GL/xmesa_xf86.h
index 0a15110f65..4d69d4d930 100644
--- a/include/GL/xmesa_xf86.h
+++ b/include/GL/xmesa_xf86.h
@@ -39,11 +39,19 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef _XMESA_XF86_H_
#define _XMESA_XF86_H_
+#include "GL/glxtokens.h"
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "gcstruct.h"
+#include "servermd.h"
-typedef struct _XMesaImageRec XMesaImage;
+
+typedef struct _XMesaImageRec {
+ int width, height;
+ char *data;
+ int bytes_per_line; /* Padded to 32 bits */
+ int bits_per_pixel;
+} XMesaImage;
typedef ScreenRec XMesaDisplay;
typedef PixmapPtr XMesaPixmap;
@@ -120,6 +128,26 @@ do { \
(*__gc->ops->PolyFillRect)((DrawablePtr)__b, __gc, 1, __r); \
} while (0)
+static _X_INLINE XMesaImage *XMesaGetImage(XMesaDisplay *dpy, PixmapPtr p, int x,
+ int y, unsigned int width,
+ unsigned int height,
+ unsigned long plane_mask, int format)
+{
+ XMesaImage *img = Xcalloc(sizeof(*img));
+
+ img->width = p->drawable.width;
+ img->height = p->drawable.height;
+ img->bits_per_pixel = p->drawable.bitsPerPixel;
+ img->bytes_per_line = PixmapBytePad(width, p->drawable.depth);
+ img->data = malloc(height * img->bytes_per_line);
+
+ /* Assumes: Images are always in ZPixmap format */
+ (*p->drawable.pScreen->GetImage)(&p->drawable, x, y, width, height,
+ plane_mask, ZPixmap, img->data);
+
+ return img;
+}
+
#define XMesaPutImage(__d,__b,__gc,__i,__sx,__sy,__x,__y,__w,__h) \
do { \
/* Assumes: Images are always in ZPixmap format */ \
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index b11c6f5363..59253e8c1e 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -9,6 +9,7 @@
* Added GL_EXT_packed_depth_stencil support on 15 March 2006.
* Added GL_EXT_framebuffer_object support on 27 March 2006.
* Removed old SGIX extension support on 5 April 2006.
+ * Added vertex / fragment program support on 7 June 2007 (Ian Romanick).
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
@@ -34,6 +35,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <math.h>
#include <GL/glut.h>
#include "showbuffer.h"
@@ -67,8 +69,27 @@ static GLboolean NeedNewShadowMap = GL_FALSE;
static GLuint ShadowTexture, GrayTexture;
static GLuint ShadowFBO;
+static GLfloat lightModelview[16];
+static GLfloat lightProjection[16];
+
+static GLuint vert_prog;
+static GLuint frag_progs[3];
+static GLuint curr_frag = 0;
+static GLuint max_frag = 1;
+
+#define NUM_FRAG_MODES 3
+static const char *FragProgNames[] = {
+ "fixed-function",
+ "program without \"OPTION ARB_fragment_program_shadow\"",
+ "program with \"OPTION ARB_fragment_program_shadow\"",
+};
+
static GLboolean HaveFBO = GL_FALSE;
static GLboolean UseFBO = GL_FALSE;
+static GLboolean HaveVP = GL_FALSE;
+static GLboolean HaveFP = GL_FALSE;
+static GLboolean HaveFP_Shadow = GL_FALSE;
+static GLboolean UseVP = GL_FALSE;
static GLboolean HavePackedDepthStencil = GL_FALSE;
static GLboolean UsePackedDepthStencil = GL_FALSE;
static GLboolean HaveEXTshadowFuncs = GL_FALSE;
@@ -91,6 +112,103 @@ static GLuint DisplayMode;
+#define MAT4_MUL(dest_vec, src_mat, src_vec) \
+ "DP4 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \
+ "DP4 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \
+ "DP4 " dest_vec ".z, " src_mat "[2], " src_vec ";\n" \
+ "DP4 " dest_vec ".w, " src_mat "[3], " src_vec ";\n"
+
+#define MAT3_MUL(dest_vec, src_mat, src_vec) \
+ "DP3 " dest_vec ".x, " src_mat "[0], " src_vec ";\n" \
+ "DP3 " dest_vec ".y, " src_mat "[1], " src_vec ";\n" \
+ "DP3 " dest_vec ".z, " src_mat "[2], " src_vec ";\n"
+
+#define NORMALIZE(dest, src) \
+ "DP3 " dest ".w, " src ", " src ";\n" \
+ "RSQ " dest ".w, " dest ".w;\n" \
+ "MUL " dest ", " src ", " dest ".w;\n"
+
+/**
+ * Vertex program for shadow mapping.
+ */
+static const char vert_code[] =
+ "!!ARBvp1.0\n"
+ "ATTRIB iPos = vertex.position;\n"
+ "ATTRIB iNorm = vertex.normal;\n"
+
+ "PARAM mvinv[4] = { state.matrix.modelview.invtrans };\n"
+ "PARAM mvp[4] = { state.matrix.mvp };\n"
+ "PARAM mv[4] = { state.matrix.modelview };\n"
+ "PARAM texmat[4] = { state.matrix.texture[0] };\n"
+ "PARAM lightPos = state.light[0].position;\n"
+ "PARAM ambientCol = state.lightprod[0].ambient;\n"
+ "PARAM diffuseCol = state.lightprod[0].diffuse;\n"
+
+ "TEMP n, lightVec;\n"
+ "ALIAS V = lightVec;\n"
+ "ALIAS NdotL = n;\n"
+
+ "OUTPUT oPos = result.position;\n"
+ "OUTPUT oColor = result.color;\n"
+ "OUTPUT oTex = result.texcoord[0];\n"
+
+ /* Transform the vertex to clip coordinates. */
+ MAT4_MUL("oPos", "mvp", "iPos")
+
+ /* Transform the vertex to eye coordinates. */
+ MAT4_MUL("V", "mv", "iPos")
+
+ /* Transform the vertex to projected light coordinates. */
+ MAT4_MUL("oTex", "texmat", "iPos")
+
+ /* Transform the normal to eye coordinates. */
+ MAT3_MUL("n", "mvinv", "iNorm")
+
+ /* Calculate the vector from the vertex to the light in eye
+ * coordinates.
+ */
+ "SUB lightVec, lightPos, V;\n"
+ NORMALIZE("lightVec", "lightVec")
+
+ /* Compute diffuse lighting coefficient.
+ */
+ "DP3 NdotL.x, n, lightVec;\n"
+ "MAX NdotL.x, NdotL.x, {0.0};\n"
+ "MIN NdotL.x, NdotL.x, {1.0};\n"
+
+ /* Accumulate color contributions.
+ */
+ "MOV oColor, diffuseCol;\n"
+ "MAD oColor.xyz, NdotL.x, diffuseCol, ambientCol;\n"
+ "END\n"
+ ;
+
+static const char frag_code[] =
+ "!!ARBfp1.0\n"
+
+ "TEMP shadow, temp;\n"
+
+ "TXP shadow, fragment.texcoord[0], texture[0], 2D;\n"
+ "RCP temp.x, fragment.texcoord[0].w;\n"
+ "MUL temp.x, temp.x, fragment.texcoord[0].z;\n"
+ "SGE shadow, shadow.x, temp.x;\n"
+ "MUL result.color.rgb, fragment.color, shadow.x;\n"
+ "MOV result.color.a, fragment.color;\n"
+ "END\n"
+ ;
+
+static const char frag_shadow_code[] =
+ "!!ARBfp1.0\n"
+ "OPTION ARB_fragment_program_shadow;\n"
+
+ "TEMP shadow;\n"
+
+ "TXP shadow, fragment.texcoord[0], texture[0], SHADOW2D;\n"
+ "MUL result.color.rgb, fragment.color, shadow.x;\n"
+ "MOV result.color.a, fragment.color.a;\n"
+ "END\n"
+ ;
+
static void
DrawScene(void)
{
@@ -134,27 +252,56 @@ DrawScene(void)
}
-/*
- * Load the GL_TEXTURE matrix with the projection from the light
- * source's point of view.
+/**
+ * Calculate modelview and project matrices for the light
+ *
+ * Stores the results in \c lightProjection (projection matrix) and
+ * \c lightModelview (modelview matrix).
*/
static void
MakeShadowMatrix(const GLfloat lightPos[4], const GLfloat spotDir[3],
GLfloat spotAngle, GLfloat shadowNear, GLfloat shadowFar)
{
- GLfloat d;
-
- glMatrixMode(GL_TEXTURE);
+ /* compute frustum to enclose spot light cone */
+ const GLfloat d = shadowNear * tan(spotAngle);
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
glLoadIdentity();
- glTranslatef(0.5, 0.5, 0.5 + Bias);
- glScalef(0.5, 0.5, 0.5);
- d = shadowNear * tan(spotAngle);
glFrustum(-d, d, -d, d, shadowNear, shadowFar);
+ glGetFloatv(GL_PROJECTION_MATRIX, lightProjection);
+ glPopMatrix();
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
gluLookAt(lightPos[0], lightPos[1], lightPos[2],
lightPos[0] + spotDir[0],
lightPos[1] + spotDir[1],
lightPos[2] + spotDir[2],
- 0, 1, 0);
+ 0.0, 1.0, 0.0);
+ glGetFloatv(GL_MODELVIEW_MATRIX, lightModelview);
+ glPopMatrix();
+}
+
+
+/**
+ * Load \c GL_TEXTURE matrix with light's MVP matrix.
+ */
+static void SetShadowTextureMatrix(void)
+{
+ static const GLfloat biasMatrix[16] = {
+ 0.5, 0.0, 0.0, 0.0,
+ 0.0, 0.5, 0.0, 0.0,
+ 0.0, 0.0, 0.5, 0.0,
+ 0.5, 0.5, 0.5, 1.0,
+ };
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadMatrixf(biasMatrix);
+ glTranslatef(0.0, 0.0, Bias);
+ glMultMatrixf(lightProjection);
+ glMultMatrixf(lightModelview);
glMatrixMode(GL_MODELVIEW);
}
@@ -258,7 +405,6 @@ RenderShadowMap(void)
{
GLenum depthFormat; /* GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT */
GLenum depthType; /* GL_UNSIGNED_INT_24_8_EXT or GL_UNSIGNED_INT */
- float d;
if (WindowWidth >= 1024 && WindowHeight >= 1024) {
ShadowTexWidth = ShadowTexHeight = 1024;
@@ -283,17 +429,11 @@ RenderShadowMap(void)
depthType = GL_UNSIGNED_INT;
}
- /* compute frustum to enclose spot light cone */
- d = ShadowNear * tan(SpotAngle);
-
glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-d, d, -d, d, ShadowNear, ShadowFar);
+ glLoadMatrixf(lightProjection);
+
glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt(LightPos[0], LightPos[1], LightPos[2], /* from */
- 0, 0, 0, /* target */
- 0, 1, 0); /* up */
+ glLoadMatrixf(lightModelview);
if (UseFBO) {
GLenum fbo_status;
@@ -389,10 +529,8 @@ ShowShadowMap(void)
DisableTexgen();
/* interpret texture's depth values as luminance values */
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE);
-#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBegin(GL_POLYGON);
@@ -420,6 +558,7 @@ Display(void)
LightPos, SpotDir);
if (NeedNewShadowMap) {
+ MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
RenderShadowMap();
NeedNewShadowMap = GL_FALSE;
}
@@ -457,12 +596,11 @@ Display(void)
}
if (DisplayMode == SHOW_DEPTH_MAPPING) {
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
-#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
+
+ SetShadowTextureMatrix();
EnableIdentityTexgen();
}
else if (DisplayMode == SHOW_DISTANCE) {
@@ -476,20 +614,42 @@ Display(void)
}
else {
assert(DisplayMode == SHOW_SHADOWS);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
-#endif
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ if (curr_frag > 0) {
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ else {
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }
glEnable(GL_TEXTURE_2D);
- MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
- EnableIdentityTexgen();
+
+ SetShadowTextureMatrix();
+
+ if (UseVP) {
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+ }
+ else {
+ glEnable(GL_LIGHTING);
+ EnableIdentityTexgen();
+ }
}
DrawScene();
- DisableTexgen();
- glDisable(GL_TEXTURE_1D);
+ if (UseVP) {
+ glDisable(GL_VERTEX_PROGRAM_ARB);
+ }
+ else {
+ DisableTexgen();
+ glDisable(GL_LIGHTING);
+ }
+
+ if (curr_frag > 0) {
+ glDisable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+
glDisable(GL_TEXTURE_2D);
}
@@ -561,6 +721,14 @@ Key(unsigned char key, int x, int y)
case 'm':
DisplayMode = SHOW_DEPTH_MAPPING;
break;
+ case 'M':
+ curr_frag = (1 + curr_frag) % max_frag;
+ printf("Using fragment %s\n", FragProgNames[curr_frag]);
+
+ if (HaveFP) {
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, frag_progs[curr_frag]);
+ }
+ break;
case 'n':
case 's':
case ' ':
@@ -572,10 +740,8 @@ Key(unsigned char key, int x, int y)
if (Operator >= 8)
Operator = 0;
printf("Operator: %s\n", OperatorName[Operator]);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
OperatorFunc[Operator]);
-#endif
}
break;
case 'p':
@@ -592,6 +758,11 @@ Key(unsigned char key, int x, int y)
NeedNewShadowMap = GL_TRUE;
}
break;
+ case 'v':
+ UseVP = !UseVP && HaveVP;
+ printf("Using vertex %s mode.\n",
+ UseVP ? "program" : "fixed-function");
+ break;
case 'z':
Zrot -= step;
break;
@@ -646,28 +817,62 @@ SpecialKey(int key, int x, int y)
}
+/* A helper for finding errors in program strings */
+static int FindLine( const char *program, int position )
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static GLuint
+compile_program(GLenum target, const char *code)
+{
+ GLuint p;
+ GLint errorPos;
+
+
+ glGenProgramsARB(1, & p);
+
+ glBindProgramARB(target, p);
+ glProgramStringARB(target, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(code), code);
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ if (glGetError() != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(code, errorPos);
+ printf("Fragment Program Error (pos=%d line=%d): %s\n", errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+
+ glBindProgramARB(target, 0);
+ return p;
+}
+
static void
Init(void)
{
static const GLfloat borderColor[4] = {1.0, 0.0, 0.0, 0.0};
-#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
if (!glutExtensionSupported("GL_ARB_depth_texture") ||
!glutExtensionSupported("GL_ARB_shadow")) {
-#else
- if (1) {
-#endif
printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
exit(1);
}
printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
-#if defined(GL_ARB_shadow_ambient)
+ HaveVP = glutExtensionSupported("GL_ARB_vertex_program");
+ HaveFP = glutExtensionSupported("GL_ARB_fragment_program");
+ HaveFP_Shadow = glutExtensionSupported("GL_ARB_fragment_program_shadow");
+
HaveShadowAmbient = glutExtensionSupported("GL_ARB_shadow_ambient");
if (HaveShadowAmbient) {
printf("and GL_ARB_shadow_ambient\n");
}
-#endif
HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
@@ -690,15 +895,12 @@ Init(void)
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
-#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
-#endif
+
if (HaveShadowAmbient) {
-#if defined(GL_ARB_shadow_ambient)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
-#endif
}
#if defined(GL_EXT_framebuffer_object)
@@ -733,6 +935,25 @@ Init(void)
256, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, image);
}
+ if (HaveVP) {
+ vert_prog = compile_program(GL_VERTEX_PROGRAM_ARB, vert_code);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vert_prog);
+ }
+
+ max_frag = 1;
+ frag_progs[0] = 0;
+
+ if (HaveFP) {
+ frag_progs[1] = compile_program(GL_FRAGMENT_PROGRAM_ARB, frag_code);
+ max_frag = 2;
+ }
+
+ if (HaveFP && HaveFP_Shadow) {
+ frag_progs[2] = compile_program(GL_FRAGMENT_PROGRAM_ARB,
+ frag_shadow_code);
+ max_frag = 3;
+ }
+
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
@@ -751,6 +972,8 @@ PrintHelp(void)
printf(" f = toggle nearest/bilinear texture filtering\n");
printf(" b/B = decrease/increase shadow map Z bias\n");
printf(" p = toggle use of packed depth/stencil\n");
+ printf(" M = cycle through fragment program modes\n");
+ printf(" v = toggle vertex program modes\n");
printf(" cursor keys = rotate scene\n");
printf(" <shift> + cursor keys = rotate light source\n");
if (HaveEXTshadowFuncs)
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 9edef74fb2..b506db3e7b 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -23,6 +23,7 @@ SOURCES = \
arbvptest3.c \
arbvptorus.c \
arbvpwarpmesh.c \
+ arraytexture.c \
blendminmax.c \
blendsquare.c \
bufferobj.c \
@@ -117,6 +118,12 @@ getprocaddress: getprocaddress.c getproclist.h
getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
python getprocaddress.py > getproclist.h
+arraytexture: arraytexture.o readtex.o
+ $(CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@
+
+arraytexture.o: arraytexture.c readtex.h
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
afsmultiarb: afsmultiarb.o readtex.o
$(CC) $(CFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
diff --git a/progs/tests/arraytexture.c b/progs/tests/arraytexture.c
new file mode 100644
index 0000000000..48c622be30
--- /dev/null
+++ b/progs/tests/arraytexture.c
@@ -0,0 +1,337 @@
+/*
+ * (C) Copyright IBM Corporation 2007
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file arraytexture.c
+ *
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#if !defined(GL_EXT_texture_array) && !defined(GL_MESA_texture_array)
+# error "This demo requires enums for either GL_EXT_texture_array or GL_MESA_texture_array to build."
+#endif
+
+#include "readtex.h"
+
+#define GL_CHECK_ERROR() \
+ do { \
+ GLenum err = glGetError(); \
+ if (err) { \
+ printf("%s:%u: %s (0x%04x)\n", __FILE__, __LINE__, \
+ gluErrorString(err), err); \
+ } \
+ } while (0)
+
+static const char *const textures[] = {
+ "../images/girl.rgb",
+ "../images/girl2.rgb",
+ "../images/arch.rgb",
+ "../images/s128.rgb",
+
+ "../images/tree3.rgb",
+ "../images/bw.rgb",
+ "../images/reflect.rgb",
+ "../images/wrs_logo.rgb",
+ NULL
+};
+
+static const char frag_prog[] =
+ "!!ARBfp1.0\n"
+ "OPTION MESA_texture_array;\n"
+ "TEX result.color, fragment.texcoord[0], texture[0], ARRAY2D;\n"
+ "END\n";
+
+static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
+static GLfloat texZ = 0.0;
+static GLfloat texZ_dir = 0.01;
+static GLint num_layers;
+
+static PFNGLBINDPROGRAMARBPROC bind_program;
+static PFNGLPROGRAMSTRINGARBPROC program_string;
+static PFNGLGENPROGRAMSARBPROC gen_programs;
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void Idle(void)
+{
+ static int lastTime = 0;
+ int t = glutGet(GLUT_ELAPSED_TIME);
+
+ if (lastTime == 0)
+ lastTime = t;
+ else if (t - lastTime < 10)
+ return;
+
+ lastTime = t;
+
+ texZ += texZ_dir;
+ if ((texZ < 0.0) || ((GLint) texZ > num_layers)) {
+ texZ_dir = -texZ_dir;
+ }
+
+ glutPostRedisplay();
+}
+
+
+static void Display(void)
+{
+ char str[100];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0);
+ glColor3f(1,1,1);
+ glRasterPos3f(-0.9, -0.9, 0.0);
+ sprintf(str, "Texture Z coordinate = %4.1f", texZ);
+ PrintString(str);
+
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 1);
+ GL_CHECK_ERROR();
+ glEnable(GL_TEXTURE_2D_ARRAY_EXT);
+ GL_CHECK_ERROR();
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -8.0);
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glBegin(GL_QUADS);
+ glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0);
+ glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0);
+ glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0);
+ glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0);
+ glEnd();
+
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D_ARRAY_EXT);
+ GL_CHECK_ERROR();
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, 0);
+ GL_CHECK_ERROR();
+
+ glutSwapBuffers();
+}
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+}
+
+
+static void Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static int FindLine(const char *program, int position)
+{
+ int i, line = 1;
+ for (i = 0; i < position; i++) {
+ if (program[i] == '\n')
+ line++;
+ }
+ return line;
+}
+
+
+static void
+compile_fragment_program(GLuint id, const char *prog)
+{
+ int errorPos;
+ int err;
+
+ err = glGetError();
+ (*bind_program)(GL_FRAGMENT_PROGRAM_ARB, id);
+ (*program_string)(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog), (const GLubyte *) prog);
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorPos);
+ err = glGetError();
+ if (err != GL_NO_ERROR || errorPos != -1) {
+ int l = FindLine(prog, errorPos);
+
+ printf("Fragment Program Error (err=%d, pos=%d line=%d): %s\n",
+ err, errorPos, l,
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ exit(0);
+ }
+}
+
+
+static void require_extension(const char *ext)
+{
+ if (!glutExtensionSupported(ext)) {
+ printf("Sorry, %s not supported by this renderer.\n", ext);
+ exit(1);
+ }
+}
+
+
+static void Init(void)
+{
+ const char *const ver_string = (const char *const) glGetString(GL_VERSION);
+ unsigned i;
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", ver_string);
+
+ require_extension("GL_ARB_fragment_program");
+ require_extension("GL_MESA_texture_array");
+ require_extension("GL_SGIS_generate_mipmap");
+
+ bind_program = glutGetProcAddress("glBindProgramARB");
+ program_string = glutGetProcAddress("glProgramStringARB");
+ gen_programs = glutGetProcAddress("glGenProgramsARB");
+
+
+ for (num_layers = 0; textures[num_layers] != NULL; num_layers++)
+ /* empty */ ;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY_EXT, 1);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0, GL_RGB8,
+ 256, 256, num_layers, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ GL_CHECK_ERROR();
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_GENERATE_MIPMAP_SGIS,
+ GL_TRUE);
+
+ for (i = 0; textures[i] != NULL; i++) {
+ GLint width, height;
+ GLenum format;
+
+ GLubyte *image = LoadRGBImage(textures[i], &width, &height, &format);
+ if (!image) {
+ printf("Error: could not load texture image %s\n", textures[i]);
+ exit(1);
+ }
+
+ /* resize to 256 x 256 */
+ if (width != 256 || height != 256) {
+ GLubyte *newImage = malloc(256 * 256 * 4);
+ gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
+ 256, 256, GL_UNSIGNED_BYTE, newImage);
+ free(image);
+ image = newImage;
+ }
+
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY_EXT, 0,
+ 0, 0, i, 256, 256, 1,
+ format, GL_UNSIGNED_BYTE, image);
+ free(image);
+ }
+ GL_CHECK_ERROR();
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ GL_CHECK_ERROR();
+ glTexParameteri(GL_TEXTURE_2D_ARRAY_EXT, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ GL_CHECK_ERROR();
+
+ compile_fragment_program(1, frag_prog);
+ GL_CHECK_ERROR();
+}
+
+
+int main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(350, 350);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ glutCreateWindow("Array texture test");
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Display);
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
index ec85464bec..d1d7fecea1 100644
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -23,6 +23,7 @@ PROGS = glthreads \
overlay \
pbinfo \
pbdemo \
+ texture_from_pixmap \
wincopy \
xfont \
xrotfontdemo \
diff --git a/progs/xdemos/texture_from_pixmap.c b/progs/xdemos/texture_from_pixmap.c
new file mode 100644
index 0000000000..ab215b0ac3
--- /dev/null
+++ b/progs/xdemos/texture_from_pixmap.c
@@ -0,0 +1,396 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Test the GLX_EXT_texture_from_pixmap extension
+ * Brian Paul
+ * 19 May 2007
+ */
+
+
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLXEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glx.h>
+#include <X11/keysym.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <unistd.h>
+
+
+static float top, bottom;
+
+static PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT_func = NULL;
+static PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT_func = NULL;
+
+
+static Display *
+OpenDisplay(void)
+{
+ int screen;
+ Display *dpy;
+ const char *ext;
+
+ dpy = XOpenDisplay(NULL);
+ if (!dpy) {
+ printf("Couldn't open default display!\n");
+ exit(1);
+ }
+
+ screen = DefaultScreen(dpy);
+ ext = glXQueryExtensionsString(dpy, screen);
+ if (!strstr(ext, "GLX_EXT_texture_from_pixmap")) {
+ fprintf(stderr, "GLX_EXT_texture_from_pixmap not supported.\n");
+ exit(1);
+ }
+
+ glXBindTexImageEXT_func = (PFNGLXBINDTEXIMAGEEXTPROC)
+ glXGetProcAddress((GLubyte *) "glXBindTexImageEXT");
+ glXReleaseTexImageEXT_func = (PFNGLXRELEASETEXIMAGEEXTPROC)
+ glXGetProcAddress((GLubyte*) "glXReleaseTexImageEXT");
+
+ if (!glXBindTexImageEXT_func || !glXReleaseTexImageEXT_func) {
+ fprintf(stderr, "glXGetProcAddress failed!\n");
+ exit(1);
+ }
+
+ return dpy;
+}
+
+
+static GLXFBConfig
+ChoosePixmapFBConfig(Display *display)
+{
+ int screen = DefaultScreen(display);
+ GLXFBConfig *fbconfigs;
+ int i, nfbconfigs, value;
+
+ fbconfigs = glXGetFBConfigs(display, screen, &nfbconfigs);
+ for (i = 0; i < nfbconfigs; i++) {
+
+ glXGetFBConfigAttrib(display, fbconfigs[i], GLX_DRAWABLE_TYPE, &value);
+ if (!(value & GLX_PIXMAP_BIT))
+ continue;
+
+ glXGetFBConfigAttrib(display, fbconfigs[i],
+ GLX_BIND_TO_TEXTURE_TARGETS_EXT, &value);
+ if (!(value & GLX_TEXTURE_2D_BIT_EXT))
+ continue;
+
+ glXGetFBConfigAttrib(display, fbconfigs[i],
+ GLX_BIND_TO_TEXTURE_RGBA_EXT, &value);
+ if (value == False) {
+ glXGetFBConfigAttrib(display, fbconfigs[i],
+ GLX_BIND_TO_TEXTURE_RGB_EXT, &value);
+ if (value == False)
+ continue;
+ }
+
+ glXGetFBConfigAttrib(display, fbconfigs[i],
+ GLX_Y_INVERTED_EXT, &value);
+ if (value == True) {
+ top = 0.0f;
+ bottom = 1.0f;
+ }
+ else {
+ top = 1.0f;
+ bottom = 0.0f;
+ }
+
+ break;
+ }
+
+ if (i == nfbconfigs) {
+ printf("Unable to find FBconfig for texturing\n");
+ exit(1);
+ }
+
+ return fbconfigs[i];
+}
+
+
+static GLXPixmap
+CreatePixmap(Display *dpy, GLXFBConfig config, int w, int h, Pixmap *p)
+{
+ GLXPixmap gp;
+ const int pixmapAttribs[] = {
+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
+ GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
+ None
+ };
+ Window root = RootWindow(dpy, 0);
+
+ *p = XCreatePixmap(dpy, root, w, h, 24);
+ XSync(dpy, 0);
+ gp = glXCreatePixmap(dpy, config, *p, pixmapAttribs);
+ XSync(dpy, 0);
+
+ return gp;
+}
+
+
+static void
+DrawPixmapImage(Display *dpy, Pixmap pm, int w, int h)
+{
+ XGCValues gcvals;
+ GC gc;
+
+ gcvals.background = 0;
+ gc = XCreateGC(dpy, pm, GCBackground, &gcvals);
+
+ XSetForeground(dpy, gc, 0x0);
+ XFillRectangle(dpy, pm, gc, 0, 0, w, h);
+
+ XSetForeground(dpy, gc, 0xff0000);
+ XFillRectangle(dpy, pm, gc, 0, 0, 50, 50);
+
+ XSetForeground(dpy, gc, 0x00ff00);
+ XFillRectangle(dpy, pm, gc, w - 50, 0, 50, 50);
+
+ XSetForeground(dpy, gc, 0x0000ff);
+ XFillRectangle(dpy, pm, gc, 0, h - 50, 50, 50);
+
+ XSetForeground(dpy, gc, 0xffffff);
+ XFillRectangle(dpy, pm, gc, h - 50, h - 50, 50, 50);
+
+ XSetForeground(dpy, gc, 0xffff00);
+ XSetLineAttributes(dpy, gc, 3, LineSolid, CapButt, JoinBevel);
+ XDrawLine(dpy, pm, gc, 0, 0, w, h);
+ XDrawLine(dpy, pm, gc, 0, h, w, 0);
+
+ XFreeGC(dpy, gc);
+}
+
+
+static XVisualInfo *
+ChooseWindowVisual(Display *dpy)
+{
+ int screen = DefaultScreen(dpy);
+ XVisualInfo *visinfo;
+ int attribs[] = {
+ GLX_RGBA,
+ GLX_RED_SIZE, 1,
+ GLX_GREEN_SIZE, 1,
+ GLX_BLUE_SIZE, 1,
+ GLX_DOUBLEBUFFER,
+ None
+ };
+
+ visinfo = glXChooseVisual(dpy, screen, attribs);
+ if (!visinfo) {
+ printf("Unable to find RGB, double-buffered visual\n");
+ exit(1);
+ }
+
+ return visinfo;
+}
+
+
+static Window
+CreateWindow(Display *dpy, XVisualInfo *visinfo,
+ int width, int height, const char *name)
+{
+ int screen = DefaultScreen(dpy);
+ Window win;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+
+ root = RootWindow(dpy, screen);
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow(dpy, root, 0, 0, width, height,
+ 0, visinfo->depth, InputOutput,
+ visinfo->visual, mask, &attr);
+ if (win) {
+ XSizeHints sizehints;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize;
+ XSetNormalHints(dpy, win, &sizehints);
+ XSetStandardProperties(dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+
+ XMapWindow(dpy, win);
+ }
+ return win;
+}
+
+
+static void
+BindPixmapTexture(Display *dpy, GLXPixmap gp)
+{
+ GLuint texture;
+
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glXBindTexImageEXT_func(dpy, gp, GLX_FRONT_LEFT_EXT, NULL);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glEnable(GL_TEXTURE_2D);
+ /*
+ glXReleaseTexImageEXT_func(display, glxpixmap, GLX_FRONT_LEFT_EXT);
+ */
+}
+
+
+static void
+Resize(Window win, unsigned int width, unsigned int height)
+{
+ float sz = 1.5;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-sz, sz, -sz, sz, -1.0, 1.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+static void
+Redraw(Display *dpy, Window win, float rot)
+{
+ glClearColor(0.25, 0.25, 0.25, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(rot, 0, 0, 1);
+ glRotatef(2.0 * rot, 1, 0, 0);
+
+ glBegin(GL_QUADS);
+ glTexCoord2d(0.0, bottom);
+ glVertex2f(-1, -1);
+ glTexCoord2d(1.0, bottom);
+ glVertex2f( 1, -1);
+ glTexCoord2d(1.0, top);
+ glVertex2d(1.0, 1.0);
+ glTexCoord2d(0.0, top);
+ glVertex2f(-1.0, 1.0);
+ glEnd();
+
+ glPopMatrix();
+
+ glXSwapBuffers(dpy, win);
+}
+
+
+static void
+EventLoop(Display *dpy, Window win)
+{
+ GLfloat rot = 0.0;
+ int anim = 0;
+
+ while (1) {
+ if (!anim || XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ Redraw(dpy, win, rot);
+ break;
+ case ConfigureNotify:
+ Resize(event.xany.window,
+ event.xconfigure.width,
+ event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ if (keySym == XK_Escape) {
+ return; /* exit */
+ }
+ else if (keySym == XK_r) {
+ rot += 1.0;
+ Redraw(dpy, win, rot);
+ }
+ else if (keySym == XK_a) {
+ anim = !anim;
+ }
+ else if (keySym == XK_R) {
+ rot -= 1.0;
+ Redraw(dpy, win, rot);
+ }
+ }
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+ else {
+ /* animate */
+ rot += 1.0;
+ Redraw(dpy, win, rot);
+ }
+ }
+}
+
+
+
+int
+main(int argc, char *argv[])
+{
+ Display *dpy;
+ GLXFBConfig pixmapConfig;
+ XVisualInfo *windowVis;
+ GLXPixmap gp;
+ Window win;
+ GLXContext ctx;
+ Pixmap p;
+
+ dpy = OpenDisplay();
+
+ pixmapConfig = ChoosePixmapFBConfig(dpy);
+ windowVis = ChooseWindowVisual(dpy);
+ win = CreateWindow(dpy, windowVis, 500, 500, "Texture From Pixmap");
+
+ gp = CreatePixmap(dpy, pixmapConfig, 512, 512, &p);
+ DrawPixmapImage(dpy, p, 512, 512);
+
+ ctx = glXCreateContext(dpy, windowVis, NULL, True);
+ if (!ctx) {
+ printf("Couldn't create GLX context\n");
+ exit(1);
+ }
+
+ glXMakeCurrent(dpy, win, ctx);
+
+ BindPixmapTexture(dpy, gp);
+
+ EventLoop(dpy, win);
+
+ return 0;
+}
diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c
index 71a0658eae..874b88bc49 100644
--- a/src/glx/mini/miniglx.c
+++ b/src/glx/mini/miniglx.c
@@ -2434,6 +2434,7 @@ void (*glXGetProcAddress(const GLubyte *procname))( void )
return _glapi_get_proc_address((const char *) procname);
}
+void (*glXGetProcAddressARB(const GLubyte *procName))( void ) __attribute__ ((alias ("glXGetProcAddress")));
/**
* \brief Query the Mini GLX version.
diff --git a/src/glx/x11/glx_pbuffer.c b/src/glx/x11/glx_pbuffer.c
index 472045e93d..1df2d0f342 100644
--- a/src/glx/x11/glx_pbuffer.c
+++ b/src/glx/x11/glx_pbuffer.c
@@ -40,18 +40,6 @@
#include "glcontextmodes.h"
#include "glheader.h"
-static void ChangeDrawableAttribute( Display * dpy, GLXDrawable drawable,
- const CARD32 * attribs, size_t num_attribs );
-
-static void DestroyPbuffer( Display * dpy, GLXDrawable drawable );
-
-static GLXDrawable CreatePbuffer( Display *dpy,
- const __GLcontextModes * fbconfig, unsigned int width, unsigned int height,
- const int *attrib_list, GLboolean size_in_attribs );
-
-static int GetDrawableAttribute( Display *dpy, GLXDrawable drawable,
- int attribute, unsigned int *value );
-
/**
* Change a drawable's attribute.
@@ -150,7 +138,7 @@ DestroyPbuffer( Display * dpy, GLXDrawable drawable )
if ( (priv->majorVersion > 1) || (priv->minorVersion >= 3) ) {
xGLXDestroyPbufferReq * req;
- GetReqExtra( GLXDestroyPbuffer, 4, req );
+ GetReq( GLXDestroyPbuffer, req );
req->reqType = opcode;
req->glxCode = X_GLXDestroyPbuffer;
req->pbuffer = (GLXPbuffer) drawable;
diff --git a/src/glx/x11/indirect_vertex_array.c b/src/glx/x11/indirect_vertex_array.c
index 1855547dce..90ec277c41 100644
--- a/src/glx/x11/indirect_vertex_array.c
+++ b/src/glx/x11/indirect_vertex_array.c
@@ -1667,7 +1667,7 @@ __glXGetArrayType( const __GLXattribute * const state,
key, index );
if ( a != NULL ) {
- *dest = (GLintptr) a->enabled;
+ *dest = (GLintptr) a->data_type;
}
return (a != NULL);
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index adf9aafe59..9b1c3f1e06 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -292,3 +292,97 @@ _mesa_init_glsl_driver_functions(struct dd_function_table *driver)
driver->UseProgram = _mesa_use_program;
driver->ValidateProgram = _mesa_validate_program;
}
+
+
+/**
+ * Call the ctx->Driver.* state functions with current values to initialize
+ * driver state.
+ * Only the Intel drivers use this so far.
+ */
+void
+_mesa_init_driver_state(GLcontext *ctx)
+{
+ ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
+
+ ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
+
+ ctx->Driver.BlendEquationSeparate(ctx,
+ ctx->Color.BlendEquationRGB,
+ ctx->Color.BlendEquationA);
+
+ ctx->Driver.BlendFuncSeparate(ctx,
+ ctx->Color.BlendSrcRGB,
+ ctx->Color.BlendDstRGB,
+ ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
+
+ ctx->Driver.ColorMask(ctx,
+ ctx->Color.ColorMask[RCOMP],
+ ctx->Color.ColorMask[GCOMP],
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP]);
+
+ ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
+ ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
+ ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
+
+ ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
+ ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
+ ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
+ ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
+ ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
+ ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
+ ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
+ ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
+ ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
+ ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
+ ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
+ ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
+ ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
+
+ ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
+ ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+
+ ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
+
+ {
+ GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
+ ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
+ }
+
+ ctx->Driver.LineWidth(ctx, ctx->Line.Width);
+ ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
+ ctx->Driver.PointSize(ctx, ctx->Point.Size);
+ ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
+ ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
+ ctx->Scissor.Width, ctx->Scissor.Height);
+ ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
+ ctx->Stencil.Function[0],
+ ctx->Stencil.Ref[0],
+ ctx->Stencil.ValueMask[0]);
+ ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
+ ctx->Stencil.Function[1],
+ ctx->Stencil.Ref[1],
+ ctx->Stencil.ValueMask[1]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
+ ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
+ ctx->Stencil.FailFunc[0],
+ ctx->Stencil.ZFailFunc[0],
+ ctx->Stencil.ZPassFunc[0]);
+ ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
+ ctx->Stencil.FailFunc[1],
+ ctx->Stencil.ZFailFunc[1],
+ ctx->Stencil.ZPassFunc[1]);
+
+
+ ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
+}
diff --git a/src/mesa/drivers/common/driverfuncs.h b/src/mesa/drivers/common/driverfuncs.h
index 50f2b4271d..6ed23c4520 100644
--- a/src/mesa/drivers/common/driverfuncs.h
+++ b/src/mesa/drivers/common/driverfuncs.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -33,4 +33,9 @@ _mesa_init_driver_functions(struct dd_function_table *driver);
extern void
_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
+
+extern void
+_mesa_init_driver_state(GLcontext *ctx);
+
+
#endif
diff --git a/src/mesa/drivers/dri/Makefile b/src/mesa/drivers/dri/Makefile
index 4abcc16c1b..f466ce6c3c 100644
--- a/src/mesa/drivers/dri/Makefile
+++ b/src/mesa/drivers/dri/Makefile
@@ -32,7 +32,7 @@ install:
clean:
@for dir in $(DRI_DIRS) ; do \
if [ -d $$dir ] ; then \
- (cd $$dir && $(MAKE) clean ; \
+ (cd $$dir && $(MAKE) clean) ; \
fi \
done
-rm -f common/*.o
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 26f9bb74c8..6f2314ee8c 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -25,6 +25,7 @@ OBJECTS = $(C_SOURCES:.c=.o) \
$(ASM_SOURCES:.S=.o)
else
+# miniglx
WINOBJ=
WINLIB=-L$(MESA)/src/glx/mini
MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
@@ -55,7 +56,8 @@ SHARED_INCLUDES = \
-I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/egl/main \
-I$(TOP)/src/egl/drivers/dri \
- `pkg-config --cflags libdrm`
+ $(LIBDRM_CFLAGS)
+
##### RULES #####
@@ -71,11 +73,6 @@ SHARED_INCLUDES = \
default: depend symlinks $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
-#$(TOP)/$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
-# @echo BUILDING FOR: $(WINDOW_SYSTEM)
-# $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(TOP)/$(LIB_DIR) \
-# $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES) $(OBJECTS)
-
$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
$(TOP)/bin/mklib -noprefix -o $@ \
$(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
@@ -85,9 +82,6 @@ $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
$(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)
-
-# Run 'make depend' to update the dependencies if you change
-# what's included by any source file.
depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
@@ -104,8 +98,10 @@ clean:
-rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
-rm -f depend depend.bak
+
install: $(LIBNAME)
$(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
$(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+
include depend
diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c
index 07ac4c7cd5..dd52f7e915 100644
--- a/src/mesa/drivers/dri/common/dri_util.c
+++ b/src/mesa/drivers/dri/common/dri_util.c
@@ -995,6 +995,9 @@ __driUtilCreateNewScreen(__DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
psc->getMSC = driGetMSC;
psc->createNewContext = driCreateNewContext;
+ if (internal_api_version >= 20070121)
+ psc->setTexOffset = psp->DriverAPI.setTexOffset;
+
if ( (psp->DriverAPI.InitDriver != NULL)
&& !(*psp->DriverAPI.InitDriver)(psp) ) {
_mesa_free( psp );
diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h
index 8639535abb..539d28d114 100644
--- a/src/mesa/drivers/dri/common/dri_util.h
+++ b/src/mesa/drivers/dri/common/dri_util.h
@@ -189,6 +189,12 @@ struct __DriverAPIRec {
/*@}*/
void (*CopySubBuffer)(__DRIdrawablePrivate *driDrawPriv,
int x, int y, int w, int h);
+
+ /**
+ * See corresponding field in \c __DRIscreenRec.
+ */
+ void (*setTexOffset)(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch);
};
diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h
index c798496425..10f75edaaa 100644
--- a/src/mesa/drivers/dri/common/extension_helper.h
+++ b/src/mesa/drivers/dri/common/extension_helper.h
@@ -440,6 +440,13 @@ static const char Color4ubVertex3fvSUN_names[] =
"";
#endif
+#if defined(need_GL_EXT_texture_array)
+static const char FramebufferTextureLayerEXT_names[] =
+ "iiiii\0" /* Parameter signature */
+ "glFramebufferTextureLayerEXT\0"
+ "";
+#endif
+
#if defined(need_GL_SGIX_list_priority)
static const char GetListParameterivSGIX_names[] =
"iip\0" /* Parameter signature */
@@ -5479,6 +5486,13 @@ static const struct dri_extension_function GL_EXT_texture3D_functions[] = {
};
#endif
+#if defined(need_GL_EXT_texture_array)
+static const struct dri_extension_function GL_EXT_texture_array_functions[] = {
+ { FramebufferTextureLayerEXT_names, FramebufferTextureLayerEXT_remap_index, -1 },
+ { NULL, 0, 0 }
+};
+#endif
+
#if defined(need_GL_EXT_texture_object)
static const struct dri_extension_function GL_EXT_texture_object_functions[] = {
{ PrioritizeTextures_names, -1, 331 },
diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c
index ca0e514dc0..9fae8c8283 100644
--- a/src/mesa/drivers/dri/ffb/ffb_tris.c
+++ b/src/mesa/drivers/dri/ffb/ffb_tris.c
@@ -138,10 +138,10 @@ static void ffb_translate_vertex(GLcontext *ctx, const ffb_vertex *src,
const GLfloat ty = m[13];
const GLfloat tz = m[14];
- dst->win[0] = sx * src->x + tx;
- dst->win[1] = sy * src->y + ty;
- dst->win[2] = sz * src->z + tz;
- dst->win[3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = sx * src->x + tx;
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = sy * src->y + ty;
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = sz * src->z + tz;
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
dst->color[0] = FFB_UBYTE_FROM_COLOR(src->color[0].red);
dst->color[1] = FFB_UBYTE_FROM_COLOR(src->color[0].green);
diff --git a/src/mesa/drivers/dri/i915/i830_state.c b/src/mesa/drivers/dri/i915/i830_state.c
index 9512519010..f7980201f9 100644
--- a/src/mesa/drivers/dri/i915/i830_state.c
+++ b/src/mesa/drivers/dri/i915/i830_state.c
@@ -34,6 +34,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_screen.h"
#include "intel_batchbuffer.h"
@@ -1074,7 +1076,7 @@ void i830InitState( i830ContextPtr i830 )
i830_init_packets( i830 );
- intelInitState( ctx );
+ _mesa_init_driver_state(ctx);
memcpy( &i830->initial, &i830->state, sizeof(i830->state) );
@@ -1085,8 +1087,3 @@ void i830InitState( i830ContextPtr i830 )
I830_UPLOAD_CTX |
I830_UPLOAD_BUFFERS);
}
-
-
-
-
-
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index a28c8bb6fc..702b878828 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -857,11 +857,6 @@ static void i915BindProgram( GLcontext *ctx,
assert(p->on_hardware == 0);
assert(p->params_uptodate == 0);
- /* Hack: make sure fog is correctly enabled according to this
- * fragment program's fog options.
- */
- ctx->Driver.Enable( ctx, GL_FRAGMENT_PROGRAM_ARB,
- ctx->FragmentProgram.Enabled );
}
}
@@ -935,9 +930,6 @@ static void i915ProgramStringNotify( GLcontext *ctx,
/* Hack: make sure fog is correctly enabled according to this
* fragment program's fog options.
*/
- ctx->Driver.Enable( ctx, GL_FRAGMENT_PROGRAM_ARB,
- ctx->FragmentProgram.Enabled );
-
if (p->FragProg.FogOption) {
/* add extra instructions to do fog, then turn off FogOption field */
_mesa_append_fog_code(ctx, &p->FragProg);
diff --git a/src/mesa/drivers/dri/i915/i915_state.c b/src/mesa/drivers/dri/i915/i915_state.c
index 0d5ca32969..1c4ec74755 100644
--- a/src/mesa/drivers/dri/i915/i915_state.c
+++ b/src/mesa/drivers/dri/i915/i915_state.c
@@ -36,6 +36,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_screen.h"
#include "intel_batchbuffer.h"
@@ -961,15 +963,8 @@ void i915InitState( i915ContextPtr i915 )
i915_init_packets( i915 );
- intelInitState( ctx );
+ _mesa_init_driver_state(ctx);
memcpy( &i915->initial, &i915->state, sizeof(i915->state) );
i915->current = &i915->state;
}
-
-
-
-
-
-
-
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 3b639e7144..a19d4b6584 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -172,12 +172,8 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
t->intel.image[0][i].offset = total_height * pitch;
t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
- if (t->intel.image[0][i].image->IsCompressed)
- {
- if (t->intel.image[0][i].image->Height > 4)
- total_height += t->intel.image[0][i].image->Height/4;
- else
- total_height += 1;
+ if (t->intel.image[0][i].image->IsCompressed) {
+ total_height += (t->intel.image[0][i].image->Height + 3) / 4;
}
else
total_height += MAX2(2, t->intel.image[0][i].image->Height);
@@ -495,12 +491,19 @@ static void i915SetTexImages( i915ContextPtr i915,
abort();
}
-
- if (i915->intel.intelScreen->deviceID == PCI_CHIP_I945_G ||
- i915->intel.intelScreen->deviceID == PCI_CHIP_I945_GM)
- i945LayoutTextureImages( i915, tObj );
- else
- i915LayoutTextureImages( i915, tObj );
+ switch (i915->intel.intelScreen->deviceID) {
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ i945LayoutTextureImages( i915, tObj );
+ break;
+ default:
+ i915LayoutTextureImages( i915, tObj );
+ break;
+ }
t->Setup[I915_TEXREG_MS3] =
(((tObj->Image[0][t->intel.base.firstLevel]->Height - 1) << MS3_HEIGHT_SHIFT) |
diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c
index e1e7cdb723..11c23f24a1 100644
--- a/src/mesa/drivers/dri/i915/intel_context.c
+++ b/src/mesa/drivers/dri/i915/intel_context.c
@@ -123,6 +123,14 @@ const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
chipset = "Intel(R) 945G"; break;
case PCI_CHIP_I945_GM:
chipset = "Intel(R) 945GM"; break;
+ case PCI_CHIP_I945_GME:
+ chipset = "Intel(R) 945GME"; break;
+ case PCI_CHIP_G33_G:
+ chipset = "Intel(R) G33"; break;
+ case PCI_CHIP_Q35_G:
+ chipset = "Intel(R) Q35"; break;
+ case PCI_CHIP_Q33_G:
+ chipset = "Intel(R) Q33"; break;
default:
chipset = "Unknown Intel Chipset"; break;
}
@@ -766,98 +774,3 @@ void intelCopySubBuffer( __DRIdrawablePrivate *dPriv,
fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__);
}
}
-
-void intelInitState( GLcontext *ctx )
-{
- /* Mesa should do this for us:
- */
- ctx->Driver.AlphaFunc( ctx,
- ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor( ctx,
- ctx->Color.BlendColor );
-
- ctx->Driver.BlendEquationSeparate( ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- ctx->Driver.BlendFuncSeparate( ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA,
- ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask( ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
- ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
- ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
-
- ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
- ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
- ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
- ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
- ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
- ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
- ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
- ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
- ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
- ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
- ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
- ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
- ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
- ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
-
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
-
- ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
-
- {
- GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
- }
-
- ctx->Driver.LineWidth( ctx, ctx->Line.Width );
- ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
- ctx->Driver.PointSize( ctx, ctx->Point.Size );
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
- ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
- ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0] );
- ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1] );
- ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
- ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
- ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
-}
-
-
diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h
index 05195e76d6..3b50107d73 100644
--- a/src/mesa/drivers/dri/i915/intel_context.h
+++ b/src/mesa/drivers/dri/i915/intel_context.h
@@ -454,6 +454,10 @@ extern int INTEL_DEBUG;
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
+#define PCI_CHIP_I945_GME 0x27AE
+#define PCI_CHIP_G33_G 0x29C2
+#define PCI_CHIP_Q35_G 0x29B2
+#define PCI_CHIP_Q33_G 0x29D2
/* ================================================================
@@ -473,7 +477,6 @@ extern void intelSetBackClipRects(intelContextPtr intel);
extern void intelSetFrontClipRects(intelContextPtr intel);
extern void intelWindowMoved( intelContextPtr intel );
-extern void intelInitState( GLcontext *ctx );
extern const GLubyte *intelGetString( GLcontext *ctx, GLenum name );
diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c
index 67e176a1c6..ca8610b496 100644
--- a/src/mesa/drivers/dri/i915/intel_screen.c
+++ b/src/mesa/drivers/dri/i915/intel_screen.c
@@ -514,6 +514,10 @@ static GLboolean intelCreateContext( const __GLcontextModes *mesaVis,
case PCI_CHIP_I915_GM:
case PCI_CHIP_I945_G:
case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q35_G:
+ case PCI_CHIP_Q33_G:
return i915CreateContext( mesaVis, driContextPriv,
sharedContextPrivate );
diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c
index 6012d3e799..5bd280652a 100644
--- a/src/mesa/drivers/dri/i915/intel_tex.c
+++ b/src/mesa/drivers/dri/i915/intel_tex.c
@@ -634,18 +634,12 @@ static void intelUploadTexImage( intelContextPtr intel,
image->Height);
}
else if (image->IsCompressed) {
- GLuint row_len = image->Width * 2;
+ GLuint row_len = 0;
GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
GLubyte *src = (GLubyte *)image->Data;
GLuint j;
- if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr,
- "Upload image %dx%dx%d offset %xm row_len %x "
- "pitch %x depth_pitch %x\n",
- image->Width, image->Height, image->Depth, offset,
- row_len, t->Pitch, t->depth_pitch);
-
+ /* must always copy whole blocks (8/16 bytes) */
switch (image->InternalFormat) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
@@ -653,29 +647,41 @@ static void intelUploadTexImage( intelContextPtr intel,
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
- __memcpy(dst, src, row_len );
- src += row_len;
- }
+ row_len = (image->Width * 2 + 7) & ~7;
break;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- for (j = 0 ; j < image->Height/4 ; j++, dst += (t->Pitch)) {
- __memcpy(dst, src, (image->Width*4) );
- src += image->Width*4;
- }
+ row_len = (image->Width * 4 + 15) & ~15;
break;
default:
fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
break;
}
+
+ if (INTEL_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr,
+ "Upload image %dx%dx%d offset %xm row_len %x "
+ "pitch %x depth_pitch %x\n",
+ image->Width, image->Height, image->Depth, offset,
+ row_len, t->Pitch, t->depth_pitch);
+
+ if (row_len) {
+ for (j = 0 ; j < (image->Height + 3)/4 ; j++, dst += (t->Pitch)) {
+ __memcpy(dst, src, row_len );
+ src += row_len;
+ }
+ }
}
/* Time for another vtbl entry:
*/
else if (intel->intelScreen->deviceID == PCI_CHIP_I945_G ||
- intel->intelScreen->deviceID == PCI_CHIP_I945_GM) {
+ intel->intelScreen->deviceID == PCI_CHIP_I945_GM ||
+ intel->intelScreen->deviceID == PCI_CHIP_I945_GME ||
+ intel->intelScreen->deviceID == PCI_CHIP_G33_G ||
+ intel->intelScreen->deviceID == PCI_CHIP_Q33_G ||
+ intel->intelScreen->deviceID == PCI_CHIP_Q35_G) {
GLuint row_len = image->Width * image->TexFormat->TexelBytes;
GLubyte *dst = (GLubyte *)(t->BufAddr + offset);
GLubyte *src = (GLubyte *)image->Data;
diff --git a/src/mesa/drivers/dri/i915tex/i830_reg.h b/src/mesa/drivers/dri/i915tex/i830_reg.h
index 24ac524500..41280bca7c 100644
--- a/src/mesa/drivers/dri/i915tex/i830_reg.h
+++ b/src/mesa/drivers/dri/i915tex/i830_reg.h
@@ -575,6 +575,7 @@
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
+#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
#define MT_32BIT_DIB_8888 (7<<3)
#define MT_411_YUV411 (0<<3) /* SURFACE_411 */
diff --git a/src/mesa/drivers/dri/i915tex/i830_state.c b/src/mesa/drivers/dri/i915tex/i830_state.c
index 812daa6524..3c149e6905 100644
--- a/src/mesa/drivers/dri/i915tex/i830_state.c
+++ b/src/mesa/drivers/dri/i915tex/i830_state.c
@@ -34,6 +34,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_screen.h"
#include "intel_batchbuffer.h"
#include "intel_fbo.h"
@@ -1101,7 +1103,7 @@ i830InitState(struct i830_context *i830)
i830_init_packets(i830);
- intelInitState(ctx);
+ _mesa_init_driver_state(ctx);
memcpy(&i830->initial, &i830->state, sizeof(i830->state));
diff --git a/src/mesa/drivers/dri/i915tex/i830_texstate.c b/src/mesa/drivers/dri/i915tex/i830_texstate.c
index e3f34e3944..0d3f053226 100644
--- a/src/mesa/drivers/dri/i915tex/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915tex/i830_texstate.c
@@ -117,7 +117,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
- GLuint *state = i830->state.Tex[unit];
+ GLuint *state = i830->state.Tex[unit], format, pitch;
memset(state, 0, sizeof(state));
@@ -128,7 +128,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i830->state.tex_buffer[unit] = NULL;
}
- if (!intel_finalize_mipmap_tree(intel, unit))
+ if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
/* Get first image here, since intelObj->firstLevel will get set in
@@ -136,11 +136,34 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
- i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
- i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
- intelObj->
- firstLevel);
+ if (intelObj->imageOverride) {
+ i830->state.tex_buffer[unit] = NULL;
+ i830->state.tex_offset[unit] = intelObj->textureOffset;
+ switch (intelObj->depthOverride) {
+ case 32:
+ format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ break;
+ case 24:
+ default:
+ format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ break;
+ case 16:
+ format = MAPSURF_16BIT | MT_16BIT_RGB565;
+ break;
+ }
+
+ pitch = intelObj->pitchOverride;
+ } else {
+ i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
+ buffer);
+ i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
+ 0, intelObj->
+ firstLevel);
+
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ pitch = intelObj->mt->pitch * intelObj->mt->cpp;
+ }
state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
(LOAD_TEXTURE_MAP0 << unit) | 4);
@@ -151,12 +174,10 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I830_TEXREG_TM0S1] =
(((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
- ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) |
- translate_texture_format(firstImage->TexFormat->MesaFormat));
+ ((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
state[I830_TEXREG_TM0S2] =
- (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) -
- 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
+ ((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
{
if (tObj->Target == GL_TEXTURE_CUBE_MAP)
diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
index cbea6092a8..a4b22a0c32 100644
--- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c
@@ -849,11 +849,6 @@ i915BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
assert(p->on_hardware == 0);
assert(p->params_uptodate == 0);
- /* Hack: make sure fog is correctly enabled according to this
- * fragment program's fog options.
- */
- ctx->Driver.Enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
- ctx->FragmentProgram.Enabled);
}
}
@@ -926,9 +921,6 @@ i915ProgramStringNotify(GLcontext * ctx,
/* Hack: make sure fog is correctly enabled according to this
* fragment program's fog options.
*/
- ctx->Driver.Enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
- ctx->FragmentProgram.Enabled);
-
if (p->FragProg.FogOption) {
/* add extra instructions to do fog, then turn off FogOption field */
_mesa_append_fog_code(ctx, &p->FragProg);
diff --git a/src/mesa/drivers/dri/i915tex/i915_state.c b/src/mesa/drivers/dri/i915tex/i915_state.c
index d3217fa0ca..e5d8d27993 100644
--- a/src/mesa/drivers/dri/i915tex/i915_state.c
+++ b/src/mesa/drivers/dri/i915tex/i915_state.c
@@ -36,6 +36,8 @@
#include "texmem.h"
+#include "drivers/common/driverfuncs.h"
+
#include "intel_fbo.h"
#include "intel_screen.h"
#include "intel_batchbuffer.h"
@@ -1005,7 +1007,7 @@ i915InitState(struct i915_context *i915)
i915_init_packets(i915);
- intelInitState(ctx);
+ _mesa_init_driver_state(ctx);
memcpy(&i915->initial, &i915->state, sizeof(i915->state));
i915->current = &i915->state;
diff --git a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c b/src/mesa/drivers/dri/i915tex/i915_tex_layout.c
index 2e1600cfdf..7b761a7b22 100644
--- a/src/mesa/drivers/dri/i915tex/i915_tex_layout.c
+++ b/src/mesa/drivers/dri/i915tex/i915_tex_layout.c
@@ -113,7 +113,7 @@ i915_miptree_layout(struct intel_mipmap_tree * mt)
*/
for (level = mt->first_level; level <= MAX2(8, mt->last_level);
level++) {
- intel_miptree_set_level_info(mt, level, 1, 0, mt->total_height,
+ intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
width, height, depth);
@@ -161,11 +161,9 @@ i915_miptree_layout(struct intel_mipmap_tree * mt)
if (mt->compressed)
img_height = MAX2(1, height / 4);
else
- img_height = MAX2(2, height);
+ img_height = (MAX2(2, height) + 1) & ~1;
mt->total_height += img_height;
- mt->total_height += 1;
- mt->total_height &= ~1;
width = minify(width);
height = minify(height);
diff --git a/src/mesa/drivers/dri/i915tex/i915_texstate.c b/src/mesa/drivers/dri/i915tex/i915_texstate.c
index e0ecdfde24..3d68187cf8 100644
--- a/src/mesa/drivers/dri/i915tex/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915tex/i915_texstate.c
@@ -122,7 +122,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
- GLuint *state = i915->state.Tex[unit];
+ GLuint *state = i915->state.Tex[unit], format, pitch;
memset(state, 0, sizeof(state));
@@ -133,7 +133,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i915->state.tex_buffer[unit] = NULL;
}
- if (!intel_finalize_mipmap_tree(intel, unit))
+ if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
/* Get first image here, since intelObj->firstLevel will get set in
@@ -141,24 +141,45 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
- i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
- i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
- intelObj->
- firstLevel);
+ if (intelObj->imageOverride) {
+ i915->state.tex_buffer[unit] = NULL;
+ i915->state.tex_offset[unit] = intelObj->textureOffset;
+
+ switch (intelObj->depthOverride) {
+ case 32:
+ format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ break;
+ case 24:
+ default:
+ format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
+ break;
+ case 16:
+ format = MAPSURF_16BIT | MT_16BIT_RGB565;
+ break;
+ }
+
+ pitch = intelObj->pitchOverride;
+ } else {
+ i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
+ buffer);
+ i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
+ 0, intelObj->
+ firstLevel);
+
+ format = translate_texture_format(firstImage->TexFormat->MesaFormat);
+ pitch = intelObj->mt->pitch * intelObj->mt->cpp;
+ }
state[I915_TEXREG_MS3] =
(((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
- ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) |
- translate_texture_format(firstImage->TexFormat->MesaFormat) |
+ ((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format |
MS3_USE_FENCE_REGS);
state[I915_TEXREG_MS4] =
- (((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) -
- 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
- ((((intelObj->lastLevel -
- intelObj->firstLevel) *
- 4)) << MS4_MAX_LOD_SHIFT) | ((firstImage->Depth -
- 1) << MS4_VOLUME_DEPTH_SHIFT));
+ ((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
+ ((((intelObj->lastLevel - intelObj->firstLevel) * 4)) <<
+ MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) <<
+ MS4_VOLUME_DEPTH_SHIFT));
{
diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
index 52db9a95e6..f80e8d6327 100644
--- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c
@@ -381,11 +381,13 @@ i915_emit_state(struct intel_context *intel)
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ,
state->tex_offset[i]);
}
- else {
+ else if (state == &i915->meta) {
assert(i == 0);
- assert(state == &i915->meta);
OUT_BATCH(0);
}
+ else {
+ OUT_BATCH(state->tex_offset[i]);
+ }
OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c
index 20b2b41ef2..c927dca8e5 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.c
+++ b/src/mesa/drivers/dri/i915tex/intel_context.c
@@ -130,6 +130,18 @@ intelGetString(GLcontext * ctx, GLenum name)
case PCI_CHIP_I945_GM:
chipset = "Intel(R) 945GM";
break;
+ case PCI_CHIP_I945_GME:
+ chipset = "Intel(R) 945GME";
+ break;
+ case PCI_CHIP_G33_G:
+ chipset = "Intel(R) G33";
+ break;
+ case PCI_CHIP_Q35_G:
+ chipset = "Intel(R) Q35";
+ break;
+ case PCI_CHIP_Q33_G:
+ chipset = "Intel(R) Q33";
+ break;
default:
chipset = "Unknown Intel Chipset";
break;
diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h
index 44c20af7f8..9d060eb866 100644
--- a/src/mesa/drivers/dri/i915tex/intel_context.h
+++ b/src/mesa/drivers/dri/i915tex/intel_context.h
@@ -92,6 +92,10 @@ struct intel_texture_object
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
+
+ GLboolean imageOverride;
+ GLint depthOverride;
+ GLuint pitchOverride;
};
@@ -381,6 +385,10 @@ extern int INTEL_DEBUG;
#define PCI_CHIP_I915_GM 0x2592
#define PCI_CHIP_I945_G 0x2772
#define PCI_CHIP_I945_GM 0x27A2
+#define PCI_CHIP_I945_GME 0x27AE
+#define PCI_CHIP_G33_G 0x29C2
+#define PCI_CHIP_Q35_G 0x29B2
+#define PCI_CHIP_Q33_G 0x29D2
/* ================================================================
@@ -395,7 +403,6 @@ extern GLboolean intelInitContext(struct intel_context *intel,
extern void intelGetLock(struct intel_context *intel, GLuint flags);
-extern void intelInitState(GLcontext * ctx);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
index 8e83028b26..843a78eb82 100644
--- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c
@@ -79,6 +79,10 @@ intel_miptree_create(struct intel_context *intel,
switch (intel->intelScreen->deviceID) {
case PCI_CHIP_I945_G:
case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
ok = i945_miptree_layout(mt);
break;
case PCI_CHIP_I915_G:
diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c
index dd01161b5b..2acdead63d 100644
--- a/src/mesa/drivers/dri/i915tex/intel_screen.c
+++ b/src/mesa/drivers/dri/i915tex/intel_screen.c
@@ -752,6 +752,10 @@ intelCreateContext(const __GLcontextModes * mesaVis,
case PCI_CHIP_I915_GM:
case PCI_CHIP_I945_G:
case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q35_G:
+ case PCI_CHIP_Q33_G:
return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
default:
@@ -776,7 +780,8 @@ static const struct __DriverAPIRec intelAPI = {
.WaitForMSC = driWaitForMSC32,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL,
- .CopySubBuffer = intelCopySubBuffer
+ .CopySubBuffer = intelCopySubBuffer,
+ .setTexOffset = intelSetTexOffset,
};
diff --git a/src/mesa/drivers/dri/i915tex/intel_state.c b/src/mesa/drivers/dri/i915tex/intel_state.c
index f85d8ef835..271511037e 100644
--- a/src/mesa/drivers/dri/i915tex/intel_state.c
+++ b/src/mesa/drivers/dri/i915tex/intel_state.c
@@ -267,97 +267,3 @@ intelInitStateFuncs(struct dd_function_table *functions)
functions->DepthRange = intelDepthRange;
functions->ClearColor = intelClearColor;
}
-
-
-
-
-void
-intelInitState(GLcontext * ctx)
-{
- /* Mesa should do this for us:
- */
- ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
-
- ctx->Driver.BlendEquationSeparate(ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- ctx->Driver.BlendFuncSeparate(ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA, ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask(ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);
- ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);
- ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
-
- ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);
- ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);
- ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);
- ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
- ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);
- ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);
- ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);
- ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);
- ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);
- ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
- ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);
- ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
-
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
-
- ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
-
- {
- GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);
- }
-
- ctx->Driver.LineWidth(ctx, ctx->Line.Width);
- ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);
- ctx->Driver.PointSize(ctx, ctx->Point.Size);
- ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);
- ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height);
- ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);
- ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0]);
- ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);
- ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);
- ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate(ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- /* XXX this isn't really needed */
- ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);
-}
diff --git a/src/mesa/drivers/dri/i915tex/intel_tex.h b/src/mesa/drivers/dri/i915tex/intel_tex.h
index 6e9938fe53..b77d7a1d8a 100644
--- a/src/mesa/drivers/dri/i915tex/intel_tex.h
+++ b/src/mesa/drivers/dri/i915tex/intel_tex.h
@@ -135,6 +135,9 @@ void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage);
+void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch);
+
GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
void intel_tex_map_images(struct intel_context *intel,
diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_image.c b/src/mesa/drivers/dri/i915tex/intel_tex_image.c
index 42679ef9db..f790b1e6f7 100644
--- a/src/mesa/drivers/dri/i915tex/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i915tex/intel_tex_image.c
@@ -385,7 +385,6 @@ intelTexImage(GLcontext * ctx,
}
}
-
assert(!intelImage->mt);
if (intelObj->mt &&
@@ -667,3 +666,26 @@ intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
texObj, texImage, 1);
}
+
+void
+intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch)
+{
+ struct intel_context *intel = (struct intel_context*)
+ ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
+ struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ if (!intelObj)
+ return;
+
+ if (intelObj->mt)
+ intel_miptree_release(intel, &intelObj->mt);
+
+ intelObj->imageOverride = GL_TRUE;
+ intelObj->depthOverride = depth;
+ intelObj->pitchOverride = pitch;
+
+ if (offset)
+ intelObj->textureOffset = offset;
+}
diff --git a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c
index 79d587a174..0ae4fee1ba 100644
--- a/src/mesa/drivers/dri/i915tex/intel_tex_validate.c
+++ b/src/mesa/drivers/dri/i915tex/intel_tex_validate.c
@@ -105,6 +105,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
{
struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ int comp_byte = 0;
+ int cpp;
GLuint face, i;
GLuint nr_faces = 0;
@@ -148,6 +150,12 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
intel_miptree_reference(&intelObj->mt, firstImage->mt);
}
+ if (firstImage->base.IsCompressed) {
+ comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
+ cpp = comp_byte;
+ }
+ else cpp = firstImage->base.TexFormat->TexelBytes;
+
/* Check tree can hold all active levels. Check tree matches
* target, imageFormat, etc.
*
@@ -165,7 +173,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
intelObj->mt->width0 != firstImage->base.Width ||
intelObj->mt->height0 != firstImage->base.Height ||
intelObj->mt->depth0 != firstImage->base.Depth ||
- intelObj->mt->cpp != firstImage->base.TexFormat->TexelBytes ||
+ intelObj->mt->cpp != cpp ||
intelObj->mt->compressed != firstImage->base.IsCompressed)) {
intel_miptree_release(intel, &intelObj->mt);
}
@@ -174,10 +182,6 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* May need to create a new tree:
*/
if (!intelObj->mt) {
- int comp_byte = 0;
-
- if (firstImage->base.IsCompressed)
- comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
firstImage->base.InternalFormat,
@@ -186,8 +190,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
firstImage->base.Width,
firstImage->base.Height,
firstImage->base.Depth,
- firstImage->base.TexFormat->
- TexelBytes,
+ cpp,
comp_byte);
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index c7798b14a9..0c64d7e756 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -47,6 +47,7 @@
#include "tnl/tnl.h"
#include "vbo/vbo_context.h"
#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
index 35adc4846a..b69be350a9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c
@@ -1154,7 +1154,9 @@ static void build_fog( struct tnl_program *p )
{
struct ureg fog = register_output(p, VERT_RESULT_FOGC);
struct ureg input;
-
+ GLuint useabs = p->state->fog_source_is_depth && p->state->fog_option &&
+ (p->state->fog_option != FOG_EXP2);
+
if (p->state->fog_source_is_depth) {
input = swizzle1(get_eye_position(p), Z);
}
@@ -1171,26 +1173,30 @@ static void build_fog( struct tnl_program *p )
emit_op1(p, OPCODE_MOV, fog, 0, id);
+ if (useabs) {
+ emit_op1(p, OPCODE_ABS, tmp, 0, input);
+ }
+
switch (p->state->fog_option) {
case FOG_LINEAR: {
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op3(p, OPCODE_MAD, tmp, 0, tmp, swizzle1(params,X), swizzle1(params,Y));
+ emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
+ emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,Z));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
case FOG_EXP2:
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, ureg_negate(tmp));
break;
}
-
+
release_temp(p, tmp);
}
else {
@@ -1198,7 +1204,7 @@ static void build_fog( struct tnl_program *p )
*
* KW: Is it really necessary to do anything in this case?
*/
- emit_op1(p, OPCODE_MOV, fog, 0, input);
+ emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, 0, input);
}
}
diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c
index 10eb9a2e28..4f51fefe0f 100644
--- a/src/mesa/drivers/dri/i965/intel_context.c
+++ b/src/mesa/drivers/dri/i965/intel_context.c
@@ -106,20 +106,23 @@ static const GLubyte *intelGetString( GLcontext *ctx, GLenum name )
case GL_RENDERER:
switch (intel_context(ctx)->intelScreen->deviceID) {
case PCI_CHIP_I965_Q:
- chipset = "Intel(R) 965Q"; break;
+ chipset = "Intel(R) 965Q";
break;
case PCI_CHIP_I965_G:
case PCI_CHIP_I965_G_1:
- chipset = "Intel(R) 965G"; break;
+ chipset = "Intel(R) 965G";
break;
case PCI_CHIP_I946_GZ:
- chipset = "Intel(R) 946GZ"; break;
+ chipset = "Intel(R) 946GZ";
break;
case PCI_CHIP_I965_GM:
- chipset = "Intel(R) 965GM"; break;
+ chipset = "Intel(R) 965GM";
+ break;
+ case PCI_CHIP_I965_GME:
+ chipset = "Intel(R) 965GME/GLE";
break;
default:
- chipset = "Unknown Intel Chipset"; break;
+ chipset = "Unknown Intel Chipset";
}
(void) driGetRendererString( buffer, chipset, DRIVER_VERSION, 0 );
diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h
index 808512f7fd..406f8483dc 100644
--- a/src/mesa/drivers/dri/i965/intel_context.h
+++ b/src/mesa/drivers/dri/i965/intel_context.h
@@ -385,6 +385,7 @@ extern int INTEL_DEBUG;
#define PCI_CHIP_I965_G_1 0x2982
#define PCI_CHIP_I946_GZ 0x2972
#define PCI_CHIP_I965_GM 0x2A02
+#define PCI_CHIP_I965_GME 0x2A12
/* ================================================================
@@ -399,7 +400,6 @@ extern GLboolean intelInitContext( struct intel_context *intel,
extern void intelGetLock(struct intel_context *intel, GLuint flags);
-extern void intelInitState( GLcontext *ctx );
extern void intelFinish( GLcontext *ctx );
extern void intelFlush( GLcontext *ctx );
diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c
index ec6e0465d4..2e442db619 100644
--- a/src/mesa/drivers/dri/i965/intel_state.c
+++ b/src/mesa/drivers/dri/i965/intel_state.c
@@ -197,99 +197,3 @@ void intelInitStateFuncs( struct dd_function_table *functions )
functions->RenderMode = intelRenderMode;
functions->ClearColor = intelClearColor;
}
-
-
-
-
-void intelInitState( GLcontext *ctx )
-{
- /* Mesa should do this for us:
- */
- ctx->Driver.AlphaFunc( ctx,
- ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef);
-
- ctx->Driver.BlendColor( ctx,
- ctx->Color.BlendColor );
-
- ctx->Driver.BlendEquationSeparate( ctx,
- ctx->Color.BlendEquationRGB,
- ctx->Color.BlendEquationA);
-
- ctx->Driver.BlendFuncSeparate( ctx,
- ctx->Color.BlendSrcRGB,
- ctx->Color.BlendDstRGB,
- ctx->Color.BlendSrcA,
- ctx->Color.BlendDstA);
-
- ctx->Driver.ColorMask( ctx,
- ctx->Color.ColorMask[RCOMP],
- ctx->Color.ColorMask[GCOMP],
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP]);
-
- ctx->Driver.CullFace( ctx, ctx->Polygon.CullFaceMode );
- ctx->Driver.DepthFunc( ctx, ctx->Depth.Func );
- ctx->Driver.DepthMask( ctx, ctx->Depth.Mask );
-
- ctx->Driver.Enable( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled );
- ctx->Driver.Enable( ctx, GL_BLEND, ctx->Color.BlendEnabled );
- ctx->Driver.Enable( ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled );
- ctx->Driver.Enable( ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled );
- ctx->Driver.Enable( ctx, GL_CULL_FACE, ctx->Polygon.CullFlag );
- ctx->Driver.Enable( ctx, GL_DEPTH_TEST, ctx->Depth.Test );
- ctx->Driver.Enable( ctx, GL_DITHER, ctx->Color.DitherFlag );
- ctx->Driver.Enable( ctx, GL_FOG, ctx->Fog.Enabled );
- ctx->Driver.Enable( ctx, GL_LIGHTING, ctx->Light.Enabled );
- ctx->Driver.Enable( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
- ctx->Driver.Enable( ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag );
- ctx->Driver.Enable( ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled );
- ctx->Driver.Enable( ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled );
- ctx->Driver.Enable( ctx, GL_TEXTURE_1D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_2D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_3D, GL_FALSE );
- ctx->Driver.Enable( ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE );
-
- ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
- ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
- ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
- ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
- ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
-
- ctx->Driver.FrontFace( ctx, ctx->Polygon.FrontFace );
-
- {
- GLfloat f = (GLfloat)ctx->Light.Model.ColorControl;
- ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f );
- }
-
- ctx->Driver.LineWidth( ctx, ctx->Line.Width );
- ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
- ctx->Driver.PointSize( ctx, ctx->Point.Size );
- ctx->Driver.PolygonStipple( ctx, (const GLubyte *)ctx->PolygonStipple );
- ctx->Driver.Scissor( ctx, ctx->Scissor.X, ctx->Scissor.Y,
- ctx->Scissor.Width, ctx->Scissor.Height );
- ctx->Driver.ShadeModel( ctx, ctx->Light.ShadeModel );
- ctx->Driver.StencilFuncSeparate( ctx, GL_FRONT,
- ctx->Stencil.Function[0],
- ctx->Stencil.Ref[0],
- ctx->Stencil.ValueMask[0] );
- ctx->Driver.StencilFuncSeparate( ctx, GL_BACK,
- ctx->Stencil.Function[1],
- ctx->Stencil.Ref[1],
- ctx->Stencil.ValueMask[1] );
- ctx->Driver.StencilMaskSeparate( ctx, GL_FRONT, ctx->Stencil.WriteMask[0] );
- ctx->Driver.StencilMaskSeparate( ctx, GL_BACK, ctx->Stencil.WriteMask[1] );
- ctx->Driver.StencilOpSeparate( ctx, GL_FRONT,
- ctx->Stencil.FailFunc[0],
- ctx->Stencil.ZFailFunc[0],
- ctx->Stencil.ZPassFunc[0]);
- ctx->Driver.StencilOpSeparate( ctx, GL_BACK,
- ctx->Stencil.FailFunc[1],
- ctx->Stencil.ZFailFunc[1],
- ctx->Stencil.ZPassFunc[1]);
-
-
- ctx->Driver.DrawBuffer( ctx, ctx->Color.DrawBuffer[0] );
-}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c
index f356480217..fcb5cc3906 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_layout.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c
@@ -74,7 +74,7 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt )
GLuint img_height;
intel_miptree_set_level_info(mt, level, 1, x, y, width,
- mt->compressed ? height/4 : height, 1);
+ height, 1);
if (mt->compressed)
img_height = MAX2(1, height/4);
diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
index 81bcf802c7..75cf0e2ed2 100644
--- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c
+++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c
@@ -44,7 +44,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
UNVIEWPORT_VARS;
CARD32 *p = (CARD32 *)src + 10 - mmesa->vertex_size;
- dst->win[3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
switch ( format ) {
case TEX1_VERTEX_FORMAT:
@@ -75,17 +75,17 @@ void TAG(translate_vertex)(GLcontext *ctx,
dst->attrib[FRAG_ATTRIB_TEX0][1] = LE32_IN_FLOAT( p++ );
#endif
dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
- dst->win[3] = LE32_IN_FLOAT( p++ );
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = LE32_IN_FLOAT( p++ );
case NOTEX_VERTEX_FORMAT:
- dst->specular[2] = ((GLubyte *)p)[0];
- dst->specular[1] = ((GLubyte *)p)[1];
- dst->specular[0] = ((GLubyte *)p)[2];
- dst->attrib[FRAG_ATTRIB_FOGC][0] = ((GLubyte *)p)[3];
+ dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(((GLubyte *)p)[0]);
+ dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(((GLubyte *)p)[1]);
+ dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(((GLubyte *)p)[2]);
+ dst->attrib[FRAG_ATTRIB_FOGC][0] = ((GLubyte *)p)[3]; /*XXX int->float?*/
p++;
case TINY_VERTEX_FORMAT:
- dst->win[2] = UNVIEWPORT_Z( LE32_IN( p++ ) );
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( LE32_IN( p++ ) );
dst->color[2] = ((GLubyte *)p)[0];
dst->color[1] = ((GLubyte *)p)[1];
@@ -96,8 +96,8 @@ void TAG(translate_vertex)(GLcontext *ctx,
{
GLuint xy = LE32_IN( p );
- dst->win[0] = UNVIEWPORT_X( (GLfloat)(GLshort)( xy >> 16 ) );
- dst->win[1] = UNVIEWPORT_Y( (GLfloat)(GLshort)( xy & 0xffff ) );
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( (GLfloat)(GLshort)( xy >> 16 ) );
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( (GLfloat)(GLshort)( xy & 0xffff ) );
}
}
diff --git a/src/mesa/drivers/dri/r200/r200_cmdbuf.c b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
index 2920ceafd3..c1d51e8700 100644
--- a/src/mesa/drivers/dri/r200/r200_cmdbuf.c
+++ b/src/mesa/drivers/dri/r200/r200_cmdbuf.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_cmdbuf.c,v 1.1 2002/10/30 12:51:51 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c
index 0507eb86e6..5a178442bd 100644
--- a/src/mesa/drivers/dri/r200/r200_context.c
+++ b/src/mesa/drivers/dri/r200/r200_context.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.c,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
@@ -679,7 +678,6 @@ r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
newCtx->dri.drawable = driDrawPriv;
r200SetCliprects(newCtx);
- r200UpdateWindow( newCtx->glCtx );
r200UpdateViewportOffset( newCtx->glCtx );
}
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index e840a502c0..bec09e8ef6 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
index 463bd64415..2366bde525 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.c,v 1.4 2002/12/17 00:32:56 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.h b/src/mesa/drivers/dri/r200/r200_ioctl.h
index f53752739d..5ed1555f6a 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.h
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_ioctl.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_lock.c b/src/mesa/drivers/dri/r200/r200_lock.c
index b050dd7802..f89b526a31 100644
--- a/src/mesa/drivers/dri/r200/r200_lock.c
+++ b/src/mesa/drivers/dri/r200/r200_lock.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_lock.h b/src/mesa/drivers/dri/r200/r200_lock.h
index e4c3a7e935..4ff98907fb 100644
--- a/src/mesa/drivers/dri/r200/r200_lock.h
+++ b/src/mesa/drivers/dri/r200/r200_lock.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_lock.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_maos.h b/src/mesa/drivers/dri/r200/r200_maos.h
index 4998f67445..d3ed06d402 100644
--- a/src/mesa/drivers/dri/r200/r200_maos.h
+++ b/src/mesa/drivers/dri/r200/r200_maos.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_maos_arrays.c b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
index 3162b508c2..7bc05e2f0b 100644
--- a/src/mesa/drivers/dri/r200/r200_maos_arrays.c
+++ b/src/mesa/drivers/dri/r200/r200_maos_arrays.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_maos_arrays.c,v 1.3 2003/02/23 23:59:01 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_pixel.c b/src/mesa/drivers/dri/r200/r200_pixel.c
index 7b060f9cf0..2f5aab0744 100644
--- a/src/mesa/drivers/dri/r200/r200_pixel.c
+++ b/src/mesa/drivers/dri/r200/r200_pixel.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.c,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_pixel.h b/src/mesa/drivers/dri/r200/r200_pixel.h
index 8f3923b6b1..e62aa05d74 100644
--- a/src/mesa/drivers/dri/r200/r200_pixel.h
+++ b/src/mesa/drivers/dri/r200/r200_pixel.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_pixel.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_reg.h b/src/mesa/drivers/dri/r200/r200_reg.h
index a88ea4cec2..5ce287f7a5 100644
--- a/src/mesa/drivers/dri/r200/r200_reg.h
+++ b/src/mesa/drivers/dri/r200/r200_reg.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_reg.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_sanity.c b/src/mesa/drivers/dri/r200/r200_sanity.c
index 3f2a866530..00d2f65c99 100644
--- a/src/mesa/drivers/dri/r200/r200_sanity.c
+++ b/src/mesa/drivers/dri/r200/r200_sanity.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_sanity.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/**************************************************************************
Copyright 2002 ATI Technologies Inc., Ontario, Canada, and
diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c
index 6e99dfe159..fe427bdcde 100644
--- a/src/mesa/drivers/dri/r200/r200_span.c
+++ b/src/mesa/drivers/dri/r200/r200_span.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_span.h b/src/mesa/drivers/dri/r200/r200_span.h
index 5e7d3e4282..bae5644309 100644
--- a/src/mesa/drivers/dri/r200/r200_span.h
+++ b/src/mesa/drivers/dri/r200/r200_span.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.h,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c
index 16726d7d55..2115799b9b 100644
--- a/src/mesa/drivers/dri/r200/r200_state.c
+++ b/src/mesa/drivers/dri/r200/r200_state.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/**************************************************************************
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state.h b/src/mesa/drivers/dri/r200/r200_state.h
index f34090b619..a917163a00 100644
--- a/src/mesa/drivers/dri/r200/r200_state.h
+++ b/src/mesa/drivers/dri/r200/r200_state.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state.h,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c
index b40d0bdcb7..0c36cefc16 100644
--- a/src/mesa/drivers/dri/r200/r200_state_init.c
+++ b/src/mesa/drivers/dri/r200/r200_state_init.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_state_init.c,v 1.4 2003/02/22 06:21:11 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.c b/src/mesa/drivers/dri/r200/r200_swtcl.c
index 25d229d8ed..a1ea0198be 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.c
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_swtcl.h b/src/mesa/drivers/dri/r200/r200_swtcl.h
index ccf817988c..7458c54928 100644
--- a/src/mesa/drivers/dri/r200/r200_swtcl.h
+++ b/src/mesa/drivers/dri/r200/r200_swtcl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.h,v 1.3 2003/05/06 23:52:08 daenzer Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c b/src/mesa/drivers/dri/r200/r200_tcl.c
index e0c32b26d9..2ad35d4390 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.c,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tcl.h b/src/mesa/drivers/dri/r200/r200_tcl.h
index ac5bc11946..f191ddc7eb 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.h
+++ b/src/mesa/drivers/dri/r200/r200_tcl.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tcl.h,v 1.2 2002/12/16 16:18:55 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c
index 6c6450c681..e7a37dd4c9 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.c
+++ b/src/mesa/drivers/dri/r200/r200_tex.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.c,v 1.2 2002/11/05 17:46:08 tsi Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
@@ -182,7 +181,7 @@ static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max )
{
t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
- if ( max == 1.0 ) {
+ if ( max <= 1.0 ) {
t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
} else if ( max <= 2.0 ) {
t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
@@ -483,7 +482,7 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target,
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- if (0)
+ if ( R200_DEBUG & DEBUG_TEXTURE )
fprintf(stderr, "intformat %s format %s type %s\n",
_mesa_lookup_enum_by_nr( internalFormat ),
_mesa_lookup_enum_by_nr( format ),
@@ -549,7 +548,7 @@ r200ValidateClientStorage( GLcontext *ctx, GLenum target,
format, type);
- if (0)
+ if ( R200_DEBUG & DEBUG_TEXTURE )
fprintf(stderr, "%s: srcRowStride %d/%x\n",
__FUNCTION__, srcRowStride, srcRowStride);
diff --git a/src/mesa/drivers/dri/r200/r200_tex.h b/src/mesa/drivers/dri/r200/r200_tex.h
index 4438cc02a8..e6c0e00eb0 100644
--- a/src/mesa/drivers/dri/r200/r200_tex.h
+++ b/src/mesa/drivers/dri/r200/r200_tex.h
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_tex.h,v 1.1 2002/10/30 12:51:53 alanh Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_texmem.c b/src/mesa/drivers/dri/r200/r200_texmem.c
index 28988c9755..d926313d57 100644
--- a/src/mesa/drivers/dri/r200/r200_texmem.c
+++ b/src/mesa/drivers/dri/r200/r200_texmem.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texmem.c,v 1.5 2002/12/17 00:32:56 dawes Exp $ */
/**************************************************************************
Copyright (C) Tungsten Graphics 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c
index 875d3bab73..ae02ec4b63 100644
--- a/src/mesa/drivers/dri/r200/r200_texstate.c
+++ b/src/mesa/drivers/dri/r200/r200_texstate.c
@@ -1,4 +1,3 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_texstate.c,v 1.3 2003/02/15 22:18:47 dawes Exp $ */
/*
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile
index 9e60f970d6..c1d223c760 100644
--- a/src/mesa/drivers/dri/r300/Makefile
+++ b/src/mesa/drivers/dri/r300/Makefile
@@ -40,7 +40,7 @@ DRIVER_SOURCES = \
r300_vertprog.c \
r300_fragprog.c \
r300_shader.c \
- r300_maos.c \
+ r300_emit.c \
$(EGL_SOURCES)
C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES)
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
index 48f5ea4c56..7055286ba9 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c
@@ -128,18 +128,20 @@ int r300FlushCmdBuf(r300ContextPtr r300, const char *caller)
return ret;
}
-void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state)
+static void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state)
{
int i;
int dwords = (*state->check) (r300, state);
- fprintf(stderr, " emit %s/%d/%d\n", state->name, dwords,
+ fprintf(stderr, " emit %s %d/%d\n", state->name, dwords,
state->cmd_size);
- if (RADEON_DEBUG & DEBUG_VERBOSE)
- for (i = 0; i < dwords; i++)
- fprintf(stderr, " %s[%d]: %08X\n",
+ if (RADEON_DEBUG & DEBUG_VERBOSE) {
+ for (i = 0; i < dwords; i++) {
+ fprintf(stderr, " %s[%d]: %08x\n",
state->name, i, state->cmd[i]);
+ }
+ }
}
/**
@@ -148,28 +150,14 @@ void r300PrintStateAtom(r300ContextPtr r300, struct r300_state_atom *state)
* The caller must have ensured that there is enough space in the command
* buffer.
*/
-static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)
+static inline void r300EmitAtoms(r300ContextPtr r300, GLboolean dirty)
{
struct r300_state_atom *atom;
uint32_t *dest;
+ int dwords;
dest = r300->cmdbuf.cmd_buf + r300->cmdbuf.count_used;
- if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
- foreach(atom, &r300->hw.atomlist) {
- if ((atom->dirty || r300->hw.all_dirty) == dirty) {
- int dwords = (*atom->check) (r300, atom);
-
- if (dwords)
- r300PrintStateAtom(r300, atom);
- else
- fprintf(stderr,
- " skip state %s\n",
- atom->name);
- }
- }
- }
-
/* Emit WAIT */
*dest = cmdwait(R300_WAIT_3D | R300_WAIT_3D_CLEAN);
dest++;
@@ -193,13 +181,20 @@ static __inline__ void r300DoEmitState(r300ContextPtr r300, GLboolean dirty)
foreach(atom, &r300->hw.atomlist) {
if ((atom->dirty || r300->hw.all_dirty) == dirty) {
- int dwords = (*atom->check) (r300, atom);
-
+ dwords = (*atom->check) (r300, atom);
if (dwords) {
+ if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
+ r300PrintStateAtom(r300, atom);
+ }
memcpy(dest, atom->cmd, dwords * 4);
dest += dwords;
r300->cmdbuf.count_used += dwords;
atom->dirty = GL_FALSE;
+ } else {
+ if (DEBUG_CMDBUF && RADEON_DEBUG & DEBUG_STATE) {
+ fprintf(stderr, " skip state %s\n",
+ atom->name);
+ }
}
}
}
@@ -230,14 +225,14 @@ void r300EmitState(r300ContextPtr r300)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Begin reemit state\n");
- r300DoEmitState(r300, GL_FALSE);
+ r300EmitAtoms(r300, GL_FALSE);
r300->cmdbuf.count_reemit = r300->cmdbuf.count_used;
}
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "Begin dirty state\n");
- r300DoEmitState(r300, GL_TRUE);
+ r300EmitAtoms(r300, GL_TRUE);
assert(r300->cmdbuf.count_used < r300->cmdbuf.size);
@@ -245,31 +240,38 @@ void r300EmitState(r300ContextPtr r300)
r300->hw.all_dirty = GL_FALSE;
}
-#define CHECK( NM, COUNT ) \
-static int check_##NM( r300ContextPtr r300, \
- struct r300_state_atom* atom ) \
-{ \
- (void) atom; (void) r300; \
- return (COUNT); \
-}
-
#define packet0_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->packet0.count)
#define vpu_count(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
-CHECK(always, atom->cmd_size)
- CHECK(variable, packet0_count(atom->cmd) ? (1 + packet0_count(atom->cmd)) : 0)
- CHECK(vpu, vpu_count(atom->cmd) ? (1 + vpu_count(atom->cmd) * 4) : 0)
-#undef packet0_count
-#undef vpu_count
-#define ALLOC_STATE( ATOM, CHK, SZ, NM, IDX ) \
+static int check_always(r300ContextPtr r300, struct r300_state_atom *atom)
+{
+ return atom->cmd_size;
+}
+
+static int check_variable(r300ContextPtr r300, struct r300_state_atom *atom)
+{
+ int cnt;
+ cnt = packet0_count(atom->cmd);
+ return cnt ? cnt + 1 : 0;
+}
+
+static int check_vpu(r300ContextPtr r300, struct r300_state_atom *atom)
+{
+ int cnt;
+ cnt = vpu_count(atom->cmd);
+ return cnt ? (cnt * 4) + 1 : 0;
+}
+
+#define ALLOC_STATE( ATOM, CHK, SZ, IDX ) \
do { \
r300->hw.ATOM.cmd_size = (SZ); \
r300->hw.ATOM.cmd = (uint32_t*)CALLOC((SZ) * sizeof(uint32_t)); \
- r300->hw.ATOM.name = (NM); \
+ r300->hw.ATOM.name = #ATOM; \
r300->hw.ATOM.idx = (IDX); \
r300->hw.ATOM.check = check_##CHK; \
r300->hw.ATOM.dirty = GL_FALSE; \
r300->hw.max_state_size += (SZ); \
+ insert_at_tail(&r300->hw.atomlist, &r300->hw.ATOM); \
} while (0)
/**
* Allocate memory for the command buffer and initialize the state atom
@@ -290,276 +292,195 @@ void r300InitCmdBuf(r300ContextPtr r300)
fprintf(stderr, "Using %d maximum texture units..\n", mtu);
}
+ /* Setup the atom linked list */
+ make_empty_list(&r300->hw.atomlist);
+ r300->hw.atomlist.name = "atom-list";
+
/* Initialize state atoms */
- ALLOC_STATE(vpt, always, R300_VPT_CMDSIZE, "vpt", 0);
+ ALLOC_STATE(vpt, always, R300_VPT_CMDSIZE, 0);
r300->hw.vpt.cmd[R300_VPT_CMD_0] = cmdpacket0(R300_SE_VPORT_XSCALE, 6);
- ALLOC_STATE(vap_cntl, always, 2, "vap_cntl", 0);
+ ALLOC_STATE(vap_cntl, always, 2, 0);
r300->hw.vap_cntl.cmd[0] = cmdpacket0(R300_VAP_CNTL, 1);
- ALLOC_STATE(vte, always, 3, "vte", 0);
+ ALLOC_STATE(vte, always, 3, 0);
r300->hw.vte.cmd[0] = cmdpacket0(R300_SE_VTE_CNTL, 2);
- ALLOC_STATE(unk2134, always, 3, "unk2134", 0);
+ ALLOC_STATE(unk2134, always, 3, 0);
r300->hw.unk2134.cmd[0] = cmdpacket0(0x2134, 2);
- ALLOC_STATE(vap_cntl_status, always, 2, "vap_cntl_status", 0);
+ ALLOC_STATE(vap_cntl_status, always, 2, 0);
r300->hw.vap_cntl_status.cmd[0] = cmdpacket0(R300_VAP_CNTL_STATUS, 1);
- ALLOC_STATE(vir[0], variable, R300_VIR_CMDSIZE, "vir/0", 0);
+ ALLOC_STATE(vir[0], variable, R300_VIR_CMDSIZE, 0);
r300->hw.vir[0].cmd[R300_VIR_CMD_0] =
cmdpacket0(R300_VAP_INPUT_ROUTE_0_0, 1);
- ALLOC_STATE(vir[1], variable, R300_VIR_CMDSIZE, "vir/1", 1);
+ ALLOC_STATE(vir[1], variable, R300_VIR_CMDSIZE, 1);
r300->hw.vir[1].cmd[R300_VIR_CMD_0] =
cmdpacket0(R300_VAP_INPUT_ROUTE_1_0, 1);
- ALLOC_STATE(vic, always, R300_VIC_CMDSIZE, "vic", 0);
+ ALLOC_STATE(vic, always, R300_VIC_CMDSIZE, 0);
r300->hw.vic.cmd[R300_VIC_CMD_0] = cmdpacket0(R300_VAP_INPUT_CNTL_0, 2);
- ALLOC_STATE(unk21DC, always, 2, "unk21DC", 0);
+ ALLOC_STATE(unk21DC, always, 2, 0);
r300->hw.unk21DC.cmd[0] = cmdpacket0(0x21DC, 1);
- ALLOC_STATE(unk221C, always, 2, "unk221C", 0);
+ ALLOC_STATE(unk221C, always, 2, 0);
r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1);
- ALLOC_STATE(unk2220, always, 5, "unk2220", 0);
- r300->hw.unk2220.cmd[0] = cmdpacket0(0x2220, 4);
- ALLOC_STATE(unk2288, always, 2, "unk2288", 0);
+ ALLOC_STATE(vap_clip, always, 5, 0);
+ r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4);
+ ALLOC_STATE(unk2288, always, 2, 0);
r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1);
- ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, "vof", 0);
+ ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0);
r300->hw.vof.cmd[R300_VOF_CMD_0] =
cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2);
if (has_tcl) {
- ALLOC_STATE(pvs, always, R300_PVS_CMDSIZE, "pvs", 0);
+ ALLOC_STATE(pvs, always, R300_PVS_CMDSIZE, 0);
r300->hw.pvs.cmd[R300_PVS_CMD_0] =
cmdpacket0(R300_VAP_PVS_CNTL_1, 3);
}
- ALLOC_STATE(gb_enable, always, 2, "gb_enable", 0);
+ ALLOC_STATE(gb_enable, always, 2, 0);
r300->hw.gb_enable.cmd[0] = cmdpacket0(R300_GB_ENABLE, 1);
- ALLOC_STATE(gb_misc, always, R300_GB_MISC_CMDSIZE, "gb_misc", 0);
+ ALLOC_STATE(gb_misc, always, R300_GB_MISC_CMDSIZE, 0);
r300->hw.gb_misc.cmd[0] = cmdpacket0(R300_GB_MSPOS0, 5);
- ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, "txe", 0);
+ ALLOC_STATE(txe, always, R300_TXE_CMDSIZE, 0);
r300->hw.txe.cmd[R300_TXE_CMD_0] = cmdpacket0(R300_TX_ENABLE, 1);
- ALLOC_STATE(unk4200, always, 5, "unk4200", 0);
+ ALLOC_STATE(unk4200, always, 5, 0);
r300->hw.unk4200.cmd[0] = cmdpacket0(0x4200, 4);
- ALLOC_STATE(unk4214, always, 2, "unk4214", 0);
+ ALLOC_STATE(unk4214, always, 2, 0);
r300->hw.unk4214.cmd[0] = cmdpacket0(0x4214, 1);
- ALLOC_STATE(ps, always, R300_PS_CMDSIZE, "ps", 0);
+ ALLOC_STATE(ps, always, R300_PS_CMDSIZE, 0);
r300->hw.ps.cmd[0] = cmdpacket0(R300_RE_POINTSIZE, 1);
- ALLOC_STATE(unk4230, always, 4, "unk4230", 0);
+ ALLOC_STATE(unk4230, always, 4, 0);
r300->hw.unk4230.cmd[0] = cmdpacket0(0x4230, 3);
- ALLOC_STATE(lcntl, always, 2, "lcntl", 0);
+ ALLOC_STATE(lcntl, always, 2, 0);
r300->hw.lcntl.cmd[0] = cmdpacket0(R300_RE_LINE_CNT, 1);
- ALLOC_STATE(unk4260, always, 4, "unk4260", 0);
+ ALLOC_STATE(unk4260, always, 4, 0);
r300->hw.unk4260.cmd[0] = cmdpacket0(0x4260, 3);
- ALLOC_STATE(shade, always, 5, "shade", 0);
+ ALLOC_STATE(shade, always, 5, 0);
r300->hw.shade.cmd[0] = cmdpacket0(R300_RE_SHADE, 4);
- ALLOC_STATE(polygon_mode, always, 4, "polygon_mode", 0);
+ ALLOC_STATE(polygon_mode, always, 4, 0);
r300->hw.polygon_mode.cmd[0] = cmdpacket0(R300_RE_POLYGON_MODE, 3);
- ALLOC_STATE(fogp, always, 3, "fogp", 0);
+ ALLOC_STATE(fogp, always, 3, 0);
r300->hw.fogp.cmd[0] = cmdpacket0(R300_RE_FOG_SCALE, 2);
- ALLOC_STATE(zbias_cntl, always, 2, "zbias_cntl", 0);
+ ALLOC_STATE(zbias_cntl, always, 2, 0);
r300->hw.zbias_cntl.cmd[0] = cmdpacket0(R300_RE_ZBIAS_CNTL, 1);
- ALLOC_STATE(zbs, always, R300_ZBS_CMDSIZE, "zbs", 0);
+ ALLOC_STATE(zbs, always, R300_ZBS_CMDSIZE, 0);
r300->hw.zbs.cmd[R300_ZBS_CMD_0] =
cmdpacket0(R300_RE_ZBIAS_T_FACTOR, 4);
- ALLOC_STATE(occlusion_cntl, always, 2, "occlusion_cntl", 0);
+ ALLOC_STATE(occlusion_cntl, always, 2, 0);
r300->hw.occlusion_cntl.cmd[0] = cmdpacket0(R300_RE_OCCLUSION_CNTL, 1);
- ALLOC_STATE(cul, always, R300_CUL_CMDSIZE, "cul", 0);
+ ALLOC_STATE(cul, always, R300_CUL_CMDSIZE, 0);
r300->hw.cul.cmd[R300_CUL_CMD_0] = cmdpacket0(R300_RE_CULL_CNTL, 1);
- ALLOC_STATE(unk42C0, always, 3, "unk42C0", 0);
+ ALLOC_STATE(unk42C0, always, 3, 0);
r300->hw.unk42C0.cmd[0] = cmdpacket0(0x42C0, 2);
- ALLOC_STATE(rc, always, R300_RC_CMDSIZE, "rc", 0);
+ ALLOC_STATE(rc, always, R300_RC_CMDSIZE, 0);
r300->hw.rc.cmd[R300_RC_CMD_0] = cmdpacket0(R300_RS_CNTL_0, 2);
- ALLOC_STATE(ri, always, R300_RI_CMDSIZE, "ri", 0);
+ ALLOC_STATE(ri, always, R300_RI_CMDSIZE, 0);
r300->hw.ri.cmd[R300_RI_CMD_0] = cmdpacket0(R300_RS_INTERP_0, 8);
- ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, "rr", 0);
+ ALLOC_STATE(rr, variable, R300_RR_CMDSIZE, 0);
r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, 1);
- ALLOC_STATE(unk43A4, always, 3, "unk43A4", 0);
+ ALLOC_STATE(unk43A4, always, 3, 0);
r300->hw.unk43A4.cmd[0] = cmdpacket0(0x43A4, 2);
- ALLOC_STATE(unk43E8, always, 2, "unk43E8", 0);
+ ALLOC_STATE(unk43E8, always, 2, 0);
r300->hw.unk43E8.cmd[0] = cmdpacket0(0x43E8, 1);
- ALLOC_STATE(fp, always, R300_FP_CMDSIZE, "fp", 0);
+ ALLOC_STATE(fp, always, R300_FP_CMDSIZE, 0);
r300->hw.fp.cmd[R300_FP_CMD_0] = cmdpacket0(R300_PFS_CNTL_0, 3);
r300->hw.fp.cmd[R300_FP_CMD_1] = cmdpacket0(R300_PFS_NODE_0, 4);
- ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, "fpt", 0);
+ ALLOC_STATE(fpt, variable, R300_FPT_CMDSIZE, 0);
r300->hw.fpt.cmd[R300_FPT_CMD_0] = cmdpacket0(R300_PFS_TEXI_0, 0);
- ALLOC_STATE(unk46A4, always, 6, "unk46A4", 0);
+ ALLOC_STATE(unk46A4, always, 6, 0);
r300->hw.unk46A4.cmd[0] = cmdpacket0(0x46A4, 5);
- ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, "fpi/0", 0);
+ ALLOC_STATE(fpi[0], variable, R300_FPI_CMDSIZE, 0);
r300->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, 1);
- ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, "fpi/1", 1);
+ ALLOC_STATE(fpi[1], variable, R300_FPI_CMDSIZE, 1);
r300->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, 1);
- ALLOC_STATE(fpi[2], variable, R300_FPI_CMDSIZE, "fpi/2", 2);
+ ALLOC_STATE(fpi[2], variable, R300_FPI_CMDSIZE, 2);
r300->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, 1);
- ALLOC_STATE(fpi[3], variable, R300_FPI_CMDSIZE, "fpi/3", 3);
+ ALLOC_STATE(fpi[3], variable, R300_FPI_CMDSIZE, 3);
r300->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, 1);
- ALLOC_STATE(fogs, always, R300_FOGS_CMDSIZE, "fogs", 0);
+ ALLOC_STATE(fogs, always, R300_FOGS_CMDSIZE, 0);
r300->hw.fogs.cmd[R300_FOGS_CMD_0] = cmdpacket0(R300_RE_FOG_STATE, 1);
- ALLOC_STATE(fogc, always, R300_FOGC_CMDSIZE, "fogc", 0);
+ ALLOC_STATE(fogc, always, R300_FOGC_CMDSIZE, 0);
r300->hw.fogc.cmd[R300_FOGC_CMD_0] = cmdpacket0(R300_FOG_COLOR_R, 3);
- ALLOC_STATE(at, always, R300_AT_CMDSIZE, "at", 0);
+ ALLOC_STATE(at, always, R300_AT_CMDSIZE, 0);
r300->hw.at.cmd[R300_AT_CMD_0] = cmdpacket0(R300_PP_ALPHA_TEST, 2);
- ALLOC_STATE(unk4BD8, always, 2, "unk4BD8", 0);
+ ALLOC_STATE(unk4BD8, always, 2, 0);
r300->hw.unk4BD8.cmd[0] = cmdpacket0(0x4BD8, 1);
- ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, "fpp", 0);
+ ALLOC_STATE(fpp, variable, R300_FPP_CMDSIZE, 0);
r300->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, 0);
- ALLOC_STATE(unk4E00, always, 2, "unk4E00", 0);
+ ALLOC_STATE(unk4E00, always, 2, 0);
r300->hw.unk4E00.cmd[0] = cmdpacket0(0x4E00, 1);
- ALLOC_STATE(bld, always, R300_BLD_CMDSIZE, "bld", 0);
+ ALLOC_STATE(bld, always, R300_BLD_CMDSIZE, 0);
r300->hw.bld.cmd[R300_BLD_CMD_0] = cmdpacket0(R300_RB3D_CBLEND, 2);
- ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, "cmk", 0);
+ ALLOC_STATE(cmk, always, R300_CMK_CMDSIZE, 0);
r300->hw.cmk.cmd[R300_CMK_CMD_0] = cmdpacket0(R300_RB3D_COLORMASK, 1);
- ALLOC_STATE(blend_color, always, 4, "blend_color", 0);
+ ALLOC_STATE(blend_color, always, 4, 0);
r300->hw.blend_color.cmd[0] = cmdpacket0(R300_RB3D_BLEND_COLOR, 3);
- ALLOC_STATE(cb, always, R300_CB_CMDSIZE, "cb", 0);
+ ALLOC_STATE(cb, always, R300_CB_CMDSIZE, 0);
r300->hw.cb.cmd[R300_CB_CMD_0] = cmdpacket0(R300_RB3D_COLOROFFSET0, 1);
r300->hw.cb.cmd[R300_CB_CMD_1] = cmdpacket0(R300_RB3D_COLORPITCH0, 1);
- ALLOC_STATE(unk4E50, always, 10, "unk4E50", 0);
+ ALLOC_STATE(unk4E50, always, 10, 0);
r300->hw.unk4E50.cmd[0] = cmdpacket0(0x4E50, 9);
- ALLOC_STATE(unk4E88, always, 2, "unk4E88", 0);
+ ALLOC_STATE(unk4E88, always, 2, 0);
r300->hw.unk4E88.cmd[0] = cmdpacket0(0x4E88, 1);
- ALLOC_STATE(unk4EA0, always, 3, "unk4EA0 R350 only", 0);
+ ALLOC_STATE(unk4EA0, always, 3, 0);
r300->hw.unk4EA0.cmd[0] = cmdpacket0(0x4EA0, 2);
- ALLOC_STATE(zs, always, R300_ZS_CMDSIZE, "zstencil", 0);
+ ALLOC_STATE(zs, always, R300_ZS_CMDSIZE, 0);
r300->hw.zs.cmd[R300_ZS_CMD_0] =
cmdpacket0(R300_RB3D_ZSTENCIL_CNTL_0, 3);
- ALLOC_STATE(zstencil_format, always, 5, "zstencil_format", 0);
+ ALLOC_STATE(zstencil_format, always, 5, 0);
r300->hw.zstencil_format.cmd[0] =
cmdpacket0(R300_RB3D_ZSTENCIL_FORMAT, 4);
- ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, "zb", 0);
+ ALLOC_STATE(zb, always, R300_ZB_CMDSIZE, 0);
r300->hw.zb.cmd[R300_ZB_CMD_0] = cmdpacket0(R300_RB3D_DEPTHOFFSET, 2);
- ALLOC_STATE(unk4F28, always, 2, "unk4F28", 0);
+ ALLOC_STATE(unk4F28, always, 2, 0);
r300->hw.unk4F28.cmd[0] = cmdpacket0(0x4F28, 1);
- ALLOC_STATE(unk4F30, always, 3, "unk4F30", 0);
+ ALLOC_STATE(unk4F30, always, 3, 0);
r300->hw.unk4F30.cmd[0] = cmdpacket0(0x4F30, 2);
- ALLOC_STATE(unk4F44, always, 2, "unk4F44", 0);
+ ALLOC_STATE(unk4F44, always, 2, 0);
r300->hw.unk4F44.cmd[0] = cmdpacket0(0x4F44, 1);
- ALLOC_STATE(unk4F54, always, 2, "unk4F54", 0);
+ ALLOC_STATE(unk4F54, always, 2, 0);
r300->hw.unk4F54.cmd[0] = cmdpacket0(0x4F54, 1);
/* VPU only on TCL */
if (has_tcl) {
- ALLOC_STATE(vpi, vpu, R300_VPI_CMDSIZE, "vpi", 0);
+ ALLOC_STATE(vpi, vpu, R300_VPI_CMDSIZE, 0);
r300->hw.vpi.cmd[R300_VPI_CMD_0] =
cmdvpu(R300_PVS_UPLOAD_PROGRAM, 0);
- ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, "vpp", 0);
+ ALLOC_STATE(vpp, vpu, R300_VPP_CMDSIZE, 0);
r300->hw.vpp.cmd[R300_VPP_CMD_0] =
cmdvpu(R300_PVS_UPLOAD_PARAMETERS, 0);
- ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, "vps", 0);
+ ALLOC_STATE(vps, vpu, R300_VPS_CMDSIZE, 0);
r300->hw.vps.cmd[R300_VPS_CMD_0] =
cmdvpu(R300_PVS_UPLOAD_POINTSIZE, 1);
}
/* Textures */
- ALLOC_STATE(tex.filter, variable, mtu + 1, "tex_filter", 0);
+ ALLOC_STATE(tex.filter, variable, mtu + 1, 0);
r300->hw.tex.filter.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_FILTER_0, 0);
- ALLOC_STATE(tex.filter_1, variable, mtu + 1, "tex_filter_1", 0);
+ ALLOC_STATE(tex.filter_1, variable, mtu + 1, 0);
r300->hw.tex.filter_1.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_FILTER1_0, 0);
- ALLOC_STATE(tex.size, variable, mtu + 1, "tex_size", 0);
+ ALLOC_STATE(tex.size, variable, mtu + 1, 0);
r300->hw.tex.size.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_SIZE_0, 0);
- ALLOC_STATE(tex.format, variable, mtu + 1, "tex_format", 0);
+ ALLOC_STATE(tex.format, variable, mtu + 1, 0);
r300->hw.tex.format.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_FORMAT_0, 0);
- ALLOC_STATE(tex.pitch, variable, mtu + 1, "tex_pitch", 0);
+ ALLOC_STATE(tex.pitch, variable, mtu + 1, 0);
r300->hw.tex.pitch.cmd[R300_TEX_CMD_0] = cmdpacket0(R300_TX_PITCH_0, 0);
- ALLOC_STATE(tex.offset, variable, mtu + 1, "tex_offset", 0);
+ ALLOC_STATE(tex.offset, variable, mtu + 1, 0);
r300->hw.tex.offset.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_OFFSET_0, 0);
- ALLOC_STATE(tex.chroma_key, variable, mtu + 1, "tex_chroma_key", 0);
+ ALLOC_STATE(tex.chroma_key, variable, mtu + 1, 0);
r300->hw.tex.chroma_key.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_CHROMA_KEY_0, 0);
- ALLOC_STATE(tex.border_color, variable, mtu + 1, "tex_border_color", 0);
+ ALLOC_STATE(tex.border_color, variable, mtu + 1, 0);
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
cmdpacket0(R300_TX_BORDER_COLOR_0, 0);
- /* Setup the atom linked list */
- make_empty_list(&r300->hw.atomlist);
- r300->hw.atomlist.name = "atom-list";
-
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpt);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vte);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2134);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vap_cntl_status);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[0]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vir[1]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vic);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk21DC);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk221C);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2220);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk2288);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vof);
-
- if (has_tcl)
- insert_at_tail(&r300->hw.atomlist, &r300->hw.pvs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.gb_enable);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.gb_misc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.txe);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4200);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4214);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.ps);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4230);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.lcntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4260);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.shade);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.polygon_mode);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zbias_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zbs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.occlusion_cntl);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.ri);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.rr);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk43A4);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk43E8);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpt);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk46A4);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[0]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[1]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[2]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpi[3]);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fogc);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.at);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4BD8);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.fpp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E00);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.bld);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cmk);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.blend_color);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.cb);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E50);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4E88);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4EA0);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zs);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zstencil_format);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.zb);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F28);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F30);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F44);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4F54);
-
- if (has_tcl) {
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpi);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vpp);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.vps);
- }
-
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.filter_1);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.size);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.format);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.pitch);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.offset);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.chroma_key);
- insert_at_tail(&r300->hw.atomlist, &r300->hw.tex.border_color);
-
r300->hw.is_dirty = GL_TRUE;
r300->hw.all_dirty = GL_TRUE;
@@ -659,38 +580,3 @@ void r300EmitWait(r300ContextPtr rmesa, GLuint flags)
cmd[0].wait.cmd_type = R300_CMD_WAIT;
cmd[0].wait.flags = flags;
}
-
-void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset)
-{
- int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2;
- int i;
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __func__, nr,
- offset);
-
- start_packet3(RADEON_CP_PACKET3_3D_LOAD_VBPNTR, sz - 1);
- e32(nr);
- for (i = 0; i + 1 < nr; i += 2) {
- e32((rmesa->state.aos[i].aos_size << 0)
- | (rmesa->state.aos[i].aos_stride << 8)
- | (rmesa->state.aos[i + 1].aos_size << 16)
- | (rmesa->state.aos[i + 1].aos_stride << 24)
- );
- e32(rmesa->state.aos[i].aos_offset +
- offset * 4 * rmesa->state.aos[i].aos_stride);
- e32(rmesa->state.aos[i + 1].aos_offset +
- offset * 4 * rmesa->state.aos[i + 1].aos_stride);
- }
-
- if (nr & 1) {
- e32((rmesa->state.aos[nr - 1].aos_size << 0)
- | (rmesa->state.aos[nr - 1].aos_stride << 8)
- );
- e32(rmesa->state.aos[nr - 1].aos_offset +
- offset * 4 * rmesa->state.aos[nr - 1].aos_stride);
- }
-}
diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.h b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
index 3c336e1589..acb6e38c6d 100644
--- a/src/mesa/drivers/dri/r300/r300_cmdbuf.h
+++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.h
@@ -46,15 +46,13 @@ extern void r300EmitState(r300ContextPtr r300);
extern void r300InitCmdBuf(r300ContextPtr r300);
extern void r300DestroyCmdBuf(r300ContextPtr r300);
-extern void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset);
-
/**
* Make sure that enough space is available in the command buffer
* by flushing if necessary.
*
* \param dwords The number of dwords we need to be free on the command buffer
*/
-static __inline__ void r300EnsureCmdBufSpace(r300ContextPtr r300,
+static inline void r300EnsureCmdBufSpace(r300ContextPtr r300,
int dwords, const char *caller)
{
assert(dwords < r300->cmdbuf.size);
@@ -70,7 +68,7 @@ static __inline__ void r300EnsureCmdBufSpace(r300ContextPtr r300,
* causes state reemission after a flush. This is necessary to ensure
* correct hardware state after an unlock.
*/
-static __inline__ uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
+static inline uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
int dwords, const char *caller)
{
uint32_t *ptr;
@@ -82,7 +80,7 @@ static __inline__ uint32_t *r300RawAllocCmdBuf(r300ContextPtr r300,
return ptr;
}
-static __inline__ uint32_t *r300AllocCmdBuf(r300ContextPtr r300,
+static inline uint32_t *r300AllocCmdBuf(r300ContextPtr r300,
int dwords, const char *caller)
{
uint32_t *ptr;
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 4f70d7055a..9ea14ab4c7 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -62,7 +62,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_state.h"
#include "r300_ioctl.h"
#include "r300_tex.h"
-#include "r300_maos.h"
+#include "r300_emit.h"
#ifdef USER_BUFFERS
#include "r300_mem.h"
@@ -447,15 +447,6 @@ static void r300FreeGartAllocations(r300ContextPtr r300)
r300->rmm->u_list[i].pending = 0;
r300->rmm->u_list[i].ptr = NULL;
- if (r300->rmm->u_list[i].fb) {
- LOCK_HARDWARE(&(r300->radeon));
- ret = mmFreeMem(r300->rmm->u_list[i].fb);
- UNLOCK_HARDWARE(&(r300->radeon));
- if (ret)
- fprintf(stderr, "failed to free!\n");
- r300->rmm->u_list[i].fb = NULL;
- }
- r300->rmm->u_list[i].ref_count = 0;
}
}
r300->rmm->u_head = i;
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index c287871b37..076bb49a00 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -49,13 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define USER_BUFFERS
-/* We don't handle 16 bits elts swapping yet */
-#ifdef MESA_BIG_ENDIAN
-#define FORCE_32BITS_ELTS
-#endif
-
-//#define OPTIMIZE_ELTS
-
struct r300_context;
typedef struct r300_context r300ContextRec;
typedef struct r300_context *r300ContextPtr;
@@ -63,13 +56,10 @@ typedef struct r300_context *r300ContextPtr;
#include "radeon_lock.h"
#include "mm.h"
-/* Checkpoint.. for convenience */
-#define CPT { fprintf(stderr, "%s:%s line %d\n", __FILE__, __FUNCTION__, __LINE__); }
/* From http://gcc.gnu.org/onlinedocs/gcc-3.2.3/gcc/Variadic-Macros.html .
I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
with other compilers ... GLUE!
*/
-#if 1
#define WARN_ONCE(a, ...) { \
static int warn##__LINE__=1; \
if(warn##__LINE__){ \
@@ -81,9 +71,6 @@ typedef struct r300_context *r300ContextPtr;
warn##__LINE__=0;\
} \
}
-#else
-#define WARN_ONCE(a, ...) {}
-#endif
#include "r300_vertprog.h"
#include "r300_fragprog.h"
@@ -91,7 +78,7 @@ typedef struct r300_context *r300ContextPtr;
/**
* This function takes a float and packs it into a uint32_t
*/
-static __inline__ uint32_t r300PackFloat32(float fl)
+static inline uint32_t r300PackFloat32(float fl)
{
union {
float fl;
@@ -102,6 +89,37 @@ static __inline__ uint32_t r300PackFloat32(float fl)
return u.u;
}
+/* This is probably wrong for some values, I need to test this
+ * some more. Range checking would be a good idea also..
+ *
+ * But it works for most things. I'll fix it later if someone
+ * else with a better clue doesn't
+ */
+static inline uint32_t r300PackFloat24(float f)
+{
+ float mantissa;
+ int exponent;
+ uint32_t float24 = 0;
+
+ if (f == 0.0)
+ return 0;
+
+ mantissa = frexpf(f, &exponent);
+
+ /* Handle -ve */
+ if (mantissa < 0) {
+ float24 |= (1 << 23);
+ mantissa = mantissa * -1.0;
+ }
+ /* Handle exponent, bias of 63 */
+ exponent += 62;
+ float24 |= (exponent << 16);
+ /* Kill 7 LSB of mantissa */
+ float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+
+ return float24;
+}
+
/************ DMA BUFFERS **************/
/* Need refcounting on dma buffers:
@@ -129,7 +147,6 @@ struct r300_dma_region {
int aos_offset; /* address in GART memory */
int aos_stride; /* distance between elements, in dwords */
int aos_size; /* number of components (1-4) */
- int aos_reg; /* VAP register assignment */
};
struct r300_dma {
@@ -171,6 +188,8 @@ struct r300_tex_obj {
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
+ GLboolean image_override; /* Image overridden by GLX_EXT_tfp */
+
GLuint pitch; /* this isn't sent to hardware just used in calculations */
/* hardware register values */
/* Note that R200 has 8 registers per texture and R300 only 7 */
@@ -433,7 +452,7 @@ struct r300_hw_state {
struct r300_state_atom vic; /* vap input control (2180) */
struct r300_state_atom unk21DC; /* (21DC) */
struct r300_state_atom unk221C; /* (221C) */
- struct r300_state_atom unk2220; /* (2220) */
+ struct r300_state_atom vap_clip;
struct r300_state_atom unk2288; /* (2288) */
struct r300_state_atom pvs; /* pvs_cntl (22D0) */
struct r300_state_atom gb_enable; /* (4008) */
@@ -761,50 +780,10 @@ struct r300_fragment_program {
#define R300_MAX_AOS_ARRAYS 16
-#define AOS_FORMAT_USHORT 0
-#define AOS_FORMAT_FLOAT 1
-#define AOS_FORMAT_UBYTE 2
-#define AOS_FORMAT_FLOAT_COLOR 3
-
#define REG_COORDS 0
#define REG_COLOR0 1
#define REG_TEX0 2
-struct dt {
- GLint size;
- GLenum type;
- GLsizei stride;
- void *data;
-};
-
-struct radeon_vertex_buffer {
- int Count;
- void *Elts;
- int elt_size;
- int elt_min, elt_max; /* debug */
-
- struct dt AttribPtr[VERT_ATTRIB_MAX];
-
- const struct _mesa_prim *Primitive;
- GLuint PrimitiveCount;
- GLint LockFirst;
- GLsizei LockCount;
- int lock_uptodate;
-};
-
-struct r300_aos_rec {
- GLuint offset;
- int element_size; /* in dwords */
- int stride; /* distance between elements, in dwords */
-
- int format;
-
- int ncomponents; /* number of components - between 1 and 4, inclusive */
-
- int reg; /* which register they are assigned to. */
-
-};
-
struct r300_state {
struct r300_depthbuffer_state depth;
struct r300_texture_state texture;
@@ -813,7 +792,6 @@ struct r300_state {
struct r300_pfs_compile_state pfs_compile;
struct r300_dma_region aos[R300_MAX_AOS_ARRAYS];
int aos_count;
- struct radeon_vertex_buffer VB;
GLuint *Elts;
struct r300_dma_region elt_dma;
@@ -865,9 +843,10 @@ struct r300_context {
#ifdef USER_BUFFERS
struct r300_memory_manager *rmm;
+#endif
+
GLvector4f dummy_attrib[_TNL_ATTRIB_MAX];
GLvector4f *temp_attrib[_TNL_ATTRIB_MAX];
-#endif
GLboolean disable_lowimpact_fallback;
};
diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c
new file mode 100644
index 0000000000..4670c28a02
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/r300_emit.c
@@ -0,0 +1,534 @@
+/*
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial
+portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/**
+ * \file
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "glheader.h"
+#include "mtypes.h"
+#include "colormac.h"
+#include "imports.h"
+#include "macros.h"
+#include "image.h"
+
+#include "swrast_setup/swrast_setup.h"
+#include "math/m_translate.h"
+#include "tnl/tnl.h"
+#include "tnl/t_context.h"
+
+#include "r300_context.h"
+#include "radeon_ioctl.h"
+#include "r300_state.h"
+#include "r300_emit.h"
+#include "r300_ioctl.h"
+
+#ifdef USER_BUFFERS
+#include "r300_mem.h"
+#endif
+
+#if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \
+ SWIZZLE_Y != R300_INPUT_ROUTE_SELECT_Y || \
+ SWIZZLE_Z != R300_INPUT_ROUTE_SELECT_Z || \
+ SWIZZLE_W != R300_INPUT_ROUTE_SELECT_W || \
+ SWIZZLE_ZERO != R300_INPUT_ROUTE_SELECT_ZERO || \
+ SWIZZLE_ONE != R300_INPUT_ROUTE_SELECT_ONE
+#error Cannot change these!
+#endif
+
+#define DEBUG_ALL DEBUG_VERTS
+
+#if defined(USE_X86_ASM)
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int __tmp; \
+ __asm__ __volatile__( "rep ; movsl" \
+ : "=%c" (__tmp), "=D" (dst), "=S" (__tmp) \
+ : "0" (nr), \
+ "D" ((long)dst), \
+ "S" ((long)src) ); \
+} while (0)
+#else
+#define COPY_DWORDS( dst, src, nr ) \
+do { \
+ int j; \
+ for ( j = 0 ; j < nr ; j++ ) \
+ dst[j] = ((int *)src)[j]; \
+ dst += nr; \
+} while (0)
+#endif
+
+static void r300EmitVec4(GLcontext * ctx, struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 4)
+ COPY_DWORDS(out, data, count);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out++;
+ data += stride;
+ }
+}
+
+static void r300EmitVec8(GLcontext * ctx, struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 8)
+ COPY_DWORDS(out, data, count * 2);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out += 2;
+ data += stride;
+ }
+}
+
+static void r300EmitVec12(GLcontext * ctx, struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 12)
+ COPY_DWORDS(out, data, count * 3);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out[2] = *(int *)(data + 8);
+ out += 3;
+ data += stride;
+ }
+}
+
+static void r300EmitVec16(GLcontext * ctx, struct r300_dma_region *rvb,
+ GLvoid * data, int stride, int count)
+{
+ int i;
+ int *out = (int *)(rvb->address + rvb->start);
+
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s count %d stride %d out %p data %p\n",
+ __FUNCTION__, count, stride, (void *)out, (void *)data);
+
+ if (stride == 16)
+ COPY_DWORDS(out, data, count * 4);
+ else
+ for (i = 0; i < count; i++) {
+ out[0] = *(int *)data;
+ out[1] = *(int *)(data + 4);
+ out[2] = *(int *)(data + 8);
+ out[3] = *(int *)(data + 12);
+ out += 4;
+ data += stride;
+ }
+}
+
+static void r300EmitVec(GLcontext * ctx, struct r300_dma_region *rvb,
+ GLvoid * data, int size, int stride, int count)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+
+ if (stride == 0) {
+ r300AllocDmaRegion(rmesa, rvb, size * 4, 4);
+ count = 1;
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = 0;
+ } else {
+ r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4);
+ rvb->aos_offset = GET_START(rvb);
+ rvb->aos_stride = size;
+ }
+
+ switch (size) {
+ case 1:
+ r300EmitVec4(ctx, rvb, data, stride, count);
+ break;
+ case 2:
+ r300EmitVec8(ctx, rvb, data, stride, count);
+ break;
+ case 3:
+ r300EmitVec12(ctx, rvb, data, stride, count);
+ break;
+ case 4:
+ r300EmitVec16(ctx, rvb, data, stride, count);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr,
+ int *inputs, GLint * tab, GLuint nr)
+{
+ GLuint i, dw;
+
+ /* type, inputs, stop bit, size */
+ for (i = 0; i + 1 < nr; i += 2) {
+ dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1);
+ dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16;
+ if (i + 2 == nr) {
+ dw |= (1 << (13 + 16));
+ }
+ dst[i >> 1] = dw;
+ }
+
+ if (nr & 1) {
+ dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1);
+ dw |= 1 << 13;
+ dst[nr >> 1] = dw;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static GLuint r300VAPInputRoute1Swizzle(int swizzle[4])
+{
+ return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
+ (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
+ (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
+ (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
+}
+
+static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr)
+{
+ GLuint i;
+
+ for (i = 0; i + 1 < nr; i += 2) {
+ dst[i >> 1] = r300VAPInputRoute1Swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
+ dst[i >> 1] |= (r300VAPInputRoute1Swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE) << 16;
+ }
+
+ if (nr & 1) {
+ dst[nr >> 1] = r300VAPInputRoute1Swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
+ }
+
+ return (nr + 1) >> 1;
+}
+
+static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead)
+{
+ /* No idea what this value means. I have seen other values written to
+ * this register... */
+ return 0x5555;
+}
+
+static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ GLuint i, vic_1 = 0;
+
+ if (InputsRead & (1 << VERT_ATTRIB_POS))
+ vic_1 |= R300_INPUT_CNTL_POS;
+
+ if (InputsRead & (1 << VERT_ATTRIB_NORMAL))
+ vic_1 |= R300_INPUT_CNTL_NORMAL;
+
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ vic_1 |= R300_INPUT_CNTL_COLOR;
+
+ rmesa->state.texture.tc_count = 0;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
+ if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) {
+ rmesa->state.texture.tc_count++;
+ vic_1 |= R300_INPUT_CNTL_TC0 << i;
+ }
+
+ return vic_1;
+}
+
+static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten)
+{
+ GLuint ret = 0;
+
+ if (OutputsWritten & (1 << VERT_RESULT_HPOS))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_COL0))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_COL1))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
+
+#if 0
+ if (OutputsWritten & (1 << VERT_RESULT_BFC0))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_BFC1))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT;
+
+ if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ;
+#endif
+
+ if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
+ ret |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
+
+ return ret;
+}
+
+static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten)
+{
+ GLuint i, ret = 0;
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i))) {
+ ret |= (4 << (3 * i));
+ }
+ }
+
+ return ret;
+}
+
+/* Emit vertex data to GART memory
+ * Route inputs to the vertex processor
+ * This function should never return R300_FALLBACK_TCL when using software tcl.
+ */
+int r300EmitArrays(GLcontext * ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
+ GLuint nr;
+ GLuint count = vb->Count;
+ GLuint i;
+ GLuint InputsRead = 0, OutputsWritten = 0;
+ int *inputs = NULL;
+ int vir_inputs[VERT_ATTRIB_MAX];
+ GLint tab[VERT_ATTRIB_MAX];
+ int swizzle[VERT_ATTRIB_MAX][4];
+ struct r300_vertex_program *prog =
+ (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx);
+
+ if (hw_tcl_on) {
+ inputs = prog->inputs;
+ InputsRead = prog->key.InputsRead;
+ OutputsWritten = prog->key.OutputsWritten;
+ } else {
+ inputs = rmesa->state.sw_tcl_inputs;
+
+ DECLARE_RENDERINPUTS(render_inputs_bitset);
+ RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset);
+
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS));
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0);
+ assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0));
+
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) {
+ InputsRead |= 1 << VERT_ATTRIB_POS;
+ OutputsWritten |= 1 << VERT_RESULT_HPOS;
+ }
+
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)) {
+ InputsRead |= 1 << VERT_ATTRIB_COLOR0;
+ OutputsWritten |= 1 << VERT_RESULT_COL0;
+ }
+
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR1)) {
+ InputsRead |= 1 << VERT_ATTRIB_COLOR1;
+ OutputsWritten |= 1 << VERT_RESULT_COL1;
+ }
+
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_TEX(i))) {
+ InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
+ OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
+ }
+ }
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ inputs[i] = nr++;
+ } else {
+ inputs[i] = -1;
+ }
+ }
+
+ if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
+ /* Fixed, apply to vir0 only */
+ memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int));
+ inputs = vir_inputs;
+ if (InputsRead & VERT_ATTRIB_POS)
+ inputs[VERT_ATTRIB_POS] = 0;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
+ inputs[VERT_ATTRIB_COLOR0] = 2;
+ if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
+ inputs[VERT_ATTRIB_COLOR1] = 3;
+ for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
+ if (InputsRead & (1 << i))
+ inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
+ }
+
+ RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset);
+ }
+
+ assert(InputsRead);
+ assert(OutputsWritten);
+
+ for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) {
+ if (InputsRead & (1 << i)) {
+ tab[nr++] = i;
+ }
+ }
+
+ if (nr > R300_MAX_AOS_ARRAYS) {
+ return R300_FALLBACK_TCL;
+ }
+
+ for (i = 0; i < nr; i++) {
+ int ci, fix, found = 0;
+
+ swizzle[i][0] = SWIZZLE_ZERO;
+ swizzle[i][1] = SWIZZLE_ZERO;
+ swizzle[i][2] = SWIZZLE_ZERO;
+ swizzle[i][3] = SWIZZLE_ONE;
+
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) {
+ swizzle[i][ci] = ci;
+ }
+
+ if (r300IsGartMemory(rmesa, vb->AttribPtr[tab[i]]->data, 4)) {
+ if (vb->AttribPtr[tab[i]]->stride % 4) {
+ return R300_FALLBACK_TCL;
+ }
+ rmesa->state.aos[i].address = (void *)(vb->AttribPtr[tab[i]]->data);
+ rmesa->state.aos[i].start = 0;
+ rmesa->state.aos[i].aos_offset = r300GartOffsetFromVirtual(rmesa, vb->AttribPtr[tab[i]]->data);
+ rmesa->state.aos[i].aos_stride = vb->AttribPtr[tab[i]]->stride / 4;
+ rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size;
+ } else {
+ r300EmitVec(ctx, &rmesa->state.aos[i],
+ vb->AttribPtr[tab[i]]->data,
+ vb->AttribPtr[tab[i]]->size,
+ vb->AttribPtr[tab[i]]->stride, count);
+ }
+
+ rmesa->state.aos[i].aos_size = vb->AttribPtr[tab[i]]->size;
+
+ for (fix = 0; fix <= 4 - vb->AttribPtr[tab[i]]->size; fix++) {
+ if ((rmesa->state.aos[i].aos_offset - _mesa_sizeof_type(GL_FLOAT) * fix) % 4) {
+ continue;
+ }
+ found = 1;
+ break;
+ }
+
+ if (found) {
+ if (fix > 0) {
+ WARN_ONCE("Feeling lucky?\n");
+ }
+ rmesa->state.aos[i].aos_offset -= _mesa_sizeof_type(GL_FLOAT) * fix;
+ for (ci = 0; ci < vb->AttribPtr[tab[i]]->size; ci++) {
+ swizzle[i][ci] += fix;
+ }
+ } else {
+ WARN_ONCE
+ ("Cannot handle offset %x with stride %d, comp %d\n",
+ rmesa->state.aos[i].aos_offset,
+ rmesa->state.aos[i].aos_stride,
+ vb->AttribPtr[tab[i]]->size);
+ return R300_FALLBACK_TCL;
+ }
+ }
+
+ /* Setup INPUT_ROUTE. */
+ R300_STATECHANGE(rmesa, vir[0]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count =
+ r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0],
+ vb->AttribPtr, inputs, tab, nr);
+ R300_STATECHANGE(rmesa, vir[1]);
+ ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count =
+ r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle,
+ nr);
+
+ /* Setup INPUT_CNTL. */
+ R300_STATECHANGE(rmesa, vic);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead);
+ rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead);
+
+ /* Setup OUTPUT_VTX_FMT. */
+ R300_STATECHANGE(rmesa, vof);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_0] =
+ r300VAPOutputCntl0(ctx, OutputsWritten);
+ rmesa->hw.vof.cmd[R300_VOF_CNTL_1] =
+ r300VAPOutputCntl1(ctx, OutputsWritten);
+
+ rmesa->state.aos_count = nr;
+
+ return R300_FALLBACK_NONE;
+}
+
+#ifdef USER_BUFFERS
+void r300UseArrays(GLcontext * ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ int i;
+
+ if (rmesa->state.elt_dma.buf)
+ r300_mem_use(rmesa, rmesa->state.elt_dma.buf->id);
+
+ for (i = 0; i < rmesa->state.aos_count; i++) {
+ if (rmesa->state.aos[i].buf)
+ r300_mem_use(rmesa, rmesa->state.aos[i].buf->id);
+ }
+}
+#endif
+
+void r300ReleaseArrays(GLcontext * ctx)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ int i;
+
+ r300ReleaseDmaRegion(rmesa, &rmesa->state.elt_dma, __FUNCTION__);
+ for (i = 0; i < rmesa->state.aos_count; i++) {
+ r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
+ }
+}
diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h
index bccb84933a..2f79ee3a23 100644
--- a/src/mesa/drivers/dri/r300/r300_emit.h
+++ b/src/mesa/drivers/dri/r300/r300_emit.h
@@ -44,22 +44,13 @@
#include "r300_cmdbuf.h"
#include "radeon_reg.h"
-/*
- * CP type-3 packets
- */
-#define RADEON_CP_PACKET3_UNK1B 0xC0001B00
-#define RADEON_CP_PACKET3_INDX_BUFFER 0xC0003300
-#define RADEON_CP_PACKET3_3D_DRAW_VBUF_2 0xC0003400
-#define RADEON_CP_PACKET3_3D_DRAW_IMMD_2 0xC0003500
-#define RADEON_CP_PACKET3_3D_DRAW_INDX_2 0xC0003600
-#define RADEON_CP_PACKET3_3D_LOAD_VBPNTR 0xC0002F00
-#define RADEON_CP_PACKET3_3D_CLEAR_ZMASK 0xC0003202
-#define RADEON_CP_PACKET3_3D_CLEAR_CMASK 0xC0003802
-#define RADEON_CP_PACKET3_3D_CLEAR_HIZ 0xC0003702
-
+/* TODO: move these defines (and the ones from DRM) into r300_reg.h and sync up
+ * with DRM */
#define CP_PACKET0(reg, n) (RADEON_CP_PACKET0 | ((n)<<16) | ((reg)>>2))
+#define CP_PACKET3( pkt, n ) \
+ (RADEON_CP_PACKET3 | (pkt) | ((n) << 16))
-static __inline__ uint32_t cmdpacket0(int reg, int count)
+static inline uint32_t cmdpacket0(int reg, int count)
{
drm_r300_cmd_header_t cmd;
@@ -71,7 +62,7 @@ static __inline__ uint32_t cmdpacket0(int reg, int count)
return cmd.u;
}
-static __inline__ uint32_t cmdvpu(int addr, int count)
+static inline uint32_t cmdvpu(int addr, int count)
{
drm_r300_cmd_header_t cmd;
@@ -83,7 +74,7 @@ static __inline__ uint32_t cmdvpu(int addr, int count)
return cmd.u;
}
-static __inline__ uint32_t cmdpacket3(int packet)
+static inline uint32_t cmdpacket3(int packet)
{
drm_r300_cmd_header_t cmd;
@@ -93,7 +84,7 @@ static __inline__ uint32_t cmdpacket3(int packet)
return cmd.u;
}
-static __inline__ uint32_t cmdcpdelay(unsigned short count)
+static inline uint32_t cmdcpdelay(unsigned short count)
{
drm_r300_cmd_header_t cmd;
@@ -103,7 +94,7 @@ static __inline__ uint32_t cmdcpdelay(unsigned short count)
return cmd.u;
}
-static __inline__ uint32_t cmdwait(unsigned char flags)
+static inline uint32_t cmdwait(unsigned char flags)
{
drm_r300_cmd_header_t cmd;
@@ -113,7 +104,7 @@ static __inline__ uint32_t cmdwait(unsigned char flags)
return cmd.u;
}
-static __inline__ uint32_t cmdpacify(void)
+static inline uint32_t cmdpacify(void)
{
drm_r300_cmd_header_t cmd;
@@ -134,7 +125,7 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+2), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved=_n+2; \
cmd_written=1; \
cmd[0].i=cmdpacket0((reg), _n+1); \
@@ -169,7 +160,7 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+1), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved = _n+2; \
cmd_written =1; \
cmd[0].i = cmdvpu((dest), _n/4); \
@@ -184,7 +175,7 @@ static __inline__ uint32_t cmdpacify(void)
cmd = (drm_radeon_cmd_header_t*) \
r300AllocCmdBuf(rmesa, \
(_n+3), \
- __func__); \
+ __FUNCTION__); \
cmd_reserved = _n+3; \
cmd_written = 2; \
if(_n > 0x3fff) { \
@@ -227,40 +218,12 @@ void static inline cp_wait(r300ContextPtr rmesa, unsigned char flags)
cmd[0].i = cmdwait(flags);
}
-/**
- * fire vertex buffer
- */
-static void inline fire_AOS(r300ContextPtr rmesa, int vertex_count, int type)
-{
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
-
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_VBUF_2, 0);
- e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16)
- | type);
-}
+extern int r300EmitArrays(GLcontext * ctx);
-/**
- * These are followed by the corresponding data
- */
-#define start_index32_packet(vertex_count, type) \
- do { \
- int _vc; \
- _vc = (vertex_count); \
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _vc); \
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | \
- type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); \
- } while (0);
+#ifdef USER_BUFFERS
+void r300UseArrays(GLcontext * ctx);
+#endif
-#define start_index16_packet(vertex_count, type) \
- do { \
- int _vc, _n; \
- _vc = (vertex_count); \
- _n = (vertex_count+1)>>1; \
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, _n); \
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (_vc<<16) | \
- type); \
- } while (0);
+extern void r300ReleaseArrays(GLcontext * ctx);
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index c6fbe3f9aa..cce8e68586 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -57,7 +57,7 @@
*/
#define ERROR(fmt, args...) do { \
fprintf(stderr, "%s::%s(): " fmt "\n", \
- __FILE__, __func__, ##args); \
+ __FILE__, __FUNCTION__, ##args); \
fp->error = GL_TRUE; \
} while(0)
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c
index d2cc97d213..15c2cf3ad7 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.c
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.c
@@ -114,7 +114,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer)
(ctx->Color.ColorMask[RCOMP] ? R300_COLORMASK0_R : 0) |
(ctx->Color.ColorMask[ACOMP] ? R300_COLORMASK0_A : 0));
} else {
- e32(0);
+ e32(0x0);
}
R300_STATECHANGE(r300, zs);
@@ -194,6 +194,14 @@ static void r300EmitClearState(GLcontext * ctx)
if (!(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
has_tcl = 0;
+ /* FIXME: the values written to R300_VAP_INPUT_ROUTE_0_0 and
+ * R300_VAP_INPUT_ROUTE_0_1 are in fact known, however, the values are
+ * quite complex; see the functions in r300_emit.c.
+ *
+ * I believe it would be a good idea to extend the functions in
+ * r300_emit.c so that they can be used to setup the default values for
+ * these registers, as well as the actual values used for rendering.
+ */
R300_STATECHANGE(r300, vir[0]);
reg_start(R300_VAP_INPUT_ROUTE_0_0, 0);
if (!has_tcl)
@@ -210,31 +218,33 @@ static void r300EmitClearState(GLcontext * ctx)
reg_start(R300_VAP_INPUT_ROUTE_1_0, 0);
e32(0xF688F688);
+ /* R300_VAP_INPUT_CNTL_0, R300_VAP_INPUT_CNTL_1 */
R300_STATECHANGE(r300, vic);
reg_start(R300_VAP_INPUT_CNTL_0, 1);
- e32(0x00000001);
- e32(0x00000405);
-
- if (!has_tcl) {
- R300_STATECHANGE(r300, vte);
- /* comes from fglrx startup of clear */
- reg_start(R300_SE_VTE_CNTL, 1);
- e32(0x043f);
- e32(0x8);
-
- reg_start(0x21dc, 0);
- e32(0xaaaaaaaa);
- }
+ e32(R300_INPUT_CNTL_0_COLOR);
+ e32(R300_INPUT_CNTL_POS | R300_INPUT_CNTL_COLOR | R300_INPUT_CNTL_TC0);
+
+ R300_STATECHANGE(r300, vte);
+ /* comes from fglrx startup of clear */
+ reg_start(R300_SE_VTE_CNTL, 1);
+ e32(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA |
+ R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
+ R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
+ R300_VPORT_Z_OFFSET_ENA);
+ e32(0x8);
+
+ reg_start(0x21dc, 0);
+ e32(0xaaaaaaaa);
R300_STATECHANGE(r300, vof);
reg_start(R300_VAP_OUTPUT_VTX_FMT_0, 1);
e32(R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT |
R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT);
- e32(0); /* no textures */
+ e32(0x0); /* no textures */
R300_STATECHANGE(r300, txe);
reg_start(R300_TX_ENABLE, 0);
- e32(0);
+ e32(0x0);
R300_STATECHANGE(r300, vpt);
reg_start(R300_SE_VPORT_XSCALE, 5);
@@ -247,12 +257,12 @@ static void r300EmitClearState(GLcontext * ctx)
R300_STATECHANGE(r300, at);
reg_start(R300_PP_ALPHA_TEST, 0);
- e32(0);
+ e32(0x0);
R300_STATECHANGE(r300, bld);
reg_start(R300_RB3D_CBLEND, 1);
- e32(0);
- e32(0);
+ e32(0x0);
+ e32(0x0);
R300_STATECHANGE(r300, unk221C);
reg_start(R300_VAP_UNKNOWN_221C, 0);
@@ -273,21 +283,21 @@ static void r300EmitClearState(GLcontext * ctx)
/* The second constant is needed to get glxgears display anything .. */
reg_start(R300_RS_CNTL_0, 1);
e32((1 << R300_RS_CNTL_CI_CNT_SHIFT) | R300_RS_CNTL_0_UNKNOWN_18);
- e32(0);
+ e32(0x0);
R300_STATECHANGE(r300, rr);
reg_start(R300_RS_ROUTE_0, 0);
- e32(0x00004000);
+ e32(R300_RS_ROUTE_0_COLOR);
R300_STATECHANGE(r300, fp);
reg_start(R300_PFS_CNTL_0, 2);
- e32(0);
- e32(0);
- e32(0);
+ e32(0x0);
+ e32(0x0);
+ e32(0x0);
reg_start(R300_PFS_NODE_0, 3);
- e32(0);
- e32(0);
- e32(0);
+ e32(0x0);
+ e32(0x0);
+ e32(0x0);
e32(R300_PFS_NODE_OUTPUT_COLOR);
R300_STATECHANGE(r300, fpi[0]);
@@ -313,7 +323,7 @@ static void r300EmitClearState(GLcontext * ctx)
e32((0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) |
(0 << R300_PVS_CNTL_1_POS_END_SHIFT) |
(1 << R300_PVS_CNTL_1_PROGRAM_END_SHIFT));
- e32(0);
+ e32(0x0);
e32(1 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT);
R300_STATECHANGE(r300, vpi);
@@ -321,12 +331,12 @@ static void r300EmitClearState(GLcontext * ctx)
e32(VP_OUT(ADD, OUT, 0, XYZW));
e32(VP_IN(IN, 0));
e32(VP_ZERO());
- e32(0);
+ e32(0x0);
e32(VP_OUT(ADD, OUT, 1, XYZW));
e32(VP_IN(IN, 1));
e32(VP_ZERO());
- e32(0);
+ e32(0x0);
}
}
@@ -667,27 +677,6 @@ void r300AllocDmaRegion(r300ContextPtr rmesa,
#endif
-/* Called via glXGetMemoryOffsetMESA() */
-GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
- const GLvoid * pointer)
-{
- GET_CURRENT_CONTEXT(ctx);
- r300ContextPtr rmesa;
- GLuint card_offset;
-
- if (!ctx || !(rmesa = R300_CONTEXT(ctx))) {
- fprintf(stderr, "%s: no context\n", __FUNCTION__);
- return ~0;
- }
-
- if (!r300IsGartMemory(rmesa, pointer, 0))
- return ~0;
-
- card_offset = r300GartOffsetFromVirtual(rmesa, pointer);
-
- return card_offset - rmesa->radeon.radeonScreen->gart_base;
-}
-
GLboolean r300IsGartMemory(r300ContextPtr rmesa, const GLvoid * pointer,
GLint size)
{
diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h
index cebd22fabe..7a19a2cf3f 100644
--- a/src/mesa/drivers/dri/r300/r300_ioctl.h
+++ b/src/mesa/drivers/dri/r300/r300_ioctl.h
@@ -39,9 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
#include "radeon_drm.h"
-extern GLuint r300GetMemoryOffsetMESA(__DRInativeDisplay * dpy, int scrn,
- const GLvoid * pointer);
-
extern GLboolean r300IsGartMemory(r300ContextPtr rmesa,
const GLvoid * pointer, GLint size);
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c
deleted file mode 100644
index ec174441e9..0000000000
--- a/src/mesa/drivers/dri/r300/r300_maos.c
+++ /dev/null
@@ -1,665 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/**
- * \file
- *
- * \author Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "glheader.h"
-#include "mtypes.h"
-#include "colormac.h"
-#include "imports.h"
-#include "macros.h"
-#include "image.h"
-
-#include "swrast_setup/swrast_setup.h"
-#include "math/m_translate.h"
-#include "tnl/tnl.h"
-#include "tnl/t_context.h"
-
-#include "r300_context.h"
-#include "radeon_ioctl.h"
-#include "r300_state.h"
-#include "r300_maos.h"
-#include "r300_ioctl.h"
-
-#ifdef USER_BUFFERS
-#include "r300_mem.h"
-#endif
-
-#if SWIZZLE_X != R300_INPUT_ROUTE_SELECT_X || \
- SWIZZLE_Y != R300_INPUT_ROUTE_SELECT_Y || \
- SWIZZLE_Z != R300_INPUT_ROUTE_SELECT_Z || \
- SWIZZLE_W != R300_INPUT_ROUTE_SELECT_W || \
- SWIZZLE_ZERO != R300_INPUT_ROUTE_SELECT_ZERO || \
- SWIZZLE_ONE != R300_INPUT_ROUTE_SELECT_ONE
-#error Cannot change these!
-#endif
-
-#define DEBUG_ALL DEBUG_VERTS
-
-#if defined(USE_X86_ASM)
-#define COPY_DWORDS( dst, src, nr ) \
-do { \
- int __tmp; \
- __asm__ __volatile__( "rep ; movsl" \
- : "=%c" (__tmp), "=D" (dst), "=S" (__tmp) \
- : "0" (nr), \
- "D" ((long)dst), \
- "S" ((long)src) ); \
-} while (0)
-#else
-#define COPY_DWORDS( dst, src, nr ) \
-do { \
- int j; \
- for ( j = 0 ; j < nr ; j++ ) \
- dst[j] = ((int *)src)[j]; \
- dst += nr; \
-} while (0)
-#endif
-
-static void emit_vec4(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid * data, int stride, int count)
-{
- int i;
- int *out = (int *)(rvb->address + rvb->start);
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s count %d stride %d\n",
- __FUNCTION__, count, stride);
-
- if (stride == 4)
- COPY_DWORDS(out, data, count);
- else
- for (i = 0; i < count; i++) {
- out[0] = *(int *)data;
- out++;
- data += stride;
- }
-}
-
-static void emit_vec8(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid * data, int stride, int count)
-{
- int i;
- int *out = (int *)(rvb->address + rvb->start);
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s count %d stride %d\n",
- __FUNCTION__, count, stride);
-
- if (stride == 8)
- COPY_DWORDS(out, data, count * 2);
- else
- for (i = 0; i < count; i++) {
- out[0] = *(int *)data;
- out[1] = *(int *)(data + 4);
- out += 2;
- data += stride;
- }
-}
-
-static void emit_vec12(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid * data, int stride, int count)
-{
- int i;
- int *out = (int *)(rvb->address + rvb->start);
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s count %d stride %d out %p data %p\n",
- __FUNCTION__, count, stride, (void *)out, (void *)data);
-
- if (stride == 12)
- COPY_DWORDS(out, data, count * 3);
- else
- for (i = 0; i < count; i++) {
- out[0] = *(int *)data;
- out[1] = *(int *)(data + 4);
- out[2] = *(int *)(data + 8);
- out += 3;
- data += stride;
- }
-}
-
-static void emit_vec16(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid * data, int stride, int count)
-{
- int i;
- int *out = (int *)(rvb->address + rvb->start);
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s count %d stride %d\n",
- __FUNCTION__, count, stride);
-
- if (stride == 16)
- COPY_DWORDS(out, data, count * 4);
- else
- for (i = 0; i < count; i++) {
- out[0] = *(int *)data;
- out[1] = *(int *)(data + 4);
- out[2] = *(int *)(data + 8);
- out[3] = *(int *)(data + 12);
- out += 4;
- data += stride;
- }
-}
-
-static void emit_vector(GLcontext * ctx,
- struct r300_dma_region *rvb,
- GLvoid * data, int size, int stride, int count)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_VERTS)
- fprintf(stderr, "%s count %d size %d stride %d\n",
- __FUNCTION__, count, size, stride);
-
- /* Gets triggered when playing with future_hw_tcl_on ... */
- //assert(!rvb->buf);
-
- if (stride == 0) {
- r300AllocDmaRegion(rmesa, rvb, size * 4, 4);
- count = 1;
- rvb->aos_offset = GET_START(rvb);
- rvb->aos_stride = 0;
- } else {
- r300AllocDmaRegion(rmesa, rvb, size * count * 4, 4); /* alignment? */
- rvb->aos_offset = GET_START(rvb);
- rvb->aos_stride = size;
- }
-
- /* Emit the data
- */
- switch (size) {
- case 1:
- emit_vec4(ctx, rvb, data, stride, count);
- break;
- case 2:
- emit_vec8(ctx, rvb, data, stride, count);
- break;
- case 3:
- emit_vec12(ctx, rvb, data, stride, count);
- break;
- case 4:
- emit_vec16(ctx, rvb, data, stride, count);
- break;
- default:
- assert(0);
- _mesa_exit(-1);
- break;
- }
-
-}
-
-void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts,
- int elt_size)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct r300_dma_region *rvb = &rmesa->state.elt_dma;
- void *out;
-
- assert(elt_size == 2 || elt_size == 4);
-
- if (r300IsGartMemory(rmesa, elts, n_elts * elt_size)) {
- rvb->address = rmesa->radeon.radeonScreen->gartTextures.map;
- rvb->start = ((char *)elts) - rvb->address;
- rvb->aos_offset =
- rmesa->radeon.radeonScreen->gart_texture_offset +
- rvb->start;
-
- return;
- } else if (r300IsGartMemory(rmesa, elts, 1)) {
- WARN_ONCE("Pointer not within GART memory!\n");
- _mesa_exit(-1);
- }
-
- r300AllocDmaRegion(rmesa, rvb, n_elts * elt_size, elt_size);
- rvb->aos_offset = GET_START(rvb);
-
- out = rvb->address + rvb->start;
- memcpy(out, elts, n_elts * elt_size);
-}
-
-static GLuint t_type(struct dt *dt)
-{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return AOS_FORMAT_UBYTE;
-
- case GL_SHORT:
- return AOS_FORMAT_USHORT;
-
- case GL_FLOAT:
- return AOS_FORMAT_FLOAT;
-
- default:
- assert(0);
- break;
- }
-
- return AOS_FORMAT_FLOAT;
-}
-
-static GLuint t_vir0_size(struct dt *dt)
-{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return 4;
-
- case GL_SHORT:
- return 7;
-
- case GL_FLOAT:
- return dt->size - 1;
-
- default:
- assert(0);
- break;
- }
-
- return 0;
-}
-
-static GLuint t_aos_size(struct dt *dt)
-{
- switch (dt->type) {
- case GL_UNSIGNED_BYTE:
- return 1;
-
- case GL_SHORT:
- return 2;
-
- case GL_FLOAT:
- return dt->size;
-
- default:
- assert(0);
- break;
- }
-
- return 0;
-}
-
-static GLuint t_vir0(uint32_t * dst, struct dt *dt, int *inputs,
- GLint * tab, GLuint nr)
-{
- GLuint i, dw;
-
- for (i = 0; i + 1 < nr; i += 2) {
- dw = t_vir0_size(&dt[tab[i]]) | (inputs[tab[i]] << 8) |
- (t_type(&dt[tab[i]]) << 14);
- dw |=
- (t_vir0_size(&dt[tab[i + 1]]) |
- (inputs[tab[i + 1]] << 8) | (t_type(&dt[tab[i + 1]])
- << 14)) << 16;
-
- if (i + 2 == nr) {
- dw |= (1 << (13 + 16));
- }
- dst[i >> 1] = dw;
- }
-
- if (nr & 1) {
- dw = t_vir0_size(&dt[tab[nr - 1]]) | (inputs[tab[nr - 1]]
- << 8) |
- (t_type(&dt[tab[nr - 1]]) << 14);
- dw |= 1 << 13;
-
- dst[nr >> 1] = dw;
- }
-
- return (nr + 1) >> 1;
-}
-
-static GLuint t_swizzle(int swizzle[4])
-{
- return (swizzle[0] << R300_INPUT_ROUTE_X_SHIFT) |
- (swizzle[1] << R300_INPUT_ROUTE_Y_SHIFT) |
- (swizzle[2] << R300_INPUT_ROUTE_Z_SHIFT) |
- (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT);
-}
-
-static GLuint t_vir1(uint32_t * dst, int swizzle[][4], GLuint nr)
-{
- GLuint i;
-
- for (i = 0; i + 1 < nr; i += 2) {
- dst[i >> 1] = t_swizzle(swizzle[i]) | R300_INPUT_ROUTE_ENABLE;
- dst[i >> 1] |=
- (t_swizzle(swizzle[i + 1]) | R300_INPUT_ROUTE_ENABLE)
- << 16;
- }
-
- if (nr & 1)
- dst[nr >> 1] =
- t_swizzle(swizzle[nr - 1]) | R300_INPUT_ROUTE_ENABLE;
-
- return (nr + 1) >> 1;
-}
-
-static GLuint t_emit_size(struct dt *dt)
-{
- return dt->size;
-}
-
-static GLuint t_vic(GLcontext * ctx, GLuint InputsRead)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
- GLuint i, vic_1 = 0;
-
- if (InputsRead & (1 << VERT_ATTRIB_POS))
- vic_1 |= R300_INPUT_CNTL_POS;
-
- if (InputsRead & (1 << VERT_ATTRIB_NORMAL))
- vic_1 |= R300_INPUT_CNTL_NORMAL;
-
- if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
- vic_1 |= R300_INPUT_CNTL_COLOR;
-
- r300->state.texture.tc_count = 0;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (InputsRead & (1 << (VERT_ATTRIB_TEX0 + i))) {
- r300->state.texture.tc_count++;
- vic_1 |= R300_INPUT_CNTL_TC0 << i;
- }
-
- return vic_1;
-}
-
-/* Emit vertex data to GART memory
- * Route inputs to the vertex processor
- * This function should never return R300_FALLBACK_TCL when using software tcl.
- */
-
-int r300EmitArrays(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- r300ContextPtr r300 = rmesa;
- struct radeon_vertex_buffer *VB = &rmesa->state.VB;
- GLuint nr;
- GLuint count = VB->Count;
- GLuint i;
- GLuint InputsRead = 0, OutputsWritten = 0;
- int *inputs = NULL;
- int vir_inputs[VERT_ATTRIB_MAX];
- GLint tab[VERT_ATTRIB_MAX];
- int swizzle[VERT_ATTRIB_MAX][4];
-
- if (hw_tcl_on) {
- struct r300_vertex_program *prog =
- (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
- inputs = prog->inputs;
- InputsRead = CURRENT_VERTEX_SHADER(ctx)->key.InputsRead;
- OutputsWritten = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
- } else {
- DECLARE_RENDERINPUTS(inputs_bitset);
- inputs = r300->state.sw_tcl_inputs;
-
- RENDERINPUTS_COPY(inputs_bitset,
- TNL_CONTEXT(ctx)->render_inputs_bitset);
-
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_POS));
- InputsRead |= 1 << VERT_ATTRIB_POS;
- OutputsWritten |= 1 << VERT_RESULT_HPOS;
-
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_NORMAL)
- == 0);
-
- assert(RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR0));
- InputsRead |= 1 << VERT_ATTRIB_COLOR0;
- OutputsWritten |= 1 << VERT_RESULT_COL0;
-
- if (RENDERINPUTS_TEST(inputs_bitset, _TNL_ATTRIB_COLOR1)) {
- InputsRead |= 1 << VERT_ATTRIB_COLOR1;
- OutputsWritten |= 1 << VERT_RESULT_COL1;
- }
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (RENDERINPUTS_TEST
- (inputs_bitset, _TNL_ATTRIB_TEX(i))) {
- InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i);
- OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i);
- }
-
- for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
- if (InputsRead & (1 << i))
- inputs[i] = nr++;
- else
- inputs[i] = -1;
-
- if (!
- (r300->radeon.radeonScreen->
- chip_flags & RADEON_CHIPSET_TCL)) {
- /* Fixed, apply to vir0 only */
- memcpy(vir_inputs, inputs,
- VERT_ATTRIB_MAX * sizeof(int));
- inputs = vir_inputs;
-
- if (InputsRead & VERT_ATTRIB_POS)
- inputs[VERT_ATTRIB_POS] = 0;
-
- if (InputsRead & (1 << VERT_ATTRIB_COLOR0))
- inputs[VERT_ATTRIB_COLOR0] = 2;
-
- if (InputsRead & (1 << VERT_ATTRIB_COLOR1))
- inputs[VERT_ATTRIB_COLOR1] = 3;
-
- for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++)
- if (InputsRead & (1 << i))
- inputs[i] = 6 + (i - VERT_ATTRIB_TEX0);
- }
-
- RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset,
- inputs_bitset);
- }
- assert(InputsRead);
- assert(OutputsWritten);
-
- for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++)
- if (InputsRead & (1 << i))
- tab[nr++] = i;
-
- if (nr > R300_MAX_AOS_ARRAYS)
- return R300_FALLBACK_TCL;
-
- for (i = 0; i < nr; i++) {
- int ci;
- int comp_size, fix, found = 0;
-
- swizzle[i][0] = SWIZZLE_ZERO;
- swizzle[i][1] = SWIZZLE_ZERO;
- swizzle[i][2] = SWIZZLE_ZERO;
- swizzle[i][3] = SWIZZLE_ONE;
-
- for (ci = 0; ci < VB->AttribPtr[tab[i]].size; ci++)
- swizzle[i][ci] = ci;
-
-#if MESA_BIG_ENDIAN
-#define SWAP_INT(a, b) do { \
- int __temp; \
- __temp = a;\
- a = b; \
- b = __temp; \
-} while (0)
-
- if (VB->AttribPtr[tab[i]].type == GL_UNSIGNED_BYTE) {
- SWAP_INT(swizzle[i][0], swizzle[i][3]);
- SWAP_INT(swizzle[i][1], swizzle[i][2]);
- }
-#endif /* MESA_BIG_ENDIAN */
-
- if (r300IsGartMemory(rmesa, VB->AttribPtr[tab[i]].data,
- /*(count-1)*stride */ 4)) {
- if (VB->AttribPtr[tab[i]].stride % 4)
- return R300_FALLBACK_TCL;
-
- rmesa->state.aos[i].address =
- VB->AttribPtr[tab[i]].data;
- rmesa->state.aos[i].start = 0;
- rmesa->state.aos[i].aos_offset =
- r300GartOffsetFromVirtual(rmesa,
- VB->
- AttribPtr[tab[i]].data);
- rmesa->state.aos[i].aos_stride =
- VB->AttribPtr[tab[i]].stride / 4;
-
- rmesa->state.aos[i].aos_size =
- t_emit_size(&VB->AttribPtr[tab[i]]);
- } else {
- /* TODO: emit_vector can only handle 4 byte vectors */
- if (VB->AttribPtr[tab[i]].type != GL_FLOAT)
- return R300_FALLBACK_TCL;
-
- emit_vector(ctx, &rmesa->state.aos[i],
- VB->AttribPtr[tab[i]].data,
- t_emit_size(&VB->AttribPtr[tab[i]]),
- VB->AttribPtr[tab[i]].stride, count);
- }
-
- rmesa->state.aos[i].aos_size =
- t_aos_size(&VB->AttribPtr[tab[i]]);
-
- comp_size = _mesa_sizeof_type(VB->AttribPtr[tab[i]].type);
-
- for (fix = 0; fix <= 4 - VB->AttribPtr[tab[i]].size; fix++) {
- if ((rmesa->state.aos[i].aos_offset -
- comp_size * fix) % 4)
- continue;
-
- found = 1;
- break;
- }
-
- if (found) {
- if (fix > 0) {
- WARN_ONCE("Feeling lucky?\n");
- }
-
- rmesa->state.aos[i].aos_offset -= comp_size * fix;
-
- for (ci = 0; ci < VB->AttribPtr[tab[i]].size; ci++)
- swizzle[i][ci] += fix;
- } else {
- WARN_ONCE
- ("Cannot handle offset %x with stride %d, comp %d\n",
- rmesa->state.aos[i].aos_offset,
- rmesa->state.aos[i].aos_stride,
- VB->AttribPtr[tab[i]].size);
- return R300_FALLBACK_TCL;
- }
- }
-
- /* setup INPUT_ROUTE */
- R300_STATECHANGE(r300, vir[0]);
- ((drm_r300_cmd_header_t *) r300->hw.vir[0].cmd)->packet0.count =
- t_vir0(&r300->hw.vir[0].cmd[R300_VIR_CNTL_0], VB->AttribPtr,
- inputs, tab, nr);
-
- R300_STATECHANGE(r300, vir[1]);
- ((drm_r300_cmd_header_t *) r300->hw.vir[1].cmd)->packet0.count =
- t_vir1(&r300->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, nr);
-
- /* Set up input_cntl */
- /* I don't think this is needed for vertex buffers, but it doesn't hurt anything */
- R300_STATECHANGE(r300, vic);
- r300->hw.vic.cmd[R300_VIC_CNTL_0] = 0x5555; /* Hard coded value, no idea what it means */
- r300->hw.vic.cmd[R300_VIC_CNTL_1] = t_vic(ctx, InputsRead);
-
- /* Stage 3: VAP output */
-
- R300_STATECHANGE(r300, vof);
-
- r300->hw.vof.cmd[R300_VOF_CNTL_0] = 0;
- r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0;
-
- if (OutputsWritten & (1 << VERT_RESULT_HPOS))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
- R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
-
- if (OutputsWritten & (1 << VERT_RESULT_COL0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
- R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
-
- if (OutputsWritten & (1 << VERT_RESULT_COL1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
- R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT;
-
- /*if(OutputsWritten & (1 << VERT_RESULT_BFC0))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT;
-
- if(OutputsWritten & (1 << VERT_RESULT_BFC1))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; */
- //if(OutputsWritten & (1 << VERT_RESULT_FOGC))
-
- if (OutputsWritten & (1 << VERT_RESULT_PSIZ))
- r300->hw.vof.cmd[R300_VOF_CNTL_0] |=
- R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
-
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
- if (OutputsWritten & (1 << (VERT_RESULT_TEX0 + i)))
- r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4 << (3 * i));
-
- rmesa->state.aos_count = nr;
-
- return R300_FALLBACK_NONE;
-}
-
-#ifdef USER_BUFFERS
-void r300UseArrays(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- int i;
-
- if (rmesa->state.elt_dma.buf)
- r300_mem_use(rmesa, rmesa->state.elt_dma.buf->id);
-
- for (i = 0; i < rmesa->state.aos_count; i++) {
- if (rmesa->state.aos[i].buf)
- r300_mem_use(rmesa, rmesa->state.aos[i].buf->id);
- }
-}
-#endif
-
-void r300ReleaseArrays(GLcontext * ctx)
-{
- r300ContextPtr rmesa = R300_CONTEXT(ctx);
- int i;
-
- r300ReleaseDmaRegion(rmesa, &rmesa->state.elt_dma, __FUNCTION__);
- for (i = 0; i < rmesa->state.aos_count; i++) {
- r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
- }
-}
diff --git a/src/mesa/drivers/dri/r300/r300_maos.h b/src/mesa/drivers/dri/r300/r300_maos.h
deleted file mode 100644
index 055e8c58ea..0000000000
--- a/src/mesa/drivers/dri/r300/r300_maos.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*
-Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
-
-The Weather Channel (TM) funded Tungsten Graphics to develop the
-initial release of the Radeon 8500 driver under the XFree86 license.
-This notice must be preserved.
-
-Permission is hereby granted, free of charge, to any person obtaining
-a copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial
-portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
-LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#ifndef __R300_MAOS_H__
-#define __R300_MAOS_H__
-
-#include "r300_context.h"
-
-extern void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts,
- int elt_size);
-extern int r300EmitArrays(GLcontext * ctx);
-
-#ifdef USER_BUFFERS
-void r300UseArrays(GLcontext * ctx);
-#endif
-
-extern void r300ReleaseArrays(GLcontext * ctx);
-
-#endif
diff --git a/src/mesa/drivers/dri/r300/r300_mem.c b/src/mesa/drivers/dri/r300/r300_mem.c
index c08e8367a3..f8f9d4fcdf 100644
--- a/src/mesa/drivers/dri/r300/r300_mem.c
+++ b/src/mesa/drivers/dri/r300/r300_mem.c
@@ -45,20 +45,22 @@ static void resize_u_list(r300ContextPtr rmesa)
{
void *temp;
int nsize;
-
+
temp = rmesa->rmm->u_list;
nsize = rmesa->rmm->u_size * 2;
-
+
rmesa->rmm->u_list = _mesa_malloc(nsize * sizeof(*rmesa->rmm->u_list));
- _mesa_memset(rmesa->rmm->u_list, 0, nsize * sizeof(*rmesa->rmm->u_list));
-
+ _mesa_memset(rmesa->rmm->u_list, 0,
+ nsize * sizeof(*rmesa->rmm->u_list));
+
if (temp) {
r300FlushCmdBuf(rmesa, __FUNCTION__);
-
- _mesa_memcpy(rmesa->rmm->u_list, temp, rmesa->rmm->u_size * sizeof(*rmesa->rmm->u_list));
+
+ _mesa_memcpy(rmesa->rmm->u_list, temp,
+ rmesa->rmm->u_size * sizeof(*rmesa->rmm->u_list));
_mesa_free(temp);
}
-
+
rmesa->rmm->u_size = nsize;
}
@@ -66,7 +68,7 @@ void r300_mem_init(r300ContextPtr rmesa)
{
rmesa->rmm = malloc(sizeof(struct r300_memory_manager));
memset(rmesa->rmm, 0, sizeof(struct r300_memory_manager));
-
+
rmesa->rmm->u_size = 128;
resize_u_list(rmesa);
}
@@ -89,16 +91,17 @@ void *r300_mem_ptr(r300ContextPtr rmesa, int id)
int r300_mem_find(r300ContextPtr rmesa, void *ptr)
{
int i;
-
- for (i=1; i < rmesa->rmm->u_size+1; i++)
- if(rmesa->rmm->u_list[i].ptr &&
- ptr >= rmesa->rmm->u_list[i].ptr &&
- ptr < rmesa->rmm->u_list[i].ptr + rmesa->rmm->u_list[i].size)
+
+ for (i = 1; i < rmesa->rmm->u_size + 1; i++)
+ if (rmesa->rmm->u_list[i].ptr &&
+ ptr >= rmesa->rmm->u_list[i].ptr &&
+ ptr <
+ rmesa->rmm->u_list[i].ptr + rmesa->rmm->u_list[i].size)
break;
-
+
if (i < rmesa->rmm->u_size + 1)
return i;
-
+
fprintf(stderr, "%p failed\n", ptr);
return 0;
}
@@ -108,387 +111,275 @@ int r300_mem_alloc(r300ContextPtr rmesa, int alignment, int size)
{
drm_radeon_mem_alloc_t alloc;
int offset = 0, ret;
- int i, free=-1;
+ int i, free = -1;
int done_age;
drm_radeon_mem_free_t memfree;
- int tries=0;
- static int bytes_wasted=0, allocated=0;
-
- if(size < 4096)
+ int tries = 0;
+ static int bytes_wasted = 0, allocated = 0;
+
+ if (size < 4096)
bytes_wasted += 4096 - size;
-
+
allocated += size;
-
+
#if 0
- static int t=0;
+ static int t = 0;
if (t != time(NULL)) {
t = time(NULL);
- fprintf(stderr, "slots used %d, wasted %d kb, allocated %d\n", rmesa->rmm->u_last, bytes_wasted/1024, allocated/1024);
+ fprintf(stderr, "slots used %d, wasted %d kb, allocated %d\n",
+ rmesa->rmm->u_last, bytes_wasted / 1024,
+ allocated / 1024);
}
#endif
-
+
memfree.region = RADEON_MEM_REGION_GART;
-
- again:
-
- done_age = radeonGetAge((radeonContextPtr)rmesa);
-
+
+ again:
+
+ done_age = radeonGetAge((radeonContextPtr) rmesa);
+
if (rmesa->rmm->u_last + 1 >= rmesa->rmm->u_size)
resize_u_list(rmesa);
-
- for (i = rmesa->rmm->u_last + 1; i > 0; i --) {
+
+ for (i = rmesa->rmm->u_last + 1; i > 0; i--) {
if (rmesa->rmm->u_list[i].ptr == NULL) {
free = i;
continue;
}
-
+
if (rmesa->rmm->u_list[i].h_pending == 0 &&
- rmesa->rmm->u_list[i].pending && rmesa->rmm->u_list[i].age <= done_age) {
- memfree.region_offset = (char *)rmesa->rmm->u_list[i].ptr -
- (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ rmesa->rmm->u_list[i].pending
+ && rmesa->rmm->u_list[i].age <= done_age) {
+ memfree.region_offset =
+ (char *)rmesa->rmm->u_list[i].ptr -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.
+ map;
- ret = drmCommandWrite(rmesa->radeon.radeonScreen->driScreen->fd,
- DRM_RADEON_FREE, &memfree, sizeof(memfree));
+ ret =
+ drmCommandWrite(rmesa->radeon.radeonScreen->
+ driScreen->fd, DRM_RADEON_FREE,
+ &memfree, sizeof(memfree));
if (ret) {
- fprintf(stderr, "Failed to free at %p\n", rmesa->rmm->u_list[i].ptr);
+ fprintf(stderr, "Failed to free at %p\n",
+ rmesa->rmm->u_list[i].ptr);
fprintf(stderr, "ret = %s\n", strerror(-ret));
exit(1);
} else {
#ifdef MM_DEBUG
- fprintf(stderr, "really freed %d at age %x\n", i, radeonGetAge((radeonContextPtr)rmesa));
+ fprintf(stderr, "really freed %d at age %x\n",
+ i,
+ radeonGetAge((radeonContextPtr) rmesa));
#endif
if (i == rmesa->rmm->u_last)
- rmesa->rmm->u_last --;
-
- if(rmesa->rmm->u_list[i].size < 4096)
- bytes_wasted -= 4096 - rmesa->rmm->u_list[i].size;
+ rmesa->rmm->u_last--;
+
+ if (rmesa->rmm->u_list[i].size < 4096)
+ bytes_wasted -=
+ 4096 - rmesa->rmm->u_list[i].size;
allocated -= rmesa->rmm->u_list[i].size;
rmesa->rmm->u_list[i].pending = 0;
rmesa->rmm->u_list[i].ptr = NULL;
-
- if (rmesa->rmm->u_list[i].fb) {
- LOCK_HARDWARE(&(rmesa->radeon));
- ret = mmFreeMem(rmesa->rmm->u_list[i].fb);
- UNLOCK_HARDWARE(&(rmesa->radeon));
-
- if (ret != 0)
- fprintf(stderr, "failed to free!\n");
- rmesa->rmm->u_list[i].fb = NULL;
- }
- rmesa->rmm->u_list[i].ref_count = 0;
free = i;
}
}
}
rmesa->rmm->u_head = i;
-
+
if (free == -1) {
WARN_ONCE("Ran out of slots!\n");
//usleep(100);
r300FlushCmdBuf(rmesa, __FUNCTION__);
tries++;
- if(tries>100){
+ if (tries > 100) {
WARN_ONCE("Ran out of slots!\n");
exit(1);
}
goto again;
}
-
+
alloc.region = RADEON_MEM_REGION_GART;
alloc.alignment = alignment;
alloc.size = size;
alloc.region_offset = &offset;
- ret = drmCommandWriteRead( rmesa->radeon.dri.fd, DRM_RADEON_ALLOC, &alloc, sizeof(alloc));
- if (ret) {
+ ret =
+ drmCommandWriteRead(rmesa->radeon.dri.fd, DRM_RADEON_ALLOC, &alloc,
+ sizeof(alloc));
+ if (ret) {
#if 0
WARN_ONCE("Ran out of mem!\n");
r300FlushCmdBuf(rmesa, __FUNCTION__);
//usleep(100);
tries2++;
tries = 0;
- if(tries2>100){
+ if (tries2 > 100) {
WARN_ONCE("Ran out of GART memory!\n");
exit(1);
}
goto again;
#else
- WARN_ONCE("Ran out of GART memory (for %d)!\nPlease consider adjusting GARTSize option.\n", size);
+ WARN_ONCE
+ ("Ran out of GART memory (for %d)!\nPlease consider adjusting GARTSize option.\n",
+ size);
return 0;
#endif
}
-
+
i = free;
-
+
if (i > rmesa->rmm->u_last)
rmesa->rmm->u_last = i;
-
- rmesa->rmm->u_list[i].ptr = ((GLubyte *)rmesa->radeon.radeonScreen->gartTextures.map) + offset;
+
+ rmesa->rmm->u_list[i].ptr =
+ ((GLubyte *) rmesa->radeon.radeonScreen->gartTextures.map) + offset;
rmesa->rmm->u_list[i].size = size;
rmesa->rmm->u_list[i].age = 0;
- rmesa->rmm->u_list[i].fb = NULL;
//fprintf(stderr, "alloc %p at id %d\n", rmesa->rmm->u_list[i].ptr, i);
-
+
#ifdef MM_DEBUG
- fprintf(stderr, "allocated %d at age %x\n", i, radeonGetAge((radeonContextPtr)rmesa));
+ fprintf(stderr, "allocated %d at age %x\n", i,
+ radeonGetAge((radeonContextPtr) rmesa));
#endif
-
- return i;
-}
-#include "r300_emit.h"
-static void emit_lin_cp(r300ContextPtr rmesa, unsigned long dst, unsigned long src, unsigned long size)
-{
- int cmd_reserved = 0;
- int cmd_written = 0;
- drm_radeon_cmd_header_t *cmd = NULL;
- int cp_size;
-
-
- while (size > 0){
- cp_size = size;
- if(cp_size > /*8190*/4096)
- cp_size = /*8190*/4096;
-
- reg_start(0x146c,1);
- e32(0x52cc32fb);
-
- reg_start(0x15ac,1);
- e32(src);
- e32(cp_size);
-
- reg_start(0x1704,0);
- e32(0x0);
-
- reg_start(0x1404,1);
- e32(dst);
- e32(cp_size);
-
- reg_start(0x1700,0);
- e32(0x0);
-
- reg_start(0x1640,3);
- e32(0x00000000);
- e32(0x00001fff);
- e32(0x00000000);
- e32(0x00001fff);
-
- start_packet3(RADEON_CP_PACKET3_UNK1B, 2);
- e32(0 << 16 | 0);
- e32(0 << 16 | 0);
- e32(cp_size << 16 | 0x1);
-
- dst += cp_size;
- src += cp_size;
- size -= cp_size;
- }
-
- reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(R300_RB3D_DSTCACHE_UNKNOWN_0A);
-
- reg_start(0x342c,0);
- e32(0x00000005);
-
- reg_start(0x1720,0);
- e32(0x00010000);
+ return i;
}
void r300_mem_use(r300ContextPtr rmesa, int id)
{
uint64_t ull;
#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
drm_r300_cmd_header_t *cmd;
-
+
assert(id <= rmesa->rmm->u_last);
-
- if(id == 0)
+
+ if (id == 0)
return;
-
-#if 0 /* FB VBOs. Needs further changes... */
- rmesa->rmm->u_list[id].ref_count ++;
- if (rmesa->rmm->u_list[id].ref_count > 100 && rmesa->rmm->u_list[id].fb == NULL &&
- rmesa->rmm->u_list[id].size != RADEON_BUFFER_SIZE*16 /*&& rmesa->rmm->u_list[id].size > 40*/) {
- driTexHeap *heap;
- struct mem_block *mb;
-
- LOCK_HARDWARE(&(rmesa->radeon));
-
- heap = rmesa->texture_heaps[0];
-
- mb = mmAllocMem(heap->memory_heap, rmesa->rmm->u_list[id].size, heap->alignmentShift, 0);
-
- UNLOCK_HARDWARE(&(rmesa->radeon));
-
- if (mb) {
- rmesa->rmm->u_list[id].fb = mb;
-
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
- } else {
- WARN_ONCE("Upload to fb failed, %d, %d\n", rmesa->rmm->u_list[id].size, id);
- }
- //fprintf(stderr, "Upload to fb! %d, %d\n", rmesa->rmm->u_list[id].ref_count, id);
- }
- /*if (rmesa->rmm->u_list[id].fb) {
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
- }*/
-#endif
-
- cmd = (drm_r300_cmd_header_t *)r300AllocCmdBuf(rmesa, 2 + sizeof(ull) / 4, __FUNCTION__);
+
+ cmd =
+ (drm_r300_cmd_header_t *) r300AllocCmdBuf(rmesa,
+ 2 + sizeof(ull) / 4,
+ __FUNCTION__);
cmd[0].scratch.cmd_type = R300_CMD_SCRATCH;
cmd[0].scratch.reg = R300_MEM_SCRATCH;
cmd[0].scratch.n_bufs = 1;
cmd[0].scratch.flags = 0;
- cmd ++;
-
- ull = (uint64_t)(intptr_t)&rmesa->rmm->u_list[id].age;
+ cmd++;
+
+ ull = (uint64_t) (intptr_t) & rmesa->rmm->u_list[id].age;
_mesa_memcpy(cmd, &ull, sizeof(ull));
cmd += sizeof(ull) / 4;
-
- cmd[0].u = /*id*/0;
-
- LOCK_HARDWARE(&rmesa->radeon); /* Protect from DRM. */
- rmesa->rmm->u_list[id].h_pending ++;
+
+ cmd[0].u = /*id */ 0;
+
+ LOCK_HARDWARE(&rmesa->radeon); /* Protect from DRM. */
+ rmesa->rmm->u_list[id].h_pending++;
UNLOCK_HARDWARE(&rmesa->radeon);
}
unsigned long r300_mem_offset(r300ContextPtr rmesa, int id)
{
unsigned long offset;
-
+
assert(id <= rmesa->rmm->u_last);
-
- if (rmesa->rmm->u_list[id].fb) {
- offset = rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs;
- } else {
- offset = (char *)rmesa->rmm->u_list[id].ptr -
- (char *)rmesa->radeon.radeonScreen->gartTextures.map;
- offset += rmesa->radeon.radeonScreen->gart_texture_offset;
- }
-
+
+ offset = (char *)rmesa->rmm->u_list[id].ptr -
+ (char *)rmesa->radeon.radeonScreen->gartTextures.map;
+ offset += rmesa->radeon.radeonScreen->gart_texture_offset;
+
return offset;
}
-int r300_mem_on_card(r300ContextPtr rmesa, int id)
-{
- assert(id <= rmesa->rmm->u_last);
-
- if (rmesa->rmm->u_list[id].fb)
- return GL_TRUE;
-
- return GL_FALSE;
-}
-
void *r300_mem_map(r300ContextPtr rmesa, int id, int access)
{
#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
void *ptr;
int tries = 0;
-
+
assert(id <= rmesa->rmm->u_last);
-
- rmesa->rmm->u_list[id].ref_count = 0;
- if (rmesa->rmm->u_list[id].fb) {
- WARN_ONCE("Mapping fb!\n");
- /* Idle gart only and do upload on unmap */
- //rmesa->rmm->u_list[id].fb = NULL;
-
-
- if(rmesa->rmm->u_list[id].mapped == 1)
- WARN_ONCE("buffer %d already mapped\n", id);
-
- rmesa->rmm->u_list[id].mapped = 1;
- ptr = r300_mem_ptr(rmesa, id);
-
- return ptr;
- }
-
+
if (access == R300_MEM_R) {
-
- if(rmesa->rmm->u_list[id].mapped == 1)
+
+ if (rmesa->rmm->u_list[id].mapped == 1)
WARN_ONCE("buffer %d already mapped\n", id);
-
+
rmesa->rmm->u_list[id].mapped = 1;
ptr = r300_mem_ptr(rmesa, id);
-
+
return ptr;
}
-
-
+
if (rmesa->rmm->u_list[id].h_pending)
r300FlushCmdBuf(rmesa, __FUNCTION__);
-
+
if (rmesa->rmm->u_list[id].h_pending) {
return NULL;
}
-
- while(rmesa->rmm->u_list[id].age > radeonGetAge((radeonContextPtr)rmesa) && tries++ < 1000)
+
+ while (rmesa->rmm->u_list[id].age >
+ radeonGetAge((radeonContextPtr) rmesa) && tries++ < 1000)
usleep(10);
-
+
if (tries >= 1000) {
fprintf(stderr, "Idling failed (%x vs %x)\n",
- rmesa->rmm->u_list[id].age, radeonGetAge((radeonContextPtr)rmesa));
+ rmesa->rmm->u_list[id].age,
+ radeonGetAge((radeonContextPtr) rmesa));
return NULL;
}
-
- if(rmesa->rmm->u_list[id].mapped == 1)
+
+ if (rmesa->rmm->u_list[id].mapped == 1)
WARN_ONCE("buffer %d already mapped\n", id);
-
+
rmesa->rmm->u_list[id].mapped = 1;
ptr = r300_mem_ptr(rmesa, id);
-
+
return ptr;
}
void r300_mem_unmap(r300ContextPtr rmesa, int id)
{
#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
-
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+
assert(id <= rmesa->rmm->u_last);
-
- if(rmesa->rmm->u_list[id].mapped == 0)
+
+ if (rmesa->rmm->u_list[id].mapped == 0)
WARN_ONCE("buffer %d not mapped\n", id);
-
+
rmesa->rmm->u_list[id].mapped = 0;
-
- if (rmesa->rmm->u_list[id].fb)
- emit_lin_cp(rmesa, rmesa->radeon.radeonScreen->texOffset[0] + rmesa->rmm->u_list[id].fb->ofs,
- r300GartOffsetFromVirtual(rmesa, rmesa->rmm->u_list[id].ptr),
- rmesa->rmm->u_list[id].size);
}
void r300_mem_free(r300ContextPtr rmesa, int id)
{
#ifdef MM_DEBUG
- fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id, radeonGetAge((radeonContextPtr)rmesa));
-#endif
-
+ fprintf(stderr, "%s: %d at age %x\n", __FUNCTION__, id,
+ radeonGetAge((radeonContextPtr) rmesa));
+#endif
+
assert(id <= rmesa->rmm->u_last);
-
- if(id == 0)
+
+ if (id == 0)
return;
-
- if(rmesa->rmm->u_list[id].ptr == NULL){
+
+ if (rmesa->rmm->u_list[id].ptr == NULL) {
WARN_ONCE("Not allocated!\n");
- return ;
+ return;
}
-
- if(rmesa->rmm->u_list[id].pending){
+
+ if (rmesa->rmm->u_list[id].pending) {
WARN_ONCE("%p already pended!\n", rmesa->rmm->u_list[id].ptr);
- return ;
+ return;
}
-
+
rmesa->rmm->u_list[id].pending = 1;
}
#endif
diff --git a/src/mesa/drivers/dri/r300/r300_mem.h b/src/mesa/drivers/dri/r300/r300_mem.h
index 1e99b17638..625a7f6d8d 100644
--- a/src/mesa/drivers/dri/r300/r300_mem.h
+++ b/src/mesa/drivers/dri/r300/r300_mem.h
@@ -18,11 +18,9 @@ struct r300_memory_manager {
uint32_t h_pending;
int pending;
int mapped;
- int ref_count;
- struct mem_block *fb;
} *u_list;
- int u_head, u_tail, u_size, u_last;
-
+ int u_head, u_size, u_last;
+
};
extern void r300_mem_init(r300ContextPtr rmesa);
@@ -32,7 +30,6 @@ extern int r300_mem_find(r300ContextPtr rmesa, void *ptr);
extern int r300_mem_alloc(r300ContextPtr rmesa, int alignment, int size);
extern void r300_mem_use(r300ContextPtr rmesa, int id);
extern unsigned long r300_mem_offset(r300ContextPtr rmesa, int id);
-extern int r300_mem_on_card(r300ContextPtr rmesa, int id);
extern void *r300_mem_map(r300ContextPtr rmesa, int id, int access);
extern void r300_mem_unmap(r300ContextPtr rmesa, int id);
extern void r300_mem_free(r300ContextPtr rmesa, int id);
diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h
index e309a48c42..3ce09c16d3 100644
--- a/src/mesa/drivers/dri/r300/r300_reg.h
+++ b/src/mesa/drivers/dri/r300/r300_reg.h
@@ -23,11 +23,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
+/* *INDENT-OFF* */
+
#ifndef _R300_REG_H
#define _R300_REG_H
-/* *INDENT-OFF* */
-
#define R300_MC_INIT_MISC_LAT_TIMER 0x180
# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
@@ -116,6 +116,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
+ /* each of the following is 3 bits wide, specifies number
+ of components */
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
@@ -299,6 +301,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_221C_NORMAL 0x00000000
# define R300_221C_CLEAR 0x0001C000
+/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
+ * plane is per-pixel and the second plane is per-vertex.
+ *
+ * This was determined by experimentation alone but I believe it is correct.
+ *
+ * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
+ */
+#define R300_VAP_CLIP_X_0 0x2220
+#define R300_VAP_CLIP_X_1 0x2224
+#define R300_VAP_CLIP_Y_0 0x2228
+#define R300_VAP_CLIP_Y_1 0x2230
+
/* gap */
/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
@@ -673,6 +687,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Special handling for color: When the fragment program uses color,
* the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
* color register index.
+ *
+ * Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
+ * R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
+ * See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
+ * correct or not. - Oliver.
*/
# define R300_RS_ROUTE_0_COLOR (1 << 14)
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
@@ -962,7 +981,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* first node is stored in NODE_2, the second node is stored in NODE_3.
*
* Offsets are relative to the master offset from PFS_CNTL_2.
- * LAST_NODE is set for the last node, and only for the last node.
*/
#define R300_PFS_NODE_0 0x4610
#define R300_PFS_NODE_1 0x4614
@@ -976,7 +994,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
# define R300_PFS_NODE_TEX_END_SHIFT 17
# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
-/*# define R300_PFS_NODE_LAST_NODE (1 << 22) */
# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
@@ -1586,6 +1603,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_EB_UNK1_SHIFT 24
# define R300_EB_UNK1 (0x80<<24)
# define R300_EB_UNK2 0x0810
+#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
/* END: Packet 3 commands */
@@ -1606,6 +1624,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
-/* *INDENT-ON* */
-
#endif /* _R300_REG_H */
+
+/* *INDENT-ON* */
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c
index a118dab740..1aaf43bfaf 100644
--- a/src/mesa/drivers/dri/r300/r300_render.c
+++ b/src/mesa/drivers/dri/r300/r300_render.c
@@ -45,6 +45,9 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
* obviously this does work... Further investigation is needed.
*
* \author Nicolai Haehnle <prefect_@gmx.net>
+ *
+ * \todo Add immediate implementation back? Perhaps this is useful if there are
+ * no bugs...
*/
#include "glheader.h"
@@ -70,7 +73,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_state.h"
#include "r300_reg.h"
#include "r300_tex.h"
-#include "r300_maos.h"
#include "r300_emit.h"
extern int future_hw_tcl_on;
@@ -79,47 +81,42 @@ extern int future_hw_tcl_on;
*/
static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim)
{
- int type = -1;
-
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
- type = R300_VAP_VF_CNTL__PRIM_POINTS;
+ return R300_VAP_VF_CNTL__PRIM_POINTS;
break;
case GL_LINES:
- type = R300_VAP_VF_CNTL__PRIM_LINES;
+ return R300_VAP_VF_CNTL__PRIM_LINES;
break;
case GL_LINE_STRIP:
- type = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
+ return R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
break;
case GL_LINE_LOOP:
- type = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
+ return R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
break;
case GL_TRIANGLES:
- type = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLES;
break;
case GL_TRIANGLE_STRIP:
- type = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
break;
case GL_TRIANGLE_FAN:
- type = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
+ return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
break;
case GL_QUADS:
- type = R300_VAP_VF_CNTL__PRIM_QUADS;
+ return R300_VAP_VF_CNTL__PRIM_QUADS;
break;
case GL_QUAD_STRIP:
- type = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
+ return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
break;
case GL_POLYGON:
- type = R300_VAP_VF_CNTL__PRIM_POLYGON;
+ return R300_VAP_VF_CNTL__PRIM_POLYGON;
break;
default:
- fprintf(stderr,
- "%s:%s Do not know how to handle primitive 0x%04x - help me !\n",
- __FILE__, __FUNCTION__, prim & PRIM_MODE_MASK);
+ assert(0);
return -1;
break;
}
- return type;
}
static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
@@ -166,89 +163,103 @@ static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)
verts_off = num_verts;
break;
default:
- fprintf(stderr,
- "%s:%s Do not know how to handle primitive 0x%04x - help me !\n",
- __FILE__, __FUNCTION__, prim & PRIM_MODE_MASK);
+ assert(0);
return -1;
break;
}
- if (num_verts - verts_off == 0) {
- WARN_ONCE
- ("user error: Need more than %d vertices to draw primitive 0x%04x !\n",
- num_verts, prim & PRIM_MODE_MASK);
- return -1;
- }
+ return num_verts - verts_off;
+}
- if (verts_off > 0) {
- WARN_ONCE
- ("user error: %d is not a valid number of vertices for primitive 0x%04x !\n",
- num_verts, prim & PRIM_MODE_MASK);
- return -1;
+static void r300EmitElts(GLcontext * ctx, void *elts, unsigned long n_elts)
+{
+ r300ContextPtr rmesa = R300_CONTEXT(ctx);
+ struct r300_dma_region *rvb = &rmesa->state.elt_dma;
+ void *out;
+
+ if (r300IsGartMemory(rmesa, elts, n_elts * 4)) {
+ rvb->address = rmesa->radeon.radeonScreen->gartTextures.map;
+ rvb->start = ((char *)elts) - rvb->address;
+ rvb->aos_offset =
+ rmesa->radeon.radeonScreen->gart_texture_offset +
+ rvb->start;
+ return;
+ } else if (r300IsGartMemory(rmesa, elts, 1)) {
+ WARN_ONCE("Pointer not within GART memory!\n");
+ _mesa_exit(-1);
}
- return num_verts - verts_off;
+ r300AllocDmaRegion(rmesa, rvb, n_elts * 4, 4);
+ rvb->aos_offset = GET_START(rvb);
+
+ out = rvb->address + rvb->start;
+ memcpy(out, elts, n_elts * 4);
}
-static void inline r300FireEB(r300ContextPtr rmesa, unsigned long addr,
- int vertex_count, int type, int elt_size)
+static void r300FireEB(r300ContextPtr rmesa, unsigned long addr,
+ int vertex_count, int type)
{
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
- unsigned long t_addr;
- unsigned long magic_1, magic_2;
- assert(elt_size == 2 || elt_size == 4);
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0), 0);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
- if (addr & (elt_size - 1)) {
- WARN_ONCE("Badly aligned buffer\n");
- return;
- }
+ start_packet3(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2), 2);
+ e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
+ e32(addr);
+ e32(vertex_count);
+}
+
+static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset)
+{
+ int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2;
+ int i;
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+ drm_radeon_cmd_header_t *cmd = NULL;
- magic_1 = (addr % 32) / 4;
- t_addr = addr & ~0x1d;
- magic_2 = (vertex_count + 1 + (t_addr & 0x2)) / 2 + magic_1;
+ if (RADEON_DEBUG & DEBUG_VERTS)
+ fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr,
+ offset);
- start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
- if (elt_size == 4) {
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
- (vertex_count << 16) | type |
- R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
- } else {
- e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES |
- (vertex_count << 16) | type);
- }
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, sz - 1), sz - 1);
+ e32(nr);
- start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
-#ifdef OPTIMIZE_ELTS
- if (elt_size == 4) {
- e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
- e32(addr);
- } else {
- e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
- e32(t_addr);
+ for (i = 0; i + 1 < nr; i += 2) {
+ e32((rmesa->state.aos[i].aos_size << 0) |
+ (rmesa->state.aos[i].aos_stride << 8) |
+ (rmesa->state.aos[i + 1].aos_size << 16) |
+ (rmesa->state.aos[i + 1].aos_stride << 24));
+
+ e32(rmesa->state.aos[i].aos_offset + offset * 4 * rmesa->state.aos[i].aos_stride);
+ e32(rmesa->state.aos[i + 1].aos_offset + offset * 4 * rmesa->state.aos[i + 1].aos_stride);
}
-#else
- e32(R300_EB_UNK1 | (0 << 16) | R300_EB_UNK2);
- e32(addr);
-#endif
- if (elt_size == 4) {
- e32(vertex_count);
- } else {
-#ifdef OPTIMIZE_ELTS
- e32(magic_2);
-#else
- e32((vertex_count + 1) / 2);
-#endif
+ if (nr & 1) {
+ e32((rmesa->state.aos[nr - 1].aos_size << 0) |
+ (rmesa->state.aos[nr - 1].aos_stride << 8));
+ e32(rmesa->state.aos[nr - 1].aos_offset + offset * 4 * rmesa->state.aos[nr - 1].aos_stride);
}
}
+static void r300FireAOS(r300ContextPtr rmesa, int vertex_count, int type)
+{
+ int cmd_reserved = 0;
+ int cmd_written = 0;
+ drm_radeon_cmd_header_t *cmd = NULL;
+
+ start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0);
+ e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (vertex_count << 16) | type);
+}
+
static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
int start, int end, int prim)
{
int type, num_verts;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
type = r300PrimitiveType(rmesa, ctx, prim);
num_verts = r300NumVerts(rmesa, end - start, prim);
@@ -256,88 +267,37 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx,
if (type < 0 || num_verts <= 0)
return;
- if (rmesa->state.VB.Elts) {
+ if (vb->Elts) {
r300EmitAOS(rmesa, rmesa->state.aos_count, start);
if (num_verts > 65535) {
/* not implemented yet */
WARN_ONCE("Too many elts\n");
return;
}
- r300EmitElts(ctx, rmesa->state.VB.Elts, num_verts,
- rmesa->state.VB.elt_size);
- r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset,
- num_verts, type, rmesa->state.VB.elt_size);
+ r300EmitElts(ctx, vb->Elts, num_verts);
+ r300FireEB(rmesa, rmesa->state.elt_dma.aos_offset, num_verts, type);
} else {
r300EmitAOS(rmesa, rmesa->state.aos_count, start);
- fire_AOS(rmesa, num_verts, type);
- }
-}
-
-#define CONV_VB(a, b) rvb->AttribPtr[(a)].size = vb->b->size, \
- rvb->AttribPtr[(a)].type = GL_FLOAT, \
- rvb->AttribPtr[(a)].stride = vb->b->stride, \
- rvb->AttribPtr[(a)].data = vb->b->data
-
-static void radeon_vb_to_rvb(r300ContextPtr rmesa,
- struct radeon_vertex_buffer *rvb,
- struct vertex_buffer *vb)
-{
- int i;
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
-
- memset(rvb, 0, sizeof(*rvb));
-
- rvb->Elts = vb->Elts;
- rvb->elt_size = 4;
- rvb->elt_min = 0;
- rvb->elt_max = vb->Count;
-
- rvb->Count = vb->Count;
-
- if (hw_tcl_on) {
- CONV_VB(VERT_ATTRIB_POS, ObjPtr);
- } else {
- assert(vb->ClipPtr);
- CONV_VB(VERT_ATTRIB_POS, ClipPtr);
+ r300FireAOS(rmesa, num_verts, type);
}
-
- CONV_VB(VERT_ATTRIB_NORMAL, NormalPtr);
- CONV_VB(VERT_ATTRIB_COLOR0, ColorPtr[0]);
- CONV_VB(VERT_ATTRIB_COLOR1, SecondaryColorPtr[0]);
- CONV_VB(VERT_ATTRIB_FOG, FogCoordPtr);
-
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
- CONV_VB(VERT_ATTRIB_TEX0 + i, TexCoordPtr[i]);
-
- for (i = 0; i < MAX_VERTEX_PROGRAM_ATTRIBS; i++)
- CONV_VB(VERT_ATTRIB_GENERIC0 + i,
- AttribPtr[VERT_ATTRIB_GENERIC0 + i]);
-
- rvb->Primitive = vb->Primitive;
- rvb->PrimitiveCount = vb->PrimitiveCount;
- rvb->LockFirst = rvb->LockCount = 0;
- rvb->lock_uptodate = GL_FALSE;
}
static GLboolean r300RunRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- struct radeon_vertex_buffer *VB = &rmesa->state.VB;
int i;
int cmd_reserved = 0;
int cmd_written = 0;
drm_radeon_cmd_header_t *cmd = NULL;
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct vertex_buffer *vb = &tnl->vb;
if (RADEON_DEBUG & DEBUG_PRIMS)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (stage) {
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- radeon_vb_to_rvb(rmesa, VB, &tnl->vb);
- }
-
+ if (hw_tcl_on == GL_FALSE)
+ vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr;
r300UpdateShaders(rmesa);
if (r300EmitArrays(ctx))
return GL_TRUE;
@@ -352,11 +312,10 @@ static GLboolean r300RunRender(GLcontext * ctx,
r300EmitState(rmesa);
- for (i = 0; i < VB->PrimitiveCount; i++) {
- GLuint prim = _tnl_translate_prim(&VB->Primitive[i]);
- GLuint start = VB->Primitive[i].start;
- GLuint length = VB->Primitive[i].count;
- GLuint end = VB->Primitive[i].start + VB->Primitive[i].count;
+ for (i = 0; i < vb->PrimitiveCount; i++) {
+ GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
+ GLuint start = vb->Primitive[i].start;
+ GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
r300RunRenderPrimitive(rmesa, ctx, start, end, prim);
}
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index f54a4f9f47..5f5ac7c4c7 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -7,19 +7,6 @@
#include "r300_context.h"
#include "r300_fragprog.h"
-static void
-r300BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
-{
- switch (target) {
- case GL_VERTEX_PROGRAM_ARB:
- case GL_FRAGMENT_PROGRAM_ARB:
- break;
- default:
- WARN_ONCE("Target not supported yet!\n");
- break;
- }
-}
-
static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
GLuint id)
{
@@ -62,14 +49,12 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
vp->progs = NULL;
- /*vp->translated = GL_FALSE;
- memset(&vp->translated, 0, sizeof(struct r300_vertex_program) - sizeof(struct gl_vertex_program)); */
- /*r300TranslateVertexShader(vp); */
break;
case GL_FRAGMENT_PROGRAM_ARB:
fp->translated = GL_FALSE;
break;
}
+
/* need this for tcl fallbacks */
_tnl_program_string(ctx, target, prog);
}
@@ -77,13 +62,12 @@ r300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
- return 1;
+ return GL_TRUE;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram = r300NewProgram;
- functions->BindProgram = r300BindProgram;
functions->DeleteProgram = r300DeleteProgram;
functions->ProgramStringNotify = r300ProgramStringNotify;
functions->IsProgramNative = r300IsProgramNative;
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index bbe3a4caea..e616326274 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -62,10 +62,12 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_emit.h"
#include "r300_fragprog.h"
#include "r300_tex.h"
-#include "r300_maos.h"
#include "drirenderbuffer.h"
+extern int future_hw_tcl_on;
+extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
+
static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
{
GLubyte color[4];
@@ -79,7 +81,7 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0],
- color[1], color[2]);
+ color[1], color[2]);
}
/**
@@ -98,60 +100,58 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
*/
static int blend_factor(GLenum factor, GLboolean is_src)
{
- int func;
-
switch (factor) {
case GL_ZERO:
- func = R300_BLEND_GL_ZERO;
+ return R300_BLEND_GL_ZERO;
break;
case GL_ONE:
- func = R300_BLEND_GL_ONE;
+ return R300_BLEND_GL_ONE;
break;
case GL_DST_COLOR:
- func = R300_BLEND_GL_DST_COLOR;
+ return R300_BLEND_GL_DST_COLOR;
break;
case GL_ONE_MINUS_DST_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_DST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
break;
case GL_SRC_COLOR:
- func = R300_BLEND_GL_SRC_COLOR;
+ return R300_BLEND_GL_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
break;
case GL_SRC_ALPHA:
- func = R300_BLEND_GL_SRC_ALPHA;
+ return R300_BLEND_GL_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
- func = R300_BLEND_GL_DST_ALPHA;
+ return R300_BLEND_GL_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
break;
case GL_SRC_ALPHA_SATURATE:
- func = (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
+ return (is_src) ? R300_BLEND_GL_SRC_ALPHA_SATURATE :
R300_BLEND_GL_ZERO;
break;
case GL_CONSTANT_COLOR:
- func = R300_BLEND_GL_CONST_COLOR;
+ return R300_BLEND_GL_CONST_COLOR;
break;
case GL_ONE_MINUS_CONSTANT_COLOR:
- func = R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
break;
case GL_CONSTANT_ALPHA:
- func = R300_BLEND_GL_CONST_ALPHA;
+ return R300_BLEND_GL_CONST_ALPHA;
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
- func = R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
break;
default:
fprintf(stderr, "unknown blend factor %x\n", factor);
- func = (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ return (is_src) ? R300_BLEND_GL_ONE : R300_BLEND_GL_ZERO;
+ break;
}
- return func;
}
/**
@@ -249,7 +249,7 @@ static void r300SetBlendState(GLcontext * ctx)
default:
fprintf(stderr,
"[%s:%u] Invalid RGB blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationRGB);
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
@@ -287,7 +287,7 @@ static void r300SetBlendState(GLcontext * ctx)
default:
fprintf(stderr,
"[%s:%u] Invalid A blend equation (0x%04x).\n",
- __func__, __LINE__, ctx->Color.BlendEquationA);
+ __FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
@@ -334,7 +334,7 @@ static void r300UpdateCulling(GLcontext * ctx)
r300->hw.cul.cmd[R300_CUL_CULL] = val;
}
-static void update_early_z(GLcontext * ctx)
+static void r300SetEarlyZState(GLcontext * ctx)
{
/* updates register R300_RB3D_EARLY_Z (0x4F14)
if depth test is not enabled it should be R300_EARLY_Z_DISABLE
@@ -357,7 +357,7 @@ static void update_early_z(GLcontext * ctx)
}
}
-static void update_alpha(GLcontext * ctx)
+static void r300SetAlphaState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
GLubyte refByte;
@@ -403,14 +403,15 @@ static void update_alpha(GLcontext * ctx)
R300_STATECHANGE(r300, at);
r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
- update_early_z(ctx);
+
+ r300SetEarlyZState(ctx);
}
static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
{
(void)func;
(void)ref;
- update_alpha(ctx);
+ r300SetAlphaState(ctx);
}
static int translate_func(int func)
@@ -436,7 +437,7 @@ static int translate_func(int func)
return 0;
}
-static void update_depth(GLcontext * ctx)
+static void r300SetDepthState(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
@@ -461,98 +462,7 @@ static void update_depth(GLcontext * ctx)
translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
}
- update_early_z(ctx);
-}
-
-/**
- * Handle glEnable()/glDisable().
- *
- * \note Mesa already filters redundant calls to glEnable/glDisable.
- */
-static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
-
- if (RADEON_DEBUG & DEBUG_STATE)
- fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
- _mesa_lookup_enum_by_nr(cap),
- state ? "GL_TRUE" : "GL_FALSE");
-
- switch (cap) {
- /* Fast track this one...
- */
- case GL_TEXTURE_1D:
- case GL_TEXTURE_2D:
- case GL_TEXTURE_3D:
- break;
-
- case GL_FOG:
- R300_STATECHANGE(r300, fogs);
- if (state) {
- r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE;
-
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY,
- &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- } else {
- r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE;
- }
-
- break;
-
- case GL_ALPHA_TEST:
- update_alpha(ctx);
- break;
-
- case GL_BLEND:
- case GL_COLOR_LOGIC_OP:
- r300SetBlendState(ctx);
- break;
-
- case GL_DEPTH_TEST:
- update_depth(ctx);
- break;
-
- case GL_STENCIL_TEST:
- if (r300->state.stencil.hw_stencil) {
- R300_STATECHANGE(r300, zs);
- if (state) {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
- R300_RB3D_STENCIL_ENABLE;
- } else {
- r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
- ~R300_RB3D_STENCIL_ENABLE;
- }
- } else {
-#if R200_MERGED
- FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
-#endif
- }
- break;
-
- case GL_CULL_FACE:
- r300UpdateCulling(ctx);
- break;
-
- case GL_POLYGON_OFFSET_POINT:
- case GL_POLYGON_OFFSET_LINE:
- break;
-
- case GL_POLYGON_OFFSET_FILL:
- R300_STATECHANGE(r300, occlusion_cntl);
- if (state) {
- r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
- } else {
- r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
- }
- break;
- default:
- radeonEnable(ctx, cap, state);
- return;
- }
+ r300SetEarlyZState(ctx);
}
static void r300UpdatePolygonMode(GLcontext * ctx)
@@ -638,7 +548,7 @@ static void r300FrontFace(GLcontext * ctx, GLenum mode)
static void r300DepthFunc(GLcontext * ctx, GLenum func)
{
(void)func;
- update_depth(ctx);
+ r300SetDepthState(ctx);
}
/**
@@ -649,7 +559,7 @@ static void r300DepthFunc(GLcontext * ctx, GLenum func)
static void r300DepthMask(GLcontext * ctx, GLboolean mask)
{
(void)mask;
- update_depth(ctx);
+ r300SetDepthState(ctx);
}
/**
@@ -805,8 +715,8 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf)
widthf = ctx->Line._Width;
R300_STATECHANGE(r300, lcntl);
- r300->hw.lcntl.cmd[1] = (int)(widthf * 6.0);
- r300->hw.lcntl.cmd[1] |= R300_LINE_CNT_VE;
+ r300->hw.lcntl.cmd[1] |=
+ R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0);
}
static void r300PolygonMode(GLcontext * ctx, GLenum face, GLenum mode)
@@ -978,7 +888,7 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
#define SUBPIXEL_X 0.125
#define SUBPIXEL_Y 0.125
-void r300UpdateWindow(GLcontext * ctx)
+static void r300UpdateWindow(GLcontext * ctx)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
__DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
@@ -1441,15 +1351,15 @@ union r300_outputs_written {
((hw_tcl_on) ? (ow).vp_outputs & (1 << (vp_result)) : \
RENDERINPUTS_TEST( (ow.index_bitset), (tnl_attrib) ))
-void r300SetupRSUnit(GLcontext * ctx)
+static void r300SetupRSUnit(GLcontext * ctx)
{
r300ContextPtr r300 = R300_CONTEXT(ctx);
/* I'm still unsure if these are needed */
GLuint interp_magic[8] = {
0x00,
- 0x40,
- 0x80,
- 0xC0,
+ R300_RS_INTERP_1_UNKNOWN,
+ R300_RS_INTERP_2_UNKNOWN,
+ R300_RS_INTERP_3_UNKNOWN,
0x00,
0x00,
0x00,
@@ -1462,11 +1372,9 @@ void r300SetupRSUnit(GLcontext * ctx)
int i;
if (hw_tcl_on)
- OutputsWritten.vp_outputs =
- CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
+ OutputsWritten.vp_outputs = CURRENT_VERTEX_SHADER(ctx)->key.OutputsWritten;
else
- RENDERINPUTS_COPY(OutputsWritten.index_bitset,
- r300->state.render_inputs_bitset);
+ RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->state.render_inputs_bitset);
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
@@ -1498,9 +1406,7 @@ void r300SetupRSUnit(GLcontext * ctx)
}
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0
- | R300_RS_INTERP_USED
- | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
+ r300->hw.ri.cmd[R300_RI_INTERP_0 + i] = 0 | R300_RS_INTERP_USED | (in_texcoords << R300_RS_INTERP_SRC_SHIFT)
| interp_magic[i];
r300->hw.rr.cmd[R300_RR_ROUTE_0 + fp_reg] = 0;
@@ -1510,65 +1416,45 @@ void r300SetupRSUnit(GLcontext * ctx)
| (fp_reg << R300_RS_ROUTE_DEST_SHIFT);
high_rr = fp_reg;
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_TEX0 + i,
- _TNL_ATTRIB_TEX(i))) {
- /* Passing invalid data here can lock the GPU. */
- WARN_ONCE
- ("fragprog wants coords for tex%d, vp doesn't provide them!\n",
- i);
- //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //_mesa_exit(-1);
+ /* Passing invalid data here can lock the GPU. */
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
+ InputsRead &= ~(FRAG_BIT_TEX0 << i);
+ fp_reg++;
+ } else {
+ WARN_ONCE("fragprog wants coords for tex%d, vp doesn't provide them!\n", i);
}
- InputsRead &= ~(FRAG_BIT_TEX0 << i);
- fp_reg++;
}
/* Need to count all coords enabled at vof */
- if (R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i)))
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_TEX0 + i, _TNL_ATTRIB_TEX(i))) {
in_texcoords++;
+ }
}
if (InputsRead & FRAG_BIT_COL0) {
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
- WARN_ONCE
- ("fragprog wants col0, vp doesn't provide it\n");
- goto out; /* FIXME */
- //_mesa_print_program(&CURRENT_VERTEX_SHADER(ctx)->Base);
- //_mesa_exit(-1);
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL0, _TNL_ATTRIB_COLOR0)) {
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ InputsRead &= ~FRAG_BIT_COL0;
+ col_interp_nr++;
+ } else {
+ WARN_ONCE("fragprog wants col0, vp doesn't provide it\n");
}
-
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL0;
- col_interp_nr++;
}
- out:
if (InputsRead & FRAG_BIT_COL1) {
- if (!R300_OUTPUTS_WRITTEN_TEST
- (OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
- WARN_ONCE
- ("fragprog wants col1, vp doesn't provide it\n");
- //_mesa_exit(-1);
+ if (R300_OUTPUTS_WRITTEN_TEST(OutputsWritten, VERT_RESULT_COL1, _TNL_ATTRIB_COLOR1)) {
+ r300->hw.rr.cmd[R300_RR_ROUTE_1] |= R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 | (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
+ InputsRead &= ~FRAG_BIT_COL1;
+ if (high_rr < 1)
+ high_rr = 1;
+ col_interp_nr++;
+ } else {
+ WARN_ONCE("fragprog wants col1, vp doesn't provide it\n");
}
-
- r300->hw.rr.cmd[R300_RR_ROUTE_1] |=
- R300_RS_ROUTE_1_UNKNOWN11 | R300_RS_ROUTE_1_COLOR1 |
- (fp_reg++ << R300_RS_ROUTE_1_COLOR1_DEST_SHIFT);
- InputsRead &= ~FRAG_BIT_COL1;
- if (high_rr < 1)
- high_rr = 1;
- col_interp_nr++;
}
/* Need at least one. This might still lock as the values are undefined... */
if (in_texcoords == 0 && col_interp_nr == 0) {
- r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0
- | R300_RS_ROUTE_0_COLOR
- | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
+ r300->hw.rr.cmd[R300_RR_ROUTE_0] |= 0 | R300_RS_ROUTE_0_COLOR | (fp_reg++ << R300_RS_ROUTE_0_COLOR_DEST_SHIFT);
col_interp_nr++;
}
@@ -1577,17 +1463,13 @@ void r300SetupRSUnit(GLcontext * ctx)
| R300_RS_CNTL_0_UNKNOWN_18;
assert(high_rr >= 0);
- r300->hw.rr.cmd[R300_RR_CMD_0] =
- cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
+ r300->hw.rr.cmd[R300_RR_CMD_0] = cmdpacket0(R300_RS_ROUTE_0, high_rr + 1);
r300->hw.rc.cmd[2] = 0xC0 | high_rr;
if (InputsRead)
- WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n",
- InputsRead);
+ WARN_ONCE("Don't know how to satisfy InputsRead=0x%08x\n", InputsRead);
}
-#define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
-
#define bump_vpu_count(ptr, new_count) do{\
drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
int _nc=(new_count)/4; \
@@ -1644,8 +1526,6 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s
}
}
-void r300SetupVertexProgram(r300ContextPtr rmesa);
-
/* just a skeleton for now.. */
/* Generate a vertex shader that simply transforms vertex and texture coordinates,
@@ -1701,66 +1581,7 @@ static void r300GenerateSimpleVertexShader(r300ContextPtr r300)
}
-void r300SetupVertexShader(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
-
- /* Reset state, in case we don't use something */
- ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
- ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
-
- /* Not sure why this doesnt work...
- 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
- 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
- //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
- if (hw_tcl_on
- && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
- translated) {
- r300SetupVertexProgram(rmesa);
- return;
- }
-
- /* This needs to be replaced by vertex shader generation code */
- r300GenerateSimpleVertexShader(rmesa);
-
- setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
- &(rmesa->state.vertex_shader.program));
-
-#if 0
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
- &(rmesa->state.vertex_shader.unknown1));
- setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
- &(rmesa->state.vertex_shader.unknown2));
-#endif
-
- R300_STATECHANGE(rmesa, pvs);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
- (rmesa->state.vertex_shader.
- program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
- | (rmesa->state.vertex_shader.
- unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
- | (rmesa->state.vertex_shader.
- program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
- (rmesa->state.vertex_shader.
- param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
- | (rmesa->state.vertex_shader.
- param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
- rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
- (rmesa->state.vertex_shader.
- unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
- | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
-
- /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
- so I leave it as a reminder */
-#if 0
- reg_start(R300_VAP_PVS_WAITIDLE, 0);
- e32(0x00000000);
-#endif
-}
-
-void r300SetupVertexProgram(r300ContextPtr rmesa)
+static void r300SetupVertexProgram(r300ContextPtr rmesa)
{
GLcontext *ctx = rmesa->radeon.glCtx;
int inst_count;
@@ -1815,197 +1636,159 @@ void r300SetupVertexProgram(r300ContextPtr rmesa)
#endif
}
-extern void _tnl_UpdateFixedFunctionProgram(GLcontext * ctx);
-
-extern int future_hw_tcl_on;
-void r300UpdateShaders(r300ContextPtr rmesa)
+static void r300SetupVertexShader(r300ContextPtr rmesa)
{
- GLcontext *ctx;
- struct r300_vertex_program *vp;
- int i;
-
- ctx = rmesa->radeon.glCtx;
-
- if (rmesa->NewGLState && hw_tcl_on) {
- rmesa->NewGLState = 0;
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- rmesa->temp_attrib[i] =
- TNL_CONTEXT(ctx)->vb.AttribPtr[i];
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- &rmesa->dummy_attrib[i];
- }
-
- _tnl_UpdateFixedFunctionProgram(ctx);
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
- TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
- rmesa->temp_attrib[i];
- }
+ GLcontext *ctx = rmesa->radeon.glCtx;
- r300SelectVertexShader(rmesa);
- vp = (struct r300_vertex_program *)
- CURRENT_VERTEX_SHADER(ctx);
- /*if (vp->translated == GL_FALSE)
- r300TranslateVertexShader(vp); */
- if (vp->translated == GL_FALSE) {
- fprintf(stderr, "Failing back to sw-tcl\n");
- hw_tcl_on = future_hw_tcl_on = 0;
- r300ResetHwState(rmesa);
+ /* Reset state, in case we don't use something */
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0;
+ ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0;
- return;
- }
- r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ /* Not sure why this doesnt work...
+ 0x400 area might have something to do with pixel shaders as it appears right after pfs programming.
+ 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */
+ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4);
+ if (hw_tcl_on
+ && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->
+ translated) {
+ r300SetupVertexProgram(rmesa);
+ return;
}
-}
+ /* This needs to be replaced by vertex shader generation code */
+ r300GenerateSimpleVertexShader(rmesa);
-void r300UpdateShaderStates(r300ContextPtr rmesa)
-{
- GLcontext *ctx;
- ctx = rmesa->radeon.glCtx;
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM,
+ &(rmesa->state.vertex_shader.program));
- r300UpdateTextureState(ctx);
+#if 0
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1,
+ &(rmesa->state.vertex_shader.unknown1));
+ setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2,
+ &(rmesa->state.vertex_shader.unknown2));
+#endif
- r300SetupPixelShader(rmesa);
- r300SetupTextures(ctx);
+ R300_STATECHANGE(rmesa, pvs);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] =
+ (rmesa->state.vertex_shader.
+ program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
+ | (rmesa->state.vertex_shader.
+ unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT)
+ | (rmesa->state.vertex_shader.
+ program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] =
+ (rmesa->state.vertex_shader.
+ param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
+ | (rmesa->state.vertex_shader.
+ param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
+ rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] =
+ (rmesa->state.vertex_shader.
+ unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
+ | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
- if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
- r300SetupVertexShader(rmesa);
- r300SetupRSUnit(ctx);
+ /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
+ so I leave it as a reminder */
+#if 0
+ reg_start(R300_VAP_PVS_WAITIDLE, 0);
+ e32(0x00000000);
+#endif
}
-/* This is probably wrong for some values, I need to test this
- * some more. Range checking would be a good idea also..
+/**
+ * Enable/Disable states.
*
- * But it works for most things. I'll fix it later if someone
- * else with a better clue doesn't
+ * \note Mesa already filters redundant calls to this function.
*/
-static unsigned int r300PackFloat24(float f)
+static void r300Enable(GLcontext * ctx, GLenum cap, GLboolean state)
{
- float mantissa;
- int exponent;
- unsigned int float24 = 0;
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
- if (f == 0.0)
- return 0;
+ if (RADEON_DEBUG & DEBUG_STATE)
+ fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(cap),
+ state ? "GL_TRUE" : "GL_FALSE");
- mantissa = frexpf(f, &exponent);
+ switch (cap) {
+ /* Fast track this one...
+ */
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ break;
- /* Handle -ve */
- if (mantissa < 0) {
- float24 |= (1 << 23);
- mantissa = mantissa * -1.0;
- }
- /* Handle exponent, bias of 63 */
- exponent += 62;
- float24 |= (exponent << 16);
- /* Kill 7 LSB of mantissa */
- float24 |= (r300PackFloat32(mantissa) & 0x7FFFFF) >> 7;
+ case GL_FOG:
+ R300_STATECHANGE(r300, fogs);
+ if (state) {
+ r300->hw.fogs.cmd[R300_FOGS_STATE] |= R300_FOG_ENABLE;
- return float24;
-}
+ r300Fogfv(ctx, GL_FOG_MODE, NULL);
+ r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ } else {
+ r300->hw.fogs.cmd[R300_FOGS_STATE] &= ~R300_FOG_ENABLE;
+ }
-void r300SetupPixelShader(r300ContextPtr rmesa)
-{
- GLcontext *ctx = rmesa->radeon.glCtx;
- struct r300_fragment_program *fp = (struct r300_fragment_program *)
- (char *)ctx->FragmentProgram._Current;
- int i, k;
+ break;
- if (!fp) /* should only happenen once, just after context is created */
- return;
+ case GL_ALPHA_TEST:
+ r300SetAlphaState(ctx);
+ break;
- r300TranslateFragmentShader(rmesa, fp);
- if (!fp->translated) {
- fprintf(stderr, "%s: No valid fragment shader, exiting\n",
- __func__);
- return;
- }
-#define OUTPUT_FIELD(st, reg, field) \
- R300_STATECHANGE(rmesa, st); \
- for(i=0;i<=fp->alu_end;i++) \
- rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
- rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
+ case GL_BLEND:
+ case GL_COLOR_LOGIC_OP:
+ r300SetBlendState(ctx);
+ break;
- OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
- OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
- OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
- OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
-#undef OUTPUT_FIELD
+ case GL_DEPTH_TEST:
+ r300SetDepthState(ctx);
+ break;
- R300_STATECHANGE(rmesa, fp);
- /* I just want to say, the way these nodes are stored.. weird.. */
- for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
- if (i < (fp->cur_node + 1)) {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
- (fp->node[i].
- alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
- | (fp->node[i].
- alu_end << R300_PFS_NODE_ALU_END_SHIFT)
- | (fp->node[i].
- tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
- | (fp->node[i].
- tex_end << R300_PFS_NODE_TEX_END_SHIFT)
- | fp->node[i].flags; /* ( (k==3) ? R300_PFS_NODE_LAST_NODE : 0); */
+ case GL_STENCIL_TEST:
+ if (r300->state.stencil.hw_stencil) {
+ R300_STATECHANGE(r300, zs);
+ if (state) {
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
+ R300_RB3D_STENCIL_ENABLE;
+ } else {
+ r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
+ ~R300_RB3D_STENCIL_ENABLE;
+ }
} else {
- rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
+#if R200_MERGED
+ FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
+#endif
}
- }
-
- /* PFS_CNTL_0 */
- rmesa->hw.fp.cmd[R300_FP_CNTL0] =
- fp->cur_node | (fp->first_node_has_tex << 3);
- /* PFS_CNTL_1 */
- rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
- /* PFS_CNTL_2 */
- rmesa->hw.fp.cmd[R300_FP_CNTL2] =
- (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
- | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
- | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
- | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
-
- R300_STATECHANGE(rmesa, fpp);
- for (i = 0; i < fp->const_nr; i++) {
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
- r300PackFloat24(fp->constant[i][0]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
- r300PackFloat24(fp->constant[i][1]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
- r300PackFloat24(fp->constant[i][2]);
- rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
- r300PackFloat24(fp->constant[i][3]);
- }
- rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
- cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
-}
+ break;
-/**
- * Called by Mesa after an internal state update.
- */
-static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
-{
- r300ContextPtr r300 = R300_CONTEXT(ctx);
+ case GL_CULL_FACE:
+ r300UpdateCulling(ctx);
+ break;
- _swrast_InvalidateState(ctx, new_state);
- _swsetup_InvalidateState(ctx, new_state);
- _vbo_InvalidateState(ctx, new_state);
- _tnl_InvalidateState(ctx, new_state);
- _ae_invalidate_state(ctx, new_state);
+ case GL_POLYGON_OFFSET_POINT:
+ case GL_POLYGON_OFFSET_LINE:
+ break;
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
- r300UpdateDrawBuffer(ctx);
+ case GL_POLYGON_OFFSET_FILL:
+ R300_STATECHANGE(r300, occlusion_cntl);
+ if (state) {
+ r300->hw.occlusion_cntl.cmd[1] |= (3 << 0);
+ } else {
+ r300->hw.occlusion_cntl.cmd[1] &= ~(3 << 0);
+ }
+ break;
+ default:
+ radeonEnable(ctx, cap, state);
+ return;
}
-
- r300UpdateStateParameters(ctx, new_state);
-
- r300->NewGLState |= new_state;
}
/**
* Completely recalculates hardware state based on the Mesa state.
*/
-void r300ResetHwState(r300ContextPtr r300)
+static void r300ResetHwState(r300ContextPtr r300)
{
GLcontext *ctx = r300->radeon.glCtx;
int has_tcl = 1;
@@ -2016,12 +1799,6 @@ void r300ResetHwState(r300ContextPtr r300)
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
- /* This is a place to initialize registers which
- have bitfields accessed by different functions
- and not all bits are used */
-
- /* go and compute register values from GL state */
-
r300UpdateWindow(ctx);
r300ColorMask(ctx,
@@ -2051,13 +1828,11 @@ void r300ResetHwState(r300ContextPtr r300)
r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r300Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
- /* Initialize magic registers
- TODO : learn what they really do, or get rid of
- those we don't have to touch */
if (!has_tcl)
r300->hw.vap_cntl.cmd[1] = 0x0014045a;
else
r300->hw.vap_cntl.cmd[1] = 0x0030045A; //0x0030065a /* Dangerous */
+
r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
| R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA
@@ -2068,10 +1843,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
r300->hw.unk2134.cmd[2] = 0x00000000;
- if (_mesa_little_endian())
- r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP;
- else
- r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP;
+
+#ifdef MESA_LITTLE_ENDIAN
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_NO_SWAP;
+#else
+ r300->hw.vap_cntl_status.cmd[1] = R300_VC_32BIT_SWAP;
+#endif
/* disable VAP/TCL on non-TCL capable chips */
if (!has_tcl)
@@ -2081,16 +1858,20 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
- r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
- r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
+ r300->hw.vap_clip.cmd[1] = r300PackFloat32(1.0); /* X */
+ r300->hw.vap_clip.cmd[2] = r300PackFloat32(1.0); /* X */
+ r300->hw.vap_clip.cmd[3] = r300PackFloat32(1.0); /* Y */
+ r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */
- /* what about other chips than r300 or rv350??? */
- if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300)
+ /* XXX: Other families? */
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
r300->hw.unk2288.cmd[1] = R300_2288_R300;
- else
+ break;
+ default:
r300->hw.unk2288.cmd[1] = R300_2288_RV350;
+ break;
+ }
r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
| R300_GB_LINE_STUFF_ENABLE
@@ -2098,26 +1879,35 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
- if ((r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R300) ||
- (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R350))
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R300 |
- R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV410)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV410 |
- R300_GB_TILE_SIZE_16;
- else if (r300->radeon.radeonScreen->chip_family == CHIP_FAMILY_R420)
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_R420 |
- R300_GB_TILE_SIZE_16;
- else
- r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
- R300_GB_TILE_ENABLE | R300_GB_TILE_PIPE_COUNT_RV300 |
- R300_GB_TILE_SIZE_16;
- /* set to 0 when fog is disabled? */
+
+ /* XXX: Other families? */
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] =
+ R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16;
+ switch (r300->radeon.radeonScreen->chip_family) {
+ case CHIP_FAMILY_R300:
+ case CHIP_FAMILY_R350:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_R300;
+ break;
+ case CHIP_FAMILY_RV410:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_RV410;
+ break;
+ case CHIP_FAMILY_R420:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_R420;
+ break;
+ default:
+ r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] |=
+ R300_GB_TILE_PIPE_COUNT_RV300;
+ break;
+ }
+
+ /* XXX: set to 0 when fog is disabled? */
r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = R300_GB_FOG_SELECT_1_1_W;
- r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE; /* No antialiasing */
+
+ /* XXX: Enable anti-aliasing? */
+ r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = R300_AA_DISABLE;
r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
@@ -2126,13 +1916,13 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk4214.cmd[1] = 0x00050005;
- r300PointSize(ctx, 0.0);
+ r300PointSize(ctx, 1.0);
r300->hw.unk4230.cmd[1] = 0x18000006;
r300->hw.unk4230.cmd[2] = 0x00020006;
r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
- r300LineWidth(ctx, 0.0);
+ r300LineWidth(ctx, 1.0);
r300->hw.unk4260.cmd[1] = 0;
r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
@@ -2168,12 +1958,12 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.unk46A4.cmd[5] = 0x00000001;
r300Enable(ctx, GL_FOG, ctx->Fog.Enabled);
- ctx->Driver.Fogfv(ctx, GL_FOG_MODE, NULL);
- ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
- ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
- ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
- ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
- ctx->Driver.Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
+ r300Fogfv(ctx, GL_FOG_MODE, NULL);
+ r300Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);
+ r300Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);
+ r300Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);
+ r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);
+ r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL);
r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
r300->hw.unk4BD8.cmd[1] = 0;
@@ -2238,7 +2028,7 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
if (r300->radeon.sarea->tiling_enabled) {
- /* Turn off when clearing buffers ? */
+ /* XXX: Turn off when clearing buffers ? */
r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
if (ctx->Visual.depthBits == 24)
@@ -2261,10 +2051,163 @@ void r300ResetHwState(r300ContextPtr r300)
r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
}
-//END: TODO
+
r300->hw.all_dirty = GL_TRUE;
}
+void r300UpdateShaders(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ struct r300_vertex_program *vp;
+ int i;
+
+ ctx = rmesa->radeon.glCtx;
+
+ if (rmesa->NewGLState && hw_tcl_on) {
+ rmesa->NewGLState = 0;
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ rmesa->temp_attrib[i] =
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i];
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ &rmesa->dummy_attrib[i];
+ }
+
+ _tnl_UpdateFixedFunctionProgram(ctx);
+
+ for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
+ TNL_CONTEXT(ctx)->vb.AttribPtr[i] =
+ rmesa->temp_attrib[i];
+ }
+
+ r300SelectVertexShader(rmesa);
+ vp = (struct r300_vertex_program *)
+ CURRENT_VERTEX_SHADER(ctx);
+ /*if (vp->translated == GL_FALSE)
+ r300TranslateVertexShader(vp); */
+ if (vp->translated == GL_FALSE) {
+ fprintf(stderr, "Failing back to sw-tcl\n");
+ hw_tcl_on = future_hw_tcl_on = 0;
+ r300ResetHwState(rmesa);
+
+ return;
+ }
+ r300UpdateStateParameters(ctx, _NEW_PROGRAM);
+ }
+
+}
+
+static void r300SetupPixelShader(r300ContextPtr rmesa)
+{
+ GLcontext *ctx = rmesa->radeon.glCtx;
+ struct r300_fragment_program *fp = (struct r300_fragment_program *)
+ (char *)ctx->FragmentProgram._Current;
+ int i, k;
+
+ if (!fp) /* should only happenen once, just after context is created */
+ return;
+
+ r300TranslateFragmentShader(rmesa, fp);
+ if (!fp->translated) {
+ fprintf(stderr, "%s: No valid fragment shader, exiting\n",
+ __FUNCTION__);
+ return;
+ }
+#define OUTPUT_FIELD(st, reg, field) \
+ R300_STATECHANGE(rmesa, st); \
+ for(i=0;i<=fp->alu_end;i++) \
+ rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\
+ rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1);
+
+ OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
+ OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
+ OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
+ OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
+#undef OUTPUT_FIELD
+
+ R300_STATECHANGE(rmesa, fp);
+ /* I just want to say, the way these nodes are stored.. weird.. */
+ for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) {
+ if (i < (fp->cur_node + 1)) {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + k] =
+ (fp->node[i].
+ alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
+ | (fp->node[i].
+ alu_end << R300_PFS_NODE_ALU_END_SHIFT)
+ | (fp->node[i].
+ tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
+ | (fp->node[i].
+ tex_end << R300_PFS_NODE_TEX_END_SHIFT)
+ | fp->node[i].flags;
+ } else {
+ rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0;
+ }
+ }
+
+ /* PFS_CNTL_0 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL0] =
+ fp->cur_node | (fp->first_node_has_tex << 3);
+ /* PFS_CNTL_1 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx;
+ /* PFS_CNTL_2 */
+ rmesa->hw.fp.cmd[R300_FP_CNTL2] =
+ (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
+ | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
+ | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
+ | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
+
+ R300_STATECHANGE(rmesa, fpp);
+ for (i = 0; i < fp->const_nr; i++) {
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] =
+ r300PackFloat24(fp->constant[i][0]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] =
+ r300PackFloat24(fp->constant[i][1]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] =
+ r300PackFloat24(fp->constant[i][2]);
+ rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] =
+ r300PackFloat24(fp->constant[i][3]);
+ }
+ rmesa->hw.fpp.cmd[R300_FPP_CMD_0] =
+ cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4);
+}
+
+void r300UpdateShaderStates(r300ContextPtr rmesa)
+{
+ GLcontext *ctx;
+ ctx = rmesa->radeon.glCtx;
+
+ r300UpdateTextureState(ctx);
+
+ r300SetupPixelShader(rmesa);
+ r300SetupTextures(ctx);
+
+ if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL))
+ r300SetupVertexShader(rmesa);
+ r300SetupRSUnit(ctx);
+}
+
+/**
+ * Called by Mesa after an internal state update.
+ */
+static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
+{
+ r300ContextPtr r300 = R300_CONTEXT(ctx);
+
+ _swrast_InvalidateState(ctx, new_state);
+ _swsetup_InvalidateState(ctx, new_state);
+ _vbo_InvalidateState(ctx, new_state);
+ _tnl_InvalidateState(ctx, new_state);
+ _ae_invalidate_state(ctx, new_state);
+
+ if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) {
+ r300UpdateDrawBuffer(ctx);
+ }
+
+ r300UpdateStateParameters(ctx, new_state);
+
+ r300->NewGLState |= new_state;
+}
+
/**
* Calculate initial hardware state and register state functions.
* Assumes that the command buffer and state atoms have been
diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h
index 3b9d8e7404..21a49b7f36 100644
--- a/src/mesa/drivers/dri/r300/r300_state.h
+++ b/src/mesa/drivers/dri/r300/r300_state.h
@@ -58,21 +58,13 @@ do { \
\
} while (0)
-extern void r300ResetHwState(r300ContextPtr r300);
-
extern void r300UpdateStateParameters(GLcontext * ctx, GLuint new_state);
extern void r300InitState(r300ContextPtr r300);
extern void r300InitStateFuncs(struct dd_function_table *functions);
extern void r300UpdateViewportOffset(GLcontext * ctx);
-extern void r300UpdateWindow(GLcontext * ctx);
extern void r300UpdateDrawBuffer(GLcontext * ctx);
-extern void r300SetupVertexShader(r300ContextPtr rmesa);
-extern void r300SetupPixelShader(r300ContextPtr rmesa);
extern void r300UpdateShaders(r300ContextPtr rmesa);
extern void r300UpdateShaderStates(r300ContextPtr rmesa);
-extern void r300PrintStateAtom(r300ContextPtr r300,
- struct r300_state_atom *state);
-
#endif /* __R300_STATE_H__ */
diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c
index d78e3dfb23..1805cecd0a 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.c
+++ b/src/mesa/drivers/dri/r300/r300_tex.c
@@ -48,7 +48,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "r300_context.h"
#include "r300_state.h"
#include "r300_ioctl.h"
-//#include "r300_swtcl.h"
#include "r300_tex.h"
#include "xmlpool.h"
@@ -295,27 +294,20 @@ static const struct gl_texture_format *r300Choose8888TexFormat(GLenum srcFormat,
const GLubyte littleEndian = *((const GLubyte *)&ui);
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
- (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE
- && !littleEndian) || (srcFormat == GL_ABGR_EXT
- && srcType == GL_UNSIGNED_INT_8_8_8_8_REV)
- || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE
- && littleEndian)) {
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
return &_mesa_texformat_rgba8888;
- } else
- if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV)
- || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE
- && littleEndian) || (srcFormat == GL_ABGR_EXT
- && srcType == GL_UNSIGNED_INT_8_8_8_8)
- || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE
- && !littleEndian)) {
+ } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
+ (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
+ (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
return &_mesa_texformat_rgba8888_rev;
- } else if (srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8)) {
+ } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8)) {
return &_mesa_texformat_argb8888_rev;
- } else if (srcFormat == GL_BGRA &&
- ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
- srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
+ } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
return &_mesa_texformat_argb8888;
} else
return _dri_texformat_argb8888;
@@ -564,34 +556,31 @@ r300ValidateClientStorage(GLcontext * ctx, GLenum target,
return 0;
}
- {
- GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
- format, type);
+ GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth,
+ format, type);
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: srcRowStride %d/%x\n",
- __FUNCTION__, srcRowStride, srcRowStride);
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: srcRowStride %d/%x\n",
+ __FUNCTION__, srcRowStride, srcRowStride);
- /* Could check this later in upload, pitch restrictions could be
- * relaxed, but would need to store the image pitch somewhere,
- * as packing details might change before image is uploaded:
- */
- if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride)
- || (srcRowStride & 63))
- return 0;
+ /* Could check this later in upload, pitch restrictions could be
+ * relaxed, but would need to store the image pitch somewhere,
+ * as packing details might change before image is uploaded:
+ */
+ if (!r300IsGartMemory(rmesa, pixels, srcHeight * srcRowStride)
+ || (srcRowStride & 63))
+ return 0;
- /* Have validated that _mesa_transfer_teximage would be a straight
- * memcpy at this point. NOTE: future calls to TexSubImage will
- * overwrite the client data. This is explicitly mentioned in the
- * extension spec.
- */
- texImage->Data = (void *)pixels;
- texImage->IsClientData = GL_TRUE;
- texImage->RowStride =
- srcRowStride / texImage->TexFormat->TexelBytes;
+ /* Have validated that _mesa_transfer_teximage would be a straight
+ * memcpy at this point. NOTE: future calls to TexSubImage will
+ * overwrite the client data. This is explicitly mentioned in the
+ * extension spec.
+ */
+ texImage->Data = (void *)pixels;
+ texImage->IsClientData = GL_TRUE;
+ texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes;
- return 1;
- }
+ return 1;
}
static void r300TexImage1D(GLcontext * ctx, GLenum target, GLint level,
@@ -801,16 +790,20 @@ static void r300CompressedTexImage2D(GLcontext * ctx, GLenum target,
}
texImage->IsClientData = GL_FALSE;
-/* can't call this, different parameters. Would never evaluate to true anyway currently
- if (r300ValidateClientStorage( ctx, target,
- internalFormat,
- width, height,
- format, type, pixels,
- packing, texObj, texImage)) {
- if (RADEON_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "%s: Using client storage\n", __FUNCTION__);
- }
- else */ {
+
+ /* can't call this, different parameters. Would never evaluate to true anyway currently */
+#if 0
+ if (r300ValidateClientStorage(ctx, target,
+ internalFormat,
+ width, height,
+ format, type, pixels,
+ packing, texObj, texImage)) {
+ if (RADEON_DEBUG & DEBUG_TEXTURE)
+ fprintf(stderr, "%s: Using client storage\n",
+ __FUNCTION__);
+ } else
+#endif
+ {
if (RADEON_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s: Using normal storage\n",
__FUNCTION__);
@@ -876,7 +869,6 @@ static void r300CompressedTexSubImage2D(GLcontext * ctx, GLenum target,
t->dirty_images[face] |= (1 << level);
}
-#if ENABLE_HW_3D_TEXTURE
static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
@@ -930,9 +922,7 @@ static void r300TexImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
}
-#endif
-#if ENABLE_HW_3D_TEXTURE
static void
r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
@@ -966,7 +956,6 @@ r300TexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
t->dirty_images[0] |= (1 << level);
}
-#endif
static void r300TexEnv(GLcontext * ctx, GLenum target,
GLenum pname, const GLfloat * param)
@@ -1087,9 +1076,7 @@ static void r300BindTexture(GLcontext * ctx, GLenum target,
if ((target == GL_TEXTURE_1D)
|| (target == GL_TEXTURE_2D)
-#if ENABLE_HW_3D_TEXTURE
|| (target == GL_TEXTURE_3D)
-#endif
|| (target == GL_TEXTURE_CUBE_MAP)
|| (target == GL_TEXTURE_RECTANGLE_NV)) {
assert(texObj->DriverData != NULL);
@@ -1150,18 +1137,10 @@ void r300InitTextureFuncs(struct dd_function_table *functions)
functions->ChooseTextureFormat = r300ChooseTextureFormat;
functions->TexImage1D = r300TexImage1D;
functions->TexImage2D = r300TexImage2D;
-#if ENABLE_HW_3D_TEXTURE
functions->TexImage3D = r300TexImage3D;
-#else
- functions->TexImage3D = _mesa_store_teximage3d;
-#endif
functions->TexSubImage1D = r300TexSubImage1D;
functions->TexSubImage2D = r300TexSubImage2D;
-#if ENABLE_HW_3D_TEXTURE
functions->TexSubImage3D = r300TexSubImage3D;
-#else
- functions->TexSubImage3D = _mesa_store_texsubimage3d;
-#endif
functions->NewTextureObject = r300NewTextureObject;
functions->BindTexture = r300BindTexture;
functions->DeleteTexture = r300DeleteTexture;
diff --git a/src/mesa/drivers/dri/r300/r300_tex.h b/src/mesa/drivers/dri/r300/r300_tex.h
index 74fa08e97d..f67a8e6ba6 100644
--- a/src/mesa/drivers/dri/r300/r300_tex.h
+++ b/src/mesa/drivers/dri/r300/r300_tex.h
@@ -35,6 +35,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __r300_TEX_H__
#define __r300_TEX_H__
+extern void r300SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth,
+ GLuint pitch);
+
extern void r300UpdateTextureState(GLcontext * ctx);
extern int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t,
diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c
index db80325309..38f0da8b7c 100644
--- a/src/mesa/drivers/dri/r300/r300_texmem.c
+++ b/src/mesa/drivers/dri/r300/r300_texmem.c
@@ -49,9 +49,6 @@ SOFTWARE.
#include "r300_state.h"
#include "r300_cmdbuf.h"
#include "radeon_ioctl.h"
-/*
-#include "r300_swtcl.h"
-*/
#include "r300_tex.h"
#include "r300_ioctl.h"
#include <unistd.h> /* for usleep() */
@@ -66,29 +63,16 @@ SOFTWARE.
*/
void r300DestroyTexObj(r300ContextPtr rmesa, r300TexObjPtr t)
{
+ int i;
+
if (RADEON_DEBUG & DEBUG_TEXTURE) {
fprintf(stderr, "%s( %p, %p )\n", __FUNCTION__,
(void *)t, (void *)t->base.tObj);
}
- if (rmesa != NULL) {
- unsigned i;
-
- for (i = 0; i < rmesa->radeon.glCtx->Const.MaxTextureUnits; i++) {
- if (t == rmesa->state.texture.unit[i].texobj) {
- rmesa->state.texture.unit[i].texobj = NULL;
- /* This code below is meant to shorten state
- pushed to the hardware by not programming
- unneeded units.
-
- This does not appear to be worthwhile on R300 */
-#if 0
- remove_from_list(&rmesa->hw.tex[i]);
- make_empty_list(&rmesa->hw.tex[i]);
- remove_from_list(&rmesa->hw.cube[i]);
- make_empty_list(&rmesa->hw.cube[i]);
-#endif
- }
+ for (i = 0; i < rmesa->radeon.glCtx->Const.MaxTextureUnits; i++) {
+ if (rmesa->state.texture.unit[i].texobj == t) {
+ rmesa->state.texture.unit[i].texobj = NULL;
}
}
}
@@ -299,10 +283,10 @@ static void r300UploadRectSubImage(r300ContextPtr rmesa,
* Upload the texture image associated with texture \a t at the specified
* level at the address relative to \a start.
*/
-static void uploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
- GLint hwlevel,
- GLint x, GLint y, GLint width, GLint height,
- GLuint face)
+static void r300UploadSubImage(r300ContextPtr rmesa, r300TexObjPtr t,
+ GLint hwlevel,
+ GLint x, GLint y, GLint width, GLint height,
+ GLuint face)
{
struct gl_texture_image *texImage = NULL;
GLuint offset;
@@ -511,6 +495,9 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
{
const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
+ if (t->image_override)
+ return 0;
+
if (RADEON_DEBUG & (DEBUG_TEXTURE | DEBUG_IOCTL)) {
fprintf(stderr, "%s( %p, %p ) sz=%d lvls=%d-%d\n", __FUNCTION__,
(void *)rmesa->radeon.glCtx, (void *)t->base.tObj,
@@ -566,9 +553,10 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face)
dirty_images[face] & (1 <<
(i + t->base.firstLevel))) !=
0) {
- uploadSubImage(rmesa, t, i, 0, 0,
- t->image[face][i].width,
- t->image[face][i].height, face);
+ r300UploadSubImage(rmesa, t, i, 0, 0,
+ t->image[face][i].width,
+ t->image[face][i].height,
+ face);
}
}
t->base.dirty_images[face] = 0;
diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c
index 35f96ce8d6..1d2909fd21 100644
--- a/src/mesa/drivers/dri/r300/r300_texstate.c
+++ b/src/mesa/drivers/dri/r300/r300_texstate.c
@@ -31,6 +31,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* \file
*
* \author Keith Whitwell <keith@tungstengraphics.com>
+ *
+ * \todo Enable R300 texture tiling code?
*/
#include "glheader.h"
@@ -38,6 +40,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "context.h"
#include "macros.h"
#include "texformat.h"
+#include "teximage.h"
+#include "texobj.h"
#include "enums.h"
#include "r300_context.h"
@@ -50,7 +54,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5 \
|| ((f) >= MESA_FORMAT_RGBA_FLOAT32 && \
(f) <= MESA_FORMAT_INTENSITY_FLOAT16)) \
- && tx_table_le[f].flag )
+ && tx_table[f].flag )
#define _ASSIGN(entry, format) \
[ MESA_FORMAT_ ## entry ] = { format, 0, 1}
@@ -64,58 +68,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* identically. -- paulus
*/
-static const struct {
+static const struct tx_table {
GLuint format, filter, flag;
-} tx_table_be[] = {
- /* *INDENT-OFF* */
- _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
- _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
- _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
- _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
- _ASSIGN(RGB888, 0xffffffff),
- _ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
- _ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB4444_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
- _ASSIGN(ARGB1555, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(ARGB1555_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W1Z5Y5X5)),
- _ASSIGN(AL88, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(AL88_REV, R300_EASY_TX_FORMAT(X, X, X, Y, Y8X8)),
- _ASSIGN(RGB332, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z3Y3X2)),
- _ASSIGN(A8, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, X8)),
- _ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
- _ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
- _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
- _ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
- _ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
- _ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
- _ASSIGN(RGBA_DXT5, R300_EASY_TX_FORMAT(Y, Z, W, X, DXT5)),
- _ASSIGN(RGBA_FLOAT32, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R32G32B32A32)),
- _ASSIGN(RGBA_FLOAT16, R300_EASY_TX_FORMAT(Z, Y, X, W, FL_R16G16B16A16)),
- _ASSIGN(RGB_FLOAT32, 0xffffffff),
- _ASSIGN(RGB_FLOAT16, 0xffffffff),
- _ASSIGN(ALPHA_FLOAT32, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I32)),
- _ASSIGN(ALPHA_FLOAT16, R300_EASY_TX_FORMAT(ZERO, ZERO, ZERO, X, FL_I16)),
- _ASSIGN(LUMINANCE_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I32)),
- _ASSIGN(LUMINANCE_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, ONE, FL_I16)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I32A32)),
- _ASSIGN(LUMINANCE_ALPHA_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, Y, FL_I16A16)),
- _ASSIGN(INTENSITY_FLOAT32, R300_EASY_TX_FORMAT(X, X, X, X, FL_I32)),
- _ASSIGN(INTENSITY_FLOAT16, R300_EASY_TX_FORMAT(X, X, X, X, FL_I16)),
- /* *INDENT-ON* */
-};
-
-static const struct {
- GLuint format, filter, flag;
-} tx_table_le[] = {
+} tx_table[] = {
/* *INDENT-OFF* */
+#ifdef MESA_LITTLE_ENDIAN
_ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
_ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
_ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
_ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
- _ASSIGN(RGB888, 0xffffffff),
+#else
+ _ASSIGN(RGBA8888, R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)),
+ _ASSIGN(RGBA8888_REV, R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888, R300_EASY_TX_FORMAT(W, Z, Y, X, W8Z8Y8X8)),
+ _ASSIGN(ARGB8888_REV, R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8)),
+#endif
+ _ASSIGN(RGB888, R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8)),
_ASSIGN(RGB565, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
_ASSIGN(RGB565_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5)),
_ASSIGN(ARGB4444, R300_EASY_TX_FORMAT(X, Y, Z, W, W4Z4Y4X4)),
@@ -129,8 +97,8 @@ static const struct {
_ASSIGN(L8, R300_EASY_TX_FORMAT(X, X, X, ONE, X8)),
_ASSIGN(I8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
_ASSIGN(CI8, R300_EASY_TX_FORMAT(X, X, X, X, X8)),
- _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE ),
- _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8)|R300_TX_FORMAT_YUV_MODE),
+ _ASSIGN(YCBCR, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
+ _ASSIGN(YCBCR_REV, R300_EASY_TX_FORMAT(X, Y, Z, ONE, G8R8_G8B8) | R300_TX_FORMAT_YUV_MODE),
_ASSIGN(RGB_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, ONE, DXT1)),
_ASSIGN(RGBA_DXT1, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT1)),
_ASSIGN(RGBA_DXT3, R300_EASY_TX_FORMAT(X, Y, Z, W, DXT3)),
@@ -176,23 +144,11 @@ static void r300SetTexImages(r300ContextPtr rmesa,
/* Set the hardware texture format
*/
- if (VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
- if (_mesa_little_endian()) {
- t->format =
- tx_table_le[baseImage->TexFormat->MesaFormat].
- format;
- t->filter |=
- tx_table_le[baseImage->TexFormat->MesaFormat].
- filter;
- } else {
- t->format =
- tx_table_be[baseImage->TexFormat->MesaFormat].
- format;
- t->filter |=
- tx_table_be[baseImage->TexFormat->MesaFormat].
- filter;
- }
- } else {
+ if (!t->image_override
+ && VALID_FORMAT(baseImage->TexFormat->MesaFormat)) {
+ t->format = tx_table[baseImage->TexFormat->MesaFormat].format;
+ t->filter |= tx_table[baseImage->TexFormat->MesaFormat].filter;
+ } else if (!t->image_override) {
_mesa_problem(NULL, "unexpected texture format in %s",
__FUNCTION__);
return;
@@ -380,9 +336,10 @@ static void r300SetTexImages(r300ContextPtr rmesa,
t->pitch = ((tObj->Image[0][t->base.firstLevel]->Width *
texelBytes) + 63) & ~(63);
t->size |= R300_TX_SIZE_TXPITCH_EN;
- t->pitch_reg =
- (((tObj->Image[0][t->base.firstLevel]->Width) +
- align) & ~align) - 1;
+ if (!t->image_override)
+ t->pitch_reg =
+ (((tObj->Image[0][t->base.firstLevel]->Width) +
+ align) & ~align) - 1;
} else {
t->pitch =
((tObj->Image[0][t->base.firstLevel]->Width *
@@ -398,7 +355,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
* Texture unit state management
*/
-static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
+static GLboolean r300EnableTexture2D(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -409,17 +366,17 @@ static GLboolean enable_tex_2d(GLcontext * ctx, int unit)
if (t->base.dirty_images[0]) {
R300_FIREVERTICES(rmesa);
+
r300SetTexImages(rmesa, tObj);
r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
- if (!t->base.memBlock)
+ if (!t->base.memBlock && !t->image_override)
return GL_FALSE;
}
return GL_TRUE;
}
-#if ENABLE_HW_3D_TEXTURE
-static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
+static GLboolean r300EnableTexture3D(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -443,9 +400,8 @@ static GLboolean enable_tex_3d(GLcontext * ctx, int unit)
return GL_TRUE;
}
-#endif
-static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
+static GLboolean r300EnableTextureCube(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -481,7 +437,7 @@ static GLboolean enable_tex_cube(GLcontext * ctx, int unit)
return GL_TRUE;
}
-static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
+static GLboolean r300EnableTextureRect(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -492,16 +448,18 @@ static GLboolean enable_tex_rect(GLcontext * ctx, int unit)
if (t->base.dirty_images[0]) {
R300_FIREVERTICES(rmesa);
+
r300SetTexImages(rmesa, tObj);
r300UploadTexImages(rmesa, (r300TexObjPtr) tObj->DriverData, 0);
- if (!t->base.memBlock && !rmesa->prefer_gart_client_texturing)
+ if (!t->base.memBlock && !t->image_override &&
+ !rmesa->prefer_gart_client_texturing)
return GL_FALSE;
}
return GL_TRUE;
}
-static GLboolean update_tex_common(GLcontext * ctx, int unit)
+static GLboolean r300UpdateTexture(GLcontext * ctx, int unit)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -522,11 +480,11 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
*/
rmesa->state.texture.unit[unit].texobj->base.bound &=
- ~(1UL << unit);
+ ~(1 << unit);
}
rmesa->state.texture.unit[unit].texobj = t;
- t->base.bound |= (1UL << unit);
+ t->base.bound |= (1 << unit);
t->dirty_state |= 1 << unit;
driUpdateTextureLRU((driTextureObject *) t); /* XXX: should be locked! */
}
@@ -534,26 +492,67 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
return !t->border_fallback;
}
+void r300SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
+ unsigned long long offset, GLint depth, GLuint pitch)
+{
+ r300ContextPtr rmesa =
+ (r300ContextPtr) ((__DRIcontextPrivate *) pDRICtx->private)->
+ driverPrivate;
+ struct gl_texture_object *tObj =
+ _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
+ r300TexObjPtr t;
+
+ if (!tObj)
+ return;
+
+ t = (r300TexObjPtr) tObj->DriverData;
+
+ t->image_override = GL_TRUE;
+
+ if (!offset)
+ return;
+
+ t->offset = offset;
+ t->pitch_reg = pitch;
+
+ switch (depth) {
+ case 32:
+ t->format = R300_EASY_TX_FORMAT(X, Y, Z, W, W8Z8Y8X8);
+ t->filter |= tx_table[2].filter;
+ t->pitch_reg /= 4;
+ break;
+ case 24:
+ default:
+ t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, W8Z8Y8X8);
+ t->filter |= tx_table[4].filter;
+ t->pitch_reg /= 4;
+ break;
+ case 16:
+ t->format = R300_EASY_TX_FORMAT(X, Y, Z, ONE, Z5Y6X5);
+ t->filter |= tx_table[5].filter;
+ t->pitch_reg /= 2;
+ break;
+ }
+
+ t->pitch_reg--;
+}
+
static GLboolean r300UpdateTextureUnit(GLcontext * ctx, int unit)
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
if (texUnit->_ReallyEnabled & (TEXTURE_RECT_BIT)) {
- return (enable_tex_rect(ctx, unit) &&
- update_tex_common(ctx, unit));
+ return (r300EnableTextureRect(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
} else if (texUnit->_ReallyEnabled & (TEXTURE_1D_BIT | TEXTURE_2D_BIT)) {
- return (enable_tex_2d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#if ENABLE_HW_3D_TEXTURE
- else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
- return (enable_tex_3d(ctx, unit) &&
- update_tex_common(ctx, unit));
- }
-#endif
- else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
- return (enable_tex_cube(ctx, unit) &&
- update_tex_common(ctx, unit));
+ return (r300EnableTexture2D(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
+ } else if (texUnit->_ReallyEnabled & (TEXTURE_3D_BIT)) {
+ return (r300EnableTexture3D(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
+ } else if (texUnit->_ReallyEnabled & (TEXTURE_CUBE_BIT)) {
+ return (r300EnableTextureCube(ctx, unit) &&
+ r300UpdateTexture(ctx, unit));
} else if (texUnit->_ReallyEnabled) {
return GL_FALSE;
} else {
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index 1d90ade2ed..16dddf6557 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -222,7 +222,7 @@ static unsigned long t_src_class(enum register_file file)
}
}
-static __inline unsigned long t_swizzle(GLubyte swizzle)
+static inline unsigned long t_swizzle(GLubyte swizzle)
{
/* this is in fact a NOP as the Mesa SWIZZLE_* are all identical to VSF_IN_COMPONENT_* */
return swizzle;
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.c b/src/mesa/drivers/dri/r300/radeon_lock.c
index 0d0d9ab7f0..bc3c2d6c6b 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.c
+++ b/src/mesa/drivers/dri/r300/radeon_lock.c
@@ -1,10 +1,15 @@
-/*
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
+All Rights Reserved.
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
@@ -29,9 +34,10 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
+ * Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
*/
-#include <string.h>
#include "radeon_lock.h"
#include "radeon_ioctl.h"
@@ -50,57 +56,31 @@ int prevLockLine = 0;
/* Turn on/off page flipping according to the flags in the sarea:
*/
-void radeonUpdatePageFlipping(radeonContextPtr radeon)
+void radeonUpdatePageFlipping(radeonContextPtr rmesa)
{
int use_back;
- radeon->doPageFlip = radeon->sarea->pfState;
- if (radeon->glCtx->WinSysDrawBuffer) {
- driFlipRenderbuffers(radeon->glCtx->WinSysDrawBuffer, radeon->sarea->pfCurrentPage);
- r300UpdateDrawBuffer(radeon->glCtx);
- }
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+ if (rmesa->glCtx->WinSysDrawBuffer) {
+ driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
+ rmesa->sarea->pfCurrentPage);
+ r300UpdateDrawBuffer(rmesa->glCtx);
+ }
- use_back = radeon->glCtx->DrawBuffer ?
- (radeon->glCtx->DrawBuffer->_ColorDrawBufferMask[0] ==
- BUFFER_BIT_BACK_LEFT) : 1;
- use_back ^= (radeon->sarea->pfCurrentPage == 1);
+ use_back = rmesa->glCtx->DrawBuffer ?
+ (rmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0] ==
+ BUFFER_BIT_BACK_LEFT) : 1;
+ use_back ^= (rmesa->sarea->pfCurrentPage == 1);
if (use_back) {
- radeon->state.color.drawOffset = radeon->radeonScreen->backOffset;
- radeon->state.color.drawPitch = radeon->radeonScreen->backPitch;
+ rmesa->state.color.drawOffset =
+ rmesa->radeonScreen->backOffset;
+ rmesa->state.color.drawPitch = rmesa->radeonScreen->backPitch;
} else {
- radeon->state.color.drawOffset = radeon->radeonScreen->frontOffset;
- radeon->state.color.drawPitch = radeon->radeonScreen->frontPitch;
- }
-}
-
-/**
- * Called by radeonGetLock() after the lock has been obtained.
- */
-static void r300RegainedLock(radeonContextPtr radeon)
-{
- int i;
- __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
- r300ContextPtr r300 = (r300ContextPtr)radeon;
- drm_radeon_sarea_t *sarea = radeon->sarea;
-
- if ( radeon->lastStamp != drawable->lastStamp ) {
- radeonUpdatePageFlipping(radeon);
- radeonSetCliprects(radeon);
-#if 1
- r300UpdateViewportOffset( radeon->glCtx );
- driUpdateFramebufferSize(radeon->glCtx, drawable);
-#else
- radeonUpdateScissor(radeon->glCtx);
-#endif
- }
-
- if (sarea->ctx_owner != radeon->dri.hwContext) {
- sarea->ctx_owner = radeon->dri.hwContext;
-
- for (i = 0; i < r300->nr_heaps; i++) {
- DRI_AGE_TEXTURES(r300->texture_heaps[i]);
- }
+ rmesa->state.color.drawOffset =
+ rmesa->radeonScreen->frontOffset;
+ rmesa->state.color.drawPitch =
+ rmesa->radeonScreen->frontPitch;
}
}
@@ -112,15 +92,17 @@ static void r300RegainedLock(radeonContextPtr radeon)
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
-void radeonGetLock(radeonContextPtr radeon, GLuint flags)
+void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
{
- __DRIdrawablePrivate *const drawable = radeon->dri.drawable;
- __DRIdrawablePrivate *const readable = radeon->dri.readable;
- __DRIscreenPrivate *sPriv = radeon->dri.screen;
-
- assert (drawable != NULL);
+ __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen;
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+ r300ContextPtr r300 = (r300ContextPtr) rmesa;
- drmGetLock(radeon->dri.fd, radeon->dri.hwContext, flags);
+ assert(drawable != NULL);
+
+ drmGetLock(rmesa->dri.fd, rmesa->dri.hwContext, flags);
/* The window might have moved, so we might need to get new clip
* rects.
@@ -130,13 +112,26 @@ void radeonGetLock(radeonContextPtr radeon, GLuint flags)
* Since the hardware state depends on having the latest drawable
* clip rects, all state checking must be done _after_ this call.
*/
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, drawable );
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
if (drawable != readable) {
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, readable );
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+ }
+
+ if (rmesa->lastStamp != drawable->lastStamp) {
+ radeonUpdatePageFlipping(rmesa);
+ radeonSetCliprects(rmesa);
+ r300UpdateViewportOffset(rmesa->glCtx);
+ driUpdateFramebufferSize(rmesa->glCtx, drawable);
+ }
+
+ if (sarea->ctx_owner != rmesa->dri.hwContext) {
+ int i;
+
+ sarea->ctx_owner = rmesa->dri.hwContext;
+ for (i = 0; i < r300->nr_heaps; i++) {
+ DRI_AGE_TEXTURES(r300->texture_heaps[i]);
+ }
}
- if (IS_R300_CLASS(radeon->radeonScreen))
- r300RegainedLock(radeon);
-
- radeon->lost_context = GL_TRUE;
+ rmesa->lost_context = GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r300/radeon_lock.h b/src/mesa/drivers/dri/r300/radeon_lock.h
index b11ddf0895..c47adc9575 100644
--- a/src/mesa/drivers/dri/r300/radeon_lock.h
+++ b/src/mesa/drivers/dri/r300/radeon_lock.h
@@ -1,10 +1,15 @@
-/*
+/**************************************************************************
+
+Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
+ VA Linux Systems Inc., Fremont, California.
Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
The Weather Channel (TM) funded Tungsten Graphics to develop the
initial release of the Radeon 8500 driver under the XFree86 license.
This notice must be preserved.
+All Rights Reserved.
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
@@ -29,7 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
+ * Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
*/
#ifndef __RADEON_LOCK_H__
@@ -40,8 +47,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
#include "radeon_context.h"
-extern void radeonGetLock(radeonContextPtr radeon, GLuint flags);
-extern void radeonUpdatePageFlipping(radeonContextPtr radeon);
+extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
+extern void radeonUpdatePageFlipping(radeonContextPtr rmesa);
/* Turn DEBUG_LOCKING on to find locking conflicts.
*/
@@ -65,11 +72,11 @@ extern int prevLockLine;
#define DEBUG_CHECK_LOCK() \
do { \
- if ( prevLockFile ) { \
- fprintf( stderr, \
+ if (prevLockFile) { \
+ fprintf(stderr, \
"LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n", \
- prevLockFile, prevLockLine, __FILE__, __LINE__ ); \
- exit( 1 ); \
+ prevLockFile, prevLockLine, __FILE__, __LINE__); \
+ exit(1); \
} \
} while (0)
@@ -89,38 +96,23 @@ extern int prevLockLine;
/* Lock the hardware and validate our state.
*/
-#define LOCK_HARDWARE( radeon ) \
+#define LOCK_HARDWARE( rmesa ) \
do { \
char __ret = 0; \
DEBUG_CHECK_LOCK(); \
- DRM_CAS( (radeon)->dri.hwLock, (radeon)->dri.hwContext, \
- (DRM_LOCK_HELD | (radeon)->dri.hwContext), __ret ); \
- if ( __ret ) \
- radeonGetLock( (radeon), 0 ); \
+ DRM_CAS((rmesa)->dri.hwLock, (rmesa)->dri.hwContext, \
+ (DRM_LOCK_HELD | (rmesa)->dri.hwContext), __ret); \
+ if (__ret) \
+ radeonGetLock((rmesa), 0); \
DEBUG_LOCK(); \
} while (0)
-#if R200_MERGED
-#define UNLOCK_HARDWARE( radeon ) \
+#define UNLOCK_HARDWARE( rmesa ) \
do { \
- DRM_UNLOCK( (radeon)->dri.fd, \
- (radeon)->dri.hwLock, \
- (radeon)->dri.hwContext ); \
+ DRM_UNLOCK((rmesa)->dri.fd, \
+ (rmesa)->dri.hwLock, \
+ (rmesa)->dri.hwContext); \
DEBUG_RESET(); \
- if (IS_R200_CLASS(radeon->radeonScreen)) { \
- r200ContextPtr __r200 = (r200ContextPtr)(radeon); \
- if (__r200->save_on_next_unlock) \
- r200SaveHwState( __r200 ); \
- __r200->save_on_next_unlock = GL_FALSE; \
- } \
} while (0)
-#else
-#define UNLOCK_HARDWARE( radeon ) \
- do { \
- DRM_UNLOCK( (radeon)->dri.fd, \
- (radeon)->dri.hwLock, \
- (radeon)->dri.hwContext ); \
- DEBUG_RESET(); \
- } while (0)
-#endif
+
#endif /* __RADEON_LOCK_H__ */
diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c
index d7c2d1407d..9451ec4aa5 100644
--- a/src/mesa/drivers/dri/radeon/radeon_context.c
+++ b/src/mesa/drivers/dri/radeon/radeon_context.c
@@ -604,7 +604,6 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
newCtx->dri.drawable = driDrawPriv;
radeonSetCliprects(newCtx);
- radeonUpdateWindow( newCtx->glCtx );
radeonUpdateViewportOffset( newCtx->glCtx );
}
@@ -612,6 +611,7 @@ radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate );
+ _mesa_update_state( newCtx->glCtx );
} else {
if (RADEON_DEBUG & DEBUG_DRI)
fprintf(stderr, "%s ctx is null\n", __FUNCTION__);
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c
index 312041e035..30a0c3863c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.c
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.c
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_lock.c,v 1.5 2002/10/30 12:51:55 alanh Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,8 +34,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
*/
#include "glheader.h"
@@ -44,7 +49,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drirenderbuffer.h"
-
#if DEBUG_LOCKING
char *prevLockFile = NULL;
int prevLockLine = 0;
@@ -52,17 +56,15 @@ int prevLockLine = 0;
/* Turn on/off page flipping according to the flags in the sarea:
*/
-static void
-radeonUpdatePageFlipping( radeonContextPtr rmesa )
+static void radeonUpdatePageFlipping(radeonContextPtr rmesa)
{
- rmesa->doPageFlip = rmesa->sarea->pfState;
- if (rmesa->glCtx->WinSysDrawBuffer) {
- driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
- rmesa->sarea->pfCurrentPage);
- }
+ rmesa->doPageFlip = rmesa->sarea->pfState;
+ if (rmesa->glCtx->WinSysDrawBuffer) {
+ driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
+ rmesa->sarea->pfCurrentPage);
+ }
}
-
/* Update the hardware state. This is called if another context has
* grabbed the hardware lock, which includes the X server. This
* function also updates the driver's window state after the X server
@@ -71,51 +73,52 @@ radeonUpdatePageFlipping( radeonContextPtr rmesa )
* the hardware lock when it changes the window state, this routine will
* automatically be called after such a change.
*/
-void radeonGetLock( radeonContextPtr rmesa, GLuint flags )
+void radeonGetLock(radeonContextPtr rmesa, GLuint flags)
{
- __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
- __DRIdrawablePrivate *const readable = rmesa->dri.readable;
- __DRIscreenPrivate *sPriv = rmesa->dri.screen;
- drm_radeon_sarea_t *sarea = rmesa->sarea;
-
- drmGetLock( rmesa->dri.fd, rmesa->dri.hwContext, flags );
-
- /* The window might have moved, so we might need to get new clip
- * rects.
- *
- * NOTE: This releases and regrabs the hw lock to allow the X server
- * to respond to the DRI protocol request for new drawable info.
- * Since the hardware state depends on having the latest drawable
- * clip rects, all state checking must be done _after_ this call.
- */
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, drawable );
- if (drawable != readable) {
- DRI_VALIDATE_DRAWABLE_INFO( sPriv, readable );
- }
-
- if ( rmesa->lastStamp != drawable->lastStamp ) {
- radeonUpdatePageFlipping( rmesa );
- radeonSetCliprects( rmesa );
- radeonUpdateViewportOffset( rmesa->glCtx );
- driUpdateFramebufferSize(rmesa->glCtx, drawable);
- }
-
- RADEON_STATECHANGE( rmesa, ctx );
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
- }
- else {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &= ~RADEON_COLOR_TILE_ENABLE;
- }
-
- if ( sarea->ctx_owner != rmesa->dri.hwContext ) {
- int i;
- sarea->ctx_owner = rmesa->dri.hwContext;
-
- for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
- DRI_AGE_TEXTURES( rmesa->texture_heaps[ i ] );
- }
- }
-
- rmesa->lost_context = GL_TRUE;
+ __DRIdrawablePrivate *const drawable = rmesa->dri.drawable;
+ __DRIdrawablePrivate *const readable = rmesa->dri.readable;
+ __DRIscreenPrivate *sPriv = rmesa->dri.screen;
+ drm_radeon_sarea_t *sarea = rmesa->sarea;
+
+ drmGetLock(rmesa->dri.fd, rmesa->dri.hwContext, flags);
+
+ /* The window might have moved, so we might need to get new clip
+ * rects.
+ *
+ * NOTE: This releases and regrabs the hw lock to allow the X server
+ * to respond to the DRI protocol request for new drawable info.
+ * Since the hardware state depends on having the latest drawable
+ * clip rects, all state checking must be done _after_ this call.
+ */
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, drawable);
+ if (drawable != readable) {
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, readable);
+ }
+
+ if (rmesa->lastStamp != drawable->lastStamp) {
+ radeonUpdatePageFlipping(rmesa);
+ radeonSetCliprects(rmesa);
+ radeonUpdateViewportOffset(rmesa->glCtx);
+ driUpdateFramebufferSize(rmesa->glCtx, drawable);
+ }
+
+ RADEON_STATECHANGE(rmesa, ctx);
+ if (rmesa->sarea->tiling_enabled) {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |=
+ RADEON_COLOR_TILE_ENABLE;
+ } else {
+ rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] &=
+ ~RADEON_COLOR_TILE_ENABLE;
+ }
+
+ if (sarea->ctx_owner != rmesa->dri.hwContext) {
+ int i;
+ sarea->ctx_owner = rmesa->dri.hwContext;
+
+ for (i = 0; i < rmesa->nr_heaps; i++) {
+ DRI_AGE_TEXTURES(rmesa->texture_heaps[i]);
+ }
+ }
+
+ rmesa->lost_context = GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.h b/src/mesa/drivers/dri/radeon/radeon_lock.h
index 4e8617eb8f..86e96aa7d2 100644
--- a/src/mesa/drivers/dri/radeon/radeon_lock.h
+++ b/src/mesa/drivers/dri/radeon/radeon_lock.h
@@ -1,8 +1,12 @@
-/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_lock.h,v 1.3 2002/10/30 12:51:55 alanh Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
+Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
+
+The Weather Channel (TM) funded Tungsten Graphics to develop the
+initial release of the Radeon 8500 driver under the XFree86 license.
+This notice must be preserved.
All Rights Reserved.
@@ -30,14 +34,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Kevin E. Martin <martin@valinux.com>
*/
#ifndef __RADEON_LOCK_H__
#define __RADEON_LOCK_H__
-extern void radeonGetLock( radeonContextPtr rmesa, GLuint flags );
+extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags);
/* Turn DEBUG_LOCKING on to find locking conflicts.
*/
@@ -83,26 +88,25 @@ extern int prevLockLine;
* do not do any drawing !!!
*/
-
/* Lock the hardware and validate our state.
*/
#define LOCK_HARDWARE( rmesa ) \
do { \
char __ret = 0; \
DEBUG_CHECK_LOCK(); \
- DRM_CAS( rmesa->dri.hwLock, rmesa->dri.hwContext, \
- (DRM_LOCK_HELD | rmesa->dri.hwContext), __ret ); \
+ DRM_CAS( (rmesa)->dri.hwLock, (rmesa)->dri.hwContext, \
+ (DRM_LOCK_HELD | (rmesa)->dri.hwContext), __ret ); \
if ( __ret ) \
- radeonGetLock( rmesa, 0 ); \
+ radeonGetLock( (rmesa), 0 ); \
DEBUG_LOCK(); \
} while (0)
#define UNLOCK_HARDWARE( rmesa ) \
do { \
- DRM_UNLOCK( rmesa->dri.fd, \
- rmesa->dri.hwLock, \
- rmesa->dri.hwContext ); \
+ DRM_UNLOCK( (rmesa)->dri.fd, \
+ (rmesa)->dri.hwLock, \
+ (rmesa)->dri.hwContext ); \
DEBUG_RESET(); \
} while (0)
-#endif /* __RADEON_LOCK_H__ */
+#endif /* __RADEON_LOCK_H__ */
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index b476864d03..aa7fb633dd 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -56,6 +56,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#elif RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)
#include "r300_context.h"
#include "r300_fragprog.h"
+#include "r300_tex.h"
#include "radeon_span.h"
#endif
@@ -952,6 +953,9 @@ static struct __DriverAPIRec radeonAPI = {
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL,
.CopySubBuffer = radeonCopySubBuffer,
+#if RADEON_COMMON && defined(RADEON_COMMON_FOR_R300)
+ .setTexOffset = r300SetTexOffset,
+#endif
};
#else
static const struct __DriverAPIRec r200API = {
diff --git a/src/mesa/drivers/dri/s3v/s3v_tritmp.h b/src/mesa/drivers/dri/s3v/s3v_tritmp.h
index 696fc02250..2321bd414f 100644
--- a/src/mesa/drivers/dri/s3v/s3v_tritmp.h
+++ b/src/mesa/drivers/dri/s3v/s3v_tritmp.h
@@ -43,12 +43,12 @@
#define SORT_LINE_VERT() \
do { \
- if(v[0].win[1] <= v[1].win[1]) { \
+ if(v[0].attrib[FRAG_ATTRIB_WPOS][1] <= v[1].attrib[FRAG_ATTRIB_WPOS][1]) { \
\
idx[0] = 0; \
idx[1] = 1; \
\
- } else if (v[0].win[1] > v[1].win[1]) { \
+ } else if (v[0].attrib[FRAG_ATTRIB_WPOS][1] > v[1].attrib[FRAG_ATTRIB_WPOS][1]) { \
\
idx[0] = 1; \
idx[1] = 0; \
@@ -58,19 +58,19 @@ do { \
#define SET_LINE_VERT() \
do { \
- x[0] = (v[idx[0]].win[0] * 1024.0f * 1024.0f); /* 0x100000 */ \
- y[0] = fy[0] = dPriv->h - v[idx[0]].win[1]; \
- z[0] = (v[idx[0]].win[2]) * 1024.0f * 32.0f; /* 0x8000; */ \
+ x[0] = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][0] * 1024.0f * 1024.0f); /* 0x100000 */ \
+ y[0] = fy[0] = dPriv->h - v[idx[0]].attrib[FRAG_ATTRIB_WPOS][1]; \
+ z[0] = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][2]) * 1024.0f * 32.0f; /* 0x8000; */ \
\
- x[1] = (v[idx[1]].win[0] * 1024.0f * 1024.0f); /* 0x100000 */ \
- y[1] = dPriv->h - v[idx[1]].win[1]; \
- z[1] = (v[idx[1]].win[2]) * 1024.0f * 32.0f; /* 0x8000 */ \
+ x[1] = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][0] * 1024.0f * 1024.0f); /* 0x100000 */ \
+ y[1] = dPriv->h - v[idx[1]].attrib[FRAG_ATTRIB_WPOS][1]; \
+ z[1] = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][2]) * 1024.0f * 32.0f; /* 0x8000 */ \
} while(0)
#define SET_LINE_XY() \
do { \
- tmp = v[idx[0]].win[0]; \
- tmp2 = v[idx[1]].win[0]; \
+ tmp = v[idx[0]].attrib[FRAG_ATTRIB_WPOS][0]; \
+ tmp2 = v[idx[1]].attrib[FRAG_ATTRIB_WPOS][0]; \
\
dx01 = x[0] - x[1]; \
dy01 = y[0] - y[1]; \
@@ -265,7 +265,7 @@ do { \
#define SORT_VERT() \
do { \
for (i=0; i<3; i++) \
- fy[i] = v[i].win[1]; \
+ fy[i] = v[i].attrib[FRAG_ATTRIB_WPOS][1]; \
\
if (fy[1] > fy[0]) { /* (fy[1] > fy[0]) */ \
\
@@ -305,9 +305,9 @@ do { \
do { \
for (i=0; i<3; i++) \
{ \
- x[i] = ((v[idx[i]].win[0]) * /* 0x100000*/ 1024.0 * 1024.0); \
- y[i] = fy[i] = (dPriv->h - v[idx[i]].win[1]); \
- z[i] = ((v[idx[i]].win[2]) * /* 0x8000 */ 1024.0 * 32.0); \
+ x[i] = ((v[idx[i]].attrib[FRAG_ATTRIB_WPOS][0]) * /* 0x100000*/ 1024.0 * 1024.0); \
+ y[i] = fy[i] = (dPriv->h - v[idx[i]].attrib[FRAG_ATTRIB_WPOS][1]); \
+ z[i] = ((v[idx[i]].attrib[FRAG_ATTRIB_WPOS][2]) * /* 0x8000 */ 1024.0 * 32.0); \
} \
\
ydiff = fy[0] - (float)y[0]; \
@@ -420,9 +420,9 @@ do { \
v2 = (v[idx[2]].attrib[FRAG_ATTRIB_TEX0][1] \
* (GLfloat)(t->globj->Image[0][0]->Height) * 256.0); \
\
- w0 = (v[idx[0]].win[3]); \
- w1 = (v[idx[1]].win[3]); \
- w2 = (v[idx[2]].win[3]); \
+ w0 = (v[idx[0]].attrib[FRAG_ATTRIB_WPOS][3]); \
+ w1 = (v[idx[1]].attrib[FRAG_ATTRIB_WPOS][3]); \
+ w2 = (v[idx[2]].attrib[FRAG_ATTRIB_WPOS][3]); \
} while (0)
#define SET_BASEUV() \
@@ -732,8 +732,8 @@ DEBUG(("***\n"));
#if (IND & S3V_RAST_CULL_BIT)
cull = vmesa->backface_sign *
- ((v[1].win[0] - v[0].win[0]) * (v[0].win[1] - v[2].win[1]) +
- (v[1].win[1] - v[0].win[1]) * (v[2].win[0] - v[0].win[0]));
+ ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
+ (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
if (cull < vmesa->cull_zero /* -0.02f */) return;
#endif
@@ -842,8 +842,8 @@ static void TAG(s3v_quad)( s3vContextPtr vmesa,
#if (IND & S3V_RAST_CULL_BIT)
cull = vmesa->backface_sign *
- ((v[1].win[0] - v[0].win[0]) * (v[0].win[1] - v[2].win[1]) +
- (v[1].win[1] - v[0].win[1]) * (v[2].win[0] - v[0].win[0]));
+ ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
+ (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
if (cull < vmesa->cull_zero /* -0.02f */) goto second; /* return; */ /* (a) */
#endif
@@ -897,8 +897,8 @@ second:
#if (IND & S3V_RAST_CULL_BIT)
cull = vmesa->backface_sign *
- ((v[1].win[0] - v[0].win[0]) * (v[0].win[1] - v[2].win[1]) +
- (v[1].win[1] - v[0].win[1]) * (v[2].win[0] - v[0].win[0]));
+ ((v[1].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]) * (v[0].attrib[FRAG_ATTRIB_WPOS][1] - v[2].attrib[FRAG_ATTRIB_WPOS][1]) +
+ (v[1].attrib[FRAG_ATTRIB_WPOS][1] - v[0].attrib[FRAG_ATTRIB_WPOS][1]) * (v[2].attrib[FRAG_ATTRIB_WPOS][0] - v[0].attrib[FRAG_ATTRIB_WPOS][0]));
if (cull < /* -0.02f */ vmesa->cull_zero) return;
#endif
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
index 4ba2f40b9e..96f9ae27fc 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c
@@ -142,10 +142,10 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->vertexFormat == TDFX_LAYOUT_TINY) {
- dst->win[0] = src->x - fxMesa->x_offset;
- dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
- dst->win[2] = src->z;
- dst->win[3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset;
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z;
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
dst->color[0] = src->color[2];
dst->color[1] = src->color[1];
@@ -155,10 +155,10 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst)
else {
GLfloat w = 1.0 / src->rhw;
- dst->win[0] = src->x - fxMesa->x_offset;
- dst->win[1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
- dst->win[2] = src->z;
- dst->win[3] = src->rhw;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = src->x - fxMesa->x_offset;
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = src->y - (fxMesa->screen_height - fxMesa->height - fxMesa->y_offset);
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = src->z;
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = src->rhw;
dst->color[0] = src->color[2];
dst->color[1] = src->color[1];
diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c
index 86a4deabc6..1587df66bc 100644
--- a/src/mesa/drivers/x11/fakeglx.c
+++ b/src/mesa/drivers/x11/fakeglx.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -78,6 +78,7 @@
"GLX_MESA_pixmap_colormap " \
"GLX_MESA_release_buffers " \
"GLX_ARB_get_proc_address " \
+ "GLX_EXT_texture_from_pixmap " \
"GLX_EXT_visual_info " \
"GLX_EXT_visual_rating " \
/*"GLX_SGI_video_sync "*/ \
@@ -1223,6 +1224,30 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
/* ignore */
break;
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ parselist++;
+ if (*parselist & ~(GLX_TEXTURE_1D_BIT_EXT |
+ GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT)) {
+ /* invalid bit */
+ return NULL;
+ }
+ break;
+ case GLX_Y_INVERTED_EXT:
+ parselist++; /*skip*/
+ break;
+#endif
+
case None:
/* end of list */
break;
@@ -1878,6 +1903,27 @@ get_config( XMesaVisual xmvis, int attrib, int *value, GLboolean fbconfig )
*value = xmvis->visinfo->visualid;
break;
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ *value = True; /*XXX*/
+ break;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ /* XXX review */
+ *value = xmvis->mesa_visual.alphaBits > 0 ? True : False;
+ break;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ *value = True; /*XXX*/
+ break;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ *value = (GLX_TEXTURE_1D_BIT_EXT |
+ GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT); /*XXX*/
+ break;
+ case GLX_Y_INVERTED_EXT:
+ *value = True; /*XXX*/
+ break;
+#endif
+
default:
return GLX_BAD_ATTRIBUTE;
}
@@ -2145,16 +2191,102 @@ Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
{
XMesaVisual v = (XMesaVisual) config;
XMesaBuffer b;
-
- (void) dpy;
- (void) config;
- (void) pixmap;
- (void) attribList; /* Ignored in GLX 1.3 */
+ const int *attr;
+ int target = 0, format = 0, mipmap = 0;
+ int value;
if (!dpy || !config || !pixmap)
return 0;
- b = XMesaCreatePixmapBuffer( v, pixmap, 0 );
+ for (attr = attribList; *attr; attr++) {
+ switch (*attr) {
+ case GLX_TEXTURE_FORMAT_EXT:
+ attr++;
+ switch (*attr) {
+ case GLX_TEXTURE_FORMAT_NONE_EXT:
+ case GLX_TEXTURE_FORMAT_RGB_EXT:
+ case GLX_TEXTURE_FORMAT_RGBA_EXT:
+ format = *attr;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ break;
+ case GLX_TEXTURE_TARGET_EXT:
+ attr++;
+ switch (*attr) {
+ case GLX_TEXTURE_1D_EXT:
+ case GLX_TEXTURE_2D_EXT:
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ target = *attr;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ break;
+ case GLX_MIPMAP_TEXTURE_EXT:
+ attr++;
+ if (*attr)
+ mipmap = 1;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ }
+
+ if (format == GLX_TEXTURE_FORMAT_RGB_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_RGB_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ else if (format == GLX_TEXTURE_FORMAT_RGBA_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_RGBA_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ if (mipmap) {
+ if (get_config(v, GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ if (target == GLX_TEXTURE_1D_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_1D_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+ else if (target == GLX_TEXTURE_2D_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_2D_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+ if (target == GLX_TEXTURE_RECTANGLE_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_RECTANGLE_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+
+ if (format || target || mipmap) {
+ /* texture from pixmap */
+ b = XMesaCreatePixmapTextureBuffer(v, pixmap, 0, format, target, mipmap);
+ }
+ else {
+ b = XMesaCreatePixmapBuffer( v, pixmap, 0 );
+ }
if (!b) {
return 0;
}
@@ -2260,8 +2392,20 @@ Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
case GLX_FBCONFIG_ID:
*value = xmbuf->xm_visual->visinfo->visualid;
return;
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_TEXTURE_FORMAT_EXT:
+ *value = xmbuf->TextureFormat;
+ break;
+ case GLX_TEXTURE_TARGET_EXT:
+ *value = xmbuf->TextureTarget;
+ break;
+ case GLX_MIPMAP_TEXTURE_EXT:
+ *value = xmbuf->TextureMipmap;
+ break;
+#endif
+
default:
- return; /* GLX_BAD_ATTRIBUTE? */
+ return; /* raise BadValue error */
}
}
@@ -2854,6 +2998,26 @@ Fake_glXGetAGPOffsetMESA( const GLvoid *pointer )
}
+/*** GLX_EXT_texture_from_pixmap ***/
+
+static void
+Fake_glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list)
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
+ if (b)
+ XMesaBindTexImage(dpy, b, buffer, attrib_list);
+}
+
+static void
+Fake_glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
+ if (b)
+ XMesaReleaseTexImage(dpy, b, buffer);
+}
+
+
/* silence warning */
extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
@@ -3009,5 +3173,9 @@ _mesa_GetGLXDispatchTable(void)
/*** GLX_MESA_agp_offset ***/
glx.GetAGPOffsetMESA = Fake_glXGetAGPOffsetMESA;
+ /*** GLX_EXT_texture_from_pixmap ***/
+ glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
+ glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
+
return &glx;
}
diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c
index 973f394045..5f11c90c13 100644
--- a/src/mesa/drivers/x11/glxapi.c
+++ b/src/mesa/drivers/x11/glxapi.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1104,6 +1104,27 @@ glXGetMemoryOffsetMESA(Display *dpy, int scrn, const void *pointer)
}
+/*** GLX_EXT_texture_from_pixmap */
+
+void
+glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (t)
+ t->BindTexImageEXT(dpy, drawable, buffer, attrib_list);
+}
+
+void
+glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (t)
+ t->ReleaseTexImageEXT(dpy, drawable, buffer);
+}
+
/**********************************************************************/
/* GLX API management functions */
@@ -1148,6 +1169,9 @@ _glxapi_get_extensions(void)
#ifdef GLX_SGIX_pbuffer
"GLX_SGIX_pbuffer",
#endif
+#ifdef GLX_EXT_texture_from_pixmap,
+ "GLX_EXT_texture_from_pixmap",
+#endif
NULL
};
return extensions;
@@ -1333,6 +1357,10 @@ static struct name_address_pair GLX_functions[] = {
{ "glXFreeMemoryMESA", (__GLXextFuncPtr) glXFreeMemoryMESA },
{ "glXGetMemoryOffsetMESA", (__GLXextFuncPtr) glXGetMemoryOffsetMESA },
+ /*** GLX_EXT_texture_from_pixmap ***/
+ { "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
+ { "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
+
{ NULL, NULL } /* end of list */
};
diff --git a/src/mesa/drivers/x11/glxapi.h b/src/mesa/drivers/x11/glxapi.h
index 3187534c9a..37de81e55a 100644
--- a/src/mesa/drivers/x11/glxapi.h
+++ b/src/mesa/drivers/x11/glxapi.h
@@ -196,6 +196,11 @@ struct _glxapi_table {
/*** GLX_MESA_agp_offset ***/
GLuint (*GetAGPOffsetMESA)( const GLvoid *pointer );
+
+ /*** GLX_EXT_texture_from_pixmap ***/
+ void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list);
+ void (*ReleaseTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer);
};
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c
index a07d0a90cf..eaa277db4a 100644
--- a/src/mesa/drivers/x11/xm_api.c
+++ b/src/mesa/drivers/x11/xm_api.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -72,6 +72,7 @@
#include "imports.h"
#include "macros.h"
#include "renderbuffer.h"
+#include "teximage.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "vbo/vbo.h"
@@ -292,8 +293,20 @@ static GLboolean window_exists( XMesaDisplay *dpy, Window win )
XSetErrorHandler(old_handler);
return WindowExistsFlag;
}
-#endif
+static Status
+get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
+{
+ Window root;
+ Status stat;
+ int xpos, ypos;
+ unsigned int w, h, bw, depth;
+ stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
+ *width = w;
+ *height = h;
+ return stat;
+}
+#endif
/**
@@ -310,22 +323,14 @@ xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
*width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
*height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
#else
- Window root;
Status stat;
- int xpos, ypos;
- unsigned int w, h, bw, depth;
_glthread_LOCK_MUTEX(_xmesa_lock);
XSync(b->xm_visual->display, 0); /* added for Chromium */
- stat = XGetGeometry(dpy, b->frontxrb->pixmap, &root, &xpos, &ypos,
- &w, &h, &bw, &depth);
+ stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
_glthread_UNLOCK_MUTEX(_xmesa_lock);
- if (stat) {
- *width = w;
- *height = h;
- }
- else {
+ if (!stat) {
/* probably querying a window that's recently been destroyed */
_mesa_warning(NULL, "XGetGeometry failed!\n");
*width = *height = 1;
@@ -431,6 +436,11 @@ create_xmesa_buffer(XMesaDrawable d, BufferType type,
b->swAlpha,
vis->mesa_visual.numAuxBuffers > 0 );
+ /* GLX_EXT_texture_from_pixmap */
+ b->TextureTarget = 0;
+ b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
+ b->TextureMipmap = 0;
+
/* insert buffer into linked list */
b->Next = XMesaBufferList;
XMesaBufferList = b;
@@ -1673,6 +1683,67 @@ XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
}
+/**
+ * For GLX_EXT_texture_from_pixmap
+ */
+XMesaBuffer
+XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
+ XMesaColormap cmap,
+ int format, int target, int mipmap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ XMesaBuffer b;
+ GLuint width, height;
+
+ assert(v);
+
+ b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
+ if (!b)
+ return NULL;
+
+ /* get pixmap size, update framebuffer/renderbuffer dims */
+ xmesa_get_window_size(v->display, b, &width, &height);
+ _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
+
+ if (target == 0) {
+ /* examine dims */
+ if (ctx->Extensions.ARB_texture_non_power_of_two) {
+ target = GLX_TEXTURE_2D_EXT;
+ }
+ else if ( _mesa_bitcount(width) == 1
+ && _mesa_bitcount(height) == 1) {
+ /* power of two size */
+ if (height == 1) {
+ target = GLX_TEXTURE_1D_EXT;
+ }
+ else {
+ target = GLX_TEXTURE_2D_EXT;
+ }
+ }
+ else if (ctx->Extensions.NV_texture_rectangle) {
+ target = GLX_TEXTURE_RECTANGLE_EXT;
+ }
+ else {
+ /* non power of two textures not supported */
+ XMesaDestroyBuffer(b);
+ return 0;
+ }
+ }
+
+ b->TextureTarget = target;
+ b->TextureFormat = format;
+ b->TextureMipmap = mipmap;
+
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
+ (XMesaDrawable) p, cmap)) {
+ xmesa_free_buffer(b);
+ return NULL;
+ }
+
+ return b;
+}
+
+
XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
@@ -2254,3 +2325,154 @@ XMesaResizeBuffers( XMesaBuffer b )
xmesa_check_and_update_buffer_size(xmctx, b);
}
+
+static GLint
+xbuffer_to_renderbuffer(int buffer)
+{
+ assert(MAX_AUX_BUFFERS <= 4);
+
+ switch (buffer) {
+ case GLX_FRONT_LEFT_EXT:
+ return BUFFER_FRONT_LEFT;
+ case GLX_FRONT_RIGHT_EXT:
+ return BUFFER_FRONT_RIGHT;
+ case GLX_BACK_LEFT_EXT:
+ return BUFFER_BACK_LEFT;
+ case GLX_BACK_RIGHT_EXT:
+ return BUFFER_BACK_RIGHT;
+ case GLX_AUX0_EXT:
+ return BUFFER_AUX0;
+ case GLX_AUX1_EXT:
+ return BUFFER_AUX1;
+ case GLX_AUX2_EXT:
+ return BUFFER_AUX2;
+ case GLX_AUX3_EXT:
+ return BUFFER_AUX3;
+ case GLX_AUX4_EXT:
+ case GLX_AUX5_EXT:
+ case GLX_AUX6_EXT:
+ case GLX_AUX7_EXT:
+ case GLX_AUX8_EXT:
+ case GLX_AUX9_EXT:
+ default:
+ /* BadValue error */
+ return -1;
+ }
+}
+
+
+PUBLIC void
+XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
+ const int *attrib_list)
+{
+#if 0
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+#endif
+ struct gl_renderbuffer *rb;
+ struct xmesa_renderbuffer *xrb;
+ GLint b;
+ XMesaImage *img = NULL;
+ GLboolean freeImg = GL_FALSE;
+
+ b = xbuffer_to_renderbuffer(buffer);
+ if (b < 0)
+ return;
+
+ if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
+ return; /* BadMatch error */
+
+ rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
+ if (!rb) {
+ /* invalid buffer */
+ return;
+ }
+ xrb = xmesa_renderbuffer(rb);
+
+#if 0
+ switch (drawable->TextureTarget) {
+ case GLX_TEXTURE_1D_EXT:
+ texObj = texUnit->Current1D;
+ break;
+ case GLX_TEXTURE_2D_EXT:
+ texObj = texUnit->Current2D;
+ break;
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ texObj = texUnit->CurrentRect;
+ break;
+ default:
+ return; /* BadMatch error */
+ }
+#endif
+
+ /*
+ * The following is a quick and simple way to implement
+ * BindTexImage. The better way is to write some new FetchTexel()
+ * functions which would extract texels from XImages. We'd still
+ * need to use GetImage when texturing from a Pixmap (front buffer)
+ * but texturing from a back buffer (XImage) would avoid an image
+ * copy.
+ */
+
+ /* get XImage */
+ if (xrb->pixmap) {
+ img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
+ ZPixmap);
+ freeImg = GL_TRUE;
+ }
+ else if (xrb->ximage) {
+ img = xrb->ximage;
+ }
+
+ /* store the XImage as a new texture image */
+ if (img) {
+ GLenum format, type, intFormat;
+ if (img->bits_per_pixel == 32) {
+ format = GL_BGRA;
+ type = GL_UNSIGNED_BYTE;
+ intFormat = GL_RGBA;
+ }
+ else if (img->bits_per_pixel == 24) {
+ format = GL_BGR;
+ type = GL_UNSIGNED_BYTE;
+ intFormat = GL_RGB;
+ }
+ else if (img->bits_per_pixel == 16) {
+ format = GL_BGR;
+ type = GL_UNSIGNED_SHORT_5_6_5;
+ intFormat = GL_RGB;
+ }
+ else {
+ _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
+ return;
+ }
+ if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
+ intFormat = GL_RGBA;
+ }
+ else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
+ intFormat = GL_RGB;
+ }
+
+ _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
+ format, type, img->data);
+
+ if (freeImg) {
+ XMesaDestroyImage(img);
+ }
+ }
+}
+
+
+
+PUBLIC void
+XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
+{
+ const GLint b = xbuffer_to_renderbuffer(buffer);
+ if (b < 0)
+ return;
+
+ /* no-op for now */
+}
+
diff --git a/src/mesa/drivers/x11/xm_image.h b/src/mesa/drivers/x11/xm_image.h
index 240ccee1af..2a5e0f3777 100644
--- a/src/mesa/drivers/x11/xm_image.h
+++ b/src/mesa/drivers/x11/xm_image.h
@@ -36,13 +36,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define XMESA_USE_PUTPIXEL_MACRO
-struct _XMesaImageRec {
- int width, height;
- char *data;
- int bytes_per_line; /* Padded to 32 bits */
- int bits_per_pixel;
-};
-
extern XMesaImage *XMesaCreateImage(int bitsPerPixel, int width, int height,
char *data);
extern void XMesaDestroyImage(XMesaImage *image);
diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c
index 8537256d2e..deeae5019c 100644
--- a/src/mesa/drivers/x11/xm_line.c
+++ b/src/mesa/drivers/x11/xm_line.c
@@ -556,10 +556,10 @@ xor_line(GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1)
vert1->color[0], vert1->color[1],
vert1->color[2], vert1->color[3],
xmesa->pixelformat);
- int x0 = (int) vert0->win[0];
- int y0 = YFLIP(xrb, (GLint) vert0->win[1]);
- int x1 = (int) vert1->win[0];
- int y1 = YFLIP(xrb, (GLint) vert1->win[1]);
+ int x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
+ int y0 = YFLIP(xrb, (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1]);
+ int x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
+ int y1 = YFLIP(xrb, (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1]);
XMesaSetForeground(dpy, gc, pixel);
XMesaSetFunction(dpy, gc, GXxor);
XSetLineAttributes(dpy, gc, (int) ctx->Line.Width,
diff --git a/src/mesa/drivers/x11/xmesaP.h b/src/mesa/drivers/x11/xmesaP.h
index 0198886747..e3d7cf381f 100644
--- a/src/mesa/drivers/x11/xmesaP.h
+++ b/src/mesa/drivers/x11/xmesaP.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -267,6 +267,11 @@ struct xmesa_buffer {
fxMesaContext FXctx;
#endif
+ /* GLX_EXT_texture_from_pixmap */
+ GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
+ GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
+ GLint TextureMipmap; /** 0 or 1 */
+
struct xmesa_buffer *Next; /* Linked list pointer: */
};
diff --git a/src/mesa/glapi/EXT_framebuffer_object.xml b/src/mesa/glapi/EXT_framebuffer_object.xml
index d2a18b6424..66f250c003 100644
--- a/src/mesa/glapi/EXT_framebuffer_object.xml
+++ b/src/mesa/glapi/EXT_framebuffer_object.xml
@@ -172,8 +172,7 @@
<glx rop="4324"/>
</function>
- <function name="GetFramebufferAttachmentParameterivEXT"
-offset="assign">
+ <function name="GetFramebufferAttachmentParameterivEXT" offset="assign">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="pname" type="GLenum"/>
@@ -186,4 +185,43 @@ offset="assign">
<glx rop="4325"/>
</function>
</category>
+
+
+
+<category name="GL_EXT_texture_array" number="329">
+ <enum name="TEXTURE_1D_ARRAY_EXT" value="0x8C18"/>
+ <enum name="PROXY_TEXTURE_1D_ARRAY_EXT" value="0x8C19"/>
+ <enum name="TEXTURE_2D_ARRAY_EXT" value="0x8C1A"/>
+ <enum name="PROXY_TEXTURE_2D_ARRAY_EXT" value="0x8C1B"/>
+
+ <enum name="TEXTURE_BINDING_1D_ARRAY_EXT" count="1" value="0x8C1C">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="TEXTURE_BINDING_2D_ARRAY_EXT" count="1" value="0x8C1D">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="MAX_ARRAY_TEXTURE_LAYERS_EXT" count="1" value="0x88FF">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="COMPARE_REF_DEPTH_TO_TEXTURE_EXT" count="1" value="0x884E">
+ <size name="Get" mode="get"/>
+ </enum>
+
+ <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" count="1" value="0x8CD4">
+ <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+ </enum>
+
+ <function name="FramebufferTextureLayerEXT" offset="assign">
+ <param name="target" type="GLenum"/>
+ <param name="attachment" type="GLenum"/>
+ <param name="texture" type="GLuint"/>
+ <param name="level" type="GLint"/>
+ <param name="layer" type="GLint"/>
+ </function>
+</category>
+
+
</OpenGLAPI>
diff --git a/src/mesa/glapi/dispatch.h b/src/mesa/glapi/dispatch.h
index a128164323..0ce59f7b99 100644
--- a/src/mesa/glapi/dispatch.h
+++ b/src/mesa/glapi/dispatch.h
@@ -2362,6 +2362,9 @@
#define CALL_BlitFramebufferEXT(disp, parameters) (*((disp)->BlitFramebufferEXT)) parameters
#define GET_BlitFramebufferEXT(disp) ((disp)->BlitFramebufferEXT)
#define SET_BlitFramebufferEXT(disp, fn) ((disp)->BlitFramebufferEXT = fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) (*((disp)->FramebufferTextureLayerEXT)) parameters
+#define GET_FramebufferTextureLayerEXT(disp) ((disp)->FramebufferTextureLayerEXT)
+#define SET_FramebufferTextureLayerEXT(disp, fn) ((disp)->FramebufferTextureLayerEXT = fn)
#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) (*((disp)->ProgramEnvParameters4fvEXT)) parameters
#define GET_ProgramEnvParameters4fvEXT(disp) ((disp)->ProgramEnvParameters4fvEXT)
#define SET_ProgramEnvParameters4fvEXT(disp, fn) ((disp)->ProgramEnvParameters4fvEXT = fn)
@@ -2377,7 +2380,7 @@
#else
-#define driDispatchRemapTable_size 364
+#define driDispatchRemapTable_size 365
extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define AttachShader_remap_index 0
@@ -2740,10 +2743,11 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define IsRenderbufferEXT_remap_index 357
#define RenderbufferStorageEXT_remap_index 358
#define BlitFramebufferEXT_remap_index 359
-#define ProgramEnvParameters4fvEXT_remap_index 360
-#define ProgramLocalParameters4fvEXT_remap_index 361
-#define GetQueryObjecti64vEXT_remap_index 362
-#define GetQueryObjectui64vEXT_remap_index 363
+#define FramebufferTextureLayerEXT_remap_index 360
+#define ProgramEnvParameters4fvEXT_remap_index 361
+#define ProgramLocalParameters4fvEXT_remap_index 362
+#define GetQueryObjecti64vEXT_remap_index 363
+#define GetQueryObjectui64vEXT_remap_index 364
#define CALL_AttachShader(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLuint, GLuint)), driDispatchRemapTable[AttachShader_remap_index], parameters)
#define GET_AttachShader(disp) GET_by_offset(disp, driDispatchRemapTable[AttachShader_remap_index])
@@ -3825,6 +3829,9 @@ extern int driDispatchRemapTable[ driDispatchRemapTable_size ];
#define CALL_BlitFramebufferEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)), driDispatchRemapTable[BlitFramebufferEXT_remap_index], parameters)
#define GET_BlitFramebufferEXT(disp) GET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index])
#define SET_BlitFramebufferEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[BlitFramebufferEXT_remap_index], fn)
+#define CALL_FramebufferTextureLayerEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLenum, GLuint, GLint, GLint)), driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], parameters)
+#define GET_FramebufferTextureLayerEXT(disp) GET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index])
+#define SET_FramebufferTextureLayerEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index], fn)
#define CALL_ProgramEnvParameters4fvEXT(disp, parameters) CALL_by_offset(disp, (void (GLAPIENTRYP)(GLenum, GLuint, GLsizei, const GLfloat *)), driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], parameters)
#define GET_ProgramEnvParameters4fvEXT(disp) GET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index])
#define SET_ProgramEnvParameters4fvEXT(disp, fn) SET_by_offset(disp, driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index], fn)
diff --git a/src/mesa/glapi/glapioffsets.h b/src/mesa/glapi/glapioffsets.h
index cb0d21083e..c207a06ac4 100644
--- a/src/mesa/glapi/glapioffsets.h
+++ b/src/mesa/glapi/glapioffsets.h
@@ -800,11 +800,12 @@
#define _gloffset_IsRenderbufferEXT 765
#define _gloffset_RenderbufferStorageEXT 766
#define _gloffset_BlitFramebufferEXT 767
-#define _gloffset_ProgramEnvParameters4fvEXT 768
-#define _gloffset_ProgramLocalParameters4fvEXT 769
-#define _gloffset_GetQueryObjecti64vEXT 770
-#define _gloffset_GetQueryObjectui64vEXT 771
-#define _gloffset_FIRST_DYNAMIC 772
+#define _gloffset_FramebufferTextureLayerEXT 768
+#define _gloffset_ProgramEnvParameters4fvEXT 769
+#define _gloffset_ProgramLocalParameters4fvEXT 770
+#define _gloffset_GetQueryObjecti64vEXT 771
+#define _gloffset_GetQueryObjectui64vEXT 772
+#define _gloffset_FIRST_DYNAMIC 773
#else
@@ -1168,6 +1169,7 @@
#define _gloffset_IsRenderbufferEXT driDispatchRemapTable[IsRenderbufferEXT_remap_index]
#define _gloffset_RenderbufferStorageEXT driDispatchRemapTable[RenderbufferStorageEXT_remap_index]
#define _gloffset_BlitFramebufferEXT driDispatchRemapTable[BlitFramebufferEXT_remap_index]
+#define _gloffset_FramebufferTextureLayerEXT driDispatchRemapTable[FramebufferTextureLayerEXT_remap_index]
#define _gloffset_ProgramEnvParameters4fvEXT driDispatchRemapTable[ProgramEnvParameters4fvEXT_remap_index]
#define _gloffset_ProgramLocalParameters4fvEXT driDispatchRemapTable[ProgramLocalParameters4fvEXT_remap_index]
#define _gloffset_GetQueryObjecti64vEXT driDispatchRemapTable[GetQueryObjecti64vEXT_remap_index]
diff --git a/src/mesa/glapi/glapitable.h b/src/mesa/glapi/glapitable.h
index 4af0c2d43b..1e4c2949e4 100644
--- a/src/mesa/glapi/glapitable.h
+++ b/src/mesa/glapi/glapitable.h
@@ -809,10 +809,11 @@ struct _glapi_table
GLboolean (GLAPIENTRYP IsRenderbufferEXT)(GLuint renderbuffer); /* 765 */
void (GLAPIENTRYP RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); /* 766 */
void (GLAPIENTRYP BlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); /* 767 */
- void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 768 */
- void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */
- void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 770 */
- void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 771 */
+ void (GLAPIENTRYP FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); /* 768 */
+ void (GLAPIENTRYP ProgramEnvParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 769 */
+ void (GLAPIENTRYP ProgramLocalParameters4fvEXT)(GLenum target, GLuint index, GLsizei count, const GLfloat * params); /* 770 */
+ void (GLAPIENTRYP GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params); /* 771 */
+ void (GLAPIENTRYP GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params); /* 772 */
};
#endif /* !defined( _GLAPI_TABLE_H_ ) */
diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h
index 62407968cc..2a2fe2a35d 100644
--- a/src/mesa/glapi/glapitemp.h
+++ b/src/mesa/glapi/glapitemp.h
@@ -5416,30 +5416,35 @@ KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_767)(GLint srcX0, GLint srcY0, GL
DISPATCH(BlitFramebufferEXT, (srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter), (F, "glBlitFramebufferEXT(%d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x);\n", srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
-
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_768)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+KEYWORD1 void KEYWORD2 NAME(FramebufferTextureLayerEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+ DISPATCH(FramebufferTextureLayerEXT, (target, attachment, texture, level, layer), (F, "glFramebufferTextureLayerEXT(0x%x, 0x%x, %d, %d, %d);\n", target, attachment, texture, level, layer));
}
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_769)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
{
+ DISPATCH(ProgramEnvParameters4fvEXT, (target, index, count, params), (F, "glProgramEnvParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
+}
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
+{
DISPATCH(ProgramLocalParameters4fvEXT, (target, index, count, params), (F, "glProgramLocalParameters4fvEXT(0x%x, %d, %d, %p);\n", target, index, count, (const void *) params));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params);
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params);
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_770)(GLuint id, GLenum pname, GLint64EXT * params)
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLint64EXT * params)
{
DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params);
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params);
-KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_771)(GLuint id, GLenum pname, GLuint64EXT * params)
+KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_772)(GLuint id, GLenum pname, GLuint64EXT * params)
{
DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params));
}
@@ -6226,10 +6231,11 @@ static _glapi_proc DISPATCH_TABLE_NAME[] = {
TABLE_ENTRY(IsRenderbufferEXT),
TABLE_ENTRY(RenderbufferStorageEXT),
TABLE_ENTRY(_dispatch_stub_767),
- TABLE_ENTRY(_dispatch_stub_768),
+ TABLE_ENTRY(FramebufferTextureLayerEXT),
TABLE_ENTRY(_dispatch_stub_769),
TABLE_ENTRY(_dispatch_stub_770),
TABLE_ENTRY(_dispatch_stub_771),
+ TABLE_ENTRY(_dispatch_stub_772),
/* A whole bunch of no-op functions. These might be called
* when someone tries to call a dynamically-registered
* extension function without a current rendering context.
diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h
index 190d9ed149..b6651a6bf4 100644
--- a/src/mesa/glapi/glprocs.h
+++ b/src/mesa/glapi/glprocs.h
@@ -820,6 +820,7 @@ static const char gl_string_table[] =
"glIsRenderbufferEXT\0"
"glRenderbufferStorageEXT\0"
"glBlitFramebufferEXT\0"
+ "glFramebufferTextureLayerEXT\0"
"glProgramEnvParameters4fvEXT\0"
"glProgramLocalParameters4fvEXT\0"
"glGetQueryObjecti64vEXT\0"
@@ -1138,10 +1139,10 @@ static const char gl_string_table[] =
#define gl_dispatch_stub_748 mgl_dispatch_stub_748
#define gl_dispatch_stub_749 mgl_dispatch_stub_749
#define gl_dispatch_stub_767 mgl_dispatch_stub_767
-#define gl_dispatch_stub_768 mgl_dispatch_stub_768
#define gl_dispatch_stub_769 mgl_dispatch_stub_769
#define gl_dispatch_stub_770 mgl_dispatch_stub_770
#define gl_dispatch_stub_771 mgl_dispatch_stub_771
+#define gl_dispatch_stub_772 mgl_dispatch_stub_772
#endif /* USE_MGL_NAMESPACE */
@@ -1188,10 +1189,10 @@ extern void gl_dispatch_stub_741(void);
extern void gl_dispatch_stub_748(void);
extern void gl_dispatch_stub_749(void);
extern void gl_dispatch_stub_767(void);
-extern void gl_dispatch_stub_768(void);
extern void gl_dispatch_stub_769(void);
extern void gl_dispatch_stub_770(void);
extern void gl_dispatch_stub_771(void);
+extern void gl_dispatch_stub_772(void);
#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */
static const glprocs_table_t static_functions[] = {
@@ -1963,279 +1964,280 @@ static const glprocs_table_t static_functions[] = {
NAME_FUNC_OFFSET(13404, glIsRenderbufferEXT, glIsRenderbufferEXT, NULL, _gloffset_IsRenderbufferEXT),
NAME_FUNC_OFFSET(13424, glRenderbufferStorageEXT, glRenderbufferStorageEXT, NULL, _gloffset_RenderbufferStorageEXT),
NAME_FUNC_OFFSET(13449, gl_dispatch_stub_767, gl_dispatch_stub_767, NULL, _gloffset_BlitFramebufferEXT),
- NAME_FUNC_OFFSET(13470, gl_dispatch_stub_768, gl_dispatch_stub_768, NULL, _gloffset_ProgramEnvParameters4fvEXT),
- NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramLocalParameters4fvEXT),
- NAME_FUNC_OFFSET(13530, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_GetQueryObjecti64vEXT),
- NAME_FUNC_OFFSET(13554, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjectui64vEXT),
- NAME_FUNC_OFFSET(13579, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
- NAME_FUNC_OFFSET(13597, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
- NAME_FUNC_OFFSET(13614, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
- NAME_FUNC_OFFSET(13630, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
- NAME_FUNC_OFFSET(13655, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
- NAME_FUNC_OFFSET(13675, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
- NAME_FUNC_OFFSET(13695, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
- NAME_FUNC_OFFSET(13718, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
- NAME_FUNC_OFFSET(13741, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
- NAME_FUNC_OFFSET(13761, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
- NAME_FUNC_OFFSET(13778, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
- NAME_FUNC_OFFSET(13795, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
- NAME_FUNC_OFFSET(13810, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
- NAME_FUNC_OFFSET(13834, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
- NAME_FUNC_OFFSET(13853, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
- NAME_FUNC_OFFSET(13872, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
- NAME_FUNC_OFFSET(13888, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
- NAME_FUNC_OFFSET(13907, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
- NAME_FUNC_OFFSET(13930, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(13946, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
- NAME_FUNC_OFFSET(13962, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
- NAME_FUNC_OFFSET(13989, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
- NAME_FUNC_OFFSET(14016, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
- NAME_FUNC_OFFSET(14036, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(14055, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
- NAME_FUNC_OFFSET(14074, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(14104, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
- NAME_FUNC_OFFSET(14134, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(14164, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
- NAME_FUNC_OFFSET(14194, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
- NAME_FUNC_OFFSET(14213, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
- NAME_FUNC_OFFSET(14236, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
- NAME_FUNC_OFFSET(14261, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
- NAME_FUNC_OFFSET(14286, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
- NAME_FUNC_OFFSET(14313, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
- NAME_FUNC_OFFSET(14341, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
- NAME_FUNC_OFFSET(14368, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
- NAME_FUNC_OFFSET(14396, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
- NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
- NAME_FUNC_OFFSET(14454, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
- NAME_FUNC_OFFSET(14480, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
- NAME_FUNC_OFFSET(14511, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
- NAME_FUNC_OFFSET(14542, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
- NAME_FUNC_OFFSET(14566, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
- NAME_FUNC_OFFSET(14589, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
- NAME_FUNC_OFFSET(14607, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
- NAME_FUNC_OFFSET(14636, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
- NAME_FUNC_OFFSET(14665, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
- NAME_FUNC_OFFSET(14680, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
- NAME_FUNC_OFFSET(14706, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
- NAME_FUNC_OFFSET(14732, glHistogram, glHistogram, NULL, _gloffset_Histogram),
- NAME_FUNC_OFFSET(14747, glMinmax, glMinmax, NULL, _gloffset_Minmax),
- NAME_FUNC_OFFSET(14759, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
- NAME_FUNC_OFFSET(14779, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
- NAME_FUNC_OFFSET(14796, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
- NAME_FUNC_OFFSET(14812, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
- NAME_FUNC_OFFSET(14831, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
- NAME_FUNC_OFFSET(14854, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
- NAME_FUNC_OFFSET(14870, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
- NAME_FUNC_OFFSET(14892, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
- NAME_FUNC_OFFSET(14910, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
- NAME_FUNC_OFFSET(14929, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
- NAME_FUNC_OFFSET(14947, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
- NAME_FUNC_OFFSET(14966, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
- NAME_FUNC_OFFSET(14984, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
- NAME_FUNC_OFFSET(15003, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
- NAME_FUNC_OFFSET(15021, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
- NAME_FUNC_OFFSET(15040, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
- NAME_FUNC_OFFSET(15058, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
- NAME_FUNC_OFFSET(15077, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
- NAME_FUNC_OFFSET(15095, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
- NAME_FUNC_OFFSET(15114, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
- NAME_FUNC_OFFSET(15132, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
- NAME_FUNC_OFFSET(15151, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
- NAME_FUNC_OFFSET(15169, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
- NAME_FUNC_OFFSET(15188, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
- NAME_FUNC_OFFSET(15206, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
- NAME_FUNC_OFFSET(15225, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
- NAME_FUNC_OFFSET(15243, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
- NAME_FUNC_OFFSET(15262, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
- NAME_FUNC_OFFSET(15280, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
- NAME_FUNC_OFFSET(15299, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
- NAME_FUNC_OFFSET(15317, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
- NAME_FUNC_OFFSET(15336, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
- NAME_FUNC_OFFSET(15354, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
- NAME_FUNC_OFFSET(15373, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
- NAME_FUNC_OFFSET(15391, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
- NAME_FUNC_OFFSET(15410, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
- NAME_FUNC_OFFSET(15428, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
- NAME_FUNC_OFFSET(15447, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
- NAME_FUNC_OFFSET(15465, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
- NAME_FUNC_OFFSET(15484, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
- NAME_FUNC_OFFSET(15507, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
- NAME_FUNC_OFFSET(15530, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
- NAME_FUNC_OFFSET(15553, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
- NAME_FUNC_OFFSET(15576, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
- NAME_FUNC_OFFSET(15593, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
- NAME_FUNC_OFFSET(15616, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
- NAME_FUNC_OFFSET(15639, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
- NAME_FUNC_OFFSET(15662, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
- NAME_FUNC_OFFSET(15688, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
- NAME_FUNC_OFFSET(15714, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
- NAME_FUNC_OFFSET(15740, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
- NAME_FUNC_OFFSET(15764, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(15791, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
- NAME_FUNC_OFFSET(15817, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
- NAME_FUNC_OFFSET(15837, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
- NAME_FUNC_OFFSET(15857, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
- NAME_FUNC_OFFSET(15877, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
- NAME_FUNC_OFFSET(15894, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
- NAME_FUNC_OFFSET(15912, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
- NAME_FUNC_OFFSET(15929, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
- NAME_FUNC_OFFSET(15947, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
- NAME_FUNC_OFFSET(15964, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
- NAME_FUNC_OFFSET(15982, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
- NAME_FUNC_OFFSET(15999, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
- NAME_FUNC_OFFSET(16017, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
- NAME_FUNC_OFFSET(16034, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
- NAME_FUNC_OFFSET(16052, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
- NAME_FUNC_OFFSET(16069, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
- NAME_FUNC_OFFSET(16087, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
- NAME_FUNC_OFFSET(16104, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
- NAME_FUNC_OFFSET(16122, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
- NAME_FUNC_OFFSET(16139, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
- NAME_FUNC_OFFSET(16157, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
- NAME_FUNC_OFFSET(16174, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
- NAME_FUNC_OFFSET(16192, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
- NAME_FUNC_OFFSET(16211, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
- NAME_FUNC_OFFSET(16230, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
- NAME_FUNC_OFFSET(16249, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
- NAME_FUNC_OFFSET(16268, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
- NAME_FUNC_OFFSET(16288, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
- NAME_FUNC_OFFSET(16308, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
- NAME_FUNC_OFFSET(16328, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
- NAME_FUNC_OFFSET(16345, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
- NAME_FUNC_OFFSET(16363, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
- NAME_FUNC_OFFSET(16380, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
- NAME_FUNC_OFFSET(16398, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
- NAME_FUNC_OFFSET(16415, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
- NAME_FUNC_OFFSET(16433, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
- NAME_FUNC_OFFSET(16455, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
- NAME_FUNC_OFFSET(16468, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
- NAME_FUNC_OFFSET(16481, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
- NAME_FUNC_OFFSET(16497, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
- NAME_FUNC_OFFSET(16513, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
- NAME_FUNC_OFFSET(16526, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
- NAME_FUNC_OFFSET(16549, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
- NAME_FUNC_OFFSET(16569, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
- NAME_FUNC_OFFSET(16588, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
- NAME_FUNC_OFFSET(16599, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
- NAME_FUNC_OFFSET(16611, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
- NAME_FUNC_OFFSET(16625, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
- NAME_FUNC_OFFSET(16638, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
- NAME_FUNC_OFFSET(16654, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
- NAME_FUNC_OFFSET(16665, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
- NAME_FUNC_OFFSET(16678, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
- NAME_FUNC_OFFSET(16697, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
- NAME_FUNC_OFFSET(16717, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
- NAME_FUNC_OFFSET(16730, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
- NAME_FUNC_OFFSET(16740, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
- NAME_FUNC_OFFSET(16756, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
- NAME_FUNC_OFFSET(16775, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
- NAME_FUNC_OFFSET(16793, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
- NAME_FUNC_OFFSET(16814, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
- NAME_FUNC_OFFSET(16829, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
- NAME_FUNC_OFFSET(16844, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
- NAME_FUNC_OFFSET(16858, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
- NAME_FUNC_OFFSET(16873, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
- NAME_FUNC_OFFSET(16885, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
- NAME_FUNC_OFFSET(16898, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
- NAME_FUNC_OFFSET(16910, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
- NAME_FUNC_OFFSET(16923, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
- NAME_FUNC_OFFSET(16935, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
- NAME_FUNC_OFFSET(16948, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
- NAME_FUNC_OFFSET(16960, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
- NAME_FUNC_OFFSET(16973, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
- NAME_FUNC_OFFSET(16985, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
- NAME_FUNC_OFFSET(16998, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
- NAME_FUNC_OFFSET(17010, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
- NAME_FUNC_OFFSET(17023, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
- NAME_FUNC_OFFSET(17035, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
- NAME_FUNC_OFFSET(17048, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
- NAME_FUNC_OFFSET(17060, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
- NAME_FUNC_OFFSET(17073, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
- NAME_FUNC_OFFSET(17092, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
- NAME_FUNC_OFFSET(17111, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
- NAME_FUNC_OFFSET(17130, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
- NAME_FUNC_OFFSET(17143, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
- NAME_FUNC_OFFSET(17161, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
- NAME_FUNC_OFFSET(17182, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
- NAME_FUNC_OFFSET(17200, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
- NAME_FUNC_OFFSET(17220, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17234, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
- NAME_FUNC_OFFSET(17251, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
- NAME_FUNC_OFFSET(17267, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
- NAME_FUNC_OFFSET(17286, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17304, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17325, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
- NAME_FUNC_OFFSET(17347, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17366, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17388, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
- NAME_FUNC_OFFSET(17411, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
- NAME_FUNC_OFFSET(17430, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
- NAME_FUNC_OFFSET(17450, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
- NAME_FUNC_OFFSET(17469, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
- NAME_FUNC_OFFSET(17489, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
- NAME_FUNC_OFFSET(17508, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
- NAME_FUNC_OFFSET(17528, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
- NAME_FUNC_OFFSET(17547, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
- NAME_FUNC_OFFSET(17567, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
- NAME_FUNC_OFFSET(17586, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
- NAME_FUNC_OFFSET(17606, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
- NAME_FUNC_OFFSET(17626, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
- NAME_FUNC_OFFSET(17647, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
- NAME_FUNC_OFFSET(17667, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
- NAME_FUNC_OFFSET(17688, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
- NAME_FUNC_OFFSET(17708, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
- NAME_FUNC_OFFSET(17729, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
- NAME_FUNC_OFFSET(17753, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
- NAME_FUNC_OFFSET(17771, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
- NAME_FUNC_OFFSET(17791, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
- NAME_FUNC_OFFSET(17809, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
- NAME_FUNC_OFFSET(17821, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
- NAME_FUNC_OFFSET(17834, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
- NAME_FUNC_OFFSET(17846, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
- NAME_FUNC_OFFSET(17859, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17879, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
- NAME_FUNC_OFFSET(17903, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17917, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
- NAME_FUNC_OFFSET(17934, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17949, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
- NAME_FUNC_OFFSET(17967, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(17981, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
- NAME_FUNC_OFFSET(17998, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18013, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
- NAME_FUNC_OFFSET(18031, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18045, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
- NAME_FUNC_OFFSET(18062, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18077, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
- NAME_FUNC_OFFSET(18095, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18109, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
- NAME_FUNC_OFFSET(18126, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18141, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
- NAME_FUNC_OFFSET(18159, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18173, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
- NAME_FUNC_OFFSET(18190, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18205, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
- NAME_FUNC_OFFSET(18223, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18237, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
- NAME_FUNC_OFFSET(18254, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18269, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
- NAME_FUNC_OFFSET(18287, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18301, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
- NAME_FUNC_OFFSET(18318, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18333, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
- NAME_FUNC_OFFSET(18351, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18365, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
- NAME_FUNC_OFFSET(18382, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18397, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
- NAME_FUNC_OFFSET(18415, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
- NAME_FUNC_OFFSET(18432, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
- NAME_FUNC_OFFSET(18452, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
- NAME_FUNC_OFFSET(18469, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18495, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
- NAME_FUNC_OFFSET(18524, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
- NAME_FUNC_OFFSET(18539, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
- NAME_FUNC_OFFSET(18557, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
- NAME_FUNC_OFFSET(18576, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
- NAME_FUNC_OFFSET(18600, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(13470, glFramebufferTextureLayerEXT, glFramebufferTextureLayerEXT, NULL, _gloffset_FramebufferTextureLayerEXT),
+ NAME_FUNC_OFFSET(13499, gl_dispatch_stub_769, gl_dispatch_stub_769, NULL, _gloffset_ProgramEnvParameters4fvEXT),
+ NAME_FUNC_OFFSET(13528, gl_dispatch_stub_770, gl_dispatch_stub_770, NULL, _gloffset_ProgramLocalParameters4fvEXT),
+ NAME_FUNC_OFFSET(13559, gl_dispatch_stub_771, gl_dispatch_stub_771, NULL, _gloffset_GetQueryObjecti64vEXT),
+ NAME_FUNC_OFFSET(13583, gl_dispatch_stub_772, gl_dispatch_stub_772, NULL, _gloffset_GetQueryObjectui64vEXT),
+ NAME_FUNC_OFFSET(13608, glArrayElement, glArrayElement, NULL, _gloffset_ArrayElement),
+ NAME_FUNC_OFFSET(13626, glBindTexture, glBindTexture, NULL, _gloffset_BindTexture),
+ NAME_FUNC_OFFSET(13643, glDrawArrays, glDrawArrays, NULL, _gloffset_DrawArrays),
+ NAME_FUNC_OFFSET(13659, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, _gloffset_AreTexturesResident),
+ NAME_FUNC_OFFSET(13684, glCopyTexImage1D, glCopyTexImage1D, NULL, _gloffset_CopyTexImage1D),
+ NAME_FUNC_OFFSET(13704, glCopyTexImage2D, glCopyTexImage2D, NULL, _gloffset_CopyTexImage2D),
+ NAME_FUNC_OFFSET(13724, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, _gloffset_CopyTexSubImage1D),
+ NAME_FUNC_OFFSET(13747, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, _gloffset_CopyTexSubImage2D),
+ NAME_FUNC_OFFSET(13770, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, _gloffset_DeleteTextures),
+ NAME_FUNC_OFFSET(13790, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, _gloffset_GenTextures),
+ NAME_FUNC_OFFSET(13807, glGetPointerv, glGetPointerv, NULL, _gloffset_GetPointerv),
+ NAME_FUNC_OFFSET(13824, glIsTexture, glIsTextureEXT, glIsTextureEXT, _gloffset_IsTexture),
+ NAME_FUNC_OFFSET(13839, glPrioritizeTextures, glPrioritizeTextures, NULL, _gloffset_PrioritizeTextures),
+ NAME_FUNC_OFFSET(13863, glTexSubImage1D, glTexSubImage1D, NULL, _gloffset_TexSubImage1D),
+ NAME_FUNC_OFFSET(13882, glTexSubImage2D, glTexSubImage2D, NULL, _gloffset_TexSubImage2D),
+ NAME_FUNC_OFFSET(13901, glBlendColor, glBlendColor, NULL, _gloffset_BlendColor),
+ NAME_FUNC_OFFSET(13917, glBlendEquation, glBlendEquation, NULL, _gloffset_BlendEquation),
+ NAME_FUNC_OFFSET(13936, glDrawRangeElements, glDrawRangeElements, NULL, _gloffset_DrawRangeElements),
+ NAME_FUNC_OFFSET(13959, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
+ NAME_FUNC_OFFSET(13975, glColorTable, glColorTable, NULL, _gloffset_ColorTable),
+ NAME_FUNC_OFFSET(13991, glColorTableParameterfv, glColorTableParameterfv, NULL, _gloffset_ColorTableParameterfv),
+ NAME_FUNC_OFFSET(14018, glColorTableParameteriv, glColorTableParameteriv, NULL, _gloffset_ColorTableParameteriv),
+ NAME_FUNC_OFFSET(14045, glCopyColorTable, glCopyColorTable, NULL, _gloffset_CopyColorTable),
+ NAME_FUNC_OFFSET(14065, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
+ NAME_FUNC_OFFSET(14084, glGetColorTable, glGetColorTableEXT, glGetColorTableEXT, _gloffset_GetColorTable),
+ NAME_FUNC_OFFSET(14103, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
+ NAME_FUNC_OFFSET(14133, glGetColorTableParameterfv, glGetColorTableParameterfvEXT, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfv),
+ NAME_FUNC_OFFSET(14163, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
+ NAME_FUNC_OFFSET(14193, glGetColorTableParameteriv, glGetColorTableParameterivEXT, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameteriv),
+ NAME_FUNC_OFFSET(14223, glColorSubTable, glColorSubTable, NULL, _gloffset_ColorSubTable),
+ NAME_FUNC_OFFSET(14242, glCopyColorSubTable, glCopyColorSubTable, NULL, _gloffset_CopyColorSubTable),
+ NAME_FUNC_OFFSET(14265, glConvolutionFilter1D, glConvolutionFilter1D, NULL, _gloffset_ConvolutionFilter1D),
+ NAME_FUNC_OFFSET(14290, glConvolutionFilter2D, glConvolutionFilter2D, NULL, _gloffset_ConvolutionFilter2D),
+ NAME_FUNC_OFFSET(14315, glConvolutionParameterf, glConvolutionParameterf, NULL, _gloffset_ConvolutionParameterf),
+ NAME_FUNC_OFFSET(14342, glConvolutionParameterfv, glConvolutionParameterfv, NULL, _gloffset_ConvolutionParameterfv),
+ NAME_FUNC_OFFSET(14370, glConvolutionParameteri, glConvolutionParameteri, NULL, _gloffset_ConvolutionParameteri),
+ NAME_FUNC_OFFSET(14397, glConvolutionParameteriv, glConvolutionParameteriv, NULL, _gloffset_ConvolutionParameteriv),
+ NAME_FUNC_OFFSET(14425, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, _gloffset_CopyConvolutionFilter1D),
+ NAME_FUNC_OFFSET(14454, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, _gloffset_CopyConvolutionFilter2D),
+ NAME_FUNC_OFFSET(14483, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, _gloffset_GetConvolutionFilter),
+ NAME_FUNC_OFFSET(14509, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, _gloffset_GetConvolutionParameterfv),
+ NAME_FUNC_OFFSET(14540, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, _gloffset_GetConvolutionParameteriv),
+ NAME_FUNC_OFFSET(14571, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, _gloffset_GetSeparableFilter),
+ NAME_FUNC_OFFSET(14595, glSeparableFilter2D, glSeparableFilter2D, NULL, _gloffset_SeparableFilter2D),
+ NAME_FUNC_OFFSET(14618, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, _gloffset_GetHistogram),
+ NAME_FUNC_OFFSET(14636, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, _gloffset_GetHistogramParameterfv),
+ NAME_FUNC_OFFSET(14665, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, _gloffset_GetHistogramParameteriv),
+ NAME_FUNC_OFFSET(14694, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, _gloffset_GetMinmax),
+ NAME_FUNC_OFFSET(14709, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, _gloffset_GetMinmaxParameterfv),
+ NAME_FUNC_OFFSET(14735, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, _gloffset_GetMinmaxParameteriv),
+ NAME_FUNC_OFFSET(14761, glHistogram, glHistogram, NULL, _gloffset_Histogram),
+ NAME_FUNC_OFFSET(14776, glMinmax, glMinmax, NULL, _gloffset_Minmax),
+ NAME_FUNC_OFFSET(14788, glResetHistogram, glResetHistogram, NULL, _gloffset_ResetHistogram),
+ NAME_FUNC_OFFSET(14808, glResetMinmax, glResetMinmax, NULL, _gloffset_ResetMinmax),
+ NAME_FUNC_OFFSET(14825, glTexImage3D, glTexImage3D, NULL, _gloffset_TexImage3D),
+ NAME_FUNC_OFFSET(14841, glTexSubImage3D, glTexSubImage3D, NULL, _gloffset_TexSubImage3D),
+ NAME_FUNC_OFFSET(14860, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, _gloffset_CopyTexSubImage3D),
+ NAME_FUNC_OFFSET(14883, glActiveTextureARB, glActiveTextureARB, NULL, _gloffset_ActiveTextureARB),
+ NAME_FUNC_OFFSET(14899, glClientActiveTextureARB, glClientActiveTextureARB, NULL, _gloffset_ClientActiveTextureARB),
+ NAME_FUNC_OFFSET(14921, glMultiTexCoord1dARB, glMultiTexCoord1dARB, NULL, _gloffset_MultiTexCoord1dARB),
+ NAME_FUNC_OFFSET(14939, glMultiTexCoord1dvARB, glMultiTexCoord1dvARB, NULL, _gloffset_MultiTexCoord1dvARB),
+ NAME_FUNC_OFFSET(14958, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, _gloffset_MultiTexCoord1fARB),
+ NAME_FUNC_OFFSET(14976, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, _gloffset_MultiTexCoord1fvARB),
+ NAME_FUNC_OFFSET(14995, glMultiTexCoord1iARB, glMultiTexCoord1iARB, NULL, _gloffset_MultiTexCoord1iARB),
+ NAME_FUNC_OFFSET(15013, glMultiTexCoord1ivARB, glMultiTexCoord1ivARB, NULL, _gloffset_MultiTexCoord1ivARB),
+ NAME_FUNC_OFFSET(15032, glMultiTexCoord1sARB, glMultiTexCoord1sARB, NULL, _gloffset_MultiTexCoord1sARB),
+ NAME_FUNC_OFFSET(15050, glMultiTexCoord1svARB, glMultiTexCoord1svARB, NULL, _gloffset_MultiTexCoord1svARB),
+ NAME_FUNC_OFFSET(15069, glMultiTexCoord2dARB, glMultiTexCoord2dARB, NULL, _gloffset_MultiTexCoord2dARB),
+ NAME_FUNC_OFFSET(15087, glMultiTexCoord2dvARB, glMultiTexCoord2dvARB, NULL, _gloffset_MultiTexCoord2dvARB),
+ NAME_FUNC_OFFSET(15106, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, _gloffset_MultiTexCoord2fARB),
+ NAME_FUNC_OFFSET(15124, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, _gloffset_MultiTexCoord2fvARB),
+ NAME_FUNC_OFFSET(15143, glMultiTexCoord2iARB, glMultiTexCoord2iARB, NULL, _gloffset_MultiTexCoord2iARB),
+ NAME_FUNC_OFFSET(15161, glMultiTexCoord2ivARB, glMultiTexCoord2ivARB, NULL, _gloffset_MultiTexCoord2ivARB),
+ NAME_FUNC_OFFSET(15180, glMultiTexCoord2sARB, glMultiTexCoord2sARB, NULL, _gloffset_MultiTexCoord2sARB),
+ NAME_FUNC_OFFSET(15198, glMultiTexCoord2svARB, glMultiTexCoord2svARB, NULL, _gloffset_MultiTexCoord2svARB),
+ NAME_FUNC_OFFSET(15217, glMultiTexCoord3dARB, glMultiTexCoord3dARB, NULL, _gloffset_MultiTexCoord3dARB),
+ NAME_FUNC_OFFSET(15235, glMultiTexCoord3dvARB, glMultiTexCoord3dvARB, NULL, _gloffset_MultiTexCoord3dvARB),
+ NAME_FUNC_OFFSET(15254, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, _gloffset_MultiTexCoord3fARB),
+ NAME_FUNC_OFFSET(15272, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, _gloffset_MultiTexCoord3fvARB),
+ NAME_FUNC_OFFSET(15291, glMultiTexCoord3iARB, glMultiTexCoord3iARB, NULL, _gloffset_MultiTexCoord3iARB),
+ NAME_FUNC_OFFSET(15309, glMultiTexCoord3ivARB, glMultiTexCoord3ivARB, NULL, _gloffset_MultiTexCoord3ivARB),
+ NAME_FUNC_OFFSET(15328, glMultiTexCoord3sARB, glMultiTexCoord3sARB, NULL, _gloffset_MultiTexCoord3sARB),
+ NAME_FUNC_OFFSET(15346, glMultiTexCoord3svARB, glMultiTexCoord3svARB, NULL, _gloffset_MultiTexCoord3svARB),
+ NAME_FUNC_OFFSET(15365, glMultiTexCoord4dARB, glMultiTexCoord4dARB, NULL, _gloffset_MultiTexCoord4dARB),
+ NAME_FUNC_OFFSET(15383, glMultiTexCoord4dvARB, glMultiTexCoord4dvARB, NULL, _gloffset_MultiTexCoord4dvARB),
+ NAME_FUNC_OFFSET(15402, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, _gloffset_MultiTexCoord4fARB),
+ NAME_FUNC_OFFSET(15420, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, _gloffset_MultiTexCoord4fvARB),
+ NAME_FUNC_OFFSET(15439, glMultiTexCoord4iARB, glMultiTexCoord4iARB, NULL, _gloffset_MultiTexCoord4iARB),
+ NAME_FUNC_OFFSET(15457, glMultiTexCoord4ivARB, glMultiTexCoord4ivARB, NULL, _gloffset_MultiTexCoord4ivARB),
+ NAME_FUNC_OFFSET(15476, glMultiTexCoord4sARB, glMultiTexCoord4sARB, NULL, _gloffset_MultiTexCoord4sARB),
+ NAME_FUNC_OFFSET(15494, glMultiTexCoord4svARB, glMultiTexCoord4svARB, NULL, _gloffset_MultiTexCoord4svARB),
+ NAME_FUNC_OFFSET(15513, glLoadTransposeMatrixdARB, glLoadTransposeMatrixdARB, NULL, _gloffset_LoadTransposeMatrixdARB),
+ NAME_FUNC_OFFSET(15536, glLoadTransposeMatrixfARB, glLoadTransposeMatrixfARB, NULL, _gloffset_LoadTransposeMatrixfARB),
+ NAME_FUNC_OFFSET(15559, glMultTransposeMatrixdARB, glMultTransposeMatrixdARB, NULL, _gloffset_MultTransposeMatrixdARB),
+ NAME_FUNC_OFFSET(15582, glMultTransposeMatrixfARB, glMultTransposeMatrixfARB, NULL, _gloffset_MultTransposeMatrixfARB),
+ NAME_FUNC_OFFSET(15605, glSampleCoverageARB, glSampleCoverageARB, NULL, _gloffset_SampleCoverageARB),
+ NAME_FUNC_OFFSET(15622, glCompressedTexImage1DARB, glCompressedTexImage1DARB, NULL, _gloffset_CompressedTexImage1DARB),
+ NAME_FUNC_OFFSET(15645, glCompressedTexImage2DARB, glCompressedTexImage2DARB, NULL, _gloffset_CompressedTexImage2DARB),
+ NAME_FUNC_OFFSET(15668, glCompressedTexImage3DARB, glCompressedTexImage3DARB, NULL, _gloffset_CompressedTexImage3DARB),
+ NAME_FUNC_OFFSET(15691, glCompressedTexSubImage1DARB, glCompressedTexSubImage1DARB, NULL, _gloffset_CompressedTexSubImage1DARB),
+ NAME_FUNC_OFFSET(15717, glCompressedTexSubImage2DARB, glCompressedTexSubImage2DARB, NULL, _gloffset_CompressedTexSubImage2DARB),
+ NAME_FUNC_OFFSET(15743, glCompressedTexSubImage3DARB, glCompressedTexSubImage3DARB, NULL, _gloffset_CompressedTexSubImage3DARB),
+ NAME_FUNC_OFFSET(15769, glGetCompressedTexImageARB, glGetCompressedTexImageARB, NULL, _gloffset_GetCompressedTexImageARB),
+ NAME_FUNC_OFFSET(15793, glDisableVertexAttribArrayARB, glDisableVertexAttribArrayARB, NULL, _gloffset_DisableVertexAttribArrayARB),
+ NAME_FUNC_OFFSET(15820, glEnableVertexAttribArrayARB, glEnableVertexAttribArrayARB, NULL, _gloffset_EnableVertexAttribArrayARB),
+ NAME_FUNC_OFFSET(15846, glGetVertexAttribdvARB, glGetVertexAttribdvARB, NULL, _gloffset_GetVertexAttribdvARB),
+ NAME_FUNC_OFFSET(15866, glGetVertexAttribfvARB, glGetVertexAttribfvARB, NULL, _gloffset_GetVertexAttribfvARB),
+ NAME_FUNC_OFFSET(15886, glGetVertexAttribivARB, glGetVertexAttribivARB, NULL, _gloffset_GetVertexAttribivARB),
+ NAME_FUNC_OFFSET(15906, glVertexAttrib1dARB, glVertexAttrib1dARB, NULL, _gloffset_VertexAttrib1dARB),
+ NAME_FUNC_OFFSET(15923, glVertexAttrib1dvARB, glVertexAttrib1dvARB, NULL, _gloffset_VertexAttrib1dvARB),
+ NAME_FUNC_OFFSET(15941, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, _gloffset_VertexAttrib1fARB),
+ NAME_FUNC_OFFSET(15958, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, _gloffset_VertexAttrib1fvARB),
+ NAME_FUNC_OFFSET(15976, glVertexAttrib1sARB, glVertexAttrib1sARB, NULL, _gloffset_VertexAttrib1sARB),
+ NAME_FUNC_OFFSET(15993, glVertexAttrib1svARB, glVertexAttrib1svARB, NULL, _gloffset_VertexAttrib1svARB),
+ NAME_FUNC_OFFSET(16011, glVertexAttrib2dARB, glVertexAttrib2dARB, NULL, _gloffset_VertexAttrib2dARB),
+ NAME_FUNC_OFFSET(16028, glVertexAttrib2dvARB, glVertexAttrib2dvARB, NULL, _gloffset_VertexAttrib2dvARB),
+ NAME_FUNC_OFFSET(16046, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, _gloffset_VertexAttrib2fARB),
+ NAME_FUNC_OFFSET(16063, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, _gloffset_VertexAttrib2fvARB),
+ NAME_FUNC_OFFSET(16081, glVertexAttrib2sARB, glVertexAttrib2sARB, NULL, _gloffset_VertexAttrib2sARB),
+ NAME_FUNC_OFFSET(16098, glVertexAttrib2svARB, glVertexAttrib2svARB, NULL, _gloffset_VertexAttrib2svARB),
+ NAME_FUNC_OFFSET(16116, glVertexAttrib3dARB, glVertexAttrib3dARB, NULL, _gloffset_VertexAttrib3dARB),
+ NAME_FUNC_OFFSET(16133, glVertexAttrib3dvARB, glVertexAttrib3dvARB, NULL, _gloffset_VertexAttrib3dvARB),
+ NAME_FUNC_OFFSET(16151, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, _gloffset_VertexAttrib3fARB),
+ NAME_FUNC_OFFSET(16168, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, _gloffset_VertexAttrib3fvARB),
+ NAME_FUNC_OFFSET(16186, glVertexAttrib3sARB, glVertexAttrib3sARB, NULL, _gloffset_VertexAttrib3sARB),
+ NAME_FUNC_OFFSET(16203, glVertexAttrib3svARB, glVertexAttrib3svARB, NULL, _gloffset_VertexAttrib3svARB),
+ NAME_FUNC_OFFSET(16221, glVertexAttrib4NbvARB, glVertexAttrib4NbvARB, NULL, _gloffset_VertexAttrib4NbvARB),
+ NAME_FUNC_OFFSET(16240, glVertexAttrib4NivARB, glVertexAttrib4NivARB, NULL, _gloffset_VertexAttrib4NivARB),
+ NAME_FUNC_OFFSET(16259, glVertexAttrib4NsvARB, glVertexAttrib4NsvARB, NULL, _gloffset_VertexAttrib4NsvARB),
+ NAME_FUNC_OFFSET(16278, glVertexAttrib4NubARB, glVertexAttrib4NubARB, NULL, _gloffset_VertexAttrib4NubARB),
+ NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB),
+ NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB),
+ NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB),
+ NAME_FUNC_OFFSET(16357, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB),
+ NAME_FUNC_OFFSET(16374, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB),
+ NAME_FUNC_OFFSET(16392, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB),
+ NAME_FUNC_OFFSET(16409, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB),
+ NAME_FUNC_OFFSET(16427, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB),
+ NAME_FUNC_OFFSET(16444, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB),
+ NAME_FUNC_OFFSET(16462, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB),
+ NAME_FUNC_OFFSET(16484, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB),
+ NAME_FUNC_OFFSET(16497, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB),
+ NAME_FUNC_OFFSET(16510, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB),
+ NAME_FUNC_OFFSET(16526, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB),
+ NAME_FUNC_OFFSET(16542, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB),
+ NAME_FUNC_OFFSET(16555, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB),
+ NAME_FUNC_OFFSET(16578, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB),
+ NAME_FUNC_OFFSET(16598, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB),
+ NAME_FUNC_OFFSET(16617, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB),
+ NAME_FUNC_OFFSET(16628, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB),
+ NAME_FUNC_OFFSET(16640, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB),
+ NAME_FUNC_OFFSET(16654, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB),
+ NAME_FUNC_OFFSET(16667, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB),
+ NAME_FUNC_OFFSET(16683, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB),
+ NAME_FUNC_OFFSET(16694, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB),
+ NAME_FUNC_OFFSET(16707, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB),
+ NAME_FUNC_OFFSET(16726, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB),
+ NAME_FUNC_OFFSET(16746, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB),
+ NAME_FUNC_OFFSET(16759, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB),
+ NAME_FUNC_OFFSET(16769, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB),
+ NAME_FUNC_OFFSET(16785, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB),
+ NAME_FUNC_OFFSET(16804, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB),
+ NAME_FUNC_OFFSET(16822, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB),
+ NAME_FUNC_OFFSET(16843, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB),
+ NAME_FUNC_OFFSET(16858, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB),
+ NAME_FUNC_OFFSET(16873, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB),
+ NAME_FUNC_OFFSET(16887, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB),
+ NAME_FUNC_OFFSET(16902, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB),
+ NAME_FUNC_OFFSET(16914, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB),
+ NAME_FUNC_OFFSET(16927, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB),
+ NAME_FUNC_OFFSET(16939, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB),
+ NAME_FUNC_OFFSET(16952, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB),
+ NAME_FUNC_OFFSET(16964, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB),
+ NAME_FUNC_OFFSET(16977, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB),
+ NAME_FUNC_OFFSET(16989, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB),
+ NAME_FUNC_OFFSET(17002, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB),
+ NAME_FUNC_OFFSET(17014, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB),
+ NAME_FUNC_OFFSET(17027, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB),
+ NAME_FUNC_OFFSET(17039, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB),
+ NAME_FUNC_OFFSET(17052, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB),
+ NAME_FUNC_OFFSET(17064, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB),
+ NAME_FUNC_OFFSET(17077, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB),
+ NAME_FUNC_OFFSET(17089, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB),
+ NAME_FUNC_OFFSET(17102, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB),
+ NAME_FUNC_OFFSET(17121, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB),
+ NAME_FUNC_OFFSET(17140, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB),
+ NAME_FUNC_OFFSET(17159, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB),
+ NAME_FUNC_OFFSET(17172, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB),
+ NAME_FUNC_OFFSET(17190, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB),
+ NAME_FUNC_OFFSET(17211, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB),
+ NAME_FUNC_OFFSET(17229, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB),
+ NAME_FUNC_OFFSET(17249, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17263, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB),
+ NAME_FUNC_OFFSET(17280, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS),
+ NAME_FUNC_OFFSET(17296, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS),
+ NAME_FUNC_OFFSET(17315, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17333, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT),
+ NAME_FUNC_OFFSET(17376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17395, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17417, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT),
+ NAME_FUNC_OFFSET(17440, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT),
+ NAME_FUNC_OFFSET(17459, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT),
+ NAME_FUNC_OFFSET(17479, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT),
+ NAME_FUNC_OFFSET(17498, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT),
+ NAME_FUNC_OFFSET(17518, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT),
+ NAME_FUNC_OFFSET(17537, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT),
+ NAME_FUNC_OFFSET(17557, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT),
+ NAME_FUNC_OFFSET(17576, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT),
+ NAME_FUNC_OFFSET(17596, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT),
+ NAME_FUNC_OFFSET(17615, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT),
+ NAME_FUNC_OFFSET(17635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT),
+ NAME_FUNC_OFFSET(17655, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT),
+ NAME_FUNC_OFFSET(17676, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT),
+ NAME_FUNC_OFFSET(17696, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT),
+ NAME_FUNC_OFFSET(17717, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT),
+ NAME_FUNC_OFFSET(17737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT),
+ NAME_FUNC_OFFSET(17758, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT),
+ NAME_FUNC_OFFSET(17782, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT),
+ NAME_FUNC_OFFSET(17800, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT),
+ NAME_FUNC_OFFSET(17820, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT),
+ NAME_FUNC_OFFSET(17838, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT),
+ NAME_FUNC_OFFSET(17850, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT),
+ NAME_FUNC_OFFSET(17863, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT),
+ NAME_FUNC_OFFSET(17875, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT),
+ NAME_FUNC_OFFSET(17888, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(17908, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT),
+ NAME_FUNC_OFFSET(17932, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(17946, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA),
+ NAME_FUNC_OFFSET(17963, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(17978, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA),
+ NAME_FUNC_OFFSET(17996, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18010, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA),
+ NAME_FUNC_OFFSET(18027, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18042, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA),
+ NAME_FUNC_OFFSET(18060, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18074, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA),
+ NAME_FUNC_OFFSET(18091, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18106, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA),
+ NAME_FUNC_OFFSET(18124, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18138, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA),
+ NAME_FUNC_OFFSET(18155, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18170, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA),
+ NAME_FUNC_OFFSET(18188, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18202, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA),
+ NAME_FUNC_OFFSET(18219, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18234, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA),
+ NAME_FUNC_OFFSET(18252, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18266, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA),
+ NAME_FUNC_OFFSET(18283, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18298, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA),
+ NAME_FUNC_OFFSET(18316, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18330, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA),
+ NAME_FUNC_OFFSET(18347, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18362, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA),
+ NAME_FUNC_OFFSET(18380, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18394, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA),
+ NAME_FUNC_OFFSET(18411, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18426, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA),
+ NAME_FUNC_OFFSET(18444, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV),
+ NAME_FUNC_OFFSET(18461, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV),
+ NAME_FUNC_OFFSET(18481, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV),
+ NAME_FUNC_OFFSET(18498, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18524, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV),
+ NAME_FUNC_OFFSET(18553, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV),
+ NAME_FUNC_OFFSET(18568, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV),
+ NAME_FUNC_OFFSET(18586, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV),
+ NAME_FUNC_OFFSET(18605, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
+ NAME_FUNC_OFFSET(18629, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT),
NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index e2cfb8a1f6..1aa0a02fc7 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -348,6 +348,8 @@ _mesa_PushAttrib(GLbitfield mask)
ctx->Texture.Unit[u].Current3D->RefCount++;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount++;
ctx->Texture.Unit[u].CurrentRect->RefCount++;
+ ctx->Texture.Unit[u].Current1DArray->RefCount++;
+ ctx->Texture.Unit[u].Current2DArray->RefCount++;
}
attr = MALLOC_STRUCT( gl_texture_attrib );
MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) );
@@ -363,6 +365,10 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Unit[u].CurrentCubeMap);
_mesa_copy_texture_object(&attr->Unit[u].SavedRect,
attr->Unit[u].CurrentRect);
+ _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray,
+ attr->Unit[u].Current1DArray);
+ _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray,
+ attr->Unit[u].Current2DArray);
}
_mesa_unlock_context_textures(ctx);
@@ -744,6 +750,18 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
target = GL_TEXTURE_RECTANGLE_NV;
obj = &unit->SavedRect;
break;
+ case 5:
+ if (!ctx->Extensions.MESA_texture_array)
+ continue;
+ target = GL_TEXTURE_1D_ARRAY_EXT;
+ obj = &unit->Saved1DArray;
+ break;
+ case 6:
+ if (!ctx->Extensions.MESA_texture_array)
+ continue;
+ target = GL_TEXTURE_2D_ARRAY_EXT;
+ obj = &unit->Saved2DArray;
+ break;
default:
; /* silence warnings */
}
@@ -764,6 +782,7 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, obj->MagFilter);
_mesa_TexParameterf(target, GL_TEXTURE_MIN_LOD, obj->MinLod);
_mesa_TexParameterf(target, GL_TEXTURE_MAX_LOD, obj->MaxLod);
+ _mesa_TexParameterf(target, GL_TEXTURE_LOD_BIAS, obj->LodBias);
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, obj->BaseLevel);
if (target != GL_TEXTURE_RECTANGLE_ARB)
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, obj->MaxLevel);
@@ -797,6 +816,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib)
ctx->Texture.Unit[u].Current3D->RefCount--;
ctx->Texture.Unit[u].CurrentCubeMap->RefCount--;
ctx->Texture.Unit[u].CurrentRect->RefCount--;
+ ctx->Texture.Unit[u].Current1DArray->RefCount--;
+ ctx->Texture.Unit[u].Current2DArray->RefCount--;
}
}
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index a4de3bd1fa..9e4d1838ad 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -108,6 +108,9 @@
/** Maximum rectangular texture size - GL_NV_texture_rectangle */
#define MAX_TEXTURE_RECT_SIZE 2048
+/** Maximum number of layers in a 1D or 2D array texture - GL_MESA_texture_array */
+#define MAX_ARRAY_TEXTURE_LAYERS 64
+
/** Number of texture units - GL_ARB_multitexture
* This needs to be the larger of MAX_TEXTURE_COORD_UNITS and
* MAX_TEXTURE_IMAGE_UNITS seen below, since MAX_TEXTURE_UNITS is used
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index ace68499d7..ccaf6f6428 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -467,12 +467,22 @@ alloc_shared_state( GLcontext *ctx )
if (!ss->DefaultRect)
goto cleanup;
+ ss->Default1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
+ if (!ss->Default1DArray)
+ goto cleanup;
+
+ ss->Default2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
+ if (!ss->Default2DArray)
+ goto cleanup;
+
/* Effectively bind the default textures to all texture units */
ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS;
ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
+ ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS;
_glthread_INIT_MUTEX(ss->TexMutex);
ss->TextureStateStamp = 0;
@@ -772,6 +782,7 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
+ ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
ctx->Const.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index c8c68214ce..91ddcbf9ed 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -6596,9 +6596,6 @@ execute_list(GLcontext *ctx, GLuint list)
CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
break;
-
-
-
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -8407,8 +8404,6 @@ print_list(GLcontext *ctx, GLuint list)
_mesa_printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
break;
-
-
/*
* meta opcodes/commands
*/
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 11b4ad6400..52dd63f2ce 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -190,6 +190,25 @@ _mesa_DisableClientState( GLenum cap )
}
+/**
+ * Helper function to enable or disable a texture target.
+ */
+static GLboolean
+enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
+{
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ const GLuint newenabled = (!state)
+ ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
+
+ if (!ctx->DrawBuffer->Visual.rgbMode || texUnit->Enabled == newenabled)
+ return GL_FALSE;
+
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ texUnit->Enabled = newenabled;
+ return GL_TRUE;
+}
+
/**
* Helper function to enable or disable state.
@@ -558,45 +577,21 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Enabled = state;
break;
- case GL_TEXTURE_1D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_1D_BIT;
- if (state)
- newenabled |= TEXTURE_1D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_1D:
+ if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
- case GL_TEXTURE_2D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_2D_BIT;
- if (state)
- newenabled |= TEXTURE_2D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_2D:
+ if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
- case GL_TEXTURE_3D: {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_3D_BIT;
- if (state)
- newenabled |= TEXTURE_3D_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
+ case GL_TEXTURE_3D:
+ if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ }
break;
- }
case GL_TEXTURE_GEN_Q: {
GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -715,18 +710,9 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_CUBE_BIT;
- CHECK_EXTENSION(ARB_texture_cube_map, cap);
- if (state)
- newenabled |= TEXTURE_CUBE_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ CHECK_EXTENSION(ARB_texture_cube_map, cap);
+ if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
+ return;
}
break;
@@ -879,18 +865,8 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle, cap);
- {
- const GLuint curr = ctx->Texture.CurrentUnit;
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
- GLuint newenabled = texUnit->Enabled & ~TEXTURE_RECT_BIT;
- CHECK_EXTENSION(NV_texture_rectangle, cap);
- if (state)
- newenabled |= TEXTURE_RECT_BIT;
- if (!ctx->DrawBuffer->Visual.rgbMode
- || texUnit->Enabled == newenabled)
- return;
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
- texUnit->Enabled = newenabled;
+ if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
+ return;
}
break;
@@ -946,6 +922,22 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
ctx->ATIFragmentShader.Enabled = state;
break;
#endif
+
+ /* GL_MESA_texture_array */
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ CHECK_EXTENSION(MESA_texture_array, cap);
+ if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
+ return;
+ }
+ break;
+
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(0x%x)", state ? "glEnable" : "glDisable", cap);
@@ -1002,6 +994,18 @@ _mesa_Disable( GLenum cap )
/**
+ * Helper function to determine whether a texture target is enabled.
+ */
+static GLboolean
+is_texture_enabled(GLcontext *ctx, GLbitfield bit)
+{
+ const struct gl_texture_unit *const texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
+}
+
+
+/**
* Return simple enable/disable state.
*
* \param cap state variable to query.
@@ -1117,23 +1121,11 @@ _mesa_IsEnabled( GLenum cap )
case GL_STENCIL_TEST:
return ctx->Stencil.Enabled;
case GL_TEXTURE_1D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_1D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_1D_BIT);
case GL_TEXTURE_2D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_2D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_2D_BIT);
case GL_TEXTURE_3D:
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_3D_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_3D_BIT);
case GL_TEXTURE_GEN_Q:
{
const struct gl_texture_unit *texUnit;
@@ -1219,11 +1211,7 @@ _mesa_IsEnabled( GLenum cap )
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
CHECK_EXTENSION(ARB_texture_cube_map);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_CUBE_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
/* GL_EXT_secondary_color */
case GL_COLOR_SUM_EXT:
@@ -1343,11 +1331,7 @@ _mesa_IsEnabled( GLenum cap )
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
CHECK_EXTENSION(NV_texture_rectangle);
- {
- const struct gl_texture_unit *texUnit;
- texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- return (texUnit->Enabled & TEXTURE_RECT_BIT) ? GL_TRUE : GL_FALSE;
- }
+ return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
/* GL_EXT_stencil_two_side */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c
index bad33f7f64..d5019ae045 100644
--- a/src/mesa/main/enums.c
+++ b/src/mesa/main/enums.c
@@ -251,6 +251,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_COMBINE_RGB\0"
"GL_COMBINE_RGB_ARB\0"
"GL_COMBINE_RGB_EXT\0"
+ "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT\0"
"GL_COMPARE_R_TO_TEXTURE\0"
"GL_COMPARE_R_TO_TEXTURE_ARB\0"
"GL_COMPILE\0"
@@ -527,6 +528,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT\0"
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT\0"
"GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT\0"
"GL_FRAMEBUFFER_BINDING_EXT\0"
"GL_FRAMEBUFFER_COMPLETE_EXT\0"
@@ -828,6 +830,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_MATRIX_PALETTE_ARB\0"
"GL_MAX\0"
"GL_MAX_3D_TEXTURE_SIZE\0"
+ "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT\0"
"GL_MAX_ATTRIB_STACK_DEPTH\0"
"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH\0"
"GL_MAX_CLIPMAP_DEPTH_SGIX\0"
@@ -1230,8 +1233,10 @@ LONGSTRING static const char enum_string_table[] =
"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE\0"
"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE\0"
"GL_PROXY_TEXTURE_1D\0"
+ "GL_PROXY_TEXTURE_1D_ARRAY_EXT\0"
"GL_PROXY_TEXTURE_1D_EXT\0"
"GL_PROXY_TEXTURE_2D\0"
+ "GL_PROXY_TEXTURE_2D_ARRAY_EXT\0"
"GL_PROXY_TEXTURE_2D_EXT\0"
"GL_PROXY_TEXTURE_3D\0"
"GL_PROXY_TEXTURE_COLOR_TABLE_SGI\0"
@@ -1537,13 +1542,17 @@ LONGSTRING static const char enum_string_table[] =
"GL_TEXTURE9\0"
"GL_TEXTURE9_ARB\0"
"GL_TEXTURE_1D\0"
+ "GL_TEXTURE_1D_ARRAY_EXT\0"
"GL_TEXTURE_2D\0"
+ "GL_TEXTURE_2D_ARRAY_EXT\0"
"GL_TEXTURE_3D\0"
"GL_TEXTURE_ALPHA_SIZE\0"
"GL_TEXTURE_ALPHA_SIZE_EXT\0"
"GL_TEXTURE_BASE_LEVEL\0"
"GL_TEXTURE_BINDING_1D\0"
+ "GL_TEXTURE_BINDING_1D_ARRAY_EXT\0"
"GL_TEXTURE_BINDING_2D\0"
+ "GL_TEXTURE_BINDING_2D_ARRAY_EXT\0"
"GL_TEXTURE_BINDING_3D\0"
"GL_TEXTURE_BINDING_CUBE_MAP\0"
"GL_TEXTURE_BINDING_CUBE_MAP_ARB\0"
@@ -1774,7 +1783,7 @@ LONGSTRING static const char enum_string_table[] =
"GL_ZOOM_Y\0"
;
-static const enum_elt all_enums[1737] =
+static const enum_elt all_enums[1746] =
{
{ 0, 0x00000600 }, /* GL_2D */
{ 6, 0x00001407 }, /* GL_2_BYTES */
@@ -1992,2130 +2001,2139 @@ static const enum_elt all_enums[1737] =
{ 4100, 0x00008571 }, /* GL_COMBINE_RGB */
{ 4115, 0x00008571 }, /* GL_COMBINE_RGB_ARB */
{ 4134, 0x00008571 }, /* GL_COMBINE_RGB_EXT */
- { 4153, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
- { 4177, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
- { 4205, 0x00001300 }, /* GL_COMPILE */
- { 4216, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
- { 4239, 0x00008B81 }, /* GL_COMPILE_STATUS */
- { 4257, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
- { 4277, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
- { 4301, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
- { 4325, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
- { 4353, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
- { 4377, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- { 4407, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
- { 4441, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
- { 4469, 0x000084ED }, /* GL_COMPRESSED_RGB */
- { 4487, 0x000084EE }, /* GL_COMPRESSED_RGBA */
- { 4506, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
- { 4529, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- { 4558, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- { 4591, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- { 4624, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- { 4657, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
- { 4679, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- { 4707, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- { 4739, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
- { 4769, 0x00008576 }, /* GL_CONSTANT */
- { 4781, 0x00008003 }, /* GL_CONSTANT_ALPHA */
- { 4799, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
- { 4821, 0x00008576 }, /* GL_CONSTANT_ARB */
- { 4837, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
- { 4861, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
- { 4883, 0x00008001 }, /* GL_CONSTANT_COLOR */
- { 4901, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
- { 4923, 0x00008576 }, /* GL_CONSTANT_EXT */
- { 4939, 0x00008010 }, /* GL_CONVOLUTION_1D */
- { 4957, 0x00008011 }, /* GL_CONVOLUTION_2D */
- { 4975, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
- { 5003, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
- { 5034, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
- { 5061, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
- { 5092, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
- { 5119, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
- { 5150, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
- { 5178, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
- { 5210, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
- { 5232, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
- { 5258, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
- { 5280, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
- { 5306, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
- { 5327, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
- { 5352, 0x00008862 }, /* GL_COORD_REPLACE */
- { 5369, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
- { 5390, 0x00008862 }, /* GL_COORD_REPLACE_NV */
- { 5410, 0x00001503 }, /* GL_COPY */
- { 5418, 0x0000150C }, /* GL_COPY_INVERTED */
- { 5435, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
- { 5455, 0x00000B44 }, /* GL_CULL_FACE */
- { 5468, 0x00000B45 }, /* GL_CULL_FACE_MODE */
- { 5486, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
- { 5505, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- { 5537, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- { 5572, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
- { 5593, 0x00000001 }, /* GL_CURRENT_BIT */
- { 5608, 0x00000B00 }, /* GL_CURRENT_COLOR */
- { 5625, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
- { 5646, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
- { 5672, 0x00000B01 }, /* GL_CURRENT_INDEX */
- { 5689, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
- { 5711, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
- { 5739, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
- { 5760, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- { 5794, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
- { 5827, 0x00000B02 }, /* GL_CURRENT_NORMAL */
- { 5845, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- { 5875, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
- { 5894, 0x00008865 }, /* GL_CURRENT_QUERY */
- { 5911, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
- { 5932, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
- { 5956, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
- { 5983, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
- { 6007, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
- { 6034, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
- { 6067, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- { 6100, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
- { 6127, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
- { 6153, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
- { 6178, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
- { 6207, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
- { 6229, 0x00000900 }, /* GL_CW */
- { 6235, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
- { 6256, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
- { 6277, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
- { 6297, 0x00002101 }, /* GL_DECAL */
- { 6306, 0x00001E03 }, /* GL_DECR */
- { 6314, 0x00008508 }, /* GL_DECR_WRAP */
- { 6327, 0x00008508 }, /* GL_DECR_WRAP_EXT */
- { 6344, 0x00008B80 }, /* GL_DELETE_STATUS */
- { 6361, 0x00001801 }, /* GL_DEPTH */
- { 6370, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
- { 6394, 0x00000D1F }, /* GL_DEPTH_BIAS */
- { 6408, 0x00000D56 }, /* GL_DEPTH_BITS */
- { 6422, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
- { 6442, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
- { 6467, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
- { 6487, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
- { 6505, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
- { 6526, 0x00001902 }, /* GL_DEPTH_COMPONENT */
- { 6545, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
- { 6566, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
- { 6591, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
- { 6617, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
- { 6638, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
- { 6663, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
- { 6689, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
- { 6710, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
- { 6735, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
- { 6761, 0x00000B74 }, /* GL_DEPTH_FUNC */
- { 6775, 0x00000B70 }, /* GL_DEPTH_RANGE */
- { 6790, 0x00000D1E }, /* GL_DEPTH_SCALE */
- { 6805, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
- { 6825, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- { 6853, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- { 6881, 0x00000B71 }, /* GL_DEPTH_TEST */
- { 6895, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
- { 6917, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
- { 6943, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
- { 6962, 0x00001201 }, /* GL_DIFFUSE */
- { 6973, 0x00000BD0 }, /* GL_DITHER */
- { 6983, 0x00000A02 }, /* GL_DOMAIN */
- { 6993, 0x00001100 }, /* GL_DONT_CARE */
- { 7006, 0x000086AE }, /* GL_DOT3_RGB */
- { 7018, 0x000086AF }, /* GL_DOT3_RGBA */
- { 7031, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
- { 7048, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
- { 7065, 0x000086AE }, /* GL_DOT3_RGB_ARB */
- { 7081, 0x00008740 }, /* GL_DOT3_RGB_EXT */
- { 7097, 0x0000140A }, /* GL_DOUBLE */
- { 7107, 0x00000C32 }, /* GL_DOUBLEBUFFER */
- { 7123, 0x00000C01 }, /* GL_DRAW_BUFFER */
- { 7138, 0x00008825 }, /* GL_DRAW_BUFFER0 */
- { 7154, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
- { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
- { 7194, 0x00008826 }, /* GL_DRAW_BUFFER1 */
- { 7210, 0x0000882F }, /* GL_DRAW_BUFFER10 */
- { 7227, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
- { 7248, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
- { 7269, 0x00008830 }, /* GL_DRAW_BUFFER11 */
- { 7286, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
- { 7307, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
- { 7328, 0x00008831 }, /* GL_DRAW_BUFFER12 */
- { 7345, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
- { 7366, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
- { 7387, 0x00008832 }, /* GL_DRAW_BUFFER13 */
- { 7404, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
- { 7425, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
- { 7446, 0x00008833 }, /* GL_DRAW_BUFFER14 */
- { 7463, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
- { 7484, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
- { 7505, 0x00008834 }, /* GL_DRAW_BUFFER15 */
- { 7522, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
- { 7543, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
- { 7564, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
- { 7584, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
- { 7604, 0x00008827 }, /* GL_DRAW_BUFFER2 */
- { 7620, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
- { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
- { 7660, 0x00008828 }, /* GL_DRAW_BUFFER3 */
- { 7676, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
- { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
- { 7716, 0x00008829 }, /* GL_DRAW_BUFFER4 */
- { 7732, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
- { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
- { 7772, 0x0000882A }, /* GL_DRAW_BUFFER5 */
- { 7788, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
- { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
- { 7828, 0x0000882B }, /* GL_DRAW_BUFFER6 */
- { 7844, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
- { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
- { 7884, 0x0000882C }, /* GL_DRAW_BUFFER7 */
- { 7900, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
- { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
- { 7940, 0x0000882D }, /* GL_DRAW_BUFFER8 */
- { 7956, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
- { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
- { 7996, 0x0000882E }, /* GL_DRAW_BUFFER9 */
- { 8012, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
- { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
- { 8052, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- { 8084, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
- { 8108, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
- { 8128, 0x00000304 }, /* GL_DST_ALPHA */
- { 8141, 0x00000306 }, /* GL_DST_COLOR */
- { 8154, 0x000088EA }, /* GL_DYNAMIC_COPY */
- { 8170, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
- { 8190, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
- { 8206, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
- { 8226, 0x000088E9 }, /* GL_DYNAMIC_READ */
- { 8242, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
- { 8262, 0x00000B43 }, /* GL_EDGE_FLAG */
- { 8275, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
- { 8294, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- { 8328, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
- { 8366, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
- { 8393, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- { 8419, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
- { 8443, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
- { 8471, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- { 8503, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
- { 8539, 0x00001600 }, /* GL_EMISSION */
- { 8551, 0x00002000 }, /* GL_ENABLE_BIT */
- { 8565, 0x00000202 }, /* GL_EQUAL */
- { 8574, 0x00001509 }, /* GL_EQUIV */
- { 8583, 0x00010000 }, /* GL_EVAL_BIT */
- { 8595, 0x00000800 }, /* GL_EXP */
- { 8602, 0x00000801 }, /* GL_EXP2 */
- { 8610, 0x00001F03 }, /* GL_EXTENSIONS */
- { 8624, 0x00002400 }, /* GL_EYE_LINEAR */
- { 8638, 0x00002502 }, /* GL_EYE_PLANE */
- { 8651, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
- { 8676, 0x0000855B }, /* GL_EYE_RADIAL_NV */
- { 8693, 0x00000000 }, /* GL_FALSE */
- { 8702, 0x00001101 }, /* GL_FASTEST */
- { 8713, 0x00001C01 }, /* GL_FEEDBACK */
- { 8725, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
- { 8752, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
- { 8776, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
- { 8800, 0x00001B02 }, /* GL_FILL */
- { 8808, 0x00001D00 }, /* GL_FLAT */
- { 8816, 0x00001406 }, /* GL_FLOAT */
- { 8825, 0x00008B5A }, /* GL_FLOAT_MAT2 */
- { 8839, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
- { 8857, 0x00008B5B }, /* GL_FLOAT_MAT3 */
- { 8871, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
- { 8889, 0x00008B5C }, /* GL_FLOAT_MAT4 */
- { 8903, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
- { 8921, 0x00008B50 }, /* GL_FLOAT_VEC2 */
- { 8935, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
- { 8953, 0x00008B51 }, /* GL_FLOAT_VEC3 */
- { 8967, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
- { 8985, 0x00008B52 }, /* GL_FLOAT_VEC4 */
- { 8999, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
- { 9017, 0x00000B60 }, /* GL_FOG */
- { 9024, 0x00000080 }, /* GL_FOG_BIT */
- { 9035, 0x00000B66 }, /* GL_FOG_COLOR */
- { 9048, 0x00008451 }, /* GL_FOG_COORD */
- { 9061, 0x00008451 }, /* GL_FOG_COORDINATE */
- { 9079, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
- { 9103, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- { 9142, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
- { 9185, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- { 9217, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- { 9248, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- { 9277, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
- { 9302, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
- { 9321, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
- { 9355, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
- { 9382, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
- { 9408, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
- { 9432, 0x00008450 }, /* GL_FOG_COORD_SRC */
- { 9449, 0x00000B62 }, /* GL_FOG_DENSITY */
- { 9464, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
- { 9488, 0x00000B64 }, /* GL_FOG_END */
- { 9499, 0x00000C54 }, /* GL_FOG_HINT */
- { 9511, 0x00000B61 }, /* GL_FOG_INDEX */
- { 9524, 0x00000B65 }, /* GL_FOG_MODE */
- { 9536, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
- { 9555, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
- { 9580, 0x00000B63 }, /* GL_FOG_START */
- { 9593, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
- { 9611, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
- { 9635, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
- { 9654, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
- { 9677, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- { 9712, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- { 9754, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- { 9796, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- { 9845, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- { 9897, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- { 9941, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
- { 9968, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- { 9996, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
- { 10015, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- { 10056, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- { 10097, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- { 10139, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- { 10190, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- { 10228, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- { 10277, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- { 10319, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- { 10351, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- { 10382, 0x00000404 }, /* GL_FRONT */
- { 10391, 0x00000408 }, /* GL_FRONT_AND_BACK */
- { 10409, 0x00000B46 }, /* GL_FRONT_FACE */
- { 10423, 0x00000400 }, /* GL_FRONT_LEFT */
- { 10437, 0x00000401 }, /* GL_FRONT_RIGHT */
- { 10452, 0x00008006 }, /* GL_FUNC_ADD */
- { 10464, 0x00008006 }, /* GL_FUNC_ADD_EXT */
- { 10480, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
- { 10505, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
- { 10534, 0x0000800A }, /* GL_FUNC_SUBTRACT */
- { 10551, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
- { 10572, 0x00008191 }, /* GL_GENERATE_MIPMAP */
- { 10591, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
- { 10615, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
- { 10644, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
- { 10668, 0x00000206 }, /* GL_GEQUAL */
- { 10678, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
- { 10703, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
- { 10731, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- { 10765, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
- { 10787, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- { 10815, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
- { 10852, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
- { 10871, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
- { 10890, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
- { 10909, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
- { 10928, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
- { 10947, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
- { 10966, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
- { 10990, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- { 11022, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
- { 11048, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- { 11082, 0x00008C46 }, /* GL_GL_SLUMINANCE */
- { 11099, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
- { 11117, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
- { 11142, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
- { 11165, 0x00008C40 }, /* GL_GL_SRGB */
- { 11176, 0x00008C41 }, /* GL_GL_SRGB8 */
- { 11188, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
- { 11207, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
- { 11224, 0x00000204 }, /* GL_GREATER */
- { 11235, 0x00001904 }, /* GL_GREEN */
- { 11244, 0x00000D19 }, /* GL_GREEN_BIAS */
- { 11258, 0x00000D53 }, /* GL_GREEN_BITS */
- { 11272, 0x00000D18 }, /* GL_GREEN_SCALE */
- { 11287, 0x00008000 }, /* GL_HINT_BIT */
- { 11299, 0x00008024 }, /* GL_HISTOGRAM */
- { 11312, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
- { 11336, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
- { 11364, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
- { 11387, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
- { 11414, 0x00008024 }, /* GL_HISTOGRAM_EXT */
- { 11431, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
- { 11451, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
- { 11475, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
- { 11499, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
- { 11527, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- { 11555, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
- { 11587, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
- { 11609, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
- { 11635, 0x0000802D }, /* GL_HISTOGRAM_SINK */
- { 11653, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
- { 11675, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
- { 11694, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
- { 11717, 0x0000862A }, /* GL_IDENTITY_NV */
- { 11732, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
- { 11752, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- { 11792, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- { 11830, 0x00001E02 }, /* GL_INCR */
- { 11838, 0x00008507 }, /* GL_INCR_WRAP */
- { 11851, 0x00008507 }, /* GL_INCR_WRAP_EXT */
- { 11868, 0x00008077 }, /* GL_INDEX_ARRAY */
- { 11883, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- { 11913, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
- { 11947, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
- { 11970, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
- { 11992, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
- { 12012, 0x00000D51 }, /* GL_INDEX_BITS */
- { 12026, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
- { 12047, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
- { 12065, 0x00000C30 }, /* GL_INDEX_MODE */
- { 12079, 0x00000D13 }, /* GL_INDEX_OFFSET */
- { 12095, 0x00000D12 }, /* GL_INDEX_SHIFT */
- { 12110, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
- { 12129, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
- { 12148, 0x00001404 }, /* GL_INT */
- { 12155, 0x00008049 }, /* GL_INTENSITY */
- { 12168, 0x0000804C }, /* GL_INTENSITY12 */
- { 12183, 0x0000804C }, /* GL_INTENSITY12_EXT */
- { 12202, 0x0000804D }, /* GL_INTENSITY16 */
- { 12217, 0x0000804D }, /* GL_INTENSITY16_EXT */
- { 12236, 0x0000804A }, /* GL_INTENSITY4 */
- { 12250, 0x0000804A }, /* GL_INTENSITY4_EXT */
- { 12268, 0x0000804B }, /* GL_INTENSITY8 */
- { 12282, 0x0000804B }, /* GL_INTENSITY8_EXT */
- { 12300, 0x00008049 }, /* GL_INTENSITY_EXT */
- { 12317, 0x00008575 }, /* GL_INTERPOLATE */
- { 12332, 0x00008575 }, /* GL_INTERPOLATE_ARB */
- { 12351, 0x00008575 }, /* GL_INTERPOLATE_EXT */
- { 12370, 0x00008B53 }, /* GL_INT_VEC2 */
- { 12382, 0x00008B53 }, /* GL_INT_VEC2_ARB */
- { 12398, 0x00008B54 }, /* GL_INT_VEC3 */
- { 12410, 0x00008B54 }, /* GL_INT_VEC3_ARB */
- { 12426, 0x00008B55 }, /* GL_INT_VEC4 */
- { 12438, 0x00008B55 }, /* GL_INT_VEC4_ARB */
- { 12454, 0x00000500 }, /* GL_INVALID_ENUM */
- { 12470, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
- { 12507, 0x00000502 }, /* GL_INVALID_OPERATION */
- { 12528, 0x00000501 }, /* GL_INVALID_VALUE */
- { 12545, 0x0000862B }, /* GL_INVERSE_NV */
- { 12559, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
- { 12583, 0x0000150A }, /* GL_INVERT */
- { 12593, 0x00001E00 }, /* GL_KEEP */
- { 12601, 0x00000406 }, /* GL_LEFT */
- { 12609, 0x00000203 }, /* GL_LEQUAL */
- { 12619, 0x00000201 }, /* GL_LESS */
- { 12627, 0x00004000 }, /* GL_LIGHT0 */
- { 12637, 0x00004001 }, /* GL_LIGHT1 */
- { 12647, 0x00004002 }, /* GL_LIGHT2 */
- { 12657, 0x00004003 }, /* GL_LIGHT3 */
- { 12667, 0x00004004 }, /* GL_LIGHT4 */
- { 12677, 0x00004005 }, /* GL_LIGHT5 */
- { 12687, 0x00004006 }, /* GL_LIGHT6 */
- { 12697, 0x00004007 }, /* GL_LIGHT7 */
- { 12707, 0x00000B50 }, /* GL_LIGHTING */
- { 12719, 0x00000040 }, /* GL_LIGHTING_BIT */
- { 12735, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
- { 12758, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- { 12787, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
- { 12820, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- { 12848, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
- { 12872, 0x00001B01 }, /* GL_LINE */
- { 12880, 0x00002601 }, /* GL_LINEAR */
- { 12890, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
- { 12912, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- { 12942, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- { 12973, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
- { 12997, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
- { 13022, 0x00000001 }, /* GL_LINES */
- { 13031, 0x00000004 }, /* GL_LINE_BIT */
- { 13043, 0x00000002 }, /* GL_LINE_LOOP */
- { 13056, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
- { 13076, 0x00000B20 }, /* GL_LINE_SMOOTH */
- { 13091, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
- { 13111, 0x00000B24 }, /* GL_LINE_STIPPLE */
- { 13127, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
- { 13151, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
- { 13174, 0x00000003 }, /* GL_LINE_STRIP */
- { 13188, 0x00000702 }, /* GL_LINE_TOKEN */
- { 13202, 0x00000B21 }, /* GL_LINE_WIDTH */
- { 13216, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
- { 13242, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
- { 13262, 0x00008B82 }, /* GL_LINK_STATUS */
- { 13277, 0x00000B32 }, /* GL_LIST_BASE */
- { 13290, 0x00020000 }, /* GL_LIST_BIT */
- { 13302, 0x00000B33 }, /* GL_LIST_INDEX */
- { 13316, 0x00000B30 }, /* GL_LIST_MODE */
- { 13329, 0x00000101 }, /* GL_LOAD */
- { 13337, 0x00000BF1 }, /* GL_LOGIC_OP */
- { 13349, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
- { 13366, 0x00008CA1 }, /* GL_LOWER_LEFT */
- { 13380, 0x00001909 }, /* GL_LUMINANCE */
- { 13393, 0x00008041 }, /* GL_LUMINANCE12 */
- { 13408, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
- { 13431, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
- { 13458, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
- { 13480, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
- { 13506, 0x00008041 }, /* GL_LUMINANCE12_EXT */
- { 13525, 0x00008042 }, /* GL_LUMINANCE16 */
- { 13540, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
- { 13563, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
- { 13590, 0x00008042 }, /* GL_LUMINANCE16_EXT */
- { 13609, 0x0000803F }, /* GL_LUMINANCE4 */
- { 13623, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
- { 13644, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
- { 13669, 0x0000803F }, /* GL_LUMINANCE4_EXT */
- { 13687, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
- { 13708, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
- { 13733, 0x00008040 }, /* GL_LUMINANCE8 */
- { 13747, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
- { 13768, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
- { 13793, 0x00008040 }, /* GL_LUMINANCE8_EXT */
- { 13811, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
- { 13830, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
- { 13846, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
- { 13866, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
- { 13888, 0x00000D91 }, /* GL_MAP1_INDEX */
- { 13902, 0x00000D92 }, /* GL_MAP1_NORMAL */
- { 13917, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
- { 13941, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
- { 13965, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
- { 13989, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
- { 14013, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
- { 14030, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
- { 14047, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- { 14075, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- { 14104, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- { 14133, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- { 14162, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- { 14191, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- { 14220, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- { 14249, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- { 14277, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- { 14305, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- { 14333, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- { 14361, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- { 14389, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- { 14417, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- { 14445, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- { 14473, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- { 14501, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
- { 14517, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
- { 14537, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
- { 14559, 0x00000DB1 }, /* GL_MAP2_INDEX */
- { 14573, 0x00000DB2 }, /* GL_MAP2_NORMAL */
- { 14588, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
- { 14612, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
- { 14636, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
- { 14660, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
- { 14684, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
- { 14701, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
- { 14718, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- { 14746, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- { 14775, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- { 14804, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- { 14833, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- { 14862, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- { 14891, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- { 14920, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- { 14948, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- { 14976, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- { 15004, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- { 15032, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- { 15060, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- { 15088, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
- { 15116, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- { 15144, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- { 15172, 0x00000D10 }, /* GL_MAP_COLOR */
- { 15185, 0x00000D11 }, /* GL_MAP_STENCIL */
- { 15200, 0x000088C0 }, /* GL_MATRIX0_ARB */
- { 15215, 0x00008630 }, /* GL_MATRIX0_NV */
- { 15229, 0x000088CA }, /* GL_MATRIX10_ARB */
- { 15245, 0x000088CB }, /* GL_MATRIX11_ARB */
- { 15261, 0x000088CC }, /* GL_MATRIX12_ARB */
- { 15277, 0x000088CD }, /* GL_MATRIX13_ARB */
- { 15293, 0x000088CE }, /* GL_MATRIX14_ARB */
- { 15309, 0x000088CF }, /* GL_MATRIX15_ARB */
- { 15325, 0x000088D0 }, /* GL_MATRIX16_ARB */
- { 15341, 0x000088D1 }, /* GL_MATRIX17_ARB */
- { 15357, 0x000088D2 }, /* GL_MATRIX18_ARB */
- { 15373, 0x000088D3 }, /* GL_MATRIX19_ARB */
- { 15389, 0x000088C1 }, /* GL_MATRIX1_ARB */
- { 15404, 0x00008631 }, /* GL_MATRIX1_NV */
- { 15418, 0x000088D4 }, /* GL_MATRIX20_ARB */
- { 15434, 0x000088D5 }, /* GL_MATRIX21_ARB */
- { 15450, 0x000088D6 }, /* GL_MATRIX22_ARB */
- { 15466, 0x000088D7 }, /* GL_MATRIX23_ARB */
- { 15482, 0x000088D8 }, /* GL_MATRIX24_ARB */
- { 15498, 0x000088D9 }, /* GL_MATRIX25_ARB */
- { 15514, 0x000088DA }, /* GL_MATRIX26_ARB */
- { 15530, 0x000088DB }, /* GL_MATRIX27_ARB */
- { 15546, 0x000088DC }, /* GL_MATRIX28_ARB */
- { 15562, 0x000088DD }, /* GL_MATRIX29_ARB */
- { 15578, 0x000088C2 }, /* GL_MATRIX2_ARB */
- { 15593, 0x00008632 }, /* GL_MATRIX2_NV */
- { 15607, 0x000088DE }, /* GL_MATRIX30_ARB */
- { 15623, 0x000088DF }, /* GL_MATRIX31_ARB */
- { 15639, 0x000088C3 }, /* GL_MATRIX3_ARB */
- { 15654, 0x00008633 }, /* GL_MATRIX3_NV */
- { 15668, 0x000088C4 }, /* GL_MATRIX4_ARB */
- { 15683, 0x00008634 }, /* GL_MATRIX4_NV */
- { 15697, 0x000088C5 }, /* GL_MATRIX5_ARB */
- { 15712, 0x00008635 }, /* GL_MATRIX5_NV */
- { 15726, 0x000088C6 }, /* GL_MATRIX6_ARB */
- { 15741, 0x00008636 }, /* GL_MATRIX6_NV */
- { 15755, 0x000088C7 }, /* GL_MATRIX7_ARB */
- { 15770, 0x00008637 }, /* GL_MATRIX7_NV */
- { 15784, 0x000088C8 }, /* GL_MATRIX8_ARB */
- { 15799, 0x000088C9 }, /* GL_MATRIX9_ARB */
- { 15814, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
- { 15840, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- { 15874, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- { 15905, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- { 15938, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- { 15969, 0x00000BA0 }, /* GL_MATRIX_MODE */
- { 15984, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
- { 16006, 0x00008008 }, /* GL_MAX */
- { 16013, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
- { 16036, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
- { 16062, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- { 16095, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- { 16121, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 16155, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
- { 16174, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
- { 16203, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- { 16235, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
- { 16271, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- { 16307, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
- { 16347, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
- { 16373, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
- { 16403, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
- { 16428, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
- { 16457, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- { 16486, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
- { 16519, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
- { 16539, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
- { 16563, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
- { 16587, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
- { 16611, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
- { 16636, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
- { 16654, 0x00008008 }, /* GL_MAX_EXT */
- { 16665, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- { 16700, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
- { 16739, 0x00000D31 }, /* GL_MAX_LIGHTS */
- { 16753, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
- { 16773, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- { 16811, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- { 16840, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
- { 16864, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
- { 16892, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
- { 16915, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 16952, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 16988, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- { 17015, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- { 17044, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- { 17078, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- { 17114, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- { 17141, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- { 17173, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- { 17209, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- { 17238, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- { 17267, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
- { 17295, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- { 17333, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 17377, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 17420, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 17454, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 17493, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 17530, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 17568, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 17611, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 17654, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- { 17684, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- { 17715, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 17751, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 17787, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
- { 17817, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- { 17851, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
- { 17884, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- { 17913, 0x00008504 }, /* GL_MAX_SHININESS_NV */
- { 17933, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
- { 17957, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
- { 17979, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
- { 18005, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- { 18032, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
- { 18063, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
- { 18087, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- { 18121, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
- { 18141, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
- { 18168, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
- { 18189, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
- { 18214, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
- { 18239, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
- { 18274, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
- { 18296, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
- { 18322, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
- { 18344, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
- { 18370, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- { 18404, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
- { 18442, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- { 18475, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
- { 18512, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
- { 18536, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
- { 18557, 0x00008007 }, /* GL_MIN */
- { 18564, 0x0000802E }, /* GL_MINMAX */
- { 18574, 0x0000802E }, /* GL_MINMAX_EXT */
- { 18588, 0x0000802F }, /* GL_MINMAX_FORMAT */
- { 18605, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
- { 18626, 0x00008030 }, /* GL_MINMAX_SINK */
- { 18641, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
- { 18660, 0x00008007 }, /* GL_MIN_EXT */
- { 18671, 0x00008370 }, /* GL_MIRRORED_REPEAT */
- { 18690, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
- { 18713, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
- { 18736, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
- { 18756, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
- { 18776, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- { 18806, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
- { 18834, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- { 18862, 0x00001700 }, /* GL_MODELVIEW */
- { 18875, 0x00001700 }, /* GL_MODELVIEW0_ARB */
- { 18893, 0x0000872A }, /* GL_MODELVIEW10_ARB */
- { 18912, 0x0000872B }, /* GL_MODELVIEW11_ARB */
- { 18931, 0x0000872C }, /* GL_MODELVIEW12_ARB */
- { 18950, 0x0000872D }, /* GL_MODELVIEW13_ARB */
- { 18969, 0x0000872E }, /* GL_MODELVIEW14_ARB */
- { 18988, 0x0000872F }, /* GL_MODELVIEW15_ARB */
- { 19007, 0x00008730 }, /* GL_MODELVIEW16_ARB */
- { 19026, 0x00008731 }, /* GL_MODELVIEW17_ARB */
- { 19045, 0x00008732 }, /* GL_MODELVIEW18_ARB */
- { 19064, 0x00008733 }, /* GL_MODELVIEW19_ARB */
- { 19083, 0x0000850A }, /* GL_MODELVIEW1_ARB */
- { 19101, 0x00008734 }, /* GL_MODELVIEW20_ARB */
- { 19120, 0x00008735 }, /* GL_MODELVIEW21_ARB */
- { 19139, 0x00008736 }, /* GL_MODELVIEW22_ARB */
- { 19158, 0x00008737 }, /* GL_MODELVIEW23_ARB */
- { 19177, 0x00008738 }, /* GL_MODELVIEW24_ARB */
- { 19196, 0x00008739 }, /* GL_MODELVIEW25_ARB */
- { 19215, 0x0000873A }, /* GL_MODELVIEW26_ARB */
- { 19234, 0x0000873B }, /* GL_MODELVIEW27_ARB */
- { 19253, 0x0000873C }, /* GL_MODELVIEW28_ARB */
- { 19272, 0x0000873D }, /* GL_MODELVIEW29_ARB */
- { 19291, 0x00008722 }, /* GL_MODELVIEW2_ARB */
- { 19309, 0x0000873E }, /* GL_MODELVIEW30_ARB */
- { 19328, 0x0000873F }, /* GL_MODELVIEW31_ARB */
- { 19347, 0x00008723 }, /* GL_MODELVIEW3_ARB */
- { 19365, 0x00008724 }, /* GL_MODELVIEW4_ARB */
- { 19383, 0x00008725 }, /* GL_MODELVIEW5_ARB */
- { 19401, 0x00008726 }, /* GL_MODELVIEW6_ARB */
- { 19419, 0x00008727 }, /* GL_MODELVIEW7_ARB */
- { 19437, 0x00008728 }, /* GL_MODELVIEW8_ARB */
- { 19455, 0x00008729 }, /* GL_MODELVIEW9_ARB */
- { 19473, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
- { 19493, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
- { 19520, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
- { 19545, 0x00002100 }, /* GL_MODULATE */
- { 19557, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
- { 19577, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
- { 19604, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
- { 19629, 0x00000103 }, /* GL_MULT */
- { 19637, 0x0000809D }, /* GL_MULTISAMPLE */
- { 19652, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
- { 19672, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
- { 19691, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
- { 19710, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
- { 19734, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
- { 19757, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- { 19787, 0x00002A25 }, /* GL_N3F_V3F */
- { 19798, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
- { 19818, 0x0000150E }, /* GL_NAND */
- { 19826, 0x00002600 }, /* GL_NEAREST */
- { 19837, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- { 19868, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- { 19900, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
- { 19925, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
- { 19951, 0x00000200 }, /* GL_NEVER */
- { 19960, 0x00001102 }, /* GL_NICEST */
- { 19970, 0x00000000 }, /* GL_NONE */
- { 19978, 0x00001505 }, /* GL_NOOP */
- { 19986, 0x00001508 }, /* GL_NOR */
- { 19993, 0x00000BA1 }, /* GL_NORMALIZE */
- { 20006, 0x00008075 }, /* GL_NORMAL_ARRAY */
- { 20022, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
- { 20053, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
- { 20088, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
- { 20112, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
- { 20135, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
- { 20156, 0x00008511 }, /* GL_NORMAL_MAP */
- { 20170, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
- { 20188, 0x00008511 }, /* GL_NORMAL_MAP_NV */
- { 20205, 0x00000205 }, /* GL_NOTEQUAL */
- { 20217, 0x00000000 }, /* GL_NO_ERROR */
- { 20229, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- { 20263, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
- { 20301, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
- { 20333, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
- { 20375, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
- { 20405, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
- { 20445, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
- { 20476, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
- { 20505, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
- { 20533, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
- { 20563, 0x00002401 }, /* GL_OBJECT_LINEAR */
- { 20580, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
- { 20606, 0x00002501 }, /* GL_OBJECT_PLANE */
- { 20622, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
- { 20657, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
- { 20679, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
- { 20698, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
- { 20728, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
- { 20749, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
- { 20777, 0x00000001 }, /* GL_ONE */
- { 20784, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
- { 20812, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
- { 20844, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
- { 20872, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
- { 20904, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
- { 20927, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
- { 20950, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
- { 20973, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
- { 20996, 0x00008598 }, /* GL_OPERAND0_ALPHA */
- { 21014, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
- { 21036, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
- { 21058, 0x00008590 }, /* GL_OPERAND0_RGB */
- { 21074, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
- { 21094, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
- { 21114, 0x00008599 }, /* GL_OPERAND1_ALPHA */
- { 21132, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
- { 21154, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
- { 21176, 0x00008591 }, /* GL_OPERAND1_RGB */
- { 21192, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
- { 21212, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
- { 21232, 0x0000859A }, /* GL_OPERAND2_ALPHA */
- { 21250, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
- { 21272, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
- { 21294, 0x00008592 }, /* GL_OPERAND2_RGB */
- { 21310, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
- { 21330, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
- { 21350, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
- { 21371, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
- { 21390, 0x00001507 }, /* GL_OR */
- { 21396, 0x00000A01 }, /* GL_ORDER */
- { 21405, 0x0000150D }, /* GL_OR_INVERTED */
- { 21420, 0x0000150B }, /* GL_OR_REVERSE */
- { 21434, 0x00000505 }, /* GL_OUT_OF_MEMORY */
- { 21451, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
- { 21469, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
- { 21490, 0x00008758 }, /* GL_PACK_INVERT_MESA */
- { 21510, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
- { 21528, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
- { 21547, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
- { 21567, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
- { 21587, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
- { 21605, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
- { 21624, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
- { 21649, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
- { 21673, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
- { 21694, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
- { 21716, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
- { 21738, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
- { 21763, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
- { 21787, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
- { 21808, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
- { 21830, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
- { 21852, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
- { 21874, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
- { 21905, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
- { 21925, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- { 21950, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
- { 21970, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- { 21995, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
- { 22015, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- { 22040, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
- { 22060, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- { 22085, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
- { 22105, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- { 22130, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
- { 22150, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- { 22175, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
- { 22195, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- { 22220, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
- { 22240, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- { 22265, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
- { 22285, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- { 22310, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
- { 22330, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- { 22355, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
- { 22373, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
- { 22406, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
- { 22431, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
- { 22466, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
- { 22493, 0x00001B00 }, /* GL_POINT */
- { 22502, 0x00000000 }, /* GL_POINTS */
- { 22512, 0x00000002 }, /* GL_POINT_BIT */
- { 22525, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
- { 22555, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
- { 22589, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
- { 22623, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
- { 22658, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
- { 22687, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
- { 22720, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
- { 22753, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
- { 22787, 0x00000B11 }, /* GL_POINT_SIZE */
- { 22801, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
- { 22827, 0x00008127 }, /* GL_POINT_SIZE_MAX */
- { 22845, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
- { 22867, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
- { 22889, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
- { 22912, 0x00008126 }, /* GL_POINT_SIZE_MIN */
- { 22930, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
- { 22952, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
- { 22974, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
- { 22997, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
- { 23017, 0x00000B10 }, /* GL_POINT_SMOOTH */
- { 23033, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
- { 23054, 0x00008861 }, /* GL_POINT_SPRITE */
- { 23070, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
- { 23090, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
- { 23119, 0x00008861 }, /* GL_POINT_SPRITE_NV */
- { 23138, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
- { 23164, 0x00000701 }, /* GL_POINT_TOKEN */
- { 23179, 0x00000009 }, /* GL_POLYGON */
- { 23190, 0x00000008 }, /* GL_POLYGON_BIT */
- { 23205, 0x00000B40 }, /* GL_POLYGON_MODE */
- { 23221, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
- { 23244, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
- { 23269, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
- { 23292, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
- { 23315, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
- { 23339, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
- { 23363, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
- { 23381, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
- { 23404, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
- { 23423, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
- { 23446, 0x00000703 }, /* GL_POLYGON_TOKEN */
- { 23463, 0x00001203 }, /* GL_POSITION */
- { 23475, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- { 23507, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
- { 23543, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- { 23576, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
- { 23613, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- { 23644, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
- { 23679, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- { 23711, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
- { 23747, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- { 23780, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- { 23812, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
- { 23848, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- { 23881, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
- { 23918, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- { 23948, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
- { 23982, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- { 24013, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
- { 24048, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- { 24079, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
- { 24114, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- { 24146, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
- { 24182, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- { 24212, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
- { 24246, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- { 24277, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
- { 24312, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- { 24344, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- { 24375, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
- { 24410, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- { 24442, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
- { 24478, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
- { 24507, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
- { 24540, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
- { 24570, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
- { 24604, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- { 24643, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- { 24676, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- { 24716, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- { 24750, 0x00008578 }, /* GL_PREVIOUS */
- { 24762, 0x00008578 }, /* GL_PREVIOUS_ARB */
- { 24778, 0x00008578 }, /* GL_PREVIOUS_EXT */
- { 24794, 0x00008577 }, /* GL_PRIMARY_COLOR */
- { 24811, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
- { 24832, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
- { 24853, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- { 24886, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- { 24918, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
- { 24941, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
- { 24964, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
- { 24994, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
- { 25023, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
- { 25051, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
- { 25073, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- { 25101, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- { 25129, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
- { 25151, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
- { 25172, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- { 25212, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- { 25251, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- { 25281, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- { 25316, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- { 25349, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- { 25383, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- { 25422, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- { 25461, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
- { 25483, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
- { 25509, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
- { 25533, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
- { 25556, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
- { 25578, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
- { 25599, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
- { 25620, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
- { 25647, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- { 25679, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- { 25711, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- { 25746, 0x00001701 }, /* GL_PROJECTION */
- { 25760, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
- { 25781, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
- { 25807, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
- { 25828, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
- { 25847, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
- { 25870, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
- { 25909, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- { 25947, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
- { 25967, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
- { 25991, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
- { 26011, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
- { 26035, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
- { 26055, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- { 26088, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
- { 26114, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
- { 26144, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- { 26175, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
- { 26205, 0x00002003 }, /* GL_Q */
- { 26210, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
- { 26235, 0x00000007 }, /* GL_QUADS */
- { 26244, 0x00008614 }, /* GL_QUAD_MESH_SUN */
- { 26261, 0x00000008 }, /* GL_QUAD_STRIP */
- { 26275, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
- { 26297, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
- { 26323, 0x00008866 }, /* GL_QUERY_RESULT */
- { 26339, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
- { 26359, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
- { 26385, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
- { 26415, 0x00002002 }, /* GL_R */
- { 26420, 0x00002A10 }, /* GL_R3_G3_B2 */
- { 26432, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- { 26465, 0x00000C02 }, /* GL_READ_BUFFER */
- { 26480, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- { 26512, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
- { 26536, 0x000088B8 }, /* GL_READ_ONLY */
- { 26549, 0x000088B8 }, /* GL_READ_ONLY_ARB */
- { 26566, 0x000088BA }, /* GL_READ_WRITE */
- { 26580, 0x000088BA }, /* GL_READ_WRITE_ARB */
- { 26598, 0x00001903 }, /* GL_RED */
- { 26605, 0x00008016 }, /* GL_REDUCE */
- { 26615, 0x00008016 }, /* GL_REDUCE_EXT */
- { 26629, 0x00000D15 }, /* GL_RED_BIAS */
- { 26641, 0x00000D52 }, /* GL_RED_BITS */
- { 26653, 0x00000D14 }, /* GL_RED_SCALE */
- { 26666, 0x00008512 }, /* GL_REFLECTION_MAP */
- { 26684, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
- { 26706, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
- { 26727, 0x00001C00 }, /* GL_RENDER */
- { 26737, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
- { 26765, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
- { 26785, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
- { 26812, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- { 26848, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
- { 26874, 0x00001F01 }, /* GL_RENDERER */
- { 26886, 0x00000C40 }, /* GL_RENDER_MODE */
- { 26901, 0x00002901 }, /* GL_REPEAT */
- { 26911, 0x00001E01 }, /* GL_REPLACE */
- { 26922, 0x00008062 }, /* GL_REPLACE_EXT */
- { 26937, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
- { 26960, 0x0000803A }, /* GL_RESCALE_NORMAL */
- { 26978, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
- { 27000, 0x00000102 }, /* GL_RETURN */
- { 27010, 0x00001907 }, /* GL_RGB */
- { 27017, 0x00008052 }, /* GL_RGB10 */
- { 27026, 0x00008059 }, /* GL_RGB10_A2 */
- { 27038, 0x00008059 }, /* GL_RGB10_A2_EXT */
- { 27054, 0x00008052 }, /* GL_RGB10_EXT */
- { 27067, 0x00008053 }, /* GL_RGB12 */
- { 27076, 0x00008053 }, /* GL_RGB12_EXT */
- { 27089, 0x00008054 }, /* GL_RGB16 */
- { 27098, 0x00008054 }, /* GL_RGB16_EXT */
- { 27111, 0x0000804E }, /* GL_RGB2_EXT */
- { 27123, 0x0000804F }, /* GL_RGB4 */
- { 27131, 0x0000804F }, /* GL_RGB4_EXT */
- { 27143, 0x000083A1 }, /* GL_RGB4_S3TC */
- { 27156, 0x00008050 }, /* GL_RGB5 */
- { 27164, 0x00008057 }, /* GL_RGB5_A1 */
- { 27175, 0x00008057 }, /* GL_RGB5_A1_EXT */
- { 27190, 0x00008050 }, /* GL_RGB5_EXT */
- { 27202, 0x00008051 }, /* GL_RGB8 */
- { 27210, 0x00008051 }, /* GL_RGB8_EXT */
- { 27222, 0x00001908 }, /* GL_RGBA */
- { 27230, 0x0000805A }, /* GL_RGBA12 */
- { 27240, 0x0000805A }, /* GL_RGBA12_EXT */
- { 27254, 0x0000805B }, /* GL_RGBA16 */
- { 27264, 0x0000805B }, /* GL_RGBA16_EXT */
- { 27278, 0x00008055 }, /* GL_RGBA2 */
- { 27287, 0x00008055 }, /* GL_RGBA2_EXT */
- { 27300, 0x00008056 }, /* GL_RGBA4 */
- { 27309, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
- { 27328, 0x00008056 }, /* GL_RGBA4_EXT */
- { 27341, 0x000083A3 }, /* GL_RGBA4_S3TC */
- { 27355, 0x00008058 }, /* GL_RGBA8 */
- { 27364, 0x00008058 }, /* GL_RGBA8_EXT */
- { 27377, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
- { 27395, 0x00000C31 }, /* GL_RGBA_MODE */
- { 27408, 0x000083A2 }, /* GL_RGBA_S3TC */
- { 27421, 0x000083A0 }, /* GL_RGB_S3TC */
- { 27433, 0x00008573 }, /* GL_RGB_SCALE */
- { 27446, 0x00008573 }, /* GL_RGB_SCALE_ARB */
- { 27463, 0x00008573 }, /* GL_RGB_SCALE_EXT */
- { 27480, 0x00000407 }, /* GL_RIGHT */
- { 27489, 0x00002000 }, /* GL_S */
- { 27494, 0x00008B5D }, /* GL_SAMPLER_1D */
- { 27508, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
- { 27529, 0x00008B5E }, /* GL_SAMPLER_2D */
- { 27543, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
- { 27564, 0x00008B5F }, /* GL_SAMPLER_3D */
- { 27578, 0x00008B60 }, /* GL_SAMPLER_CUBE */
- { 27594, 0x000080A9 }, /* GL_SAMPLES */
- { 27605, 0x000086B4 }, /* GL_SAMPLES_3DFX */
- { 27621, 0x000080A9 }, /* GL_SAMPLES_ARB */
- { 27636, 0x00008914 }, /* GL_SAMPLES_PASSED */
- { 27654, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
- { 27676, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- { 27704, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
- { 27736, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
- { 27759, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
- { 27786, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
- { 27804, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
- { 27827, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
- { 27849, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
- { 27868, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
- { 27891, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
- { 27917, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
- { 27947, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
- { 27972, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
- { 28001, 0x00080000 }, /* GL_SCISSOR_BIT */
- { 28016, 0x00000C10 }, /* GL_SCISSOR_BOX */
- { 28031, 0x00000C11 }, /* GL_SCISSOR_TEST */
- { 28047, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
- { 28072, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- { 28112, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
- { 28156, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- { 28189, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- { 28219, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- { 28251, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- { 28281, 0x00001C02 }, /* GL_SELECT */
- { 28291, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
- { 28319, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
- { 28344, 0x00008012 }, /* GL_SEPARABLE_2D */
- { 28360, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
- { 28387, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
- { 28418, 0x0000150F }, /* GL_SET */
- { 28425, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
- { 28446, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
- { 28470, 0x00008B4F }, /* GL_SHADER_TYPE */
- { 28485, 0x00000B54 }, /* GL_SHADE_MODEL */
- { 28500, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
- { 28528, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
- { 28551, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- { 28581, 0x00001601 }, /* GL_SHININESS */
- { 28594, 0x00001402 }, /* GL_SHORT */
- { 28603, 0x000081F9 }, /* GL_SINGLE_COLOR */
- { 28619, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
- { 28639, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
- { 28658, 0x00001D01 }, /* GL_SMOOTH */
- { 28668, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
- { 28701, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
- { 28728, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
- { 28761, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
- { 28788, 0x00008588 }, /* GL_SOURCE0_ALPHA */
- { 28805, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
- { 28826, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
- { 28847, 0x00008580 }, /* GL_SOURCE0_RGB */
- { 28862, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
- { 28881, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
- { 28900, 0x00008589 }, /* GL_SOURCE1_ALPHA */
- { 28917, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
- { 28938, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
- { 28959, 0x00008581 }, /* GL_SOURCE1_RGB */
- { 28974, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
- { 28993, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
- { 29012, 0x0000858A }, /* GL_SOURCE2_ALPHA */
- { 29029, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
- { 29050, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
- { 29071, 0x00008582 }, /* GL_SOURCE2_RGB */
- { 29086, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
- { 29105, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
- { 29124, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
- { 29144, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
- { 29162, 0x00001202 }, /* GL_SPECULAR */
- { 29174, 0x00002402 }, /* GL_SPHERE_MAP */
- { 29188, 0x00001206 }, /* GL_SPOT_CUTOFF */
- { 29203, 0x00001204 }, /* GL_SPOT_DIRECTION */
- { 29221, 0x00001205 }, /* GL_SPOT_EXPONENT */
- { 29238, 0x00008588 }, /* GL_SRC0_ALPHA */
- { 29252, 0x00008580 }, /* GL_SRC0_RGB */
- { 29264, 0x00008589 }, /* GL_SRC1_ALPHA */
- { 29278, 0x00008581 }, /* GL_SRC1_RGB */
- { 29290, 0x0000858A }, /* GL_SRC2_ALPHA */
- { 29304, 0x00008582 }, /* GL_SRC2_RGB */
- { 29316, 0x00000302 }, /* GL_SRC_ALPHA */
- { 29329, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
- { 29351, 0x00000300 }, /* GL_SRC_COLOR */
- { 29364, 0x00000503 }, /* GL_STACK_OVERFLOW */
- { 29382, 0x00000504 }, /* GL_STACK_UNDERFLOW */
- { 29401, 0x000088E6 }, /* GL_STATIC_COPY */
- { 29416, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
- { 29435, 0x000088E4 }, /* GL_STATIC_DRAW */
- { 29450, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
- { 29469, 0x000088E5 }, /* GL_STATIC_READ */
- { 29484, 0x000088E5 }, /* GL_STATIC_READ_ARB */
- { 29503, 0x00001802 }, /* GL_STENCIL */
- { 29514, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
- { 29540, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
- { 29561, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
- { 29582, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- { 29614, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- { 29646, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
- { 29666, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
- { 29693, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
- { 29719, 0x00000D57 }, /* GL_STENCIL_BITS */
- { 29735, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
- { 29757, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
- { 29780, 0x00000B94 }, /* GL_STENCIL_FAIL */
- { 29796, 0x00000B92 }, /* GL_STENCIL_FUNC */
- { 29812, 0x00001901 }, /* GL_STENCIL_INDEX */
- { 29829, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
- { 29852, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
- { 29874, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
- { 29896, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
- { 29918, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
- { 29939, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
- { 29966, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
- { 29993, 0x00000B97 }, /* GL_STENCIL_REF */
- { 30008, 0x00000B90 }, /* GL_STENCIL_TEST */
- { 30024, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
- { 30053, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
- { 30075, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
- { 30096, 0x00000C33 }, /* GL_STEREO */
- { 30106, 0x000088E2 }, /* GL_STREAM_COPY */
- { 30121, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
- { 30140, 0x000088E0 }, /* GL_STREAM_DRAW */
- { 30155, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
- { 30174, 0x000088E1 }, /* GL_STREAM_READ */
- { 30189, 0x000088E1 }, /* GL_STREAM_READ_ARB */
- { 30208, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
- { 30225, 0x000084E7 }, /* GL_SUBTRACT */
- { 30237, 0x000084E7 }, /* GL_SUBTRACT_ARB */
- { 30253, 0x00002001 }, /* GL_T */
- { 30258, 0x00002A2A }, /* GL_T2F_C3F_V3F */
- { 30273, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
- { 30292, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
- { 30308, 0x00002A2B }, /* GL_T2F_N3F_V3F */
- { 30323, 0x00002A27 }, /* GL_T2F_V3F */
- { 30334, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
- { 30353, 0x00002A28 }, /* GL_T4F_V4F */
- { 30364, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
- { 30387, 0x00001702 }, /* GL_TEXTURE */
- { 30398, 0x000084C0 }, /* GL_TEXTURE0 */
- { 30410, 0x000084C0 }, /* GL_TEXTURE0_ARB */
- { 30426, 0x000084C1 }, /* GL_TEXTURE1 */
- { 30438, 0x000084CA }, /* GL_TEXTURE10 */
- { 30451, 0x000084CA }, /* GL_TEXTURE10_ARB */
- { 30468, 0x000084CB }, /* GL_TEXTURE11 */
- { 30481, 0x000084CB }, /* GL_TEXTURE11_ARB */
- { 30498, 0x000084CC }, /* GL_TEXTURE12 */
- { 30511, 0x000084CC }, /* GL_TEXTURE12_ARB */
- { 30528, 0x000084CD }, /* GL_TEXTURE13 */
- { 30541, 0x000084CD }, /* GL_TEXTURE13_ARB */
- { 30558, 0x000084CE }, /* GL_TEXTURE14 */
- { 30571, 0x000084CE }, /* GL_TEXTURE14_ARB */
- { 30588, 0x000084CF }, /* GL_TEXTURE15 */
- { 30601, 0x000084CF }, /* GL_TEXTURE15_ARB */
- { 30618, 0x000084D0 }, /* GL_TEXTURE16 */
- { 30631, 0x000084D0 }, /* GL_TEXTURE16_ARB */
- { 30648, 0x000084D1 }, /* GL_TEXTURE17 */
- { 30661, 0x000084D1 }, /* GL_TEXTURE17_ARB */
- { 30678, 0x000084D2 }, /* GL_TEXTURE18 */
- { 30691, 0x000084D2 }, /* GL_TEXTURE18_ARB */
- { 30708, 0x000084D3 }, /* GL_TEXTURE19 */
- { 30721, 0x000084D3 }, /* GL_TEXTURE19_ARB */
- { 30738, 0x000084C1 }, /* GL_TEXTURE1_ARB */
- { 30754, 0x000084C2 }, /* GL_TEXTURE2 */
- { 30766, 0x000084D4 }, /* GL_TEXTURE20 */
- { 30779, 0x000084D4 }, /* GL_TEXTURE20_ARB */
- { 30796, 0x000084D5 }, /* GL_TEXTURE21 */
- { 30809, 0x000084D5 }, /* GL_TEXTURE21_ARB */
- { 30826, 0x000084D6 }, /* GL_TEXTURE22 */
- { 30839, 0x000084D6 }, /* GL_TEXTURE22_ARB */
- { 30856, 0x000084D7 }, /* GL_TEXTURE23 */
- { 30869, 0x000084D7 }, /* GL_TEXTURE23_ARB */
- { 30886, 0x000084D8 }, /* GL_TEXTURE24 */
- { 30899, 0x000084D8 }, /* GL_TEXTURE24_ARB */
- { 30916, 0x000084D9 }, /* GL_TEXTURE25 */
- { 30929, 0x000084D9 }, /* GL_TEXTURE25_ARB */
- { 30946, 0x000084DA }, /* GL_TEXTURE26 */
- { 30959, 0x000084DA }, /* GL_TEXTURE26_ARB */
- { 30976, 0x000084DB }, /* GL_TEXTURE27 */
- { 30989, 0x000084DB }, /* GL_TEXTURE27_ARB */
- { 31006, 0x000084DC }, /* GL_TEXTURE28 */
- { 31019, 0x000084DC }, /* GL_TEXTURE28_ARB */
- { 31036, 0x000084DD }, /* GL_TEXTURE29 */
- { 31049, 0x000084DD }, /* GL_TEXTURE29_ARB */
- { 31066, 0x000084C2 }, /* GL_TEXTURE2_ARB */
- { 31082, 0x000084C3 }, /* GL_TEXTURE3 */
- { 31094, 0x000084DE }, /* GL_TEXTURE30 */
- { 31107, 0x000084DE }, /* GL_TEXTURE30_ARB */
- { 31124, 0x000084DF }, /* GL_TEXTURE31 */
- { 31137, 0x000084DF }, /* GL_TEXTURE31_ARB */
- { 31154, 0x000084C3 }, /* GL_TEXTURE3_ARB */
- { 31170, 0x000084C4 }, /* GL_TEXTURE4 */
- { 31182, 0x000084C4 }, /* GL_TEXTURE4_ARB */
- { 31198, 0x000084C5 }, /* GL_TEXTURE5 */
- { 31210, 0x000084C5 }, /* GL_TEXTURE5_ARB */
- { 31226, 0x000084C6 }, /* GL_TEXTURE6 */
- { 31238, 0x000084C6 }, /* GL_TEXTURE6_ARB */
- { 31254, 0x000084C7 }, /* GL_TEXTURE7 */
- { 31266, 0x000084C7 }, /* GL_TEXTURE7_ARB */
- { 31282, 0x000084C8 }, /* GL_TEXTURE8 */
- { 31294, 0x000084C8 }, /* GL_TEXTURE8_ARB */
- { 31310, 0x000084C9 }, /* GL_TEXTURE9 */
- { 31322, 0x000084C9 }, /* GL_TEXTURE9_ARB */
- { 31338, 0x00000DE0 }, /* GL_TEXTURE_1D */
- { 31352, 0x00000DE1 }, /* GL_TEXTURE_2D */
- { 31366, 0x0000806F }, /* GL_TEXTURE_3D */
- { 31380, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
- { 31402, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
- { 31428, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
- { 31450, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
- { 31472, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
- { 31494, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
- { 31516, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
- { 31544, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
- { 31576, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- { 31609, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
- { 31641, 0x00040000 }, /* GL_TEXTURE_BIT */
- { 31656, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
- { 31677, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
- { 31702, 0x00001005 }, /* GL_TEXTURE_BORDER */
- { 31720, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
- { 31744, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- { 31775, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- { 31805, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- { 31835, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- { 31870, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- { 31901, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- { 31939, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
- { 31966, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- { 31998, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
- { 32032, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
- { 32056, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
- { 32084, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
- { 32108, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
- { 32136, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- { 32169, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
- { 32193, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
- { 32215, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
- { 32237, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
- { 32263, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
- { 32297, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- { 32330, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
- { 32367, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
- { 32395, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
- { 32427, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
- { 32450, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- { 32488, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
- { 32530, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- { 32561, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- { 32589, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- { 32619, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- { 32647, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
- { 32667, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
- { 32691, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- { 32722, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
- { 32757, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- { 32788, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
- { 32823, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- { 32854, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
- { 32889, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- { 32920, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
- { 32955, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- { 32986, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
- { 33021, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- { 33052, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
- { 33087, 0x00008071 }, /* GL_TEXTURE_DEPTH */
- { 33104, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
- { 33126, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
- { 33152, 0x00002300 }, /* GL_TEXTURE_ENV */
- { 33167, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
- { 33188, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
- { 33208, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
- { 33234, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
- { 33254, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
- { 33271, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
- { 33288, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
- { 33305, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
- { 33322, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
- { 33347, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
- { 33369, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
- { 33395, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
- { 33413, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
- { 33439, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
- { 33465, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
- { 33495, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
- { 33522, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
- { 33547, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
- { 33567, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
- { 33591, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- { 33618, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- { 33645, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- { 33672, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
- { 33698, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
- { 33728, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
- { 33750, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
- { 33768, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- { 33798, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- { 33826, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- { 33854, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- { 33882, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
- { 33903, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
- { 33922, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
- { 33944, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
- { 33963, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
- { 33983, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
- { 34008, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
- { 34032, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
- { 34052, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
- { 34076, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
- { 34096, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
- { 34119, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
- { 34144, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- { 34178, 0x00001000 }, /* GL_TEXTURE_WIDTH */
- { 34195, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
- { 34213, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
- { 34231, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
- { 34249, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
- { 34269, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
- { 34288, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- { 34317, 0x00001000 }, /* GL_TRANSFORM_BIT */
- { 34334, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
- { 34360, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
- { 34390, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- { 34422, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- { 34452, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
- { 34486, 0x0000862C }, /* GL_TRANSPOSE_NV */
- { 34502, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- { 34533, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
- { 34568, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- { 34596, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
- { 34628, 0x00000004 }, /* GL_TRIANGLES */
- { 34641, 0x00000006 }, /* GL_TRIANGLE_FAN */
- { 34657, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
- { 34678, 0x00000005 }, /* GL_TRIANGLE_STRIP */
- { 34696, 0x00000001 }, /* GL_TRUE */
- { 34704, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
- { 34724, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
- { 34747, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
- { 34767, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
- { 34788, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
- { 34810, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
- { 34832, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
- { 34852, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
- { 34873, 0x00001401 }, /* GL_UNSIGNED_BYTE */
- { 34890, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- { 34917, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
- { 34940, 0x00001405 }, /* GL_UNSIGNED_INT */
- { 34956, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
- { 34983, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
- { 35007, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- { 35038, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
- { 35062, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- { 35090, 0x00001403 }, /* GL_UNSIGNED_SHORT */
- { 35108, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- { 35138, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- { 35164, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- { 35194, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- { 35220, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
- { 35244, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- { 35272, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- { 35300, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
- { 35327, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- { 35359, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
- { 35390, 0x00008CA2 }, /* GL_UPPER_LEFT */
- { 35404, 0x00002A20 }, /* GL_V2F */
- { 35411, 0x00002A21 }, /* GL_V3F */
- { 35418, 0x00008B83 }, /* GL_VALIDATE_STATUS */
- { 35437, 0x00001F00 }, /* GL_VENDOR */
- { 35447, 0x00001F02 }, /* GL_VERSION */
- { 35458, 0x00008074 }, /* GL_VERTEX_ARRAY */
- { 35474, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- { 35504, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- { 35535, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
- { 35570, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
- { 35594, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
- { 35615, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
- { 35638, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
- { 35659, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- { 35686, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- { 35714, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- { 35742, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- { 35770, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- { 35798, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- { 35826, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- { 35854, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- { 35881, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- { 35908, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- { 35935, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- { 35962, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- { 35989, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- { 36016, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- { 36043, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- { 36070, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- { 36097, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- { 36135, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
- { 36177, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- { 36208, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
- { 36243, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- { 36277, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
- { 36315, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- { 36346, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
- { 36381, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- { 36409, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
- { 36441, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- { 36471, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
- { 36505, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- { 36533, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
- { 36565, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
- { 36585, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
- { 36607, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
- { 36636, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
- { 36657, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- { 36686, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
- { 36719, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
- { 36751, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- { 36778, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
- { 36809, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
- { 36839, 0x00008B31 }, /* GL_VERTEX_SHADER */
- { 36856, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
- { 36877, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
- { 36904, 0x00000BA2 }, /* GL_VIEWPORT */
- { 36916, 0x00000800 }, /* GL_VIEWPORT_BIT */
- { 36932, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
- { 36952, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- { 36983, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
- { 37018, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- { 37046, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- { 37071, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- { 37098, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- { 37123, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
- { 37147, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
- { 37166, 0x000088B9 }, /* GL_WRITE_ONLY */
- { 37180, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
- { 37198, 0x00001506 }, /* GL_XOR */
- { 37205, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
- { 37224, 0x00008757 }, /* GL_YCBCR_MESA */
- { 37238, 0x00000000 }, /* GL_ZERO */
- { 37246, 0x00000D16 }, /* GL_ZOOM_X */
- { 37256, 0x00000D17 }, /* GL_ZOOM_Y */
+ { 4153, 0x0000884E }, /* GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT */
+ { 4189, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE */
+ { 4213, 0x0000884E }, /* GL_COMPARE_R_TO_TEXTURE_ARB */
+ { 4241, 0x00001300 }, /* GL_COMPILE */
+ { 4252, 0x00001301 }, /* GL_COMPILE_AND_EXECUTE */
+ { 4275, 0x00008B81 }, /* GL_COMPILE_STATUS */
+ { 4293, 0x000084E9 }, /* GL_COMPRESSED_ALPHA */
+ { 4313, 0x000084E9 }, /* GL_COMPRESSED_ALPHA_ARB */
+ { 4337, 0x000084EC }, /* GL_COMPRESSED_INTENSITY */
+ { 4361, 0x000084EC }, /* GL_COMPRESSED_INTENSITY_ARB */
+ { 4389, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE */
+ { 4413, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ { 4443, 0x000084EB }, /* GL_COMPRESSED_LUMINANCE_ALPHA_ARB */
+ { 4477, 0x000084EA }, /* GL_COMPRESSED_LUMINANCE_ARB */
+ { 4505, 0x000084ED }, /* GL_COMPRESSED_RGB */
+ { 4523, 0x000084EE }, /* GL_COMPRESSED_RGBA */
+ { 4542, 0x000084EE }, /* GL_COMPRESSED_RGBA_ARB */
+ { 4565, 0x000086B1 }, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ { 4594, 0x000083F1 }, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ { 4627, 0x000083F2 }, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ { 4660, 0x000083F3 }, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ { 4693, 0x000084ED }, /* GL_COMPRESSED_RGB_ARB */
+ { 4715, 0x000086B0 }, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ { 4743, 0x000083F0 }, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ { 4775, 0x000086A3 }, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ { 4805, 0x00008576 }, /* GL_CONSTANT */
+ { 4817, 0x00008003 }, /* GL_CONSTANT_ALPHA */
+ { 4835, 0x00008003 }, /* GL_CONSTANT_ALPHA_EXT */
+ { 4857, 0x00008576 }, /* GL_CONSTANT_ARB */
+ { 4873, 0x00001207 }, /* GL_CONSTANT_ATTENUATION */
+ { 4897, 0x00008151 }, /* GL_CONSTANT_BORDER_HP */
+ { 4919, 0x00008001 }, /* GL_CONSTANT_COLOR */
+ { 4937, 0x00008001 }, /* GL_CONSTANT_COLOR_EXT */
+ { 4959, 0x00008576 }, /* GL_CONSTANT_EXT */
+ { 4975, 0x00008010 }, /* GL_CONVOLUTION_1D */
+ { 4993, 0x00008011 }, /* GL_CONVOLUTION_2D */
+ { 5011, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR */
+ { 5039, 0x00008154 }, /* GL_CONVOLUTION_BORDER_COLOR_HP */
+ { 5070, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE */
+ { 5097, 0x00008013 }, /* GL_CONVOLUTION_BORDER_MODE_EXT */
+ { 5128, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS */
+ { 5155, 0x00008015 }, /* GL_CONVOLUTION_FILTER_BIAS_EXT */
+ { 5186, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE */
+ { 5214, 0x00008014 }, /* GL_CONVOLUTION_FILTER_SCALE_EXT */
+ { 5246, 0x00008017 }, /* GL_CONVOLUTION_FORMAT */
+ { 5268, 0x00008017 }, /* GL_CONVOLUTION_FORMAT_EXT */
+ { 5294, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT */
+ { 5316, 0x00008019 }, /* GL_CONVOLUTION_HEIGHT_EXT */
+ { 5342, 0x00008018 }, /* GL_CONVOLUTION_WIDTH */
+ { 5363, 0x00008018 }, /* GL_CONVOLUTION_WIDTH_EXT */
+ { 5388, 0x00008862 }, /* GL_COORD_REPLACE */
+ { 5405, 0x00008862 }, /* GL_COORD_REPLACE_ARB */
+ { 5426, 0x00008862 }, /* GL_COORD_REPLACE_NV */
+ { 5446, 0x00001503 }, /* GL_COPY */
+ { 5454, 0x0000150C }, /* GL_COPY_INVERTED */
+ { 5471, 0x00000706 }, /* GL_COPY_PIXEL_TOKEN */
+ { 5491, 0x00000B44 }, /* GL_CULL_FACE */
+ { 5504, 0x00000B45 }, /* GL_CULL_FACE_MODE */
+ { 5522, 0x000081AA }, /* GL_CULL_VERTEX_EXT */
+ { 5541, 0x000081AC }, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ { 5573, 0x000081AB }, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ { 5608, 0x00008626 }, /* GL_CURRENT_ATTRIB_NV */
+ { 5629, 0x00000001 }, /* GL_CURRENT_BIT */
+ { 5644, 0x00000B00 }, /* GL_CURRENT_COLOR */
+ { 5661, 0x00008453 }, /* GL_CURRENT_FOG_COORD */
+ { 5682, 0x00008453 }, /* GL_CURRENT_FOG_COORDINATE */
+ { 5708, 0x00000B01 }, /* GL_CURRENT_INDEX */
+ { 5725, 0x00008641 }, /* GL_CURRENT_MATRIX_ARB */
+ { 5747, 0x00008845 }, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ { 5775, 0x00008641 }, /* GL_CURRENT_MATRIX_NV */
+ { 5796, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ { 5830, 0x00008640 }, /* GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+ { 5863, 0x00000B02 }, /* GL_CURRENT_NORMAL */
+ { 5881, 0x00008843 }, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ { 5911, 0x00008B8D }, /* GL_CURRENT_PROGRAM */
+ { 5930, 0x00008865 }, /* GL_CURRENT_QUERY */
+ { 5947, 0x00008865 }, /* GL_CURRENT_QUERY_ARB */
+ { 5968, 0x00000B04 }, /* GL_CURRENT_RASTER_COLOR */
+ { 5992, 0x00000B09 }, /* GL_CURRENT_RASTER_DISTANCE */
+ { 6019, 0x00000B05 }, /* GL_CURRENT_RASTER_INDEX */
+ { 6043, 0x00000B07 }, /* GL_CURRENT_RASTER_POSITION */
+ { 6070, 0x00000B08 }, /* GL_CURRENT_RASTER_POSITION_VALID */
+ { 6103, 0x00000B06 }, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ { 6136, 0x00008459 }, /* GL_CURRENT_SECONDARY_COLOR */
+ { 6163, 0x00000B03 }, /* GL_CURRENT_TEXTURE_COORDS */
+ { 6189, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB */
+ { 6214, 0x00008626 }, /* GL_CURRENT_VERTEX_ATTRIB_ARB */
+ { 6243, 0x000086A8 }, /* GL_CURRENT_WEIGHT_ARB */
+ { 6265, 0x00000900 }, /* GL_CW */
+ { 6271, 0x0000875B }, /* GL_DEBUG_ASSERT_MESA */
+ { 6292, 0x00008759 }, /* GL_DEBUG_OBJECT_MESA */
+ { 6313, 0x0000875A }, /* GL_DEBUG_PRINT_MESA */
+ { 6333, 0x00002101 }, /* GL_DECAL */
+ { 6342, 0x00001E03 }, /* GL_DECR */
+ { 6350, 0x00008508 }, /* GL_DECR_WRAP */
+ { 6363, 0x00008508 }, /* GL_DECR_WRAP_EXT */
+ { 6380, 0x00008B80 }, /* GL_DELETE_STATUS */
+ { 6397, 0x00001801 }, /* GL_DEPTH */
+ { 6406, 0x00008D00 }, /* GL_DEPTH_ATTACHMENT_EXT */
+ { 6430, 0x00000D1F }, /* GL_DEPTH_BIAS */
+ { 6444, 0x00000D56 }, /* GL_DEPTH_BITS */
+ { 6458, 0x00008891 }, /* GL_DEPTH_BOUNDS_EXT */
+ { 6478, 0x00008890 }, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ { 6503, 0x00000100 }, /* GL_DEPTH_BUFFER_BIT */
+ { 6523, 0x0000864F }, /* GL_DEPTH_CLAMP_NV */
+ { 6541, 0x00000B73 }, /* GL_DEPTH_CLEAR_VALUE */
+ { 6562, 0x00001902 }, /* GL_DEPTH_COMPONENT */
+ { 6581, 0x000081A5 }, /* GL_DEPTH_COMPONENT16 */
+ { 6602, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_ARB */
+ { 6627, 0x000081A5 }, /* GL_DEPTH_COMPONENT16_SGIX */
+ { 6653, 0x000081A6 }, /* GL_DEPTH_COMPONENT24 */
+ { 6674, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_ARB */
+ { 6699, 0x000081A6 }, /* GL_DEPTH_COMPONENT24_SGIX */
+ { 6725, 0x000081A7 }, /* GL_DEPTH_COMPONENT32 */
+ { 6746, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_ARB */
+ { 6771, 0x000081A7 }, /* GL_DEPTH_COMPONENT32_SGIX */
+ { 6797, 0x00000B74 }, /* GL_DEPTH_FUNC */
+ { 6811, 0x00000B70 }, /* GL_DEPTH_RANGE */
+ { 6826, 0x00000D1E }, /* GL_DEPTH_SCALE */
+ { 6841, 0x000084F9 }, /* GL_DEPTH_STENCIL_NV */
+ { 6861, 0x0000886F }, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ { 6889, 0x0000886E }, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ { 6917, 0x00000B71 }, /* GL_DEPTH_TEST */
+ { 6931, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE */
+ { 6953, 0x0000884B }, /* GL_DEPTH_TEXTURE_MODE_ARB */
+ { 6979, 0x00000B72 }, /* GL_DEPTH_WRITEMASK */
+ { 6998, 0x00001201 }, /* GL_DIFFUSE */
+ { 7009, 0x00000BD0 }, /* GL_DITHER */
+ { 7019, 0x00000A02 }, /* GL_DOMAIN */
+ { 7029, 0x00001100 }, /* GL_DONT_CARE */
+ { 7042, 0x000086AE }, /* GL_DOT3_RGB */
+ { 7054, 0x000086AF }, /* GL_DOT3_RGBA */
+ { 7067, 0x000086AF }, /* GL_DOT3_RGBA_ARB */
+ { 7084, 0x00008741 }, /* GL_DOT3_RGBA_EXT */
+ { 7101, 0x000086AE }, /* GL_DOT3_RGB_ARB */
+ { 7117, 0x00008740 }, /* GL_DOT3_RGB_EXT */
+ { 7133, 0x0000140A }, /* GL_DOUBLE */
+ { 7143, 0x00000C32 }, /* GL_DOUBLEBUFFER */
+ { 7159, 0x00000C01 }, /* GL_DRAW_BUFFER */
+ { 7174, 0x00008825 }, /* GL_DRAW_BUFFER0 */
+ { 7190, 0x00008825 }, /* GL_DRAW_BUFFER0_ARB */
+ { 7210, 0x00008825 }, /* GL_DRAW_BUFFER0_ATI */
+ { 7230, 0x00008826 }, /* GL_DRAW_BUFFER1 */
+ { 7246, 0x0000882F }, /* GL_DRAW_BUFFER10 */
+ { 7263, 0x0000882F }, /* GL_DRAW_BUFFER10_ARB */
+ { 7284, 0x0000882F }, /* GL_DRAW_BUFFER10_ATI */
+ { 7305, 0x00008830 }, /* GL_DRAW_BUFFER11 */
+ { 7322, 0x00008830 }, /* GL_DRAW_BUFFER11_ARB */
+ { 7343, 0x00008830 }, /* GL_DRAW_BUFFER11_ATI */
+ { 7364, 0x00008831 }, /* GL_DRAW_BUFFER12 */
+ { 7381, 0x00008831 }, /* GL_DRAW_BUFFER12_ARB */
+ { 7402, 0x00008831 }, /* GL_DRAW_BUFFER12_ATI */
+ { 7423, 0x00008832 }, /* GL_DRAW_BUFFER13 */
+ { 7440, 0x00008832 }, /* GL_DRAW_BUFFER13_ARB */
+ { 7461, 0x00008832 }, /* GL_DRAW_BUFFER13_ATI */
+ { 7482, 0x00008833 }, /* GL_DRAW_BUFFER14 */
+ { 7499, 0x00008833 }, /* GL_DRAW_BUFFER14_ARB */
+ { 7520, 0x00008833 }, /* GL_DRAW_BUFFER14_ATI */
+ { 7541, 0x00008834 }, /* GL_DRAW_BUFFER15 */
+ { 7558, 0x00008834 }, /* GL_DRAW_BUFFER15_ARB */
+ { 7579, 0x00008834 }, /* GL_DRAW_BUFFER15_ATI */
+ { 7600, 0x00008826 }, /* GL_DRAW_BUFFER1_ARB */
+ { 7620, 0x00008826 }, /* GL_DRAW_BUFFER1_ATI */
+ { 7640, 0x00008827 }, /* GL_DRAW_BUFFER2 */
+ { 7656, 0x00008827 }, /* GL_DRAW_BUFFER2_ARB */
+ { 7676, 0x00008827 }, /* GL_DRAW_BUFFER2_ATI */
+ { 7696, 0x00008828 }, /* GL_DRAW_BUFFER3 */
+ { 7712, 0x00008828 }, /* GL_DRAW_BUFFER3_ARB */
+ { 7732, 0x00008828 }, /* GL_DRAW_BUFFER3_ATI */
+ { 7752, 0x00008829 }, /* GL_DRAW_BUFFER4 */
+ { 7768, 0x00008829 }, /* GL_DRAW_BUFFER4_ARB */
+ { 7788, 0x00008829 }, /* GL_DRAW_BUFFER4_ATI */
+ { 7808, 0x0000882A }, /* GL_DRAW_BUFFER5 */
+ { 7824, 0x0000882A }, /* GL_DRAW_BUFFER5_ARB */
+ { 7844, 0x0000882A }, /* GL_DRAW_BUFFER5_ATI */
+ { 7864, 0x0000882B }, /* GL_DRAW_BUFFER6 */
+ { 7880, 0x0000882B }, /* GL_DRAW_BUFFER6_ARB */
+ { 7900, 0x0000882B }, /* GL_DRAW_BUFFER6_ATI */
+ { 7920, 0x0000882C }, /* GL_DRAW_BUFFER7 */
+ { 7936, 0x0000882C }, /* GL_DRAW_BUFFER7_ARB */
+ { 7956, 0x0000882C }, /* GL_DRAW_BUFFER7_ATI */
+ { 7976, 0x0000882D }, /* GL_DRAW_BUFFER8 */
+ { 7992, 0x0000882D }, /* GL_DRAW_BUFFER8_ARB */
+ { 8012, 0x0000882D }, /* GL_DRAW_BUFFER8_ATI */
+ { 8032, 0x0000882E }, /* GL_DRAW_BUFFER9 */
+ { 8048, 0x0000882E }, /* GL_DRAW_BUFFER9_ARB */
+ { 8068, 0x0000882E }, /* GL_DRAW_BUFFER9_ATI */
+ { 8088, 0x00008CA6 }, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ { 8120, 0x00008CA9 }, /* GL_DRAW_FRAMEBUFFER_EXT */
+ { 8144, 0x00000705 }, /* GL_DRAW_PIXEL_TOKEN */
+ { 8164, 0x00000304 }, /* GL_DST_ALPHA */
+ { 8177, 0x00000306 }, /* GL_DST_COLOR */
+ { 8190, 0x000088EA }, /* GL_DYNAMIC_COPY */
+ { 8206, 0x000088EA }, /* GL_DYNAMIC_COPY_ARB */
+ { 8226, 0x000088E8 }, /* GL_DYNAMIC_DRAW */
+ { 8242, 0x000088E8 }, /* GL_DYNAMIC_DRAW_ARB */
+ { 8262, 0x000088E9 }, /* GL_DYNAMIC_READ */
+ { 8278, 0x000088E9 }, /* GL_DYNAMIC_READ_ARB */
+ { 8298, 0x00000B43 }, /* GL_EDGE_FLAG */
+ { 8311, 0x00008079 }, /* GL_EDGE_FLAG_ARRAY */
+ { 8330, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ { 8364, 0x0000889B }, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB */
+ { 8402, 0x00008093 }, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ { 8429, 0x0000808C }, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ { 8455, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER */
+ { 8479, 0x00008893 }, /* GL_ELEMENT_ARRAY_BUFFER_ARB */
+ { 8507, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ { 8539, 0x00008895 }, /* GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB */
+ { 8575, 0x00001600 }, /* GL_EMISSION */
+ { 8587, 0x00002000 }, /* GL_ENABLE_BIT */
+ { 8601, 0x00000202 }, /* GL_EQUAL */
+ { 8610, 0x00001509 }, /* GL_EQUIV */
+ { 8619, 0x00010000 }, /* GL_EVAL_BIT */
+ { 8631, 0x00000800 }, /* GL_EXP */
+ { 8638, 0x00000801 }, /* GL_EXP2 */
+ { 8646, 0x00001F03 }, /* GL_EXTENSIONS */
+ { 8660, 0x00002400 }, /* GL_EYE_LINEAR */
+ { 8674, 0x00002502 }, /* GL_EYE_PLANE */
+ { 8687, 0x0000855C }, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ { 8712, 0x0000855B }, /* GL_EYE_RADIAL_NV */
+ { 8729, 0x00000000 }, /* GL_FALSE */
+ { 8738, 0x00001101 }, /* GL_FASTEST */
+ { 8749, 0x00001C01 }, /* GL_FEEDBACK */
+ { 8761, 0x00000DF0 }, /* GL_FEEDBACK_BUFFER_POINTER */
+ { 8788, 0x00000DF1 }, /* GL_FEEDBACK_BUFFER_SIZE */
+ { 8812, 0x00000DF2 }, /* GL_FEEDBACK_BUFFER_TYPE */
+ { 8836, 0x00001B02 }, /* GL_FILL */
+ { 8844, 0x00001D00 }, /* GL_FLAT */
+ { 8852, 0x00001406 }, /* GL_FLOAT */
+ { 8861, 0x00008B5A }, /* GL_FLOAT_MAT2 */
+ { 8875, 0x00008B5A }, /* GL_FLOAT_MAT2_ARB */
+ { 8893, 0x00008B5B }, /* GL_FLOAT_MAT3 */
+ { 8907, 0x00008B5B }, /* GL_FLOAT_MAT3_ARB */
+ { 8925, 0x00008B5C }, /* GL_FLOAT_MAT4 */
+ { 8939, 0x00008B5C }, /* GL_FLOAT_MAT4_ARB */
+ { 8957, 0x00008B50 }, /* GL_FLOAT_VEC2 */
+ { 8971, 0x00008B50 }, /* GL_FLOAT_VEC2_ARB */
+ { 8989, 0x00008B51 }, /* GL_FLOAT_VEC3 */
+ { 9003, 0x00008B51 }, /* GL_FLOAT_VEC3_ARB */
+ { 9021, 0x00008B52 }, /* GL_FLOAT_VEC4 */
+ { 9035, 0x00008B52 }, /* GL_FLOAT_VEC4_ARB */
+ { 9053, 0x00000B60 }, /* GL_FOG */
+ { 9060, 0x00000080 }, /* GL_FOG_BIT */
+ { 9071, 0x00000B66 }, /* GL_FOG_COLOR */
+ { 9084, 0x00008451 }, /* GL_FOG_COORD */
+ { 9097, 0x00008451 }, /* GL_FOG_COORDINATE */
+ { 9115, 0x00008457 }, /* GL_FOG_COORDINATE_ARRAY */
+ { 9139, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ { 9178, 0x0000889D }, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB */
+ { 9221, 0x00008456 }, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ { 9253, 0x00008455 }, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ { 9284, 0x00008454 }, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ { 9313, 0x00008450 }, /* GL_FOG_COORDINATE_SOURCE */
+ { 9338, 0x00008457 }, /* GL_FOG_COORD_ARRAY */
+ { 9357, 0x0000889D }, /* GL_FOG_COORD_ARRAY_BUFFER_BINDING */
+ { 9391, 0x00008456 }, /* GL_FOG_COORD_ARRAY_POINTER */
+ { 9418, 0x00008455 }, /* GL_FOG_COORD_ARRAY_STRIDE */
+ { 9444, 0x00008454 }, /* GL_FOG_COORD_ARRAY_TYPE */
+ { 9468, 0x00008450 }, /* GL_FOG_COORD_SRC */
+ { 9485, 0x00000B62 }, /* GL_FOG_DENSITY */
+ { 9500, 0x0000855A }, /* GL_FOG_DISTANCE_MODE_NV */
+ { 9524, 0x00000B64 }, /* GL_FOG_END */
+ { 9535, 0x00000C54 }, /* GL_FOG_HINT */
+ { 9547, 0x00000B61 }, /* GL_FOG_INDEX */
+ { 9560, 0x00000B65 }, /* GL_FOG_MODE */
+ { 9572, 0x00008198 }, /* GL_FOG_OFFSET_SGIX */
+ { 9591, 0x00008199 }, /* GL_FOG_OFFSET_VALUE_SGIX */
+ { 9616, 0x00000B63 }, /* GL_FOG_START */
+ { 9629, 0x00008452 }, /* GL_FRAGMENT_DEPTH */
+ { 9647, 0x00008804 }, /* GL_FRAGMENT_PROGRAM_ARB */
+ { 9671, 0x00008B30 }, /* GL_FRAGMENT_SHADER */
+ { 9690, 0x00008B30 }, /* GL_FRAGMENT_SHADER_ARB */
+ { 9713, 0x00008B8B }, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ { 9748, 0x00008CD1 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ { 9790, 0x00008CD0 }, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ { 9832, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ { 9881, 0x00008CD3 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ { 9933, 0x00008CD4 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
+ { 9977, 0x00008CD2 }, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ { 10021, 0x00008CA6 }, /* GL_FRAMEBUFFER_BINDING_EXT */
+ { 10048, 0x00008CD5 }, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ { 10076, 0x00008D40 }, /* GL_FRAMEBUFFER_EXT */
+ { 10095, 0x00008CD6 }, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ { 10136, 0x00008CD9 }, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ { 10177, 0x00008CDB }, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ { 10219, 0x00008CD8 }, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ { 10270, 0x00008CDA }, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ { 10308, 0x00008CD7 }, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ { 10357, 0x00008CDC }, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ { 10399, 0x00008CDE }, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ { 10431, 0x00008CDD }, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ { 10462, 0x00000404 }, /* GL_FRONT */
+ { 10471, 0x00000408 }, /* GL_FRONT_AND_BACK */
+ { 10489, 0x00000B46 }, /* GL_FRONT_FACE */
+ { 10503, 0x00000400 }, /* GL_FRONT_LEFT */
+ { 10517, 0x00000401 }, /* GL_FRONT_RIGHT */
+ { 10532, 0x00008006 }, /* GL_FUNC_ADD */
+ { 10544, 0x00008006 }, /* GL_FUNC_ADD_EXT */
+ { 10560, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT */
+ { 10585, 0x0000800B }, /* GL_FUNC_REVERSE_SUBTRACT_EXT */
+ { 10614, 0x0000800A }, /* GL_FUNC_SUBTRACT */
+ { 10631, 0x0000800A }, /* GL_FUNC_SUBTRACT_EXT */
+ { 10652, 0x00008191 }, /* GL_GENERATE_MIPMAP */
+ { 10671, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT */
+ { 10695, 0x00008192 }, /* GL_GENERATE_MIPMAP_HINT_SGIS */
+ { 10724, 0x00008191 }, /* GL_GENERATE_MIPMAP_SGIS */
+ { 10748, 0x00000206 }, /* GL_GEQUAL */
+ { 10758, 0x00008009 }, /* GL_GL_BLEND_EQUATION_RGB */
+ { 10783, 0x00008C4A }, /* GL_GL_COMPRESSED_SLUMINANCE */
+ { 10811, 0x00008C4B }, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ { 10845, 0x00008C48 }, /* GL_GL_COMPRESSED_SRGB */
+ { 10867, 0x00008C49 }, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ { 10895, 0x0000845F }, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ { 10932, 0x00008B65 }, /* GL_GL_FLOAT_MAT2x3 */
+ { 10951, 0x00008B66 }, /* GL_GL_FLOAT_MAT2x4 */
+ { 10970, 0x00008B67 }, /* GL_GL_FLOAT_MAT3x2 */
+ { 10989, 0x00008B68 }, /* GL_GL_FLOAT_MAT3x4 */
+ { 11008, 0x00008B69 }, /* GL_GL_FLOAT_MAT4x2 */
+ { 11027, 0x00008B6A }, /* GL_GL_FLOAT_MAT4x3 */
+ { 11046, 0x000088EB }, /* GL_GL_PIXEL_PACK_BUFFER */
+ { 11070, 0x000088ED }, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ { 11102, 0x000088EC }, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ { 11128, 0x000088EF }, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ { 11162, 0x00008C46 }, /* GL_GL_SLUMINANCE */
+ { 11179, 0x00008C47 }, /* GL_GL_SLUMINANCE8 */
+ { 11197, 0x00008C45 }, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ { 11222, 0x00008C44 }, /* GL_GL_SLUMINANCE_ALPHA */
+ { 11245, 0x00008C40 }, /* GL_GL_SRGB */
+ { 11256, 0x00008C41 }, /* GL_GL_SRGB8 */
+ { 11268, 0x00008C43 }, /* GL_GL_SRGB8_ALPHA8 */
+ { 11287, 0x00008C42 }, /* GL_GL_SRGB_ALPHA */
+ { 11304, 0x00000204 }, /* GL_GREATER */
+ { 11315, 0x00001904 }, /* GL_GREEN */
+ { 11324, 0x00000D19 }, /* GL_GREEN_BIAS */
+ { 11338, 0x00000D53 }, /* GL_GREEN_BITS */
+ { 11352, 0x00000D18 }, /* GL_GREEN_SCALE */
+ { 11367, 0x00008000 }, /* GL_HINT_BIT */
+ { 11379, 0x00008024 }, /* GL_HISTOGRAM */
+ { 11392, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE */
+ { 11416, 0x0000802B }, /* GL_HISTOGRAM_ALPHA_SIZE_EXT */
+ { 11444, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE */
+ { 11467, 0x0000802A }, /* GL_HISTOGRAM_BLUE_SIZE_EXT */
+ { 11494, 0x00008024 }, /* GL_HISTOGRAM_EXT */
+ { 11511, 0x00008027 }, /* GL_HISTOGRAM_FORMAT */
+ { 11531, 0x00008027 }, /* GL_HISTOGRAM_FORMAT_EXT */
+ { 11555, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE */
+ { 11579, 0x00008029 }, /* GL_HISTOGRAM_GREEN_SIZE_EXT */
+ { 11607, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ { 11635, 0x0000802C }, /* GL_HISTOGRAM_LUMINANCE_SIZE_EXT */
+ { 11667, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE */
+ { 11689, 0x00008028 }, /* GL_HISTOGRAM_RED_SIZE_EXT */
+ { 11715, 0x0000802D }, /* GL_HISTOGRAM_SINK */
+ { 11733, 0x0000802D }, /* GL_HISTOGRAM_SINK_EXT */
+ { 11755, 0x00008026 }, /* GL_HISTOGRAM_WIDTH */
+ { 11774, 0x00008026 }, /* GL_HISTOGRAM_WIDTH_EXT */
+ { 11797, 0x0000862A }, /* GL_IDENTITY_NV */
+ { 11812, 0x00008150 }, /* GL_IGNORE_BORDER_HP */
+ { 11832, 0x00008B9B }, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ { 11872, 0x00008B9A }, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ { 11910, 0x00001E02 }, /* GL_INCR */
+ { 11918, 0x00008507 }, /* GL_INCR_WRAP */
+ { 11931, 0x00008507 }, /* GL_INCR_WRAP_EXT */
+ { 11948, 0x00008077 }, /* GL_INDEX_ARRAY */
+ { 11963, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ { 11993, 0x00008899 }, /* GL_INDEX_ARRAY_BUFFER_BINDING_ARB */
+ { 12027, 0x00008091 }, /* GL_INDEX_ARRAY_POINTER */
+ { 12050, 0x00008086 }, /* GL_INDEX_ARRAY_STRIDE */
+ { 12072, 0x00008085 }, /* GL_INDEX_ARRAY_TYPE */
+ { 12092, 0x00000D51 }, /* GL_INDEX_BITS */
+ { 12106, 0x00000C20 }, /* GL_INDEX_CLEAR_VALUE */
+ { 12127, 0x00000BF1 }, /* GL_INDEX_LOGIC_OP */
+ { 12145, 0x00000C30 }, /* GL_INDEX_MODE */
+ { 12159, 0x00000D13 }, /* GL_INDEX_OFFSET */
+ { 12175, 0x00000D12 }, /* GL_INDEX_SHIFT */
+ { 12190, 0x00000C21 }, /* GL_INDEX_WRITEMASK */
+ { 12209, 0x00008B84 }, /* GL_INFO_LOG_LENGTH */
+ { 12228, 0x00001404 }, /* GL_INT */
+ { 12235, 0x00008049 }, /* GL_INTENSITY */
+ { 12248, 0x0000804C }, /* GL_INTENSITY12 */
+ { 12263, 0x0000804C }, /* GL_INTENSITY12_EXT */
+ { 12282, 0x0000804D }, /* GL_INTENSITY16 */
+ { 12297, 0x0000804D }, /* GL_INTENSITY16_EXT */
+ { 12316, 0x0000804A }, /* GL_INTENSITY4 */
+ { 12330, 0x0000804A }, /* GL_INTENSITY4_EXT */
+ { 12348, 0x0000804B }, /* GL_INTENSITY8 */
+ { 12362, 0x0000804B }, /* GL_INTENSITY8_EXT */
+ { 12380, 0x00008049 }, /* GL_INTENSITY_EXT */
+ { 12397, 0x00008575 }, /* GL_INTERPOLATE */
+ { 12412, 0x00008575 }, /* GL_INTERPOLATE_ARB */
+ { 12431, 0x00008575 }, /* GL_INTERPOLATE_EXT */
+ { 12450, 0x00008B53 }, /* GL_INT_VEC2 */
+ { 12462, 0x00008B53 }, /* GL_INT_VEC2_ARB */
+ { 12478, 0x00008B54 }, /* GL_INT_VEC3 */
+ { 12490, 0x00008B54 }, /* GL_INT_VEC3_ARB */
+ { 12506, 0x00008B55 }, /* GL_INT_VEC4 */
+ { 12518, 0x00008B55 }, /* GL_INT_VEC4_ARB */
+ { 12534, 0x00000500 }, /* GL_INVALID_ENUM */
+ { 12550, 0x00000506 }, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ { 12587, 0x00000502 }, /* GL_INVALID_OPERATION */
+ { 12608, 0x00000501 }, /* GL_INVALID_VALUE */
+ { 12625, 0x0000862B }, /* GL_INVERSE_NV */
+ { 12639, 0x0000862D }, /* GL_INVERSE_TRANSPOSE_NV */
+ { 12663, 0x0000150A }, /* GL_INVERT */
+ { 12673, 0x00001E00 }, /* GL_KEEP */
+ { 12681, 0x00000406 }, /* GL_LEFT */
+ { 12689, 0x00000203 }, /* GL_LEQUAL */
+ { 12699, 0x00000201 }, /* GL_LESS */
+ { 12707, 0x00004000 }, /* GL_LIGHT0 */
+ { 12717, 0x00004001 }, /* GL_LIGHT1 */
+ { 12727, 0x00004002 }, /* GL_LIGHT2 */
+ { 12737, 0x00004003 }, /* GL_LIGHT3 */
+ { 12747, 0x00004004 }, /* GL_LIGHT4 */
+ { 12757, 0x00004005 }, /* GL_LIGHT5 */
+ { 12767, 0x00004006 }, /* GL_LIGHT6 */
+ { 12777, 0x00004007 }, /* GL_LIGHT7 */
+ { 12787, 0x00000B50 }, /* GL_LIGHTING */
+ { 12799, 0x00000040 }, /* GL_LIGHTING_BIT */
+ { 12815, 0x00000B53 }, /* GL_LIGHT_MODEL_AMBIENT */
+ { 12838, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ { 12867, 0x000081F8 }, /* GL_LIGHT_MODEL_COLOR_CONTROL_EXT */
+ { 12900, 0x00000B51 }, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ { 12928, 0x00000B52 }, /* GL_LIGHT_MODEL_TWO_SIDE */
+ { 12952, 0x00001B01 }, /* GL_LINE */
+ { 12960, 0x00002601 }, /* GL_LINEAR */
+ { 12970, 0x00001208 }, /* GL_LINEAR_ATTENUATION */
+ { 12992, 0x00008170 }, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ { 13022, 0x0000844F }, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ { 13053, 0x00002703 }, /* GL_LINEAR_MIPMAP_LINEAR */
+ { 13077, 0x00002701 }, /* GL_LINEAR_MIPMAP_NEAREST */
+ { 13102, 0x00000001 }, /* GL_LINES */
+ { 13111, 0x00000004 }, /* GL_LINE_BIT */
+ { 13123, 0x00000002 }, /* GL_LINE_LOOP */
+ { 13136, 0x00000707 }, /* GL_LINE_RESET_TOKEN */
+ { 13156, 0x00000B20 }, /* GL_LINE_SMOOTH */
+ { 13171, 0x00000C52 }, /* GL_LINE_SMOOTH_HINT */
+ { 13191, 0x00000B24 }, /* GL_LINE_STIPPLE */
+ { 13207, 0x00000B25 }, /* GL_LINE_STIPPLE_PATTERN */
+ { 13231, 0x00000B26 }, /* GL_LINE_STIPPLE_REPEAT */
+ { 13254, 0x00000003 }, /* GL_LINE_STRIP */
+ { 13268, 0x00000702 }, /* GL_LINE_TOKEN */
+ { 13282, 0x00000B21 }, /* GL_LINE_WIDTH */
+ { 13296, 0x00000B23 }, /* GL_LINE_WIDTH_GRANULARITY */
+ { 13322, 0x00000B22 }, /* GL_LINE_WIDTH_RANGE */
+ { 13342, 0x00008B82 }, /* GL_LINK_STATUS */
+ { 13357, 0x00000B32 }, /* GL_LIST_BASE */
+ { 13370, 0x00020000 }, /* GL_LIST_BIT */
+ { 13382, 0x00000B33 }, /* GL_LIST_INDEX */
+ { 13396, 0x00000B30 }, /* GL_LIST_MODE */
+ { 13409, 0x00000101 }, /* GL_LOAD */
+ { 13417, 0x00000BF1 }, /* GL_LOGIC_OP */
+ { 13429, 0x00000BF0 }, /* GL_LOGIC_OP_MODE */
+ { 13446, 0x00008CA1 }, /* GL_LOWER_LEFT */
+ { 13460, 0x00001909 }, /* GL_LUMINANCE */
+ { 13473, 0x00008041 }, /* GL_LUMINANCE12 */
+ { 13488, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12 */
+ { 13511, 0x00008047 }, /* GL_LUMINANCE12_ALPHA12_EXT */
+ { 13538, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4 */
+ { 13560, 0x00008046 }, /* GL_LUMINANCE12_ALPHA4_EXT */
+ { 13586, 0x00008041 }, /* GL_LUMINANCE12_EXT */
+ { 13605, 0x00008042 }, /* GL_LUMINANCE16 */
+ { 13620, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16 */
+ { 13643, 0x00008048 }, /* GL_LUMINANCE16_ALPHA16_EXT */
+ { 13670, 0x00008042 }, /* GL_LUMINANCE16_EXT */
+ { 13689, 0x0000803F }, /* GL_LUMINANCE4 */
+ { 13703, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4 */
+ { 13724, 0x00008043 }, /* GL_LUMINANCE4_ALPHA4_EXT */
+ { 13749, 0x0000803F }, /* GL_LUMINANCE4_EXT */
+ { 13767, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2 */
+ { 13788, 0x00008044 }, /* GL_LUMINANCE6_ALPHA2_EXT */
+ { 13813, 0x00008040 }, /* GL_LUMINANCE8 */
+ { 13827, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8 */
+ { 13848, 0x00008045 }, /* GL_LUMINANCE8_ALPHA8_EXT */
+ { 13873, 0x00008040 }, /* GL_LUMINANCE8_EXT */
+ { 13891, 0x0000190A }, /* GL_LUMINANCE_ALPHA */
+ { 13910, 0x00000D90 }, /* GL_MAP1_COLOR_4 */
+ { 13926, 0x00000DD0 }, /* GL_MAP1_GRID_DOMAIN */
+ { 13946, 0x00000DD1 }, /* GL_MAP1_GRID_SEGMENTS */
+ { 13968, 0x00000D91 }, /* GL_MAP1_INDEX */
+ { 13982, 0x00000D92 }, /* GL_MAP1_NORMAL */
+ { 13997, 0x00000D93 }, /* GL_MAP1_TEXTURE_COORD_1 */
+ { 14021, 0x00000D94 }, /* GL_MAP1_TEXTURE_COORD_2 */
+ { 14045, 0x00000D95 }, /* GL_MAP1_TEXTURE_COORD_3 */
+ { 14069, 0x00000D96 }, /* GL_MAP1_TEXTURE_COORD_4 */
+ { 14093, 0x00000D97 }, /* GL_MAP1_VERTEX_3 */
+ { 14110, 0x00000D98 }, /* GL_MAP1_VERTEX_4 */
+ { 14127, 0x00008660 }, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ { 14155, 0x0000866A }, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ { 14184, 0x0000866B }, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ { 14213, 0x0000866C }, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ { 14242, 0x0000866D }, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ { 14271, 0x0000866E }, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ { 14300, 0x0000866F }, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ { 14329, 0x00008661 }, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ { 14357, 0x00008662 }, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ { 14385, 0x00008663 }, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ { 14413, 0x00008664 }, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ { 14441, 0x00008665 }, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ { 14469, 0x00008666 }, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ { 14497, 0x00008667 }, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ { 14525, 0x00008668 }, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ { 14553, 0x00008669 }, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ { 14581, 0x00000DB0 }, /* GL_MAP2_COLOR_4 */
+ { 14597, 0x00000DD2 }, /* GL_MAP2_GRID_DOMAIN */
+ { 14617, 0x00000DD3 }, /* GL_MAP2_GRID_SEGMENTS */
+ { 14639, 0x00000DB1 }, /* GL_MAP2_INDEX */
+ { 14653, 0x00000DB2 }, /* GL_MAP2_NORMAL */
+ { 14668, 0x00000DB3 }, /* GL_MAP2_TEXTURE_COORD_1 */
+ { 14692, 0x00000DB4 }, /* GL_MAP2_TEXTURE_COORD_2 */
+ { 14716, 0x00000DB5 }, /* GL_MAP2_TEXTURE_COORD_3 */
+ { 14740, 0x00000DB6 }, /* GL_MAP2_TEXTURE_COORD_4 */
+ { 14764, 0x00000DB7 }, /* GL_MAP2_VERTEX_3 */
+ { 14781, 0x00000DB8 }, /* GL_MAP2_VERTEX_4 */
+ { 14798, 0x00008670 }, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ { 14826, 0x0000867A }, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ { 14855, 0x0000867B }, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ { 14884, 0x0000867C }, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ { 14913, 0x0000867D }, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ { 14942, 0x0000867E }, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ { 14971, 0x0000867F }, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ { 15000, 0x00008671 }, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ { 15028, 0x00008672 }, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ { 15056, 0x00008673 }, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ { 15084, 0x00008674 }, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ { 15112, 0x00008675 }, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ { 15140, 0x00008676 }, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ { 15168, 0x00008677 }, /* GL_MAP2_VERTEX_ATTRIB7_4_NV */
+ { 15196, 0x00008678 }, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ { 15224, 0x00008679 }, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ { 15252, 0x00000D10 }, /* GL_MAP_COLOR */
+ { 15265, 0x00000D11 }, /* GL_MAP_STENCIL */
+ { 15280, 0x000088C0 }, /* GL_MATRIX0_ARB */
+ { 15295, 0x00008630 }, /* GL_MATRIX0_NV */
+ { 15309, 0x000088CA }, /* GL_MATRIX10_ARB */
+ { 15325, 0x000088CB }, /* GL_MATRIX11_ARB */
+ { 15341, 0x000088CC }, /* GL_MATRIX12_ARB */
+ { 15357, 0x000088CD }, /* GL_MATRIX13_ARB */
+ { 15373, 0x000088CE }, /* GL_MATRIX14_ARB */
+ { 15389, 0x000088CF }, /* GL_MATRIX15_ARB */
+ { 15405, 0x000088D0 }, /* GL_MATRIX16_ARB */
+ { 15421, 0x000088D1 }, /* GL_MATRIX17_ARB */
+ { 15437, 0x000088D2 }, /* GL_MATRIX18_ARB */
+ { 15453, 0x000088D3 }, /* GL_MATRIX19_ARB */
+ { 15469, 0x000088C1 }, /* GL_MATRIX1_ARB */
+ { 15484, 0x00008631 }, /* GL_MATRIX1_NV */
+ { 15498, 0x000088D4 }, /* GL_MATRIX20_ARB */
+ { 15514, 0x000088D5 }, /* GL_MATRIX21_ARB */
+ { 15530, 0x000088D6 }, /* GL_MATRIX22_ARB */
+ { 15546, 0x000088D7 }, /* GL_MATRIX23_ARB */
+ { 15562, 0x000088D8 }, /* GL_MATRIX24_ARB */
+ { 15578, 0x000088D9 }, /* GL_MATRIX25_ARB */
+ { 15594, 0x000088DA }, /* GL_MATRIX26_ARB */
+ { 15610, 0x000088DB }, /* GL_MATRIX27_ARB */
+ { 15626, 0x000088DC }, /* GL_MATRIX28_ARB */
+ { 15642, 0x000088DD }, /* GL_MATRIX29_ARB */
+ { 15658, 0x000088C2 }, /* GL_MATRIX2_ARB */
+ { 15673, 0x00008632 }, /* GL_MATRIX2_NV */
+ { 15687, 0x000088DE }, /* GL_MATRIX30_ARB */
+ { 15703, 0x000088DF }, /* GL_MATRIX31_ARB */
+ { 15719, 0x000088C3 }, /* GL_MATRIX3_ARB */
+ { 15734, 0x00008633 }, /* GL_MATRIX3_NV */
+ { 15748, 0x000088C4 }, /* GL_MATRIX4_ARB */
+ { 15763, 0x00008634 }, /* GL_MATRIX4_NV */
+ { 15777, 0x000088C5 }, /* GL_MATRIX5_ARB */
+ { 15792, 0x00008635 }, /* GL_MATRIX5_NV */
+ { 15806, 0x000088C6 }, /* GL_MATRIX6_ARB */
+ { 15821, 0x00008636 }, /* GL_MATRIX6_NV */
+ { 15835, 0x000088C7 }, /* GL_MATRIX7_ARB */
+ { 15850, 0x00008637 }, /* GL_MATRIX7_NV */
+ { 15864, 0x000088C8 }, /* GL_MATRIX8_ARB */
+ { 15879, 0x000088C9 }, /* GL_MATRIX9_ARB */
+ { 15894, 0x00008844 }, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ { 15920, 0x00008849 }, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ { 15954, 0x00008846 }, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ { 15985, 0x00008848 }, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ { 16018, 0x00008847 }, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ { 16049, 0x00000BA0 }, /* GL_MATRIX_MODE */
+ { 16064, 0x00008840 }, /* GL_MATRIX_PALETTE_ARB */
+ { 16086, 0x00008008 }, /* GL_MAX */
+ { 16093, 0x00008073 }, /* GL_MAX_3D_TEXTURE_SIZE */
+ { 16116, 0x000088FF }, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ { 16148, 0x00000D35 }, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ { 16174, 0x00000D3B }, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ { 16207, 0x00008177 }, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ { 16233, 0x00008178 }, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 16267, 0x00000D32 }, /* GL_MAX_CLIP_PLANES */
+ { 16286, 0x00008CDF }, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ { 16315, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ { 16347, 0x000080B3 }, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI */
+ { 16383, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ { 16419, 0x00008B4D }, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB */
+ { 16459, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT */
+ { 16485, 0x0000801B }, /* GL_MAX_CONVOLUTION_HEIGHT_EXT */
+ { 16515, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH */
+ { 16540, 0x0000801A }, /* GL_MAX_CONVOLUTION_WIDTH_EXT */
+ { 16569, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ { 16598, 0x0000851C }, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB */
+ { 16631, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS */
+ { 16651, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ARB */
+ { 16675, 0x00008824 }, /* GL_MAX_DRAW_BUFFERS_ATI */
+ { 16699, 0x000080E9 }, /* GL_MAX_ELEMENTS_INDICES */
+ { 16723, 0x000080E8 }, /* GL_MAX_ELEMENTS_VERTICES */
+ { 16748, 0x00000D30 }, /* GL_MAX_EVAL_ORDER */
+ { 16766, 0x00008008 }, /* GL_MAX_EXT */
+ { 16777, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ { 16812, 0x00008B49 }, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB */
+ { 16851, 0x00000D31 }, /* GL_MAX_LIGHTS */
+ { 16865, 0x00000B31 }, /* GL_MAX_LIST_NESTING */
+ { 16885, 0x00008841 }, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ { 16923, 0x00000D36 }, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ { 16952, 0x00000D37 }, /* GL_MAX_NAME_STACK_DEPTH */
+ { 16976, 0x00008842 }, /* GL_MAX_PALETTE_MATRICES_ARB */
+ { 17004, 0x00000D34 }, /* GL_MAX_PIXEL_MAP_TABLE */
+ { 17027, 0x000088B1 }, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 17064, 0x0000880B }, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 17100, 0x000088AD }, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ { 17127, 0x000088F5 }, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ { 17156, 0x000088B5 }, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ { 17190, 0x000088F4 }, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ { 17226, 0x000088F6 }, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ { 17253, 0x000088A1 }, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ { 17285, 0x000088B4 }, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ { 17321, 0x000088F8 }, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ { 17350, 0x000088F7 }, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ { 17379, 0x0000862F }, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ { 17407, 0x0000862E }, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ { 17445, 0x000088B3 }, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 17489, 0x0000880E }, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 17532, 0x000088AF }, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 17566, 0x000088A3 }, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 17605, 0x000088AB }, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 17642, 0x000088A7 }, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 17680, 0x00008810 }, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 17723, 0x0000880F }, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 17766, 0x000088A9 }, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ { 17796, 0x000088A5 }, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ { 17827, 0x0000880D }, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 17863, 0x0000880C }, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 17899, 0x00000D38 }, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ { 17929, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ { 17963, 0x000084F8 }, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_NV */
+ { 17996, 0x000084E8 }, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ { 18025, 0x00008504 }, /* GL_MAX_SHININESS_NV */
+ { 18045, 0x00008505 }, /* GL_MAX_SPOT_EXPONENT_NV */
+ { 18069, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS */
+ { 18091, 0x00008871 }, /* GL_MAX_TEXTURE_COORDS_ARB */
+ { 18117, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ { 18144, 0x00008872 }, /* GL_MAX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18175, 0x000084FD }, /* GL_MAX_TEXTURE_LOD_BIAS */
+ { 18199, 0x000084FF }, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 18233, 0x00000D33 }, /* GL_MAX_TEXTURE_SIZE */
+ { 18253, 0x00000D39 }, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ { 18280, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS */
+ { 18301, 0x000084E2 }, /* GL_MAX_TEXTURE_UNITS_ARB */
+ { 18326, 0x0000862F }, /* GL_MAX_TRACK_MATRICES_NV */
+ { 18351, 0x0000862E }, /* GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+ { 18386, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS */
+ { 18408, 0x00008B4B }, /* GL_MAX_VARYING_FLOATS_ARB */
+ { 18434, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS */
+ { 18456, 0x00008869 }, /* GL_MAX_VERTEX_ATTRIBS_ARB */
+ { 18482, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ { 18516, 0x00008B4C }, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
+ { 18554, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ { 18587, 0x00008B4A }, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB */
+ { 18624, 0x000086A4 }, /* GL_MAX_VERTEX_UNITS_ARB */
+ { 18648, 0x00000D3A }, /* GL_MAX_VIEWPORT_DIMS */
+ { 18669, 0x00008007 }, /* GL_MIN */
+ { 18676, 0x0000802E }, /* GL_MINMAX */
+ { 18686, 0x0000802E }, /* GL_MINMAX_EXT */
+ { 18700, 0x0000802F }, /* GL_MINMAX_FORMAT */
+ { 18717, 0x0000802F }, /* GL_MINMAX_FORMAT_EXT */
+ { 18738, 0x00008030 }, /* GL_MINMAX_SINK */
+ { 18753, 0x00008030 }, /* GL_MINMAX_SINK_EXT */
+ { 18772, 0x00008007 }, /* GL_MIN_EXT */
+ { 18783, 0x00008370 }, /* GL_MIRRORED_REPEAT */
+ { 18802, 0x00008370 }, /* GL_MIRRORED_REPEAT_ARB */
+ { 18825, 0x00008370 }, /* GL_MIRRORED_REPEAT_IBM */
+ { 18848, 0x00008742 }, /* GL_MIRROR_CLAMP_ATI */
+ { 18868, 0x00008742 }, /* GL_MIRROR_CLAMP_EXT */
+ { 18888, 0x00008912 }, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ { 18918, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_ATI */
+ { 18946, 0x00008743 }, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ { 18974, 0x00001700 }, /* GL_MODELVIEW */
+ { 18987, 0x00001700 }, /* GL_MODELVIEW0_ARB */
+ { 19005, 0x0000872A }, /* GL_MODELVIEW10_ARB */
+ { 19024, 0x0000872B }, /* GL_MODELVIEW11_ARB */
+ { 19043, 0x0000872C }, /* GL_MODELVIEW12_ARB */
+ { 19062, 0x0000872D }, /* GL_MODELVIEW13_ARB */
+ { 19081, 0x0000872E }, /* GL_MODELVIEW14_ARB */
+ { 19100, 0x0000872F }, /* GL_MODELVIEW15_ARB */
+ { 19119, 0x00008730 }, /* GL_MODELVIEW16_ARB */
+ { 19138, 0x00008731 }, /* GL_MODELVIEW17_ARB */
+ { 19157, 0x00008732 }, /* GL_MODELVIEW18_ARB */
+ { 19176, 0x00008733 }, /* GL_MODELVIEW19_ARB */
+ { 19195, 0x0000850A }, /* GL_MODELVIEW1_ARB */
+ { 19213, 0x00008734 }, /* GL_MODELVIEW20_ARB */
+ { 19232, 0x00008735 }, /* GL_MODELVIEW21_ARB */
+ { 19251, 0x00008736 }, /* GL_MODELVIEW22_ARB */
+ { 19270, 0x00008737 }, /* GL_MODELVIEW23_ARB */
+ { 19289, 0x00008738 }, /* GL_MODELVIEW24_ARB */
+ { 19308, 0x00008739 }, /* GL_MODELVIEW25_ARB */
+ { 19327, 0x0000873A }, /* GL_MODELVIEW26_ARB */
+ { 19346, 0x0000873B }, /* GL_MODELVIEW27_ARB */
+ { 19365, 0x0000873C }, /* GL_MODELVIEW28_ARB */
+ { 19384, 0x0000873D }, /* GL_MODELVIEW29_ARB */
+ { 19403, 0x00008722 }, /* GL_MODELVIEW2_ARB */
+ { 19421, 0x0000873E }, /* GL_MODELVIEW30_ARB */
+ { 19440, 0x0000873F }, /* GL_MODELVIEW31_ARB */
+ { 19459, 0x00008723 }, /* GL_MODELVIEW3_ARB */
+ { 19477, 0x00008724 }, /* GL_MODELVIEW4_ARB */
+ { 19495, 0x00008725 }, /* GL_MODELVIEW5_ARB */
+ { 19513, 0x00008726 }, /* GL_MODELVIEW6_ARB */
+ { 19531, 0x00008727 }, /* GL_MODELVIEW7_ARB */
+ { 19549, 0x00008728 }, /* GL_MODELVIEW8_ARB */
+ { 19567, 0x00008729 }, /* GL_MODELVIEW9_ARB */
+ { 19585, 0x00000BA6 }, /* GL_MODELVIEW_MATRIX */
+ { 19605, 0x00008629 }, /* GL_MODELVIEW_PROJECTION_NV */
+ { 19632, 0x00000BA3 }, /* GL_MODELVIEW_STACK_DEPTH */
+ { 19657, 0x00002100 }, /* GL_MODULATE */
+ { 19669, 0x00008744 }, /* GL_MODULATE_ADD_ATI */
+ { 19689, 0x00008745 }, /* GL_MODULATE_SIGNED_ADD_ATI */
+ { 19716, 0x00008746 }, /* GL_MODULATE_SUBTRACT_ATI */
+ { 19741, 0x00000103 }, /* GL_MULT */
+ { 19749, 0x0000809D }, /* GL_MULTISAMPLE */
+ { 19764, 0x000086B2 }, /* GL_MULTISAMPLE_3DFX */
+ { 19784, 0x0000809D }, /* GL_MULTISAMPLE_ARB */
+ { 19803, 0x20000000 }, /* GL_MULTISAMPLE_BIT */
+ { 19822, 0x20000000 }, /* GL_MULTISAMPLE_BIT_3DFX */
+ { 19846, 0x20000000 }, /* GL_MULTISAMPLE_BIT_ARB */
+ { 19869, 0x00008534 }, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ { 19899, 0x00002A25 }, /* GL_N3F_V3F */
+ { 19910, 0x00000D70 }, /* GL_NAME_STACK_DEPTH */
+ { 19930, 0x0000150E }, /* GL_NAND */
+ { 19938, 0x00002600 }, /* GL_NEAREST */
+ { 19949, 0x0000844E }, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ { 19980, 0x0000844D }, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ { 20012, 0x00002702 }, /* GL_NEAREST_MIPMAP_LINEAR */
+ { 20037, 0x00002700 }, /* GL_NEAREST_MIPMAP_NEAREST */
+ { 20063, 0x00000200 }, /* GL_NEVER */
+ { 20072, 0x00001102 }, /* GL_NICEST */
+ { 20082, 0x00000000 }, /* GL_NONE */
+ { 20090, 0x00001505 }, /* GL_NOOP */
+ { 20098, 0x00001508 }, /* GL_NOR */
+ { 20105, 0x00000BA1 }, /* GL_NORMALIZE */
+ { 20118, 0x00008075 }, /* GL_NORMAL_ARRAY */
+ { 20134, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ { 20165, 0x00008897 }, /* GL_NORMAL_ARRAY_BUFFER_BINDING_ARB */
+ { 20200, 0x0000808F }, /* GL_NORMAL_ARRAY_POINTER */
+ { 20224, 0x0000807F }, /* GL_NORMAL_ARRAY_STRIDE */
+ { 20247, 0x0000807E }, /* GL_NORMAL_ARRAY_TYPE */
+ { 20268, 0x00008511 }, /* GL_NORMAL_MAP */
+ { 20282, 0x00008511 }, /* GL_NORMAL_MAP_ARB */
+ { 20300, 0x00008511 }, /* GL_NORMAL_MAP_NV */
+ { 20317, 0x00000205 }, /* GL_NOTEQUAL */
+ { 20329, 0x00000000 }, /* GL_NO_ERROR */
+ { 20341, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ { 20375, 0x000086A2 }, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB */
+ { 20413, 0x00008B89 }, /* GL_OBJECT_ACTIVE_ATTRIBUTES_ARB */
+ { 20445, 0x00008B8A }, /* GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB */
+ { 20487, 0x00008B86 }, /* GL_OBJECT_ACTIVE_UNIFORMS_ARB */
+ { 20517, 0x00008B87 }, /* GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB */
+ { 20557, 0x00008B85 }, /* GL_OBJECT_ATTACHED_OBJECTS_ARB */
+ { 20588, 0x00008B81 }, /* GL_OBJECT_COMPILE_STATUS_ARB */
+ { 20617, 0x00008B80 }, /* GL_OBJECT_DELETE_STATUS_ARB */
+ { 20645, 0x00008B84 }, /* GL_OBJECT_INFO_LOG_LENGTH_ARB */
+ { 20675, 0x00002401 }, /* GL_OBJECT_LINEAR */
+ { 20692, 0x00008B82 }, /* GL_OBJECT_LINK_STATUS_ARB */
+ { 20718, 0x00002501 }, /* GL_OBJECT_PLANE */
+ { 20734, 0x00008B88 }, /* GL_OBJECT_SHADER_SOURCE_LENGTH_ARB */
+ { 20769, 0x00008B4F }, /* GL_OBJECT_SUBTYPE_ARB */
+ { 20791, 0x00008B4E }, /* GL_OBJECT_TYPE_ARB */
+ { 20810, 0x00008B83 }, /* GL_OBJECT_VALIDATE_STATUS_ARB */
+ { 20840, 0x00008165 }, /* GL_OCCLUSION_TEST_HP */
+ { 20861, 0x00008166 }, /* GL_OCCLUSION_TEST_RESULT_HP */
+ { 20889, 0x00000001 }, /* GL_ONE */
+ { 20896, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ { 20924, 0x00008004 }, /* GL_ONE_MINUS_CONSTANT_ALPHA_EXT */
+ { 20956, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ { 20984, 0x00008002 }, /* GL_ONE_MINUS_CONSTANT_COLOR_EXT */
+ { 21016, 0x00000305 }, /* GL_ONE_MINUS_DST_ALPHA */
+ { 21039, 0x00000307 }, /* GL_ONE_MINUS_DST_COLOR */
+ { 21062, 0x00000303 }, /* GL_ONE_MINUS_SRC_ALPHA */
+ { 21085, 0x00000301 }, /* GL_ONE_MINUS_SRC_COLOR */
+ { 21108, 0x00008598 }, /* GL_OPERAND0_ALPHA */
+ { 21126, 0x00008598 }, /* GL_OPERAND0_ALPHA_ARB */
+ { 21148, 0x00008598 }, /* GL_OPERAND0_ALPHA_EXT */
+ { 21170, 0x00008590 }, /* GL_OPERAND0_RGB */
+ { 21186, 0x00008590 }, /* GL_OPERAND0_RGB_ARB */
+ { 21206, 0x00008590 }, /* GL_OPERAND0_RGB_EXT */
+ { 21226, 0x00008599 }, /* GL_OPERAND1_ALPHA */
+ { 21244, 0x00008599 }, /* GL_OPERAND1_ALPHA_ARB */
+ { 21266, 0x00008599 }, /* GL_OPERAND1_ALPHA_EXT */
+ { 21288, 0x00008591 }, /* GL_OPERAND1_RGB */
+ { 21304, 0x00008591 }, /* GL_OPERAND1_RGB_ARB */
+ { 21324, 0x00008591 }, /* GL_OPERAND1_RGB_EXT */
+ { 21344, 0x0000859A }, /* GL_OPERAND2_ALPHA */
+ { 21362, 0x0000859A }, /* GL_OPERAND2_ALPHA_ARB */
+ { 21384, 0x0000859A }, /* GL_OPERAND2_ALPHA_EXT */
+ { 21406, 0x00008592 }, /* GL_OPERAND2_RGB */
+ { 21422, 0x00008592 }, /* GL_OPERAND2_RGB_ARB */
+ { 21442, 0x00008592 }, /* GL_OPERAND2_RGB_EXT */
+ { 21462, 0x0000859B }, /* GL_OPERAND3_ALPHA_NV */
+ { 21483, 0x00008593 }, /* GL_OPERAND3_RGB_NV */
+ { 21502, 0x00001507 }, /* GL_OR */
+ { 21508, 0x00000A01 }, /* GL_ORDER */
+ { 21517, 0x0000150D }, /* GL_OR_INVERTED */
+ { 21532, 0x0000150B }, /* GL_OR_REVERSE */
+ { 21546, 0x00000505 }, /* GL_OUT_OF_MEMORY */
+ { 21563, 0x00000D05 }, /* GL_PACK_ALIGNMENT */
+ { 21581, 0x0000806C }, /* GL_PACK_IMAGE_HEIGHT */
+ { 21602, 0x00008758 }, /* GL_PACK_INVERT_MESA */
+ { 21622, 0x00000D01 }, /* GL_PACK_LSB_FIRST */
+ { 21640, 0x00000D02 }, /* GL_PACK_ROW_LENGTH */
+ { 21659, 0x0000806B }, /* GL_PACK_SKIP_IMAGES */
+ { 21679, 0x00000D04 }, /* GL_PACK_SKIP_PIXELS */
+ { 21699, 0x00000D03 }, /* GL_PACK_SKIP_ROWS */
+ { 21717, 0x00000D00 }, /* GL_PACK_SWAP_BYTES */
+ { 21736, 0x00008B92 }, /* GL_PALETTE4_R5_G6_B5_OES */
+ { 21761, 0x00008B94 }, /* GL_PALETTE4_RGB5_A1_OES */
+ { 21785, 0x00008B90 }, /* GL_PALETTE4_RGB8_OES */
+ { 21806, 0x00008B93 }, /* GL_PALETTE4_RGBA4_OES */
+ { 21828, 0x00008B91 }, /* GL_PALETTE4_RGBA8_OES */
+ { 21850, 0x00008B97 }, /* GL_PALETTE8_R5_G6_B5_OES */
+ { 21875, 0x00008B99 }, /* GL_PALETTE8_RGB5_A1_OES */
+ { 21899, 0x00008B95 }, /* GL_PALETTE8_RGB8_OES */
+ { 21920, 0x00008B98 }, /* GL_PALETTE8_RGBA4_OES */
+ { 21942, 0x00008B96 }, /* GL_PALETTE8_RGBA8_OES */
+ { 21964, 0x00000700 }, /* GL_PASS_THROUGH_TOKEN */
+ { 21986, 0x00000C50 }, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ { 22017, 0x00000C79 }, /* GL_PIXEL_MAP_A_TO_A */
+ { 22037, 0x00000CB9 }, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ { 22062, 0x00000C78 }, /* GL_PIXEL_MAP_B_TO_B */
+ { 22082, 0x00000CB8 }, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ { 22107, 0x00000C77 }, /* GL_PIXEL_MAP_G_TO_G */
+ { 22127, 0x00000CB7 }, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ { 22152, 0x00000C75 }, /* GL_PIXEL_MAP_I_TO_A */
+ { 22172, 0x00000CB5 }, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ { 22197, 0x00000C74 }, /* GL_PIXEL_MAP_I_TO_B */
+ { 22217, 0x00000CB4 }, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ { 22242, 0x00000C73 }, /* GL_PIXEL_MAP_I_TO_G */
+ { 22262, 0x00000CB3 }, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ { 22287, 0x00000C70 }, /* GL_PIXEL_MAP_I_TO_I */
+ { 22307, 0x00000CB0 }, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ { 22332, 0x00000C72 }, /* GL_PIXEL_MAP_I_TO_R */
+ { 22352, 0x00000CB2 }, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ { 22377, 0x00000C76 }, /* GL_PIXEL_MAP_R_TO_R */
+ { 22397, 0x00000CB6 }, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ { 22422, 0x00000C71 }, /* GL_PIXEL_MAP_S_TO_S */
+ { 22442, 0x00000CB1 }, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ { 22467, 0x00000020 }, /* GL_PIXEL_MODE_BIT */
+ { 22485, 0x000088ED }, /* GL_PIXEL_PACK_BUFFER_BINDING_EXT */
+ { 22518, 0x000088EB }, /* GL_PIXEL_PACK_BUFFER_EXT */
+ { 22543, 0x000088EF }, /* GL_PIXEL_UNPACK_BUFFER_BINDING_EXT */
+ { 22578, 0x000088EC }, /* GL_PIXEL_UNPACK_BUFFER_EXT */
+ { 22605, 0x00001B00 }, /* GL_POINT */
+ { 22614, 0x00000000 }, /* GL_POINTS */
+ { 22624, 0x00000002 }, /* GL_POINT_BIT */
+ { 22637, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION */
+ { 22667, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_ARB */
+ { 22701, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_EXT */
+ { 22735, 0x00008129 }, /* GL_POINT_DISTANCE_ATTENUATION_SGIS */
+ { 22770, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ { 22799, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_ARB */
+ { 22832, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_EXT */
+ { 22865, 0x00008128 }, /* GL_POINT_FADE_THRESHOLD_SIZE_SGIS */
+ { 22899, 0x00000B11 }, /* GL_POINT_SIZE */
+ { 22913, 0x00000B13 }, /* GL_POINT_SIZE_GRANULARITY */
+ { 22939, 0x00008127 }, /* GL_POINT_SIZE_MAX */
+ { 22957, 0x00008127 }, /* GL_POINT_SIZE_MAX_ARB */
+ { 22979, 0x00008127 }, /* GL_POINT_SIZE_MAX_EXT */
+ { 23001, 0x00008127 }, /* GL_POINT_SIZE_MAX_SGIS */
+ { 23024, 0x00008126 }, /* GL_POINT_SIZE_MIN */
+ { 23042, 0x00008126 }, /* GL_POINT_SIZE_MIN_ARB */
+ { 23064, 0x00008126 }, /* GL_POINT_SIZE_MIN_EXT */
+ { 23086, 0x00008126 }, /* GL_POINT_SIZE_MIN_SGIS */
+ { 23109, 0x00000B12 }, /* GL_POINT_SIZE_RANGE */
+ { 23129, 0x00000B10 }, /* GL_POINT_SMOOTH */
+ { 23145, 0x00000C51 }, /* GL_POINT_SMOOTH_HINT */
+ { 23166, 0x00008861 }, /* GL_POINT_SPRITE */
+ { 23182, 0x00008861 }, /* GL_POINT_SPRITE_ARB */
+ { 23202, 0x00008CA0 }, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ { 23231, 0x00008861 }, /* GL_POINT_SPRITE_NV */
+ { 23250, 0x00008863 }, /* GL_POINT_SPRITE_R_MODE_NV */
+ { 23276, 0x00000701 }, /* GL_POINT_TOKEN */
+ { 23291, 0x00000009 }, /* GL_POLYGON */
+ { 23302, 0x00000008 }, /* GL_POLYGON_BIT */
+ { 23317, 0x00000B40 }, /* GL_POLYGON_MODE */
+ { 23333, 0x00008039 }, /* GL_POLYGON_OFFSET_BIAS */
+ { 23356, 0x00008038 }, /* GL_POLYGON_OFFSET_FACTOR */
+ { 23381, 0x00008037 }, /* GL_POLYGON_OFFSET_FILL */
+ { 23404, 0x00002A02 }, /* GL_POLYGON_OFFSET_LINE */
+ { 23427, 0x00002A01 }, /* GL_POLYGON_OFFSET_POINT */
+ { 23451, 0x00002A00 }, /* GL_POLYGON_OFFSET_UNITS */
+ { 23475, 0x00000B41 }, /* GL_POLYGON_SMOOTH */
+ { 23493, 0x00000C53 }, /* GL_POLYGON_SMOOTH_HINT */
+ { 23516, 0x00000B42 }, /* GL_POLYGON_STIPPLE */
+ { 23535, 0x00000010 }, /* GL_POLYGON_STIPPLE_BIT */
+ { 23558, 0x00000703 }, /* GL_POLYGON_TOKEN */
+ { 23575, 0x00001203 }, /* GL_POSITION */
+ { 23587, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ { 23619, 0x000080BB }, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI */
+ { 23655, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ { 23688, 0x000080B7 }, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI */
+ { 23725, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ { 23756, 0x000080BA }, /* GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI */
+ { 23791, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ { 23823, 0x000080B6 }, /* GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI */
+ { 23859, 0x000080D2 }, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 23892, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ { 23924, 0x000080B9 }, /* GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI */
+ { 23960, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ { 23993, 0x000080B5 }, /* GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI */
+ { 24030, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ { 24060, 0x000080B8 }, /* GL_POST_COLOR_MATRIX_RED_BIAS_SGI */
+ { 24094, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ { 24125, 0x000080B4 }, /* GL_POST_COLOR_MATRIX_RED_SCALE_SGI */
+ { 24160, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ { 24191, 0x00008023 }, /* GL_POST_CONVOLUTION_ALPHA_BIAS_EXT */
+ { 24226, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ { 24258, 0x0000801F }, /* GL_POST_CONVOLUTION_ALPHA_SCALE_EXT */
+ { 24294, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ { 24324, 0x00008022 }, /* GL_POST_CONVOLUTION_BLUE_BIAS_EXT */
+ { 24358, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ { 24389, 0x0000801E }, /* GL_POST_CONVOLUTION_BLUE_SCALE_EXT */
+ { 24424, 0x000080D1 }, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ { 24456, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ { 24487, 0x00008021 }, /* GL_POST_CONVOLUTION_GREEN_BIAS_EXT */
+ { 24522, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ { 24554, 0x0000801D }, /* GL_POST_CONVOLUTION_GREEN_SCALE_EXT */
+ { 24590, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS */
+ { 24619, 0x00008020 }, /* GL_POST_CONVOLUTION_RED_BIAS_EXT */
+ { 24652, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE */
+ { 24682, 0x0000801C }, /* GL_POST_CONVOLUTION_RED_SCALE_EXT */
+ { 24716, 0x0000817B }, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ { 24755, 0x00008179 }, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ { 24788, 0x0000817C }, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ { 24828, 0x0000817A }, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ { 24862, 0x00008578 }, /* GL_PREVIOUS */
+ { 24874, 0x00008578 }, /* GL_PREVIOUS_ARB */
+ { 24890, 0x00008578 }, /* GL_PREVIOUS_EXT */
+ { 24906, 0x00008577 }, /* GL_PRIMARY_COLOR */
+ { 24923, 0x00008577 }, /* GL_PRIMARY_COLOR_ARB */
+ { 24944, 0x00008577 }, /* GL_PRIMARY_COLOR_EXT */
+ { 24965, 0x000088B0 }, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ { 24998, 0x00008805 }, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ { 25030, 0x000088AC }, /* GL_PROGRAM_ATTRIBS_ARB */
+ { 25053, 0x00008677 }, /* GL_PROGRAM_BINDING_ARB */
+ { 25076, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ { 25106, 0x0000864B }, /* GL_PROGRAM_ERROR_POSITION_NV */
+ { 25135, 0x00008874 }, /* GL_PROGRAM_ERROR_STRING_ARB */
+ { 25163, 0x00008876 }, /* GL_PROGRAM_FORMAT_ARB */
+ { 25185, 0x00008875 }, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ { 25213, 0x000088A0 }, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ { 25241, 0x00008627 }, /* GL_PROGRAM_LENGTH_ARB */
+ { 25263, 0x00008627 }, /* GL_PROGRAM_LENGTH_NV */
+ { 25284, 0x000088B2 }, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ { 25324, 0x00008808 }, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ { 25363, 0x000088AE }, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ { 25393, 0x000088A2 }, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ { 25428, 0x000088AA }, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ { 25461, 0x000088A6 }, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ { 25495, 0x0000880A }, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ { 25534, 0x00008809 }, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ { 25573, 0x00008B40 }, /* GL_PROGRAM_OBJECT_ARB */
+ { 25595, 0x000088A8 }, /* GL_PROGRAM_PARAMETERS_ARB */
+ { 25621, 0x00008644 }, /* GL_PROGRAM_PARAMETER_NV */
+ { 25645, 0x00008647 }, /* GL_PROGRAM_RESIDENT_NV */
+ { 25668, 0x00008628 }, /* GL_PROGRAM_STRING_ARB */
+ { 25690, 0x00008628 }, /* GL_PROGRAM_STRING_NV */
+ { 25711, 0x00008646 }, /* GL_PROGRAM_TARGET_NV */
+ { 25732, 0x000088A4 }, /* GL_PROGRAM_TEMPORARIES_ARB */
+ { 25759, 0x00008807 }, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ { 25791, 0x00008806 }, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ { 25823, 0x000088B6 }, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ { 25858, 0x00001701 }, /* GL_PROJECTION */
+ { 25872, 0x00000BA7 }, /* GL_PROJECTION_MATRIX */
+ { 25893, 0x00000BA4 }, /* GL_PROJECTION_STACK_DEPTH */
+ { 25919, 0x000080D3 }, /* GL_PROXY_COLOR_TABLE */
+ { 25940, 0x00008025 }, /* GL_PROXY_HISTOGRAM */
+ { 25959, 0x00008025 }, /* GL_PROXY_HISTOGRAM_EXT */
+ { 25982, 0x000080D5 }, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ { 26021, 0x000080D4 }, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ { 26059, 0x00008063 }, /* GL_PROXY_TEXTURE_1D */
+ { 26079, 0x00008C19 }, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ { 26109, 0x00008063 }, /* GL_PROXY_TEXTURE_1D_EXT */
+ { 26133, 0x00008064 }, /* GL_PROXY_TEXTURE_2D */
+ { 26153, 0x00008C1B }, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ { 26183, 0x00008064 }, /* GL_PROXY_TEXTURE_2D_EXT */
+ { 26207, 0x00008070 }, /* GL_PROXY_TEXTURE_3D */
+ { 26227, 0x000080BD }, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ { 26260, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ { 26286, 0x0000851B }, /* GL_PROXY_TEXTURE_CUBE_MAP_ARB */
+ { 26316, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ { 26347, 0x000084F7 }, /* GL_PROXY_TEXTURE_RECTANGLE_NV */
+ { 26377, 0x00002003 }, /* GL_Q */
+ { 26382, 0x00001209 }, /* GL_QUADRATIC_ATTENUATION */
+ { 26407, 0x00000007 }, /* GL_QUADS */
+ { 26416, 0x00008614 }, /* GL_QUAD_MESH_SUN */
+ { 26433, 0x00000008 }, /* GL_QUAD_STRIP */
+ { 26447, 0x00008864 }, /* GL_QUERY_COUNTER_BITS */
+ { 26469, 0x00008864 }, /* GL_QUERY_COUNTER_BITS_ARB */
+ { 26495, 0x00008866 }, /* GL_QUERY_RESULT */
+ { 26511, 0x00008866 }, /* GL_QUERY_RESULT_ARB */
+ { 26531, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE */
+ { 26557, 0x00008867 }, /* GL_QUERY_RESULT_AVAILABLE_ARB */
+ { 26587, 0x00002002 }, /* GL_R */
+ { 26592, 0x00002A10 }, /* GL_R3_G3_B2 */
+ { 26604, 0x00019262 }, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ { 26637, 0x00000C02 }, /* GL_READ_BUFFER */
+ { 26652, 0x00008CAA }, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ { 26684, 0x00008CA8 }, /* GL_READ_FRAMEBUFFER_EXT */
+ { 26708, 0x000088B8 }, /* GL_READ_ONLY */
+ { 26721, 0x000088B8 }, /* GL_READ_ONLY_ARB */
+ { 26738, 0x000088BA }, /* GL_READ_WRITE */
+ { 26752, 0x000088BA }, /* GL_READ_WRITE_ARB */
+ { 26770, 0x00001903 }, /* GL_RED */
+ { 26777, 0x00008016 }, /* GL_REDUCE */
+ { 26787, 0x00008016 }, /* GL_REDUCE_EXT */
+ { 26801, 0x00000D15 }, /* GL_RED_BIAS */
+ { 26813, 0x00000D52 }, /* GL_RED_BITS */
+ { 26825, 0x00000D14 }, /* GL_RED_SCALE */
+ { 26838, 0x00008512 }, /* GL_REFLECTION_MAP */
+ { 26856, 0x00008512 }, /* GL_REFLECTION_MAP_ARB */
+ { 26878, 0x00008512 }, /* GL_REFLECTION_MAP_NV */
+ { 26899, 0x00001C00 }, /* GL_RENDER */
+ { 26909, 0x00008CA7 }, /* GL_RENDERBUFFER_BINDING_EXT */
+ { 26937, 0x00008D41 }, /* GL_RENDERBUFFER_EXT */
+ { 26957, 0x00008D43 }, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ { 26984, 0x00008D44 }, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ { 27020, 0x00008D42 }, /* GL_RENDERBUFFER_WIDTH_EXT */
+ { 27046, 0x00001F01 }, /* GL_RENDERER */
+ { 27058, 0x00000C40 }, /* GL_RENDER_MODE */
+ { 27073, 0x00002901 }, /* GL_REPEAT */
+ { 27083, 0x00001E01 }, /* GL_REPLACE */
+ { 27094, 0x00008062 }, /* GL_REPLACE_EXT */
+ { 27109, 0x00008153 }, /* GL_REPLICATE_BORDER_HP */
+ { 27132, 0x0000803A }, /* GL_RESCALE_NORMAL */
+ { 27150, 0x0000803A }, /* GL_RESCALE_NORMAL_EXT */
+ { 27172, 0x00000102 }, /* GL_RETURN */
+ { 27182, 0x00001907 }, /* GL_RGB */
+ { 27189, 0x00008052 }, /* GL_RGB10 */
+ { 27198, 0x00008059 }, /* GL_RGB10_A2 */
+ { 27210, 0x00008059 }, /* GL_RGB10_A2_EXT */
+ { 27226, 0x00008052 }, /* GL_RGB10_EXT */
+ { 27239, 0x00008053 }, /* GL_RGB12 */
+ { 27248, 0x00008053 }, /* GL_RGB12_EXT */
+ { 27261, 0x00008054 }, /* GL_RGB16 */
+ { 27270, 0x00008054 }, /* GL_RGB16_EXT */
+ { 27283, 0x0000804E }, /* GL_RGB2_EXT */
+ { 27295, 0x0000804F }, /* GL_RGB4 */
+ { 27303, 0x0000804F }, /* GL_RGB4_EXT */
+ { 27315, 0x000083A1 }, /* GL_RGB4_S3TC */
+ { 27328, 0x00008050 }, /* GL_RGB5 */
+ { 27336, 0x00008057 }, /* GL_RGB5_A1 */
+ { 27347, 0x00008057 }, /* GL_RGB5_A1_EXT */
+ { 27362, 0x00008050 }, /* GL_RGB5_EXT */
+ { 27374, 0x00008051 }, /* GL_RGB8 */
+ { 27382, 0x00008051 }, /* GL_RGB8_EXT */
+ { 27394, 0x00001908 }, /* GL_RGBA */
+ { 27402, 0x0000805A }, /* GL_RGBA12 */
+ { 27412, 0x0000805A }, /* GL_RGBA12_EXT */
+ { 27426, 0x0000805B }, /* GL_RGBA16 */
+ { 27436, 0x0000805B }, /* GL_RGBA16_EXT */
+ { 27450, 0x00008055 }, /* GL_RGBA2 */
+ { 27459, 0x00008055 }, /* GL_RGBA2_EXT */
+ { 27472, 0x00008056 }, /* GL_RGBA4 */
+ { 27481, 0x000083A5 }, /* GL_RGBA4_DXT5_S3TC */
+ { 27500, 0x00008056 }, /* GL_RGBA4_EXT */
+ { 27513, 0x000083A3 }, /* GL_RGBA4_S3TC */
+ { 27527, 0x00008058 }, /* GL_RGBA8 */
+ { 27536, 0x00008058 }, /* GL_RGBA8_EXT */
+ { 27549, 0x000083A4 }, /* GL_RGBA_DXT5_S3TC */
+ { 27567, 0x00000C31 }, /* GL_RGBA_MODE */
+ { 27580, 0x000083A2 }, /* GL_RGBA_S3TC */
+ { 27593, 0x000083A0 }, /* GL_RGB_S3TC */
+ { 27605, 0x00008573 }, /* GL_RGB_SCALE */
+ { 27618, 0x00008573 }, /* GL_RGB_SCALE_ARB */
+ { 27635, 0x00008573 }, /* GL_RGB_SCALE_EXT */
+ { 27652, 0x00000407 }, /* GL_RIGHT */
+ { 27661, 0x00002000 }, /* GL_S */
+ { 27666, 0x00008B5D }, /* GL_SAMPLER_1D */
+ { 27680, 0x00008B61 }, /* GL_SAMPLER_1D_SHADOW */
+ { 27701, 0x00008B5E }, /* GL_SAMPLER_2D */
+ { 27715, 0x00008B62 }, /* GL_SAMPLER_2D_SHADOW */
+ { 27736, 0x00008B5F }, /* GL_SAMPLER_3D */
+ { 27750, 0x00008B60 }, /* GL_SAMPLER_CUBE */
+ { 27766, 0x000080A9 }, /* GL_SAMPLES */
+ { 27777, 0x000086B4 }, /* GL_SAMPLES_3DFX */
+ { 27793, 0x000080A9 }, /* GL_SAMPLES_ARB */
+ { 27808, 0x00008914 }, /* GL_SAMPLES_PASSED */
+ { 27826, 0x00008914 }, /* GL_SAMPLES_PASSED_ARB */
+ { 27848, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ { 27876, 0x0000809E }, /* GL_SAMPLE_ALPHA_TO_COVERAGE_ARB */
+ { 27908, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE */
+ { 27931, 0x0000809F }, /* GL_SAMPLE_ALPHA_TO_ONE_ARB */
+ { 27958, 0x000080A8 }, /* GL_SAMPLE_BUFFERS */
+ { 27976, 0x000086B3 }, /* GL_SAMPLE_BUFFERS_3DFX */
+ { 27999, 0x000080A8 }, /* GL_SAMPLE_BUFFERS_ARB */
+ { 28021, 0x000080A0 }, /* GL_SAMPLE_COVERAGE */
+ { 28040, 0x000080A0 }, /* GL_SAMPLE_COVERAGE_ARB */
+ { 28063, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT */
+ { 28089, 0x000080AB }, /* GL_SAMPLE_COVERAGE_INVERT_ARB */
+ { 28119, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE */
+ { 28144, 0x000080AA }, /* GL_SAMPLE_COVERAGE_VALUE_ARB */
+ { 28173, 0x00080000 }, /* GL_SCISSOR_BIT */
+ { 28188, 0x00000C10 }, /* GL_SCISSOR_BOX */
+ { 28203, 0x00000C11 }, /* GL_SCISSOR_TEST */
+ { 28219, 0x0000845E }, /* GL_SECONDARY_COLOR_ARRAY */
+ { 28244, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ { 28284, 0x0000889C }, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB */
+ { 28328, 0x0000845D }, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ { 28361, 0x0000845A }, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ { 28391, 0x0000845C }, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ { 28423, 0x0000845B }, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ { 28453, 0x00001C02 }, /* GL_SELECT */
+ { 28463, 0x00000DF3 }, /* GL_SELECTION_BUFFER_POINTER */
+ { 28491, 0x00000DF4 }, /* GL_SELECTION_BUFFER_SIZE */
+ { 28516, 0x00008012 }, /* GL_SEPARABLE_2D */
+ { 28532, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR */
+ { 28559, 0x000081FA }, /* GL_SEPARATE_SPECULAR_COLOR_EXT */
+ { 28590, 0x0000150F }, /* GL_SET */
+ { 28597, 0x00008B48 }, /* GL_SHADER_OBJECT_ARB */
+ { 28618, 0x00008B88 }, /* GL_SHADER_SOURCE_LENGTH */
+ { 28642, 0x00008B4F }, /* GL_SHADER_TYPE */
+ { 28657, 0x00000B54 }, /* GL_SHADE_MODEL */
+ { 28672, 0x00008B8C }, /* GL_SHADING_LANGUAGE_VERSION */
+ { 28700, 0x000080BF }, /* GL_SHADOW_AMBIENT_SGIX */
+ { 28723, 0x000081FB }, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ { 28753, 0x00001601 }, /* GL_SHININESS */
+ { 28766, 0x00001402 }, /* GL_SHORT */
+ { 28775, 0x000081F9 }, /* GL_SINGLE_COLOR */
+ { 28791, 0x000081F9 }, /* GL_SINGLE_COLOR_EXT */
+ { 28811, 0x000085CC }, /* GL_SLICE_ACCUM_SUN */
+ { 28830, 0x00001D01 }, /* GL_SMOOTH */
+ { 28840, 0x00000B23 }, /* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+ { 28873, 0x00000B22 }, /* GL_SMOOTH_LINE_WIDTH_RANGE */
+ { 28900, 0x00000B13 }, /* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+ { 28933, 0x00000B12 }, /* GL_SMOOTH_POINT_SIZE_RANGE */
+ { 28960, 0x00008588 }, /* GL_SOURCE0_ALPHA */
+ { 28977, 0x00008588 }, /* GL_SOURCE0_ALPHA_ARB */
+ { 28998, 0x00008588 }, /* GL_SOURCE0_ALPHA_EXT */
+ { 29019, 0x00008580 }, /* GL_SOURCE0_RGB */
+ { 29034, 0x00008580 }, /* GL_SOURCE0_RGB_ARB */
+ { 29053, 0x00008580 }, /* GL_SOURCE0_RGB_EXT */
+ { 29072, 0x00008589 }, /* GL_SOURCE1_ALPHA */
+ { 29089, 0x00008589 }, /* GL_SOURCE1_ALPHA_ARB */
+ { 29110, 0x00008589 }, /* GL_SOURCE1_ALPHA_EXT */
+ { 29131, 0x00008581 }, /* GL_SOURCE1_RGB */
+ { 29146, 0x00008581 }, /* GL_SOURCE1_RGB_ARB */
+ { 29165, 0x00008581 }, /* GL_SOURCE1_RGB_EXT */
+ { 29184, 0x0000858A }, /* GL_SOURCE2_ALPHA */
+ { 29201, 0x0000858A }, /* GL_SOURCE2_ALPHA_ARB */
+ { 29222, 0x0000858A }, /* GL_SOURCE2_ALPHA_EXT */
+ { 29243, 0x00008582 }, /* GL_SOURCE2_RGB */
+ { 29258, 0x00008582 }, /* GL_SOURCE2_RGB_ARB */
+ { 29277, 0x00008582 }, /* GL_SOURCE2_RGB_EXT */
+ { 29296, 0x0000858B }, /* GL_SOURCE3_ALPHA_NV */
+ { 29316, 0x00008583 }, /* GL_SOURCE3_RGB_NV */
+ { 29334, 0x00001202 }, /* GL_SPECULAR */
+ { 29346, 0x00002402 }, /* GL_SPHERE_MAP */
+ { 29360, 0x00001206 }, /* GL_SPOT_CUTOFF */
+ { 29375, 0x00001204 }, /* GL_SPOT_DIRECTION */
+ { 29393, 0x00001205 }, /* GL_SPOT_EXPONENT */
+ { 29410, 0x00008588 }, /* GL_SRC0_ALPHA */
+ { 29424, 0x00008580 }, /* GL_SRC0_RGB */
+ { 29436, 0x00008589 }, /* GL_SRC1_ALPHA */
+ { 29450, 0x00008581 }, /* GL_SRC1_RGB */
+ { 29462, 0x0000858A }, /* GL_SRC2_ALPHA */
+ { 29476, 0x00008582 }, /* GL_SRC2_RGB */
+ { 29488, 0x00000302 }, /* GL_SRC_ALPHA */
+ { 29501, 0x00000308 }, /* GL_SRC_ALPHA_SATURATE */
+ { 29523, 0x00000300 }, /* GL_SRC_COLOR */
+ { 29536, 0x00000503 }, /* GL_STACK_OVERFLOW */
+ { 29554, 0x00000504 }, /* GL_STACK_UNDERFLOW */
+ { 29573, 0x000088E6 }, /* GL_STATIC_COPY */
+ { 29588, 0x000088E6 }, /* GL_STATIC_COPY_ARB */
+ { 29607, 0x000088E4 }, /* GL_STATIC_DRAW */
+ { 29622, 0x000088E4 }, /* GL_STATIC_DRAW_ARB */
+ { 29641, 0x000088E5 }, /* GL_STATIC_READ */
+ { 29656, 0x000088E5 }, /* GL_STATIC_READ_ARB */
+ { 29675, 0x00001802 }, /* GL_STENCIL */
+ { 29686, 0x00008D20 }, /* GL_STENCIL_ATTACHMENT_EXT */
+ { 29712, 0x00008801 }, /* GL_STENCIL_BACK_FAIL */
+ { 29733, 0x00008800 }, /* GL_STENCIL_BACK_FUNC */
+ { 29754, 0x00008802 }, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ { 29786, 0x00008803 }, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ { 29818, 0x00008CA3 }, /* GL_STENCIL_BACK_REF */
+ { 29838, 0x00008CA4 }, /* GL_STENCIL_BACK_VALUE_MASK */
+ { 29865, 0x00008CA5 }, /* GL_STENCIL_BACK_WRITEMASK */
+ { 29891, 0x00000D57 }, /* GL_STENCIL_BITS */
+ { 29907, 0x00000400 }, /* GL_STENCIL_BUFFER_BIT */
+ { 29929, 0x00000B91 }, /* GL_STENCIL_CLEAR_VALUE */
+ { 29952, 0x00000B94 }, /* GL_STENCIL_FAIL */
+ { 29968, 0x00000B92 }, /* GL_STENCIL_FUNC */
+ { 29984, 0x00001901 }, /* GL_STENCIL_INDEX */
+ { 30001, 0x00008D49 }, /* GL_STENCIL_INDEX16_EXT */
+ { 30024, 0x00008D46 }, /* GL_STENCIL_INDEX1_EXT */
+ { 30046, 0x00008D47 }, /* GL_STENCIL_INDEX4_EXT */
+ { 30068, 0x00008D48 }, /* GL_STENCIL_INDEX8_EXT */
+ { 30090, 0x00008D45 }, /* GL_STENCIL_INDEX_EXT */
+ { 30111, 0x00000B95 }, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ { 30138, 0x00000B96 }, /* GL_STENCIL_PASS_DEPTH_PASS */
+ { 30165, 0x00000B97 }, /* GL_STENCIL_REF */
+ { 30180, 0x00000B90 }, /* GL_STENCIL_TEST */
+ { 30196, 0x00008910 }, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ { 30225, 0x00000B93 }, /* GL_STENCIL_VALUE_MASK */
+ { 30247, 0x00000B98 }, /* GL_STENCIL_WRITEMASK */
+ { 30268, 0x00000C33 }, /* GL_STEREO */
+ { 30278, 0x000088E2 }, /* GL_STREAM_COPY */
+ { 30293, 0x000088E2 }, /* GL_STREAM_COPY_ARB */
+ { 30312, 0x000088E0 }, /* GL_STREAM_DRAW */
+ { 30327, 0x000088E0 }, /* GL_STREAM_DRAW_ARB */
+ { 30346, 0x000088E1 }, /* GL_STREAM_READ */
+ { 30361, 0x000088E1 }, /* GL_STREAM_READ_ARB */
+ { 30380, 0x00000D50 }, /* GL_SUBPIXEL_BITS */
+ { 30397, 0x000084E7 }, /* GL_SUBTRACT */
+ { 30409, 0x000084E7 }, /* GL_SUBTRACT_ARB */
+ { 30425, 0x00002001 }, /* GL_T */
+ { 30430, 0x00002A2A }, /* GL_T2F_C3F_V3F */
+ { 30445, 0x00002A2C }, /* GL_T2F_C4F_N3F_V3F */
+ { 30464, 0x00002A29 }, /* GL_T2F_C4UB_V3F */
+ { 30480, 0x00002A2B }, /* GL_T2F_N3F_V3F */
+ { 30495, 0x00002A27 }, /* GL_T2F_V3F */
+ { 30506, 0x00002A2D }, /* GL_T4F_C4F_N3F_V4F */
+ { 30525, 0x00002A28 }, /* GL_T4F_V4F */
+ { 30536, 0x00008031 }, /* GL_TABLE_TOO_LARGE_EXT */
+ { 30559, 0x00001702 }, /* GL_TEXTURE */
+ { 30570, 0x000084C0 }, /* GL_TEXTURE0 */
+ { 30582, 0x000084C0 }, /* GL_TEXTURE0_ARB */
+ { 30598, 0x000084C1 }, /* GL_TEXTURE1 */
+ { 30610, 0x000084CA }, /* GL_TEXTURE10 */
+ { 30623, 0x000084CA }, /* GL_TEXTURE10_ARB */
+ { 30640, 0x000084CB }, /* GL_TEXTURE11 */
+ { 30653, 0x000084CB }, /* GL_TEXTURE11_ARB */
+ { 30670, 0x000084CC }, /* GL_TEXTURE12 */
+ { 30683, 0x000084CC }, /* GL_TEXTURE12_ARB */
+ { 30700, 0x000084CD }, /* GL_TEXTURE13 */
+ { 30713, 0x000084CD }, /* GL_TEXTURE13_ARB */
+ { 30730, 0x000084CE }, /* GL_TEXTURE14 */
+ { 30743, 0x000084CE }, /* GL_TEXTURE14_ARB */
+ { 30760, 0x000084CF }, /* GL_TEXTURE15 */
+ { 30773, 0x000084CF }, /* GL_TEXTURE15_ARB */
+ { 30790, 0x000084D0 }, /* GL_TEXTURE16 */
+ { 30803, 0x000084D0 }, /* GL_TEXTURE16_ARB */
+ { 30820, 0x000084D1 }, /* GL_TEXTURE17 */
+ { 30833, 0x000084D1 }, /* GL_TEXTURE17_ARB */
+ { 30850, 0x000084D2 }, /* GL_TEXTURE18 */
+ { 30863, 0x000084D2 }, /* GL_TEXTURE18_ARB */
+ { 30880, 0x000084D3 }, /* GL_TEXTURE19 */
+ { 30893, 0x000084D3 }, /* GL_TEXTURE19_ARB */
+ { 30910, 0x000084C1 }, /* GL_TEXTURE1_ARB */
+ { 30926, 0x000084C2 }, /* GL_TEXTURE2 */
+ { 30938, 0x000084D4 }, /* GL_TEXTURE20 */
+ { 30951, 0x000084D4 }, /* GL_TEXTURE20_ARB */
+ { 30968, 0x000084D5 }, /* GL_TEXTURE21 */
+ { 30981, 0x000084D5 }, /* GL_TEXTURE21_ARB */
+ { 30998, 0x000084D6 }, /* GL_TEXTURE22 */
+ { 31011, 0x000084D6 }, /* GL_TEXTURE22_ARB */
+ { 31028, 0x000084D7 }, /* GL_TEXTURE23 */
+ { 31041, 0x000084D7 }, /* GL_TEXTURE23_ARB */
+ { 31058, 0x000084D8 }, /* GL_TEXTURE24 */
+ { 31071, 0x000084D8 }, /* GL_TEXTURE24_ARB */
+ { 31088, 0x000084D9 }, /* GL_TEXTURE25 */
+ { 31101, 0x000084D9 }, /* GL_TEXTURE25_ARB */
+ { 31118, 0x000084DA }, /* GL_TEXTURE26 */
+ { 31131, 0x000084DA }, /* GL_TEXTURE26_ARB */
+ { 31148, 0x000084DB }, /* GL_TEXTURE27 */
+ { 31161, 0x000084DB }, /* GL_TEXTURE27_ARB */
+ { 31178, 0x000084DC }, /* GL_TEXTURE28 */
+ { 31191, 0x000084DC }, /* GL_TEXTURE28_ARB */
+ { 31208, 0x000084DD }, /* GL_TEXTURE29 */
+ { 31221, 0x000084DD }, /* GL_TEXTURE29_ARB */
+ { 31238, 0x000084C2 }, /* GL_TEXTURE2_ARB */
+ { 31254, 0x000084C3 }, /* GL_TEXTURE3 */
+ { 31266, 0x000084DE }, /* GL_TEXTURE30 */
+ { 31279, 0x000084DE }, /* GL_TEXTURE30_ARB */
+ { 31296, 0x000084DF }, /* GL_TEXTURE31 */
+ { 31309, 0x000084DF }, /* GL_TEXTURE31_ARB */
+ { 31326, 0x000084C3 }, /* GL_TEXTURE3_ARB */
+ { 31342, 0x000084C4 }, /* GL_TEXTURE4 */
+ { 31354, 0x000084C4 }, /* GL_TEXTURE4_ARB */
+ { 31370, 0x000084C5 }, /* GL_TEXTURE5 */
+ { 31382, 0x000084C5 }, /* GL_TEXTURE5_ARB */
+ { 31398, 0x000084C6 }, /* GL_TEXTURE6 */
+ { 31410, 0x000084C6 }, /* GL_TEXTURE6_ARB */
+ { 31426, 0x000084C7 }, /* GL_TEXTURE7 */
+ { 31438, 0x000084C7 }, /* GL_TEXTURE7_ARB */
+ { 31454, 0x000084C8 }, /* GL_TEXTURE8 */
+ { 31466, 0x000084C8 }, /* GL_TEXTURE8_ARB */
+ { 31482, 0x000084C9 }, /* GL_TEXTURE9 */
+ { 31494, 0x000084C9 }, /* GL_TEXTURE9_ARB */
+ { 31510, 0x00000DE0 }, /* GL_TEXTURE_1D */
+ { 31524, 0x00008C18 }, /* GL_TEXTURE_1D_ARRAY_EXT */
+ { 31548, 0x00000DE1 }, /* GL_TEXTURE_2D */
+ { 31562, 0x00008C1A }, /* GL_TEXTURE_2D_ARRAY_EXT */
+ { 31586, 0x0000806F }, /* GL_TEXTURE_3D */
+ { 31600, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE */
+ { 31622, 0x0000805F }, /* GL_TEXTURE_ALPHA_SIZE_EXT */
+ { 31648, 0x0000813C }, /* GL_TEXTURE_BASE_LEVEL */
+ { 31670, 0x00008068 }, /* GL_TEXTURE_BINDING_1D */
+ { 31692, 0x00008C1C }, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ { 31724, 0x00008069 }, /* GL_TEXTURE_BINDING_2D */
+ { 31746, 0x00008C1D }, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ { 31778, 0x0000806A }, /* GL_TEXTURE_BINDING_3D */
+ { 31800, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ { 31828, 0x00008514 }, /* GL_TEXTURE_BINDING_CUBE_MAP_ARB */
+ { 31860, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ { 31893, 0x000084F6 }, /* GL_TEXTURE_BINDING_RECTANGLE_NV */
+ { 31925, 0x00040000 }, /* GL_TEXTURE_BIT */
+ { 31940, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE */
+ { 31961, 0x0000805E }, /* GL_TEXTURE_BLUE_SIZE_EXT */
+ { 31986, 0x00001005 }, /* GL_TEXTURE_BORDER */
+ { 32004, 0x00001004 }, /* GL_TEXTURE_BORDER_COLOR */
+ { 32028, 0x00008171 }, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ { 32059, 0x00008176 }, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ { 32089, 0x00008172 }, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ { 32119, 0x00008175 }, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ { 32154, 0x00008173 }, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ { 32185, 0x00008174 }, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ { 32223, 0x000080BC }, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ { 32250, 0x000081EF }, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ { 32282, 0x000080BF }, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ { 32316, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC */
+ { 32340, 0x0000884D }, /* GL_TEXTURE_COMPARE_FUNC_ARB */
+ { 32368, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE */
+ { 32392, 0x0000884C }, /* GL_TEXTURE_COMPARE_MODE_ARB */
+ { 32420, 0x0000819B }, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ { 32453, 0x0000819A }, /* GL_TEXTURE_COMPARE_SGIX */
+ { 32477, 0x00001003 }, /* GL_TEXTURE_COMPONENTS */
+ { 32499, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED */
+ { 32521, 0x000086A1 }, /* GL_TEXTURE_COMPRESSED_ARB */
+ { 32547, 0x000086A3 }, /* GL_TEXTURE_COMPRESSED_FORMATS_ARB */
+ { 32581, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ { 32614, 0x000086A0 }, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB */
+ { 32651, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT */
+ { 32679, 0x000084EF }, /* GL_TEXTURE_COMPRESSION_HINT_ARB */
+ { 32711, 0x00008078 }, /* GL_TEXTURE_COORD_ARRAY */
+ { 32734, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ { 32772, 0x0000889A }, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB */
+ { 32814, 0x00008092 }, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ { 32845, 0x00008088 }, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ { 32873, 0x0000808A }, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ { 32903, 0x00008089 }, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ { 32931, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP */
+ { 32951, 0x00008513 }, /* GL_TEXTURE_CUBE_MAP_ARB */
+ { 32975, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ { 33006, 0x00008516 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB */
+ { 33041, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ { 33072, 0x00008518 }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB */
+ { 33107, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ { 33138, 0x0000851A }, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB */
+ { 33173, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ { 33204, 0x00008515 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB */
+ { 33239, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ { 33270, 0x00008517 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB */
+ { 33305, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ { 33336, 0x00008519 }, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB */
+ { 33371, 0x00008071 }, /* GL_TEXTURE_DEPTH */
+ { 33388, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE */
+ { 33410, 0x0000884A }, /* GL_TEXTURE_DEPTH_SIZE_ARB */
+ { 33436, 0x00002300 }, /* GL_TEXTURE_ENV */
+ { 33451, 0x00002201 }, /* GL_TEXTURE_ENV_COLOR */
+ { 33472, 0x00002200 }, /* GL_TEXTURE_ENV_MODE */
+ { 33492, 0x00008500 }, /* GL_TEXTURE_FILTER_CONTROL */
+ { 33518, 0x00002500 }, /* GL_TEXTURE_GEN_MODE */
+ { 33538, 0x00000C63 }, /* GL_TEXTURE_GEN_Q */
+ { 33555, 0x00000C62 }, /* GL_TEXTURE_GEN_R */
+ { 33572, 0x00000C60 }, /* GL_TEXTURE_GEN_S */
+ { 33589, 0x00000C61 }, /* GL_TEXTURE_GEN_T */
+ { 33606, 0x0000819D }, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ { 33631, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE */
+ { 33653, 0x0000805D }, /* GL_TEXTURE_GREEN_SIZE_EXT */
+ { 33679, 0x00001001 }, /* GL_TEXTURE_HEIGHT */
+ { 33697, 0x000080ED }, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ { 33723, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE */
+ { 33749, 0x00008061 }, /* GL_TEXTURE_INTENSITY_SIZE_EXT */
+ { 33779, 0x00001003 }, /* GL_TEXTURE_INTERNAL_FORMAT */
+ { 33806, 0x0000819C }, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ { 33831, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS */
+ { 33851, 0x00008501 }, /* GL_TEXTURE_LOD_BIAS_EXT */
+ { 33875, 0x00008190 }, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ { 33902, 0x0000818E }, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ { 33929, 0x0000818F }, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ { 33956, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE */
+ { 33982, 0x00008060 }, /* GL_TEXTURE_LUMINANCE_SIZE_EXT */
+ { 34012, 0x00002800 }, /* GL_TEXTURE_MAG_FILTER */
+ { 34034, 0x00000BA8 }, /* GL_TEXTURE_MATRIX */
+ { 34052, 0x000084FE }, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ { 34082, 0x0000836B }, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ { 34110, 0x00008369 }, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ { 34138, 0x0000836A }, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ { 34166, 0x0000813D }, /* GL_TEXTURE_MAX_LEVEL */
+ { 34187, 0x0000813B }, /* GL_TEXTURE_MAX_LOD */
+ { 34206, 0x00002801 }, /* GL_TEXTURE_MIN_FILTER */
+ { 34228, 0x0000813A }, /* GL_TEXTURE_MIN_LOD */
+ { 34247, 0x00008066 }, /* GL_TEXTURE_PRIORITY */
+ { 34267, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_ARB */
+ { 34292, 0x000084F5 }, /* GL_TEXTURE_RECTANGLE_NV */
+ { 34316, 0x0000805C }, /* GL_TEXTURE_RED_SIZE */
+ { 34336, 0x0000805C }, /* GL_TEXTURE_RED_SIZE_EXT */
+ { 34360, 0x00008067 }, /* GL_TEXTURE_RESIDENT */
+ { 34380, 0x00000BA5 }, /* GL_TEXTURE_STACK_DEPTH */
+ { 34403, 0x00008065 }, /* GL_TEXTURE_TOO_LARGE_EXT */
+ { 34428, 0x0000888F }, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ { 34462, 0x00001000 }, /* GL_TEXTURE_WIDTH */
+ { 34479, 0x00008072 }, /* GL_TEXTURE_WRAP_R */
+ { 34497, 0x00002802 }, /* GL_TEXTURE_WRAP_S */
+ { 34515, 0x00002803 }, /* GL_TEXTURE_WRAP_T */
+ { 34533, 0x000088BF }, /* GL_TIME_ELAPSED_EXT */
+ { 34553, 0x00008648 }, /* GL_TRACK_MATRIX_NV */
+ { 34572, 0x00008649 }, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ { 34601, 0x00001000 }, /* GL_TRANSFORM_BIT */
+ { 34618, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX */
+ { 34644, 0x000084E6 }, /* GL_TRANSPOSE_COLOR_MATRIX_ARB */
+ { 34674, 0x000088B7 }, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ { 34706, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ { 34736, 0x000084E3 }, /* GL_TRANSPOSE_MODELVIEW_MATRIX_ARB */
+ { 34770, 0x0000862C }, /* GL_TRANSPOSE_NV */
+ { 34786, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ { 34817, 0x000084E4 }, /* GL_TRANSPOSE_PROJECTION_MATRIX_ARB */
+ { 34852, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ { 34880, 0x000084E5 }, /* GL_TRANSPOSE_TEXTURE_MATRIX_ARB */
+ { 34912, 0x00000004 }, /* GL_TRIANGLES */
+ { 34925, 0x00000006 }, /* GL_TRIANGLE_FAN */
+ { 34941, 0x00008615 }, /* GL_TRIANGLE_MESH_SUN */
+ { 34962, 0x00000005 }, /* GL_TRIANGLE_STRIP */
+ { 34980, 0x00000001 }, /* GL_TRUE */
+ { 34988, 0x00000CF5 }, /* GL_UNPACK_ALIGNMENT */
+ { 35008, 0x0000806E }, /* GL_UNPACK_IMAGE_HEIGHT */
+ { 35031, 0x00000CF1 }, /* GL_UNPACK_LSB_FIRST */
+ { 35051, 0x00000CF2 }, /* GL_UNPACK_ROW_LENGTH */
+ { 35072, 0x0000806D }, /* GL_UNPACK_SKIP_IMAGES */
+ { 35094, 0x00000CF4 }, /* GL_UNPACK_SKIP_PIXELS */
+ { 35116, 0x00000CF3 }, /* GL_UNPACK_SKIP_ROWS */
+ { 35136, 0x00000CF0 }, /* GL_UNPACK_SWAP_BYTES */
+ { 35157, 0x00001401 }, /* GL_UNSIGNED_BYTE */
+ { 35174, 0x00008362 }, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ { 35201, 0x00008032 }, /* GL_UNSIGNED_BYTE_3_3_2 */
+ { 35224, 0x00001405 }, /* GL_UNSIGNED_INT */
+ { 35240, 0x00008036 }, /* GL_UNSIGNED_INT_10_10_10_2 */
+ { 35267, 0x000084FA }, /* GL_UNSIGNED_INT_24_8_NV */
+ { 35291, 0x00008368 }, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ { 35322, 0x00008035 }, /* GL_UNSIGNED_INT_8_8_8_8 */
+ { 35346, 0x00008367 }, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ { 35374, 0x00001403 }, /* GL_UNSIGNED_SHORT */
+ { 35392, 0x00008366 }, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ { 35422, 0x00008033 }, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ { 35448, 0x00008365 }, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ { 35478, 0x00008034 }, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ { 35504, 0x00008363 }, /* GL_UNSIGNED_SHORT_5_6_5 */
+ { 35528, 0x00008364 }, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ { 35556, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ { 35584, 0x000085BA }, /* GL_UNSIGNED_SHORT_8_8_MESA */
+ { 35611, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ { 35643, 0x000085BB }, /* GL_UNSIGNED_SHORT_8_8_REV_MESA */
+ { 35674, 0x00008CA2 }, /* GL_UPPER_LEFT */
+ { 35688, 0x00002A20 }, /* GL_V2F */
+ { 35695, 0x00002A21 }, /* GL_V3F */
+ { 35702, 0x00008B83 }, /* GL_VALIDATE_STATUS */
+ { 35721, 0x00001F00 }, /* GL_VENDOR */
+ { 35731, 0x00001F02 }, /* GL_VERSION */
+ { 35742, 0x00008074 }, /* GL_VERTEX_ARRAY */
+ { 35758, 0x000085B5 }, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ { 35788, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ { 35819, 0x00008896 }, /* GL_VERTEX_ARRAY_BUFFER_BINDING_ARB */
+ { 35854, 0x0000808E }, /* GL_VERTEX_ARRAY_POINTER */
+ { 35878, 0x0000807A }, /* GL_VERTEX_ARRAY_SIZE */
+ { 35899, 0x0000807C }, /* GL_VERTEX_ARRAY_STRIDE */
+ { 35922, 0x0000807B }, /* GL_VERTEX_ARRAY_TYPE */
+ { 35943, 0x00008650 }, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ { 35970, 0x0000865A }, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ { 35998, 0x0000865B }, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ { 36026, 0x0000865C }, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ { 36054, 0x0000865D }, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ { 36082, 0x0000865E }, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ { 36110, 0x0000865F }, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ { 36138, 0x00008651 }, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ { 36165, 0x00008652 }, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ { 36192, 0x00008653 }, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ { 36219, 0x00008654 }, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ { 36246, 0x00008655 }, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ { 36273, 0x00008656 }, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ { 36300, 0x00008657 }, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ { 36327, 0x00008658 }, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ { 36354, 0x00008659 }, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ { 36381, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ { 36419, 0x0000889F }, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB */
+ { 36461, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ { 36492, 0x00008622 }, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB */
+ { 36527, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ { 36561, 0x0000886A }, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB */
+ { 36599, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ { 36630, 0x00008645 }, /* GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB */
+ { 36665, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ { 36693, 0x00008623 }, /* GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB */
+ { 36725, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ { 36755, 0x00008624 }, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB */
+ { 36789, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ { 36817, 0x00008625 }, /* GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB */
+ { 36849, 0x000086A7 }, /* GL_VERTEX_BLEND_ARB */
+ { 36869, 0x00008620 }, /* GL_VERTEX_PROGRAM_ARB */
+ { 36891, 0x0000864A }, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ { 36920, 0x00008620 }, /* GL_VERTEX_PROGRAM_NV */
+ { 36941, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ { 36970, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_ARB */
+ { 37003, 0x00008642 }, /* GL_VERTEX_PROGRAM_POINT_SIZE_NV */
+ { 37035, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ { 37062, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_ARB */
+ { 37093, 0x00008643 }, /* GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+ { 37123, 0x00008B31 }, /* GL_VERTEX_SHADER */
+ { 37140, 0x00008B31 }, /* GL_VERTEX_SHADER_ARB */
+ { 37161, 0x00008621 }, /* GL_VERTEX_STATE_PROGRAM_NV */
+ { 37188, 0x00000BA2 }, /* GL_VIEWPORT */
+ { 37200, 0x00000800 }, /* GL_VIEWPORT_BIT */
+ { 37216, 0x000086AD }, /* GL_WEIGHT_ARRAY_ARB */
+ { 37236, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ { 37267, 0x0000889E }, /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB */
+ { 37302, 0x000086AC }, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ { 37330, 0x000086AB }, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ { 37355, 0x000086AA }, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ { 37382, 0x000086A9 }, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ { 37407, 0x000086A6 }, /* GL_WEIGHT_SUM_UNITY_ARB */
+ { 37431, 0x000081D4 }, /* GL_WRAP_BORDER_SUN */
+ { 37450, 0x000088B9 }, /* GL_WRITE_ONLY */
+ { 37464, 0x000088B9 }, /* GL_WRITE_ONLY_ARB */
+ { 37482, 0x00001506 }, /* GL_XOR */
+ { 37489, 0x000085B9 }, /* GL_YCBCR_422_APPLE */
+ { 37508, 0x00008757 }, /* GL_YCBCR_MESA */
+ { 37522, 0x00000000 }, /* GL_ZERO */
+ { 37530, 0x00000D16 }, /* GL_ZOOM_X */
+ { 37540, 0x00000D17 }, /* GL_ZOOM_Y */
};
-static const unsigned reduced_enums[1277] =
+static const unsigned reduced_enums[1284] =
{
- 435, /* GL_FALSE */
- 643, /* GL_LINES */
- 645, /* GL_LINE_LOOP */
- 652, /* GL_LINE_STRIP */
- 1628, /* GL_TRIANGLES */
- 1631, /* GL_TRIANGLE_STRIP */
- 1629, /* GL_TRIANGLE_FAN */
- 1206, /* GL_QUADS */
- 1208, /* GL_QUAD_STRIP */
- 1096, /* GL_POLYGON */
- 1108, /* GL_POLYGON_STIPPLE_BIT */
- 1061, /* GL_PIXEL_MODE_BIT */
- 630, /* GL_LIGHTING_BIT */
- 457, /* GL_FOG_BIT */
+ 436, /* GL_FALSE */
+ 645, /* GL_LINES */
+ 647, /* GL_LINE_LOOP */
+ 654, /* GL_LINE_STRIP */
+ 1637, /* GL_TRIANGLES */
+ 1640, /* GL_TRIANGLE_STRIP */
+ 1638, /* GL_TRIANGLE_FAN */
+ 1211, /* GL_QUADS */
+ 1213, /* GL_QUAD_STRIP */
+ 1099, /* GL_POLYGON */
+ 1111, /* GL_POLYGON_STIPPLE_BIT */
+ 1064, /* GL_PIXEL_MODE_BIT */
+ 632, /* GL_LIGHTING_BIT */
+ 458, /* GL_FOG_BIT */
8, /* GL_ACCUM */
- 662, /* GL_LOAD */
- 1248, /* GL_RETURN */
- 934, /* GL_MULT */
+ 664, /* GL_LOAD */
+ 1253, /* GL_RETURN */
+ 937, /* GL_MULT */
23, /* GL_ADD */
- 950, /* GL_NEVER */
- 620, /* GL_LESS */
- 425, /* GL_EQUAL */
- 619, /* GL_LEQUAL */
- 545, /* GL_GREATER */
- 965, /* GL_NOTEQUAL */
- 520, /* GL_GEQUAL */
+ 953, /* GL_NEVER */
+ 622, /* GL_LESS */
+ 426, /* GL_EQUAL */
+ 621, /* GL_LEQUAL */
+ 547, /* GL_GREATER */
+ 968, /* GL_NOTEQUAL */
+ 522, /* GL_GEQUAL */
46, /* GL_ALWAYS */
- 1381, /* GL_SRC_COLOR */
- 994, /* GL_ONE_MINUS_SRC_COLOR */
- 1379, /* GL_SRC_ALPHA */
- 993, /* GL_ONE_MINUS_SRC_ALPHA */
- 405, /* GL_DST_ALPHA */
- 991, /* GL_ONE_MINUS_DST_ALPHA */
- 406, /* GL_DST_COLOR */
- 992, /* GL_ONE_MINUS_DST_COLOR */
- 1380, /* GL_SRC_ALPHA_SATURATE */
- 508, /* GL_FRONT_LEFT */
- 509, /* GL_FRONT_RIGHT */
+ 1386, /* GL_SRC_COLOR */
+ 997, /* GL_ONE_MINUS_SRC_COLOR */
+ 1384, /* GL_SRC_ALPHA */
+ 996, /* GL_ONE_MINUS_SRC_ALPHA */
+ 406, /* GL_DST_ALPHA */
+ 994, /* GL_ONE_MINUS_DST_ALPHA */
+ 407, /* GL_DST_COLOR */
+ 995, /* GL_ONE_MINUS_DST_COLOR */
+ 1385, /* GL_SRC_ALPHA_SATURATE */
+ 510, /* GL_FRONT_LEFT */
+ 511, /* GL_FRONT_RIGHT */
69, /* GL_BACK_LEFT */
70, /* GL_BACK_RIGHT */
- 505, /* GL_FRONT */
+ 507, /* GL_FRONT */
68, /* GL_BACK */
- 618, /* GL_LEFT */
- 1288, /* GL_RIGHT */
- 506, /* GL_FRONT_AND_BACK */
+ 620, /* GL_LEFT */
+ 1293, /* GL_RIGHT */
+ 508, /* GL_FRONT_AND_BACK */
63, /* GL_AUX0 */
64, /* GL_AUX1 */
65, /* GL_AUX2 */
66, /* GL_AUX3 */
- 610, /* GL_INVALID_ENUM */
- 613, /* GL_INVALID_VALUE */
- 612, /* GL_INVALID_OPERATION */
- 1382, /* GL_STACK_OVERFLOW */
- 1383, /* GL_STACK_UNDERFLOW */
- 1019, /* GL_OUT_OF_MEMORY */
- 611, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
+ 612, /* GL_INVALID_ENUM */
+ 615, /* GL_INVALID_VALUE */
+ 614, /* GL_INVALID_OPERATION */
+ 1387, /* GL_STACK_OVERFLOW */
+ 1388, /* GL_STACK_UNDERFLOW */
+ 1022, /* GL_OUT_OF_MEMORY */
+ 613, /* GL_INVALID_FRAMEBUFFER_OPERATION_EXT */
0, /* GL_2D */
2, /* GL_3D */
3, /* GL_3D_COLOR */
4, /* GL_3D_COLOR_TEXTURE */
6, /* GL_4D_COLOR_TEXTURE */
- 1039, /* GL_PASS_THROUGH_TOKEN */
- 1095, /* GL_POINT_TOKEN */
- 653, /* GL_LINE_TOKEN */
- 1109, /* GL_POLYGON_TOKEN */
+ 1042, /* GL_PASS_THROUGH_TOKEN */
+ 1098, /* GL_POINT_TOKEN */
+ 655, /* GL_LINE_TOKEN */
+ 1112, /* GL_POLYGON_TOKEN */
74, /* GL_BITMAP_TOKEN */
- 404, /* GL_DRAW_PIXEL_TOKEN */
- 270, /* GL_COPY_PIXEL_TOKEN */
- 646, /* GL_LINE_RESET_TOKEN */
- 428, /* GL_EXP */
- 429, /* GL_EXP2 */
- 303, /* GL_CW */
+ 405, /* GL_DRAW_PIXEL_TOKEN */
+ 271, /* GL_COPY_PIXEL_TOKEN */
+ 648, /* GL_LINE_RESET_TOKEN */
+ 429, /* GL_EXP */
+ 430, /* GL_EXP2 */
+ 304, /* GL_CW */
116, /* GL_CCW */
137, /* GL_COEFF */
- 1016, /* GL_ORDER */
- 343, /* GL_DOMAIN */
- 278, /* GL_CURRENT_COLOR */
- 281, /* GL_CURRENT_INDEX */
- 287, /* GL_CURRENT_NORMAL */
- 299, /* GL_CURRENT_TEXTURE_COORDS */
- 292, /* GL_CURRENT_RASTER_COLOR */
- 294, /* GL_CURRENT_RASTER_INDEX */
- 297, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
- 295, /* GL_CURRENT_RASTER_POSITION */
- 296, /* GL_CURRENT_RASTER_POSITION_VALID */
- 293, /* GL_CURRENT_RASTER_DISTANCE */
- 1088, /* GL_POINT_SMOOTH */
- 1077, /* GL_POINT_SIZE */
- 1087, /* GL_POINT_SIZE_RANGE */
- 1078, /* GL_POINT_SIZE_GRANULARITY */
- 647, /* GL_LINE_SMOOTH */
- 654, /* GL_LINE_WIDTH */
- 656, /* GL_LINE_WIDTH_RANGE */
- 655, /* GL_LINE_WIDTH_GRANULARITY */
- 649, /* GL_LINE_STIPPLE */
- 650, /* GL_LINE_STIPPLE_PATTERN */
- 651, /* GL_LINE_STIPPLE_REPEAT */
- 661, /* GL_LIST_MODE */
- 819, /* GL_MAX_LIST_NESTING */
- 658, /* GL_LIST_BASE */
- 660, /* GL_LIST_INDEX */
- 1098, /* GL_POLYGON_MODE */
- 1105, /* GL_POLYGON_SMOOTH */
- 1107, /* GL_POLYGON_STIPPLE */
- 413, /* GL_EDGE_FLAG */
- 271, /* GL_CULL_FACE */
- 272, /* GL_CULL_FACE_MODE */
- 507, /* GL_FRONT_FACE */
- 629, /* GL_LIGHTING */
- 634, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
- 635, /* GL_LIGHT_MODEL_TWO_SIDE */
- 631, /* GL_LIGHT_MODEL_AMBIENT */
- 1334, /* GL_SHADE_MODEL */
+ 1019, /* GL_ORDER */
+ 344, /* GL_DOMAIN */
+ 279, /* GL_CURRENT_COLOR */
+ 282, /* GL_CURRENT_INDEX */
+ 288, /* GL_CURRENT_NORMAL */
+ 300, /* GL_CURRENT_TEXTURE_COORDS */
+ 293, /* GL_CURRENT_RASTER_COLOR */
+ 295, /* GL_CURRENT_RASTER_INDEX */
+ 298, /* GL_CURRENT_RASTER_TEXTURE_COORDS */
+ 296, /* GL_CURRENT_RASTER_POSITION */
+ 297, /* GL_CURRENT_RASTER_POSITION_VALID */
+ 294, /* GL_CURRENT_RASTER_DISTANCE */
+ 1091, /* GL_POINT_SMOOTH */
+ 1080, /* GL_POINT_SIZE */
+ 1090, /* GL_POINT_SIZE_RANGE */
+ 1081, /* GL_POINT_SIZE_GRANULARITY */
+ 649, /* GL_LINE_SMOOTH */
+ 656, /* GL_LINE_WIDTH */
+ 658, /* GL_LINE_WIDTH_RANGE */
+ 657, /* GL_LINE_WIDTH_GRANULARITY */
+ 651, /* GL_LINE_STIPPLE */
+ 652, /* GL_LINE_STIPPLE_PATTERN */
+ 653, /* GL_LINE_STIPPLE_REPEAT */
+ 663, /* GL_LIST_MODE */
+ 822, /* GL_MAX_LIST_NESTING */
+ 660, /* GL_LIST_BASE */
+ 662, /* GL_LIST_INDEX */
+ 1101, /* GL_POLYGON_MODE */
+ 1108, /* GL_POLYGON_SMOOTH */
+ 1110, /* GL_POLYGON_STIPPLE */
+ 414, /* GL_EDGE_FLAG */
+ 272, /* GL_CULL_FACE */
+ 273, /* GL_CULL_FACE_MODE */
+ 509, /* GL_FRONT_FACE */
+ 631, /* GL_LIGHTING */
+ 636, /* GL_LIGHT_MODEL_LOCAL_VIEWER */
+ 637, /* GL_LIGHT_MODEL_TWO_SIDE */
+ 633, /* GL_LIGHT_MODEL_AMBIENT */
+ 1339, /* GL_SHADE_MODEL */
168, /* GL_COLOR_MATERIAL_FACE */
169, /* GL_COLOR_MATERIAL_PARAMETER */
167, /* GL_COLOR_MATERIAL */
- 456, /* GL_FOG */
- 478, /* GL_FOG_INDEX */
- 474, /* GL_FOG_DENSITY */
- 482, /* GL_FOG_START */
- 476, /* GL_FOG_END */
- 479, /* GL_FOG_MODE */
- 458, /* GL_FOG_COLOR */
- 332, /* GL_DEPTH_RANGE */
- 337, /* GL_DEPTH_TEST */
- 340, /* GL_DEPTH_WRITEMASK */
- 320, /* GL_DEPTH_CLEAR_VALUE */
- 331, /* GL_DEPTH_FUNC */
+ 457, /* GL_FOG */
+ 479, /* GL_FOG_INDEX */
+ 475, /* GL_FOG_DENSITY */
+ 483, /* GL_FOG_START */
+ 477, /* GL_FOG_END */
+ 480, /* GL_FOG_MODE */
+ 459, /* GL_FOG_COLOR */
+ 333, /* GL_DEPTH_RANGE */
+ 338, /* GL_DEPTH_TEST */
+ 341, /* GL_DEPTH_WRITEMASK */
+ 321, /* GL_DEPTH_CLEAR_VALUE */
+ 332, /* GL_DEPTH_FUNC */
12, /* GL_ACCUM_CLEAR_VALUE */
- 1413, /* GL_STENCIL_TEST */
- 1401, /* GL_STENCIL_CLEAR_VALUE */
- 1403, /* GL_STENCIL_FUNC */
- 1415, /* GL_STENCIL_VALUE_MASK */
- 1402, /* GL_STENCIL_FAIL */
- 1410, /* GL_STENCIL_PASS_DEPTH_FAIL */
- 1411, /* GL_STENCIL_PASS_DEPTH_PASS */
- 1412, /* GL_STENCIL_REF */
- 1416, /* GL_STENCIL_WRITEMASK */
- 789, /* GL_MATRIX_MODE */
- 955, /* GL_NORMALIZE */
- 1718, /* GL_VIEWPORT */
- 929, /* GL_MODELVIEW_STACK_DEPTH */
- 1188, /* GL_PROJECTION_STACK_DEPTH */
- 1607, /* GL_TEXTURE_STACK_DEPTH */
- 927, /* GL_MODELVIEW_MATRIX */
- 1187, /* GL_PROJECTION_MATRIX */
- 1592, /* GL_TEXTURE_MATRIX */
+ 1418, /* GL_STENCIL_TEST */
+ 1406, /* GL_STENCIL_CLEAR_VALUE */
+ 1408, /* GL_STENCIL_FUNC */
+ 1420, /* GL_STENCIL_VALUE_MASK */
+ 1407, /* GL_STENCIL_FAIL */
+ 1415, /* GL_STENCIL_PASS_DEPTH_FAIL */
+ 1416, /* GL_STENCIL_PASS_DEPTH_PASS */
+ 1417, /* GL_STENCIL_REF */
+ 1421, /* GL_STENCIL_WRITEMASK */
+ 791, /* GL_MATRIX_MODE */
+ 958, /* GL_NORMALIZE */
+ 1727, /* GL_VIEWPORT */
+ 932, /* GL_MODELVIEW_STACK_DEPTH */
+ 1191, /* GL_PROJECTION_STACK_DEPTH */
+ 1616, /* GL_TEXTURE_STACK_DEPTH */
+ 930, /* GL_MODELVIEW_MATRIX */
+ 1190, /* GL_PROJECTION_MATRIX */
+ 1601, /* GL_TEXTURE_MATRIX */
61, /* GL_ATTRIB_STACK_DEPTH */
127, /* GL_CLIENT_ATTRIB_STACK_DEPTH */
43, /* GL_ALPHA_TEST */
44, /* GL_ALPHA_TEST_FUNC */
45, /* GL_ALPHA_TEST_REF */
- 342, /* GL_DITHER */
+ 343, /* GL_DITHER */
78, /* GL_BLEND_DST */
86, /* GL_BLEND_SRC */
75, /* GL_BLEND */
- 664, /* GL_LOGIC_OP_MODE */
- 584, /* GL_INDEX_LOGIC_OP */
+ 666, /* GL_LOGIC_OP_MODE */
+ 586, /* GL_INDEX_LOGIC_OP */
166, /* GL_COLOR_LOGIC_OP */
67, /* GL_AUX_BUFFERS */
- 353, /* GL_DRAW_BUFFER */
- 1218, /* GL_READ_BUFFER */
- 1315, /* GL_SCISSOR_BOX */
- 1316, /* GL_SCISSOR_TEST */
- 583, /* GL_INDEX_CLEAR_VALUE */
- 588, /* GL_INDEX_WRITEMASK */
+ 354, /* GL_DRAW_BUFFER */
+ 1223, /* GL_READ_BUFFER */
+ 1320, /* GL_SCISSOR_BOX */
+ 1321, /* GL_SCISSOR_TEST */
+ 585, /* GL_INDEX_CLEAR_VALUE */
+ 590, /* GL_INDEX_WRITEMASK */
163, /* GL_COLOR_CLEAR_VALUE */
205, /* GL_COLOR_WRITEMASK */
- 585, /* GL_INDEX_MODE */
- 1282, /* GL_RGBA_MODE */
- 352, /* GL_DOUBLEBUFFER */
- 1417, /* GL_STEREO */
- 1241, /* GL_RENDER_MODE */
- 1040, /* GL_PERSPECTIVE_CORRECTION_HINT */
- 1089, /* GL_POINT_SMOOTH_HINT */
- 648, /* GL_LINE_SMOOTH_HINT */
- 1106, /* GL_POLYGON_SMOOTH_HINT */
- 477, /* GL_FOG_HINT */
- 1573, /* GL_TEXTURE_GEN_S */
- 1574, /* GL_TEXTURE_GEN_T */
- 1572, /* GL_TEXTURE_GEN_R */
- 1571, /* GL_TEXTURE_GEN_Q */
- 1053, /* GL_PIXEL_MAP_I_TO_I */
- 1059, /* GL_PIXEL_MAP_S_TO_S */
- 1055, /* GL_PIXEL_MAP_I_TO_R */
- 1051, /* GL_PIXEL_MAP_I_TO_G */
- 1049, /* GL_PIXEL_MAP_I_TO_B */
- 1047, /* GL_PIXEL_MAP_I_TO_A */
- 1057, /* GL_PIXEL_MAP_R_TO_R */
- 1045, /* GL_PIXEL_MAP_G_TO_G */
- 1043, /* GL_PIXEL_MAP_B_TO_B */
- 1041, /* GL_PIXEL_MAP_A_TO_A */
- 1054, /* GL_PIXEL_MAP_I_TO_I_SIZE */
- 1060, /* GL_PIXEL_MAP_S_TO_S_SIZE */
- 1056, /* GL_PIXEL_MAP_I_TO_R_SIZE */
- 1052, /* GL_PIXEL_MAP_I_TO_G_SIZE */
- 1050, /* GL_PIXEL_MAP_I_TO_B_SIZE */
- 1048, /* GL_PIXEL_MAP_I_TO_A_SIZE */
- 1058, /* GL_PIXEL_MAP_R_TO_R_SIZE */
- 1046, /* GL_PIXEL_MAP_G_TO_G_SIZE */
- 1044, /* GL_PIXEL_MAP_B_TO_B_SIZE */
- 1042, /* GL_PIXEL_MAP_A_TO_A_SIZE */
- 1640, /* GL_UNPACK_SWAP_BYTES */
- 1635, /* GL_UNPACK_LSB_FIRST */
- 1636, /* GL_UNPACK_ROW_LENGTH */
- 1639, /* GL_UNPACK_SKIP_ROWS */
- 1638, /* GL_UNPACK_SKIP_PIXELS */
- 1633, /* GL_UNPACK_ALIGNMENT */
- 1028, /* GL_PACK_SWAP_BYTES */
- 1023, /* GL_PACK_LSB_FIRST */
- 1024, /* GL_PACK_ROW_LENGTH */
- 1027, /* GL_PACK_SKIP_ROWS */
- 1026, /* GL_PACK_SKIP_PIXELS */
- 1020, /* GL_PACK_ALIGNMENT */
- 742, /* GL_MAP_COLOR */
- 743, /* GL_MAP_STENCIL */
- 587, /* GL_INDEX_SHIFT */
- 586, /* GL_INDEX_OFFSET */
- 1230, /* GL_RED_SCALE */
- 1228, /* GL_RED_BIAS */
- 1735, /* GL_ZOOM_X */
- 1736, /* GL_ZOOM_Y */
- 549, /* GL_GREEN_SCALE */
- 547, /* GL_GREEN_BIAS */
+ 587, /* GL_INDEX_MODE */
+ 1287, /* GL_RGBA_MODE */
+ 353, /* GL_DOUBLEBUFFER */
+ 1422, /* GL_STEREO */
+ 1246, /* GL_RENDER_MODE */
+ 1043, /* GL_PERSPECTIVE_CORRECTION_HINT */
+ 1092, /* GL_POINT_SMOOTH_HINT */
+ 650, /* GL_LINE_SMOOTH_HINT */
+ 1109, /* GL_POLYGON_SMOOTH_HINT */
+ 478, /* GL_FOG_HINT */
+ 1582, /* GL_TEXTURE_GEN_S */
+ 1583, /* GL_TEXTURE_GEN_T */
+ 1581, /* GL_TEXTURE_GEN_R */
+ 1580, /* GL_TEXTURE_GEN_Q */
+ 1056, /* GL_PIXEL_MAP_I_TO_I */
+ 1062, /* GL_PIXEL_MAP_S_TO_S */
+ 1058, /* GL_PIXEL_MAP_I_TO_R */
+ 1054, /* GL_PIXEL_MAP_I_TO_G */
+ 1052, /* GL_PIXEL_MAP_I_TO_B */
+ 1050, /* GL_PIXEL_MAP_I_TO_A */
+ 1060, /* GL_PIXEL_MAP_R_TO_R */
+ 1048, /* GL_PIXEL_MAP_G_TO_G */
+ 1046, /* GL_PIXEL_MAP_B_TO_B */
+ 1044, /* GL_PIXEL_MAP_A_TO_A */
+ 1057, /* GL_PIXEL_MAP_I_TO_I_SIZE */
+ 1063, /* GL_PIXEL_MAP_S_TO_S_SIZE */
+ 1059, /* GL_PIXEL_MAP_I_TO_R_SIZE */
+ 1055, /* GL_PIXEL_MAP_I_TO_G_SIZE */
+ 1053, /* GL_PIXEL_MAP_I_TO_B_SIZE */
+ 1051, /* GL_PIXEL_MAP_I_TO_A_SIZE */
+ 1061, /* GL_PIXEL_MAP_R_TO_R_SIZE */
+ 1049, /* GL_PIXEL_MAP_G_TO_G_SIZE */
+ 1047, /* GL_PIXEL_MAP_B_TO_B_SIZE */
+ 1045, /* GL_PIXEL_MAP_A_TO_A_SIZE */
+ 1649, /* GL_UNPACK_SWAP_BYTES */
+ 1644, /* GL_UNPACK_LSB_FIRST */
+ 1645, /* GL_UNPACK_ROW_LENGTH */
+ 1648, /* GL_UNPACK_SKIP_ROWS */
+ 1647, /* GL_UNPACK_SKIP_PIXELS */
+ 1642, /* GL_UNPACK_ALIGNMENT */
+ 1031, /* GL_PACK_SWAP_BYTES */
+ 1026, /* GL_PACK_LSB_FIRST */
+ 1027, /* GL_PACK_ROW_LENGTH */
+ 1030, /* GL_PACK_SKIP_ROWS */
+ 1029, /* GL_PACK_SKIP_PIXELS */
+ 1023, /* GL_PACK_ALIGNMENT */
+ 744, /* GL_MAP_COLOR */
+ 745, /* GL_MAP_STENCIL */
+ 589, /* GL_INDEX_SHIFT */
+ 588, /* GL_INDEX_OFFSET */
+ 1235, /* GL_RED_SCALE */
+ 1233, /* GL_RED_BIAS */
+ 1744, /* GL_ZOOM_X */
+ 1745, /* GL_ZOOM_Y */
+ 551, /* GL_GREEN_SCALE */
+ 549, /* GL_GREEN_BIAS */
92, /* GL_BLUE_SCALE */
90, /* GL_BLUE_BIAS */
42, /* GL_ALPHA_SCALE */
40, /* GL_ALPHA_BIAS */
- 333, /* GL_DEPTH_SCALE */
- 314, /* GL_DEPTH_BIAS */
- 814, /* GL_MAX_EVAL_ORDER */
- 818, /* GL_MAX_LIGHTS */
- 797, /* GL_MAX_CLIP_PLANES */
- 862, /* GL_MAX_TEXTURE_SIZE */
- 824, /* GL_MAX_PIXEL_MAP_TABLE */
- 793, /* GL_MAX_ATTRIB_STACK_DEPTH */
- 821, /* GL_MAX_MODELVIEW_STACK_DEPTH */
- 822, /* GL_MAX_NAME_STACK_DEPTH */
- 850, /* GL_MAX_PROJECTION_STACK_DEPTH */
- 863, /* GL_MAX_TEXTURE_STACK_DEPTH */
- 877, /* GL_MAX_VIEWPORT_DIMS */
- 794, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
- 1424, /* GL_SUBPIXEL_BITS */
- 582, /* GL_INDEX_BITS */
- 1229, /* GL_RED_BITS */
- 548, /* GL_GREEN_BITS */
+ 334, /* GL_DEPTH_SCALE */
+ 315, /* GL_DEPTH_BIAS */
+ 817, /* GL_MAX_EVAL_ORDER */
+ 821, /* GL_MAX_LIGHTS */
+ 800, /* GL_MAX_CLIP_PLANES */
+ 865, /* GL_MAX_TEXTURE_SIZE */
+ 827, /* GL_MAX_PIXEL_MAP_TABLE */
+ 796, /* GL_MAX_ATTRIB_STACK_DEPTH */
+ 824, /* GL_MAX_MODELVIEW_STACK_DEPTH */
+ 825, /* GL_MAX_NAME_STACK_DEPTH */
+ 853, /* GL_MAX_PROJECTION_STACK_DEPTH */
+ 866, /* GL_MAX_TEXTURE_STACK_DEPTH */
+ 880, /* GL_MAX_VIEWPORT_DIMS */
+ 797, /* GL_MAX_CLIENT_ATTRIB_STACK_DEPTH */
+ 1429, /* GL_SUBPIXEL_BITS */
+ 584, /* GL_INDEX_BITS */
+ 1234, /* GL_RED_BITS */
+ 550, /* GL_GREEN_BITS */
91, /* GL_BLUE_BITS */
41, /* GL_ALPHA_BITS */
- 315, /* GL_DEPTH_BITS */
- 1399, /* GL_STENCIL_BITS */
+ 316, /* GL_DEPTH_BITS */
+ 1404, /* GL_STENCIL_BITS */
14, /* GL_ACCUM_RED_BITS */
13, /* GL_ACCUM_GREEN_BITS */
10, /* GL_ACCUM_BLUE_BITS */
9, /* GL_ACCUM_ALPHA_BITS */
- 943, /* GL_NAME_STACK_DEPTH */
+ 946, /* GL_NAME_STACK_DEPTH */
62, /* GL_AUTO_NORMAL */
- 688, /* GL_MAP1_COLOR_4 */
- 691, /* GL_MAP1_INDEX */
- 692, /* GL_MAP1_NORMAL */
- 693, /* GL_MAP1_TEXTURE_COORD_1 */
- 694, /* GL_MAP1_TEXTURE_COORD_2 */
- 695, /* GL_MAP1_TEXTURE_COORD_3 */
- 696, /* GL_MAP1_TEXTURE_COORD_4 */
- 697, /* GL_MAP1_VERTEX_3 */
- 698, /* GL_MAP1_VERTEX_4 */
- 715, /* GL_MAP2_COLOR_4 */
- 718, /* GL_MAP2_INDEX */
- 719, /* GL_MAP2_NORMAL */
- 720, /* GL_MAP2_TEXTURE_COORD_1 */
- 721, /* GL_MAP2_TEXTURE_COORD_2 */
- 722, /* GL_MAP2_TEXTURE_COORD_3 */
- 723, /* GL_MAP2_TEXTURE_COORD_4 */
- 724, /* GL_MAP2_VERTEX_3 */
- 725, /* GL_MAP2_VERTEX_4 */
- 689, /* GL_MAP1_GRID_DOMAIN */
- 690, /* GL_MAP1_GRID_SEGMENTS */
- 716, /* GL_MAP2_GRID_DOMAIN */
- 717, /* GL_MAP2_GRID_SEGMENTS */
- 1501, /* GL_TEXTURE_1D */
- 1502, /* GL_TEXTURE_2D */
- 438, /* GL_FEEDBACK_BUFFER_POINTER */
- 439, /* GL_FEEDBACK_BUFFER_SIZE */
- 440, /* GL_FEEDBACK_BUFFER_TYPE */
- 1325, /* GL_SELECTION_BUFFER_POINTER */
- 1326, /* GL_SELECTION_BUFFER_SIZE */
- 1610, /* GL_TEXTURE_WIDTH */
- 1578, /* GL_TEXTURE_HEIGHT */
- 1534, /* GL_TEXTURE_COMPONENTS */
- 1518, /* GL_TEXTURE_BORDER_COLOR */
- 1517, /* GL_TEXTURE_BORDER */
- 344, /* GL_DONT_CARE */
- 436, /* GL_FASTEST */
- 951, /* GL_NICEST */
+ 690, /* GL_MAP1_COLOR_4 */
+ 693, /* GL_MAP1_INDEX */
+ 694, /* GL_MAP1_NORMAL */
+ 695, /* GL_MAP1_TEXTURE_COORD_1 */
+ 696, /* GL_MAP1_TEXTURE_COORD_2 */
+ 697, /* GL_MAP1_TEXTURE_COORD_3 */
+ 698, /* GL_MAP1_TEXTURE_COORD_4 */
+ 699, /* GL_MAP1_VERTEX_3 */
+ 700, /* GL_MAP1_VERTEX_4 */
+ 717, /* GL_MAP2_COLOR_4 */
+ 720, /* GL_MAP2_INDEX */
+ 721, /* GL_MAP2_NORMAL */
+ 722, /* GL_MAP2_TEXTURE_COORD_1 */
+ 723, /* GL_MAP2_TEXTURE_COORD_2 */
+ 724, /* GL_MAP2_TEXTURE_COORD_3 */
+ 725, /* GL_MAP2_TEXTURE_COORD_4 */
+ 726, /* GL_MAP2_VERTEX_3 */
+ 727, /* GL_MAP2_VERTEX_4 */
+ 691, /* GL_MAP1_GRID_DOMAIN */
+ 692, /* GL_MAP1_GRID_SEGMENTS */
+ 718, /* GL_MAP2_GRID_DOMAIN */
+ 719, /* GL_MAP2_GRID_SEGMENTS */
+ 1506, /* GL_TEXTURE_1D */
+ 1508, /* GL_TEXTURE_2D */
+ 439, /* GL_FEEDBACK_BUFFER_POINTER */
+ 440, /* GL_FEEDBACK_BUFFER_SIZE */
+ 441, /* GL_FEEDBACK_BUFFER_TYPE */
+ 1330, /* GL_SELECTION_BUFFER_POINTER */
+ 1331, /* GL_SELECTION_BUFFER_SIZE */
+ 1619, /* GL_TEXTURE_WIDTH */
+ 1587, /* GL_TEXTURE_HEIGHT */
+ 1543, /* GL_TEXTURE_COMPONENTS */
+ 1527, /* GL_TEXTURE_BORDER_COLOR */
+ 1526, /* GL_TEXTURE_BORDER */
+ 345, /* GL_DONT_CARE */
+ 437, /* GL_FASTEST */
+ 954, /* GL_NICEST */
47, /* GL_AMBIENT */
- 341, /* GL_DIFFUSE */
- 1368, /* GL_SPECULAR */
- 1110, /* GL_POSITION */
- 1371, /* GL_SPOT_DIRECTION */
- 1372, /* GL_SPOT_EXPONENT */
- 1370, /* GL_SPOT_CUTOFF */
- 244, /* GL_CONSTANT_ATTENUATION */
- 638, /* GL_LINEAR_ATTENUATION */
- 1205, /* GL_QUADRATIC_ATTENUATION */
- 218, /* GL_COMPILE */
- 219, /* GL_COMPILE_AND_EXECUTE */
+ 342, /* GL_DIFFUSE */
+ 1373, /* GL_SPECULAR */
+ 1113, /* GL_POSITION */
+ 1376, /* GL_SPOT_DIRECTION */
+ 1377, /* GL_SPOT_EXPONENT */
+ 1375, /* GL_SPOT_CUTOFF */
+ 245, /* GL_CONSTANT_ATTENUATION */
+ 640, /* GL_LINEAR_ATTENUATION */
+ 1210, /* GL_QUADRATIC_ATTENUATION */
+ 219, /* GL_COMPILE */
+ 220, /* GL_COMPILE_AND_EXECUTE */
111, /* GL_BYTE */
- 1641, /* GL_UNSIGNED_BYTE */
- 1339, /* GL_SHORT */
- 1650, /* GL_UNSIGNED_SHORT */
- 590, /* GL_INT */
- 1644, /* GL_UNSIGNED_INT */
- 443, /* GL_FLOAT */
+ 1650, /* GL_UNSIGNED_BYTE */
+ 1344, /* GL_SHORT */
+ 1659, /* GL_UNSIGNED_SHORT */
+ 592, /* GL_INT */
+ 1653, /* GL_UNSIGNED_INT */
+ 444, /* GL_FLOAT */
1, /* GL_2_BYTES */
5, /* GL_3_BYTES */
7, /* GL_4_BYTES */
- 351, /* GL_DOUBLE */
+ 352, /* GL_DOUBLE */
123, /* GL_CLEAR */
49, /* GL_AND */
51, /* GL_AND_REVERSE */
- 268, /* GL_COPY */
+ 269, /* GL_COPY */
50, /* GL_AND_INVERTED */
- 953, /* GL_NOOP */
- 1731, /* GL_XOR */
- 1015, /* GL_OR */
- 954, /* GL_NOR */
- 426, /* GL_EQUIV */
- 616, /* GL_INVERT */
- 1018, /* GL_OR_REVERSE */
- 269, /* GL_COPY_INVERTED */
- 1017, /* GL_OR_INVERTED */
- 944, /* GL_NAND */
- 1330, /* GL_SET */
- 423, /* GL_EMISSION */
- 1338, /* GL_SHININESS */
+ 956, /* GL_NOOP */
+ 1740, /* GL_XOR */
+ 1018, /* GL_OR */
+ 957, /* GL_NOR */
+ 427, /* GL_EQUIV */
+ 618, /* GL_INVERT */
+ 1021, /* GL_OR_REVERSE */
+ 270, /* GL_COPY_INVERTED */
+ 1020, /* GL_OR_INVERTED */
+ 947, /* GL_NAND */
+ 1335, /* GL_SET */
+ 424, /* GL_EMISSION */
+ 1343, /* GL_SHININESS */
48, /* GL_AMBIENT_AND_DIFFUSE */
165, /* GL_COLOR_INDEXES */
- 894, /* GL_MODELVIEW */
- 1186, /* GL_PROJECTION */
- 1436, /* GL_TEXTURE */
+ 897, /* GL_MODELVIEW */
+ 1189, /* GL_PROJECTION */
+ 1441, /* GL_TEXTURE */
138, /* GL_COLOR */
- 312, /* GL_DEPTH */
- 1390, /* GL_STENCIL */
+ 313, /* GL_DEPTH */
+ 1395, /* GL_STENCIL */
164, /* GL_COLOR_INDEX */
- 1404, /* GL_STENCIL_INDEX */
- 321, /* GL_DEPTH_COMPONENT */
- 1225, /* GL_RED */
- 546, /* GL_GREEN */
+ 1409, /* GL_STENCIL_INDEX */
+ 322, /* GL_DEPTH_COMPONENT */
+ 1230, /* GL_RED */
+ 548, /* GL_GREEN */
89, /* GL_BLUE */
31, /* GL_ALPHA */
- 1249, /* GL_RGB */
- 1268, /* GL_RGBA */
- 666, /* GL_LUMINANCE */
- 687, /* GL_LUMINANCE_ALPHA */
+ 1254, /* GL_RGB */
+ 1273, /* GL_RGBA */
+ 668, /* GL_LUMINANCE */
+ 689, /* GL_LUMINANCE_ALPHA */
73, /* GL_BITMAP */
- 1066, /* GL_POINT */
- 636, /* GL_LINE */
- 441, /* GL_FILL */
- 1234, /* GL_RENDER */
- 437, /* GL_FEEDBACK */
- 1324, /* GL_SELECT */
- 442, /* GL_FLAT */
- 1343, /* GL_SMOOTH */
- 617, /* GL_KEEP */
- 1243, /* GL_REPLACE */
- 573, /* GL_INCR */
- 308, /* GL_DECR */
- 1665, /* GL_VENDOR */
- 1240, /* GL_RENDERER */
- 1666, /* GL_VERSION */
- 430, /* GL_EXTENSIONS */
- 1289, /* GL_S */
- 1427, /* GL_T */
- 1215, /* GL_R */
- 1204, /* GL_Q */
- 930, /* GL_MODULATE */
- 307, /* GL_DECAL */
- 1568, /* GL_TEXTURE_ENV_MODE */
- 1567, /* GL_TEXTURE_ENV_COLOR */
- 1566, /* GL_TEXTURE_ENV */
- 431, /* GL_EYE_LINEAR */
- 977, /* GL_OBJECT_LINEAR */
- 1369, /* GL_SPHERE_MAP */
- 1570, /* GL_TEXTURE_GEN_MODE */
- 979, /* GL_OBJECT_PLANE */
- 432, /* GL_EYE_PLANE */
- 945, /* GL_NEAREST */
- 637, /* GL_LINEAR */
- 949, /* GL_NEAREST_MIPMAP_NEAREST */
- 642, /* GL_LINEAR_MIPMAP_NEAREST */
- 948, /* GL_NEAREST_MIPMAP_LINEAR */
- 641, /* GL_LINEAR_MIPMAP_LINEAR */
- 1591, /* GL_TEXTURE_MAG_FILTER */
- 1599, /* GL_TEXTURE_MIN_FILTER */
- 1612, /* GL_TEXTURE_WRAP_S */
- 1613, /* GL_TEXTURE_WRAP_T */
+ 1069, /* GL_POINT */
+ 638, /* GL_LINE */
+ 442, /* GL_FILL */
+ 1239, /* GL_RENDER */
+ 438, /* GL_FEEDBACK */
+ 1329, /* GL_SELECT */
+ 443, /* GL_FLAT */
+ 1348, /* GL_SMOOTH */
+ 619, /* GL_KEEP */
+ 1248, /* GL_REPLACE */
+ 575, /* GL_INCR */
+ 309, /* GL_DECR */
+ 1674, /* GL_VENDOR */
+ 1245, /* GL_RENDERER */
+ 1675, /* GL_VERSION */
+ 431, /* GL_EXTENSIONS */
+ 1294, /* GL_S */
+ 1432, /* GL_T */
+ 1220, /* GL_R */
+ 1209, /* GL_Q */
+ 933, /* GL_MODULATE */
+ 308, /* GL_DECAL */
+ 1577, /* GL_TEXTURE_ENV_MODE */
+ 1576, /* GL_TEXTURE_ENV_COLOR */
+ 1575, /* GL_TEXTURE_ENV */
+ 432, /* GL_EYE_LINEAR */
+ 980, /* GL_OBJECT_LINEAR */
+ 1374, /* GL_SPHERE_MAP */
+ 1579, /* GL_TEXTURE_GEN_MODE */
+ 982, /* GL_OBJECT_PLANE */
+ 433, /* GL_EYE_PLANE */
+ 948, /* GL_NEAREST */
+ 639, /* GL_LINEAR */
+ 952, /* GL_NEAREST_MIPMAP_NEAREST */
+ 644, /* GL_LINEAR_MIPMAP_NEAREST */
+ 951, /* GL_NEAREST_MIPMAP_LINEAR */
+ 643, /* GL_LINEAR_MIPMAP_LINEAR */
+ 1600, /* GL_TEXTURE_MAG_FILTER */
+ 1608, /* GL_TEXTURE_MIN_FILTER */
+ 1621, /* GL_TEXTURE_WRAP_S */
+ 1622, /* GL_TEXTURE_WRAP_T */
117, /* GL_CLAMP */
- 1242, /* GL_REPEAT */
- 1104, /* GL_POLYGON_OFFSET_UNITS */
- 1103, /* GL_POLYGON_OFFSET_POINT */
- 1102, /* GL_POLYGON_OFFSET_LINE */
- 1216, /* GL_R3_G3_B2 */
- 1662, /* GL_V2F */
- 1663, /* GL_V3F */
+ 1247, /* GL_REPEAT */
+ 1107, /* GL_POLYGON_OFFSET_UNITS */
+ 1106, /* GL_POLYGON_OFFSET_POINT */
+ 1105, /* GL_POLYGON_OFFSET_LINE */
+ 1221, /* GL_R3_G3_B2 */
+ 1671, /* GL_V2F */
+ 1672, /* GL_V3F */
114, /* GL_C4UB_V2F */
115, /* GL_C4UB_V3F */
112, /* GL_C3F_V3F */
- 942, /* GL_N3F_V3F */
+ 945, /* GL_N3F_V3F */
113, /* GL_C4F_N3F_V3F */
- 1432, /* GL_T2F_V3F */
- 1434, /* GL_T4F_V4F */
- 1430, /* GL_T2F_C4UB_V3F */
- 1428, /* GL_T2F_C3F_V3F */
- 1431, /* GL_T2F_N3F_V3F */
- 1429, /* GL_T2F_C4F_N3F_V3F */
- 1433, /* GL_T4F_C4F_N3F_V4F */
+ 1437, /* GL_T2F_V3F */
+ 1439, /* GL_T4F_V4F */
+ 1435, /* GL_T2F_C4UB_V3F */
+ 1433, /* GL_T2F_C3F_V3F */
+ 1436, /* GL_T2F_N3F_V3F */
+ 1434, /* GL_T2F_C4F_N3F_V3F */
+ 1438, /* GL_T4F_C4F_N3F_V4F */
130, /* GL_CLIP_PLANE0 */
131, /* GL_CLIP_PLANE1 */
132, /* GL_CLIP_PLANE2 */
133, /* GL_CLIP_PLANE3 */
134, /* GL_CLIP_PLANE4 */
135, /* GL_CLIP_PLANE5 */
- 621, /* GL_LIGHT0 */
- 622, /* GL_LIGHT1 */
- 623, /* GL_LIGHT2 */
- 624, /* GL_LIGHT3 */
- 625, /* GL_LIGHT4 */
- 626, /* GL_LIGHT5 */
- 627, /* GL_LIGHT6 */
- 628, /* GL_LIGHT7 */
- 550, /* GL_HINT_BIT */
- 246, /* GL_CONSTANT_COLOR */
- 989, /* GL_ONE_MINUS_CONSTANT_COLOR */
- 241, /* GL_CONSTANT_ALPHA */
- 987, /* GL_ONE_MINUS_CONSTANT_ALPHA */
+ 623, /* GL_LIGHT0 */
+ 624, /* GL_LIGHT1 */
+ 625, /* GL_LIGHT2 */
+ 626, /* GL_LIGHT3 */
+ 627, /* GL_LIGHT4 */
+ 628, /* GL_LIGHT5 */
+ 629, /* GL_LIGHT6 */
+ 630, /* GL_LIGHT7 */
+ 552, /* GL_HINT_BIT */
+ 247, /* GL_CONSTANT_COLOR */
+ 992, /* GL_ONE_MINUS_CONSTANT_COLOR */
+ 242, /* GL_CONSTANT_ALPHA */
+ 990, /* GL_ONE_MINUS_CONSTANT_ALPHA */
76, /* GL_BLEND_COLOR */
- 510, /* GL_FUNC_ADD */
- 878, /* GL_MIN */
- 791, /* GL_MAX */
+ 512, /* GL_FUNC_ADD */
+ 881, /* GL_MIN */
+ 793, /* GL_MAX */
81, /* GL_BLEND_EQUATION */
- 514, /* GL_FUNC_SUBTRACT */
- 512, /* GL_FUNC_REVERSE_SUBTRACT */
- 249, /* GL_CONVOLUTION_1D */
- 250, /* GL_CONVOLUTION_2D */
- 1327, /* GL_SEPARABLE_2D */
- 253, /* GL_CONVOLUTION_BORDER_MODE */
- 257, /* GL_CONVOLUTION_FILTER_SCALE */
- 255, /* GL_CONVOLUTION_FILTER_BIAS */
- 1226, /* GL_REDUCE */
- 259, /* GL_CONVOLUTION_FORMAT */
- 263, /* GL_CONVOLUTION_WIDTH */
- 261, /* GL_CONVOLUTION_HEIGHT */
- 805, /* GL_MAX_CONVOLUTION_WIDTH */
- 803, /* GL_MAX_CONVOLUTION_HEIGHT */
- 1143, /* GL_POST_CONVOLUTION_RED_SCALE */
- 1139, /* GL_POST_CONVOLUTION_GREEN_SCALE */
- 1134, /* GL_POST_CONVOLUTION_BLUE_SCALE */
- 1130, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
- 1141, /* GL_POST_CONVOLUTION_RED_BIAS */
- 1137, /* GL_POST_CONVOLUTION_GREEN_BIAS */
- 1132, /* GL_POST_CONVOLUTION_BLUE_BIAS */
- 1128, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
- 551, /* GL_HISTOGRAM */
- 1190, /* GL_PROXY_HISTOGRAM */
- 567, /* GL_HISTOGRAM_WIDTH */
- 557, /* GL_HISTOGRAM_FORMAT */
- 563, /* GL_HISTOGRAM_RED_SIZE */
- 559, /* GL_HISTOGRAM_GREEN_SIZE */
- 554, /* GL_HISTOGRAM_BLUE_SIZE */
- 552, /* GL_HISTOGRAM_ALPHA_SIZE */
- 561, /* GL_HISTOGRAM_LUMINANCE_SIZE */
- 565, /* GL_HISTOGRAM_SINK */
- 879, /* GL_MINMAX */
- 881, /* GL_MINMAX_FORMAT */
- 883, /* GL_MINMAX_SINK */
- 1435, /* GL_TABLE_TOO_LARGE_EXT */
- 1643, /* GL_UNSIGNED_BYTE_3_3_2 */
- 1652, /* GL_UNSIGNED_SHORT_4_4_4_4 */
- 1654, /* GL_UNSIGNED_SHORT_5_5_5_1 */
- 1648, /* GL_UNSIGNED_INT_8_8_8_8 */
- 1645, /* GL_UNSIGNED_INT_10_10_10_2 */
- 1101, /* GL_POLYGON_OFFSET_FILL */
- 1100, /* GL_POLYGON_OFFSET_FACTOR */
- 1099, /* GL_POLYGON_OFFSET_BIAS */
- 1246, /* GL_RESCALE_NORMAL */
+ 516, /* GL_FUNC_SUBTRACT */
+ 514, /* GL_FUNC_REVERSE_SUBTRACT */
+ 250, /* GL_CONVOLUTION_1D */
+ 251, /* GL_CONVOLUTION_2D */
+ 1332, /* GL_SEPARABLE_2D */
+ 254, /* GL_CONVOLUTION_BORDER_MODE */
+ 258, /* GL_CONVOLUTION_FILTER_SCALE */
+ 256, /* GL_CONVOLUTION_FILTER_BIAS */
+ 1231, /* GL_REDUCE */
+ 260, /* GL_CONVOLUTION_FORMAT */
+ 264, /* GL_CONVOLUTION_WIDTH */
+ 262, /* GL_CONVOLUTION_HEIGHT */
+ 808, /* GL_MAX_CONVOLUTION_WIDTH */
+ 806, /* GL_MAX_CONVOLUTION_HEIGHT */
+ 1146, /* GL_POST_CONVOLUTION_RED_SCALE */
+ 1142, /* GL_POST_CONVOLUTION_GREEN_SCALE */
+ 1137, /* GL_POST_CONVOLUTION_BLUE_SCALE */
+ 1133, /* GL_POST_CONVOLUTION_ALPHA_SCALE */
+ 1144, /* GL_POST_CONVOLUTION_RED_BIAS */
+ 1140, /* GL_POST_CONVOLUTION_GREEN_BIAS */
+ 1135, /* GL_POST_CONVOLUTION_BLUE_BIAS */
+ 1131, /* GL_POST_CONVOLUTION_ALPHA_BIAS */
+ 553, /* GL_HISTOGRAM */
+ 1193, /* GL_PROXY_HISTOGRAM */
+ 569, /* GL_HISTOGRAM_WIDTH */
+ 559, /* GL_HISTOGRAM_FORMAT */
+ 565, /* GL_HISTOGRAM_RED_SIZE */
+ 561, /* GL_HISTOGRAM_GREEN_SIZE */
+ 556, /* GL_HISTOGRAM_BLUE_SIZE */
+ 554, /* GL_HISTOGRAM_ALPHA_SIZE */
+ 563, /* GL_HISTOGRAM_LUMINANCE_SIZE */
+ 567, /* GL_HISTOGRAM_SINK */
+ 882, /* GL_MINMAX */
+ 884, /* GL_MINMAX_FORMAT */
+ 886, /* GL_MINMAX_SINK */
+ 1440, /* GL_TABLE_TOO_LARGE_EXT */
+ 1652, /* GL_UNSIGNED_BYTE_3_3_2 */
+ 1661, /* GL_UNSIGNED_SHORT_4_4_4_4 */
+ 1663, /* GL_UNSIGNED_SHORT_5_5_5_1 */
+ 1657, /* GL_UNSIGNED_INT_8_8_8_8 */
+ 1654, /* GL_UNSIGNED_INT_10_10_10_2 */
+ 1104, /* GL_POLYGON_OFFSET_FILL */
+ 1103, /* GL_POLYGON_OFFSET_FACTOR */
+ 1102, /* GL_POLYGON_OFFSET_BIAS */
+ 1251, /* GL_RESCALE_NORMAL */
36, /* GL_ALPHA4 */
38, /* GL_ALPHA8 */
32, /* GL_ALPHA12 */
34, /* GL_ALPHA16 */
- 677, /* GL_LUMINANCE4 */
- 683, /* GL_LUMINANCE8 */
- 667, /* GL_LUMINANCE12 */
- 673, /* GL_LUMINANCE16 */
- 678, /* GL_LUMINANCE4_ALPHA4 */
- 681, /* GL_LUMINANCE6_ALPHA2 */
- 684, /* GL_LUMINANCE8_ALPHA8 */
- 670, /* GL_LUMINANCE12_ALPHA4 */
- 668, /* GL_LUMINANCE12_ALPHA12 */
- 674, /* GL_LUMINANCE16_ALPHA16 */
- 591, /* GL_INTENSITY */
- 596, /* GL_INTENSITY4 */
- 598, /* GL_INTENSITY8 */
- 592, /* GL_INTENSITY12 */
- 594, /* GL_INTENSITY16 */
- 1258, /* GL_RGB2_EXT */
- 1259, /* GL_RGB4 */
- 1262, /* GL_RGB5 */
- 1266, /* GL_RGB8 */
- 1250, /* GL_RGB10 */
- 1254, /* GL_RGB12 */
- 1256, /* GL_RGB16 */
- 1273, /* GL_RGBA2 */
- 1275, /* GL_RGBA4 */
- 1263, /* GL_RGB5_A1 */
- 1279, /* GL_RGBA8 */
- 1251, /* GL_RGB10_A2 */
- 1269, /* GL_RGBA12 */
- 1271, /* GL_RGBA16 */
- 1604, /* GL_TEXTURE_RED_SIZE */
- 1576, /* GL_TEXTURE_GREEN_SIZE */
- 1515, /* GL_TEXTURE_BLUE_SIZE */
- 1504, /* GL_TEXTURE_ALPHA_SIZE */
- 1589, /* GL_TEXTURE_LUMINANCE_SIZE */
- 1580, /* GL_TEXTURE_INTENSITY_SIZE */
- 1244, /* GL_REPLACE_EXT */
- 1194, /* GL_PROXY_TEXTURE_1D */
- 1196, /* GL_PROXY_TEXTURE_2D */
- 1608, /* GL_TEXTURE_TOO_LARGE_EXT */
- 1601, /* GL_TEXTURE_PRIORITY */
- 1606, /* GL_TEXTURE_RESIDENT */
- 1507, /* GL_TEXTURE_BINDING_1D */
- 1508, /* GL_TEXTURE_BINDING_2D */
- 1509, /* GL_TEXTURE_BINDING_3D */
- 1025, /* GL_PACK_SKIP_IMAGES */
- 1021, /* GL_PACK_IMAGE_HEIGHT */
- 1637, /* GL_UNPACK_SKIP_IMAGES */
- 1634, /* GL_UNPACK_IMAGE_HEIGHT */
- 1503, /* GL_TEXTURE_3D */
- 1198, /* GL_PROXY_TEXTURE_3D */
- 1563, /* GL_TEXTURE_DEPTH */
- 1611, /* GL_TEXTURE_WRAP_R */
- 792, /* GL_MAX_3D_TEXTURE_SIZE */
- 1667, /* GL_VERTEX_ARRAY */
- 956, /* GL_NORMAL_ARRAY */
+ 679, /* GL_LUMINANCE4 */
+ 685, /* GL_LUMINANCE8 */
+ 669, /* GL_LUMINANCE12 */
+ 675, /* GL_LUMINANCE16 */
+ 680, /* GL_LUMINANCE4_ALPHA4 */
+ 683, /* GL_LUMINANCE6_ALPHA2 */
+ 686, /* GL_LUMINANCE8_ALPHA8 */
+ 672, /* GL_LUMINANCE12_ALPHA4 */
+ 670, /* GL_LUMINANCE12_ALPHA12 */
+ 676, /* GL_LUMINANCE16_ALPHA16 */
+ 593, /* GL_INTENSITY */
+ 598, /* GL_INTENSITY4 */
+ 600, /* GL_INTENSITY8 */
+ 594, /* GL_INTENSITY12 */
+ 596, /* GL_INTENSITY16 */
+ 1263, /* GL_RGB2_EXT */
+ 1264, /* GL_RGB4 */
+ 1267, /* GL_RGB5 */
+ 1271, /* GL_RGB8 */
+ 1255, /* GL_RGB10 */
+ 1259, /* GL_RGB12 */
+ 1261, /* GL_RGB16 */
+ 1278, /* GL_RGBA2 */
+ 1280, /* GL_RGBA4 */
+ 1268, /* GL_RGB5_A1 */
+ 1284, /* GL_RGBA8 */
+ 1256, /* GL_RGB10_A2 */
+ 1274, /* GL_RGBA12 */
+ 1276, /* GL_RGBA16 */
+ 1613, /* GL_TEXTURE_RED_SIZE */
+ 1585, /* GL_TEXTURE_GREEN_SIZE */
+ 1524, /* GL_TEXTURE_BLUE_SIZE */
+ 1511, /* GL_TEXTURE_ALPHA_SIZE */
+ 1598, /* GL_TEXTURE_LUMINANCE_SIZE */
+ 1589, /* GL_TEXTURE_INTENSITY_SIZE */
+ 1249, /* GL_REPLACE_EXT */
+ 1197, /* GL_PROXY_TEXTURE_1D */
+ 1200, /* GL_PROXY_TEXTURE_2D */
+ 1617, /* GL_TEXTURE_TOO_LARGE_EXT */
+ 1610, /* GL_TEXTURE_PRIORITY */
+ 1615, /* GL_TEXTURE_RESIDENT */
+ 1514, /* GL_TEXTURE_BINDING_1D */
+ 1516, /* GL_TEXTURE_BINDING_2D */
+ 1518, /* GL_TEXTURE_BINDING_3D */
+ 1028, /* GL_PACK_SKIP_IMAGES */
+ 1024, /* GL_PACK_IMAGE_HEIGHT */
+ 1646, /* GL_UNPACK_SKIP_IMAGES */
+ 1643, /* GL_UNPACK_IMAGE_HEIGHT */
+ 1510, /* GL_TEXTURE_3D */
+ 1203, /* GL_PROXY_TEXTURE_3D */
+ 1572, /* GL_TEXTURE_DEPTH */
+ 1620, /* GL_TEXTURE_WRAP_R */
+ 794, /* GL_MAX_3D_TEXTURE_SIZE */
+ 1676, /* GL_VERTEX_ARRAY */
+ 959, /* GL_NORMAL_ARRAY */
139, /* GL_COLOR_ARRAY */
- 576, /* GL_INDEX_ARRAY */
- 1542, /* GL_TEXTURE_COORD_ARRAY */
- 414, /* GL_EDGE_FLAG_ARRAY */
- 1672, /* GL_VERTEX_ARRAY_SIZE */
- 1674, /* GL_VERTEX_ARRAY_TYPE */
- 1673, /* GL_VERTEX_ARRAY_STRIDE */
- 961, /* GL_NORMAL_ARRAY_TYPE */
- 960, /* GL_NORMAL_ARRAY_STRIDE */
+ 578, /* GL_INDEX_ARRAY */
+ 1551, /* GL_TEXTURE_COORD_ARRAY */
+ 415, /* GL_EDGE_FLAG_ARRAY */
+ 1681, /* GL_VERTEX_ARRAY_SIZE */
+ 1683, /* GL_VERTEX_ARRAY_TYPE */
+ 1682, /* GL_VERTEX_ARRAY_STRIDE */
+ 964, /* GL_NORMAL_ARRAY_TYPE */
+ 963, /* GL_NORMAL_ARRAY_STRIDE */
143, /* GL_COLOR_ARRAY_SIZE */
145, /* GL_COLOR_ARRAY_TYPE */
144, /* GL_COLOR_ARRAY_STRIDE */
- 581, /* GL_INDEX_ARRAY_TYPE */
- 580, /* GL_INDEX_ARRAY_STRIDE */
- 1546, /* GL_TEXTURE_COORD_ARRAY_SIZE */
- 1548, /* GL_TEXTURE_COORD_ARRAY_TYPE */
- 1547, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
- 418, /* GL_EDGE_FLAG_ARRAY_STRIDE */
- 1671, /* GL_VERTEX_ARRAY_POINTER */
- 959, /* GL_NORMAL_ARRAY_POINTER */
+ 583, /* GL_INDEX_ARRAY_TYPE */
+ 582, /* GL_INDEX_ARRAY_STRIDE */
+ 1555, /* GL_TEXTURE_COORD_ARRAY_SIZE */
+ 1557, /* GL_TEXTURE_COORD_ARRAY_TYPE */
+ 1556, /* GL_TEXTURE_COORD_ARRAY_STRIDE */
+ 419, /* GL_EDGE_FLAG_ARRAY_STRIDE */
+ 1680, /* GL_VERTEX_ARRAY_POINTER */
+ 962, /* GL_NORMAL_ARRAY_POINTER */
142, /* GL_COLOR_ARRAY_POINTER */
- 579, /* GL_INDEX_ARRAY_POINTER */
- 1545, /* GL_TEXTURE_COORD_ARRAY_POINTER */
- 417, /* GL_EDGE_FLAG_ARRAY_POINTER */
- 935, /* GL_MULTISAMPLE */
- 1301, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
- 1303, /* GL_SAMPLE_ALPHA_TO_ONE */
- 1308, /* GL_SAMPLE_COVERAGE */
- 1305, /* GL_SAMPLE_BUFFERS */
- 1296, /* GL_SAMPLES */
- 1312, /* GL_SAMPLE_COVERAGE_VALUE */
- 1310, /* GL_SAMPLE_COVERAGE_INVERT */
+ 581, /* GL_INDEX_ARRAY_POINTER */
+ 1554, /* GL_TEXTURE_COORD_ARRAY_POINTER */
+ 418, /* GL_EDGE_FLAG_ARRAY_POINTER */
+ 938, /* GL_MULTISAMPLE */
+ 1306, /* GL_SAMPLE_ALPHA_TO_COVERAGE */
+ 1308, /* GL_SAMPLE_ALPHA_TO_ONE */
+ 1313, /* GL_SAMPLE_COVERAGE */
+ 1310, /* GL_SAMPLE_BUFFERS */
+ 1301, /* GL_SAMPLES */
+ 1317, /* GL_SAMPLE_COVERAGE_VALUE */
+ 1315, /* GL_SAMPLE_COVERAGE_INVERT */
170, /* GL_COLOR_MATRIX */
172, /* GL_COLOR_MATRIX_STACK_DEPTH */
- 799, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
- 1126, /* GL_POST_COLOR_MATRIX_RED_SCALE */
- 1122, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
- 1117, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
- 1113, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
- 1124, /* GL_POST_COLOR_MATRIX_RED_BIAS */
- 1120, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
- 1115, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
- 1111, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
- 1525, /* GL_TEXTURE_COLOR_TABLE_SGI */
- 1199, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
- 1527, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
+ 802, /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+ 1129, /* GL_POST_COLOR_MATRIX_RED_SCALE */
+ 1125, /* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+ 1120, /* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+ 1116, /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+ 1127, /* GL_POST_COLOR_MATRIX_RED_BIAS */
+ 1123, /* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+ 1118, /* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+ 1114, /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+ 1534, /* GL_TEXTURE_COLOR_TABLE_SGI */
+ 1204, /* GL_PROXY_TEXTURE_COLOR_TABLE_SGI */
+ 1536, /* GL_TEXTURE_COMPARE_FAIL_VALUE_ARB */
80, /* GL_BLEND_DST_RGB */
88, /* GL_BLEND_SRC_RGB */
79, /* GL_BLEND_DST_ALPHA */
87, /* GL_BLEND_SRC_ALPHA */
176, /* GL_COLOR_TABLE */
- 1136, /* GL_POST_CONVOLUTION_COLOR_TABLE */
- 1119, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
- 1189, /* GL_PROXY_COLOR_TABLE */
- 1193, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
- 1192, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1139, /* GL_POST_CONVOLUTION_COLOR_TABLE */
+ 1122, /* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+ 1192, /* GL_PROXY_COLOR_TABLE */
+ 1196, /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+ 1195, /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
200, /* GL_COLOR_TABLE_SCALE */
180, /* GL_COLOR_TABLE_BIAS */
185, /* GL_COLOR_TABLE_FORMAT */
@@ -4128,636 +4146,643 @@ static const unsigned reduced_enums[1277] =
191, /* GL_COLOR_TABLE_INTENSITY_SIZE */
71, /* GL_BGR */
72, /* GL_BGRA */
- 813, /* GL_MAX_ELEMENTS_VERTICES */
- 812, /* GL_MAX_ELEMENTS_INDICES */
- 1579, /* GL_TEXTURE_INDEX_SIZE_EXT */
+ 816, /* GL_MAX_ELEMENTS_VERTICES */
+ 815, /* GL_MAX_ELEMENTS_INDICES */
+ 1588, /* GL_TEXTURE_INDEX_SIZE_EXT */
136, /* GL_CLIP_VOLUME_CLIPPING_HINT_EXT */
- 1083, /* GL_POINT_SIZE_MIN */
- 1079, /* GL_POINT_SIZE_MAX */
- 1073, /* GL_POINT_FADE_THRESHOLD_SIZE */
- 1069, /* GL_POINT_DISTANCE_ATTENUATION */
+ 1086, /* GL_POINT_SIZE_MIN */
+ 1082, /* GL_POINT_SIZE_MAX */
+ 1076, /* GL_POINT_FADE_THRESHOLD_SIZE */
+ 1072, /* GL_POINT_DISTANCE_ATTENUATION */
118, /* GL_CLAMP_TO_BORDER */
121, /* GL_CLAMP_TO_EDGE */
- 1600, /* GL_TEXTURE_MIN_LOD */
- 1598, /* GL_TEXTURE_MAX_LOD */
- 1506, /* GL_TEXTURE_BASE_LEVEL */
- 1597, /* GL_TEXTURE_MAX_LEVEL */
- 570, /* GL_IGNORE_BORDER_HP */
- 245, /* GL_CONSTANT_BORDER_HP */
- 1245, /* GL_REPLICATE_BORDER_HP */
- 251, /* GL_CONVOLUTION_BORDER_COLOR */
- 984, /* GL_OCCLUSION_TEST_HP */
- 985, /* GL_OCCLUSION_TEST_RESULT_HP */
- 639, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
- 1519, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
- 1521, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
- 1523, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
- 1524, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1522, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
- 1520, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
- 795, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
- 796, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
- 1146, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
- 1148, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
- 1145, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
- 1147, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
- 1587, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
- 1588, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
- 1586, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
- 516, /* GL_GENERATE_MIPMAP */
- 517, /* GL_GENERATE_MIPMAP_HINT */
- 480, /* GL_FOG_OFFSET_SGIX */
- 481, /* GL_FOG_OFFSET_VALUE_SGIX */
- 1533, /* GL_TEXTURE_COMPARE_SGIX */
- 1532, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
- 1583, /* GL_TEXTURE_LEQUAL_R_SGIX */
- 1575, /* GL_TEXTURE_GEQUAL_R_SGIX */
- 322, /* GL_DEPTH_COMPONENT16 */
- 325, /* GL_DEPTH_COMPONENT24 */
- 328, /* GL_DEPTH_COMPONENT32 */
- 273, /* GL_CULL_VERTEX_EXT */
- 275, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
- 274, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
- 1728, /* GL_WRAP_BORDER_SUN */
- 1526, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
- 632, /* GL_LIGHT_MODEL_COLOR_CONTROL */
- 1340, /* GL_SINGLE_COLOR */
- 1328, /* GL_SEPARATE_SPECULAR_COLOR */
- 1337, /* GL_SHARED_TEXTURE_PALETTE_EXT */
- 1642, /* GL_UNSIGNED_BYTE_2_3_3_REV */
- 1655, /* GL_UNSIGNED_SHORT_5_6_5 */
- 1656, /* GL_UNSIGNED_SHORT_5_6_5_REV */
- 1653, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
- 1651, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
- 1649, /* GL_UNSIGNED_INT_8_8_8_8_REV */
- 1647, /* GL_UNSIGNED_INT_2_10_10_10_REV */
- 1595, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
- 1596, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
- 1594, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
- 886, /* GL_MIRRORED_REPEAT */
- 1284, /* GL_RGB_S3TC */
- 1261, /* GL_RGB4_S3TC */
- 1283, /* GL_RGBA_S3TC */
- 1278, /* GL_RGBA4_S3TC */
- 1281, /* GL_RGBA_DXT5_S3TC */
- 1276, /* GL_RGBA4_DXT5_S3TC */
- 238, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
- 233, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
- 234, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
- 235, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
- 947, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
- 946, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
- 640, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
- 467, /* GL_FOG_COORDINATE_SOURCE */
- 459, /* GL_FOG_COORD */
- 483, /* GL_FRAGMENT_DEPTH */
- 279, /* GL_CURRENT_FOG_COORD */
- 466, /* GL_FOG_COORDINATE_ARRAY_TYPE */
- 465, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
- 464, /* GL_FOG_COORDINATE_ARRAY_POINTER */
- 461, /* GL_FOG_COORDINATE_ARRAY */
+ 1609, /* GL_TEXTURE_MIN_LOD */
+ 1607, /* GL_TEXTURE_MAX_LOD */
+ 1513, /* GL_TEXTURE_BASE_LEVEL */
+ 1606, /* GL_TEXTURE_MAX_LEVEL */
+ 572, /* GL_IGNORE_BORDER_HP */
+ 246, /* GL_CONSTANT_BORDER_HP */
+ 1250, /* GL_REPLICATE_BORDER_HP */
+ 252, /* GL_CONVOLUTION_BORDER_COLOR */
+ 987, /* GL_OCCLUSION_TEST_HP */
+ 988, /* GL_OCCLUSION_TEST_RESULT_HP */
+ 641, /* GL_LINEAR_CLIPMAP_LINEAR_SGIX */
+ 1528, /* GL_TEXTURE_CLIPMAP_CENTER_SGIX */
+ 1530, /* GL_TEXTURE_CLIPMAP_FRAME_SGIX */
+ 1532, /* GL_TEXTURE_CLIPMAP_OFFSET_SGIX */
+ 1533, /* GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1531, /* GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX */
+ 1529, /* GL_TEXTURE_CLIPMAP_DEPTH_SGIX */
+ 798, /* GL_MAX_CLIPMAP_DEPTH_SGIX */
+ 799, /* GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX */
+ 1149, /* GL_POST_TEXTURE_FILTER_BIAS_SGIX */
+ 1151, /* GL_POST_TEXTURE_FILTER_SCALE_SGIX */
+ 1148, /* GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX */
+ 1150, /* GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX */
+ 1596, /* GL_TEXTURE_LOD_BIAS_S_SGIX */
+ 1597, /* GL_TEXTURE_LOD_BIAS_T_SGIX */
+ 1595, /* GL_TEXTURE_LOD_BIAS_R_SGIX */
+ 518, /* GL_GENERATE_MIPMAP */
+ 519, /* GL_GENERATE_MIPMAP_HINT */
+ 481, /* GL_FOG_OFFSET_SGIX */
+ 482, /* GL_FOG_OFFSET_VALUE_SGIX */
+ 1542, /* GL_TEXTURE_COMPARE_SGIX */
+ 1541, /* GL_TEXTURE_COMPARE_OPERATOR_SGIX */
+ 1592, /* GL_TEXTURE_LEQUAL_R_SGIX */
+ 1584, /* GL_TEXTURE_GEQUAL_R_SGIX */
+ 323, /* GL_DEPTH_COMPONENT16 */
+ 326, /* GL_DEPTH_COMPONENT24 */
+ 329, /* GL_DEPTH_COMPONENT32 */
+ 274, /* GL_CULL_VERTEX_EXT */
+ 276, /* GL_CULL_VERTEX_OBJECT_POSITION_EXT */
+ 275, /* GL_CULL_VERTEX_EYE_POSITION_EXT */
+ 1737, /* GL_WRAP_BORDER_SUN */
+ 1535, /* GL_TEXTURE_COLOR_WRITEMASK_SGIS */
+ 634, /* GL_LIGHT_MODEL_COLOR_CONTROL */
+ 1345, /* GL_SINGLE_COLOR */
+ 1333, /* GL_SEPARATE_SPECULAR_COLOR */
+ 1342, /* GL_SHARED_TEXTURE_PALETTE_EXT */
+ 1651, /* GL_UNSIGNED_BYTE_2_3_3_REV */
+ 1664, /* GL_UNSIGNED_SHORT_5_6_5 */
+ 1665, /* GL_UNSIGNED_SHORT_5_6_5_REV */
+ 1662, /* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+ 1660, /* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+ 1658, /* GL_UNSIGNED_INT_8_8_8_8_REV */
+ 1656, /* GL_UNSIGNED_INT_2_10_10_10_REV */
+ 1604, /* GL_TEXTURE_MAX_CLAMP_S_SGIX */
+ 1605, /* GL_TEXTURE_MAX_CLAMP_T_SGIX */
+ 1603, /* GL_TEXTURE_MAX_CLAMP_R_SGIX */
+ 889, /* GL_MIRRORED_REPEAT */
+ 1289, /* GL_RGB_S3TC */
+ 1266, /* GL_RGB4_S3TC */
+ 1288, /* GL_RGBA_S3TC */
+ 1283, /* GL_RGBA4_S3TC */
+ 1286, /* GL_RGBA_DXT5_S3TC */
+ 1281, /* GL_RGBA4_DXT5_S3TC */
+ 239, /* GL_COMPRESSED_RGB_S3TC_DXT1_EXT */
+ 234, /* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT */
+ 235, /* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT */
+ 236, /* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT */
+ 950, /* GL_NEAREST_CLIPMAP_NEAREST_SGIX */
+ 949, /* GL_NEAREST_CLIPMAP_LINEAR_SGIX */
+ 642, /* GL_LINEAR_CLIPMAP_NEAREST_SGIX */
+ 468, /* GL_FOG_COORDINATE_SOURCE */
+ 460, /* GL_FOG_COORD */
+ 484, /* GL_FRAGMENT_DEPTH */
+ 280, /* GL_CURRENT_FOG_COORD */
+ 467, /* GL_FOG_COORDINATE_ARRAY_TYPE */
+ 466, /* GL_FOG_COORDINATE_ARRAY_STRIDE */
+ 465, /* GL_FOG_COORDINATE_ARRAY_POINTER */
+ 462, /* GL_FOG_COORDINATE_ARRAY */
174, /* GL_COLOR_SUM */
- 298, /* GL_CURRENT_SECONDARY_COLOR */
- 1321, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
- 1323, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
- 1322, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
- 1320, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
- 1317, /* GL_SECONDARY_COLOR_ARRAY */
- 526, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
+ 299, /* GL_CURRENT_SECONDARY_COLOR */
+ 1326, /* GL_SECONDARY_COLOR_ARRAY_SIZE */
+ 1328, /* GL_SECONDARY_COLOR_ARRAY_TYPE */
+ 1327, /* GL_SECONDARY_COLOR_ARRAY_STRIDE */
+ 1325, /* GL_SECONDARY_COLOR_ARRAY_POINTER */
+ 1322, /* GL_SECONDARY_COLOR_ARRAY */
+ 528, /* GL_GL_CURRENT_RASTER_SECONDARY_COLOR */
28, /* GL_ALIASED_POINT_SIZE_RANGE */
27, /* GL_ALIASED_LINE_WIDTH_RANGE */
- 1437, /* GL_TEXTURE0 */
- 1439, /* GL_TEXTURE1 */
- 1461, /* GL_TEXTURE2 */
- 1483, /* GL_TEXTURE3 */
- 1489, /* GL_TEXTURE4 */
- 1491, /* GL_TEXTURE5 */
- 1493, /* GL_TEXTURE6 */
- 1495, /* GL_TEXTURE7 */
- 1497, /* GL_TEXTURE8 */
- 1499, /* GL_TEXTURE9 */
- 1440, /* GL_TEXTURE10 */
- 1442, /* GL_TEXTURE11 */
- 1444, /* GL_TEXTURE12 */
- 1446, /* GL_TEXTURE13 */
- 1448, /* GL_TEXTURE14 */
- 1450, /* GL_TEXTURE15 */
- 1452, /* GL_TEXTURE16 */
- 1454, /* GL_TEXTURE17 */
- 1456, /* GL_TEXTURE18 */
- 1458, /* GL_TEXTURE19 */
- 1462, /* GL_TEXTURE20 */
- 1464, /* GL_TEXTURE21 */
- 1466, /* GL_TEXTURE22 */
- 1468, /* GL_TEXTURE23 */
- 1470, /* GL_TEXTURE24 */
- 1472, /* GL_TEXTURE25 */
- 1474, /* GL_TEXTURE26 */
- 1476, /* GL_TEXTURE27 */
- 1478, /* GL_TEXTURE28 */
- 1480, /* GL_TEXTURE29 */
- 1484, /* GL_TEXTURE30 */
- 1486, /* GL_TEXTURE31 */
+ 1442, /* GL_TEXTURE0 */
+ 1444, /* GL_TEXTURE1 */
+ 1466, /* GL_TEXTURE2 */
+ 1488, /* GL_TEXTURE3 */
+ 1494, /* GL_TEXTURE4 */
+ 1496, /* GL_TEXTURE5 */
+ 1498, /* GL_TEXTURE6 */
+ 1500, /* GL_TEXTURE7 */
+ 1502, /* GL_TEXTURE8 */
+ 1504, /* GL_TEXTURE9 */
+ 1445, /* GL_TEXTURE10 */
+ 1447, /* GL_TEXTURE11 */
+ 1449, /* GL_TEXTURE12 */
+ 1451, /* GL_TEXTURE13 */
+ 1453, /* GL_TEXTURE14 */
+ 1455, /* GL_TEXTURE15 */
+ 1457, /* GL_TEXTURE16 */
+ 1459, /* GL_TEXTURE17 */
+ 1461, /* GL_TEXTURE18 */
+ 1463, /* GL_TEXTURE19 */
+ 1467, /* GL_TEXTURE20 */
+ 1469, /* GL_TEXTURE21 */
+ 1471, /* GL_TEXTURE22 */
+ 1473, /* GL_TEXTURE23 */
+ 1475, /* GL_TEXTURE24 */
+ 1477, /* GL_TEXTURE25 */
+ 1479, /* GL_TEXTURE26 */
+ 1481, /* GL_TEXTURE27 */
+ 1483, /* GL_TEXTURE28 */
+ 1485, /* GL_TEXTURE29 */
+ 1489, /* GL_TEXTURE30 */
+ 1491, /* GL_TEXTURE31 */
18, /* GL_ACTIVE_TEXTURE */
124, /* GL_CLIENT_ACTIVE_TEXTURE */
- 864, /* GL_MAX_TEXTURE_UNITS */
- 1621, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
- 1624, /* GL_TRANSPOSE_PROJECTION_MATRIX */
- 1626, /* GL_TRANSPOSE_TEXTURE_MATRIX */
- 1618, /* GL_TRANSPOSE_COLOR_MATRIX */
- 1425, /* GL_SUBTRACT */
- 853, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
- 221, /* GL_COMPRESSED_ALPHA */
- 225, /* GL_COMPRESSED_LUMINANCE */
- 226, /* GL_COMPRESSED_LUMINANCE_ALPHA */
- 223, /* GL_COMPRESSED_INTENSITY */
- 229, /* GL_COMPRESSED_RGB */
- 230, /* GL_COMPRESSED_RGBA */
- 1540, /* GL_TEXTURE_COMPRESSION_HINT */
- 1602, /* GL_TEXTURE_RECTANGLE_ARB */
- 1512, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
- 1202, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
- 851, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
- 334, /* GL_DEPTH_STENCIL_NV */
- 1646, /* GL_UNSIGNED_INT_24_8_NV */
- 860, /* GL_MAX_TEXTURE_LOD_BIAS */
- 1593, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
- 861, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
- 1569, /* GL_TEXTURE_FILTER_CONTROL */
- 1584, /* GL_TEXTURE_LOD_BIAS */
+ 867, /* GL_MAX_TEXTURE_UNITS */
+ 1630, /* GL_TRANSPOSE_MODELVIEW_MATRIX */
+ 1633, /* GL_TRANSPOSE_PROJECTION_MATRIX */
+ 1635, /* GL_TRANSPOSE_TEXTURE_MATRIX */
+ 1627, /* GL_TRANSPOSE_COLOR_MATRIX */
+ 1430, /* GL_SUBTRACT */
+ 856, /* GL_MAX_RENDERBUFFER_SIZE_EXT */
+ 222, /* GL_COMPRESSED_ALPHA */
+ 226, /* GL_COMPRESSED_LUMINANCE */
+ 227, /* GL_COMPRESSED_LUMINANCE_ALPHA */
+ 224, /* GL_COMPRESSED_INTENSITY */
+ 230, /* GL_COMPRESSED_RGB */
+ 231, /* GL_COMPRESSED_RGBA */
+ 1549, /* GL_TEXTURE_COMPRESSION_HINT */
+ 1611, /* GL_TEXTURE_RECTANGLE_ARB */
+ 1521, /* GL_TEXTURE_BINDING_RECTANGLE_ARB */
+ 1207, /* GL_PROXY_TEXTURE_RECTANGLE_ARB */
+ 854, /* GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB */
+ 335, /* GL_DEPTH_STENCIL_NV */
+ 1655, /* GL_UNSIGNED_INT_24_8_NV */
+ 863, /* GL_MAX_TEXTURE_LOD_BIAS */
+ 1602, /* GL_TEXTURE_MAX_ANISOTROPY_EXT */
+ 864, /* GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT */
+ 1578, /* GL_TEXTURE_FILTER_CONTROL */
+ 1593, /* GL_TEXTURE_LOD_BIAS */
207, /* GL_COMBINE4 */
- 854, /* GL_MAX_SHININESS_NV */
- 855, /* GL_MAX_SPOT_EXPONENT_NV */
- 574, /* GL_INCR_WRAP */
- 309, /* GL_DECR_WRAP */
- 906, /* GL_MODELVIEW1_ARB */
- 962, /* GL_NORMAL_MAP */
- 1231, /* GL_REFLECTION_MAP */
- 1549, /* GL_TEXTURE_CUBE_MAP */
- 1510, /* GL_TEXTURE_BINDING_CUBE_MAP */
- 1557, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
- 1551, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
- 1559, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
- 1553, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
- 1561, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
- 1555, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
- 1200, /* GL_PROXY_TEXTURE_CUBE_MAP */
- 807, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
- 941, /* GL_MULTISAMPLE_FILTER_HINT_NV */
- 475, /* GL_FOG_DISTANCE_MODE_NV */
- 434, /* GL_EYE_RADIAL_NV */
- 433, /* GL_EYE_PLANE_ABSOLUTE_NV */
+ 857, /* GL_MAX_SHININESS_NV */
+ 858, /* GL_MAX_SPOT_EXPONENT_NV */
+ 576, /* GL_INCR_WRAP */
+ 310, /* GL_DECR_WRAP */
+ 909, /* GL_MODELVIEW1_ARB */
+ 965, /* GL_NORMAL_MAP */
+ 1236, /* GL_REFLECTION_MAP */
+ 1558, /* GL_TEXTURE_CUBE_MAP */
+ 1519, /* GL_TEXTURE_BINDING_CUBE_MAP */
+ 1566, /* GL_TEXTURE_CUBE_MAP_POSITIVE_X */
+ 1560, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_X */
+ 1568, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Y */
+ 1562, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Y */
+ 1570, /* GL_TEXTURE_CUBE_MAP_POSITIVE_Z */
+ 1564, /* GL_TEXTURE_CUBE_MAP_NEGATIVE_Z */
+ 1205, /* GL_PROXY_TEXTURE_CUBE_MAP */
+ 810, /* GL_MAX_CUBE_MAP_TEXTURE_SIZE */
+ 944, /* GL_MULTISAMPLE_FILTER_HINT_NV */
+ 476, /* GL_FOG_DISTANCE_MODE_NV */
+ 435, /* GL_EYE_RADIAL_NV */
+ 434, /* GL_EYE_PLANE_ABSOLUTE_NV */
206, /* GL_COMBINE */
213, /* GL_COMBINE_RGB */
208, /* GL_COMBINE_ALPHA */
- 1285, /* GL_RGB_SCALE */
+ 1290, /* GL_RGB_SCALE */
24, /* GL_ADD_SIGNED */
- 601, /* GL_INTERPOLATE */
- 240, /* GL_CONSTANT */
- 1152, /* GL_PRIMARY_COLOR */
- 1149, /* GL_PREVIOUS */
- 1351, /* GL_SOURCE0_RGB */
- 1357, /* GL_SOURCE1_RGB */
- 1363, /* GL_SOURCE2_RGB */
- 1367, /* GL_SOURCE3_RGB_NV */
- 1348, /* GL_SOURCE0_ALPHA */
- 1354, /* GL_SOURCE1_ALPHA */
- 1360, /* GL_SOURCE2_ALPHA */
- 1366, /* GL_SOURCE3_ALPHA_NV */
- 998, /* GL_OPERAND0_RGB */
- 1004, /* GL_OPERAND1_RGB */
- 1010, /* GL_OPERAND2_RGB */
- 1014, /* GL_OPERAND3_RGB_NV */
- 995, /* GL_OPERAND0_ALPHA */
- 1001, /* GL_OPERAND1_ALPHA */
- 1007, /* GL_OPERAND2_ALPHA */
- 1013, /* GL_OPERAND3_ALPHA_NV */
- 1668, /* GL_VERTEX_ARRAY_BINDING_APPLE */
- 1732, /* GL_YCBCR_422_APPLE */
- 1657, /* GL_UNSIGNED_SHORT_8_8_APPLE */
- 1659, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
- 1342, /* GL_SLICE_ACCUM_SUN */
- 1207, /* GL_QUAD_MESH_SUN */
- 1630, /* GL_TRIANGLE_MESH_SUN */
- 1706, /* GL_VERTEX_PROGRAM_ARB */
- 1717, /* GL_VERTEX_STATE_PROGRAM_NV */
- 1693, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
- 1699, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
- 1701, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
- 1703, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
- 300, /* GL_CURRENT_VERTEX_ATTRIB */
- 1165, /* GL_PROGRAM_LENGTH_ARB */
- 1179, /* GL_PROGRAM_STRING_ARB */
- 928, /* GL_MODELVIEW_PROJECTION_NV */
- 569, /* GL_IDENTITY_NV */
- 614, /* GL_INVERSE_NV */
- 1623, /* GL_TRANSPOSE_NV */
- 615, /* GL_INVERSE_TRANSPOSE_NV */
- 837, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
- 836, /* GL_MAX_PROGRAM_MATRICES_ARB */
- 745, /* GL_MATRIX0_NV */
- 757, /* GL_MATRIX1_NV */
- 769, /* GL_MATRIX2_NV */
- 773, /* GL_MATRIX3_NV */
- 775, /* GL_MATRIX4_NV */
- 777, /* GL_MATRIX5_NV */
- 779, /* GL_MATRIX6_NV */
- 781, /* GL_MATRIX7_NV */
- 285, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
- 282, /* GL_CURRENT_MATRIX_ARB */
- 1709, /* GL_VERTEX_PROGRAM_POINT_SIZE */
- 1712, /* GL_VERTEX_PROGRAM_TWO_SIDE */
- 1177, /* GL_PROGRAM_PARAMETER_NV */
- 1697, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
- 1181, /* GL_PROGRAM_TARGET_NV */
- 1178, /* GL_PROGRAM_RESIDENT_NV */
- 1615, /* GL_TRACK_MATRIX_NV */
- 1616, /* GL_TRACK_MATRIX_TRANSFORM_NV */
- 1707, /* GL_VERTEX_PROGRAM_BINDING_NV */
- 1159, /* GL_PROGRAM_ERROR_POSITION_ARB */
- 319, /* GL_DEPTH_CLAMP_NV */
- 1675, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
- 1682, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
- 1683, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
- 1684, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
- 1685, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
- 1686, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
- 1687, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
- 1688, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
- 1689, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
- 1690, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
- 1676, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
- 1677, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
- 1678, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
- 1679, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
- 1680, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
- 1681, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
- 699, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
- 706, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
- 707, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
- 708, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
- 709, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
- 710, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
- 711, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
- 712, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
- 713, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
- 714, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
- 700, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
- 701, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
- 702, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
- 703, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
- 704, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
- 705, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
- 726, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
- 733, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
- 734, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
- 735, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
- 736, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
- 737, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
- 738, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
- 1158, /* GL_PROGRAM_BINDING_ARB */
- 740, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
- 741, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
- 727, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
- 728, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
- 729, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
- 730, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
- 731, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
- 732, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
- 1538, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
- 1535, /* GL_TEXTURE_COMPRESSED */
- 967, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
- 239, /* GL_COMPRESSED_TEXTURE_FORMATS */
- 876, /* GL_MAX_VERTEX_UNITS_ARB */
+ 603, /* GL_INTERPOLATE */
+ 241, /* GL_CONSTANT */
+ 1155, /* GL_PRIMARY_COLOR */
+ 1152, /* GL_PREVIOUS */
+ 1356, /* GL_SOURCE0_RGB */
+ 1362, /* GL_SOURCE1_RGB */
+ 1368, /* GL_SOURCE2_RGB */
+ 1372, /* GL_SOURCE3_RGB_NV */
+ 1353, /* GL_SOURCE0_ALPHA */
+ 1359, /* GL_SOURCE1_ALPHA */
+ 1365, /* GL_SOURCE2_ALPHA */
+ 1371, /* GL_SOURCE3_ALPHA_NV */
+ 1001, /* GL_OPERAND0_RGB */
+ 1007, /* GL_OPERAND1_RGB */
+ 1013, /* GL_OPERAND2_RGB */
+ 1017, /* GL_OPERAND3_RGB_NV */
+ 998, /* GL_OPERAND0_ALPHA */
+ 1004, /* GL_OPERAND1_ALPHA */
+ 1010, /* GL_OPERAND2_ALPHA */
+ 1016, /* GL_OPERAND3_ALPHA_NV */
+ 1677, /* GL_VERTEX_ARRAY_BINDING_APPLE */
+ 1741, /* GL_YCBCR_422_APPLE */
+ 1666, /* GL_UNSIGNED_SHORT_8_8_APPLE */
+ 1668, /* GL_UNSIGNED_SHORT_8_8_REV_APPLE */
+ 1347, /* GL_SLICE_ACCUM_SUN */
+ 1212, /* GL_QUAD_MESH_SUN */
+ 1639, /* GL_TRIANGLE_MESH_SUN */
+ 1715, /* GL_VERTEX_PROGRAM_ARB */
+ 1726, /* GL_VERTEX_STATE_PROGRAM_NV */
+ 1702, /* GL_VERTEX_ATTRIB_ARRAY_ENABLED */
+ 1708, /* GL_VERTEX_ATTRIB_ARRAY_SIZE */
+ 1710, /* GL_VERTEX_ATTRIB_ARRAY_STRIDE */
+ 1712, /* GL_VERTEX_ATTRIB_ARRAY_TYPE */
+ 301, /* GL_CURRENT_VERTEX_ATTRIB */
+ 1168, /* GL_PROGRAM_LENGTH_ARB */
+ 1182, /* GL_PROGRAM_STRING_ARB */
+ 931, /* GL_MODELVIEW_PROJECTION_NV */
+ 571, /* GL_IDENTITY_NV */
+ 616, /* GL_INVERSE_NV */
+ 1632, /* GL_TRANSPOSE_NV */
+ 617, /* GL_INVERSE_TRANSPOSE_NV */
+ 840, /* GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB */
+ 839, /* GL_MAX_PROGRAM_MATRICES_ARB */
+ 747, /* GL_MATRIX0_NV */
+ 759, /* GL_MATRIX1_NV */
+ 771, /* GL_MATRIX2_NV */
+ 775, /* GL_MATRIX3_NV */
+ 777, /* GL_MATRIX4_NV */
+ 779, /* GL_MATRIX5_NV */
+ 781, /* GL_MATRIX6_NV */
+ 783, /* GL_MATRIX7_NV */
+ 286, /* GL_CURRENT_MATRIX_STACK_DEPTH_ARB */
+ 283, /* GL_CURRENT_MATRIX_ARB */
+ 1718, /* GL_VERTEX_PROGRAM_POINT_SIZE */
+ 1721, /* GL_VERTEX_PROGRAM_TWO_SIDE */
+ 1180, /* GL_PROGRAM_PARAMETER_NV */
+ 1706, /* GL_VERTEX_ATTRIB_ARRAY_POINTER */
+ 1184, /* GL_PROGRAM_TARGET_NV */
+ 1181, /* GL_PROGRAM_RESIDENT_NV */
+ 1624, /* GL_TRACK_MATRIX_NV */
+ 1625, /* GL_TRACK_MATRIX_TRANSFORM_NV */
+ 1716, /* GL_VERTEX_PROGRAM_BINDING_NV */
+ 1162, /* GL_PROGRAM_ERROR_POSITION_ARB */
+ 320, /* GL_DEPTH_CLAMP_NV */
+ 1684, /* GL_VERTEX_ATTRIB_ARRAY0_NV */
+ 1691, /* GL_VERTEX_ATTRIB_ARRAY1_NV */
+ 1692, /* GL_VERTEX_ATTRIB_ARRAY2_NV */
+ 1693, /* GL_VERTEX_ATTRIB_ARRAY3_NV */
+ 1694, /* GL_VERTEX_ATTRIB_ARRAY4_NV */
+ 1695, /* GL_VERTEX_ATTRIB_ARRAY5_NV */
+ 1696, /* GL_VERTEX_ATTRIB_ARRAY6_NV */
+ 1697, /* GL_VERTEX_ATTRIB_ARRAY7_NV */
+ 1698, /* GL_VERTEX_ATTRIB_ARRAY8_NV */
+ 1699, /* GL_VERTEX_ATTRIB_ARRAY9_NV */
+ 1685, /* GL_VERTEX_ATTRIB_ARRAY10_NV */
+ 1686, /* GL_VERTEX_ATTRIB_ARRAY11_NV */
+ 1687, /* GL_VERTEX_ATTRIB_ARRAY12_NV */
+ 1688, /* GL_VERTEX_ATTRIB_ARRAY13_NV */
+ 1689, /* GL_VERTEX_ATTRIB_ARRAY14_NV */
+ 1690, /* GL_VERTEX_ATTRIB_ARRAY15_NV */
+ 701, /* GL_MAP1_VERTEX_ATTRIB0_4_NV */
+ 708, /* GL_MAP1_VERTEX_ATTRIB1_4_NV */
+ 709, /* GL_MAP1_VERTEX_ATTRIB2_4_NV */
+ 710, /* GL_MAP1_VERTEX_ATTRIB3_4_NV */
+ 711, /* GL_MAP1_VERTEX_ATTRIB4_4_NV */
+ 712, /* GL_MAP1_VERTEX_ATTRIB5_4_NV */
+ 713, /* GL_MAP1_VERTEX_ATTRIB6_4_NV */
+ 714, /* GL_MAP1_VERTEX_ATTRIB7_4_NV */
+ 715, /* GL_MAP1_VERTEX_ATTRIB8_4_NV */
+ 716, /* GL_MAP1_VERTEX_ATTRIB9_4_NV */
+ 702, /* GL_MAP1_VERTEX_ATTRIB10_4_NV */
+ 703, /* GL_MAP1_VERTEX_ATTRIB11_4_NV */
+ 704, /* GL_MAP1_VERTEX_ATTRIB12_4_NV */
+ 705, /* GL_MAP1_VERTEX_ATTRIB13_4_NV */
+ 706, /* GL_MAP1_VERTEX_ATTRIB14_4_NV */
+ 707, /* GL_MAP1_VERTEX_ATTRIB15_4_NV */
+ 728, /* GL_MAP2_VERTEX_ATTRIB0_4_NV */
+ 735, /* GL_MAP2_VERTEX_ATTRIB1_4_NV */
+ 736, /* GL_MAP2_VERTEX_ATTRIB2_4_NV */
+ 737, /* GL_MAP2_VERTEX_ATTRIB3_4_NV */
+ 738, /* GL_MAP2_VERTEX_ATTRIB4_4_NV */
+ 739, /* GL_MAP2_VERTEX_ATTRIB5_4_NV */
+ 740, /* GL_MAP2_VERTEX_ATTRIB6_4_NV */
+ 1161, /* GL_PROGRAM_BINDING_ARB */
+ 742, /* GL_MAP2_VERTEX_ATTRIB8_4_NV */
+ 743, /* GL_MAP2_VERTEX_ATTRIB9_4_NV */
+ 729, /* GL_MAP2_VERTEX_ATTRIB10_4_NV */
+ 730, /* GL_MAP2_VERTEX_ATTRIB11_4_NV */
+ 731, /* GL_MAP2_VERTEX_ATTRIB12_4_NV */
+ 732, /* GL_MAP2_VERTEX_ATTRIB13_4_NV */
+ 733, /* GL_MAP2_VERTEX_ATTRIB14_4_NV */
+ 734, /* GL_MAP2_VERTEX_ATTRIB15_4_NV */
+ 1547, /* GL_TEXTURE_COMPRESSED_IMAGE_SIZE */
+ 1544, /* GL_TEXTURE_COMPRESSED */
+ 970, /* GL_NUM_COMPRESSED_TEXTURE_FORMATS */
+ 240, /* GL_COMPRESSED_TEXTURE_FORMATS */
+ 879, /* GL_MAX_VERTEX_UNITS_ARB */
22, /* GL_ACTIVE_VERTEX_UNITS_ARB */
- 1727, /* GL_WEIGHT_SUM_UNITY_ARB */
- 1705, /* GL_VERTEX_BLEND_ARB */
- 302, /* GL_CURRENT_WEIGHT_ARB */
- 1726, /* GL_WEIGHT_ARRAY_TYPE_ARB */
- 1725, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
- 1724, /* GL_WEIGHT_ARRAY_SIZE_ARB */
- 1723, /* GL_WEIGHT_ARRAY_POINTER_ARB */
- 1720, /* GL_WEIGHT_ARRAY_ARB */
- 345, /* GL_DOT3_RGB */
- 346, /* GL_DOT3_RGBA */
- 237, /* GL_COMPRESSED_RGB_FXT1_3DFX */
- 232, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
- 936, /* GL_MULTISAMPLE_3DFX */
- 1306, /* GL_SAMPLE_BUFFERS_3DFX */
- 1297, /* GL_SAMPLES_3DFX */
- 917, /* GL_MODELVIEW2_ARB */
- 920, /* GL_MODELVIEW3_ARB */
- 921, /* GL_MODELVIEW4_ARB */
- 922, /* GL_MODELVIEW5_ARB */
- 923, /* GL_MODELVIEW6_ARB */
- 924, /* GL_MODELVIEW7_ARB */
- 925, /* GL_MODELVIEW8_ARB */
- 926, /* GL_MODELVIEW9_ARB */
- 896, /* GL_MODELVIEW10_ARB */
- 897, /* GL_MODELVIEW11_ARB */
- 898, /* GL_MODELVIEW12_ARB */
- 899, /* GL_MODELVIEW13_ARB */
- 900, /* GL_MODELVIEW14_ARB */
- 901, /* GL_MODELVIEW15_ARB */
- 902, /* GL_MODELVIEW16_ARB */
- 903, /* GL_MODELVIEW17_ARB */
- 904, /* GL_MODELVIEW18_ARB */
- 905, /* GL_MODELVIEW19_ARB */
- 907, /* GL_MODELVIEW20_ARB */
- 908, /* GL_MODELVIEW21_ARB */
- 909, /* GL_MODELVIEW22_ARB */
- 910, /* GL_MODELVIEW23_ARB */
- 911, /* GL_MODELVIEW24_ARB */
- 912, /* GL_MODELVIEW25_ARB */
- 913, /* GL_MODELVIEW26_ARB */
- 914, /* GL_MODELVIEW27_ARB */
- 915, /* GL_MODELVIEW28_ARB */
- 916, /* GL_MODELVIEW29_ARB */
- 918, /* GL_MODELVIEW30_ARB */
- 919, /* GL_MODELVIEW31_ARB */
- 350, /* GL_DOT3_RGB_EXT */
- 348, /* GL_DOT3_RGBA_EXT */
- 890, /* GL_MIRROR_CLAMP_EXT */
- 893, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
- 931, /* GL_MODULATE_ADD_ATI */
- 932, /* GL_MODULATE_SIGNED_ADD_ATI */
- 933, /* GL_MODULATE_SUBTRACT_ATI */
- 1733, /* GL_YCBCR_MESA */
- 1022, /* GL_PACK_INVERT_MESA */
- 305, /* GL_DEBUG_OBJECT_MESA */
- 306, /* GL_DEBUG_PRINT_MESA */
- 304, /* GL_DEBUG_ASSERT_MESA */
+ 1736, /* GL_WEIGHT_SUM_UNITY_ARB */
+ 1714, /* GL_VERTEX_BLEND_ARB */
+ 303, /* GL_CURRENT_WEIGHT_ARB */
+ 1735, /* GL_WEIGHT_ARRAY_TYPE_ARB */
+ 1734, /* GL_WEIGHT_ARRAY_STRIDE_ARB */
+ 1733, /* GL_WEIGHT_ARRAY_SIZE_ARB */
+ 1732, /* GL_WEIGHT_ARRAY_POINTER_ARB */
+ 1729, /* GL_WEIGHT_ARRAY_ARB */
+ 346, /* GL_DOT3_RGB */
+ 347, /* GL_DOT3_RGBA */
+ 238, /* GL_COMPRESSED_RGB_FXT1_3DFX */
+ 233, /* GL_COMPRESSED_RGBA_FXT1_3DFX */
+ 939, /* GL_MULTISAMPLE_3DFX */
+ 1311, /* GL_SAMPLE_BUFFERS_3DFX */
+ 1302, /* GL_SAMPLES_3DFX */
+ 920, /* GL_MODELVIEW2_ARB */
+ 923, /* GL_MODELVIEW3_ARB */
+ 924, /* GL_MODELVIEW4_ARB */
+ 925, /* GL_MODELVIEW5_ARB */
+ 926, /* GL_MODELVIEW6_ARB */
+ 927, /* GL_MODELVIEW7_ARB */
+ 928, /* GL_MODELVIEW8_ARB */
+ 929, /* GL_MODELVIEW9_ARB */
+ 899, /* GL_MODELVIEW10_ARB */
+ 900, /* GL_MODELVIEW11_ARB */
+ 901, /* GL_MODELVIEW12_ARB */
+ 902, /* GL_MODELVIEW13_ARB */
+ 903, /* GL_MODELVIEW14_ARB */
+ 904, /* GL_MODELVIEW15_ARB */
+ 905, /* GL_MODELVIEW16_ARB */
+ 906, /* GL_MODELVIEW17_ARB */
+ 907, /* GL_MODELVIEW18_ARB */
+ 908, /* GL_MODELVIEW19_ARB */
+ 910, /* GL_MODELVIEW20_ARB */
+ 911, /* GL_MODELVIEW21_ARB */
+ 912, /* GL_MODELVIEW22_ARB */
+ 913, /* GL_MODELVIEW23_ARB */
+ 914, /* GL_MODELVIEW24_ARB */
+ 915, /* GL_MODELVIEW25_ARB */
+ 916, /* GL_MODELVIEW26_ARB */
+ 917, /* GL_MODELVIEW27_ARB */
+ 918, /* GL_MODELVIEW28_ARB */
+ 919, /* GL_MODELVIEW29_ARB */
+ 921, /* GL_MODELVIEW30_ARB */
+ 922, /* GL_MODELVIEW31_ARB */
+ 351, /* GL_DOT3_RGB_EXT */
+ 349, /* GL_DOT3_RGBA_EXT */
+ 893, /* GL_MIRROR_CLAMP_EXT */
+ 896, /* GL_MIRROR_CLAMP_TO_EDGE_EXT */
+ 934, /* GL_MODULATE_ADD_ATI */
+ 935, /* GL_MODULATE_SIGNED_ADD_ATI */
+ 936, /* GL_MODULATE_SUBTRACT_ATI */
+ 1742, /* GL_YCBCR_MESA */
+ 1025, /* GL_PACK_INVERT_MESA */
+ 306, /* GL_DEBUG_OBJECT_MESA */
+ 307, /* GL_DEBUG_PRINT_MESA */
+ 305, /* GL_DEBUG_ASSERT_MESA */
107, /* GL_BUFFER_SIZE */
109, /* GL_BUFFER_USAGE */
- 1393, /* GL_STENCIL_BACK_FUNC */
- 1392, /* GL_STENCIL_BACK_FAIL */
- 1394, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
- 1395, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
- 484, /* GL_FRAGMENT_PROGRAM_ARB */
- 1156, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 1184, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 1183, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
- 1168, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 1174, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 1173, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 826, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
- 849, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
- 848, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
- 839, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
- 845, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
- 844, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
- 809, /* GL_MAX_DRAW_BUFFERS */
- 354, /* GL_DRAW_BUFFER0 */
- 357, /* GL_DRAW_BUFFER1 */
- 378, /* GL_DRAW_BUFFER2 */
- 381, /* GL_DRAW_BUFFER3 */
- 384, /* GL_DRAW_BUFFER4 */
- 387, /* GL_DRAW_BUFFER5 */
- 390, /* GL_DRAW_BUFFER6 */
- 393, /* GL_DRAW_BUFFER7 */
- 396, /* GL_DRAW_BUFFER8 */
- 399, /* GL_DRAW_BUFFER9 */
- 358, /* GL_DRAW_BUFFER10 */
- 361, /* GL_DRAW_BUFFER11 */
- 364, /* GL_DRAW_BUFFER12 */
- 367, /* GL_DRAW_BUFFER13 */
- 370, /* GL_DRAW_BUFFER14 */
- 373, /* GL_DRAW_BUFFER15 */
+ 1398, /* GL_STENCIL_BACK_FUNC */
+ 1397, /* GL_STENCIL_BACK_FAIL */
+ 1399, /* GL_STENCIL_BACK_PASS_DEPTH_FAIL */
+ 1400, /* GL_STENCIL_BACK_PASS_DEPTH_PASS */
+ 485, /* GL_FRAGMENT_PROGRAM_ARB */
+ 1159, /* GL_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 1187, /* GL_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 1186, /* GL_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 1171, /* GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 1177, /* GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 1176, /* GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 829, /* GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB */
+ 852, /* GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB */
+ 851, /* GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB */
+ 842, /* GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB */
+ 848, /* GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB */
+ 847, /* GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB */
+ 812, /* GL_MAX_DRAW_BUFFERS */
+ 355, /* GL_DRAW_BUFFER0 */
+ 358, /* GL_DRAW_BUFFER1 */
+ 379, /* GL_DRAW_BUFFER2 */
+ 382, /* GL_DRAW_BUFFER3 */
+ 385, /* GL_DRAW_BUFFER4 */
+ 388, /* GL_DRAW_BUFFER5 */
+ 391, /* GL_DRAW_BUFFER6 */
+ 394, /* GL_DRAW_BUFFER7 */
+ 397, /* GL_DRAW_BUFFER8 */
+ 400, /* GL_DRAW_BUFFER9 */
+ 359, /* GL_DRAW_BUFFER10 */
+ 362, /* GL_DRAW_BUFFER11 */
+ 365, /* GL_DRAW_BUFFER12 */
+ 368, /* GL_DRAW_BUFFER13 */
+ 371, /* GL_DRAW_BUFFER14 */
+ 374, /* GL_DRAW_BUFFER15 */
82, /* GL_BLEND_EQUATION_ALPHA */
- 790, /* GL_MATRIX_PALETTE_ARB */
- 820, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
- 823, /* GL_MAX_PALETTE_MATRICES_ARB */
- 288, /* GL_CURRENT_PALETTE_MATRIX_ARB */
- 784, /* GL_MATRIX_INDEX_ARRAY_ARB */
- 283, /* GL_CURRENT_MATRIX_INDEX_ARB */
- 786, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
- 788, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
- 787, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
- 785, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
- 1564, /* GL_TEXTURE_DEPTH_SIZE */
- 338, /* GL_DEPTH_TEXTURE_MODE */
- 1530, /* GL_TEXTURE_COMPARE_MODE */
- 1528, /* GL_TEXTURE_COMPARE_FUNC */
- 216, /* GL_COMPARE_R_TO_TEXTURE */
- 1090, /* GL_POINT_SPRITE */
- 265, /* GL_COORD_REPLACE */
- 1094, /* GL_POINT_SPRITE_R_MODE_NV */
- 1209, /* GL_QUERY_COUNTER_BITS */
- 290, /* GL_CURRENT_QUERY */
- 1211, /* GL_QUERY_RESULT */
- 1213, /* GL_QUERY_RESULT_AVAILABLE */
- 870, /* GL_MAX_VERTEX_ATTRIBS */
- 1695, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
- 336, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
- 335, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
- 856, /* GL_MAX_TEXTURE_COORDS */
- 858, /* GL_MAX_TEXTURE_IMAGE_UNITS */
- 1161, /* GL_PROGRAM_ERROR_STRING_ARB */
- 1163, /* GL_PROGRAM_FORMAT_ASCII_ARB */
- 1162, /* GL_PROGRAM_FORMAT_ARB */
- 1609, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
- 317, /* GL_DEPTH_BOUNDS_TEST_EXT */
- 316, /* GL_DEPTH_BOUNDS_EXT */
+ 792, /* GL_MATRIX_PALETTE_ARB */
+ 823, /* GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB */
+ 826, /* GL_MAX_PALETTE_MATRICES_ARB */
+ 289, /* GL_CURRENT_PALETTE_MATRIX_ARB */
+ 786, /* GL_MATRIX_INDEX_ARRAY_ARB */
+ 284, /* GL_CURRENT_MATRIX_INDEX_ARB */
+ 788, /* GL_MATRIX_INDEX_ARRAY_SIZE_ARB */
+ 790, /* GL_MATRIX_INDEX_ARRAY_TYPE_ARB */
+ 789, /* GL_MATRIX_INDEX_ARRAY_STRIDE_ARB */
+ 787, /* GL_MATRIX_INDEX_ARRAY_POINTER_ARB */
+ 1573, /* GL_TEXTURE_DEPTH_SIZE */
+ 339, /* GL_DEPTH_TEXTURE_MODE */
+ 1539, /* GL_TEXTURE_COMPARE_MODE */
+ 1537, /* GL_TEXTURE_COMPARE_FUNC */
+ 217, /* GL_COMPARE_R_TO_TEXTURE */
+ 1093, /* GL_POINT_SPRITE */
+ 266, /* GL_COORD_REPLACE */
+ 1097, /* GL_POINT_SPRITE_R_MODE_NV */
+ 1214, /* GL_QUERY_COUNTER_BITS */
+ 291, /* GL_CURRENT_QUERY */
+ 1216, /* GL_QUERY_RESULT */
+ 1218, /* GL_QUERY_RESULT_AVAILABLE */
+ 873, /* GL_MAX_VERTEX_ATTRIBS */
+ 1704, /* GL_VERTEX_ATTRIB_ARRAY_NORMALIZED */
+ 337, /* GL_DEPTH_STENCIL_TO_RGBA_NV */
+ 336, /* GL_DEPTH_STENCIL_TO_BGRA_NV */
+ 859, /* GL_MAX_TEXTURE_COORDS */
+ 861, /* GL_MAX_TEXTURE_IMAGE_UNITS */
+ 1164, /* GL_PROGRAM_ERROR_STRING_ARB */
+ 1166, /* GL_PROGRAM_FORMAT_ASCII_ARB */
+ 1165, /* GL_PROGRAM_FORMAT_ARB */
+ 1618, /* GL_TEXTURE_UNSIGNED_REMAP_MODE_NV */
+ 318, /* GL_DEPTH_BOUNDS_TEST_EXT */
+ 317, /* GL_DEPTH_BOUNDS_EXT */
52, /* GL_ARRAY_BUFFER */
- 419, /* GL_ELEMENT_ARRAY_BUFFER */
+ 420, /* GL_ELEMENT_ARRAY_BUFFER */
54, /* GL_ARRAY_BUFFER_BINDING */
- 421, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
- 1669, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
- 957, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
+ 422, /* GL_ELEMENT_ARRAY_BUFFER_BINDING */
+ 1678, /* GL_VERTEX_ARRAY_BUFFER_BINDING */
+ 960, /* GL_NORMAL_ARRAY_BUFFER_BINDING */
140, /* GL_COLOR_ARRAY_BUFFER_BINDING */
- 577, /* GL_INDEX_ARRAY_BUFFER_BINDING */
- 1543, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
- 415, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
- 1318, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
- 462, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
- 1721, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
- 1691, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
- 1164, /* GL_PROGRAM_INSTRUCTIONS_ARB */
- 832, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
- 1170, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 841, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
- 1182, /* GL_PROGRAM_TEMPORARIES_ARB */
- 847, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
- 1172, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 843, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
- 1176, /* GL_PROGRAM_PARAMETERS_ARB */
- 846, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
- 1171, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
- 842, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
- 1157, /* GL_PROGRAM_ATTRIBS_ARB */
- 827, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
- 1169, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
- 840, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
- 1155, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
- 825, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
- 1167, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 838, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
- 833, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
- 829, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
- 1185, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
- 1620, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
- 1221, /* GL_READ_ONLY */
- 1729, /* GL_WRITE_ONLY */
- 1223, /* GL_READ_WRITE */
+ 579, /* GL_INDEX_ARRAY_BUFFER_BINDING */
+ 1552, /* GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING */
+ 416, /* GL_EDGE_FLAG_ARRAY_BUFFER_BINDING */
+ 1323, /* GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING */
+ 463, /* GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING */
+ 1730, /* GL_WEIGHT_ARRAY_BUFFER_BINDING */
+ 1700, /* GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING */
+ 1167, /* GL_PROGRAM_INSTRUCTIONS_ARB */
+ 835, /* GL_MAX_PROGRAM_INSTRUCTIONS_ARB */
+ 1173, /* GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 844, /* GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB */
+ 1185, /* GL_PROGRAM_TEMPORARIES_ARB */
+ 850, /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
+ 1175, /* GL_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 846, /* GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB */
+ 1179, /* GL_PROGRAM_PARAMETERS_ARB */
+ 849, /* GL_MAX_PROGRAM_PARAMETERS_ARB */
+ 1174, /* GL_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 845, /* GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB */
+ 1160, /* GL_PROGRAM_ATTRIBS_ARB */
+ 830, /* GL_MAX_PROGRAM_ATTRIBS_ARB */
+ 1172, /* GL_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 843, /* GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB */
+ 1158, /* GL_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 828, /* GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB */
+ 1170, /* GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 841, /* GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB */
+ 836, /* GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB */
+ 832, /* GL_MAX_PROGRAM_ENV_PARAMETERS_ARB */
+ 1188, /* GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB */
+ 1629, /* GL_TRANSPOSE_CURRENT_MATRIX_ARB */
+ 1226, /* GL_READ_ONLY */
+ 1738, /* GL_WRITE_ONLY */
+ 1228, /* GL_READ_WRITE */
101, /* GL_BUFFER_ACCESS */
103, /* GL_BUFFER_MAPPED */
105, /* GL_BUFFER_MAP_POINTER */
- 1614, /* GL_TIME_ELAPSED_EXT */
- 744, /* GL_MATRIX0_ARB */
- 756, /* GL_MATRIX1_ARB */
- 768, /* GL_MATRIX2_ARB */
- 772, /* GL_MATRIX3_ARB */
- 774, /* GL_MATRIX4_ARB */
- 776, /* GL_MATRIX5_ARB */
- 778, /* GL_MATRIX6_ARB */
- 780, /* GL_MATRIX7_ARB */
- 782, /* GL_MATRIX8_ARB */
- 783, /* GL_MATRIX9_ARB */
- 746, /* GL_MATRIX10_ARB */
- 747, /* GL_MATRIX11_ARB */
- 748, /* GL_MATRIX12_ARB */
- 749, /* GL_MATRIX13_ARB */
- 750, /* GL_MATRIX14_ARB */
- 751, /* GL_MATRIX15_ARB */
- 752, /* GL_MATRIX16_ARB */
- 753, /* GL_MATRIX17_ARB */
- 754, /* GL_MATRIX18_ARB */
- 755, /* GL_MATRIX19_ARB */
- 758, /* GL_MATRIX20_ARB */
- 759, /* GL_MATRIX21_ARB */
- 760, /* GL_MATRIX22_ARB */
- 761, /* GL_MATRIX23_ARB */
- 762, /* GL_MATRIX24_ARB */
- 763, /* GL_MATRIX25_ARB */
- 764, /* GL_MATRIX26_ARB */
- 765, /* GL_MATRIX27_ARB */
- 766, /* GL_MATRIX28_ARB */
- 767, /* GL_MATRIX29_ARB */
- 770, /* GL_MATRIX30_ARB */
- 771, /* GL_MATRIX31_ARB */
- 1420, /* GL_STREAM_DRAW */
- 1422, /* GL_STREAM_READ */
- 1418, /* GL_STREAM_COPY */
- 1386, /* GL_STATIC_DRAW */
- 1388, /* GL_STATIC_READ */
- 1384, /* GL_STATIC_COPY */
- 409, /* GL_DYNAMIC_DRAW */
- 411, /* GL_DYNAMIC_READ */
- 407, /* GL_DYNAMIC_COPY */
- 533, /* GL_GL_PIXEL_PACK_BUFFER */
- 535, /* GL_GL_PIXEL_UNPACK_BUFFER */
- 534, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
- 536, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
- 830, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
- 828, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
- 831, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
- 835, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
- 834, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
- 1414, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
+ 1623, /* GL_TIME_ELAPSED_EXT */
+ 746, /* GL_MATRIX0_ARB */
+ 758, /* GL_MATRIX1_ARB */
+ 770, /* GL_MATRIX2_ARB */
+ 774, /* GL_MATRIX3_ARB */
+ 776, /* GL_MATRIX4_ARB */
+ 778, /* GL_MATRIX5_ARB */
+ 780, /* GL_MATRIX6_ARB */
+ 782, /* GL_MATRIX7_ARB */
+ 784, /* GL_MATRIX8_ARB */
+ 785, /* GL_MATRIX9_ARB */
+ 748, /* GL_MATRIX10_ARB */
+ 749, /* GL_MATRIX11_ARB */
+ 750, /* GL_MATRIX12_ARB */
+ 751, /* GL_MATRIX13_ARB */
+ 752, /* GL_MATRIX14_ARB */
+ 753, /* GL_MATRIX15_ARB */
+ 754, /* GL_MATRIX16_ARB */
+ 755, /* GL_MATRIX17_ARB */
+ 756, /* GL_MATRIX18_ARB */
+ 757, /* GL_MATRIX19_ARB */
+ 760, /* GL_MATRIX20_ARB */
+ 761, /* GL_MATRIX21_ARB */
+ 762, /* GL_MATRIX22_ARB */
+ 763, /* GL_MATRIX23_ARB */
+ 764, /* GL_MATRIX24_ARB */
+ 765, /* GL_MATRIX25_ARB */
+ 766, /* GL_MATRIX26_ARB */
+ 767, /* GL_MATRIX27_ARB */
+ 768, /* GL_MATRIX28_ARB */
+ 769, /* GL_MATRIX29_ARB */
+ 772, /* GL_MATRIX30_ARB */
+ 773, /* GL_MATRIX31_ARB */
+ 1425, /* GL_STREAM_DRAW */
+ 1427, /* GL_STREAM_READ */
+ 1423, /* GL_STREAM_COPY */
+ 1391, /* GL_STATIC_DRAW */
+ 1393, /* GL_STATIC_READ */
+ 1389, /* GL_STATIC_COPY */
+ 410, /* GL_DYNAMIC_DRAW */
+ 412, /* GL_DYNAMIC_READ */
+ 408, /* GL_DYNAMIC_COPY */
+ 535, /* GL_GL_PIXEL_PACK_BUFFER */
+ 537, /* GL_GL_PIXEL_UNPACK_BUFFER */
+ 536, /* GL_GL_PIXEL_PACK_BUFFER_BINDING */
+ 538, /* GL_GL_PIXEL_UNPACK_BUFFER_BINDING */
+ 833, /* GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
+ 831, /* GL_MAX_PROGRAM_CALL_DEPTH_NV */
+ 834, /* GL_MAX_PROGRAM_IF_DEPTH_NV */
+ 838, /* GL_MAX_PROGRAM_LOOP_DEPTH_NV */
+ 837, /* GL_MAX_PROGRAM_LOOP_COUNT_NV */
+ 795, /* GL_MAX_ARRAY_TEXTURE_LAYERS_EXT */
+ 1419, /* GL_STENCIL_TEST_TWO_SIDE_EXT */
17, /* GL_ACTIVE_STENCIL_FACE_EXT */
- 891, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
- 1299, /* GL_SAMPLES_PASSED */
- 485, /* GL_FRAGMENT_SHADER */
- 1715, /* GL_VERTEX_SHADER */
- 1175, /* GL_PROGRAM_OBJECT_ARB */
- 1331, /* GL_SHADER_OBJECT_ARB */
- 816, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
- 874, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
- 868, /* GL_MAX_VARYING_FLOATS */
- 872, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
- 801, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
- 982, /* GL_OBJECT_TYPE_ARB */
- 1333, /* GL_SHADER_TYPE */
- 450, /* GL_FLOAT_VEC2 */
- 452, /* GL_FLOAT_VEC3 */
- 454, /* GL_FLOAT_VEC4 */
- 604, /* GL_INT_VEC2 */
- 606, /* GL_INT_VEC3 */
- 608, /* GL_INT_VEC4 */
+ 894, /* GL_MIRROR_CLAMP_TO_BORDER_EXT */
+ 1304, /* GL_SAMPLES_PASSED */
+ 486, /* GL_FRAGMENT_SHADER */
+ 1724, /* GL_VERTEX_SHADER */
+ 1178, /* GL_PROGRAM_OBJECT_ARB */
+ 1336, /* GL_SHADER_OBJECT_ARB */
+ 819, /* GL_MAX_FRAGMENT_UNIFORM_COMPONENTS */
+ 877, /* GL_MAX_VERTEX_UNIFORM_COMPONENTS */
+ 871, /* GL_MAX_VARYING_FLOATS */
+ 875, /* GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS */
+ 804, /* GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS */
+ 985, /* GL_OBJECT_TYPE_ARB */
+ 1338, /* GL_SHADER_TYPE */
+ 451, /* GL_FLOAT_VEC2 */
+ 453, /* GL_FLOAT_VEC3 */
+ 455, /* GL_FLOAT_VEC4 */
+ 606, /* GL_INT_VEC2 */
+ 608, /* GL_INT_VEC3 */
+ 610, /* GL_INT_VEC4 */
93, /* GL_BOOL */
95, /* GL_BOOL_VEC2 */
97, /* GL_BOOL_VEC3 */
99, /* GL_BOOL_VEC4 */
- 444, /* GL_FLOAT_MAT2 */
- 446, /* GL_FLOAT_MAT3 */
- 448, /* GL_FLOAT_MAT4 */
- 1290, /* GL_SAMPLER_1D */
- 1292, /* GL_SAMPLER_2D */
- 1294, /* GL_SAMPLER_3D */
- 1295, /* GL_SAMPLER_CUBE */
- 1291, /* GL_SAMPLER_1D_SHADOW */
- 1293, /* GL_SAMPLER_2D_SHADOW */
- 527, /* GL_GL_FLOAT_MAT2x3 */
- 528, /* GL_GL_FLOAT_MAT2x4 */
- 529, /* GL_GL_FLOAT_MAT3x2 */
- 530, /* GL_GL_FLOAT_MAT3x4 */
- 531, /* GL_GL_FLOAT_MAT4x2 */
- 532, /* GL_GL_FLOAT_MAT4x3 */
- 311, /* GL_DELETE_STATUS */
- 220, /* GL_COMPILE_STATUS */
- 657, /* GL_LINK_STATUS */
- 1664, /* GL_VALIDATE_STATUS */
- 589, /* GL_INFO_LOG_LENGTH */
+ 445, /* GL_FLOAT_MAT2 */
+ 447, /* GL_FLOAT_MAT3 */
+ 449, /* GL_FLOAT_MAT4 */
+ 1295, /* GL_SAMPLER_1D */
+ 1297, /* GL_SAMPLER_2D */
+ 1299, /* GL_SAMPLER_3D */
+ 1300, /* GL_SAMPLER_CUBE */
+ 1296, /* GL_SAMPLER_1D_SHADOW */
+ 1298, /* GL_SAMPLER_2D_SHADOW */
+ 529, /* GL_GL_FLOAT_MAT2x3 */
+ 530, /* GL_GL_FLOAT_MAT2x4 */
+ 531, /* GL_GL_FLOAT_MAT3x2 */
+ 532, /* GL_GL_FLOAT_MAT3x4 */
+ 533, /* GL_GL_FLOAT_MAT4x2 */
+ 534, /* GL_GL_FLOAT_MAT4x3 */
+ 312, /* GL_DELETE_STATUS */
+ 221, /* GL_COMPILE_STATUS */
+ 659, /* GL_LINK_STATUS */
+ 1673, /* GL_VALIDATE_STATUS */
+ 591, /* GL_INFO_LOG_LENGTH */
56, /* GL_ATTACHED_SHADERS */
20, /* GL_ACTIVE_UNIFORMS */
21, /* GL_ACTIVE_UNIFORM_MAX_LENGTH */
- 1332, /* GL_SHADER_SOURCE_LENGTH */
+ 1337, /* GL_SHADER_SOURCE_LENGTH */
15, /* GL_ACTIVE_ATTRIBUTES */
16, /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */
- 487, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
- 1335, /* GL_SHADING_LANGUAGE_VERSION */
- 289, /* GL_CURRENT_PROGRAM */
- 1031, /* GL_PALETTE4_RGB8_OES */
- 1033, /* GL_PALETTE4_RGBA8_OES */
- 1029, /* GL_PALETTE4_R5_G6_B5_OES */
- 1032, /* GL_PALETTE4_RGBA4_OES */
- 1030, /* GL_PALETTE4_RGB5_A1_OES */
- 1036, /* GL_PALETTE8_RGB8_OES */
- 1038, /* GL_PALETTE8_RGBA8_OES */
- 1034, /* GL_PALETTE8_R5_G6_B5_OES */
- 1037, /* GL_PALETTE8_RGBA4_OES */
- 1035, /* GL_PALETTE8_RGB5_A1_OES */
- 572, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
- 571, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
- 541, /* GL_GL_SRGB */
- 542, /* GL_GL_SRGB8 */
- 544, /* GL_GL_SRGB_ALPHA */
- 543, /* GL_GL_SRGB8_ALPHA8 */
- 540, /* GL_GL_SLUMINANCE_ALPHA */
- 539, /* GL_GL_SLUMINANCE8_ALPHA8 */
- 537, /* GL_GL_SLUMINANCE */
- 538, /* GL_GL_SLUMINANCE8 */
- 524, /* GL_GL_COMPRESSED_SRGB */
- 525, /* GL_GL_COMPRESSED_SRGB_ALPHA */
- 522, /* GL_GL_COMPRESSED_SLUMINANCE */
- 523, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
- 1092, /* GL_POINT_SPRITE_COORD_ORIGIN */
- 665, /* GL_LOWER_LEFT */
- 1661, /* GL_UPPER_LEFT */
- 1396, /* GL_STENCIL_BACK_REF */
- 1397, /* GL_STENCIL_BACK_VALUE_MASK */
- 1398, /* GL_STENCIL_BACK_WRITEMASK */
- 402, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
- 1235, /* GL_RENDERBUFFER_BINDING_EXT */
- 1220, /* GL_READ_FRAMEBUFFER_EXT */
- 403, /* GL_DRAW_FRAMEBUFFER_EXT */
- 1219, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
- 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
- 488, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
- 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
- 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
- 490, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
- 494, /* GL_FRAMEBUFFER_COMPLETE_EXT */
- 496, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
- 501, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
- 499, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
- 497, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
- 500, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
- 498, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
- 502, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
- 504, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
- 503, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
- 798, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
+ 488, /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT */
+ 1340, /* GL_SHADING_LANGUAGE_VERSION */
+ 290, /* GL_CURRENT_PROGRAM */
+ 1034, /* GL_PALETTE4_RGB8_OES */
+ 1036, /* GL_PALETTE4_RGBA8_OES */
+ 1032, /* GL_PALETTE4_R5_G6_B5_OES */
+ 1035, /* GL_PALETTE4_RGBA4_OES */
+ 1033, /* GL_PALETTE4_RGB5_A1_OES */
+ 1039, /* GL_PALETTE8_RGB8_OES */
+ 1041, /* GL_PALETTE8_RGBA8_OES */
+ 1037, /* GL_PALETTE8_R5_G6_B5_OES */
+ 1040, /* GL_PALETTE8_RGBA4_OES */
+ 1038, /* GL_PALETTE8_RGB5_A1_OES */
+ 574, /* GL_IMPLEMENTATION_COLOR_READ_TYPE_OES */
+ 573, /* GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES */
+ 1507, /* GL_TEXTURE_1D_ARRAY_EXT */
+ 1198, /* GL_PROXY_TEXTURE_1D_ARRAY_EXT */
+ 1509, /* GL_TEXTURE_2D_ARRAY_EXT */
+ 1201, /* GL_PROXY_TEXTURE_2D_ARRAY_EXT */
+ 1515, /* GL_TEXTURE_BINDING_1D_ARRAY_EXT */
+ 1517, /* GL_TEXTURE_BINDING_2D_ARRAY_EXT */
+ 543, /* GL_GL_SRGB */
+ 544, /* GL_GL_SRGB8 */
+ 546, /* GL_GL_SRGB_ALPHA */
+ 545, /* GL_GL_SRGB8_ALPHA8 */
+ 542, /* GL_GL_SLUMINANCE_ALPHA */
+ 541, /* GL_GL_SLUMINANCE8_ALPHA8 */
+ 539, /* GL_GL_SLUMINANCE */
+ 540, /* GL_GL_SLUMINANCE8 */
+ 526, /* GL_GL_COMPRESSED_SRGB */
+ 527, /* GL_GL_COMPRESSED_SRGB_ALPHA */
+ 524, /* GL_GL_COMPRESSED_SLUMINANCE */
+ 525, /* GL_GL_COMPRESSED_SLUMINANCE_ALPHA */
+ 1095, /* GL_POINT_SPRITE_COORD_ORIGIN */
+ 667, /* GL_LOWER_LEFT */
+ 1670, /* GL_UPPER_LEFT */
+ 1401, /* GL_STENCIL_BACK_REF */
+ 1402, /* GL_STENCIL_BACK_VALUE_MASK */
+ 1403, /* GL_STENCIL_BACK_WRITEMASK */
+ 403, /* GL_DRAW_FRAMEBUFFER_BINDING_EXT */
+ 1240, /* GL_RENDERBUFFER_BINDING_EXT */
+ 1225, /* GL_READ_FRAMEBUFFER_EXT */
+ 404, /* GL_DRAW_FRAMEBUFFER_EXT */
+ 1224, /* GL_READ_FRAMEBUFFER_BINDING_EXT */
+ 490, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT */
+ 489, /* GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT */
+ 494, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT */
+ 492, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT */
+ 491, /* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT */
+ 496, /* GL_FRAMEBUFFER_COMPLETE_EXT */
+ 498, /* GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT */
+ 503, /* GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT */
+ 501, /* GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT */
+ 499, /* GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT */
+ 502, /* GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT */
+ 500, /* GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT */
+ 504, /* GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT */
+ 506, /* GL_FRAMEBUFFER_UNSUPPORTED_EXT */
+ 505, /* GL_FRAMEBUFFER_STATUS_ERROR_EXT */
+ 801, /* GL_MAX_COLOR_ATTACHMENTS_EXT */
146, /* GL_COLOR_ATTACHMENT0_EXT */
153, /* GL_COLOR_ATTACHMENT1_EXT */
154, /* GL_COLOR_ATTACHMENT2_EXT */
@@ -4774,25 +4799,25 @@ static const unsigned reduced_enums[1277] =
150, /* GL_COLOR_ATTACHMENT13_EXT */
151, /* GL_COLOR_ATTACHMENT14_EXT */
152, /* GL_COLOR_ATTACHMENT15_EXT */
- 313, /* GL_DEPTH_ATTACHMENT_EXT */
- 1391, /* GL_STENCIL_ATTACHMENT_EXT */
- 495, /* GL_FRAMEBUFFER_EXT */
- 1236, /* GL_RENDERBUFFER_EXT */
- 1239, /* GL_RENDERBUFFER_WIDTH_EXT */
- 1237, /* GL_RENDERBUFFER_HEIGHT_EXT */
- 1238, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
- 1409, /* GL_STENCIL_INDEX_EXT */
- 1406, /* GL_STENCIL_INDEX1_EXT */
- 1407, /* GL_STENCIL_INDEX4_EXT */
- 1408, /* GL_STENCIL_INDEX8_EXT */
- 1405, /* GL_STENCIL_INDEX16_EXT */
- 427, /* GL_EVAL_BIT */
- 1217, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
- 659, /* GL_LIST_BIT */
- 1514, /* GL_TEXTURE_BIT */
- 1314, /* GL_SCISSOR_BIT */
+ 314, /* GL_DEPTH_ATTACHMENT_EXT */
+ 1396, /* GL_STENCIL_ATTACHMENT_EXT */
+ 497, /* GL_FRAMEBUFFER_EXT */
+ 1241, /* GL_RENDERBUFFER_EXT */
+ 1244, /* GL_RENDERBUFFER_WIDTH_EXT */
+ 1242, /* GL_RENDERBUFFER_HEIGHT_EXT */
+ 1243, /* GL_RENDERBUFFER_INTERNAL_FORMAT_EXT */
+ 1414, /* GL_STENCIL_INDEX_EXT */
+ 1411, /* GL_STENCIL_INDEX1_EXT */
+ 1412, /* GL_STENCIL_INDEX4_EXT */
+ 1413, /* GL_STENCIL_INDEX8_EXT */
+ 1410, /* GL_STENCIL_INDEX16_EXT */
+ 428, /* GL_EVAL_BIT */
+ 1222, /* GL_RASTER_POSITION_UNCLIPPED_IBM */
+ 661, /* GL_LIST_BIT */
+ 1523, /* GL_TEXTURE_BIT */
+ 1319, /* GL_SCISSOR_BIT */
29, /* GL_ALL_ATTRIB_BITS */
- 938, /* GL_MULTISAMPLE_BIT */
+ 941, /* GL_MULTISAMPLE_BIT */
30, /* GL_ALL_CLIENT_ATTRIB_BITS */
};
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 4e44c5b710..80dce56c0c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -47,6 +47,7 @@ static const struct {
{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
+ { OFF, "GL_ARB_fragment_program_shadow", F(ARB_fragment_program_shadow) },
{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
{ OFF, "GL_ARB_half_float_pixel", F(ARB_half_float_pixel) },
{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
@@ -145,6 +146,7 @@ static const struct {
{ OFF, "GL_MESA_packed_depth_stencil", F(MESA_packed_depth_stencil) },
{ OFF, "GL_MESA_program_debug", F(MESA_program_debug) },
{ OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
+ { OFF, "GL_MESA_texture_array", F(MESA_texture_array) },
{ OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) },
{ ON, "GL_MESA_window_pos", F(ARB_window_pos) },
{ OFF, "GL_NV_blend_square", F(NV_blend_square) },
@@ -183,6 +185,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.ARB_draw_buffers = GL_TRUE;
#if FEATURE_ARB_fragment_program
ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
#endif
#if FEATURE_ARB_fragment_shader
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
@@ -270,6 +273,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
ctx->Extensions.MESA_program_debug = GL_TRUE;
#endif
ctx->Extensions.MESA_resize_buffers = GL_TRUE;
+ ctx->Extensions.MESA_texture_array = GL_TRUE;
ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
ctx->Extensions.NV_blend_square = GL_TRUE;
/*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 58bcc24b32..e3bada5ae8 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1144,20 +1144,19 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
-framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
+framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
+ GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
- GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(target)", dims);
+ "glFramebufferTexture%sEXT(target)", caller);
return;
}
@@ -1167,83 +1166,68 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
/* check framebuffer binding */
if (fb->Name == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture%dDEXT", dims);
+ "glFramebufferTexture%sEXT", caller);
return;
}
+
+ /* The textarget, level, and zoffset parameters are only validated if
+ * texture is non-zero.
+ */
if (texture) {
- texObj = _mesa_lookup_texture(ctx, texture);
- }
+ GLboolean err = GL_TRUE;
- /* Check dimension-dependent things */
- switch (dims) {
- case 1:
- if (textarget != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1DEXT(textarget)");
- return;
- }
- if (texObj && texObj->Target != GL_TEXTURE_1D) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
- }
- break;
- case 2:
- if (textarget != GL_TEXTURE_2D &&
- textarget != GL_TEXTURE_RECTANGLE_ARB &&
- !IS_CUBE_FACE(textarget)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture2DEXT(textarget)");
- return;
- }
- if (texObj) {
- if ((texObj->Target == GL_TEXTURE_2D && textarget != GL_TEXTURE_2D) ||
- (texObj->Target == GL_TEXTURE_RECTANGLE_ARB
- && textarget != GL_TEXTURE_RECTANGLE_ARB) ||
- (texObj->Target == GL_TEXTURE_CUBE_MAP
- && !IS_CUBE_FACE(textarget))) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1DEXT(texture target mismatch)");
- return;
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj != NULL) {
+ if (textarget == 0) {
+ err = (texObj->Target != GL_TEXTURE_3D) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
+ }
+ else {
+ err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
+ ? !IS_CUBE_FACE(textarget)
+ : (texObj->Target != textarget);
}
}
- break;
- case 3:
- if (textarget != GL_TEXTURE_3D) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3DEXT(textarget)");
- return;
- }
- if (texObj && texObj->Target != GL_TEXTURE_3D) {
+
+ if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture3DEXT(texture target mismatch)");
+ "glFramebufferTexture%sEXT(texture target mismatch)",
+ caller);
return;
}
- {
+
+ if (texObj->Target == GL_TEXTURE_3D) {
const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset < 0 || zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture3DEXT(zoffset)");
+ "glFramebufferTexture%sEXT(zoffset)", caller);
+ return;
+ }
+ }
+ else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
+ (texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
+ if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(layer)", caller);
return;
}
}
- break;
- default:
- _mesa_problem(ctx, "Unexpected dims in error_check_framebuffer_texture");
- return;
- }
- if ((level < 0) || level >= _mesa_max_texture_levels(ctx, textarget)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glFramebufferTexture%dDEXT(level)", dims);
- return;
+
+ if ((level < 0) ||
+ (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glFramebufferTexture%sEXT(level)", caller);
+ return;
+ }
}
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%dDEXT(attachment)", dims);
+ "glFramebufferTexture%sEXT(attachment)", caller);
return;
}
@@ -1271,9 +1255,16 @@ void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(1, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture1DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1281,9 +1272,19 @@ void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- const GLint zoffset = 0;
- framebuffer_texture(2, target, attachment, textarget, texture,
- level, zoffset);
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) &&
+ (textarget != GL_TEXTURE_2D) &&
+ (textarget != GL_TEXTURE_RECTANGLE_ARB) &&
+ (!IS_CUBE_FACE(textarget))) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glFramebufferTexture2DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
+ level, 0);
}
@@ -1292,11 +1293,29 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
- framebuffer_texture(3, target, attachment, textarget, texture,
+ GET_CURRENT_CONTEXT(ctx);
+
+ if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glFramebufferTexture3DEXT(textarget)");
+ return;
+ }
+
+ framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
level, zoffset);
}
+void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
+ level, layer);
+}
+
void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 301e2da449..782ad8cb18 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -113,6 +113,10 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLint level, GLint zoffset);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+extern void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index 33be768999..9055433281 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -425,12 +425,18 @@ StateVars = [
( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ),
+ ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_1D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
( "GL_TEXTURE_BINDING_2D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
( "GL_TEXTURE_BINDING_3D", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
+ ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
+ ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_ENV_COLOR", GLfloatN,
["color[0]", "color[1]", "color[2]", "color[3]"],
"const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;",
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 2220e39f7d..caaf281657 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -64,27 +64,27 @@
*/
static GLboolean
_mesa_type_is_packed(GLenum type)
- {
- switch (type) {
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- case GL_UNSIGNED_SHORT_8_8_MESA:
- case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- case GL_UNSIGNED_INT_24_8_EXT:
- return GL_TRUE;
- }
+{
+ switch (type) {
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_SHORT_8_8_MESA:
+ case GL_UNSIGNED_SHORT_8_8_REV_MESA:
+ case GL_UNSIGNED_INT_24_8_EXT:
+ return GL_TRUE;
+ }
- return GL_FALSE;
+ return GL_FALSE;
}
/**
@@ -103,9 +103,8 @@ _mesa_type_is_packed(GLenum type)
static void
flip_bytes( GLubyte *p, GLuint n )
{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
b = (GLuint) p[i]; /* words are often faster than bytes */
a = ((b & 0x01) << 7) |
((b & 0x02) << 5) |
@@ -129,9 +128,8 @@ flip_bytes( GLubyte *p, GLuint n )
void
_mesa_swap2( GLushort *p, GLuint n )
{
- register GLuint i;
-
- for (i=0;i<n;i++) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00);
}
}
@@ -144,9 +142,8 @@ _mesa_swap2( GLushort *p, GLuint n )
void
_mesa_swap4( GLuint *p, GLuint n )
{
- register GLuint i, a, b;
-
- for (i=0;i<n;i++) {
+ GLuint i, a, b;
+ for (i = 0; i < n; i++) {
b = p[i];
a = (b >> 24)
| ((b >> 8) & 0xff00)
@@ -4263,60 +4260,68 @@ _mesa_unpack_image( GLuint dimensions,
const GLvoid *src = _mesa_image_address(dimensions, unpack, pixels,
width, height, format, type, img, row, 0);
- if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
- GLint i;
- flipBytes = GL_FALSE;
- if (unpack->LsbFirst) {
- GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
- *d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 128) {
- srcMask = 1;
- s++;
- } else {
- srcMask = srcMask << 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- } else {
- dstMask = dstMask >> 1;
- }
- }
- } else {
- GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
- GLubyte dstMask = 128;
- const GLubyte *s = src;
- GLubyte *d = dst;
+ if ((type == GL_BITMAP) && (unpack->SkipPixels & 0x7)) {
+ GLint i;
+ flipBytes = GL_FALSE;
+ if (unpack->LsbFirst) {
+ GLubyte srcMask = 1 << (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (unpack->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
*d = 0;
- for (i = 0; i < width; i++) {
- if (*s & srcMask) {
- *d |= dstMask;
- }
- if (srcMask == 1) {
- srcMask = 128;
- s++;
- } else {
- srcMask = srcMask >> 1;
- }
- if (dstMask == 1) {
- dstMask = 128;
- d++;
- *d = 0;
- } else {
- dstMask = dstMask >> 1;
- }
- }
- }
- } else
- _mesa_memcpy(dst, src, bytesPerRow);
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ else {
+ _mesa_memcpy(dst, src, bytesPerRow);
+ }
+
/* byte flipping/swapping */
if (flipBytes) {
flip_bytes((GLubyte *) dst, bytesPerRow);
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 92d8a0ae0d..6e057614ba 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1117,6 +1117,13 @@ compute_light_positions( GLcontext *ctx )
}
light->_VP_inf_spot_attenuation = 1.0;
}
+ else {
+ /* positional light w/ homogeneous coordinate, divide by W */
+ GLfloat wInv = 1.0 / light->_Position[3];
+ light->_Position[0] *= wInv;
+ light->_Position[1] *= wInv;
+ light->_Position[2] *= wInv;
+ }
if (light->_Flags & LIGHT_SPOT) {
if (ctx->_NeedEyeCoords) {
diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c
index cc1fb97eed..9f3db22b75 100644
--- a/src/mesa/main/mipmap.c
+++ b/src/mesa/main/mipmap.c
@@ -551,7 +551,7 @@ make_2d_mipmap(const struct gl_texture_format *format, GLint border,
/* Compute src and dst pointers, skipping any border */
srcA = srcPtr + border * ((srcWidth + 1) * bpt);
- if (srcHeight > 1)
+ if (srcHeight > 1)
srcB = srcA + srcRowStride;
else
srcB = srcA;
@@ -796,6 +796,136 @@ make_3d_mipmap(const struct gl_texture_format *format, GLint border,
}
+static void
+make_1d_stack_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint srcRowStride = bpt * srcWidth;
+ const GLint dstRowStride = bpt * dstWidth;
+ const GLubyte *src;
+ GLubyte *dst;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ src = srcPtr + border * ((srcWidth + 1) * bpt);
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(format, srcWidthNB, src, src,
+ dstWidthNB, dst);
+ src += srcRowStride;
+ dst += dstRowStride;
+ }
+
+ if (border) {
+ /* copy left-most pixel from source */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* copy right-most pixel from source */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt,
+ bpt);
+ }
+}
+
+
+/**
+ * \bugs
+ * There is quite a bit of refactoring that could be done with this function
+ * and \c make_2d_mipmap.
+ */
+static void
+make_2d_stack_mipmap(const struct gl_texture_format *format, GLint border,
+ GLint srcWidth, GLint srcHeight, const GLubyte *srcPtr,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstPtr)
+{
+ const GLint bpt = format->TexelBytes;
+ const GLint srcWidthNB = srcWidth - 2 * border; /* sizes w/out border */
+ const GLint dstWidthNB = dstWidth - 2 * border;
+ const GLint dstHeightNB = dstHeight - 2 * border;
+ const GLint dstDepthNB = dstDepth - 2 * border;
+ const GLint srcRowStride = bpt * srcWidth;
+ const GLint dstRowStride = bpt * dstWidth;
+ const GLubyte *srcA, *srcB;
+ GLubyte *dst;
+ GLint layer;
+ GLint row;
+
+ /* Compute src and dst pointers, skipping any border */
+ srcA = srcPtr + border * ((srcWidth + 1) * bpt);
+ if (srcHeight > 1)
+ srcB = srcA + srcRowStride;
+ else
+ srcB = srcA;
+ dst = dstPtr + border * ((dstWidth + 1) * bpt);
+
+ for (layer = 0; layer < dstDepthNB; layer++) {
+ for (row = 0; row < dstHeightNB; row++) {
+ do_row(format, srcWidthNB, srcA, srcB,
+ dstWidthNB, dst);
+ srcA += 2 * srcRowStride;
+ srcB += 2 * srcRowStride;
+ dst += dstRowStride;
+ }
+
+ /* This is ugly but probably won't be used much */
+ if (border > 0) {
+ /* fill in dest border */
+ /* lower-left border pixel */
+ MEMCPY(dstPtr, srcPtr, bpt);
+ /* lower-right border pixel */
+ MEMCPY(dstPtr + (dstWidth - 1) * bpt,
+ srcPtr + (srcWidth - 1) * bpt, bpt);
+ /* upper-left border pixel */
+ MEMCPY(dstPtr + dstWidth * (dstHeight - 1) * bpt,
+ srcPtr + srcWidth * (srcHeight - 1) * bpt, bpt);
+ /* upper-right border pixel */
+ MEMCPY(dstPtr + (dstWidth * dstHeight - 1) * bpt,
+ srcPtr + (srcWidth * srcHeight - 1) * bpt, bpt);
+ /* lower border */
+ do_row(format, srcWidthNB,
+ srcPtr + bpt,
+ srcPtr + bpt,
+ dstWidthNB, dstPtr + bpt);
+ /* upper border */
+ do_row(format, srcWidthNB,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ srcPtr + (srcWidth * (srcHeight - 1) + 1) * bpt,
+ dstWidthNB,
+ dstPtr + (dstWidth * (dstHeight - 1) + 1) * bpt);
+ /* left and right borders */
+ if (srcHeight == dstHeight) {
+ /* copy border pixel from src to dst */
+ for (row = 1; row < srcHeight; row++) {
+ MEMCPY(dstPtr + dstWidth * row * bpt,
+ srcPtr + srcWidth * row * bpt, bpt);
+ MEMCPY(dstPtr + (dstWidth * row + dstWidth - 1) * bpt,
+ srcPtr + (srcWidth * row + srcWidth - 1) * bpt, bpt);
+ }
+ }
+ else {
+ /* average two src pixels each dest pixel */
+ for (row = 0; row < dstHeightNB; row += 2) {
+ do_row(format, 1,
+ srcPtr + (srcWidth * (row * 2 + 1)) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2)) * bpt,
+ 1, dstPtr + (dstWidth * row + 1) * bpt);
+ do_row(format, 1,
+ srcPtr + (srcWidth * (row * 2 + 1) + srcWidth - 1) * bpt,
+ srcPtr + (srcWidth * (row * 2 + 2) + srcWidth - 1) * bpt,
+ 1, dstPtr + (dstWidth * row + 1 + dstWidth - 1) * bpt);
+ }
+ }
+ }
+ }
+}
+
+
/**
* For GL_SGIX_generate_mipmap:
* Generate a complete set of mipmaps from texObj's base-level image.
@@ -897,13 +1027,15 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
else {
dstWidth = srcWidth; /* can't go smaller */
}
- if (srcHeight - 2 * border > 1) {
+ if ((srcHeight - 2 * border > 1) &&
+ (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT)) {
dstHeight = (srcHeight - 2 * border) / 2 + 2 * border;
}
else {
dstHeight = srcHeight; /* can't go smaller */
}
- if (srcDepth - 2 * border > 1) {
+ if ((srcDepth - 2 * border > 1) &&
+ (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT)) {
dstDepth = (srcDepth - 2 * border) / 2 + 2 * border;
}
else {
@@ -1007,6 +1139,16 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
srcWidth, srcHeight, srcDepth, srcData,
dstWidth, dstHeight, dstDepth, dstData);
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(convertFormat, border,
+ srcWidth, srcData,
+ dstWidth, dstHeight, dstData);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(convertFormat, border,
+ srcWidth, srcHeight, srcData,
+ dstWidth, dstHeight, dstDepth, dstData);
+ break;
case GL_TEXTURE_RECTANGLE_NV:
/* no mipmaps, do nothing */
break;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 71215d5470..49332501d2 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1127,7 +1127,7 @@ struct gl_stencil_attrib
};
-#define NUM_TEXTURE_TARGETS 5 /* 1D, 2D, 3D, CUBE and RECT */
+#define NUM_TEXTURE_TARGETS 7 /* 1D, 2D, 3D, CUBE, RECT, 1D_STACK, and 2D_STACK */
/**
* An index for each type of texture object
@@ -1138,6 +1138,8 @@ struct gl_stencil_attrib
#define TEXTURE_3D_INDEX 2
#define TEXTURE_CUBE_INDEX 3
#define TEXTURE_RECT_INDEX 4
+#define TEXTURE_1D_ARRAY_INDEX 5
+#define TEXTURE_2D_ARRAY_INDEX 6
/*@}*/
/**
@@ -1150,6 +1152,8 @@ struct gl_stencil_attrib
#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX)
#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX)
#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX)
+#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX)
+#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX)
/*@}*/
@@ -1286,15 +1290,22 @@ struct gl_texture_format
* GL_DEPTH_COMPONENT.
*/
GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */
- GLubyte RedBits; /**< Bits per texel component */
- GLubyte GreenBits; /**< These are just rough approximations for */
- GLubyte BlueBits; /**< compressed texture formats. */
+
+ /**
+ * Bits per texel component. These are just rough approximations
+ * for compressed texture formats.
+ */
+ /*@{*/
+ GLubyte RedBits;
+ GLubyte GreenBits;
+ GLubyte BlueBits;
GLubyte AlphaBits;
GLubyte LuminanceBits;
GLubyte IntensityBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */
+ /*@}*/
GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */
@@ -1393,7 +1404,6 @@ struct gl_texture_image
*/
struct gl_texture_object
{
- _glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
@@ -1416,6 +1426,10 @@ struct gl_texture_object
GLfloat ShadowAmbient; /**< GL_ARB_shadow_ambient */
GLenum CompareMode; /**< GL_ARB_shadow */
GLenum CompareFunc; /**< GL_ARB_shadow */
+ GLenum _Function; /**< Comparison function derrived from
+ * \c CompareOperator, \c CompareMode, and
+ * \c CompareFunc.
+ */
GLenum DepthMode; /**< GL_ARB_depth_texture */
GLint _MaxLevel; /**< actual max mipmap level (q in the spec) */
GLfloat _MaxLambda; /**< = _MaxLevel - BaseLevel (q - b in spec) */
@@ -1487,7 +1501,7 @@ struct gl_texture_unit
GLbitfield _GenBitT;
GLbitfield _GenBitR;
GLbitfield _GenBitQ;
- GLbitfield _GenFlags; /**< bitwise or of GenBit[STRQ] */
+ GLbitfield _GenFlags; /**< bitwise or of _GenBit[STRQ] */
GLfloat ObjectPlaneS[4];
GLfloat ObjectPlaneT[4];
GLfloat ObjectPlaneR[4];
@@ -1520,19 +1534,28 @@ struct gl_texture_unit
struct gl_texture_object *Current3D;
struct gl_texture_object *CurrentCubeMap; /**< GL_ARB_texture_cube_map */
struct gl_texture_object *CurrentRect; /**< GL_NV_texture_rectangle */
+ struct gl_texture_object *Current1DArray; /**< GL_MESA_texture_array */
+ struct gl_texture_object *Current2DArray; /**< GL_MESA_texture_array */
struct gl_texture_object *_Current; /**< Points to really enabled tex obj */
- struct gl_texture_object Saved1D; /**< only used by glPush/PopAttrib */
+ /** These are used for glPush/PopAttrib */
+ /*@{*/
+ struct gl_texture_object Saved1D;
struct gl_texture_object Saved2D;
struct gl_texture_object Saved3D;
struct gl_texture_object SavedCubeMap;
struct gl_texture_object SavedRect;
+ struct gl_texture_object Saved1DArray;
+ struct gl_texture_object Saved2DArray;
+ /*@}*/
- /* GL_SGI_texture_color_table */
+ /** GL_SGI_texture_color_table */
+ /*@{*/
struct gl_color_table ColorTable;
struct gl_color_table ProxyColorTable;
GLboolean ColorTableEnabled;
+ /*@}*/
};
struct texenvprog_cache_item {
@@ -1572,6 +1595,8 @@ struct gl_texture_attrib
struct gl_texture_object *Proxy3D;
struct gl_texture_object *ProxyCubeMap;
struct gl_texture_object *ProxyRect;
+ struct gl_texture_object *Proxy1DArray;
+ struct gl_texture_object *Proxy2DArray;
/** GL_EXT_shared_texture_palette */
GLboolean SharedPalette;
@@ -1878,6 +1903,7 @@ struct gl_program
GLbitfield InputsRead; /**< Bitmask of which input regs are read */
GLbitfield OutputsWritten; /**< Bitmask of which output regs are written to */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
+ GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
/** Named parameters, constants, etc. from program text */
struct gl_program_parameter_list *Parameters;
@@ -2156,6 +2182,8 @@ struct gl_shared_state
struct gl_texture_object *Default3D;
struct gl_texture_object *DefaultCubeMap;
struct gl_texture_object *DefaultRect;
+ struct gl_texture_object *Default1DArray;
+ struct gl_texture_object *Default2DArray;
/*@}*/
/**
@@ -2322,17 +2350,24 @@ struct gl_renderbuffer
*/
struct gl_renderbuffer_attachment
{
- GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
+ GLenum Type; /**< \c GL_NONE or \c GL_TEXTURE or \c GL_RENDERBUFFER_EXT */
GLboolean Complete;
- /* IF Type == GL_RENDERBUFFER_EXT: */
+ /**
+ * If \c Type is \c GL_RENDERBUFFER_EXT, this stores a pointer to the
+ * application supplied renderbuffer object.
+ */
struct gl_renderbuffer *Renderbuffer;
- /* IF Type == GL_TEXTURE: */
+ /**
+ * If \c Type is \c GL_TEXTURE, this stores a pointer to the application
+ * supplied texture object.
+ */
struct gl_texture_object *Texture;
- GLuint TextureLevel;
- GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
- GLuint Zoffset; /* for 3D textures */
+ GLuint TextureLevel; /**< Attached mipmap level. */
+ GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */
+ GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D
+ * and 2D array textures */
};
@@ -2438,6 +2473,7 @@ struct gl_constants
GLint MaxTextureLevels; /**< Maximum number of allowed mipmap levels. */
GLint Max3DTextureLevels; /**< Maximum number of allowed mipmap levels for 3D texture targets. */
GLint MaxCubeTextureLevels; /**< Maximum number of allowed mipmap levels for GL_ARB_texture_cube_map */
+ GLint MaxArrayTextureLayers; /**< Maximum number of layers in an array texture. */
GLint MaxTextureRectSize; /* GL_NV_texture_rectangle */
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
@@ -2497,6 +2533,7 @@ struct gl_extensions
GLboolean ARB_depth_texture;
GLboolean ARB_draw_buffers;
GLboolean ARB_fragment_program;
+ GLboolean ARB_fragment_program_shadow;
GLboolean ARB_fragment_shader;
GLboolean ARB_half_float_pixel;
GLboolean ARB_imaging;
@@ -2586,6 +2623,7 @@ struct gl_extensions
GLboolean MESA_program_debug;
GLboolean MESA_resize_buffers;
GLboolean MESA_ycbcr_texture;
+ GLboolean MESA_texture_array;
GLboolean NV_blend_square;
GLboolean NV_fragment_program;
GLboolean NV_light_max_exponent;
diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c
index 9caa9ab3ab..8674c7299c 100644
--- a/src/mesa/main/points.c
+++ b/src/mesa/main/points.c
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.0
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -61,10 +61,6 @@ _mesa_PointSize( GLfloat size )
ctx->Point.MinSize,
ctx->Point.MaxSize);
- ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
- ctx->Point.Params[1] != 0.0 ||
- ctx->Point.Params[2] != 0.0);
-
if (ctx->Driver.PointSize)
ctx->Driver.PointSize(ctx, size);
}
@@ -122,6 +118,9 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
return;
FLUSH_VERTICES(ctx, _NEW_POINT);
COPY_3V(ctx->Point.Params, params);
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
+ ctx->Point.Params[1] != 0.0 ||
+ ctx->Point.Params[2] != 0.0);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 96ee5127e1..0a83abc7dd 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -812,6 +812,11 @@ _mesa_init_exec_table(struct _glapi_table *exec)
SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
#endif
+
+ /* GL_MESA_texture_array / GL_EXT_texture_array */
+#if FEATURE_EXT_framebuffer_object
+ SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+#endif
}
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 706d346695..1f4c9f4722 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -629,6 +629,8 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
tObj->Image[0][level] = texImage;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
@@ -733,7 +735,9 @@ _mesa_is_proxy_texture(GLenum target)
target == GL_PROXY_TEXTURE_2D ||
target == GL_PROXY_TEXTURE_3D ||
target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV);
+ target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT);
}
@@ -783,6 +787,18 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit,
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle
? ctx->Texture.ProxyRect : NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->Current1DArray : NULL;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.Proxy1DArray : NULL;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? texUnit->Current2DArray : NULL;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array
+ ? ctx->Texture.Proxy2DArray : NULL;
default:
_mesa_problem(NULL, "bad target in _mesa_select_tex_object()");
return NULL;
@@ -848,6 +864,13 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj,
else
return NULL;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return (ctx->Extensions.MESA_texture_array)
+ ? texObj->Image[0][level] : NULL;
+
default:
return NULL;
}
@@ -973,6 +996,36 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level)
texImage->TexObject = ctx->Texture.ProxyRect;
}
return texImage;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy1DArray->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy1DArray->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.Proxy1DArray;
+ }
+ return texImage;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ if (level >= ctx->Const.MaxTextureLevels)
+ return NULL;
+ texImage = ctx->Texture.Proxy2DArray->Image[0][level];
+ if (!texImage) {
+ texImage = ctx->Driver.NewTextureImage(ctx);
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation");
+ return NULL;
+ }
+ ctx->Texture.Proxy2DArray->Image[0][level] = texImage;
+ /* Set the 'back' pointer */
+ texImage->TexObject = ctx->Texture.Proxy2DArray;
+ }
+ return texImage;
default:
return NULL;
}
@@ -998,6 +1051,10 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_PROXY_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_PROXY_TEXTURE_2D:
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
return ctx->Const.MaxTextureLevels;
case GL_TEXTURE_3D:
case GL_PROXY_TEXTURE_3D:
@@ -1292,6 +1349,36 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
return GL_FALSE;
}
return GL_TRUE;
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or level */
+ return GL_FALSE;
+ }
+
+ if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ if (width < 2 * border || width > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(width - 2 * border) != 1) ||
+ height < 2 * border || height > 2 + maxSize ||
+ (!ctx->Extensions.ARB_texture_non_power_of_two &&
+ _mesa_bitcount(height - 2 * border) != 1) ||
+ level >= ctx->Const.MaxTextureLevels) {
+ /* bad width or height or level */
+ return GL_FALSE;
+ }
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) {
+ return GL_FALSE;
+ }
+ return GL_TRUE;
default:
_mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage");
return GL_FALSE;
@@ -1300,6 +1387,23 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
/**
+ * Helper function to determine whether a target supports compressed textures
+ */
+static GLboolean
+target_can_be_compressed(GLcontext *ctx, GLenum target)
+{
+ return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D))
+ || ((ctx->Extensions.ARB_texture_cube_map &&
+ (target == GL_PROXY_TEXTURE_CUBE_MAP ||
+ (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))))
+ || ((ctx->Extensions.MESA_texture_array &&
+ ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) ||
+ (target == GL_TEXTURE_2D_ARRAY_EXT)))));
+}
+
+
+/**
* Test the glTexImage[123]D() parameters for errors.
*
* \param ctx GL context.
@@ -1329,8 +1433,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
GLint depth, GLint border )
{
const GLboolean isProxy = _mesa_is_proxy_texture(target);
- GLboolean sizeOK;
+ GLboolean sizeOK = GL_TRUE;
GLboolean colorFormat, indexFormat;
+ GLenum proxy_target;
/* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */
if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
@@ -1365,10 +1470,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
*/
if (dimensions == 1) {
if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D,
- level, internalFormat,
- format, type,
- width, 1, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_1D;
+ height = 1;
+ width = 1;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" );
@@ -1376,11 +1480,9 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
}
else if (dimensions == 2) {
+ depth = 1;
if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D,
- level, internalFormat,
- format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_2D;
}
else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
(target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
@@ -1389,10 +1491,8 @@ texture_error_check( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
- sizeOK = (width == height) &&
- ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB,
- level, internalFormat, format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB;
+ sizeOK = (width == height);
}
else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
target == GL_TEXTURE_RECTANGLE_NV) {
@@ -1400,11 +1500,11 @@ texture_error_check( GLcontext *ctx, GLenum target,
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
return GL_TRUE;
}
- sizeOK = ctx->Driver.TestProxyTexImage(ctx,
- GL_PROXY_TEXTURE_RECTANGLE_NV,
- level, internalFormat,
- format, type,
- width, height, 1, border);
+ proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV;
+ }
+ else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_1D_ARRAY_EXT) {
+ proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)");
@@ -1413,10 +1513,11 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
else if (dimensions == 3) {
if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) {
- sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_3D,
- level, internalFormat,
- format, type,
- width, height, depth, border);
+ proxy_target = GL_PROXY_TEXTURE_3D;
+ }
+ else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT) {
+ proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT;
}
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" );
@@ -1428,6 +1529,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
+ sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level,
+ internalFormat, format,
+ type, width, height,
+ depth, border);
if (!sizeOK) {
if (!isProxy) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -1522,21 +1627,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
/* additional checks for compressed textures */
if (is_compressed_format(ctx, internalFormat)) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
- if (!isProxy) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexImage%d(target)", dimensions);
- return GL_TRUE;
- }
+ if (!target_can_be_compressed(ctx, target) && !isProxy) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexImage%d(target)", dimensions);
+ return GL_TRUE;
}
if (border != 0) {
if (!isProxy) {
@@ -1602,13 +1696,25 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
+ if (target == GL_TEXTURE_2D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_3D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" );
return GL_TRUE;
}
@@ -1711,16 +1817,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions,
#endif
if (destTex->IsCompressed) {
- if (target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) {
- /* OK */
- }
- else if (ctx->Extensions.ARB_texture_cube_map &&
- (target == GL_PROXY_TEXTURE_CUBE_MAP ||
- (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z))) {
- /* OK */
- }
- else {
+ if (!target_can_be_compressed(ctx, target)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glTexSubImage%D(target)", dimensions);
return GL_TRUE;
@@ -1862,6 +1959,17 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
format, type,
width, height, 1, border);
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)");
+ return GL_TRUE;
+ }
+ sizeOK = ctx->Driver.TestProxyTexImage(ctx,
+ GL_PROXY_TEXTURE_1D_ARRAY_EXT,
+ level, internalFormat,
+ format, type,
+ width, height, 1, border);
+ }
else {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
return GL_TRUE;
@@ -1975,15 +2083,23 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
}
+ else if (target == GL_TEXTURE_1D_ARRAY_EXT) {
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
else if (target != GL_TEXTURE_2D) {
_mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
return GL_TRUE;
}
}
else if (dimensions == 3) {
- if (target != GL_TEXTURE_3D) {
- _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
+ if (((target != GL_TEXTURE_2D_ARRAY_EXT) ||
+ (!ctx->Extensions.MESA_texture_array))
+ && (target != GL_TEXTURE_3D)) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
+ return GL_TRUE;
}
}
@@ -2400,7 +2516,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) ||
(ctx->Extensions.NV_texture_rectangle &&
- target == GL_TEXTURE_RECTANGLE_NV)) {
+ target == GL_TEXTURE_RECTANGLE_NV) ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
@@ -2458,7 +2576,9 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
(target == GL_PROXY_TEXTURE_CUBE_MAP_ARB &&
ctx->Extensions.ARB_texture_cube_map) ||
(target == GL_PROXY_TEXTURE_RECTANGLE_NV &&
- ctx->Extensions.NV_texture_rectangle)) {
+ ctx->Extensions.NV_texture_rectangle) ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
@@ -2498,7 +2618,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
- if (target == GL_TEXTURE_3D) {
+ if (target == GL_TEXTURE_3D ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* non-proxy target */
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
@@ -2551,7 +2673,9 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
out:
_mesa_unlock_texture(ctx, texObj);
}
- else if (target == GL_PROXY_TEXTURE_3D) {
+ else if (target == GL_PROXY_TEXTURE_3D ||
+ (ctx->Extensions.MESA_texture_array &&
+ target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) {
/* Proxy texture: check for errors and update proxy state */
struct gl_texture_image *texImage;
texImage = _mesa_get_proxy_tex_image(ctx, target, level);
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 68457f4728..f2cad7eb2d 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -107,18 +107,19 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
GLint width, GLint height, GLint depth, GLint border);
-/* Lock a texture for updating. See also _mesa_lock_context_textures().
+/**
+ * Lock a texture for updating. See also _mesa_lock_context_textures().
*/
-static INLINE void _mesa_lock_texture(GLcontext *ctx,
- struct gl_texture_object *texObj)
+static INLINE void
+_mesa_lock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
ctx->Shared->TextureStateStamp++;
(void) texObj;
}
-static INLINE void _mesa_unlock_texture(GLcontext *ctx,
- struct gl_texture_object *texObj)
+static INLINE void
+_mesa_unlock_texture(GLcontext *ctx, struct gl_texture_object *texObj)
{
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
}
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 3cfbfa5eb5..0d2946e95a 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -42,10 +42,6 @@
#include "mtypes.h"
-#ifdef __VMS
-#define _mesa_sprintf sprintf
-#endif
-
/**********************************************************************/
/** \name Internal functions */
/*@{*/
@@ -104,11 +100,12 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
target == GL_TEXTURE_2D ||
target == GL_TEXTURE_3D ||
target == GL_TEXTURE_CUBE_MAP_ARB ||
- target == GL_TEXTURE_RECTANGLE_NV);
+ target == GL_TEXTURE_RECTANGLE_NV ||
+ target == GL_TEXTURE_1D_ARRAY_EXT ||
+ target == GL_TEXTURE_2D_ARRAY_EXT);
_mesa_bzero(obj, sizeof(*obj));
/* init the non-zero fields */
- _glthread_INIT_MUTEX(obj->Mutex);
obj->RefCount = 1;
obj->Name = name;
obj->Target = target;
@@ -138,13 +135,13 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
obj->CompareFunc = GL_LEQUAL; /* ARB_shadow */
obj->DepthMode = GL_LUMINANCE; /* ARB_depth_texture */
obj->ShadowAmbient = 0.0F; /* ARB/SGIX_shadow_ambient */
- _mesa_init_colortable(&obj->Palette);
}
/**
* Deallocate a texture object struct. It should have already been
* removed from the texture object pool.
+ * Called via ctx->Driver.DeleteTexture() if not overriden by a driver.
*
* \param shared the shared GL state to which the object belongs.
* \param texOjb the texture object to delete.
@@ -167,9 +164,6 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
}
}
- /* destroy the mutex -- it may have allocated memory (eg on bsd) */
- _glthread_DESTROY_MUTEX(texObj->Mutex);
-
/* free this object */
_mesa_free(texObj);
}
@@ -279,11 +273,13 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
/* Compute _MaxLevel */
- if (t->Target == GL_TEXTURE_1D) {
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
maxLog2 = t->Image[0][baseLevel]->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
}
- else if (t->Target == GL_TEXTURE_2D) {
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
@@ -365,7 +361,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
/* Test things which depend on number of texture image dimensions */
- if (t->Target == GL_TEXTURE_1D) {
+ if ((t->Target == GL_TEXTURE_1D) ||
+ (t->Target == GL_TEXTURE_1D_ARRAY_EXT)) {
/* Test 1-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
for (i = baseLevel + 1; i < maxLevels; i++) {
@@ -389,7 +386,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
}
}
- else if (t->Target == GL_TEXTURE_2D) {
+ else if ((t->Target == GL_TEXTURE_2D) ||
+ (t->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
/* Test 2-D mipmaps */
GLuint width = t->Image[0][baseLevel]->Width2;
GLuint height = t->Image[0][baseLevel]->Height2;
@@ -526,13 +524,6 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/** \name API functions */
/*@{*/
-/**
- * Texture name generation lock.
- *
- * Used by _mesa_GenTextures() to guarantee that the generation and allocation
- * of texture IDs is atomic.
- */
-_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
/**
* Generate texture names.
@@ -542,9 +533,9 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
*
* \sa glGenTextures().
*
- * While holding the GenTexturesLock lock, calls _mesa_HashFindFreeKeyBlock()
- * to find a block of free texture IDs which are stored in \p textures.
- * Corresponding empty texture objects are also generated.
+ * Calls _mesa_HashFindFreeKeyBlock() to find a block of free texture
+ * IDs which are stored in \p textures. Corresponding empty texture
+ * objects are also generated.
*/
void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *textures )
@@ -565,7 +556,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
/*
* This must be atomic (generation and allocation of texture IDs)
*/
- _glthread_LOCK_MUTEX(GenTexturesLock);
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
@@ -576,20 +567,18 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
GLenum target = 0;
texObj = (*ctx->Driver.NewTextureObject)( ctx, name, target);
if (!texObj) {
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenTextures");
return;
}
/* insert into hash table */
- _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->TexObjects, texObj->Name, texObj);
- _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
textures[i] = name;
}
- _glthread_UNLOCK_MUTEX(GenTexturesLock);
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
@@ -630,40 +619,42 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
+ struct gl_texture_object **curr = NULL;
+
if (texObj == unit->Current1D) {
+ curr = &unit->Current1D;
unit->Current1D = ctx->Shared->Default1D;
- ctx->Shared->Default1D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current1D;
}
else if (texObj == unit->Current2D) {
+ curr = &unit->Current2D;
unit->Current2D = ctx->Shared->Default2D;
- ctx->Shared->Default2D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current2D;
}
else if (texObj == unit->Current3D) {
+ curr = &unit->Current3D;
unit->Current3D = ctx->Shared->Default3D;
- ctx->Shared->Default3D->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->Current3D;
}
else if (texObj == unit->CurrentCubeMap) {
+ curr = &unit->CurrentCubeMap;
unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
- ctx->Shared->DefaultCubeMap->RefCount++;
- texObj->RefCount--;
- if (texObj == unit->_Current)
- unit->_Current = unit->CurrentCubeMap;
}
else if (texObj == unit->CurrentRect) {
+ curr = &unit->CurrentRect;
unit->CurrentRect = ctx->Shared->DefaultRect;
- ctx->Shared->DefaultRect->RefCount++;
+ }
+ else if (texObj == unit->Current1DArray) {
+ curr = &unit->Current1DArray;
+ unit->CurrentRect = ctx->Shared->Default1DArray;
+ }
+ else if (texObj == unit->Current2DArray) {
+ curr = &unit->Current1DArray;
+ unit->CurrentRect = ctx->Shared->Default2DArray;
+ }
+
+ if (curr) {
+ (*curr)->RefCount++;
texObj->RefCount--;
if (texObj == unit->_Current)
- unit->_Current = unit->CurrentRect;
+ unit->_Current = *curr;
}
}
}
@@ -802,6 +793,20 @@ _mesa_BindTexture( GLenum target, GLuint texName )
}
oldTexObj = texUnit->CurrentRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ return;
+ }
+ oldTexObj = texUnit->Current1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
+ return;
+ }
+ oldTexObj = texUnit->Current2DArray;
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
@@ -838,6 +843,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
case GL_TEXTURE_RECTANGLE_NV:
newTexObj = ctx->Shared->DefaultRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ newTexObj = ctx->Shared->Default1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ newTexObj = ctx->Shared->Default2DArray;
+ break;
default:
; /* Bad targets are caught above */
}
@@ -908,6 +919,12 @@ _mesa_BindTexture( GLenum target, GLuint texName )
case GL_TEXTURE_RECTANGLE_NV:
texUnit->CurrentRect = newTexObj;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ texUnit->Current1DArray = newTexObj;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ texUnit->Current2DArray = newTexObj;
+ break;
default:
_mesa_problem(ctx, "bad target in BindTexture");
return;
@@ -1063,14 +1080,21 @@ _mesa_IsTexture( GLuint texture )
return t && t->Target;
}
-/* Simplest implementation of texture locking: Grab the a new mutex in
+
+/**
+ * Simplest implementation of texture locking: Grab the a new mutex in
* the shared context. Examine the shared context state timestamp and
* if there has been a change, set the appropriate bits in
* ctx->NewState.
*
- * See also _mesa_lock/unlock_texture in texobj.h
+ * This is used to deal with synchronizing things when a texture object
+ * is used/modified by different contexts (or threads) which are sharing
+ * the texture.
+ *
+ * See also _mesa_lock/unlock_texture() in teximage.h
*/
-void _mesa_lock_context_textures( GLcontext *ctx )
+void
+_mesa_lock_context_textures( GLcontext *ctx )
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
@@ -1081,7 +1105,8 @@ void _mesa_lock_context_textures( GLcontext *ctx )
}
-void _mesa_unlock_context_textures( GLcontext *ctx )
+void
+_mesa_unlock_context_textures( GLcontext *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);
diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h
index ec7cf8cd86..2a2bde3601 100644
--- a/src/mesa/main/texobj.h
+++ b/src/mesa/main/texobj.h
@@ -61,8 +61,11 @@ extern void
_mesa_test_texobj_completeness( const GLcontext *ctx,
struct gl_texture_object *obj );
-extern void _mesa_unlock_context_textures( GLcontext *ctx );
-extern void _mesa_lock_context_textures( GLcontext *ctx );
+extern void
+_mesa_unlock_context_textures( GLcontext *ctx );
+
+extern void
+_mesa_lock_context_textures( GLcontext *ctx );
/*@}*/
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c
index f738584512..8d5468aff0 100644
--- a/src/mesa/main/texrender.c
+++ b/src/mesa/main/texrender.c
@@ -16,10 +16,13 @@
*/
struct texture_renderbuffer
{
- struct gl_renderbuffer Base; /* Base class object */
+ struct gl_renderbuffer Base; /**< Base class object */
struct gl_texture_image *TexImage;
StoreTexelFunc Store;
- GLint Zoffset;
+ GLint Yoffset; /**< Layer for 1D array textures. */
+ GLint Zoffset; /**< Layer for 2D array textures, or slice
+ * for 3D textures
+ */
};
@@ -38,6 +41,8 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
ASSERT(trb->TexImage->Width == rb->Width);
ASSERT(trb->TexImage->Height == rb->Height);
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
@@ -87,15 +92,16 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
if (rb->DataType == CHAN_TYPE) {
GLchan *rgbaOut = (GLchan *) values;
for (i = 0; i < count; i++) {
- trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i], z,
- rgbaOut + 4 * i);
+ trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, rgbaOut + 4 * i);
}
}
else if (rb->DataType == GL_UNSIGNED_INT) {
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt);
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
#if 0
zValues[i] = (GLuint) (flt * 0xffffffff);
#else
@@ -107,7 +113,8 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
GLuint *zValues = (GLuint *) values;
for (i = 0; i < count; i++) {
GLfloat flt;
- trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i], z, &flt);
+ trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset,
+ z, &flt);
zValues[i] = ((GLuint) (flt * 0xffffff)) << 8;
}
}
@@ -129,6 +136,8 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint z = trb->Zoffset;
GLuint i;
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
const GLchan *rgba = (const GLchan *) values;
for (i = 0; i < count; i++) {
@@ -170,6 +179,8 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLint z = trb->Zoffset;
GLuint i;
+ y += trb->Yoffset;
+
if (rb->DataType == CHAN_TYPE) {
const GLchan *rgba = (const GLchan *) value;
for (i = 0; i < count; i++) {
@@ -215,7 +226,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLchan *rgba = (const GLchan *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
}
rgba += 4;
}
@@ -224,7 +235,8 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
const GLuint *zValues = (const GLuint *) values;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, zValues + i);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z,
+ zValues + i);
}
}
}
@@ -233,7 +245,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count,
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLfloat flt = (zValues[i] >> 8) * (1.0 / 0xffffff);
- trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
}
}
}
@@ -257,7 +269,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLchan *rgba = (const GLchan *) value;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, rgba);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba);
}
}
}
@@ -265,7 +277,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLuint zValue = *((const GLuint *) value);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, &zValue);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &zValue);
}
}
}
@@ -274,7 +286,7 @@ texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLfloat flt = (zValue >> 8) * (1.0 / 0xffffff);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
- trb->Store(trb->TexImage, x[i], y[i], z, &flt);
+ trb->Store(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt);
}
}
}
@@ -350,7 +362,14 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att)
trb->Store = trb->TexImage->TexFormat->StoreTexel;
ASSERT(trb->Store);
- trb->Zoffset = att->Zoffset;
+ if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) {
+ trb->Yoffset = att->Zoffset;
+ trb->Zoffset = 0;
+ }
+ else {
+ trb->Yoffset = 0;
+ trb->Zoffset = att->Zoffset;
+ }
trb->Base.Width = trb->TexImage->Width;
trb->Base.Height = trb->TexImage->Height;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 197e8212ad..18afaf4edd 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -154,6 +154,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
src->Texture.Unit[i].CurrentCubeMap);
copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect,
src->Texture.Unit[i].CurrentRect);
+ copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray,
+ src->Texture.Unit[i].Current1DArray);
+ copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray,
+ src->Texture.Unit[i].Current2DArray);
_mesa_unlock_context_textures(dst);
}
@@ -849,108 +853,48 @@ _mesa_GetTexEnvfv( GLenum target, GLenum pname, GLfloat *params )
}
break;
case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceRGB[2];
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ *params = (GLfloat) texUnit->Combine.SourceRGB[rgb_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_SOURCE2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.SourceA[2];
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ *params = (GLfloat) texUnit->Combine.SourceA[alpha_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandRGB[2];
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ *params = (GLfloat) texUnit->Combine.OperandRGB[op_rgb];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
}
break;
case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
- }
- break;
case GL_OPERAND2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLfloat) texUnit->Combine.OperandA[2];
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ *params = (GLfloat) texUnit->Combine.OperandA[op_alpha];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnvfv(pname)");
@@ -1073,108 +1017,48 @@ _mesa_GetTexEnviv( GLenum target, GLenum pname, GLint *params )
}
break;
case GL_SOURCE0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceRGB[2];
+ const unsigned rgb_idx = pname - GL_SOURCE0_RGB;
+ *params = (GLint) texUnit->Combine.SourceRGB[rgb_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_SOURCE0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_SOURCE2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.SourceA[2];
+ const unsigned alpha_idx = pname - GL_SOURCE0_ALPHA;
+ *params = (GLint) texUnit->Combine.SourceA[alpha_idx];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_OPERAND0_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND1_RGB:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND2_RGB:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandRGB[2];
+ const unsigned op_rgb = pname - GL_OPERAND0_RGB;
+ *params = (GLint) texUnit->Combine.OperandRGB[op_rgb];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
}
break;
case GL_OPERAND0_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[0];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND1_ALPHA:
- if (ctx->Extensions.EXT_texture_env_combine ||
- ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[1];
- }
- else {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
- }
- break;
case GL_OPERAND2_ALPHA:
if (ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine) {
- *params = (GLint) texUnit->Combine.OperandA[2];
+ const unsigned op_alpha = pname - GL_OPERAND0_ALPHA;
+ *params = (GLint) texUnit->Combine.OperandA[op_alpha];
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetTexEnviv(pname)");
@@ -1294,6 +1178,36 @@ _mesa_TexParameterf( GLenum target, GLenum pname, GLfloat param )
}
+/**
+ * Update derrived compare function state.
+ */
+void
+_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
+ GLboolean in_frag_prog)
+{
+ if (in_frag_prog) {
+ tObj->_Function = GL_NONE;
+ }
+ else if (tObj->CompareFlag) {
+ /* GL_SGIX_shadow */
+ if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
+ tObj->_Function = GL_LEQUAL;
+ }
+ else {
+ ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
+ tObj->_Function = GL_GEQUAL;
+ }
+ }
+ else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ /* GL_ARB_shadow */
+ tObj->_Function = tObj->CompareFunc;
+ }
+ else {
+ tObj->_Function = GL_NONE; /* pass depth through as grayscale */
+ }
+}
+
+
void GLAPIENTRY
_mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
{
@@ -1341,6 +1255,20 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
}
texObj = texUnit->CurrentRect;
break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ return;
+ }
+ texObj = texUnit->Current1DArray;
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (!ctx->Extensions.MESA_texture_array) {
+ _mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
+ return;
+ }
+ texObj = texUnit->Current2DArray;
+ break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
@@ -1487,6 +1415,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (ctx->Extensions.SGIX_shadow) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareFlag = params[0] ? GL_TRUE : GL_FALSE;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1501,6 +1430,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
op == GL_TEXTURE_GEQUAL_R_SGIX) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareOperator = op;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexParameter(param)");
@@ -1539,6 +1469,7 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
if (mode == GL_NONE || mode == GL_COMPARE_R_TO_TEXTURE_ARB) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
texObj->CompareMode = mode;
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1574,6 +1505,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
"glTexParameter(bad GL_TEXTURE_COMPARE_FUNC_ARB)");
return;
}
+
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1594,6 +1527,8 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
"glTexParameter(bad GL_DEPTH_TEXTURE_MODE_ARB)");
return;
}
+
+ _mesa_update_texture_compare_function(texObj, GL_FALSE);
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
@@ -1694,6 +1629,12 @@ tex_image_dimensions(GLcontext *ctx, GLenum target)
case GL_TEXTURE_RECTANGLE_NV:
case GL_PROXY_TEXTURE_RECTANGLE_NV:
return ctx->Extensions.NV_texture_rectangle ? 2 : 0;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array ? 2 : 0;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
+ return ctx->Extensions.MESA_texture_array ? 3 : 0;
default:
_mesa_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
return 0;
@@ -2985,6 +2926,10 @@ update_texture_state( GLcontext *ctx )
* a fragment program we're guaranteed that bitcount(enabledBits) <= 1.
*/
texture_override(ctx, texUnit, enableBits,
+ texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT);
+ texture_override(ctx, texUnit, enableBits,
+ texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT);
+ texture_override(ctx, texUnit, enableBits,
texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT);
texture_override(ctx, texUnit, enableBits,
texUnit->Current3D, TEXTURE_3D_BIT);
@@ -3152,6 +3097,14 @@ alloc_proxy_textures( GLcontext *ctx )
if (!ctx->Texture.ProxyRect)
goto cleanup;
+ ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT);
+ if (!ctx->Texture.Proxy1DArray)
+ goto cleanup;
+
+ ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT);
+ if (!ctx->Texture.Proxy2DArray)
+ goto cleanup;
+
return GL_TRUE;
cleanup:
@@ -3165,6 +3118,10 @@ alloc_proxy_textures( GLcontext *ctx )
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap);
if (ctx->Texture.ProxyRect)
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect);
+ if (ctx->Texture.Proxy1DArray)
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray);
+ if (ctx->Texture.Proxy2DArray)
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray);
return GL_FALSE;
}
@@ -3212,6 +3169,8 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->Current3D = ctx->Shared->Default3D;
texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
texUnit->CurrentRect = ctx->Shared->DefaultRect;
+ texUnit->Current1DArray = ctx->Shared->Default1DArray;
+ texUnit->Current2DArray = ctx->Shared->Default2DArray;
}
@@ -3232,6 +3191,8 @@ _mesa_init_texture(GLcontext *ctx)
ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS;
ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS;
ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS;
+ ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS;
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
@@ -3265,6 +3226,8 @@ _mesa_free_texture_data(GLcontext *ctx)
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D );
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap );
(ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect );
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray );
+ (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray );
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
_mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable );
diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h
index ca29c6a23f..df468ecf9b 100644
--- a/src/mesa/main/texstate.h
+++ b/src/mesa/main/texstate.h
@@ -41,6 +41,10 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst );
extern void
_mesa_print_texunit_state( GLcontext *ctx, GLuint unit );
+extern void
+_mesa_update_texture_compare_function(struct gl_texture_object *tObj,
+ GLboolean in_frag_prog);
+
/**
* \name Called from API
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index afc0bc2ec9..9229077f42 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.0
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -29,9 +29,9 @@
/* Mesa version */
#define MESA_MAJOR 7
-#define MESA_MINOR 0
+#define MESA_MINOR 1
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.0"
+#define MESA_VERSION_STRING "7.1"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index 5027264f03..5d8f763741 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -71,6 +71,7 @@ struct arb_program
/* ARB_fragment_program specifics */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLbitfield ShadowSamplers;
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
@@ -181,7 +182,7 @@ LONGSTRING static char arb_grammar_text[] =
- changed and merged V_* and F_* opcode values to OP_*.
- added GL_ARB_fragment_program_shadow specific tokens (michal)
*/
-#define REVISION 0x09
+#define REVISION 0x0a
/* program type */
#define FRAGMENT_PROGRAM 0x01
@@ -209,6 +210,9 @@ LONGSTRING static char arb_grammar_text[] =
/* GL_ARB_draw_buffers option */
#define ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+#define MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
#define OP_ALU_INST 0x00
#define OP_TEX_INST 0x01
@@ -368,6 +372,11 @@ LONGSTRING static char arb_grammar_text[] =
#define TEXTARGET_SHADOW1D 0x06
#define TEXTARGET_SHADOW2D 0x07
#define TEXTARGET_SHADOWRECT 0x08
+/* GL_MESA_texture_array */
+#define TEXTARGET_1D_ARRAY 0x09
+#define TEXTARGET_2D_ARRAY 0x0a
+#define TEXTARGET_SHADOW1D_ARRAY 0x0b
+#define TEXTARGET_SHADOW2D_ARRAY 0x0c
/* face type */
#define FACE_FRONT 0x00
@@ -2653,6 +2662,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
GLuint texcoord;
GLubyte instClass, type, code;
GLboolean rel;
+ GLuint shadow_tex = 0;
_mesa_init_instructions(fp, 1);
@@ -2970,27 +2980,54 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
/* texTarget */
switch (*(*inst)++) {
+ case TEXTARGET_SHADOW1D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_1D:
fp->TexSrcTarget = TEXTURE_1D_INDEX;
break;
+ case TEXTARGET_SHADOW2D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_2D:
fp->TexSrcTarget = TEXTURE_2D_INDEX;
break;
case TEXTARGET_3D:
fp->TexSrcTarget = TEXTURE_3D_INDEX;
break;
+ case TEXTARGET_SHADOWRECT:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_RECT:
fp->TexSrcTarget = TEXTURE_RECT_INDEX;
break;
case TEXTARGET_CUBE:
fp->TexSrcTarget = TEXTURE_CUBE_INDEX;
break;
- case TEXTARGET_SHADOW1D:
- case TEXTARGET_SHADOW2D:
- case TEXTARGET_SHADOWRECT:
- /* TODO ARB_fragment_program_shadow code */
- break;
+ case TEXTARGET_SHADOW1D_ARRAY:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
+ case TEXTARGET_1D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case TEXTARGET_SHADOW2D_ARRAY:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
+ case TEXTARGET_2D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ }
+
+ /* Don't test the first time a particular sampler is seen. Each time
+ * after that, make sure the shadow state is the same.
+ */
+ if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0)
+ && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) {
+ program_error(ctx, Program->Position,
+ "texture image unit used for shadow sampling and non-shadow sampling");
+ return 1;
}
+
Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget);
/* Check that both "2D" and "CUBE" (for example) aren't both used */
if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) {
@@ -2998,6 +3035,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst,
"multiple targets used on one texture image unit");
return 1;
}
+
+
+ Program->ShadowSamplers |= shadow_tex;
break;
case OP_TEX_KIL:
@@ -3464,6 +3504,10 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
/* do nothing for now */
}
break;
+
+ case MESA_TEXTURE_ARRAY:
+ /* do nothing for now */
+ break;
}
break;
@@ -3584,10 +3628,10 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.ARB_matrix_palette
&& !enable_ext(ctx, id, "matrix_palette"))
return GL_FALSE;
+#endif
if (ctx->Extensions.ARB_fragment_program_shadow
&& !enable_ext(ctx, id, "fragment_program_shadow"))
return GL_FALSE;
-#endif
if (ctx->Extensions.EXT_point_parameters
&& !enable_ext(ctx, id, "point_parameters"))
return GL_FALSE;
@@ -3603,7 +3647,9 @@ enable_parser_extensions(GLcontext *ctx, grammar id)
if (ctx->Extensions.ARB_draw_buffers
&& !enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
-
+ if (ctx->Extensions.MESA_texture_array
+ && !enable_ext(ctx, id, "texture_array"))
+ return GL_FALSE;
#if 1
/* hack for Warcraft (see bug 8060) */
enable_ext(ctx, id, "vertex_blend");
@@ -3782,6 +3828,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
program->HintPositionInvariant = GL_FALSE;
for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++)
program->TexturesUsed[a] = 0x0;
+ program->ShadowSamplers = 0x0;
program->NumAluInstructions =
program->NumTexInstructions =
program->NumTexIndirections = 0;
@@ -3862,6 +3909,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
+ program->Base.ShadowSamplers = ap.ShadowSamplers;
program->FogOption = ap.FogOption;
program->UsesKill = ap.UsesKill;
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn
index 6ab0f26938..1746a876c3 100644
--- a/src/mesa/shader/arbprogram.syn
+++ b/src/mesa/shader/arbprogram.syn
@@ -21,13 +21,13 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
+
/**
* \file arbprogram.syn
* ARB_fragment/vertex_program syntax
* \author Michal Krol
*/
-
+
.syntax program;
/*
@@ -36,7 +36,7 @@
compares the value with its REVISION value. If they do not match, the loader is not up
to date.
*/
-.emtcode REVISION 0x09
+.emtcode REVISION 0x0a
/* program type */
.emtcode FRAGMENT_PROGRAM 0x01
@@ -64,6 +64,9 @@
/* GL_ARB_draw_buffers option */
.emtcode ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+.emtcode MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
.emtcode OP_ALU_INST 0x00
.emtcode OP_TEX_INST 0x01
@@ -223,6 +226,11 @@
.emtcode TEXTARGET_SHADOW1D 0x06
.emtcode TEXTARGET_SHADOW2D 0x07
.emtcode TEXTARGET_SHADOWRECT 0x08
+/* GL_MESA_texture_array */
+.emtcode TEXTARGET_1D_ARRAY 0x09
+.emtcode TEXTARGET_2D_ARRAY 0x0a
+.emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b
+.emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c
/* face type */
.emtcode FACE_FRONT 0x00
@@ -436,6 +444,9 @@
/* GL_ARB_draw_buffers */
.regbyte draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte texture_array 0x00
+
/* option presence condition registers */
/* they are all initially set to zero - when a particular OPTION is encountered, the appropriate */
/* register is set to 1 to indicate that the OPTION was specified. */
@@ -456,6 +467,9 @@
/* GL_ARB_draw_buffers */
.regbyte ARB_draw_buffers 0x00
+/* GL_MESA_texture_array */
+.regbyte MESA_texture_array 0x00
+
/* program target condition register */
/* this syntax script deals with two program targets - VERTEX_PROGRAM and FRAGMENT_PROGRAM. */
/* to distinguish between them we need a register that will store for us the current target. */
@@ -523,7 +537,9 @@ fp_optionString
.if (fragment_program_shadow != 0x00) "ARB_fragment_program_shadow"
.emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or
.if (draw_buffers != 0x00) "ARB_draw_buffers" .emit ARB_DRAW_BUFFERS
- .load ARB_draw_buffers 0x01;
+ .load ARB_draw_buffers 0x01 .or
+ .if (texture_array != 0x00) "MESA_texture_array" .emit MESA_TEXTURE_ARRAY
+ .load MESA_texture_array 0x01;
vp_optionString
"ARB_position_invariant" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;
fp_ARB_fog_exp
@@ -899,6 +915,7 @@ fragment program
| "CUBE"
| "RECT"
| <shadowTarget> (if option ARB_fragment_program_shadow present)
+ | <arrayTarget> (if option MESA_texture_array present)
*/
texTarget
"1D" .emit TEXTARGET_1D .or
@@ -906,18 +923,39 @@ texTarget
"3D" .emit TEXTARGET_3D .or
.if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or
"CUBE" .emit TEXTARGET_CUBE .or
- .if (ARB_fragment_program_shadow != 0x00) shadowTarget;
+ .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or
+ .if (MESA_texture_array != 0x00) arrayTarget;
/*
GL_ARB_fragment_program_shadow
<shadowTarget> ::= "SHADOW1D"
| "SHADOW2D"
| "SHADOWRECT"
+ | <shadowArrayTarget> (if option MESA_texture_array present)
*/
shadowTarget
"SHADOW1D" .emit TEXTARGET_SHADOW1D .or
"SHADOW2D" .emit TEXTARGET_SHADOW2D .or
- .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT;
+ .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT .or
+ .if (MESA_texture_array != 0x00) shadowArrayTarget;
+
+/*
+GL_MESA_texture_array
+
+ <arrayTarget> ::= "ARRAY1D"
+ | "ARRAY2D"
+
+ <shadowArrayTarget> ::= "SHADOWARRAY1D"
+ | "SHADOWARRAY2D"
+*/
+
+arrayTarget
+ "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or
+ "ARRAY2D" .emit TEXTARGET_2D_ARRAY;
+
+shadowArrayTarget
+ "SHADOWARRAY1D" .emit TEXTARGET_SHADOW1D_ARRAY .or
+ "SHADOWARRAY2D" .emit TEXTARGET_SHADOW2D_ARRAY;
/*
fragment program
diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h
index c67afc67db..5f3f7d6cf4 100644
--- a/src/mesa/shader/arbprogram_syn.h
+++ b/src/mesa/shader/arbprogram_syn.h
@@ -1,5 +1,9 @@
+
+/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE .syn FILE */
+
+" \n"
".syntax program;\n"
-".emtcode REVISION 0x09\n"
+".emtcode REVISION 0x0a\n"
".emtcode FRAGMENT_PROGRAM 0x01\n"
".emtcode VERTEX_PROGRAM 0x02\n"
".emtcode OPTION 0x01\n"
@@ -14,6 +18,7 @@
".emtcode ARB_POSITION_INVARIANT 0x05\n"
".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n"
".emtcode ARB_DRAW_BUFFERS 0x07\n"
+".emtcode MESA_TEXTURE_ARRAY 0x08\n"
".emtcode OP_ALU_INST 0x00\n"
".emtcode OP_TEX_INST 0x01\n"
".emtcode OP_ALU_VECTOR 0x00\n"
@@ -120,6 +125,10 @@
".emtcode TEXTARGET_SHADOW1D 0x06\n"
".emtcode TEXTARGET_SHADOW2D 0x07\n"
".emtcode TEXTARGET_SHADOWRECT 0x08\n"
+".emtcode TEXTARGET_1D_ARRAY 0x09\n"
+".emtcode TEXTARGET_2D_ARRAY 0x0a\n"
+".emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b\n"
+".emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c\n"
".emtcode FACE_FRONT 0x00\n"
".emtcode FACE_BACK 0x01\n"
".emtcode COLOR_PRIMARY 0x00\n"
@@ -264,6 +273,7 @@
".regbyte texture_rectangle 0x00\n"
".regbyte fragment_program_shadow 0x00\n"
".regbyte draw_buffers 0x00\n"
+".regbyte texture_array 0x00\n"
".regbyte ARB_precision_hint_fastest 0x00\n"
".regbyte ARB_precision_hint_nicest 0x00\n"
".regbyte ARB_fog_exp 0x00\n"
@@ -272,6 +282,7 @@
".regbyte ARB_position_invariant 0x00\n"
".regbyte ARB_fragment_program_shadow 0x00\n"
".regbyte ARB_draw_buffers 0x00\n"
+".regbyte MESA_texture_array 0x00\n"
".regbyte program_target 0x00\n"
"program\n"
" programs .error UNKNOWN_PROGRAM_SIGNATURE .emit REVISION;\n"
@@ -309,7 +320,9 @@
" .if (fragment_program_shadow != 0x00) \"ARB_fragment_program_shadow\"\n"
" .emit ARB_FRAGMENT_PROGRAM_SHADOW .load ARB_fragment_program_shadow 0x01 .or\n"
" .if (draw_buffers != 0x00) \"ARB_draw_buffers\" .emit ARB_DRAW_BUFFERS\n"
-" .load ARB_draw_buffers 0x01;\n"
+" .load ARB_draw_buffers 0x01 .or\n"
+" .if (texture_array != 0x00) \"MESA_texture_array\" .emit MESA_TEXTURE_ARRAY\n"
+" .load MESA_texture_array 0x01;\n"
"vp_optionString\n"
" \"ARB_position_invariant\" .emit ARB_POSITION_INVARIANT .load ARB_position_invariant 0x01;\n"
"fp_ARB_fog_exp\n"
@@ -471,11 +484,19 @@
" \"3D\" .emit TEXTARGET_3D .or\n"
" .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n"
" \"CUBE\" .emit TEXTARGET_CUBE .or\n"
-" .if (ARB_fragment_program_shadow != 0x00) shadowTarget;\n"
+" .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n"
+" .if (MESA_texture_array != 0x00) arrayTarget;\n"
"shadowTarget\n"
" \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n"
" \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n"
-" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT;\n"
+" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT .or\n"
+" .if (MESA_texture_array != 0x00) shadowArrayTarget;\n"
+"arrayTarget\n"
+" \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n"
+" \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n"
+"shadowArrayTarget\n"
+" \"SHADOWARRAY1D\" .emit TEXTARGET_SHADOW1D_ARRAY .or\n"
+" \"SHADOWARRAY2D\" .emit TEXTARGET_SHADOW2D_ARRAY;\n"
"optTexImageUnitNum\n"
" optTexImageUnitNum_1 .or .true .emit 0x00;\n"
"optTexImageUnitNum_1\n"
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 953fbb9b9f..d37d7fb9bf 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -121,17 +121,17 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
return;
case STATE_HALF_VECTOR:
{
- GLfloat eye_z[] = {0, 0, 1};
-
+ static const GLfloat eye_z[] = {0, 0, 1};
+ GLfloat p[3];
/* Compute infinite half angle vector:
- * half-vector = light_position + (0, 0, 1)
- * and then normalize. w = 0
- *
+ * halfVector = normalize(normalize(lightPos) + (0, 0, 1))
* light.EyePosition.w should be 0 for infinite lights.
*/
- ADD_3V(value, eye_z, ctx->Light.Light[ln].EyePosition);
+ COPY_3V(p, ctx->Light.Light[ln].EyePosition);
+ NORMALIZE_3FV(p);
+ ADD_3V(value, p, eye_z);
NORMALIZE_3FV(value);
- value[3] = 0;
+ value[3] = 1.0;
}
return;
case STATE_POSITION_NORMALIZED:
@@ -507,6 +507,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
switch (state[1]) {
case STATE_TEXRECT_SCALE:
return _NEW_TEXTURE;
+ case STATE_FOG_PARAMS_OPTIMIZED:
+ return _NEW_FOG;
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 04876ad155..45cf1c6fd0 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -471,28 +471,32 @@ vec4 pow(const vec4 a, const vec4 b)
float exp(const float a)
{
- __asm float_exp __retVal.x, a;
+ const float e = 2.71828;
+ __asm float_power __retVal, e, a;
}
vec2 exp(const vec2 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
}
vec3 exp(const vec3 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
- __asm float_exp __retVal.z, a.z;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
+ __asm float_power __retVal.z, e, a.z;
}
vec4 exp(const vec4 a)
{
- __asm float_exp __retVal.x, a.x;
- __asm float_exp __retVal.y, a.y;
- __asm float_exp __retVal.z, a.z;
- __asm float_exp __retVal.w, a.w;
+ const float e = 2.71828;
+ __asm float_power __retVal.x, e, a.x;
+ __asm float_power __retVal.y, e, a.y;
+ __asm float_power __retVal.z, e, a.z;
+ __asm float_power __retVal.w, e, a.w;
}
@@ -894,7 +898,7 @@ vec4 mod(const vec4 a, const vec4 b)
__retVal.x = a.x - b.x * floor(a.x * oneOverBx);
__retVal.y = a.y - b.y * floor(a.y * oneOverBy);
__retVal.z = a.z - b.z * floor(a.z * oneOverBz);
- __retVal.w = a.w - b.w * floor(a.w * oneOverBz);
+ __retVal.w = a.w - b.w * floor(a.w * oneOverBw);
}
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index 10b64ed89d..a896c5a287 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -240,565 +240,569 @@
59,121,0,0,18,98,0,59,121,0,0,0,4,102,108,111,97,116,95,112,111,119,101,114,0,18,95,95,114,101,116,
86,97,108,0,59,122,0,0,18,97,0,59,122,0,0,18,98,0,59,122,0,0,0,4,102,108,111,97,116,95,112,111,119,
101,114,0,18,95,95,114,101,116,86,97,108,0,59,119,0,0,18,97,0,59,119,0,0,18,98,0,59,119,0,0,0,0,1,
-0,9,0,101,120,112,0,1,1,0,9,97,0,0,0,1,4,102,108,111,97,116,95,101,120,112,0,18,95,95,114,101,116,
-86,97,108,0,59,120,0,0,18,97,0,0,0,0,1,0,10,0,101,120,112,0,1,1,0,10,97,0,0,0,1,4,102,108,111,97,
-116,95,101,120,112,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18,97,0,59,120,0,0,0,4,102,108,
-111,97,116,95,101,120,112,0,18,95,95,114,101,116,86,97,108,0,59,121,0,0,18,97,0,59,121,0,0,0,0,1,0,
-11,0,101,120,112,0,1,1,0,11,97,0,0,0,1,4,102,108,111,97,116,95,101,120,112,0,18,95,95,114,101,116,
-86,97,108,0,59,120,0,0,18,97,0,59,120,0,0,0,4,102,108,111,97,116,95,101,120,112,0,18,95,95,114,101,
-116,86,97,108,0,59,121,0,0,18,97,0,59,121,0,0,0,4,102,108,111,97,116,95,101,120,112,0,18,95,95,114,
-101,116,86,97,108,0,59,122,0,0,18,97,0,59,122,0,0,0,0,1,0,12,0,101,120,112,0,1,1,0,12,97,0,0,0,1,4,
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-18,120,0,58,118,101,99,50,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,
-110,111,105,115,101,52,0,1,1,0,11,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,
-111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,
-115,101,49,0,18,120,0,58,118,101,99,51,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,
-0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,
-0,58,118,101,99,51,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,20,
-0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,
-51,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,
-110,111,105,115,101,52,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,
+110,111,105,115,101,49,0,18,120,0,58,118,101,99,50,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,0,
+46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,58,
+118,101,99,50,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,0,46,0,0,20,0,0,1,0,11,0,110,111,105,
+115,101,51,0,1,1,0,11,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,
+101,49,0,18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,
+18,120,0,58,118,101,99,51,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,0,46,0,
+0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,
+99,51,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,20,0,0,1,0,11,0,
+110,111,105,115,101,51,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,
111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,
115,101,49,0,18,120,0,58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,
0,0,0,17,50,0,55,55,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,
115,101,49,0,18,120,0,58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,
-52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,
-111,105,115,101,49,0,18,120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,
-51,49,0,57,49,0,0,0,17,51,55,0,52,56,0,0,0,0,46,0,0,20,0,0,0
+52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,52,0,1,1,0,9,120,0,0,
+0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,
+95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,17,49,57,0,51,52,0,0,
+46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,17,53,
+0,52,55,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,
+120,0,17,50,51,0,53,52,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,52,0,1,1,0,10,120,0,0,0,1,9,
+18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,18,120,0,0,0,20,0,9,18,95,95,
+114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,50,0,17,49,57,
+0,51,52,0,0,0,17,55,0,54,54,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,
+111,105,115,101,49,0,18,120,0,58,118,101,99,50,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,0,46,0,
+0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,
+99,50,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,
+52,0,1,1,0,11,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,
+18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,51,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,0,46,0,0,20,0,9,
+18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,
+17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,
+116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,50,51,0,53,52,
+0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,0,46,0,0,20,0,0,1,0,12,0,110,111,105,115,101,
+52,0,1,1,0,12,120,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,58,110,111,105,115,101,49,0,
+18,120,0,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,52,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,17,50,0,55,55,0,
+0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,
+57,0,0,0,0,46,0,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,119,0,58,110,111,105,115,101,49,0,18,
+120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,
+51,55,0,52,56,0,0,0,0,46,0,0,20,0,0,0
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index cf32b501a6..02260d3422 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -2863,9 +2863,35 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
* MAX2(var->array_len, 1);
if (prog) {
/* user-defined uniform */
- GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
- size, datatype);
- store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ if (datatype == GL_NONE) {
+ if (var->type.specifier.type == SLANG_SPEC_STRUCT) {
+ _mesa_problem(NULL, "user-declared uniform structs not supported yet");
+ /* XXX what we need to do is unroll the struct into its
+ * basic types, creating a uniform variable for each.
+ * For example:
+ * struct foo {
+ * vec3 a;
+ * vec4 b;
+ * };
+ * uniform foo f;
+ *
+ * Should produce uniforms:
+ * "f.a" (GL_FLOAT_VEC3)
+ * "f.b" (GL_FLOAT_VEC4)
+ */
+ }
+ else {
+ slang_info_log_error(A->log,
+ "invalid datatype for uniform variable %s",
+ (char *) var->a_name);
+ }
+ return GL_FALSE;
+ }
+ else {
+ GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName,
+ size, datatype);
+ store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
+ }
}
else {
/* pre-defined uniform, like gl_ModelviewMatrix */
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index f23a29633b..a4dd5b8b4a 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -1618,7 +1618,8 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
A.program = O->program;
A.vartable = O->vartable;
A.curFuncEndLabel = NULL;
- _slang_codegen_global_variable(&A, var, C->type);
+ if (!_slang_codegen_global_variable(&A, var, C->type))
+ return 0;
}
/* allocate global address space for a variable with a known size */
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 86c9f30e14..d4ea12870f 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -833,10 +833,11 @@ __glapi_sparc_icache_flush: /* %o0 = insn_addr */
.globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function
.globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function
.globl gl_dispatch_stub_767 ; .type gl_dispatch_stub_767,#function
- .globl gl_dispatch_stub_768 ; .type gl_dispatch_stub_768,#function
+ .globl glFramebufferTextureLayerEXT ; .type glFramebufferTextureLayerEXT,#function
.globl gl_dispatch_stub_769 ; .type gl_dispatch_stub_769,#function
.globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function
.globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function
+ .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function
.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
_mesa_sparc_glapi_begin:
@@ -1608,10 +1609,11 @@ _mesa_sparc_glapi_begin:
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
GL_STUB(gl_dispatch_stub_767, _gloffset__dispatch_stub_767)
- GL_STUB(gl_dispatch_stub_768, _gloffset__dispatch_stub_768)
+ GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(gl_dispatch_stub_769, _gloffset__dispatch_stub_769)
GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770)
GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772)
.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
_mesa_sparc_glapi_end:
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index 3bb53dc2d7..d6a9afb421 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -59,19 +59,13 @@ struct LineInfo
/* DO_Z */
GLfloat zPlane[4];
- /* DO_FOG */
- GLfloat fPlane[4];
/* DO_RGBA */
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
/* DO_INDEX */
GLfloat iPlane[4];
- /* DO_SPEC */
- GLfloat srPlane[4], sgPlane[4], sbPlane[4];
/* DO_ATTRIBS */
- GLfloat sPlane[FRAG_ATTRIB_MAX][4];
- GLfloat tPlane[FRAG_ATTRIB_MAX][4];
- GLfloat uPlane[FRAG_ATTRIB_MAX][4];
- GLfloat vPlane[FRAG_ATTRIB_MAX][4];
+ GLfloat wPlane[4];
+ GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
GLfloat lambda[FRAG_ATTRIB_MAX];
GLfloat texWidth[FRAG_ATTRIB_MAX];
GLfloat texHeight[FRAG_ATTRIB_MAX];
@@ -483,35 +477,24 @@ segment(GLcontext *ctx,
#define NAME(x) aa_ci_##x
#define DO_Z
-#define DO_FOG
+#define DO_ATTRIBS /* for fog */
#define DO_INDEX
#include "s_aalinetemp.h"
#define NAME(x) aa_rgba_##x
#define DO_Z
-#define DO_FOG
#define DO_RGBA
#include "s_aalinetemp.h"
-#define NAME(x) aa_tex_rgba_##x
+#define NAME(x) aa_general_rgba_##x
#define DO_Z
-#define DO_FOG
#define DO_RGBA
#define DO_ATTRIBS
#include "s_aalinetemp.h"
-#define NAME(x) aa_multitex_spec_##x
-#define DO_Z
-#define DO_FOG
-#define DO_RGBA
-#define DO_ATTRIBS
-#define DO_SPEC
-#include "s_aalinetemp.h"
-
-
void
_swrast_choose_aa_line_function(GLcontext *ctx)
@@ -523,14 +506,12 @@ _swrast_choose_aa_line_function(GLcontext *ctx)
if (ctx->Visual.rgbMode) {
/* RGBA */
if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current) {
-
- if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR ||
- ctx->Fog.ColorSumEnabled)
- swrast->Line = aa_multitex_spec_line;
- else
- swrast->Line = aa_tex_rgba_line;
-
+ || ctx->FragmentProgram._Current
+ || (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ || ctx->Fog.ColorSumEnabled
+ || swrast->_FogEnabled) {
+ swrast->Line = aa_general_rgba_line;
}
else {
swrast->Line = aa_rgba_line;
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 80cec0b31d..3d3511823d 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -63,9 +63,6 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#ifdef DO_Z
line->span.array->z[i] = (GLuint) solve_plane(fx, fy, line->zPlane);
#endif
-#ifdef DO_FOG
- line->span.array->attribs[FRAG_ATTRIB_FOGC][i][0] = solve_plane(fx, fy, line->fPlane);
-#endif
#ifdef DO_RGBA
line->span.array->rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane);
line->span.array->rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane);
@@ -75,31 +72,31 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#ifdef DO_INDEX
line->span.array->index[i] = (GLint) solve_plane(fx, fy, line->iPlane);
#endif
-#ifdef DO_SPEC
- line->span.array->spec[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane);
- line->span.array->spec[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane);
- line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane);
-#endif
#if defined(DO_ATTRIBS)
ATTRIB_LOOP_BEGIN
GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- GLfloat invQ;
- if (ctx->FragmentProgram._Active) {
- invQ = 1.0F;
- }
- else {
- invQ = solve_plane_recip(fx, fy, line->vPlane[attr]);
- }
- attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
- attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
- attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0
+ && !ctx->FragmentProgram._Active) {
+ /* texcoord w/ divide by Q */
const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ const GLfloat invQ = solve_plane_recip(fx, fy, line->attrPlane[attr][3]);
+ GLuint c;
+ for (c = 0; c < 3; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invQ;
+ }
line->span.array->lambda[unit][i]
- = compute_lambda(line->sPlane[attr],
- line->tPlane[attr], invQ,
+ = compute_lambda(line->attrPlane[attr][0],
+ line->attrPlane[attr][1], invQ,
line->texWidth[attr], line->texHeight[attr]);
}
+ else {
+ /* non-texture attrib */
+ const GLfloat invW = solve_plane_recip(fx, fy, line->wPlane);
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attribArray[i][c] = solve_plane(fx, fy, line->attrPlane[attr][c]) * invW;
+ }
+ }
ATTRIB_LOOP_END
#endif
@@ -128,10 +125,10 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
/* Init the LineInfo struct */
struct LineInfo line;
- line.x0 = v0->win[0];
- line.y0 = v0->win[1];
- line.x1 = v1->win[0];
- line.y1 = v1->win[1];
+ line.x0 = v0->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
+ line.x1 = v1->attrib[FRAG_ATTRIB_WPOS][0];
+ line.y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
line.dx = line.x1 - line.x0;
line.dy = line.y1 - line.y0;
line.len = SQRTF(line.dx * line.dx + line.dy * line.dy);
@@ -148,14 +145,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#ifdef DO_Z
line.span.arrayMask |= SPAN_Z;
compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->win[2], v1->win[2], line.zPlane);
-#endif
-#ifdef DO_FOG
- line.span.arrayMask |= SPAN_FOG;
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->attrib[FRAG_ATTRIB_FOGC][0],
- v1->attrib[FRAG_ATTRIB_FOGC][0],
- line.fPlane);
+ v0->attrib[FRAG_ATTRIB_WPOS][2], v1->attrib[FRAG_ATTRIB_WPOS][2], line.zPlane);
#endif
#ifdef DO_RGBA
line.span.arrayMask |= SPAN_RGBA;
@@ -176,51 +166,40 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
constant_plane(v1->color[ACOMP], line.aPlane);
}
#endif
-#ifdef DO_SPEC
- line.span.arrayMask |= SPAN_SPEC;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->specular[GCOMP], v1->specular[GCOMP], line.sgPlane);
- compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->specular[BCOMP], v1->specular[BCOMP], line.sbPlane);
- }
- else {
- constant_plane(v1->specular[RCOMP], line.srPlane);
- constant_plane(v1->specular[GCOMP], line.sgPlane);
- constant_plane(v1->specular[BCOMP], line.sbPlane);
- }
-#endif
#ifdef DO_INDEX
line.span.arrayMask |= SPAN_INDEX;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
compute_plane(line.x0, line.y0, line.x1, line.y1,
- v0->index, v1->index, line.iPlane);
+ v0->attrib[FRAG_ATTRIB_CI][0],
+ v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
}
else {
- constant_plane(v1->index, line.iPlane);
+ constant_plane(v1->attrib[FRAG_ATTRIB_CI][0], line.iPlane);
}
#endif
#if defined(DO_ATTRIBS)
{
- const GLfloat invW0 = v0->win[3];
- const GLfloat invW1 = v1->win[3];
- line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA | SPAN_VARYING);
+ const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ line.span.arrayMask |= SPAN_LAMBDA;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, invW0, invW1, line.wPlane);
ATTRIB_LOOP_BEGIN
- const GLfloat s0 = v0->attrib[attr][0] * invW0;
- const GLfloat s1 = v1->attrib[attr][0] * invW1;
- const GLfloat t0 = v0->attrib[attr][1] * invW0;
- const GLfloat t1 = v1->attrib[attr][1] * invW1;
- const GLfloat r0 = v0->attrib[attr][2] * invW0;
- const GLfloat r1 = v1->attrib[attr][2] * invW1;
- const GLfloat q0 = v0->attrib[attr][3] * invW0;
- const GLfloat q1 = v1->attrib[attr][3] * invW1;
- compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ GLuint c;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ for (c = 0; c < 4; c++) {
+ constant_plane(v1->attrib[attr][c], line.attrPlane[attr][c]);
+ }
+ }
+ else {
+ for (c = 0; c < 4; c++) {
+ const GLfloat a0 = v0->attrib[attr][c] * invW0;
+ const GLfloat a1 = v1->attrib[attr][c] * invW1;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, a0, a1,
+ line.attrPlane[attr][c]);
+ }
+ }
+ line.span.arrayAttribs |= (1 << attr);
+ if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
@@ -286,9 +265,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#undef DO_Z
-#undef DO_FOG
#undef DO_RGBA
#undef DO_INDEX
-#undef DO_SPEC
#undef DO_ATTRIBS
#undef NAME
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 0d95f06a9d..66891f9fec 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -144,6 +144,19 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
}
+static INLINE GLfloat
+plane_dx(const GLfloat plane[4])
+{
+ return -plane[0] / plane[2];
+}
+
+static INLINE GLfloat
+plane_dy(const GLfloat plane[4])
+{
+ return -plane[1] / plane[2];
+}
+
+
/*
* Compute how much (area) of the given pixel is inside the triangle.
@@ -337,7 +350,6 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3],
}
-
static void
rgba_aa_tri(GLcontext *ctx,
const SWvertex *v0,
@@ -345,7 +357,6 @@ rgba_aa_tri(GLcontext *ctx,
const SWvertex *v2)
{
#define DO_Z
-#define DO_FOG
#define DO_RGBA
#include "s_aatritemp.h"
}
@@ -358,72 +369,21 @@ index_aa_tri(GLcontext *ctx,
const SWvertex *v2)
{
#define DO_Z
-#define DO_FOG
-#define DO_INDEX
-#include "s_aatritemp.h"
-}
-
-
-/*
- * Compute mipmap level of detail.
- * XXX we should really include the R coordinate in this computation
- * in order to do 3-D texture mipmapping.
- */
-static INLINE GLfloat
-compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
- const GLfloat qPlane[4], GLfloat cx, GLfloat cy,
- GLfloat invQ, GLfloat texWidth, GLfloat texHeight)
-{
- const GLfloat s = solve_plane(cx, cy, sPlane);
- const GLfloat t = solve_plane(cx, cy, tPlane);
- const GLfloat invQ_x1 = solve_plane_recip(cx+1.0F, cy, qPlane);
- const GLfloat invQ_y1 = solve_plane_recip(cx, cy+1.0F, qPlane);
- const GLfloat s_x1 = s - sPlane[0] / sPlane[2];
- const GLfloat s_y1 = s - sPlane[1] / sPlane[2];
- const GLfloat t_x1 = t - tPlane[0] / tPlane[2];
- const GLfloat t_y1 = t - tPlane[1] / tPlane[2];
- GLfloat dsdx = s_x1 * invQ_x1 - s * invQ;
- GLfloat dsdy = s_y1 * invQ_y1 - s * invQ;
- GLfloat dtdx = t_x1 * invQ_x1 - t * invQ;
- GLfloat dtdy = t_y1 * invQ_y1 - t * invQ;
- GLfloat maxU, maxV, rho, lambda;
- dsdx = FABSF(dsdx);
- dsdy = FABSF(dsdy);
- dtdx = FABSF(dtdx);
- dtdy = FABSF(dtdy);
- maxU = MAX2(dsdx, dsdy) * texWidth;
- maxV = MAX2(dtdx, dtdy) * texHeight;
- rho = MAX2(maxU, maxV);
- lambda = LOG2(rho);
- return lambda;
-}
-
-
-static void
-tex_aa_tri(GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
-{
-#define DO_Z
-#define DO_FOG
-#define DO_RGBA
#define DO_ATTRIBS
+#define DO_INDEX
#include "s_aatritemp.h"
}
static void
-spec_tex_aa_tri(GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
+general_aa_tri(GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
-#define DO_FOG
#define DO_RGBA
#define DO_ATTRIBS
-#define DO_SPEC
#include "s_aatritemp.h"
}
@@ -436,16 +396,15 @@ spec_tex_aa_tri(GLcontext *ctx,
void
_swrast_set_aa_triangle_function(GLcontext *ctx)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
ASSERT(ctx->Polygon.SmoothFlag);
if (ctx->Texture._EnabledCoordUnits != 0
- || ctx->FragmentProgram._Current) {
- if (NEED_SECONDARY_COLOR(ctx)) {
- SWRAST_CONTEXT(ctx)->Triangle = spec_tex_aa_tri;
- }
- else {
- SWRAST_CONTEXT(ctx)->Triangle = tex_aa_tri;
- }
+ || ctx->FragmentProgram._Current
+ || swrast->_FogEnabled
+ || NEED_SECONDARY_COLOR(ctx)) {
+ SWRAST_CONTEXT(ctx)->Triangle = general_aa_tri;
}
else if (ctx->Visual.rgbMode) {
SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 4162ed6853..34a2305b39 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -35,16 +35,15 @@
* DO_Z - if defined, compute Z values
* DO_RGBA - if defined, compute RGBA values
* DO_INDEX - if defined, compute color index values
- * DO_SPEC - if defined, compute specular RGB values
* DO_ATTRIBS - if defined, compute texcoords, varying, etc.
*/
/*void triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv )*/
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLfloat *p0 = v0->win;
- const GLfloat *p1 = v1->win;
- const GLfloat *p2 = v2->win;
+ const GLfloat *p0 = v0->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *p1 = v1->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *p2 = v2->attrib[FRAG_ATTRIB_WPOS];
const SWvertex *vMin, *vMid, *vMax;
GLint iyMin, iyMax;
GLfloat yMin, yMax;
@@ -56,27 +55,15 @@
#ifdef DO_Z
GLfloat zPlane[4];
#endif
-#ifdef DO_FOG
- GLfloat fogPlane[4];
-#else
- GLfloat *fog = NULL;
-#endif
#ifdef DO_RGBA
GLfloat rPlane[4], gPlane[4], bPlane[4], aPlane[4];
#endif
#ifdef DO_INDEX
GLfloat iPlane[4];
#endif
-#ifdef DO_SPEC
- GLfloat srPlane[4], sgPlane[4], sbPlane[4];
-#endif
#if defined(DO_ATTRIBS)
- GLfloat sPlane[FRAG_ATTRIB_MAX][4]; /* texture S */
- GLfloat tPlane[FRAG_ATTRIB_MAX][4]; /* texture T */
- GLfloat uPlane[FRAG_ATTRIB_MAX][4]; /* texture R */
- GLfloat vPlane[FRAG_ATTRIB_MAX][4]; /* texture Q */
- GLfloat texWidth[FRAG_ATTRIB_MAX];
- GLfloat texHeight[FRAG_ATTRIB_MAX];
+ GLfloat attrPlane[FRAG_ATTRIB_MAX][4][4];
+ GLfloat wPlane[4]; /* win[3] */
#endif
GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
@@ -86,9 +73,9 @@
/* determine bottom to top order of vertices */
{
- GLfloat y0 = v0->win[1];
- GLfloat y1 = v1->win[1];
- GLfloat y2 = v2->win[1];
+ GLfloat y0 = v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat y1 = v1->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat y2 = v2->attrib[FRAG_ATTRIB_WPOS][1];
if (y0 <= y1) {
if (y1 <= y2) {
vMin = v0; vMid = v1; vMax = v2; /* y0<=y1<=y2 */
@@ -113,12 +100,12 @@
}
}
- majDx = vMax->win[0] - vMin->win[0];
- majDy = vMax->win[1] - vMin->win[1];
+ majDx = vMax->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
+ majDy = vMax->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
{
- const GLfloat botDx = vMid->win[0] - vMin->win[0];
- const GLfloat botDy = vMid->win[1] - vMin->win[1];
+ const GLfloat botDx = vMid->attrib[FRAG_ATTRIB_WPOS][0] - vMin->attrib[FRAG_ATTRIB_WPOS][0];
+ const GLfloat botDy = vMid->attrib[FRAG_ATTRIB_WPOS][1] - vMin->attrib[FRAG_ATTRIB_WPOS][1];
const GLfloat area = majDx * botDy - botDx * majDy;
/* Do backface culling */
if (area * bf < 0 || area == 0 || IS_INF_OR_NAN(area))
@@ -135,14 +122,6 @@
compute_plane(p0, p1, p2, p0[2], p1[2], p2[2], zPlane);
span.arrayMask |= SPAN_Z;
#endif
-#ifdef DO_FOG
- compute_plane(p0, p1, p2,
- v0->attrib[FRAG_ATTRIB_FOGC][0],
- v1->attrib[FRAG_ATTRIB_FOGC][0],
- v2->attrib[FRAG_ATTRIB_FOGC][0],
- fogPlane);
- span.arrayMask |= SPAN_FOG;
-#endif
#ifdef DO_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
@@ -160,62 +139,43 @@
#endif
#ifdef DO_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, (GLfloat) v0->index,
- v1->index, v2->index, iPlane);
+ compute_plane(p0, p1, p2, (GLfloat) v0->attrib[FRAG_ATTRIB_CI][0],
+ v1->attrib[FRAG_ATTRIB_CI][0], v2->attrib[FRAG_ATTRIB_CI][0], iPlane);
}
else {
- constant_plane(v2->index, iPlane);
+ constant_plane(v2->attrib[FRAG_ATTRIB_CI][0], iPlane);
}
span.arrayMask |= SPAN_INDEX;
#endif
-#ifdef DO_SPEC
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, v0->specular[RCOMP], v1->specular[RCOMP], v2->specular[RCOMP], srPlane);
- compute_plane(p0, p1, p2, v0->specular[GCOMP], v1->specular[GCOMP], v2->specular[GCOMP], sgPlane);
- compute_plane(p0, p1, p2, v0->specular[BCOMP], v1->specular[BCOMP], v2->specular[BCOMP], sbPlane);
- }
- else {
- constant_plane(v2->specular[RCOMP], srPlane);
- constant_plane(v2->specular[GCOMP], sgPlane);
- constant_plane(v2->specular[BCOMP], sbPlane);
- }
- span.arrayMask |= SPAN_SPEC;
-#endif
#if defined(DO_ATTRIBS)
{
- const GLfloat invW0 = v0->win[3];
- const GLfloat invW1 = v1->win[3];
- const GLfloat invW2 = v2->win[3];
+ const GLfloat invW0 = v0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW1 = v1->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invW2 = v2->attrib[FRAG_ATTRIB_WPOS][3];
+ compute_plane(p0, p1, p2, invW0, invW1, invW2, wPlane);
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = plane_dx(wPlane);
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = plane_dy(wPlane);
ATTRIB_LOOP_BEGIN
- const GLfloat s0 = v0->attrib[attr][0] * invW0;
- const GLfloat s1 = v1->attrib[attr][0] * invW1;
- const GLfloat s2 = v2->attrib[attr][0] * invW2;
- const GLfloat t0 = v0->attrib[attr][1] * invW0;
- const GLfloat t1 = v1->attrib[attr][1] * invW1;
- const GLfloat t2 = v2->attrib[attr][1] * invW2;
- const GLfloat r0 = v0->attrib[attr][2] * invW0;
- const GLfloat r1 = v1->attrib[attr][2] * invW1;
- const GLfloat r2 = v2->attrib[attr][2] * invW2;
- const GLfloat q0 = v0->attrib[attr][3] * invW0;
- const GLfloat q1 = v1->attrib[attr][3] * invW1;
- const GLfloat q2 = v2->attrib[attr][3] * invW2;
- compute_plane(p0, p1, p2, s0, s1, s2, sPlane[attr]);
- compute_plane(p0, p1, p2, t0, t1, t2, tPlane[attr]);
- compute_plane(p0, p1, p2, r0, r1, r2, uPlane[attr]);
- compute_plane(p0, p1, p2, q0, q1, q2, vPlane[attr]);
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- texWidth[attr] = (GLfloat) texImage->Width;
- texHeight[attr] = (GLfloat) texImage->Height;
+ GLuint c;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ for (c = 0; c < 4; c++) {
+ constant_plane(v2->attrib[attr][c] * invW2, attrPlane[attr][c]);
+ }
}
else {
- texWidth[attr] = texHeight[attr] = 1.0;
+ for (c = 0; c < 4; c++) {
+ const GLfloat a0 = v0->attrib[attr][c] * invW0;
+ const GLfloat a1 = v1->attrib[attr][c] * invW1;
+ const GLfloat a2 = v2->attrib[attr][c] * invW2;
+ compute_plane(p0, p1, p2, a0, a1, a2, attrPlane[attr][c]);
+ }
+ }
+ for (c = 0; c < 4; c++) {
+ span.attrStepX[attr][c] = plane_dx(attrPlane[attr][c]);
+ span.attrStepY[attr][c] = plane_dy(attrPlane[attr][c]);
}
ATTRIB_LOOP_END
}
- span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA | SPAN_VARYING);
#endif
/* Begin bottom-to-top scan over the triangle.
@@ -224,16 +184,16 @@
* edges, stopping when we find that coverage = 0. If the long edge
* is on the left we scan left-to-right. Else, we scan right-to-left.
*/
- yMin = vMin->win[1];
- yMax = vMax->win[1];
+ yMin = vMin->attrib[FRAG_ATTRIB_WPOS][1];
+ yMax = vMax->attrib[FRAG_ATTRIB_WPOS][1];
iyMin = (GLint) yMin;
iyMax = (GLint) yMax + 1;
if (ltor) {
/* scan left to right */
- const GLfloat *pMin = vMin->win;
- const GLfloat *pMid = vMid->win;
- const GLfloat *pMax = vMax->win;
+ const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
const GLfloat dxdy = majDx / majDy;
const GLfloat xAdj = dxdy < 0.0F ? -dxdy : 0.0F;
GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
@@ -253,6 +213,18 @@
/* enter interior of triangle */
ix = startX;
+
+#if defined(DO_ATTRIBS)
+ /* compute attributes at left-most fragment */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 0.5, iy + 0.5, wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = solve_plane(ix + 0.5, iy + 0.5, attrPlane[attr][c]);
+ }
+ ATTRIB_LOOP_END
+#endif
+
count = 0;
while (coverage > 0.0F) {
/* (cx,cy) = center of fragment */
@@ -266,9 +238,6 @@
#ifdef DO_Z
array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
-#ifdef DO_FOG
- array->attribs[FRAG_ATTRIB_FOGC][count][0] = solve_plane(cx, cy, fogPlane);
-#endif
#ifdef DO_RGBA
array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
array->rgba[count][GCOMP] = solve_plane_chan(cx, cy, gPlane);
@@ -278,25 +247,6 @@
#ifdef DO_INDEX
array->index[count] = (GLint) solve_plane(cx, cy, iPlane);
#endif
-#ifdef DO_SPEC
- array->spec[count][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- array->spec[count][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- array->spec[count][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
-#endif
-#if defined(DO_ATTRIBS)
- ATTRIB_LOOP_BEGIN
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
- array->attribs[attr][count][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
- array->attribs[attr][count][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
- array->attribs[attr][count][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- array->lambda[unit][count] = compute_lambda(sPlane[attr], tPlane[attr],
- vPlane[attr], cx, cy, invQ,
- texWidth[attr], texHeight[attr]);
- }
- ATTRIB_LOOP_END
-#endif
ix++;
count++;
coverage = compute_coveragef(pMin, pMid, pMax, ix, iy);
@@ -308,7 +258,6 @@
span.x = startX;
span.y = iy;
span.end = (GLuint) ix - (GLuint) startX;
- ASSERT(span.interpMask == 0);
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
#else
@@ -318,9 +267,9 @@
}
else {
/* scan right to left */
- const GLfloat *pMin = vMin->win;
- const GLfloat *pMid = vMid->win;
- const GLfloat *pMax = vMax->win;
+ const GLfloat *pMin = vMin->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMid = vMid->attrib[FRAG_ATTRIB_WPOS];
+ const GLfloat *pMax = vMax->attrib[FRAG_ATTRIB_WPOS];
const GLfloat dxdy = majDx / majDy;
const GLfloat xAdj = dxdy > 0 ? dxdy : 0.0F;
GLfloat x = pMin[0] - (yMin - iyMin) * dxdy;
@@ -358,9 +307,6 @@
#ifdef DO_Z
array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
-#ifdef DO_FOG
- array->attribs[FRAG_ATTRIB_FOGC][ix][0] = solve_plane(cx, cy, fogPlane);
-#endif
#ifdef DO_RGBA
array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
array->rgba[ix][GCOMP] = solve_plane_chan(cx, cy, gPlane);
@@ -370,33 +316,22 @@
#ifdef DO_INDEX
array->index[ix] = (GLint) solve_plane(cx, cy, iPlane);
#endif
-#ifdef DO_SPEC
- array->spec[ix][RCOMP] = solve_plane_chan(cx, cy, srPlane);
- array->spec[ix][GCOMP] = solve_plane_chan(cx, cy, sgPlane);
- array->spec[ix][BCOMP] = solve_plane_chan(cx, cy, sbPlane);
-#endif
-#if defined(DO_ATTRIBS)
- ATTRIB_LOOP_BEGIN
- GLfloat invQ = solve_plane_recip(cx, cy, vPlane[attr]);
- array->attribs[attr][ix][0] = solve_plane(cx, cy, sPlane[attr]) * invQ;
- array->attribs[attr][ix][1] = solve_plane(cx, cy, tPlane[attr]) * invQ;
- array->attribs[attr][ix][2] = solve_plane(cx, cy, uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- array->lambda[unit][ix] = compute_lambda(sPlane[attr],
- tPlane[attr],
- vPlane[attr],
- cx, cy, invQ,
- texWidth[attr],
- texHeight[attr]);
- }
- ATTRIB_LOOP_END
-#endif
ix--;
count++;
coverage = compute_coveragef(pMin, pMax, pMid, ix, iy);
}
+#if defined(DO_ATTRIBS)
+ /* compute attributes at left-most fragment */
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = solve_plane(ix + 1.5, iy + 0.5, wPlane);
+ ATTRIB_LOOP_BEGIN
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = solve_plane(ix + 1.5, iy + 0.5, attrPlane[attr][c]);
+ }
+ ATTRIB_LOOP_END
+#endif
+
if (startX <= ix)
continue;
@@ -410,48 +345,22 @@
SWspanarrays *array = span.array;
GLint j;
for (j = 0; j < (GLint) n; j++) {
+ array->coverage[j] = array->coverage[j + left];
#ifdef DO_RGBA
COPY_CHAN4(array->rgba[j], array->rgba[j + left]);
#endif
-#ifdef DO_SPEC
- COPY_CHAN4(array->spec[j], array->spec[j + left]);
-#endif
#ifdef DO_INDEX
array->index[j] = array->index[j + left];
#endif
#ifdef DO_Z
array->z[j] = array->z[j + left];
#endif
-#ifdef DO_FOG
- array->attribs[FRAG_ATTRIB_FOGC][j][0]
- = array->attribs[FRAG_ATTRIB_FOGC][j + left][0];
-#endif
-#if defined(DO_ATTRIBS)
- array->lambda[0][j] = array->lambda[0][j + left];
-#endif
- array->coverage[j] = array->coverage[j + left];
}
}
-#ifdef DO_ATTRIBS
- /* shift texcoords, varying */
- {
- SWspanarrays *array = span.array;
- ATTRIB_LOOP_BEGIN
- GLint j;
- for (j = 0; j < (GLint) n; j++) {
- array->attribs[attr][j][0] = array->attribs[attr][j + left][0];
- array->attribs[attr][j][1] = array->attribs[attr][j + left][1];
- array->attribs[attr][j][2] = array->attribs[attr][j + left][2];
- /*array->lambda[unit][j] = array->lambda[unit][j + left];*/
- }
- ATTRIB_LOOP_END
- }
-#endif
span.x = left;
span.y = iy;
span.end = n;
- ASSERT(span.interpMask == 0);
#if defined(DO_RGBA)
_swrast_write_rgba_span(ctx, &span);
#else
@@ -462,30 +371,8 @@
}
-#ifdef DO_Z
#undef DO_Z
-#endif
-
-#ifdef DO_FOG
-#undef DO_FOG
-#endif
-
-#ifdef DO_RGBA
#undef DO_RGBA
-#endif
-
-#ifdef DO_INDEX
#undef DO_INDEX
-#endif
-
-#ifdef DO_SPEC
-#undef DO_SPEC
-#endif
-
-#ifdef DO_ATTRIBS
#undef DO_ATTRIBS
-#endif
-
-#ifdef DO_OCCLUSION_TEST
#undef DO_OCCLUSION_TEST
-#endif
diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c
index af8a6baddc..3c55d3e9e3 100644
--- a/src/mesa/swrast/s_alpha.c
+++ b/src/mesa/swrast/s_alpha.c
@@ -111,13 +111,13 @@ _swrast_alpha_test(const GLcontext *ctx, SWspan *span)
if (span->arrayMask & SPAN_RGBA) {
/* Use array's alpha values */
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
+ GLubyte (*rgba)[4] = span->array->rgba8;
GLubyte ref;
CLAMPED_FLOAT_TO_UBYTE(ref, ctx->Color.AlphaRef);
ALPHA_TEST(rgba[i][ACOMP], ;);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*rgba)[4] = span->array->rgba16;
GLushort ref;
CLAMPED_FLOAT_TO_USHORT(ref, ctx->Color.AlphaRef);
ALPHA_TEST(rgba[i][ACOMP], ;);
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 4c23705245..563b5fe602 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -83,15 +83,7 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
_swrast_validate_derived( ctx );
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
-
- _swrast_span_default_color(ctx, &span);
- _swrast_span_default_secondary_color(ctx, &span);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledCoordUnits)
- _swrast_span_default_texcoords(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
for (row = 0; row < height; row++) {
const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
@@ -189,20 +181,13 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
_swrast_validate_derived( ctx );
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK);
+ _swrast_span_default_attribs(ctx, &span);
/*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */
span.x = px;
span.y = py;
/*span.end = width;*/
- _swrast_span_default_color(ctx, &span);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledCoordUnits)
- _swrast_span_default_texcoords(ctx, &span);
-
for (row=0; row<height; row++, span.y++) {
const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 2f25edbd81..cb3bc756a4 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -189,6 +189,37 @@ _swrast_update_texture_env( GLcontext *ctx )
/**
+ * Determine if we can defer texturing/shading until after Z/stencil
+ * testing. This potentially allows us to skip texturing/shading for
+ * lots of fragments.
+ */
+static void
+_swrast_update_deferred_texture(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (ctx->Color.AlphaEnabled) {
+ /* alpha test depends on post-texture/shader colors */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ const struct gl_fragment_program *fprog
+ = ctx->FragmentProgram._Current;
+ if (fprog && (fprog->Base.OutputsWritten & (1 << FRAG_RESULT_DEPR))) {
+ /* Z comes from fragment program/shader */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else if (ctx->Query.CurrentOcclusionObject) {
+ /* occlusion query depends on shader discard/kill results */
+ swrast->_DeferredTexture = GL_FALSE;
+ }
+ else {
+ swrast->_DeferredTexture = GL_TRUE;
+ }
+ }
+}
+
+
+/**
* Update swrast->_FogColor and swrast->_FogEnable values.
*/
static void
@@ -324,7 +355,6 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
swrast->Line = _swrast_add_spec_terms_line;
}
-
swrast->Line( ctx, v0, v1 );
}
@@ -505,50 +535,59 @@ _swrast_update_texture_samplers(GLcontext *ctx)
/**
- * Update swrast->_ActiveAttribs and swrast->_NumActiveAttribs
+ * Update swrast->_ActiveAttribs, swrast->_NumActiveAttribs, swrast->_ActiveAtttribMask.
*/
static void
_swrast_update_fragment_attribs(GLcontext *ctx)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint attribsMask;
-
+
+ /*
+ * Compute _ActiveAttribsMask = which fragment attributes are needed.
+ */
if (ctx->FragmentProgram._Current) {
+ /* fragment program/shader */
attribsMask = ctx->FragmentProgram._Current->Base.InputsRead;
+ attribsMask &= ~FRAG_BIT_WPOS; /* WPOS is always handled specially */
+ }
+ else if (ctx->ATIFragmentShader._Enabled) {
+ attribsMask = ~0; /* XXX fix me */
}
else {
- GLuint u;
+ /* fixed function */
attribsMask = 0x0;
-#if 0 /* not yet */
- if (ctx->Depth.Test)
- attribsMask |= FRAG_BIT_WPOS;
- if (NEED_SECONDARY_COLOR(ctx))
- attribsMask |= FRAG_BIT_COL1;
+#if CHAN_TYPE == GL_FLOAT
+ attribsMask |= FRAG_BIT_COL0;
#endif
+
+ if (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
+ attribsMask |= FRAG_BIT_COL1;
+ }
+
if (swrast->_FogEnabled)
attribsMask |= FRAG_BIT_FOGC;
- for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u]._ReallyEnabled) {
- attribsMask |= FRAG_BIT_TEX(u);
- }
- }
+ attribsMask |= (ctx->Texture._EnabledUnits << FRAG_ATTRIB_TEX0);
}
- /* don't want to interpolate these generic attribs just yet */
- /* XXX temporary */
- attribsMask &= ~(FRAG_BIT_WPOS |
- FRAG_BIT_COL0 |
- FRAG_BIT_COL1 |
- FRAG_BIT_FOGC);
+ swrast->_ActiveAttribMask = attribsMask;
/* Update _ActiveAttribs[] list */
{
GLuint i, num = 0;
for (i = 0; i < FRAG_ATTRIB_MAX; i++) {
- if (attribsMask & (1 << i))
+ if (attribsMask & (1 << i)) {
swrast->_ActiveAttribs[num++] = i;
+ /* how should this attribute be interpolated? */
+ if (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1)
+ swrast->_InterpMode[i] = ctx->Light.ShadeModel;
+ else
+ swrast->_InterpMode[i] = GL_SMOOTH;
+ }
}
swrast->_NumActiveAttribs = num;
}
@@ -624,17 +663,20 @@ _swrast_validate_derived( GLcontext *ctx )
_NEW_PROGRAM))
_swrast_update_fragment_program( ctx, swrast->NewState );
- if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
+ if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {
_swrast_update_texture_samplers( ctx );
+ _swrast_validate_texture_images(ctx);
+ }
- if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM))
- _swrast_validate_texture_images( ctx );
+ if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM))
+ _swrast_update_deferred_texture(ctx);
if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
_swrast_update_rasterflags( ctx );
if (swrast->NewState & (_NEW_DEPTH |
_NEW_FOG |
+ _NEW_LIGHT |
_NEW_PROGRAM |
_NEW_TEXTURE))
_swrast_update_fragment_attribs(ctx);
@@ -787,14 +829,11 @@ _swrast_CreateContext( GLcontext *ctx )
}
swrast->SpanArrays->ChanType = CHAN_TYPE;
#if CHAN_TYPE == GL_UNSIGNED_BYTE
- swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz1.rgba;
- swrast->SpanArrays->spec = swrast->SpanArrays->color.sz1.spec;
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba8;
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- swrast->SpanArrays->rgba = swrast->SpanArrays->color.sz2.rgba;
- swrast->SpanArrays->spec = swrast->SpanArrays->color.sz2.spec;
+ swrast->SpanArrays->rgba = swrast->SpanArrays->rgba16;
#else
swrast->SpanArrays->rgba = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL0];
- swrast->SpanArrays->spec = swrast->SpanArrays->attribs[FRAG_ATTRIB_COL1];
#endif
/* init point span buffer */
@@ -896,7 +935,10 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
if (SWRAST_DEBUG_VERTICES) {
_mesa_debug(ctx, "win %f %f %f %f\n",
- v->win[0], v->win[1], v->win[2], v->win[3]);
+ v->attrib[FRAG_ATTRIB_WPOS][0],
+ v->attrib[FRAG_ATTRIB_WPOS][1],
+ v->attrib[FRAG_ATTRIB_WPOS][2],
+ v->attrib[FRAG_ATTRIB_WPOS][3]);
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
@@ -909,18 +951,17 @@ _swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
#if CHAN_TYPE == GL_FLOAT
_mesa_debug(ctx, "color %f %f %f %f\n",
v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug(ctx, "spec %f %f %f %f\n",
- v->specular[0], v->specular[1],
- v->specular[2], v->specular[3]);
#else
_mesa_debug(ctx, "color %d %d %d %d\n",
v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug(ctx, "spec %d %d %d %d\n",
- v->specular[0], v->specular[1],
- v->specular[2], v->specular[3]);
#endif
+ _mesa_debug(ctx, "spec %g %g %g %g\n",
+ v->attrib[FRAG_ATTRIB_COL1][0],
+ v->attrib[FRAG_ATTRIB_COL1][1],
+ v->attrib[FRAG_ATTRIB_COL1][2],
+ v->attrib[FRAG_ATTRIB_COL1][3]);
_mesa_debug(ctx, "fog %f\n", v->attrib[FRAG_ATTRIB_FOGC][0]);
- _mesa_debug(ctx, "index %d\n", v->index);
+ _mesa_debug(ctx, "index %d\n", v->attrib[FRAG_ATTRIB_CI][0]);
_mesa_debug(ctx, "pointsize %f\n", v->pointSize);
_mesa_debug(ctx, "\n");
}
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index c8333b8e0a..f118eb92ca 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -132,6 +132,7 @@ typedef struct
GLboolean _PreferPixelFog; /* Compute fog blend factor per fragment? */
GLboolean _AnyTextureCombine;
GLboolean _FogEnabled;
+ GLboolean _DeferredTexture;
GLenum _FogMode; /* either GL_FOG_MODE or fragment program's fog mode */
/** Multiple render targets */
@@ -140,8 +141,12 @@ typedef struct
/** List/array of the fragment attributes to interpolate */
GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Same info, but as a bitmask */
+ GLbitfield _ActiveAttribMask;
/** Number of fragment attributes to interpolate */
GLuint _NumActiveAttribs;
+ /** Indicates how each attrib is to be interpolated (lines/tris) */
+ GLenum _InterpMode[FRAG_ATTRIB_MAX]; /* GL_FLAT or GL_SMOOTH (for now) */
/* Accum buffer temporaries.
*/
diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c
index 012839cb88..53e584b3b6 100644
--- a/src/mesa/swrast/s_copypix.c
+++ b/src/mesa/swrast/s_copypix.c
@@ -94,7 +94,6 @@ static void
copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLint row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLbitfield transferOps = ctx->_ImageTransferState;
@@ -104,12 +103,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
@@ -194,7 +188,6 @@ static void
copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLfloat *tmpImage, *p;
GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
@@ -240,11 +233,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- _swrast_span_default_secondary_color(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
if (overlapping) {
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
@@ -313,7 +302,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint *tmpImage,*p;
GLint sy, dy, stepy;
GLint j;
@@ -327,6 +315,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
+ _swrast_span_default_attribs(ctx, &span);
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
@@ -350,11 +339,6 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
-
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
@@ -450,7 +434,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height,
GLint destx, GLint desty )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = fb->_DepthBuffer;
GLfloat *p, *tmpImage;
@@ -466,6 +449,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
+ _swrast_span_default_attribs(ctx, &span);
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
@@ -489,11 +473,6 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
stepy = 1;
}
- _swrast_span_default_color(ctx, &span);
- _swrast_span_default_secondary_color(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
-
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index cd5b7bc293..d971d90fb9 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -71,13 +71,7 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
}
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- _swrast_span_default_secondary_color(ctx, &span);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledCoordUnits)
- _swrast_span_default_texcoords(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
/* copy input params since clipping may change them */
unpack = *userUnpack;
@@ -274,9 +268,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->color.sz1.rgba);
+ span.array->rgba8);
rb->PutRow(ctx, rb, drawWidth, destX, destY,
- span.array->color.sz1.rgba, NULL);
+ span.array->rgba8, NULL);
src += unpack.RowLength;
destY += yStep;
}
@@ -287,12 +281,12 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
for (row = 0; row < drawHeight; row++) {
ASSERT(drawWidth <= MAX_WIDTH);
_mesa_map_ci8_to_rgba8(ctx, drawWidth, src,
- span.array->color.sz1.rgba);
+ span.array->rgba8);
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->color.sz1.rgba);
+ span.array->rgba8);
src += unpack.RowLength;
destY++;
}
@@ -333,18 +327,13 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);
-
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
/*
* General solution
@@ -433,20 +422,13 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
SWspan span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
-
- _swrast_span_default_color(ctx, &span);
- _swrast_span_default_secondary_color(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledCoordUnits)
- _swrast_span_default_texcoords(ctx, &span);
+ _swrast_span_default_attribs(ctx, &span);
if (type == GL_UNSIGNED_SHORT
&& ctx->DrawBuffer->Visual.depthBits == 16
@@ -550,7 +532,6 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLfloat *convImage = NULL;
@@ -562,14 +543,8 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
unpack, pixels))
return;
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
- _swrast_span_default_secondary_color(ctx, &span);
- if (ctx->Depth.Test)
- _swrast_span_default_z(ctx, &span);
- if (swrast->_FogEnabled)
- _swrast_span_default_fog(ctx, &span);
- if (ctx->Texture._EnabledCoordUnits)
- _swrast_span_default_texcoords(ctx, &span);
+ INIT_SPAN(span, GL_BITMAP, 0, 0x0, SPAN_RGBA);
+ _swrast_span_default_attribs(ctx, &span);
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
/* Convolution has to be handled specially. We'll create an
diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c
index 5d3fbdfeb6..606afc63ba 100644
--- a/src/mesa/swrast/s_feedback.c
+++ b/src/mesa/swrast/s_feedback.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.0
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,127 +34,112 @@
#include "s_triangle.h"
-#define FB_3D 0x01
-#define FB_4D 0x02
-#define FB_INDEX 0x04
-#define FB_COLOR 0x08
-#define FB_TEXTURE 0X10
-
-
-
-static void feedback_vertex( GLcontext *ctx,
- const SWvertex *v, const SWvertex *pv )
+static void
+feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv)
{
GLfloat win[4];
GLfloat color[4];
- GLfloat tc[4];
const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0];
- win[0] = v->win[0];
- win[1] = v->win[1];
- win[2] = v->win[2] / ctx->DrawBuffer->_DepthMaxF;
- win[3] = 1.0F / v->win[3];
+ win[0] = v->attrib[FRAG_ATTRIB_WPOS][0];
+ win[1] = v->attrib[FRAG_ATTRIB_WPOS][1];
+ win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF;
+ win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3];
color[0] = CHAN_TO_FLOAT(pv->color[0]);
color[1] = CHAN_TO_FLOAT(pv->color[1]);
color[2] = CHAN_TO_FLOAT(pv->color[2]);
color[3] = CHAN_TO_FLOAT(pv->color[3]);
- if (vtc[3] != 1.0 && vtc[3] != 0.0) {
- GLfloat invq = 1.0F / vtc[3];
- tc[0] = vtc[0] * invq;
- tc[1] = vtc[1] * invq;
- tc[2] = vtc[2] * invq;
- tc[3] = vtc[3];
- }
- else {
- COPY_4V(tc, vtc);
- }
-
- _mesa_feedback_vertex( ctx, win, color, (GLfloat) v->index, tc );
+ _mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc);
}
/*
* Put triangle in feedback buffer.
*/
-void _swrast_feedback_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
+void
+_swrast_feedback_triangle(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN );
- FEEDBACK_TOKEN( ctx, (GLfloat) 3 ); /* three vertices */
+ if (_swrast_culltriangle(ctx, v0, v1, v2)) {
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POLYGON_TOKEN);
+ FEEDBACK_TOKEN(ctx, (GLfloat) 3); /* three vertices */
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex( ctx, v0, v0 );
- feedback_vertex( ctx, v1, v1 );
- feedback_vertex( ctx, v2, v2 );
- } else {
- feedback_vertex( ctx, v0, v2 );
- feedback_vertex( ctx, v1, v2 );
- feedback_vertex( ctx, v2, v2 );
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ feedback_vertex(ctx, v2, v2);
+ }
+ else {
+ feedback_vertex(ctx, v0, v2);
+ feedback_vertex(ctx, v1, v2);
+ feedback_vertex(ctx, v2, v2);
}
}
}
-void _swrast_feedback_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void
+_swrast_feedback_line(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1)
{
GLenum token = GL_LINE_TOKEN;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->StippleCounter==0)
+ if (swrast->StippleCounter == 0)
token = GL_LINE_RESET_TOKEN;
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) token );
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) token);
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- feedback_vertex( ctx, v0, v0 );
- feedback_vertex( ctx, v1, v1 );
- } else {
- feedback_vertex( ctx, v0, v1 );
- feedback_vertex( ctx, v1, v1 );
+ feedback_vertex(ctx, v0, v0);
+ feedback_vertex(ctx, v1, v1);
+ }
+ else {
+ feedback_vertex(ctx, v0, v1);
+ feedback_vertex(ctx, v1, v1);
}
swrast->StippleCounter++;
}
-void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v )
+void
+_swrast_feedback_point(GLcontext *ctx, const SWvertex *v)
{
- FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_POINT_TOKEN );
- feedback_vertex( ctx, v, v );
+ FEEDBACK_TOKEN(ctx, (GLfloat) (GLint) GL_POINT_TOKEN);
+ feedback_vertex(ctx, v, v);
}
-void _swrast_select_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2)
+void
+_swrast_select_triangle(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
{
- if (_swrast_culltriangle( ctx, v0, v1, v2 )) {
+ if (_swrast_culltriangle(ctx, v0, v1, v2)) {
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->win[2] * zs );
- _mesa_update_hitflag( ctx, v1->win[2] * zs );
- _mesa_update_hitflag( ctx, v2->win[2] * zs );
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v2->attrib[FRAG_ATTRIB_WPOS][2] * zs );
}
}
-void _swrast_select_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+void
+_swrast_select_line(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v0->win[2] * zs );
- _mesa_update_hitflag( ctx, v1->win[2] * zs );
+ _mesa_update_hitflag( ctx, v0->attrib[FRAG_ATTRIB_WPOS][2] * zs );
+ _mesa_update_hitflag( ctx, v1->attrib[FRAG_ATTRIB_WPOS][2] * zs );
}
-void _swrast_select_point( GLcontext *ctx, const SWvertex *v )
+void
+_swrast_select_point(GLcontext *ctx, const SWvertex *v)
{
const GLfloat zs = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- _mesa_update_hitflag( ctx, v->win[2] * zs );
+ _mesa_update_hitflag( ctx, v->attrib[FRAG_ATTRIB_WPOS][2] * zs );
}
diff --git a/src/mesa/swrast/s_fog.c b/src/mesa/swrast/s_fog.c
index 433fc4a4d0..ed47964a66 100644
--- a/src/mesa/swrast/s_fog.c
+++ b/src/mesa/swrast/s_fog.c
@@ -65,30 +65,92 @@ _swrast_z_to_fogfactor(GLcontext *ctx, GLfloat z)
}
+#define LINEAR_FOG(f, coord) f = (fogEnd - coord) * fogScale
+
+#define EXP_FOG(f, coord) f = EXPF(density * coord)
+
+#define EXP2_FOG(f, coord) \
+do { \
+ GLfloat tmp = negDensitySquared * coord * coord; \
+ if (tmp < FLT_MIN_10_EXP) \
+ tmp = FLT_MIN_10_EXP; \
+ f = EXPF(tmp); \
+ } while(0)
+
+
+#define BLEND_FOG(f, coord) f = coord
+
+
+
/**
* Template code for computing fog blend factor and applying it to colors.
* \param TYPE either GLubyte, GLushort or GLfloat.
* \param COMPUTE_F code to compute the fog blend factor, f.
*/
-#define FOG_LOOP(TYPE, COMPUTE_F) \
-do { \
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;\
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F; \
- GLuint i; \
- for (i = 0; i < span->end; i++) { \
- GLfloat f, oneMinusF; \
- COMPUTE_F; \
- f = CLAMP(f, 0.0F, 1.0F); \
- oneMinusF = 1.0F - f; \
- rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
- rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
- rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
- fogCoord += fogStep; \
- w += wStep; \
- } \
-} while (0)
+#define FOG_LOOP(TYPE, FOG_FUNC) \
+if (span->arrayAttribs & FRAG_BIT_FOGC) { \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
+ const GLfloat c = FABSF(fogCoord); \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ } \
+} \
+else { \
+ const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
+ GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
+ const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat c = FABSF(fogCoord) / w; \
+ GLfloat f, oneMinusF; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ oneMinusF = 1.0F - f; \
+ rgba[i][RCOMP] = (TYPE) (f * rgba[i][RCOMP] + oneMinusF * rFog); \
+ rgba[i][GCOMP] = (TYPE) (f * rgba[i][GCOMP] + oneMinusF * gFog); \
+ rgba[i][BCOMP] = (TYPE) (f * rgba[i][BCOMP] + oneMinusF * bFog); \
+ fogCoord += fogStep; \
+ w += wStep; \
+ } \
+}
+
+/* As above, but CI mode (XXX try to merge someday) */
+#define FOG_LOOP_CI(FOG_FUNC) \
+if (span->arrayAttribs & FRAG_BIT_FOGC) { \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat fogCoord = span->array->attribs[FRAG_ATTRIB_FOGC][i][0]; \
+ const GLfloat c = FABSF(fogCoord); \
+ GLfloat f; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \
+ } \
+} \
+else { \
+ const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0]; \
+ GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0]; \
+ const GLfloat wStep = span->attrStepX[FRAG_ATTRIB_WPOS][3]; \
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3]; \
+ GLuint i; \
+ for (i = 0; i < span->end; i++) { \
+ const GLfloat c = FABSF(fogCoord) / w; \
+ GLfloat f; \
+ FOG_FUNC(f, c); \
+ f = CLAMP(f, 0.0F, 1.0F); \
+ index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex); \
+ fogCoord += fogStep; \
+ w += wStep; \
+ } \
+}
@@ -104,12 +166,12 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLfloat rFog, gFog, bFog;
- const GLuint haveW = (span->interpMask & SPAN_W);
ASSERT(swrast->_FogEnabled);
- ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
+ ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_FOGC);
ASSERT(span->arrayMask & SPAN_RGBA);
+ /* compute (scaled) fog color */
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
rFog = ctx->Fog.Color[RCOMP] * 255.0;
gFog = ctx->Fog.Color[GCOMP] * 255.0;
@@ -126,79 +188,68 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
bFog = ctx->Fog.Color[BCOMP];
}
-
- /* NOTE: if haveW is true, that means the fog start/step values are
- * perspective-corrected and we have to divide each fog coord by W.
- */
-
- /* we need to compute fog blend factors */
if (swrast->_PreferPixelFog) {
/* The span's fog values are fog coordinates, now compute blend factors
* and blend the fragment colors with the fog color.
*/
- const GLfloat fogEnd = ctx->Fog.End;
- const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
- ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- const GLfloat density = -ctx->Fog.Density;
- const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
-
switch (swrast->_FogMode) {
case GL_LINEAR:
-#define COMPUTE_F f = (fogEnd - FABSF(fogCoord) / w) * fogScale;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- FOG_LOOP(GLubyte, COMPUTE_F);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- FOG_LOOP(GLushort, COMPUTE_F);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, COMPUTE_F);
+ {
+ const GLfloat fogEnd = ctx->Fog.End;
+ const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
+ ? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, LINEAR_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, LINEAR_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, LINEAR_FOG);
+ }
}
-#undef COMPUTE_F
break;
case GL_EXP:
-#define COMPUTE_F f = EXPF(density * FABSF(fogCoord) / w);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- FOG_LOOP(GLubyte, COMPUTE_F);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- FOG_LOOP(GLushort, COMPUTE_F);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, COMPUTE_F);
+ {
+ const GLfloat density = -ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP_FOG);
+ }
}
-#undef COMPUTE_F
break;
case GL_EXP2:
-#define COMPUTE_F const GLfloat coord = fogCoord / w; \
- GLfloat tmp = negDensitySquared * coord * coord; \
- if (tmp < FLT_MIN_10_EXP) \
- tmp = FLT_MIN_10_EXP; \
- f = EXPF(tmp);
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- FOG_LOOP(GLubyte, COMPUTE_F);
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- FOG_LOOP(GLushort, COMPUTE_F);
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, COMPUTE_F);
+ {
+ const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
+ if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, EXP2_FOG);
+ }
+ else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, EXP2_FOG);
+ }
+ else {
+ GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ ASSERT(span->array->ChanType == GL_FLOAT);
+ FOG_LOOP(GLfloat, EXP2_FOG);
+ }
}
-#undef COMPUTE_F
break;
default:
@@ -206,63 +257,23 @@ _swrast_fog_rgba_span( const GLcontext *ctx, SWspan *span )
return;
}
}
- else if (span->arrayMask & SPAN_FOG) {
- /* The span's fog array values are blend factors.
- * They were previously computed per-vertex.
- */
- GLuint i;
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- for (i = 0; i < span->end; i++) {
- const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
- const GLfloat oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLubyte) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLubyte) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLubyte) (f * rgba[i][BCOMP] + oneMinusF * bFog);
- }
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- for (i = 0; i < span->end; i++) {
- const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
- const GLfloat oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = (GLushort) (f * rgba[i][RCOMP] + oneMinusF * rFog);
- rgba[i][GCOMP] = (GLushort) (f * rgba[i][GCOMP] + oneMinusF * gFog);
- rgba[i][BCOMP] = (GLushort) (f * rgba[i][BCOMP] + oneMinusF * bFog);
- }
- }
- else {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- ASSERT(span->array->ChanType == GL_FLOAT);
- for (i = 0; i < span->end; i++) {
- const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
- const GLfloat oneMinusF = 1.0F - f;
- rgba[i][RCOMP] = f * rgba[i][RCOMP] + oneMinusF * rFog;
- rgba[i][GCOMP] = f * rgba[i][GCOMP] + oneMinusF * gFog;
- rgba[i][BCOMP] = f * rgba[i][BCOMP] + oneMinusF * bFog;
- }
- }
-
- }
else {
- /* The span's fog start/step values are blend factors.
+ /* The span's fog start/step/array values are blend factors in [0,1].
* They were previously computed per-vertex.
*/
-#define COMPUTE_F f = fogCoord / w;
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- FOG_LOOP(GLubyte, COMPUTE_F);
+ GLubyte (*rgba)[4] = span->array->rgba8;
+ FOG_LOOP(GLubyte, BLEND_FOG);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- FOG_LOOP(GLushort, COMPUTE_F);
+ GLushort (*rgba)[4] = span->array->rgba16;
+ FOG_LOOP(GLushort, BLEND_FOG);
}
else {
GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
ASSERT(span->array->ChanType == GL_FLOAT);
- FOG_LOOP(GLfloat, COMPUTE_F);
+ FOG_LOOP(GLfloat, BLEND_FOG);
}
-#undef COMPUTE_F
}
}
@@ -274,13 +285,11 @@ void
_swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
{
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLuint haveW = (span->interpMask & SPAN_W);
const GLuint fogIndex = (GLuint) ctx->Fog.Index;
GLuint *index = span->array->index;
ASSERT(swrast->_FogEnabled);
ASSERT(span->arrayMask & SPAN_INDEX);
- ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG);
/* we need to compute fog blend factors */
if (swrast->_PreferPixelFog) {
@@ -293,60 +302,19 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
const GLfloat fogEnd = ctx->Fog.End;
const GLfloat fogScale = (ctx->Fog.Start == ctx->Fog.End)
? 1.0F : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat f = (fogEnd - fogCoord / w) * fogScale;
- f = CLAMP(f, 0.0F, 1.0F);
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
- fogCoord += fogStep;
- w += wStep;
- }
+ FOG_LOOP_CI(LINEAR_FOG);
}
break;
case GL_EXP:
{
const GLfloat density = -ctx->Fog.Density;
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLfloat f = EXPF(density * fogCoord / w);
- f = CLAMP(f, 0.0F, 1.0F);
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
- fogCoord += fogStep;
- w += wStep;
- }
+ FOG_LOOP_CI(EXP_FOG);
}
break;
case GL_EXP2:
{
const GLfloat negDensitySquared = -ctx->Fog.Density * ctx->Fog.Density;
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- const GLfloat coord = fogCoord / w;
- GLfloat tmp = negDensitySquared * coord * coord;
- GLfloat f;
-#if defined(__alpha__) || defined(__alpha)
- /* XXX this underflow check may be needed for other systems*/
- if (tmp < FLT_MIN_10_EXP)
- tmp = FLT_MIN_10_EXP;
-#endif
- f = EXPF(tmp);
- f = CLAMP(f, 0.0F, 1.0F);
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
- fogCoord += fogStep;
- w += wStep;
- }
+ FOG_LOOP_CI(EXP2_FOG);
}
break;
default:
@@ -354,31 +322,10 @@ _swrast_fog_ci_span( const GLcontext *ctx, SWspan *span )
return;
}
}
- else if (span->arrayMask & SPAN_FOG) {
- /* The span's fog array values are blend factors.
- * They were previously computed per-vertex.
- */
- GLuint i;
- for (i = 0; i < span->end; i++) {
- const GLfloat f = span->array->attribs[FRAG_ATTRIB_FOGC][i][0];
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
- }
- }
else {
- /* The span's fog start/step values are blend factors.
+ /* The span's fog start/step/array values are blend factors in [0,1].
* They were previously computed per-vertex.
*/
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- GLfloat fog = span->attrStart[FRAG_ATTRIB_FOGC][0];
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
- GLuint i;
- ASSERT(span->interpMask & SPAN_FOG);
- for (i = 0; i < span->end; i++) {
- const GLfloat f = fog / w;
- index[i] = (GLuint) ((GLfloat) index[i] + (1.0F - f) * fogIndex);
- fog += fogStep;
- w += wStep;
- }
+ FOG_LOOP_CI(BLEND_FOG);
}
}
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index b1501221ca..a36c1ba491 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -26,6 +26,7 @@
#include "colormac.h"
#include "context.h"
#include "prog_instruction.h"
+#include "texstate.h"
#include "s_fragprog.h"
#include "s_span.h"
@@ -99,11 +100,6 @@ init_machine(GLcontext *ctx, struct gl_program_machine *machine,
const struct gl_fragment_program *program,
const SWspan *span, GLuint col)
{
- GLuint inputsRead = program->Base.InputsRead;
-
- if (ctx->FragmentProgram.CallbackEnabled)
- inputsRead = ~0;
-
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
/* Clear temporary registers (undefined for ARB_f_p) */
_mesa_bzero(machine->Temporaries,
@@ -204,6 +200,7 @@ void
_swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
{
const struct gl_fragment_program *program = ctx->FragmentProgram._Current;
+ GLuint i;
/* incoming colors should be floats */
if (program->Base.InputsRead & FRAG_BIT_COL0) {
@@ -212,8 +209,23 @@ _swrast_exec_fragment_program( GLcontext *ctx, SWspan *span )
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ const GLboolean enable_shadow = ((1 << i) & program->Base.ShadowSamplers);
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ !enable_shadow);
+ }
+ }
+
run_program(ctx, span, 0, span->end);
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (ctx->Texture.Unit[i]._Current != NULL) {
+ _mesa_update_texture_compare_function(ctx->Texture.Unit[i]._Current,
+ GL_FALSE);
+ }
+ }
+
if (program->Base.OutputsWritten & (1 << FRAG_RESULT_COLR)) {
span->interpMask &= ~SPAN_RGBA;
span->arrayMask |= SPAN_RGBA;
diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c
index 80702e41a3..781146e67f 100644
--- a/src/mesa/swrast/s_lines.c
+++ b/src/mesa/swrast/s_lines.c
@@ -121,29 +121,29 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
/**********************************************************************/
/* Simple color index line (no stipple, width=1, no Z, no fog, no tex)*/
-#define NAME simple_ci_line
+#define NAME simple_no_z_ci_line
#define INTERP_INDEX
#define RENDER_SPAN(span) _swrast_write_index_span(ctx, &span)
#include "s_linetemp.h"
/* Simple RGBA index line (no stipple, width=1, no Z, no fog, no tex)*/
-#define NAME simple_rgba_line
+#define NAME simple_no_z_rgba_line
#define INTERP_RGBA
#define RENDER_SPAN(span) _swrast_write_rgba_span(ctx, &span);
#include "s_linetemp.h"
/* Z, fog, wide, stipple color index line */
-#define NAME general_ci_line
+#define NAME ci_line
#define INTERP_INDEX
#define INTERP_Z
-#define INTERP_FOG
+#define INTERP_ATTRIBS /* for fog */
#define RENDER_SPAN(span) \
if (ctx->Line.StippleFlag) { \
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -153,16 +153,15 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
/* Z, fog, wide, stipple RGBA line */
-#define NAME general_rgba_line
+#define NAME rgba_line
#define INTERP_RGBA
#define INTERP_Z
-#define INTERP_FOG
#define RENDER_SPAN(span) \
if (ctx->Line.StippleFlag) { \
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -171,19 +170,17 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
#include "s_linetemp.h"
-/* General-purpose textured line (any/all features). */
-#define NAME textured_line
+/* General-purpose line (any/all features). */
+#define NAME general_line
#define INTERP_RGBA
-#define INTERP_SPEC
#define INTERP_Z
-#define INTERP_FOG
#define INTERP_ATTRIBS
#define RENDER_SPAN(span) \
if (ctx->Line.StippleFlag) { \
span.arrayMask |= SPAN_MASK; \
compute_stipple_mask(ctx, span.end, span.array->mask); \
} \
- if (ctx->Line._Width > 1.0) { \
+ if (ctx->Line._Width > 1.0) { \
draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \
} \
else { \
@@ -194,48 +191,39 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
void
-_swrast_add_spec_terms_line( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1 )
+_swrast_add_spec_terms_line(GLcontext *ctx,
+ const SWvertex *v0, const SWvertex *v1)
{
SWvertex *ncv0 = (SWvertex *)v0;
SWvertex *ncv1 = (SWvertex *)v1;
- GLchan c[2][4];
- COPY_CHAN4( c[0], ncv0->color );
- COPY_CHAN4( c[1], ncv1->color );
- ACC_3V( ncv0->color, ncv0->specular );
- ACC_3V( ncv1->color, ncv1->specular );
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[2][4];
+
+ /* save original colors */
+ COPY_CHAN4(cSave[0], ncv0->color);
+ COPY_CHAN4(cSave[1], ncv1->color);
+ /* sum v0 */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* sum v1 */
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
+ /* draw */
SWRAST_CONTEXT(ctx)->SpecLine( ctx, ncv0, ncv1 );
- COPY_CHAN4( ncv0->color, c[0] );
- COPY_CHAN4( ncv1->color, c[1] );
+ /* restore original colors */
+ COPY_CHAN4( ncv0->attrib[FRAG_ATTRIB_COL0], cSave[0] );
+ COPY_CHAN4( ncv1->attrib[FRAG_ATTRIB_COL0], cSave[1] );
}
-#ifdef DEBUG
-extern void
-_mesa_print_line_function(GLcontext *ctx); /* silence compiler warning */
-void
-_mesa_print_line_function(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _mesa_printf("Line Func == ");
- if (swrast->Line == simple_ci_line)
- _mesa_printf("simple_ci_line\n");
- else if (swrast->Line == simple_rgba_line)
- _mesa_printf("simple_rgba_line\n");
- else if (swrast->Line == general_ci_line)
- _mesa_printf("general_ci_line\n");
- else if (swrast->Line == general_rgba_line)
- _mesa_printf("general_rgba_line\n");
- else if (swrast->Line == textured_line)
- _mesa_printf("textured_line\n");
- else
- _mesa_printf("Driver func %p\n", (void *(*)()) swrast->Line);
-}
-#endif
-
-
#ifdef DEBUG
@@ -257,7 +245,7 @@ do { \
-/*
+/**
* Determine which line drawing function to use given the current
* rendering context.
*
@@ -269,6 +257,9 @@ _swrast_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLboolean rgbmode = ctx->Visual.rgbMode;
+ GLboolean specular = (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
if (ctx->RenderMode == GL_RENDER) {
if (ctx->Line.SmoothFlag) {
@@ -277,24 +268,27 @@ _swrast_choose_line( GLcontext *ctx )
ASSERT(swrast->Line);
}
else if (ctx->Texture._EnabledCoordUnits
- || ctx->FragmentProgram._Current) {
- /* textured lines */
- USE(textured_line);
+ || ctx->FragmentProgram._Current
+ || swrast->_FogEnabled
+ || specular) {
+ USE(general_line);
}
- else if (ctx->Depth.Test || swrast->_FogEnabled || ctx->Line._Width != 1.0
+ else if (ctx->Depth.Test
+ || ctx->Line._Width != 1.0
|| ctx->Line.StippleFlag) {
/* no texture, but Z, fog, width>1, stipple, etc. */
if (rgbmode)
- USE(general_rgba_line);
+ USE(rgba_line);
else
- USE(general_ci_line);
+ USE(ci_line);
}
else {
- /* simplest lines */
+ ASSERT(!ctx->Depth.Test);
+ /* simple lines */
if (rgbmode)
- USE(simple_rgba_line);
+ USE(simple_no_z_rgba_line);
else
- USE(simple_ci_line);
+ USE(simple_no_z_ci_line);
}
}
else if (ctx->RenderMode == GL_FEEDBACK) {
@@ -304,6 +298,4 @@ _swrast_choose_line( GLcontext *ctx )
ASSERT(ctx->RenderMode == GL_SELECT);
USE(_swrast_select_line);
}
-
- /*_mesa_print_line_function(ctx);*/
}
diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h
index b6e8f287f4..55548f27b0 100644
--- a/src/mesa/swrast/s_linetemp.h
+++ b/src/mesa/swrast/s_linetemp.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -31,9 +31,7 @@
* The following macros may be defined to indicate what auxillary information
* must be interplated along the line:
* INTERP_Z - if defined, interpolate Z values
- * INTERP_FOG - if defined, interpolate FOG values
* INTERP_RGBA - if defined, interpolate RGBA values
- * INTERP_SPEC - if defined, interpolate specular RGB values
* INTERP_INDEX - if defined, interpolate color index values
* INTERP_ATTRIBS - if defined, interpolate attribs (texcoords, varying, etc)
*
@@ -72,10 +70,10 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
const SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan span;
GLuint interpFlags = 0;
- GLint x0 = (GLint) vert0->win[0];
- GLint x1 = (GLint) vert1->win[0];
- GLint y0 = (GLint) vert0->win[1];
- GLint y1 = (GLint) vert1->win[1];
+ GLint x0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLint x1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][0];
+ GLint y0 = (GLint) vert0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLint y1 = (GLint) vert1->attrib[FRAG_ATTRIB_WPOS][1];
GLint dx, dy;
GLint numPixels;
GLint xstep, ystep;
@@ -104,8 +102,8 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/* Cull primitives with malformed coordinates.
*/
{
- GLfloat tmp = vert0->win[0] + vert0->win[1]
- + vert1->win[0] + vert1->win[1];
+ GLfloat tmp = vert0->attrib[FRAG_ATTRIB_WPOS][0] + vert0->attrib[FRAG_ATTRIB_WPOS][1]
+ + vert1->attrib[FRAG_ATTRIB_WPOS][0] + vert1->attrib[FRAG_ATTRIB_WPOS][1];
if (IS_INF_OR_NAN(tmp))
return;
}
@@ -113,8 +111,12 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
/*
printf("%s():\n", __FUNCTION__);
printf(" (%f, %f, %f) -> (%f, %f, %f)\n",
- vert0->win[0], vert0->win[1], vert0->win[2],
- vert1->win[0], vert1->win[1], vert1->win[2]);
+ vert0->attrib[FRAG_ATTRIB_WPOS][0],
+ vert0->attrib[FRAG_ATTRIB_WPOS][1],
+ vert0->attrib[FRAG_ATTRIB_WPOS][2],
+ vert1->attrib[FRAG_ATTRIB_WPOS][0],
+ vert1->attrib[FRAG_ATTRIB_WPOS][1],
+ vert1->attrib[FRAG_ATTRIB_WPOS][2]);
printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
vert0->color[0], vert0->color[1], vert0->color[2],
vert1->color[0], vert1->color[1], vert1->color[2]);
@@ -154,6 +156,18 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
if (dx == 0 && dy == 0)
return;
+ /*
+ printf("%s %d,%d %g %g %g %g %g %g %g %g\n", __FUNCTION__, dx, dy,
+ vert0->attrib[FRAG_ATTRIB_COL1][0],
+ vert0->attrib[FRAG_ATTRIB_COL1][1],
+ vert0->attrib[FRAG_ATTRIB_COL1][2],
+ vert0->attrib[FRAG_ATTRIB_COL1][3],
+ vert1->attrib[FRAG_ATTRIB_COL1][0],
+ vert1->attrib[FRAG_ATTRIB_COL1][1],
+ vert1->attrib[FRAG_ATTRIB_COL1][2],
+ vert1->attrib[FRAG_ATTRIB_COL1][3]);
+ */
+
#ifdef DEPTH_TYPE
zPtr = (DEPTH_TYPE *) zrb->GetPointer(ctx, zrb, x0, y0);
#endif
@@ -232,33 +246,15 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
span.alphaStep = 0;
}
#endif
-#ifdef INTERP_SPEC
- interpFlags |= SPAN_SPEC;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.specRed = ChanToFixed(vert0->specular[0]);
- span.specGreen = ChanToFixed(vert0->specular[1]);
- span.specBlue = ChanToFixed(vert0->specular[2]);
- span.specRedStep = (ChanToFixed(vert1->specular[0]) - span.specRed) / numPixels;
- span.specGreenStep = (ChanToFixed(vert1->specular[1]) - span.specBlue) / numPixels;
- span.specBlueStep = (ChanToFixed(vert1->specular[2]) - span.specGreen) / numPixels;
- }
- else {
- span.specRed = ChanToFixed(vert1->specular[0]);
- span.specGreen = ChanToFixed(vert1->specular[1]);
- span.specBlue = ChanToFixed(vert1->specular[2]);
- span.specRedStep = 0;
- span.specGreenStep = 0;
- span.specBlueStep = 0;
- }
-#endif
#ifdef INTERP_INDEX
interpFlags |= SPAN_INDEX;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- span.index = FloatToFixed(vert0->index);
- span.indexStep = FloatToFixed(vert1->index - vert0->index) / numPixels;
+ span.index = FloatToFixed(vert0->attrib[FRAG_ATTRIB_CI][0]);
+ span.indexStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_CI][0]
+ - vert0->attrib[FRAG_ATTRIB_CI][0]) / numPixels;
}
else {
- span.index = FloatToFixed(vert1->index);
+ span.index = FloatToFixed(vert1->attrib[FRAG_ATTRIB_CI][0]);
span.indexStep = 0;
}
#endif
@@ -266,57 +262,49 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
interpFlags |= SPAN_Z;
{
if (depthBits <= 16) {
- span.z = FloatToFixed(vert0->win[2]) + FIXED_HALF;
- span.zStep = FloatToFixed(vert1->win[2] - vert0->win[2]) / numPixels;
+ span.z = FloatToFixed(vert0->attrib[FRAG_ATTRIB_WPOS][2]) + FIXED_HALF;
+ span.zStep = FloatToFixed( vert1->attrib[FRAG_ATTRIB_WPOS][2]
+ - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels;
}
else {
/* don't use fixed point */
- span.z = (GLuint) vert0->win[2];
- span.zStep = (GLint) ((vert1->win[2] - vert0->win[2]) / numPixels);
+ span.z = (GLuint) vert0->attrib[FRAG_ATTRIB_WPOS][2];
+ span.zStep = (GLint) (( vert1->attrib[FRAG_ATTRIB_WPOS][2]
+ - vert0->attrib[FRAG_ATTRIB_WPOS][2]) / numPixels);
}
}
#endif
-#ifdef INTERP_FOG
- interpFlags |= SPAN_FOG;
- span.attrStart[FRAG_ATTRIB_FOGC][0] = vert0->attrib[FRAG_ATTRIB_FOGC][0];
- span.attrStepX[FRAG_ATTRIB_FOGC][0] = (vert1->attrib[FRAG_ATTRIB_FOGC][0]
- - vert0->attrib[FRAG_ATTRIB_FOGC][0]) / numPixels;
-#endif
#if defined(INTERP_ATTRIBS)
- interpFlags |= (SPAN_TEXTURE | SPAN_VARYING);
{
const GLfloat invLen = 1.0F / numPixels;
- const GLfloat invw0 = vert0->win[3];
- const GLfloat invw1 = vert1->win[3];
+ const GLfloat invw0 = vert0->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat invw1 = vert1->attrib[FRAG_ATTRIB_WPOS][3];
+
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = invw0;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = (invw1 - invw0) * invLen;
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
+
ATTRIB_LOOP_BEGIN
- GLfloat ds, dt, dr, dq;
- span.attrStart[attr][0] = invw0 * vert0->attrib[attr][0];
- span.attrStart[attr][1] = invw0 * vert0->attrib[attr][1];
- span.attrStart[attr][2] = invw0 * vert0->attrib[attr][2];
- span.attrStart[attr][3] = invw0 * vert0->attrib[attr][3];
- ds = (invw1 * vert1->attrib[attr][0]) - span.attrStart[attr][0];
- dt = (invw1 * vert1->attrib[attr][1]) - span.attrStart[attr][1];
- dr = (invw1 * vert1->attrib[attr][2]) - span.attrStart[attr][2];
- dq = (invw1 * vert1->attrib[attr][3]) - span.attrStart[attr][3];
- span.attrStepX[attr][0] = ds * invLen;
- span.attrStepX[attr][1] = dt * invLen;
- span.attrStepX[attr][2] = dr * invLen;
- span.attrStepX[attr][3] = dq * invLen;
- span.attrStepY[attr][0] = 0.0F;
- span.attrStepY[attr][1] = 0.0F;
- span.attrStepY[attr][2] = 0.0F;
- span.attrStepY[attr][3] = 0.0F;
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ COPY_4V(span.attrStart[attr], vert1->attrib[attr]);
+ ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ float da;
+ span.attrStart[attr][c] = invw0 * vert0->attrib[attr][c];
+ da = (invw1 * vert1->attrib[attr][c]) - span.attrStart[attr][c];
+ span.attrStepX[attr][c] = da * invLen;
+ }
+ }
+ ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
ATTRIB_LOOP_END
}
#endif
INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY);
- /* Need these for fragment prog texcoord interpolation */
- span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
-
/*
* Draw
*/
@@ -346,7 +334,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#ifdef PIXEL_ADDRESS
pixelPtr = (PIXEL_TYPE*) ((GLubyte*) pixelPtr + pixelXstep);
#endif
- if (error<0) {
+ if (error < 0) {
error += errorInc;
}
else {
@@ -413,9 +401,7 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 )
#undef NAME
#undef INTERP_Z
-#undef INTERP_FOG
#undef INTERP_RGBA
-#undef INTERP_SPEC
#undef INTERP_ATTRIBS
#undef INTERP_INDEX
#undef PIXEL_ADDRESS
diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c
index e680732bee..0af9063968 100644
--- a/src/mesa/swrast/s_logic.c
+++ b/src/mesa/swrast/s_logic.c
@@ -229,13 +229,13 @@ _swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
/* treat 4*GLubyte as GLuint */
logicop_uint1(ctx, span->end,
- (GLuint *) span->array->color.sz1.rgba,
+ (GLuint *) span->array->rgba8,
(const GLuint *) rbPixels, span->array->mask);
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
/* treat 2*GLushort as GLuint */
logicop_uint2(ctx, 2 * span->end,
- (GLuint *) span->array->color.sz2.rgba,
+ (GLuint *) span->array->rgba16,
(const GLuint *) rbPixels, span->array->mask);
}
else {
diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c
index 8800f7d8e3..a69720e83a 100644
--- a/src/mesa/swrast/s_masking.c
+++ b/src/mesa/swrast/s_masking.c
@@ -61,7 +61,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLuint srcMask = *((GLuint *) ctx->Color.ColorMask);
const GLuint dstMask = ~srcMask;
const GLuint *dst = (const GLuint *) rbPixels;
- GLuint *src = (GLuint *) span->array->color.sz1.rgba;
+ GLuint *src = (GLuint *) span->array->rgba8;
GLuint i;
for (i = 0; i < n; i++) {
src[i] = (src[i] & srcMask) | (dst[i] & dstMask);
@@ -75,7 +75,7 @@ _swrast_mask_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
const GLushort bMask = ctx->Color.ColorMask[BCOMP] ? 0xffff : 0x0;
const GLushort aMask = ctx->Color.ColorMask[ACOMP] ? 0xffff : 0x0;
const GLushort (*dst)[4] = (const GLushort (*)[4]) rbPixels;
- GLushort (*src)[4] = span->array->color.sz2.rgba;
+ GLushort (*src)[4] = span->array->rgba16;
GLuint i;
for (i = 0; i < n; i++) {
src[i][RCOMP] = (src[i][RCOMP] & rMask) | (dst[i][RCOMP] & ~rMask);
diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c
index 1401b772ca..02c9d9b425 100644
--- a/src/mesa/swrast/s_points.c
+++ b/src/mesa/swrast/s_points.c
@@ -34,7 +34,6 @@
#include "s_span.h"
-
#define RGBA 0x1
#define INDEX 0x2
#define SMOOTH 0x4
@@ -154,16 +153,26 @@
#include "s_pointtemp.h"
-
-void _swrast_add_spec_terms_point( GLcontext *ctx,
- const SWvertex *v0 )
+void
+_swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0)
{
- SWvertex *ncv0 = (SWvertex *)v0;
- GLchan c[1][4];
- COPY_CHAN4( c[0], ncv0->color );
- ACC_3V( ncv0->color, ncv0->specular );
- SWRAST_CONTEXT(ctx)->SpecPoint( ctx, ncv0 );
- COPY_CHAN4( ncv0->color, c[0] );
+ SWvertex *ncv0 = (SWvertex *) v0;
+ GLfloat rSum, gSum, bSum;
+ GLchan cSave[4];
+
+ /* save */
+ COPY_CHAN4( cSave, ncv0->color );
+ /* sum */
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
+ /* draw */
+ SWRAST_CONTEXT(ctx)->SpecPoint(ctx, ncv0);
+ /* restore */
+ COPY_CHAN4(ncv0->color, cSave);
}
@@ -196,6 +205,9 @@ _swrast_choose_point( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean rgbMode = ctx->Visual.rgbMode;
+ GLboolean specular = (ctx->Fog.ColorSumEnabled ||
+ (ctx->Light.Enabled &&
+ ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR));
if (ctx->RenderMode==GL_RENDER) {
if (ctx->Point.PointSprite) {
@@ -242,8 +254,10 @@ _swrast_choose_point( GLcontext *ctx )
USE(atten_general_ci_point);
}
}
- else if (ctx->Texture._EnabledCoordUnits && rgbMode) {
- /* textured */
+ else if ((ctx->Texture._EnabledCoordUnits
+ || specular
+ || swrast->_FogEnabled) && rgbMode) {
+ /* textured, fogged */
USE(textured_rgba_point);
}
else if (ctx->Point._Size != 1.0) {
@@ -258,6 +272,7 @@ _swrast_choose_point( GLcontext *ctx )
else {
/* single pixel points */
if (rgbMode) {
+ assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0);
USE(size1_rgba_point);
}
else {
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h
index dddc2f7f40..206085b5b8 100644
--- a/src/mesa/swrast/s_pointtemp.h
+++ b/src/mesa/swrast/s_pointtemp.h
@@ -40,7 +40,6 @@
* RGBA = do rgba instead of color index
* SMOOTH = do antialiasing
* ATTRIBS = general attributes (texcoords, etc)
- * SPECULAR = do separate specular color
* LARGE = do points with diameter > 1 pixel
* ATTENUATE = compute point size attenuation
* SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite
@@ -78,13 +77,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
const GLchan blue = vert->color[2];
const GLchan alpha = vert->color[3];
#endif
-#if FLAGS & SPECULAR
- const GLchan specRed = vert->specular[0];
- const GLchan specGreen = vert->specular[1];
- const GLchan specBlue = vert->specular[2];
-#endif
#if FLAGS & INDEX
- const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */
+ const GLuint colorIndex = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; /* XXX round? */
#endif
#if FLAGS & ATTRIBS
GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */
@@ -92,10 +86,22 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
SWcontext *swrast = SWRAST_CONTEXT(ctx);
SWspan *span = &(swrast->PointSpan);
+ /*
+ printf("%s %g %g %g %g\n", __FUNCTION__,
+ vert->attrib[FRAG_ATTRIB_COL1][0],
+ vert->attrib[FRAG_ATTRIB_COL1][1],
+ vert->attrib[FRAG_ATTRIB_COL1][2],
+ vert->attrib[FRAG_ATTRIB_COL1][3]);
+ if ( vert->attrib[FRAG_ATTRIB_COL1][0] == 0.0 &&
+ vert->attrib[FRAG_ATTRIB_COL1][1] == 1.0 &&
+ vert->attrib[FRAG_ATTRIB_COL1][2] == 0.0)
+ foo();
+ */
+
/* Cull primitives with malformed coordinates.
*/
{
- float tmp = vert->win[0] + vert->win[1];
+ float tmp = vert->attrib[FRAG_ATTRIB_WPOS][0] + vert->attrib[FRAG_ATTRIB_WPOS][1];
if (IS_INF_OR_NAN(tmp))
return;
}
@@ -103,49 +109,37 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
/*
* Span init
*/
- span->interpMask = SPAN_FOG;
+ span->interpMask = 0;
span->arrayMask = SPAN_XY | SPAN_Z;
- span->attrStart[FRAG_ATTRIB_FOGC][0] = vert->attrib[FRAG_ATTRIB_FOGC][0];
- span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
- span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
#if FLAGS & RGBA
span->arrayMask |= SPAN_RGBA;
#endif
-#if FLAGS & SPECULAR
- span->arrayMask |= SPAN_SPEC;
-#endif
#if FLAGS & INDEX
span->arrayMask |= SPAN_INDEX;
#endif
#if FLAGS & ATTRIBS
- span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
- if (ctx->FragmentProgram._Active) {
- /* Don't divide texture s,t,r by q (use TXP to do that) */
- ATTRIB_LOOP_BEGIN
- COPY_4V(attrib[attr], vert->attrib[attr]);
- ATTRIB_LOOP_END
- }
- else {
- /* Divide texture s,t,r by q here */
- ATTRIB_LOOP_BEGIN
- const GLfloat q = vert->attrib[attr][3];
- const GLfloat invQ = (q == 0.0F || q == 1.0F) ? 1.0F : (1.0F / q);
- attrib[attr][0] = vert->attrib[attr][0] * invQ;
- attrib[attr][1] = vert->attrib[attr][1] * invQ;
- attrib[attr][2] = vert->attrib[attr][2] * invQ;
- attrib[attr][3] = q;
- ATTRIB_LOOP_END
- }
+ span->arrayMask |= SPAN_LAMBDA;
+
+ /* we're filling in the attrib arrays: */
+ span->arrayAttribs = swrast->_ActiveAttribMask;
+
+ ATTRIB_LOOP_BEGIN
+ COPY_4V(attrib[attr], vert->attrib[attr]);
+ ATTRIB_LOOP_END
+
/* need these for fragment programs */
span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;
+#else
+ assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0);
#endif
+
#if FLAGS & SMOOTH
span->arrayMask |= SPAN_COVERAGE;
#endif
#if FLAGS & SPRITE
- span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA);
+ span->arrayMask |= SPAN_LAMBDA;
#endif
/* Compute point size if not known to be one */
@@ -189,7 +183,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
{{
GLint x, y;
const GLfloat radius = 0.5F * size;
- const GLuint z = (GLuint) (vert->win[2] + 0.5F);
+ const GLuint z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
GLuint count;
#if FLAGS & SMOOTH
const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
@@ -197,10 +191,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
const GLfloat rmin2 = MAX2(0.0F, rmin * rmin);
const GLfloat rmax2 = rmax * rmax;
const GLfloat cscale = 1.0F / (rmax2 - rmin2);
- const GLint xmin = (GLint) (vert->win[0] - radius);
- const GLint xmax = (GLint) (vert->win[0] + radius);
- const GLint ymin = (GLint) (vert->win[1] - radius);
- const GLint ymax = (GLint) (vert->win[1] + radius);
+ const GLint xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - radius);
+ const GLint xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + radius);
+ const GLint ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - radius);
+ const GLint ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + radius);
#else
/* non-smooth */
GLint xmin, xmax, ymin, ymax;
@@ -210,16 +204,16 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
iRadius = iSize / 2;
if (iSize & 1) {
/* odd size */
- xmin = (GLint) (vert->win[0] - iRadius);
- xmax = (GLint) (vert->win[0] + iRadius);
- ymin = (GLint) (vert->win[1] - iRadius);
- ymax = (GLint) (vert->win[1] + iRadius);
+ xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius);
+ xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + iRadius);
+ ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius);
+ ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + iRadius);
}
else {
/* even size */
- xmin = (GLint) vert->win[0] - iRadius + 1;
+ xmin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius + 1;
xmax = xmin + iSize - 1;
- ymin = (GLint) vert->win[1] - iRadius + 1;
+ ymin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius + 1;
ymax = ymin + iSize - 1;
}
#endif /*SMOOTH*/
@@ -264,29 +258,26 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
span->array->rgba[count][BCOMP] = blue;
span->array->rgba[count][ACOMP] = alpha;
#endif
-#if FLAGS & SPECULAR
- span->array->spec[count][RCOMP] = specRed;
- span->array->spec[count][GCOMP] = specGreen;
- span->array->spec[count][BCOMP] = specBlue;
-#endif
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
#if FLAGS & ATTRIBS
ATTRIB_LOOP_BEGIN
COPY_4V(span->array->attribs[attr][count], attrib[attr]);
- if (attr < FRAG_ATTRIB_VAR0 && attr >= FRAG_ATTRIB_TEX0) {
+ /**
+ if (attr < FRAG_ATTRIB_VAR0) {
const GLuint u = attr - FRAG_ATTRIB_TEX0;
span->array->lambda[u][count] = 0.0;
}
+ **/
ATTRIB_LOOP_END
#endif
#if FLAGS & SMOOTH
/* compute coverage */
{
- const GLfloat dx = x - vert->win[0] + 0.5F;
- const GLfloat dy = y - vert->win[1] + 0.5F;
+ const GLfloat dx = x - vert->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F;
+ const GLfloat dy = y - vert->attrib[FRAG_ATTRIB_WPOS][1] + 0.5F;
const GLfloat dist2 = dx * dx + dy * dy;
if (dist2 < rmax2) {
if (dist2 >= rmin2) {
@@ -327,12 +318,12 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
GLuint attr = FRAG_ATTRIB_TEX0 + u;
if (ctx->Texture.Unit[u]._ReallyEnabled) {
if (ctx->Point.CoordReplace[u]) {
- GLfloat s = 0.5F + (x + 0.5F - vert->win[0]) / size;
+ GLfloat s = 0.5F + (x + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][0]) / size;
GLfloat t, r;
if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
- t = 0.5F + (y + 0.5F - vert->win[1]) / size;
+ t = 0.5F + (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size;
else /* GL_UPPER_LEFT */
- t = 0.5F - (y + 0.5F - vert->win[1]) / size;
+ t = 0.5F - (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size;
if (ctx->Point.SpriteRMode == GL_ZERO)
r = 0.0F;
else if (ctx->Point.SpriteRMode == GL_S)
@@ -389,11 +380,6 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
span->array->rgba[count][BCOMP] = blue;
span->array->rgba[count][ACOMP] = alpha;
#endif
-#if FLAGS & SPECULAR
- span->array->spec[count][RCOMP] = specRed;
- span->array->spec[count][GCOMP] = specGreen;
- span->array->spec[count][BCOMP] = specBlue;
-#endif
#if FLAGS & INDEX
span->array->index[count] = colorIndex;
#endif
@@ -403,9 +389,10 @@ NAME ( GLcontext *ctx, const SWvertex *vert )
ATTRIB_LOOP_END
#endif
- span->array->x[count] = (GLint) vert->win[0];
- span->array->y[count] = (GLint) vert->win[1];
- span->array->z[count] = (GLint) (vert->win[2] + 0.5F);
+ span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
+ span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
+ span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);
+
span->end = count + 1;
}}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 097d2c7b51..90a3d5545f 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -52,53 +52,30 @@
/**
- * Init span's Z interpolation values to the RasterPos Z.
- * Used during setup for glDraw/CopyPixels.
+ * Set default fragment attributes for the span using the
+ * current raster values. Used prior to glDraw/CopyPixels
+ * and glBitmap.
*/
void
-_swrast_span_default_z( GLcontext *ctx, SWspan *span )
+_swrast_span_default_attribs(GLcontext *ctx, SWspan *span)
{
- const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
- if (ctx->DrawBuffer->Visual.depthBits <= 16)
- span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
- else
- span->z = (GLint) (ctx->Current.RasterPos[2] * depthMax + 0.5F);
- span->zStep = 0;
- span->interpMask |= SPAN_Z;
-}
-
-
-/**
- * Init span's fogcoord interpolation values to the RasterPos fog.
- * Used during setup for glDraw/CopyPixels.
- */
-void
-_swrast_span_default_fog( GLcontext *ctx, SWspan *span )
-{
- const SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLfloat fogVal; /* a coord or a blend factor */
- if (swrast->_PreferPixelFog) {
- /* fog blend factors will be computed from fog coordinates per pixel */
- fogVal = ctx->Current.RasterDistance;
- }
- else {
- /* fog blend factor should be computed from fogcoord now */
- fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ /* Z*/
+ {
+ const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
+ if (ctx->DrawBuffer->Visual.depthBits <= 16)
+ span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
+ else
+ span->z = (GLint) (ctx->Current.RasterPos[2] * depthMax + 0.5F);
+ span->zStep = 0;
+ span->interpMask |= SPAN_Z;
}
- span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
- span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
- span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
- span->interpMask |= SPAN_FOG;
-}
+ /* W (for perspective correction) */
+ span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0;
+ span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0;
+ span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0;
-/**
- * Init span's rgba or index interpolation values to the RasterPos color.
- * Used during setup for glDraw/CopyPixels.
- */
-void
-_swrast_span_default_color( GLcontext *ctx, SWspan *span )
-{
+ /* primary color, or color index */
if (ctx->Visual.rgbMode) {
GLchan r, g, b, a;
UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterColor[0]);
@@ -121,97 +98,129 @@ _swrast_span_default_color( GLcontext *ctx, SWspan *span )
span->blueStep = 0;
span->alphaStep = 0;
span->interpMask |= SPAN_RGBA;
+
+ COPY_4V(span->attrStart[FRAG_ATTRIB_COL0], ctx->Current.RasterColor);
+ ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL0], 0.0, 0.0, 0.0, 0.0);
}
else {
span->index = FloatToFixed(ctx->Current.RasterIndex);
span->indexStep = 0;
span->interpMask |= SPAN_INDEX;
}
-}
-
-/**
- * Set the span's secondary color info to the current raster position's
- * secondary color, when needed (lighting enabled or colorsum enabled).
- */
-void
-_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span)
-{
+ /* Secondary color */
if (ctx->Visual.rgbMode && (ctx->Light.Enabled || ctx->Fog.ColorSumEnabled))
{
- GLchan r, g, b, a;
- UNCLAMPED_FLOAT_TO_CHAN(r, ctx->Current.RasterSecondaryColor[0]);
- UNCLAMPED_FLOAT_TO_CHAN(g, ctx->Current.RasterSecondaryColor[1]);
- UNCLAMPED_FLOAT_TO_CHAN(b, ctx->Current.RasterSecondaryColor[2]);
- UNCLAMPED_FLOAT_TO_CHAN(a, ctx->Current.RasterSecondaryColor[3]);
-#if CHAN_TYPE == GL_FLOAT
- span->specRed = r;
- span->specGreen = g;
- span->specBlue = b;
- /*span->specAlpha = a;*/
-#else
- span->specRed = IntToFixed(r);
- span->specGreen = IntToFixed(g);
- span->specBlue = IntToFixed(b);
- /*span->specAlpha = IntToFixed(a);*/
-#endif
- span->specRedStep = 0;
- span->specGreenStep = 0;
- span->specBlueStep = 0;
- /*span->specAlphaStep = 0;*/
- span->interpMask |= SPAN_SPEC;
+ COPY_4V(span->attrStart[FRAG_ATTRIB_COL1], ctx->Current.RasterSecondaryColor);
+ ASSIGN_4V(span->attrStepX[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span->attrStepY[FRAG_ATTRIB_COL1], 0.0, 0.0, 0.0, 0.0);
+ }
+
+ /* fog */
+ {
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLfloat fogVal; /* a coord or a blend factor */
+ if (swrast->_PreferPixelFog) {
+ /* fog blend factors will be computed from fog coordinates per pixel */
+ fogVal = ctx->Current.RasterDistance;
+ }
+ else {
+ /* fog blend factor should be computed from fogcoord now */
+ fogVal = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
+ }
+ span->attrStart[FRAG_ATTRIB_FOGC][0] = fogVal;
+ span->attrStepX[FRAG_ATTRIB_FOGC][0] = 0.0;
+ span->attrStepY[FRAG_ATTRIB_FOGC][0] = 0.0;
+ }
+
+ /* texcoords */
+ {
+ GLuint i;
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ const GLuint attr = FRAG_ATTRIB_TEX0 + i;
+ const GLfloat *tc = ctx->Current.RasterTexCoords[i];
+ if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) {
+ COPY_4V(span->attrStart[attr], tc);
+ }
+ else if (tc[3] > 0.0F) {
+ /* use (s/q, t/q, r/q, 1) */
+ span->attrStart[attr][0] = tc[0] / tc[3];
+ span->attrStart[attr][1] = tc[1] / tc[3];
+ span->attrStart[attr][2] = tc[2] / tc[3];
+ span->attrStart[attr][3] = 1.0;
+ }
+ else {
+ ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F);
+ }
+ ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F);
+ ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F);
+ }
}
}
/**
- * Init span's texcoord interpolation values to the RasterPos texcoords.
- * Used during setup for glDraw/CopyPixels.
+ * Interpolate the active attributes (and'd with attrMask) to
+ * fill in span->array->attribs[].
+ * Perspective correction will be done. The point/line/triangle function
+ * should have computed attrStart/Step values for FRAG_ATTRIB_WPOS[3]!
*/
-void
-_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span )
+static INLINE void
+interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask)
{
- GLuint i;
- for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
- const GLuint attr = FRAG_ATTRIB_TEX0 + i;
- const GLfloat *tc = ctx->Current.RasterTexCoords[i];
- if (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) {
- COPY_4V(span->attrStart[attr], tc);
- }
- else if (tc[3] > 0.0F) {
- /* use (s/q, t/q, r/q, 1) */
- span->attrStart[attr][0] = tc[0] / tc[3];
- span->attrStart[attr][1] = tc[1] / tc[3];
- span->attrStart[attr][2] = tc[2] / tc[3];
- span->attrStart[attr][3] = 1.0;
- }
- else {
- ASSIGN_4V(span->attrStart[attr], 0.0F, 0.0F, 0.0F, 1.0F);
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ ATTRIB_LOOP_BEGIN
+ if (attrMask & (1 << attr)) {
+ const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
+ GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
+ const GLfloat dv0dx = span->attrStepX[attr][0];
+ const GLfloat dv1dx = span->attrStepX[attr][1];
+ const GLfloat dv2dx = span->attrStepX[attr][2];
+ const GLfloat dv3dx = span->attrStepX[attr][3];
+ GLfloat v0 = span->attrStart[attr][0];
+ GLfloat v1 = span->attrStart[attr][1];
+ GLfloat v2 = span->attrStart[attr][2];
+ GLfloat v3 = span->attrStart[attr][3];
+ GLuint k;
+ for (k = 0; k < span->end; k++) {
+ const GLfloat invW = 1.0f / w;
+ span->array->attribs[attr][k][0] = v0 * invW;
+ span->array->attribs[attr][k][1] = v1 * invW;
+ span->array->attribs[attr][k][2] = v2 * invW;
+ span->array->attribs[attr][k][3] = v3 * invW;
+ v0 += dv0dx;
+ v1 += dv1dx;
+ v2 += dv2dx;
+ v3 += dv3dx;
+ w += dwdx;
+ }
+ span->arrayAttribs |= (1 << attr);
}
- ASSIGN_4V(span->attrStepX[attr], 0.0F, 0.0F, 0.0F, 0.0F);
- ASSIGN_4V(span->attrStepY[attr], 0.0F, 0.0F, 0.0F, 0.0F);
- }
- span->interpMask |= SPAN_TEXTURE;
+ ATTRIB_LOOP_END
}
/**
- * Interpolate primary colors to fill in the span->array->color array.
+ * Interpolate primary colors to fill in the span->array->rgba8 (or rgb16)
+ * color array.
*/
static INLINE void
-interpolate_colors(SWspan *span)
+interpolate_int_colors(GLcontext *ctx, SWspan *span)
{
const GLuint n = span->end;
GLuint i;
- ASSERT((span->interpMask & SPAN_RGBA) &&
- !(span->arrayMask & SPAN_RGBA));
+#if CHAN_BITS != 32
+ ASSERT(!(span->arrayMask & SPAN_RGBA));
+#endif
switch (span->array->ChanType) {
#if CHAN_BITS != 32
case GL_UNSIGNED_BYTE:
{
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
+ GLubyte (*rgba)[4] = span->array->rgba8;
if (span->interpMask & SPAN_FLAT) {
GLubyte color[4];
color[RCOMP] = FixedToInt(span->red);
@@ -246,7 +255,7 @@ interpolate_colors(SWspan *span)
break;
case GL_UNSIGNED_SHORT:
{
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*rgba)[4] = span->array->rgba16;
if (span->interpMask & SPAN_FLAT) {
GLushort color[4];
color[RCOMP] = FixedToInt(span->red);
@@ -258,7 +267,7 @@ interpolate_colors(SWspan *span)
}
}
else {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*rgba)[4] = span->array->rgba16;
GLfixed r, g, b, a;
GLint dr, dg, db, da;
r = span->red;
@@ -284,162 +293,76 @@ interpolate_colors(SWspan *span)
break;
#endif
case GL_FLOAT:
- {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- GLfloat r, g, b, a, dr, dg, db, da;
- r = span->red;
- g = span->green;
- b = span->blue;
- a = span->alpha;
- if (span->interpMask & SPAN_FLAT) {
- dr = dg = db = da = 0.0;
- }
- else {
- dr = span->redStep;
- dg = span->greenStep;
- db = span->blueStep;
- da = span->alphaStep;
- }
- for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = r;
- rgba[i][GCOMP] = g;
- rgba[i][BCOMP] = b;
- rgba[i][ACOMP] = a;
- r += dr;
- g += dg;
- b += db;
- a += da;
- }
- }
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
break;
default:
- _mesa_problem(NULL, "bad datatype in interpolate_colors");
+ _mesa_problem(NULL, "bad datatype in interpolate_int_colors");
}
span->arrayMask |= SPAN_RGBA;
}
/**
- * Interpolate specular/secondary colors.
+ * Populate the FRAG_ATTRIB_COL0 array.
*/
static INLINE void
-interpolate_specular(SWspan *span)
+interpolate_float_colors(SWspan *span)
{
+ GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
const GLuint n = span->end;
GLuint i;
- switch (span->array->ChanType) {
-#if CHAN_BITS != 32
- case GL_UNSIGNED_BYTE:
- {
- GLubyte (*spec)[4] = span->array->color.sz1.spec;
- if (span->interpMask & SPAN_FLAT) {
- GLubyte color[4];
- color[RCOMP] = FixedToInt(span->specRed);
- color[GCOMP] = FixedToInt(span->specGreen);
- color[BCOMP] = FixedToInt(span->specBlue);
- color[ACOMP] = 0;
- for (i = 0; i < n; i++) {
- COPY_4UBV(spec[i], color);
- }
- }
- else {
- GLfixed r = span->specRed;
- GLfixed g = span->specGreen;
- GLfixed b = span->specBlue;
- GLint dr = span->specRedStep;
- GLint dg = span->specGreenStep;
- GLint db = span->specBlueStep;
- for (i = 0; i < n; i++) {
- spec[i][RCOMP] = CLAMP(FixedToChan(r), 0, 255);
- spec[i][GCOMP] = CLAMP(FixedToChan(g), 0, 255);
- spec[i][BCOMP] = CLAMP(FixedToChan(b), 0, 255);
- spec[i][ACOMP] = 0;
- r += dr;
- g += dg;
- b += db;
- }
- }
+ assert(!(span->arrayAttribs & FRAG_BIT_COL0));
+
+ if (span->arrayMask & SPAN_RGBA) {
+ /* convert array of int colors */
+ for (i = 0; i < n; i++) {
+ col0[i][0] = UBYTE_TO_FLOAT(span->array->rgba8[i][0]);
+ col0[i][1] = UBYTE_TO_FLOAT(span->array->rgba8[i][1]);
+ col0[i][2] = UBYTE_TO_FLOAT(span->array->rgba8[i][2]);
+ col0[i][3] = UBYTE_TO_FLOAT(span->array->rgba8[i][3]);
}
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort (*spec)[4] = span->array->color.sz2.spec;
- if (span->interpMask & SPAN_FLAT) {
- GLushort color[4];
- color[RCOMP] = FixedToInt(span->specRed);
- color[GCOMP] = FixedToInt(span->specGreen);
- color[BCOMP] = FixedToInt(span->specBlue);
- color[ACOMP] = 0;
- for (i = 0; i < n; i++) {
- COPY_4V(spec[i], color);
- }
- }
- else {
- GLfixed r = FloatToFixed(span->specRed);
- GLfixed g = FloatToFixed(span->specGreen);
- GLfixed b = FloatToFixed(span->specBlue);
- GLint dr = FloatToFixed(span->specRedStep);
- GLint dg = FloatToFixed(span->specGreenStep);
- GLint db = FloatToFixed(span->specBlueStep);
- for (i = 0; i < n; i++) {
- spec[i][RCOMP] = FixedToInt(r);
- spec[i][GCOMP] = FixedToInt(g);
- spec[i][BCOMP] = FixedToInt(b);
- spec[i][ACOMP] = 0;
- r += dr;
- g += dg;
- b += db;
- }
+ }
+ else {
+ /* interpolate red/green/blue/alpha to get float colors */
+ ASSERT(span->interpMask & SPAN_RGBA);
+ if (span->interpMask & SPAN_FLAT) {
+ GLfloat r = FixedToFloat(span->red);
+ GLfloat g = FixedToFloat(span->green);
+ GLfloat b = FixedToFloat(span->blue);
+ GLfloat a = FixedToFloat(span->alpha);
+ for (i = 0; i < n; i++) {
+ ASSIGN_4V(col0[i], r, g, b, a);
}
}
- break;
-#endif
- case GL_FLOAT:
- {
- GLfloat (*spec)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
-#if CHAN_BITS <= 16
- GLfloat r = CHAN_TO_FLOAT(FixedToChan(span->specRed));
- GLfloat g = CHAN_TO_FLOAT(FixedToChan(span->specGreen));
- GLfloat b = CHAN_TO_FLOAT(FixedToChan(span->specBlue));
-#else
- GLfloat r = span->specRed;
- GLfloat g = span->specGreen;
- GLfloat b = span->specBlue;
-#endif
- GLfloat dr, dg, db;
- if (span->interpMask & SPAN_FLAT) {
- dr = dg = db = 0.0;
- }
- else {
-#if CHAN_BITS <= 16
- dr = CHAN_TO_FLOAT(FixedToChan(span->specRedStep));
- dg = CHAN_TO_FLOAT(FixedToChan(span->specGreenStep));
- db = CHAN_TO_FLOAT(FixedToChan(span->specBlueStep));
-#else
- dr = span->specRedStep;
- dg = span->specGreenStep;
- db = span->specBlueStep;
-#endif
- }
+ else {
+ GLfloat r = FixedToFloat(span->red);
+ GLfloat g = FixedToFloat(span->green);
+ GLfloat b = FixedToFloat(span->blue);
+ GLfloat a = FixedToFloat(span->alpha);
+ GLfloat dr = FixedToFloat(span->redStep);
+ GLfloat dg = FixedToFloat(span->greenStep);
+ GLfloat db = FixedToFloat(span->blueStep);
+ GLfloat da = FixedToFloat(span->alphaStep);
for (i = 0; i < n; i++) {
- spec[i][RCOMP] = r;
- spec[i][GCOMP] = g;
- spec[i][BCOMP] = b;
- spec[i][ACOMP] = 0.0F;
+ col0[i][0] = r;
+ col0[i][1] = g;
+ col0[i][2] = b;
+ col0[i][3] = a;
r += dr;
g += dg;
b += db;
+ a += da;
}
}
- break;
- default:
- _mesa_problem(NULL, "bad datatype in interpolate_specular");
}
- span->arrayMask |= SPAN_SPEC;
+
+ span->arrayAttribs |= FRAG_BIT_COL0;
+ span->array->ChanType = GL_FLOAT;
}
+
/* Fill in the span.color.index array from the interpolation values */
static INLINE void
interpolate_indexes(GLcontext *ctx, SWspan *span)
@@ -450,8 +373,8 @@ interpolate_indexes(GLcontext *ctx, SWspan *span)
GLuint *indexes = span->array->index;
GLuint i;
(void) ctx;
- ASSERT((span->interpMask & SPAN_INDEX) &&
- !(span->arrayMask & SPAN_INDEX));
+
+ ASSERT(!(span->arrayMask & SPAN_INDEX));
if ((span->interpMask & SPAN_FLAT) || (indexStep == 0)) {
/* constant color */
@@ -472,35 +395,16 @@ interpolate_indexes(GLcontext *ctx, SWspan *span)
}
-/* Fill in the span.array.fog values from the interpolation values */
-static INLINE void
-interpolate_fog(const GLcontext *ctx, SWspan *span)
-{
- GLfloat (*fog)[4] = span->array->attribs[FRAG_ATTRIB_FOGC];
- const GLfloat fogStep = span->attrStepX[FRAG_ATTRIB_FOGC][0];
- GLfloat fogCoord = span->attrStart[FRAG_ATTRIB_FOGC][0];
- const GLuint haveW = (span->interpMask & SPAN_W);
- const GLfloat wStep = haveW ? span->attrStepX[FRAG_ATTRIB_WPOS][3] : 0.0F;
- GLfloat w = haveW ? span->attrStart[FRAG_ATTRIB_WPOS][3] : 1.0F;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- fog[i][0] = fogCoord / w;
- fogCoord += fogStep;
- w += wStep;
- }
- span->arrayMask |= SPAN_FOG;
-}
-
-
-/* Fill in the span.zArray array from the interpolation values */
+/**
+ * Fill in the span.zArray array from the span->z, zStep values.
+ */
void
_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
{
const GLuint n = span->end;
GLuint i;
- ASSERT((span->interpMask & SPAN_Z) &&
- !(span->arrayMask & SPAN_Z));
+ ASSERT(!(span->arrayMask & SPAN_Z));
if (ctx->DrawBuffer->Visual.depthBits <= 16) {
GLfixed zval = span->z;
@@ -524,7 +428,8 @@ _swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span )
}
-/*
+/**
+ * Compute mipmap LOD from partial derivatives.
* This the ideal solution, as given in the OpenGL spec.
*/
#if 0
@@ -546,8 +451,9 @@ compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
#endif
-/*
- * This is a faster approximation
+/**
+ * Compute mipmap LOD from partial derivatives.
+ * This is a faster approximation than above function.
*/
GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
@@ -572,14 +478,15 @@ _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
/**
- * Fill in the span.texcoords array from the interpolation values.
+ * Fill in the span.array->attrib[FRAG_ATTRIB_TEXn] arrays from the
+ * using the attrStart/Step values.
+ *
+ * This function only used during fixed-function fragment processing.
+ *
* Note: in the places where we divide by Q (or mult by invQ) we're
* really doing two things: perspective correction and texcoord
* projection. Remember, for texcoord (s,t,r,q) we need to index
* texels with (s/q, t/q, r/q).
- * If we're using a fragment program, we never do the division
- * for texcoord projection. That's done by the TXP instruction
- * or user-written code.
*/
static void
interpolate_texcoords(GLcontext *ctx, SWspan *span)
@@ -588,11 +495,6 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
= (ctx->Texture._EnabledCoordUnits > 1) ? ctx->Const.MaxTextureUnits : 1;
GLuint u;
- ASSERT(span->interpMask & SPAN_TEXTURE);
- ASSERT(!(span->arrayMask & SPAN_TEXTURE));
-
- span->arrayMask |= SPAN_TEXTURE;
-
/* XXX CoordUnits vs. ImageUnits */
for (u = 0; u < maxUnit; u++) {
if (ctx->Texture._EnabledCoordUnits & (1 << u)) {
@@ -724,55 +626,6 @@ interpolate_texcoords(GLcontext *ctx, SWspan *span)
}
-
-/**
- * Fill in the arrays->attribs[FRAG_ATTRIB_VARx] arrays from the
- * interpolation values.
- * XXX since interpolants/arrays are getting uniformed, we might merge
- * this with interpolate_texcoords(), interpolate_Fog(), etc. someday.
- */
-static INLINE void
-interpolate_varying(GLcontext *ctx, SWspan *span)
-{
- GLuint var;
- const GLbitfield inputsUsed = ctx->FragmentProgram._Current->Base.InputsRead;
-
- ASSERT(span->interpMask & SPAN_VARYING);
- ASSERT(!(span->arrayMask & SPAN_VARYING));
-
- span->arrayMask |= SPAN_VARYING;
-
- for (var = 0; var < MAX_VARYING; var++) {
- if (inputsUsed & FRAG_BIT_VAR(var)) {
- const GLuint attr = FRAG_ATTRIB_VAR0 + var;
- const GLfloat dwdx = span->attrStepX[FRAG_ATTRIB_WPOS][3];
- GLfloat w = span->attrStart[FRAG_ATTRIB_WPOS][3];
- const GLfloat dv0dx = span->attrStepX[attr][0];
- const GLfloat dv1dx = span->attrStepX[attr][1];
- const GLfloat dv2dx = span->attrStepX[attr][2];
- const GLfloat dv3dx = span->attrStepX[attr][3];
- GLfloat v0 = span->attrStart[attr][0];
- GLfloat v1 = span->attrStart[attr][1];
- GLfloat v2 = span->attrStart[attr][2];
- GLfloat v3 = span->attrStart[attr][3];
- GLuint k;
- for (k = 0; k < span->end; k++) {
- GLfloat invW = 1.0f / w;
- span->array->attribs[attr][k][0] = v0 * invW;
- span->array->attribs[attr][k][1] = v1 * invW;
- span->array->attribs[attr][k][2] = v2 * invW;
- span->array->attribs[attr][k][3] = v3 * invW;
- v0 += dv0dx;
- v1 += dv1dx;
- v2 += dv2dx;
- v3 += dv3dx;
- w += dwdx;
- }
- }
- }
-}
-
-
/**
* Fill in the arrays->attribs[FRAG_ATTRIB_WPOS] array.
*/
@@ -934,7 +787,9 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX);
+ /*
ASSERT((span->interpMask & span->arrayMask) == 0);
+ */
if (span->arrayMask & SPAN_MASK) {
/* mask was initialized by caller, probably glBitmap */
@@ -981,7 +836,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
/* Stencil and Z testing */
if (ctx->Depth.Test || ctx->Stencil.Enabled) {
- if (span->interpMask & SPAN_Z)
+ if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
if (ctx->Stencil.Enabled) {
@@ -1022,7 +877,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
ctx->Color.IndexLogicOpEnabled ||
ctx->Color.IndexMask != 0xffffffff ||
(span->arrayMask & SPAN_COVERAGE)) {
- if (span->interpMask & SPAN_INDEX) {
+ if (!(span->arrayMask & SPAN_INDEX) /*span->interpMask & SPAN_INDEX*/) {
interpolate_indexes(ctx, span);
}
}
@@ -1071,7 +926,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
_swrast_mask_ci_span(ctx, rb, span);
}
- if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) {
+ if (!(span->arrayMask & SPAN_INDEX) && span->indexStep == 0) {
/* all fragments have same color index */
GLubyte index8;
GLushort index16;
@@ -1151,63 +1006,52 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span)
/**
- * Add specular color to base color. This is used only when
- * GL_LIGHT_MODEL_COLOR_CONTROL = GL_SEPARATE_SPECULAR_COLOR.
+ * Add specular colors to primary colors.
+ * Only called during fixed-function operation.
+ * Result is float color array (FRAG_ATTRIB_COL0).
*/
static INLINE void
add_specular(GLcontext *ctx, SWspan *span)
{
- switch (span->array->ChanType) {
- case GL_UNSIGNED_BYTE:
- {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
- GLubyte (*spec)[4] = span->array->color.sz1.spec;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLint r = rgba[i][RCOMP] + spec[i][RCOMP];
- GLint g = rgba[i][GCOMP] + spec[i][GCOMP];
- GLint b = rgba[i][BCOMP] + spec[i][BCOMP];
- GLint a = rgba[i][ACOMP] + spec[i][ACOMP];
- rgba[i][RCOMP] = MIN2(r, 255);
- rgba[i][GCOMP] = MIN2(g, 255);
- rgba[i][BCOMP] = MIN2(b, 255);
- rgba[i][ACOMP] = MIN2(a, 255);
- }
+ const SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ const GLubyte *mask = span->array->mask;
+ GLfloat (*col0)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
+ GLfloat (*col1)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
+ GLuint i;
+
+ ASSERT(!ctx->FragmentProgram._Current);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(swrast->_ActiveAttribMask & FRAG_BIT_COL1);
+
+ if (span->array->ChanType == GL_FLOAT) {
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL0);
}
- break;
- case GL_UNSIGNED_SHORT:
- {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
- GLushort (*spec)[4] = span->array->color.sz2.spec;
- GLuint i;
- for (i = 0; i < span->end; i++) {
- GLint r = rgba[i][RCOMP] + spec[i][RCOMP];
- GLint g = rgba[i][GCOMP] + spec[i][GCOMP];
- GLint b = rgba[i][BCOMP] + spec[i][BCOMP];
- GLint a = rgba[i][ACOMP] + spec[i][ACOMP];
- rgba[i][RCOMP] = MIN2(r, 65535);
- rgba[i][GCOMP] = MIN2(g, 65535);
- rgba[i][BCOMP] = MIN2(b, 65535);
- rgba[i][ACOMP] = MIN2(a, 65535);
- }
+ }
+ else {
+ /* need float colors */
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_float_colors(span);
}
- break;
- case GL_FLOAT:
- {
- GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
- GLfloat (*spec)[4] = span->array->attribs[FRAG_ATTRIB_COL1];
- GLuint i;
- for (i = 0; i < span->end; i++) {
- rgba[i][RCOMP] += spec[i][RCOMP];
- rgba[i][GCOMP] += spec[i][GCOMP];
- rgba[i][BCOMP] += spec[i][BCOMP];
- rgba[i][ACOMP] += spec[i][ACOMP];
- }
+ }
+
+ if ((span->arrayAttribs & FRAG_BIT_COL1) == 0) {
+ /* XXX could avoid this and interpolate COL1 in the loop below */
+ interpolate_active_attribs(ctx, span, FRAG_BIT_COL1);
+ }
+
+ ASSERT(span->arrayAttribs & FRAG_BIT_COL0);
+ ASSERT(span->arrayAttribs & FRAG_BIT_COL1);
+
+ for (i = 0; i < span->end; i++) {
+ if (mask[i]) {
+ col0[i][0] += col1[i][0];
+ col0[i][1] += col1[i][1];
+ col0[i][2] += col1[i][2];
}
- break;
- default:
- _mesa_problem(ctx, "Invalid datatype in add_specular");
}
+
+ span->array->ChanType = GL_FLOAT;
}
@@ -1220,7 +1064,7 @@ apply_aa_coverage(SWspan *span)
const GLfloat *coverage = span->array->coverage;
GLuint i;
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- GLubyte (*rgba)[4] = span->array->color.sz1.rgba;
+ GLubyte (*rgba)[4] = span->array->rgba8;
for (i = 0; i < span->end; i++) {
const GLfloat a = rgba[i][ACOMP] * coverage[i];
rgba[i][ACOMP] = (GLubyte) CLAMP(a, 0.0, 255.0);
@@ -1229,7 +1073,7 @@ apply_aa_coverage(SWspan *span)
}
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- GLushort (*rgba)[4] = span->array->color.sz2.rgba;
+ GLushort (*rgba)[4] = span->array->rgba16;
for (i = 0; i < span->end; i++) {
const GLfloat a = rgba[i][ACOMP] * coverage[i];
rgba[i][ACOMP] = (GLushort) CLAMP(a, 0.0, 65535.0);
@@ -1239,6 +1083,7 @@ apply_aa_coverage(SWspan *span)
GLfloat (*rgba)[4] = span->array->attribs[FRAG_ATTRIB_COL0];
for (i = 0; i < span->end; i++) {
rgba[i][ACOMP] = rgba[i][ACOMP] * coverage[i];
+ /* clamp later */
}
}
}
@@ -1278,18 +1123,18 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output)
span->array->ChanType = GL_FLOAT;
}
else if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- src = span->array->color.sz1.rgba;
+ src = span->array->rgba8;
}
else {
ASSERT(span->array->ChanType == GL_UNSIGNED_SHORT);
- src = span->array->color.sz2.rgba;
+ src = span->array->rgba16;
}
if (newType == GL_UNSIGNED_BYTE) {
- dst = span->array->color.sz1.rgba;
+ dst = span->array->rgba8;
}
else if (newType == GL_UNSIGNED_SHORT) {
- dst = span->array->color.sz2.rgba;
+ dst = span->array->rgba16;
}
else {
dst = span->array->attribs[FRAG_ATTRIB_COL0];
@@ -1321,42 +1166,16 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
inputsRead = ~0;
}
- if ((inputsRead & FRAG_BIT_COL0) && (span->interpMask & SPAN_RGBA))
- interpolate_colors(span);
-
- if (ctx->Texture._EnabledCoordUnits && (span->interpMask & SPAN_TEXTURE))
- interpolate_texcoords(ctx, span);
-
if (ctx->FragmentProgram._Current ||
ctx->ATIFragmentShader._Enabled) {
- /* use float colors if running a fragment program or shader */
- const GLenum oldType = span->array->ChanType;
- const GLenum newType = GL_FLOAT;
-
- if ((inputsRead & FRAG_BIT_COL0) && (oldType != newType)) {
- GLvoid *src = (oldType == GL_UNSIGNED_BYTE)
- ? (GLvoid *) span->array->color.sz1.rgba
- : (GLvoid *) span->array->color.sz2.rgba;
- assert(span->arrayMask & SPAN_RGBA);
- _mesa_convert_colors(oldType, src,
- newType, span->array->attribs[FRAG_ATTRIB_COL0],
- span->end, span->array->mask);
- }
- span->array->ChanType = newType;
-
- /* fragment programs/shaders may need specular, fog and Z coords */
- if ((inputsRead & FRAG_BIT_COL1) && (span->interpMask & SPAN_SPEC))
- interpolate_specular(span);
+ /* programmable shading */
+ span->array->ChanType = GL_FLOAT;
- if ((inputsRead & FRAG_BIT_FOGC) && (span->interpMask & SPAN_FOG))
- interpolate_fog(ctx, span);
+ interpolate_active_attribs(ctx, span, ~0);
- if (span->interpMask & SPAN_Z)
+ if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z (ctx, span);
- if ((inputsRead >= FRAG_BIT_VAR0) && (span->interpMask & SPAN_VARYING))
- interpolate_varying(ctx, span);
-
#if 0
if (inputsRead & FRAG_BIT_WPOS)
#else
@@ -1373,8 +1192,20 @@ shade_texture_span(GLcontext *ctx, SWspan *span)
_swrast_exec_fragment_shader(ctx, span);
}
}
- else if (ctx->Texture._EnabledUnits && (span->arrayMask & SPAN_TEXTURE)) {
+ else if (ctx->Texture._EnabledUnits) {
/* conventional texturing */
+
+#if CHAN_BITS == 32
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_int_colors(ctx, span);
+ }
+#else
+ if (!(span->arrayMask & SPAN_RGBA))
+ interpolate_int_colors(ctx, span);
+#endif
+ if ((span->arrayAttribs & FRAG_BITS_TEX_ANY) == 0x0)
+ interpolate_texcoords(ctx, span);
+
_swrast_texture_span(ctx, span);
}
}
@@ -1395,13 +1226,13 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask);
const GLbitfield origInterpMask = span->interpMask;
const GLbitfield origArrayMask = span->arrayMask;
+ const GLbitfield origArrayAttribs = span->arrayAttribs;
const GLenum chanType = span->array->ChanType;
const GLboolean shader = (ctx->FragmentProgram._Current
|| ctx->ATIFragmentShader._Enabled);
const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits;
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint output;
- GLboolean deferredTexture;
/*
printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__,
@@ -1413,41 +1244,6 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
span->primitive == GL_POLYGON ||
span->primitive == GL_BITMAP);
ASSERT(span->end <= MAX_WIDTH);
- ASSERT((span->interpMask & span->arrayMask) == 0);
- ASSERT((span->interpMask & SPAN_RGBA) ^ (span->arrayMask & SPAN_RGBA));
-
- /* check for conditions that prevent deferred shading (doing shading
- * after stencil/ztest).
- * XXX move this code into state validation.
- */
- if (ctx->Color.AlphaEnabled) {
- /* alpha test depends on post-texture/shader colors */
- deferredTexture = GL_FALSE;
- }
- else if (shaderOrTexture) {
- if (ctx->FragmentProgram._Current) {
- if (ctx->FragmentProgram._Current->Base.OutputsWritten
- & (1 << FRAG_RESULT_DEPR)) {
- /* Z comes from fragment program/shader */
- deferredTexture = GL_FALSE;
- }
- else if (ctx->Query.CurrentOcclusionObject) {
- /* occlusion query depends on shader discard/kill results */
- deferredTexture = GL_FALSE;
- }
- else {
- deferredTexture = GL_TRUE;
- }
- }
- else {
- /* ATI frag shader or conventional texturing */
- deferredTexture = GL_TRUE;
- }
- }
- else {
- /* no texturing or shadering */
- deferredTexture = GL_FALSE;
- }
/* Fragment write masks */
if (span->arrayMask & SPAN_MASK) {
@@ -1486,12 +1282,10 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
stipple_polygon_span(ctx, span);
}
- /* This is the normal place to compute the resulting fragment color/Z.
- * As an optimization, we try to defer this until after Z/stencil
- * testing in order to try to avoid computing colors that we won't
- * actually need.
+ /* This is the normal place to compute the fragment color/Z
+ * from texturing or shading.
*/
- if (shaderOrTexture && !deferredTexture) {
+ if (shaderOrTexture && !swrast->_DeferredTexture) {
shade_texture_span(ctx, span);
}
@@ -1504,7 +1298,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
/* Stencil and Z testing */
if (ctx->Stencil.Enabled || ctx->Depth.Test) {
- if (span->interpMask & SPAN_Z)
+ if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
if (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0) {
@@ -1544,14 +1338,19 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
* a good chance that many fragments will have already been killed by
* Z/stencil testing.
*/
- if (deferredTexture) {
- ASSERT(shaderOrTexture);
+ if (shaderOrTexture && swrast->_DeferredTexture) {
shade_texture_span(ctx, span);
}
+#if CHAN_BITS == 32
+ if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) {
+ interpolate_int_colors(ctx, span);
+ }
+#else
if ((span->arrayMask & SPAN_RGBA) == 0) {
- interpolate_colors(span);
+ interpolate_int_colors(ctx, span);
}
+#endif
ASSERT(span->arrayMask & SPAN_RGBA);
@@ -1560,17 +1359,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span)
if (ctx->Fog.ColorSumEnabled ||
(ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
- if (span->interpMask & SPAN_SPEC) {
- interpolate_specular(span);
- }
- if (span->arrayMask & SPAN_SPEC) {
- add_specular(ctx, span);
- }
- else {
- /* We probably added the base/specular colors during the
- * vertex stage!
- */
- }
+ add_specular(ctx, span);
}
}
@@ -1659,6 +1448,7 @@ end:
/* restore these values before returning */
span->interpMask = origInterpMask;
span->arrayMask = origArrayMask;
+ span->arrayAttribs = origArrayAttribs;
span->array->ChanType = chanType;
}
@@ -1921,18 +1711,9 @@ _swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
void *rbPixels;
/*
- * Determine pixel size (in bytes).
* Point rbPixels to a temporary space (use specular color arrays).
*/
- if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- rbPixels = span->array->color.sz1.spec;
- }
- else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- rbPixels = span->array->color.sz2.spec;
- }
- else {
- rbPixels = span->array->attribs[FRAG_ATTRIB_COL1];
- }
+ rbPixels = span->array->attribs[FRAG_ATTRIB_COL1];
/* Get destination values from renderbuffer */
if (span->arrayMask & SPAN_XY) {
diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h
index f650a27d66..585cce91ee 100644
--- a/src/mesa/swrast/s_span.h
+++ b/src/mesa/swrast/s_span.h
@@ -33,45 +33,24 @@
/**
* \defgroup SpanFlags
- * Bitflags used for interpMask and arrayMask fields below to indicate
- * which interpolant values and fragment arrays are in use, respectively.
+ * Special bitflags to describe span data.
*
- * XXX We should replace these flags with the FRAG_BIT_ values someday...
+ * In general, the point/line/triangle functions interpolate/emit the
+ * attributes specified by swrast->_ActiveAttribs (i.e. FRAT_BIT_* values).
+ * Some things don't fit into that, though, so we have these flags.
*/
/*@{*/
-#define SPAN_RGBA 0x001
-#define SPAN_SPEC 0x002
-#define SPAN_INDEX 0x004
-#define SPAN_Z 0x008
-#define SPAN_W 0x010
-#define SPAN_FOG 0x020
-#define SPAN_TEXTURE 0x040
-#define SPAN_INT_TEXTURE 0x080
-#define SPAN_LAMBDA 0x100
-#define SPAN_COVERAGE 0x200
-#define SPAN_FLAT 0x400 /**< flat shading? */
-#define SPAN_XY 0x800
-#define SPAN_MASK 0x1000
-#define SPAN_VARYING 0x2000
+#define SPAN_RGBA 0x01 /**< interpMask and arrayMask */
+#define SPAN_INDEX 0x02 /**< interpMask and arrayMask */
+#define SPAN_Z 0x04 /**< interpMask and arrayMask */
+#define SPAN_FLAT 0x08 /**< interpMask: flat shading? */
+#define SPAN_XY 0x10 /**< array.x[], y[] valid? */
+#define SPAN_MASK 0x20 /**< was array.mask[] filled in by caller? */
+#define SPAN_LAMBDA 0x40 /**< array.lambda[] valid? */
+#define SPAN_COVERAGE 0x80 /**< array.coverage[] valid? */
/*@}*/
-#if 0
-/* alternate arrangement for code below */
-struct arrays2 {
- union {
- GLubyte sz1[MAX_WIDTH][4]; /* primary color */
- GLushort sz2[MAX_WIDTH][4];
- } rgba;
- union {
- GLubyte sz1[MAX_WIDTH][4]; /* specular color and temp storage */
- GLushort sz2[MAX_WIDTH][4];
- } spec;
-};
-#endif
-
-
-
/**
* \sw_span_arrays
* \brief Arrays of fragment values.
@@ -92,26 +71,19 @@ typedef struct sw_span_arrays
GLubyte mask[MAX_WIDTH];
GLenum ChanType; /**< Color channel type, GL_UNSIGNED_BYTE, GL_FLOAT */
- union {
- struct {
- GLubyte rgba[MAX_WIDTH][4]; /**< primary color */
- GLubyte spec[MAX_WIDTH][4]; /**< specular color and temp storage */
- } sz1;
- struct {
- GLushort rgba[MAX_WIDTH][4];
- GLushort spec[MAX_WIDTH][4];
- } sz2;
- } color;
- /** XXX these are temporary fields, pointing into above color arrays */
- GLchan (*rgba)[4];
- GLchan (*spec)[4];
+ /** Attribute arrays that don't fit into attribs[] array above */
+ /*@{*/
+ GLubyte rgba8[MAX_WIDTH][4];
+ GLushort rgba16[MAX_WIDTH][4];
+ GLchan (*rgba)[4]; /** either == rgba8 or rgba16 */
GLint x[MAX_WIDTH]; /**< fragment X coords */
GLint y[MAX_WIDTH]; /**< fragment Y coords */
GLuint z[MAX_WIDTH]; /**< fragment Z coords */
GLuint index[MAX_WIDTH]; /**< Color indexes */
GLfloat lambda[MAX_TEXTURE_COORD_UNITS][MAX_WIDTH]; /**< Texture LOD */
GLfloat coverage[MAX_WIDTH]; /**< Fragment coverage for AA/smoothing */
+ /*@}*/
} SWspanarrays;
@@ -160,26 +132,13 @@ typedef struct sw_span
/* For horizontal spans, step is the partial derivative wrt X.
* For lines, step is the delta from one fragment to the next.
*/
-#if CHAN_TYPE == GL_FLOAT
- GLfloat red, redStep;
- GLfloat green, greenStep;
- GLfloat blue, blueStep;
- GLfloat alpha, alphaStep;
- GLfloat specRed, specRedStep;
- GLfloat specGreen, specGreenStep;
- GLfloat specBlue, specBlueStep;
-#else /* CHAN_TYPE == GL_UNSIGNED_BYTE or GL_UNSIGNED_SHORT */
GLfixed red, redStep;
GLfixed green, greenStep;
GLfixed blue, blueStep;
GLfixed alpha, alphaStep;
- GLfixed specRed, specRedStep;
- GLfixed specGreen, specGreenStep;
- GLfixed specBlue, specBlueStep;
-#endif
GLfixed index, indexStep;
- GLfixed z, zStep; /* XXX z should probably be GLuint */
- GLfixed intTex[2], intTexStep[2]; /* s, t only */
+ GLfixed z, zStep; /**< XXX z should probably be GLuint */
+ GLfixed intTex[2], intTexStep[2]; /**< (s,t) for unit[0] only */
/**
* This bitmask (of \link SpanFlags SPAN_* flags\endlink) indicates
@@ -187,6 +146,8 @@ typedef struct sw_span
*/
GLbitfield arrayMask;
+ GLbitfield arrayAttribs;
+
/**
* We store the arrays of fragment values in a separate struct so
* that we can allocate sw_span structs on the stack without using
@@ -203,6 +164,7 @@ do { \
(S).primitive = (PRIMITIVE); \
(S).interpMask = (INTERP_MASK); \
(S).arrayMask = (ARRAY_MASK); \
+ (S).arrayAttribs = 0x0; \
(S).end = (END); \
(S).facing = 0; \
(S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \
@@ -211,23 +173,11 @@ do { \
extern void
-_swrast_span_default_z( GLcontext *ctx, SWspan *span );
+_swrast_span_default_attribs(GLcontext *ctx, SWspan *span);
extern void
_swrast_span_interpolate_z( const GLcontext *ctx, SWspan *span );
-extern void
-_swrast_span_default_fog( GLcontext *ctx, SWspan *span );
-
-extern void
-_swrast_span_default_color( GLcontext *ctx, SWspan *span );
-
-extern void
-_swrast_span_default_secondary_color(GLcontext *ctx, SWspan *span);
-
-extern void
-_swrast_span_default_texcoords( GLcontext *ctx, SWspan *span );
-
extern GLfloat
_swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
GLfloat dqdx, GLfloat dqdy, GLfloat texW, GLfloat texH,
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index ebb4c0d936..4ac7222daa 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -1080,7 +1080,6 @@ _swrast_texture_span( GLcontext *ctx, SWspan *span )
GLuint unit;
ASSERT(span->end < MAX_WIDTH);
- ASSERT(span->arrayMask & SPAN_TEXTURE);
/*
* Save copy of the incoming fragment colors (the GL_PRIMARY_COLOR)
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 5413fc0410..d4516f6faa 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -2267,6 +2267,597 @@ sample_lambda_rect( GLcontext *ctx,
+/**********************************************************************/
+/* 2D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_2d_array_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height2; /* without border, power of two */
+ const GLint depth = img->Depth;
+ GLint i, j;
+ GLint array;
+ (void) ctx;
+
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i);
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoord[1], height, j);
+ array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ j < 0 || j >= (GLint) img->Height ||
+ array < 0 || array >= (GLint) img->Depth) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i, j, array, rgba);
+ }
+}
+
+
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_2d_array_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height2;
+ const GLint depth = img->Depth;
+ GLint i0, j0, i1, j1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat u, v;
+ GLfloat a, b;
+ GLchan t00[4], t01[4], t10[4], t11[4];
+
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoord[1], v, height, j0, j1);
+ array = clamp_rect_coord_nearest(tObj->WrapR, texcoord[2], depth);
+
+ if (array < 0 || array >= depth) {
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ j0 += img->Border;
+ j1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ if (j0 < 0 || j0 >= height) useBorderColor |= J0BIT;
+ if (j1 < 0 || j1 >= height) useBorderColor |= J1BIT;
+ }
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | J0BIT)) {
+ COPY_CHAN4(t00, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j0, array, t00);
+ }
+ if (useBorderColor & (I1BIT | J0BIT)) {
+ COPY_CHAN4(t10, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j0, array, t10);
+ }
+ if (useBorderColor & (I0BIT | J1BIT)) {
+ COPY_CHAN4(t01, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, j1, array, t01);
+ }
+ if (useBorderColor & (I1BIT | J1BIT)) {
+ COPY_CHAN4(t11, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, j1, array, t11);
+ }
+
+ /* trilinear interpolation of samples */
+ a = FRAC(u);
+ b = FRAC(v);
+ lerp_rgba_2d(rgba, a, b, t00, t10, t01, t11);
+ }
+}
+
+
+
+static void
+sample_2d_array_nearest_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_2d_array_nearest_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_2d_array_linear_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_nearest_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_2d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+static void
+sample_linear_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_2d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/*
+ * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
+ * return a texture sample.
+ */
+static void
+sample_lambda_2d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_2d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_2d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_2d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_2d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_2d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_2d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_2d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
+/**********************************************************************/
+/* 1D Texture Array Sampling Functions */
+/**********************************************************************/
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_NEAREST filter.
+ */
+static void
+sample_1d_array_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2; /* without border, power of two */
+ const GLint height = img->Height;
+ GLint i;
+ GLint array;
+ (void) ctx;
+
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoord[0], width, i);
+ array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+
+ if (i < 0 || i >= (GLint) img->Width ||
+ array < 0 || array >= (GLint) img->Height) {
+ /* Need this test for GL_CLAMP_TO_BORDER mode */
+ COPY_CHAN4(rgba, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i, array, 0, rgba);
+ }
+}
+
+
+
+/*
+ * Return the texture sample for coordinate (s,t,r) using GL_LINEAR filter.
+ */
+static void
+sample_1d_array_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ const GLfloat texcoord[4],
+ GLchan rgba[4])
+{
+ const GLint width = img->Width2;
+ const GLint height = img->Height;
+ GLint i0, i1;
+ GLint array;
+ GLbitfield useBorderColor = 0x0;
+ GLfloat u;
+ GLfloat a;
+ GLchan t0[4], t1[4];
+
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoord[0], u, width, i0, i1);
+ array = clamp_rect_coord_nearest(tObj->WrapT, texcoord[1], height);
+
+ if (img->Border) {
+ i0 += img->Border;
+ i1 += img->Border;
+ }
+ else {
+ /* check if sampling texture border color */
+ if (i0 < 0 || i0 >= width) useBorderColor |= I0BIT;
+ if (i1 < 0 || i1 >= width) useBorderColor |= I1BIT;
+ }
+
+ if (array < 0 || array >= height) useBorderColor |= K0BIT;
+
+ /* Fetch texels */
+ if (useBorderColor & (I0BIT | K0BIT)) {
+ COPY_CHAN4(t0, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i0, array, 0, t0);
+ }
+ if (useBorderColor & (I1BIT | K0BIT)) {
+ COPY_CHAN4(t1, tObj->_BorderChan);
+ }
+ else {
+ img->FetchTexelc(img, i1, array, 0, t1);
+ }
+
+ /* bilinear interpolation of samples */
+ a = FRAC(u);
+ lerp_rgba(rgba, a, t0, t1);
+}
+
+
+
+static void
+sample_1d_array_nearest_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4] )
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i],
+ rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_nearest(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = nearest_mipmap_level(tObj, lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level],
+ texcoord[i], rgba[i]);
+ }
+}
+
+
+static void
+sample_1d_array_nearest_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_1d_array_linear_mipmap_linear(GLcontext *ctx,
+ const struct gl_texture_object *tObj,
+ GLuint n, const GLfloat texcoord[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ ASSERT(lambda != NULL);
+ for (i = 0; i < n; i++) {
+ GLint level = linear_mipmap_level(tObj, lambda[i]);
+ if (level >= tObj->_MaxLevel) {
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
+ texcoord[i], rgba[i]);
+ }
+ else {
+ GLchan t0[4], t1[4]; /* texels */
+ const GLfloat f = FRAC(lambda[i]);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level ], texcoord[i], t0);
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][level+1], texcoord[i], t1);
+ lerp_rgba(rgba[i], f, t0, t1);
+ }
+ }
+}
+
+
+static void
+sample_nearest_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_1d_array_nearest(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+
+static void
+sample_linear_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4],
+ const GLfloat lambda[], GLchan rgba[][4])
+{
+ GLuint i;
+ struct gl_texture_image *image = tObj->Image[0][tObj->BaseLevel];
+ (void) lambda;
+ for (i=0;i<n;i++) {
+ sample_1d_array_linear(ctx, tObj, image, texcoords[i], rgba[i]);
+ }
+}
+
+
+/*
+ * Given an (s,t,r) texture coordinate and lambda (level of detail) value,
+ * return a texture sample.
+ */
+static void
+sample_lambda_1d_array(GLcontext *ctx,
+ const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat texcoords[][4], const GLfloat lambda[],
+ GLchan rgba[][4])
+{
+ GLuint minStart, minEnd; /* texels with minification */
+ GLuint magStart, magEnd; /* texels with magnification */
+ GLuint i;
+
+ ASSERT(lambda != NULL);
+ compute_min_mag_ranges(tObj, n, lambda,
+ &minStart, &minEnd, &magStart, &magEnd);
+
+ if (minStart < minEnd) {
+ /* do the minified texels */
+ GLuint m = minEnd - minStart;
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = minStart; i < minEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ sample_1d_array_nearest_mipmap_nearest(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ sample_1d_array_linear_mipmap_nearest(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ sample_1d_array_nearest_mipmap_linear(ctx, tObj, m, texcoords + minStart,
+ lambda + minStart, rgba + minStart);
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ sample_1d_array_linear_mipmap_linear(ctx, tObj, m,
+ texcoords + minStart,
+ lambda + minStart,
+ rgba + minStart);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad min filter in sample_1d_array_texture");
+ return;
+ }
+ }
+
+ if (magStart < magEnd) {
+ /* do the magnified texels */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_nearest(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ case GL_LINEAR:
+ for (i = magStart; i < magEnd; i++)
+ sample_1d_array_linear(ctx, tObj, tObj->Image[0][tObj->BaseLevel],
+ texcoords[i], rgba[i]);
+ break;
+ default:
+ _mesa_problem(ctx, "Bad mag filter in sample_1d_array_texture");
+ return;
+ }
+ }
+}
+
+
+
+
/*
* Sample a shadow/depth texture.
*/
@@ -2280,6 +2871,9 @@ sample_depth_texture( GLcontext *ctx,
const struct gl_texture_image *img = tObj->Image[0][baseLevel];
const GLint width = img->Width;
const GLint height = img->Height;
+ const GLint depth = img->Depth;
+ const GLuint compare_coord = (tObj->Target == GL_TEXTURE_2D_ARRAY_EXT)
+ ? 3 : 2;
GLchan ambient;
GLenum function;
GLchan result;
@@ -2291,49 +2885,61 @@ sample_depth_texture( GLcontext *ctx,
ASSERT(tObj->Target == GL_TEXTURE_1D ||
tObj->Target == GL_TEXTURE_2D ||
- tObj->Target == GL_TEXTURE_RECTANGLE_NV);
+ tObj->Target == GL_TEXTURE_RECTANGLE_NV ||
+ tObj->Target == GL_TEXTURE_1D_ARRAY_EXT ||
+ tObj->Target == GL_TEXTURE_2D_ARRAY_EXT);
UNCLAMPED_FLOAT_TO_CHAN(ambient, tObj->ShadowAmbient);
/* XXXX if tObj->MinFilter != tObj->MagFilter, we're ignoring lambda */
- /* XXX this could be precomputed and saved in the texture object */
- if (tObj->CompareFlag) {
- /* GL_SGIX_shadow */
- if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) {
- function = GL_LEQUAL;
- }
- else {
- ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX);
- function = GL_GEQUAL;
- }
- }
- else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
- /* GL_ARB_shadow */
- function = tObj->CompareFunc;
- }
- else {
- function = GL_NONE; /* pass depth through as grayscale */
- }
-
+ function = tObj->_Function;
if (tObj->MagFilter == GL_NEAREST) {
GLuint i;
for (i = 0; i < n; i++) {
GLfloat depthSample;
- GLint col, row;
+ GLint col, row, slice;
- if (tObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ switch (tObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
- }
- else {
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ row = 0;
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_2D:
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
width, col);
COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1],
height, row);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ slice = 0;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapS, texcoords[i][0],
+ width, col);
+ COMPUTE_NEAREST_TEXEL_LOCATION(tObj->WrapT, texcoords[i][1],
+ height, row);
+ slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
+ break;
}
- if (col >= 0 && row >= 0 && col < width && row < height) {
- img->FetchTexelf(img, col, row, 0, &depthSample);
+
+ if (col >= 0 && row >= 0 && col < width && row < height &&
+ slice >= 0 && slice < depth) {
+ img->FetchTexelf(img, col, row, slice, &depthSample);
}
else {
depthSample = tObj->BorderColor[0];
@@ -2341,22 +2947,22 @@ sample_depth_texture( GLcontext *ctx,
switch (function) {
case GL_LEQUAL:
- result = (texcoords[i][2] <= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] <= depthSample) ? CHAN_MAX : ambient;
break;
case GL_GEQUAL:
- result = (texcoords[i][2] >= depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] >= depthSample) ? CHAN_MAX : ambient;
break;
case GL_LESS:
- result = (texcoords[i][2] < depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] < depthSample) ? CHAN_MAX : ambient;
break;
case GL_GREATER:
- result = (texcoords[i][2] > depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] > depthSample) ? CHAN_MAX : ambient;
break;
case GL_EQUAL:
- result = (texcoords[i][2] == depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] == depthSample) ? CHAN_MAX : ambient;
break;
case GL_NOTEQUAL:
- result = (texcoords[i][2] != depthSample) ? CHAN_MAX : ambient;
+ result = (texcoords[i][compare_coord] != depthSample) ? CHAN_MAX : ambient;
break;
case GL_ALWAYS:
result = CHAN_MAX;
@@ -2402,28 +3008,52 @@ sample_depth_texture( GLcontext *ctx,
for (i = 0; i < n; i++) {
GLfloat depth00, depth01, depth10, depth11;
GLint i0, i1, j0, j1;
+ GLint slice;
GLfloat u, v;
GLuint useBorderTexel;
- if (tObj->Target == GL_TEXTURE_RECTANGLE_ARB) {
+ switch (tObj->Target) {
+ case GL_TEXTURE_RECTANGLE_ARB:
clamp_rect_coord_linear(tObj->WrapS, texcoords[i][0],
width, &i0, &i1);
clamp_rect_coord_linear(tObj->WrapT, texcoords[i][1],
height, &j0, &j1);
- }
- else {
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
u, width, i0, i1);
COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1],
v, height,j0, j1);
+ slice = 0;
+ break;
+
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
+ u, width, i0, i1);
+ j0 = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
+ j1 = j0;
+ slice = 0;
+
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapS, texcoords[i][0],
+ u, width, i0, i1);
+ COMPUTE_LINEAR_TEXEL_LOCATIONS(tObj->WrapT, texcoords[i][1],
+ v, height,j0, j1);
+ slice = clamp_rect_coord_nearest(tObj->WrapR, texcoords[i][2], depth);
+ break;
}
useBorderTexel = 0;
if (img->Border) {
i0 += img->Border;
i1 += img->Border;
- j0 += img->Border;
- j1 += img->Border;
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ j0 += img->Border;
+ j1 += img->Border;
+ }
}
else {
if (i0 < 0 || i0 >= (GLint) width) useBorderTexel |= I0BIT;
@@ -2432,30 +3062,45 @@ sample_depth_texture( GLcontext *ctx,
if (j1 < 0 || j1 >= (GLint) height) useBorderTexel |= J1BIT;
}
- /* get four depth samples from the texture */
- if (useBorderTexel & (I0BIT | J0BIT)) {
+ if (slice < 0 || slice >= (GLint) depth) {
depth00 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i0, j0, 0, &depth00);
- }
- if (useBorderTexel & (I1BIT | J0BIT)) {
- depth10 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i1, j0, 0, &depth10);
- }
- if (useBorderTexel & (I0BIT | J1BIT)) {
depth01 = tObj->BorderColor[0];
- }
- else {
- img->FetchTexelf(img, i0, j1, 0, &depth01);
- }
- if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth10 = tObj->BorderColor[0];
depth11 = tObj->BorderColor[0];
}
else {
- img->FetchTexelf(img, i1, j1, 0, &depth11);
+ /* get four depth samples from the texture */
+ if (useBorderTexel & (I0BIT | J0BIT)) {
+ depth00 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j0, slice, &depth00);
+ }
+ if (useBorderTexel & (I1BIT | J0BIT)) {
+ depth10 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j0, slice, &depth10);
+ }
+
+ if (tObj->Target != GL_TEXTURE_1D_ARRAY_EXT) {
+ if (useBorderTexel & (I0BIT | J1BIT)) {
+ depth01 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i0, j1, slice, &depth01);
+ }
+ if (useBorderTexel & (I1BIT | J1BIT)) {
+ depth11 = tObj->BorderColor[0];
+ }
+ else {
+ img->FetchTexelf(img, i1, j1, slice, &depth11);
+ }
+ }
+ else {
+ depth01 = depth00;
+ depth11 = depth10;
+ }
}
if (0) {
@@ -2464,8 +3109,8 @@ sample_depth_texture( GLcontext *ctx,
const GLfloat b = FRAC(v + 1.0F);
const GLfloat depthSample
= lerp_2d(a, b, depth00, depth10, depth01, depth11);
- if ((depthSample <= texcoords[i][2] && function == GL_LEQUAL) ||
- (depthSample >= texcoords[i][2] && function == GL_GEQUAL)) {
+ if ((depthSample <= texcoords[i][compare_coord] && function == GL_LEQUAL) ||
+ (depthSample >= texcoords[i][compare_coord] && function == GL_GEQUAL)) {
result = ambient;
}
else {
@@ -2482,45 +3127,45 @@ sample_depth_texture( GLcontext *ctx,
switch (function) {
case GL_LEQUAL:
- if (depth00 <= texcoords[i][2]) luminance -= d;
- if (depth01 <= texcoords[i][2]) luminance -= d;
- if (depth10 <= texcoords[i][2]) luminance -= d;
- if (depth11 <= texcoords[i][2]) luminance -= d;
+ if (depth00 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 <= texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 <= texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_GEQUAL:
- if (depth00 >= texcoords[i][2]) luminance -= d;
- if (depth01 >= texcoords[i][2]) luminance -= d;
- if (depth10 >= texcoords[i][2]) luminance -= d;
- if (depth11 >= texcoords[i][2]) luminance -= d;
+ if (depth00 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 >= texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 >= texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_LESS:
- if (depth00 < texcoords[i][2]) luminance -= d;
- if (depth01 < texcoords[i][2]) luminance -= d;
- if (depth10 < texcoords[i][2]) luminance -= d;
- if (depth11 < texcoords[i][2]) luminance -= d;
+ if (depth00 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 < texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 < texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_GREATER:
- if (depth00 > texcoords[i][2]) luminance -= d;
- if (depth01 > texcoords[i][2]) luminance -= d;
- if (depth10 > texcoords[i][2]) luminance -= d;
- if (depth11 > texcoords[i][2]) luminance -= d;
+ if (depth00 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 > texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 > texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_EQUAL:
- if (depth00 == texcoords[i][2]) luminance -= d;
- if (depth01 == texcoords[i][2]) luminance -= d;
- if (depth10 == texcoords[i][2]) luminance -= d;
- if (depth11 == texcoords[i][2]) luminance -= d;
+ if (depth00 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 == texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 == texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_NOTEQUAL:
- if (depth00 != texcoords[i][2]) luminance -= d;
- if (depth01 != texcoords[i][2]) luminance -= d;
- if (depth10 != texcoords[i][2]) luminance -= d;
- if (depth11 != texcoords[i][2]) luminance -= d;
+ if (depth00 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth01 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth10 != texcoords[i][compare_coord]) luminance -= d;
+ if (depth11 != texcoords[i][compare_coord]) luminance -= d;
result = (GLchan) luminance;
break;
case GL_ALWAYS:
@@ -2792,6 +3437,28 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
ASSERT(t->MinFilter == GL_NEAREST);
return &sample_nearest_rect;
}
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_1d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_1d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_1d_array;
+ }
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ if (needLambda) {
+ return &sample_lambda_2d_array;
+ }
+ else if (t->MinFilter == GL_LINEAR) {
+ return &sample_linear_2d_array;
+ }
+ else {
+ ASSERT(t->MinFilter == GL_NEAREST);
+ return &sample_nearest_2d_array;
+ }
default:
_mesa_problem(ctx,
"invalid target in _swrast_choose_texture_sample_func");
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index fc9d29bbf7..c255545217 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -52,10 +52,10 @@ _swrast_culltriangle( GLcontext *ctx,
const SWvertex *v1,
const SWvertex *v2 )
{
- GLfloat ex = v1->win[0] - v0->win[0];
- GLfloat ey = v1->win[1] - v0->win[1];
- GLfloat fx = v2->win[0] - v0->win[0];
- GLfloat fy = v2->win[1] - v0->win[1];
+ GLfloat ex = v1->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat ey = v1->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat fx = v2->attrib[FRAG_ATTRIB_WPOS][0] - v0->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat fy = v2->attrib[FRAG_ATTRIB_WPOS][1] - v0->attrib[FRAG_ATTRIB_WPOS][1];
GLfloat c = ex*fy-ey*fx;
if (c * SWRAST_CONTEXT(ctx)->_BackfaceSign > 0)
@@ -71,7 +71,7 @@ _swrast_culltriangle( GLcontext *ctx,
*/
#define NAME ci_triangle
#define INTERP_Z 1
-#define INTERP_FOG 1
+#define INTERP_ATTRIBS 1 /* just for fog */
#define INTERP_INDEX 1
#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span);
#include "s_tritemp.h"
@@ -83,7 +83,6 @@ _swrast_culltriangle( GLcontext *ctx,
*/
#define NAME flat_rgba_triangle
#define INTERP_Z 1
-#define INTERP_FOG 1
#define SETUP_CODE \
ASSERT(ctx->Texture._EnabledCoordUnits == 0);\
ASSERT(ctx->Light.ShadeModel==GL_FLAT); \
@@ -106,7 +105,6 @@ _swrast_culltriangle( GLcontext *ctx,
*/
#define NAME smooth_rgba_triangle
#define INTERP_Z 1
-#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define SETUP_CODE \
@@ -228,7 +226,6 @@ _swrast_culltriangle( GLcontext *ctx,
#include "s_tritemp.h"
-
#if CHAN_TYPE != GL_FLOAT
struct affine_info
@@ -511,7 +508,6 @@ affine_span(GLcontext *ctx, SWspan *span,
*/
#define NAME affine_textured_triangle
#define INTERP_Z 1
-#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_INT_TEX 1
@@ -784,8 +780,6 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
*/
#define NAME persp_textured_triangle
#define INTERP_Z 1
-#define INTERP_W 1
-#define INTERP_FOG 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
#define INTERP_ATTRIBS 1
@@ -843,10 +837,8 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
#include "s_tritemp.h"
+#endif /*CHAN_TYPE != GL_FLOAT*/
-#endif /* CHAN_BITS != GL_FLOAT */
-
-
/*
@@ -854,10 +846,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
*/
#define NAME general_triangle
#define INTERP_Z 1
-#define INTERP_W 1
-#define INTERP_FOG 1
#define INTERP_RGB 1
-#define INTERP_SPEC 1
#define INTERP_ALPHA 1
#define INTERP_ATTRIBS 1
#define RENDER_SPAN( span ) _swrast_write_rgba_span(ctx, &span);
@@ -924,51 +913,47 @@ nodraw_triangle( GLcontext *ctx,
* draw the triangle, then restore the original primary color.
* Inefficient, but seldom needed.
*/
-void _swrast_add_spec_terms_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
+void
+_swrast_add_spec_terms_triangle(GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2)
{
SWvertex *ncv0 = (SWvertex *)v0; /* drop const qualifier */
SWvertex *ncv1 = (SWvertex *)v1;
SWvertex *ncv2 = (SWvertex *)v2;
-#if CHAN_TYPE == GL_FLOAT
GLfloat rSum, gSum, bSum;
-#else
- GLint rSum, gSum, bSum;
-#endif
- GLchan c[3][4];
+ GLchan cSave[3][4];
+
/* save original colors */
- COPY_CHAN4( c[0], ncv0->color );
- COPY_CHAN4( c[1], ncv1->color );
- COPY_CHAN4( c[2], ncv2->color );
+ COPY_CHAN4( cSave[0], ncv0->color );
+ COPY_CHAN4( cSave[1], ncv1->color );
+ COPY_CHAN4( cSave[2], ncv2->color );
/* sum v0 */
- rSum = ncv0->color[0] + ncv0->specular[0];
- gSum = ncv0->color[1] + ncv0->specular[1];
- bSum = ncv0->color[2] + ncv0->specular[2];
- ncv0->color[0] = MIN2(rSum, CHAN_MAX);
- ncv0->color[1] = MIN2(gSum, CHAN_MAX);
- ncv0->color[2] = MIN2(bSum, CHAN_MAX);
+ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv0->color[2]) + ncv0->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv0->color[2], bSum);
/* sum v1 */
- rSum = ncv1->color[0] + ncv1->specular[0];
- gSum = ncv1->color[1] + ncv1->specular[1];
- bSum = ncv1->color[2] + ncv1->specular[2];
- ncv1->color[0] = MIN2(rSum, CHAN_MAX);
- ncv1->color[1] = MIN2(gSum, CHAN_MAX);
- ncv1->color[2] = MIN2(bSum, CHAN_MAX);
+ rSum = CHAN_TO_FLOAT(ncv1->color[0]) + ncv1->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv1->color[1]) + ncv1->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv1->color[2]) + ncv1->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv1->color[2], bSum);
/* sum v2 */
- rSum = ncv2->color[0] + ncv2->specular[0];
- gSum = ncv2->color[1] + ncv2->specular[1];
- bSum = ncv2->color[2] + ncv2->specular[2];
- ncv2->color[0] = MIN2(rSum, CHAN_MAX);
- ncv2->color[1] = MIN2(gSum, CHAN_MAX);
- ncv2->color[2] = MIN2(bSum, CHAN_MAX);
+ rSum = CHAN_TO_FLOAT(ncv2->color[0]) + ncv2->attrib[FRAG_ATTRIB_COL1][0];
+ gSum = CHAN_TO_FLOAT(ncv2->color[1]) + ncv2->attrib[FRAG_ATTRIB_COL1][1];
+ bSum = CHAN_TO_FLOAT(ncv2->color[2]) + ncv2->attrib[FRAG_ATTRIB_COL1][2];
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[0], rSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[1], gSum);
+ UNCLAMPED_FLOAT_TO_CHAN(ncv2->color[2], bSum);
/* draw */
SWRAST_CONTEXT(ctx)->SpecTriangle( ctx, ncv0, ncv1, ncv2 );
/* restore original colors */
- COPY_CHAN4( ncv0->color, c[0] );
- COPY_CHAN4( ncv1->color, c[1] );
- COPY_CHAN4( ncv2->color, c[2] );
+ COPY_CHAN4( ncv0->color, cSave[0] );
+ COPY_CHAN4( ncv1->color, cSave[1] );
+ COPY_CHAN4( ncv2->color, cSave[2] );
}
@@ -1044,9 +1029,15 @@ _swrast_choose_triangle( GLcontext *ctx )
return;
}
+ /*
+ * XXX should examine swrast->_ActiveAttribMask to determine what
+ * needs to be interpolated.
+ */
if (ctx->Texture._EnabledCoordUnits ||
ctx->FragmentProgram._Current ||
- ctx->ATIFragmentShader._Enabled) {
+ ctx->ATIFragmentShader._Enabled ||
+ NEED_SECONDARY_COLOR(ctx) ||
+ swrast->_FogEnabled) {
/* Ugh, we do a _lot_ of tests to pick the best textured tri func */
const struct gl_texture_object *texObj2D;
const struct gl_texture_image *texImg;
@@ -1072,6 +1063,7 @@ _swrast_choose_triangle( GLcontext *ctx )
&& (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA)
&& minFilter == magFilter
&& ctx->Light.Model.ColorControl == GL_SINGLE_COLOR
+ && !swrast->_FogEnabled
&& ctx->Texture.Unit[0].EnvMode != GL_COMBINE_EXT) {
if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) {
if (minFilter == GL_NEAREST
@@ -1091,7 +1083,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else {
-#if (CHAN_BITS == 16 || CHAN_BITS == 32)
+#if CHAN_BITS != 8
USE(general_triangle);
#else
USE(affine_textured_triangle);
@@ -1099,7 +1091,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else {
-#if (CHAN_BITS == 16 || CHAN_BITS == 32)
+#if CHAN_BITS != 8
USE(general_triangle);
#else
USE(persp_textured_triangle);
@@ -1112,14 +1104,23 @@ _swrast_choose_triangle( GLcontext *ctx )
}
}
else {
- ASSERT(!ctx->Texture._EnabledCoordUnits);
+ ASSERT(!swrast->_FogEnabled);
+ ASSERT(!NEED_SECONDARY_COLOR(ctx));
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* smooth shaded, no texturing, stippled or some raster ops */
- USE(smooth_rgba_triangle);
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
+ USE(smooth_rgba_triangle);
+#endif
}
else {
/* flat shaded, no texturing, stippled or some raster ops */
+#if CHAN_BITS != 8
+ USE(general_triangle);
+#else
USE(flat_rgba_triangle);
+#endif
}
}
}
diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h
index dcc3e958cb..2a90ffd85f 100644
--- a/src/mesa/swrast/s_tritemp.h
+++ b/src/mesa/swrast/s_tritemp.h
@@ -29,18 +29,16 @@
*
* The following macros may be defined to indicate what auxillary information
* must be interpolated across the triangle:
- * INTERP_Z - if defined, interpolate vertex Z values
- * INTERP_W - if defined, interpolate vertex W values
- * INTERP_FOG - if defined, interpolate fog values
- * INTERP_RGB - if defined, interpolate RGB values
- * INTERP_ALPHA - if defined, interpolate Alpha values (req's INTERP_RGB)
- * INTERP_SPEC - if defined, interpolate specular RGB values
+ * INTERP_Z - if defined, interpolate integer Z values
+ * INTERP_RGB - if defined, interpolate integer RGB values
+ * INTERP_ALPHA - if defined, interpolate integer Alpha values
* INTERP_INDEX - if defined, interpolate color index values
* INTERP_INT_TEX - if defined, interpolate integer ST texcoords
- * (fast, simple 2-D texture mapping)
+ * (fast, simple 2-D texture mapping, without
+ * perspective correction)
* INTERP_ATTRIBS - if defined, interpolate arbitrary attribs (texcoords,
- * varying vars, etc)
- * NOTE: OpenGL STRQ = Mesa STUV (R was taken for red)
+ * varying vars, etc) This also causes W to be
+ * computed for perspective correction).
*
* When one can directly address pixels in the color buffer the following
* macros can be defined and used to compute pixel addresses during
@@ -51,12 +49,11 @@
* Y==0 at bottom of screen and increases upward.
*
* Similarly, for direct depth buffer access, this type is used for depth
- * buffer addressing:
+ * buffer addressing (see zRow):
* DEPTH_TYPE - either GLushort or GLuint
*
* Optionally, one may provide one-time setup code per triangle:
* SETUP_CODE - code which is to be executed once per triangle
- * CLEANUP_CODE - code to execute at end of triangle
*
* The following macro MUST be defined:
* RENDER_SPAN(span) - code to write a span of pixels.
@@ -94,29 +91,6 @@
* SUB_PIXEL_BITS.
*/
-/*
- * ColorTemp is used for intermediate color values.
- */
-#if CHAN_TYPE == GL_FLOAT
-#define ColorTemp GLfloat
-#else
-#define ColorTemp GLint /* same as GLfixed */
-#endif
-
-
-/*
- * Walk triangle edges with GLfixed or GLdouble
- */
-#if TRIANGLE_WALK_DOUBLE
-#define GLinterp GLdouble
-#define InterpToInt(X) ((GLint) (X))
-#define INTERP_ONE 1.0
-#else
-#define GLinterp GLfixed
-#define InterpToInt(X) FixedToInt(X)
-#define INTERP_ONE FIXED_ONE
-#endif
-
/*
* Some code we unfortunately need to prevent negative interpolated colors.
@@ -141,15 +115,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
{
typedef struct {
const SWvertex *v0, *v1; /* Y(v0) < Y(v1) */
-#if TRIANGLE_WALK_DOUBLE
- GLdouble dx; /* X(v1) - X(v0) */
- GLdouble dy; /* Y(v1) - Y(v0) */
- GLdouble dxdy; /* dx/dy */
- GLdouble adjy; /* adjust from v[0]->fy to fsy, scaled */
- GLdouble fsx; /* first sample point x coord */
- GLdouble fsy;
- GLdouble fx0; /*X of lower endpoint */
-#else
GLfloat dx; /* X(v1) - X(v0) */
GLfloat dy; /* Y(v1) - Y(v0) */
GLfloat dxdy; /* dx/dy */
@@ -158,7 +123,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfixed fsx; /* first sample point x coord */
GLfixed fsy;
GLfixed fx0; /* fixed pt X of lower endpoint */
-#endif
GLint lines; /* number of lines to be sampled on this edge */
} EdgeT;
@@ -173,10 +137,8 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfloat oneOverArea;
const SWvertex *vMin, *vMid, *vMax; /* Y(vMin)<=Y(vMid)<=Y(vMax) */
GLfloat bf = SWRAST_CONTEXT(ctx)->_BackfaceSign;
-#if !TRIANGLE_WALK_DOUBLE
const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1); /* for x/y coord snapping */
-#endif
- GLinterp vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
+ GLfixed vMin_fx, vMin_fy, vMid_fx, vMid_fy, vMax_fx, vMax_fy;
SWspan span;
@@ -191,28 +153,27 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
/*
printf("%s()\n", __FUNCTION__);
- printf(" %g, %g, %g\n", v0->win[0], v0->win[1], v0->win[2]);
- printf(" %g, %g, %g\n", v1->win[0], v1->win[1], v1->win[2]);
- printf(" %g, %g, %g\n", v2->win[0], v2->win[1], v2->win[2]);
- */
- /*
- ASSERT(v0->win[2] >= 0.0);
- ASSERT(v1->win[2] >= 0.0);
- ASSERT(v2->win[2] >= 0.0);
+ printf(" %g, %g, %g\n",
+ v0->attrib[FRAG_ATTRIB_WPOS][0],
+ v0->attrib[FRAG_ATTRIB_WPOS][1],
+ v0->attrib[FRAG_ATTRIB_WPOS][2]);
+ printf(" %g, %g, %g\n",
+ v1->attrib[FRAG_ATTRIB_WPOS][0],
+ v1->attrib[FRAG_ATTRIB_WPOS][1],
+ v1->attrib[FRAG_ATTRIB_WPOS][2]);
+ printf(" %g, %g, %g\n",
+ v2->attrib[FRAG_ATTRIB_WPOS][0],
+ v2->attrib[FRAG_ATTRIB_WPOS][1],
+ v2->attrib[FRAG_ATTRIB_WPOS][2]);
*/
+
/* Compute fixed point x,y coords w/ half-pixel offsets and snapping.
* And find the order of the 3 vertices along the Y axis.
*/
{
-#if TRIANGLE_WALK_DOUBLE
- const GLdouble fy0 = v0->win[1] - 0.5;
- const GLdouble fy1 = v1->win[1] - 0.5;
- const GLdouble fy2 = v2->win[1] - 0.5;
-#else
- const GLfixed fy0 = FloatToFixed(v0->win[1] - 0.5F) & snapMask;
- const GLfixed fy1 = FloatToFixed(v1->win[1] - 0.5F) & snapMask;
- const GLfixed fy2 = FloatToFixed(v2->win[1] - 0.5F) & snapMask;
-#endif
+ const GLfixed fy0 = FloatToFixed(v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ const GLfixed fy1 = FloatToFixed(v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
+ const GLfixed fy2 = FloatToFixed(v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) & snapMask;
if (fy0 <= fy1) {
if (fy1 <= fy2) {
/* y0 <= y1 <= y2 */
@@ -252,15 +213,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
}
/* fixed point X coords */
-#if TRIANGLE_WALK_DOUBLE
- vMin_fx = vMin->win[0] + 0.5;
- vMid_fx = vMid->win[0] + 0.5;
- vMax_fx = vMax->win[0] + 0.5;
-#else
- vMin_fx = FloatToFixed(vMin->win[0] + 0.5F) & snapMask;
- vMid_fx = FloatToFixed(vMid->win[0] + 0.5F) & snapMask;
- vMax_fx = FloatToFixed(vMax->win[0] + 0.5F) & snapMask;
-#endif
+ vMin_fx = FloatToFixed(vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ vMid_fx = FloatToFixed(vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
+ vMax_fx = FloatToFixed(vMax->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) & snapMask;
}
/* vertex/edge relationship */
@@ -269,29 +224,16 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
eBot.v0 = vMin; eBot.v1 = vMid;
/* compute deltas for each edge: vertex[upper] - vertex[lower] */
-#if TRIANGLE_WALK_DOUBLE
- eMaj.dx = vMax_fx - vMin_fx;
- eMaj.dy = vMax_fy - vMin_fy;
- eTop.dx = vMax_fx - vMid_fx;
- eTop.dy = vMax_fy - vMid_fy;
- eBot.dx = vMid_fx - vMin_fx;
- eBot.dy = vMid_fy - vMin_fy;
-#else
eMaj.dx = FixedToFloat(vMax_fx - vMin_fx);
eMaj.dy = FixedToFloat(vMax_fy - vMin_fy);
eTop.dx = FixedToFloat(vMax_fx - vMid_fx);
eTop.dy = FixedToFloat(vMax_fy - vMid_fy);
eBot.dx = FixedToFloat(vMid_fx - vMin_fx);
eBot.dy = FixedToFloat(vMid_fy - vMin_fy);
-#endif
/* compute area, oneOverArea and perform backface culling */
{
-#if TRIANGLE_WALK_DOUBLE
- const GLdouble area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
-#else
const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
-#endif
/* Do backface culling */
if (area * bf < 0.0)
return;
@@ -307,70 +249,37 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
/* Edge setup. For a triangle strip these could be reused... */
{
-#if TRIANGLE_WALK_DOUBLE
- eMaj.fsy = CEILF(vMin_fy);
- eMaj.lines = (GLint) CEILF(vMax_fy - eMaj.fsy);
-#else
eMaj.fsy = FixedCeil(vMin_fy);
eMaj.lines = FixedToInt(FixedCeil(vMax_fy - eMaj.fsy));
-#endif
if (eMaj.lines > 0) {
eMaj.dxdy = eMaj.dx / eMaj.dy;
-#if TRIANGLE_WALK_DOUBLE
- eMaj.adjy = (eMaj.fsy - vMin_fy) * FIXED_SCALE; /* SCALED! */
- eMaj.fx0 = vMin_fx;
- eMaj.fsx = eMaj.fx0 + (eMaj.adjy * eMaj.dxdy) / (GLdouble) FIXED_SCALE;
-#else
eMaj.fdxdy = SignedFloatToFixed(eMaj.dxdy);
eMaj.adjy = (GLfloat) (eMaj.fsy - vMin_fy); /* SCALED! */
eMaj.fx0 = vMin_fx;
eMaj.fsx = eMaj.fx0 + (GLfixed) (eMaj.adjy * eMaj.dxdy);
-#endif
}
else {
return; /*CULLED*/
}
-#if TRIANGLE_WALK_DOUBLE
- eTop.fsy = CEILF(vMid_fy);
- eTop.lines = (GLint) CEILF(vMax_fy - eTop.fsy);
-#else
eTop.fsy = FixedCeil(vMid_fy);
eTop.lines = FixedToInt(FixedCeil(vMax_fy - eTop.fsy));
-#endif
if (eTop.lines > 0) {
eTop.dxdy = eTop.dx / eTop.dy;
-#if TRIANGLE_WALK_DOUBLE
- eTop.adjy = (eTop.fsy - vMid_fy) * FIXED_SCALE; /* SCALED! */
- eTop.fx0 = vMid_fx;
- eTop.fsx = eTop.fx0 + (eTop.adjy * eTop.dxdy) / (GLdouble) FIXED_SCALE;
-#else
eTop.fdxdy = SignedFloatToFixed(eTop.dxdy);
eTop.adjy = (GLfloat) (eTop.fsy - vMid_fy); /* SCALED! */
eTop.fx0 = vMid_fx;
eTop.fsx = eTop.fx0 + (GLfixed) (eTop.adjy * eTop.dxdy);
-#endif
}
-#if TRIANGLE_WALK_DOUBLE
- eBot.fsy = CEILF(vMin_fy);
- eBot.lines = (GLint) CEILF(vMid_fy - eBot.fsy);
-#else
eBot.fsy = FixedCeil(vMin_fy);
eBot.lines = FixedToInt(FixedCeil(vMid_fy - eBot.fsy));
-#endif
if (eBot.lines > 0) {
eBot.dxdy = eBot.dx / eBot.dy;
-#if TRIANGLE_WALK_DOUBLE
- eBot.adjy = (eBot.fsy - vMin_fy) * FIXED_SCALE; /* SCALED! */
- eBot.fx0 = vMin_fx;
- eBot.fsx = eBot.fx0 + (eBot.adjy * eBot.dxdy) / (GLdouble) FIXED_SCALE;
-#else
eBot.fdxdy = SignedFloatToFixed(eBot.dxdy);
eBot.adjy = (GLfloat) (eBot.fsy - vMin_fy); /* SCALED! */
eBot.fx0 = vMin_fx;
eBot.fsx = eBot.fx0 + (GLfixed) (eBot.adjy * eBot.dxdy);
-#endif
}
}
@@ -428,10 +337,11 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_Z
span.interpMask |= SPAN_Z;
{
- GLfloat eMaj_dz = vMax->win[2] - vMin->win[2];
- GLfloat eBot_dz = vMid->win[2] - vMin->win[2];
+ GLfloat eMaj_dz = vMax->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
+ GLfloat eBot_dz = vMid->attrib[FRAG_ATTRIB_WPOS][2] - vMin->attrib[FRAG_ATTRIB_WPOS][2];
span.attrStepX[FRAG_ATTRIB_WPOS][2] = oneOverArea * (eMaj_dz * eBot.dy - eMaj.dy * eBot_dz);
- if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth || span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
+ if (span.attrStepX[FRAG_ATTRIB_WPOS][2] > maxDepth ||
+ span.attrStepX[FRAG_ATTRIB_WPOS][2] < -maxDepth) {
/* probably a sliver triangle */
span.attrStepX[FRAG_ATTRIB_WPOS][2] = 0.0;
span.attrStepY[FRAG_ATTRIB_WPOS][2] = 0.0;
@@ -445,42 +355,18 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.zStep = (GLint) span.attrStepX[FRAG_ATTRIB_WPOS][2];
}
#endif
-#ifdef INTERP_W
- span.interpMask |= SPAN_W;
- {
- const GLfloat eMaj_dw = vMax->win[3] - vMin->win[3];
- const GLfloat eBot_dw = vMid->win[3] - vMin->win[3];
- span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
- span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
- }
-#endif
-#ifdef INTERP_FOG
- span.interpMask |= SPAN_FOG;
- {
-# ifdef INTERP_W
- const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
- const GLfloat eMaj_dfog = vMax->attrib[FRAG_ATTRIB_FOGC][0] * wMax - vMin->attrib[FRAG_ATTRIB_FOGC][0] * wMin;
- const GLfloat eBot_dfog = vMid->attrib[FRAG_ATTRIB_FOGC][0] * wMid - vMin->attrib[FRAG_ATTRIB_FOGC][0] * wMin;
-# else
- const GLfloat eMaj_dfog = vMax->attrib[FRAG_ATTRIB_FOGC][0] - vMin->attrib[FRAG_ATTRIB_FOGC][0];
- const GLfloat eBot_dfog = vMid->attrib[FRAG_ATTRIB_FOGC][0] - vMin->attrib[FRAG_ATTRIB_FOGC][0];
-# endif
- span.attrStepX[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj_dfog * eBot.dy - eMaj.dy * eBot_dfog);
- span.attrStepY[FRAG_ATTRIB_FOGC][0] = oneOverArea * (eMaj.dx * eBot_dfog - eMaj_dfog * eBot.dx);
- }
-#endif
#ifdef INTERP_RGB
span.interpMask |= SPAN_RGBA;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- GLfloat eMaj_dr = (GLfloat) ((ColorTemp) vMax->color[RCOMP] - (ColorTemp) vMin->color[RCOMP]);
- GLfloat eBot_dr = (GLfloat) ((ColorTemp) vMid->color[RCOMP] - (ColorTemp) vMin->color[RCOMP]);
- GLfloat eMaj_dg = (GLfloat) ((ColorTemp) vMax->color[GCOMP] - (ColorTemp) vMin->color[GCOMP]);
- GLfloat eBot_dg = (GLfloat) ((ColorTemp) vMid->color[GCOMP] - (ColorTemp) vMin->color[GCOMP]);
- GLfloat eMaj_db = (GLfloat) ((ColorTemp) vMax->color[BCOMP] - (ColorTemp) vMin->color[BCOMP]);
- GLfloat eBot_db = (GLfloat) ((ColorTemp) vMid->color[BCOMP] - (ColorTemp) vMin->color[BCOMP]);
+ GLfloat eMaj_dr = (GLfloat) (vMax->color[RCOMP] - vMin->color[RCOMP]);
+ GLfloat eBot_dr = (GLfloat) (vMid->color[RCOMP] - vMin->color[RCOMP]);
+ GLfloat eMaj_dg = (GLfloat) (vMax->color[GCOMP] - vMin->color[GCOMP]);
+ GLfloat eBot_dg = (GLfloat) (vMid->color[GCOMP] - vMin->color[GCOMP]);
+ GLfloat eMaj_db = (GLfloat) (vMax->color[BCOMP] - vMin->color[BCOMP]);
+ GLfloat eBot_db = (GLfloat) (vMid->color[BCOMP] - vMin->color[BCOMP]);
# ifdef INTERP_ALPHA
- GLfloat eMaj_da = (GLfloat) ((ColorTemp) vMax->color[ACOMP] - (ColorTemp) vMin->color[ACOMP]);
- GLfloat eBot_da = (GLfloat) ((ColorTemp) vMid->color[ACOMP] - (ColorTemp) vMin->color[ACOMP]);
+ GLfloat eMaj_da = (GLfloat) (vMax->color[ACOMP] - vMin->color[ACOMP]);
+ GLfloat eBot_da = (GLfloat) (vMid->color[ACOMP] - vMin->color[ACOMP]);
# endif
span.attrStepX[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj_dr * eBot.dy - eMaj.dy * eBot_dr);
span.attrStepY[FRAG_ATTRIB_COL0][0] = oneOverArea * (eMaj.dx * eBot_dr - eMaj_dr * eBot.dx);
@@ -488,23 +374,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.attrStepY[FRAG_ATTRIB_COL0][1] = oneOverArea * (eMaj.dx * eBot_dg - eMaj_dg * eBot.dx);
span.attrStepX[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj_db * eBot.dy - eMaj.dy * eBot_db);
span.attrStepY[FRAG_ATTRIB_COL0][2] = oneOverArea * (eMaj.dx * eBot_db - eMaj_db * eBot.dx);
-# if CHAN_TYPE == GL_FLOAT
- span.redStep = span.attrStepX[FRAG_ATTRIB_COL0][0];
- span.greenStep = span.attrStepX[FRAG_ATTRIB_COL0][1];
- span.blueStep = span.attrStepX[FRAG_ATTRIB_COL0][2];
-# else
span.redStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][0]);
span.greenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][1]);
span.blueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][2]);
-# endif /* GL_FLOAT */
# ifdef INTERP_ALPHA
span.attrStepX[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
span.attrStepY[FRAG_ATTRIB_COL0][3] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
-# if CHAN_TYPE == GL_FLOAT
- span.alphaStep = span.attrStepX[FRAG_ATTRIB_COL0][3];
-# else
span.alphaStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL0][3]);
-# endif /* GL_FLOAT */
# endif /* INTERP_ALPHA */
}
else {
@@ -513,70 +389,20 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
span.attrStepX[FRAG_ATTRIB_COL0][0] = span.attrStepY[FRAG_ATTRIB_COL0][0] = 0.0F;
span.attrStepX[FRAG_ATTRIB_COL0][1] = span.attrStepY[FRAG_ATTRIB_COL0][1] = 0.0F;
span.attrStepX[FRAG_ATTRIB_COL0][2] = span.attrStepY[FRAG_ATTRIB_COL0][2] = 0.0F;
-# if CHAN_TYPE == GL_FLOAT
- span.redStep = 0.0F;
- span.greenStep = 0.0F;
- span.blueStep = 0.0F;
-# else
span.redStep = 0;
span.greenStep = 0;
span.blueStep = 0;
-# endif /* GL_FLOAT */
# ifdef INTERP_ALPHA
- span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F;
-# if CHAN_TYPE == GL_FLOAT
- span.alphaStep = 0.0F;
-# else
+ span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F;
span.alphaStep = 0;
-# endif /* GL_FLOAT */
# endif
}
#endif /* INTERP_RGB */
-#ifdef INTERP_SPEC
- span.interpMask |= SPAN_SPEC;
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
- GLfloat eMaj_dsr = (GLfloat) ((ColorTemp) vMax->specular[RCOMP] - (ColorTemp) vMin->specular[RCOMP]);
- GLfloat eBot_dsr = (GLfloat) ((ColorTemp) vMid->specular[RCOMP] - (ColorTemp) vMin->specular[RCOMP]);
- GLfloat eMaj_dsg = (GLfloat) ((ColorTemp) vMax->specular[GCOMP] - (ColorTemp) vMin->specular[GCOMP]);
- GLfloat eBot_dsg = (GLfloat) ((ColorTemp) vMid->specular[GCOMP] - (ColorTemp) vMin->specular[GCOMP]);
- GLfloat eMaj_dsb = (GLfloat) ((ColorTemp) vMax->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]);
- GLfloat eBot_dsb = (GLfloat) ((ColorTemp) vMid->specular[BCOMP] - (ColorTemp) vMin->specular[BCOMP]);
- span.attrStepX[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj_dsr * eBot.dy - eMaj.dy * eBot_dsr);
- span.attrStepY[FRAG_ATTRIB_COL1][0] = oneOverArea * (eMaj.dx * eBot_dsr - eMaj_dsr * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj_dsg * eBot.dy - eMaj.dy * eBot_dsg);
- span.attrStepY[FRAG_ATTRIB_COL1][1] = oneOverArea * (eMaj.dx * eBot_dsg - eMaj_dsg * eBot.dx);
- span.attrStepX[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj_dsb * eBot.dy - eMaj.dy * eBot_dsb);
- span.attrStepY[FRAG_ATTRIB_COL1][2] = oneOverArea * (eMaj.dx * eBot_dsb - eMaj_dsb * eBot.dx);
-# if CHAN_TYPE == GL_FLOAT
- span.specRedStep = span.attrStepX[FRAG_ATTRIB_COL1][0];
- span.specGreenStep = span.attrStepX[FRAG_ATTRIB_COL1][1];
- span.specBlueStep = span.attrStepX[FRAG_ATTRIB_COL1][2];
-# else
- span.specRedStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][0]);
- span.specGreenStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][1]);
- span.specBlueStep = SignedFloatToFixed(span.attrStepX[FRAG_ATTRIB_COL1][2]);
-# endif
- }
- else {
- span.attrStepX[FRAG_ATTRIB_COL1][0] = span.attrStepY[FRAG_ATTRIB_COL1][0] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL1][1] = span.attrStepY[FRAG_ATTRIB_COL1][1] = 0.0F;
- span.attrStepX[FRAG_ATTRIB_COL1][2] = span.attrStepY[FRAG_ATTRIB_COL1][2] = 0.0F;
-# if CHAN_TYPE == GL_FLOAT
- span.specRedStep = 0.0F;
- span.specGreenStep = 0.0F;
- span.specBlueStep = 0.0F;
-# else
- span.specRedStep = 0;
- span.specGreenStep = 0;
- span.specBlueStep = 0;
-# endif
- }
-#endif /* INTERP_SPEC */
#ifdef INTERP_INDEX
span.interpMask |= SPAN_INDEX;
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- GLfloat eMaj_di = vMax->index - vMin->index;
- GLfloat eBot_di = vMid->index - vMin->index;
+ GLfloat eMaj_di = vMax->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
+ GLfloat eBot_di = vMid->attrib[FRAG_ATTRIB_CI][0] - vMin->attrib[FRAG_ATTRIB_CI][0];
didx = oneOverArea * (eMaj_di * eBot.dy - eMaj.dy * eBot_di);
didy = oneOverArea * (eMaj.dx * eBot_di - eMaj_di * eBot.dx);
span.indexStep = SignedFloatToFixed(didx);
@@ -588,7 +414,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
}
#endif
#ifdef INTERP_INT_TEX
- span.interpMask |= SPAN_INT_TEXTURE;
{
GLfloat eMaj_ds = (vMax->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
GLfloat eBot_ds = (vMid->attrib[FRAG_ATTRIB_TEX0][0] - vMin->attrib[FRAG_ATTRIB_TEX0][0]) * S_SCALE;
@@ -603,27 +428,31 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
}
#endif
#ifdef INTERP_ATTRIBS
- span.interpMask |= (SPAN_TEXTURE | SPAN_VARYING);
{
- /* win[3] is 1/W */
- const GLfloat wMax = vMax->win[3], wMin = vMin->win[3], wMid = vMid->win[3];
+ /* attrib[FRAG_ATTRIB_WPOS][3] is 1/W */
+ const GLfloat wMax = vMax->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat wMin = vMin->attrib[FRAG_ATTRIB_WPOS][3];
+ const GLfloat wMid = vMid->attrib[FRAG_ATTRIB_WPOS][3];
+ {
+ const GLfloat eMaj_dw = wMax - wMin;
+ const GLfloat eBot_dw = wMid - wMin;
+ span.attrStepX[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj_dw * eBot.dy - eMaj.dy * eBot_dw);
+ span.attrStepY[FRAG_ATTRIB_WPOS][3] = oneOverArea * (eMaj.dx * eBot_dw - eMaj_dw * eBot.dx);
+ }
ATTRIB_LOOP_BEGIN
- GLfloat eMaj_ds = vMax->attrib[attr][0] * wMax - vMin->attrib[attr][0] * wMin;
- GLfloat eBot_ds = vMid->attrib[attr][0] * wMid - vMin->attrib[attr][0] * wMin;
- GLfloat eMaj_dt = vMax->attrib[attr][1] * wMax - vMin->attrib[attr][1] * wMin;
- GLfloat eBot_dt = vMid->attrib[attr][1] * wMid - vMin->attrib[attr][1] * wMin;
- GLfloat eMaj_du = vMax->attrib[attr][2] * wMax - vMin->attrib[attr][2] * wMin;
- GLfloat eBot_du = vMid->attrib[attr][2] * wMid - vMin->attrib[attr][2] * wMin;
- GLfloat eMaj_dv = vMax->attrib[attr][3] * wMax - vMin->attrib[attr][3] * wMin;
- GLfloat eBot_dv = vMid->attrib[attr][3] * wMid - vMin->attrib[attr][3] * wMin;
- span.attrStepX[attr][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds);
- span.attrStepY[attr][0] = oneOverArea * (eMaj.dx * eBot_ds - eMaj_ds * eBot.dx);
- span.attrStepX[attr][1] = oneOverArea * (eMaj_dt * eBot.dy - eMaj.dy * eBot_dt);
- span.attrStepY[attr][1] = oneOverArea * (eMaj.dx * eBot_dt - eMaj_dt * eBot.dx);
- span.attrStepX[attr][2] = oneOverArea * (eMaj_du * eBot.dy - eMaj.dy * eBot_du);
- span.attrStepY[attr][2] = oneOverArea * (eMaj.dx * eBot_du - eMaj_du * eBot.dx);
- span.attrStepX[attr][3] = oneOverArea * (eMaj_dv * eBot.dy - eMaj.dy * eBot_dv);
- span.attrStepY[attr][3] = oneOverArea * (eMaj.dx * eBot_dv - eMaj_dv * eBot.dx);
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ ASSIGN_4V(span.attrStepX[attr], 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(span.attrStepY[attr], 0.0, 0.0, 0.0, 0.0);
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin;
+ GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin;
+ span.attrStepX[attr][c] = oneOverArea * (eMaj_da * eBot.dy - eMaj.dy * eBot_da);
+ span.attrStepY[attr][c] = oneOverArea * (eMaj.dx * eBot_da - eMaj_da * eBot.dx);
+ }
+ }
ATTRIB_LOOP_END
}
#endif
@@ -677,9 +506,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
{
GLint subTriangle;
- GLinterp fxLeftEdge = 0, fxRightEdge = 0;
- GLinterp fdxLeftEdge = 0, fdxRightEdge = 0;
- GLinterp fError = 0, fdError = 0;
+ GLfixed fxLeftEdge = 0, fxRightEdge = 0;
+ GLfixed fdxLeftEdge = 0, fdxRightEdge = 0;
+ GLfixed fError = 0, fdError = 0;
#ifdef PIXEL_ADDRESS
PIXEL_TYPE *pRow = NULL;
GLint dPRowOuter = 0, dPRowInner; /* offset in bytes */
@@ -694,24 +523,13 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLuint zLeft = 0;
GLfixed fdzOuter = 0, fdzInner;
#endif
-#ifdef INTERP_W
- GLfloat wLeft = 0, dwOuter = 0, dwInner;
-#endif
-#ifdef INTERP_FOG
- GLfloat fogLeft = 0, dfogOuter = 0, dfogInner;
-#endif
#ifdef INTERP_RGB
- ColorTemp rLeft = 0, fdrOuter = 0, fdrInner;
- ColorTemp gLeft = 0, fdgOuter = 0, fdgInner;
- ColorTemp bLeft = 0, fdbOuter = 0, fdbInner;
+ GLint rLeft = 0, fdrOuter = 0, fdrInner;
+ GLint gLeft = 0, fdgOuter = 0, fdgInner;
+ GLint bLeft = 0, fdbOuter = 0, fdbInner;
#endif
#ifdef INTERP_ALPHA
- ColorTemp aLeft = 0, fdaOuter = 0, fdaInner;
-#endif
-#ifdef INTERP_SPEC
- ColorTemp srLeft=0, dsrOuter=0, dsrInner;
- ColorTemp sgLeft=0, dsgOuter=0, dsgInner;
- ColorTemp sbLeft=0, dsbOuter=0, dsbInner;
+ GLint aLeft = 0, fdaOuter = 0, fdaInner;
#endif
#ifdef INTERP_INDEX
GLfixed iLeft=0, diOuter=0, diInner;
@@ -721,14 +539,9 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
GLfixed tLeft=0, dtOuter=0, dtInner;
#endif
#ifdef INTERP_ATTRIBS
- GLfloat sLeft[FRAG_ATTRIB_MAX];
- GLfloat tLeft[FRAG_ATTRIB_MAX];
- GLfloat uLeft[FRAG_ATTRIB_MAX];
- GLfloat vLeft[FRAG_ATTRIB_MAX];
- GLfloat dsOuter[FRAG_ATTRIB_MAX], dsInner[FRAG_ATTRIB_MAX];
- GLfloat dtOuter[FRAG_ATTRIB_MAX], dtInner[FRAG_ATTRIB_MAX];
- GLfloat duOuter[FRAG_ATTRIB_MAX], duInner[FRAG_ATTRIB_MAX];
- GLfloat dvOuter[FRAG_ATTRIB_MAX], dvInner[FRAG_ATTRIB_MAX];
+ GLfloat wLeft = 0, dwOuter = 0, dwInner;
+ GLfloat attrLeft[FRAG_ATTRIB_MAX][4];
+ GLfloat daOuter[FRAG_ATTRIB_MAX][4], daInner[FRAG_ATTRIB_MAX][4];
#endif
for (subTriangle=0; subTriangle<=1; subTriangle++) {
@@ -775,30 +588,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
if (setupLeft && eLeft->lines > 0) {
const SWvertex *vLower = eLeft->v0;
-#if TRIANGLE_WALK_DOUBLE
- const GLdouble fsy = eLeft->fsy;
- const GLdouble fsx = eLeft->fsx;
- const GLdouble fx = CEILF(fsx);
- const GLdouble adjx = (fx - eLeft->fx0) * FIXED_SCALE; /* SCALED! */
-#else
const GLfixed fsy = eLeft->fsy;
const GLfixed fsx = eLeft->fsx; /* no fractional part */
const GLfixed fx = FixedCeil(fsx); /* no fractional part */
- const GLfixed adjx = (GLinterp) (fx - eLeft->fx0); /* SCALED! */
-#endif
- const GLinterp adjy = (GLinterp) eLeft->adjy; /* SCALED! */
+ const GLfixed adjx = (GLfixed) (fx - eLeft->fx0); /* SCALED! */
+ const GLfixed adjy = (GLfixed) eLeft->adjy; /* SCALED! */
GLint idxOuter;
-#if TRIANGLE_WALK_DOUBLE
- GLdouble dxOuter;
-
- fError = fx - fsx - 1.0;
- fxLeftEdge = fsx;
- fdxLeftEdge = eLeft->dxdy;
- dxOuter = FLOORF(fdxLeftEdge);
- fdError = dxOuter - fdxLeftEdge + 1.0;
- idxOuter = (GLint) dxOuter;
- span.y = (GLint) fsy;
-#else
GLfloat dxOuter;
GLfixed fdxOuter;
@@ -810,7 +605,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
idxOuter = FixedToInt(fdxOuter);
dxOuter = (GLfloat) idxOuter;
span.y = FixedToInt(fsy);
-#endif
/* silence warnings on some compilers */
(void) dxOuter;
@@ -820,7 +614,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef PIXEL_ADDRESS
{
- pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(InterpToInt(fxLeftEdge), span.y);
+ pRow = (PIXEL_TYPE *) PIXEL_ADDRESS(FixedToInt(fxLeftEdge), span.y);
dPRowOuter = -((int)BYTES_PER_ROW) + idxOuter * sizeof(PIXEL_TYPE);
/* negative because Y=0 at bottom and increases upward */
}
@@ -837,7 +631,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_Z
{
- GLfloat z0 = vLower->win[2];
+ GLfloat z0 = vLower->attrib[FRAG_ATTRIB_WPOS][2];
if (depthBits <= 16) {
/* interpolate fixed-pt values */
GLfloat tmp = (z0 * FIXED_SCALE
@@ -847,129 +641,71 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
zLeft = (GLfixed) tmp;
else
zLeft = MAX_GLUINT / 2;
- fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ fdzOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_WPOS][2] +
+ dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
}
else {
/* interpolate depth values w/out scaling */
zLeft = (GLuint) (z0 + span.attrStepX[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjx)
+ span.attrStepY[FRAG_ATTRIB_WPOS][2] * FixedToFloat(adjy));
- fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
+ fdzOuter = (GLint) (span.attrStepY[FRAG_ATTRIB_WPOS][2] +
+ dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][2]);
}
# ifdef DEPTH_TYPE
zRow = (DEPTH_TYPE *)
- zrb->GetPointer(ctx, zrb, InterpToInt(fxLeftEdge), span.y);
+ zrb->GetPointer(ctx, zrb, FixedToInt(fxLeftEdge), span.y);
dZRowOuter = (ctx->DrawBuffer->Width + idxOuter) * sizeof(DEPTH_TYPE);
# endif
}
#endif
-#ifdef INTERP_W
- wLeft = vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_WPOS][3] * adjx + span.attrStepY[FRAG_ATTRIB_WPOS][3] * adjy) * (1.0F/FIXED_SCALE);
- dwOuter = span.attrStepY[FRAG_ATTRIB_WPOS][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_WPOS][3];
-#endif
-#ifdef INTERP_FOG
-# ifdef INTERP_W
- fogLeft = vLower->attrib[FRAG_ATTRIB_FOGC][0] * vLower->win[3] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
-# else
- fogLeft = vLower->attrib[FRAG_ATTRIB_FOGC][0] + (span.attrStepX[FRAG_ATTRIB_FOGC][0] * adjx + span.attrStepY[FRAG_ATTRIB_FOGC][0] * adjy) * (1.0F/FIXED_SCALE);
-# endif
- dfogOuter = span.attrStepY[FRAG_ATTRIB_FOGC][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_FOGC][0];
-#endif
#ifdef INTERP_RGB
if (ctx->Light.ShadeModel == GL_SMOOTH) {
-# if CHAN_TYPE == GL_FLOAT
- rLeft = vLower->color[RCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) * (1.0F / FIXED_SCALE);
- gLeft = vLower->color[GCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) * (1.0F / FIXED_SCALE);
- bLeft = vLower->color[BCOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) * (1.0F / FIXED_SCALE);
- fdrOuter = span.attrStepY[FRAG_ATTRIB_COL0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0];
- fdgOuter = span.attrStepY[FRAG_ATTRIB_COL0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1];
- fdbOuter = span.attrStepY[FRAG_ATTRIB_COL0][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2];
-# else
- rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
- gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
- bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
- fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
- fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
- fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
-# endif
+ rLeft = (GLint)(ChanToFixed(vLower->color[RCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][0] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][0] * adjy) + FIXED_HALF;
+ gLeft = (GLint)(ChanToFixed(vLower->color[GCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][1] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][1] * adjy) + FIXED_HALF;
+ bLeft = (GLint)(ChanToFixed(vLower->color[BCOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][2] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][2] * adjy) + FIXED_HALF;
+ fdrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][0]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][0]);
+ fdgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][1]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][1]);
+ fdbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][2]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][2]);
# ifdef INTERP_ALPHA
-# if CHAN_TYPE == GL_FLOAT
- aLeft = vLower->color[ACOMP] + (span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) * (1.0F / FIXED_SCALE);
- fdaOuter = span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3];
-# else
- aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP]) + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
- fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
-# endif
+ aLeft = (GLint)(ChanToFixed(vLower->color[ACOMP])
+ + span.attrStepX[FRAG_ATTRIB_COL0][3] * adjx
+ + span.attrStepY[FRAG_ATTRIB_COL0][3] * adjy) + FIXED_HALF;
+ fdaOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL0][3]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_COL0][3]);
# endif
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
-# if CHAN_TYPE == GL_FLOAT
- rLeft = v2->color[RCOMP];
- gLeft = v2->color[GCOMP];
- bLeft = v2->color[BCOMP];
- fdrOuter = fdgOuter = fdbOuter = 0.0F;
-# else
rLeft = ChanToFixed(v2->color[RCOMP]);
gLeft = ChanToFixed(v2->color[GCOMP]);
bLeft = ChanToFixed(v2->color[BCOMP]);
fdrOuter = fdgOuter = fdbOuter = 0;
-# endif
# ifdef INTERP_ALPHA
-# if CHAN_TYPE == GL_FLOAT
- aLeft = v2->color[ACOMP];
- fdaOuter = 0.0F;
-# else
aLeft = ChanToFixed(v2->color[ACOMP]);
fdaOuter = 0;
-# endif
# endif
}
#endif /* INTERP_RGB */
-#ifdef INTERP_SPEC
- if (ctx->Light.ShadeModel == GL_SMOOTH) {
-# if CHAN_TYPE == GL_FLOAT
- srLeft = vLower->specular[RCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) * (1.0F / FIXED_SCALE);
- sgLeft = vLower->specular[GCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) * (1.0F / FIXED_SCALE);
- sbLeft = vLower->specular[BCOMP] + (span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) * (1.0F / FIXED_SCALE);
- dsrOuter = span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0];
- dsgOuter = span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1];
- dsbOuter = span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2];
-# else
- srLeft = (GLfixed) (ChanToFixed(vLower->specular[RCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][0] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][0] * adjy) + FIXED_HALF;
- sgLeft = (GLfixed) (ChanToFixed(vLower->specular[GCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][1] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][1] * adjy) + FIXED_HALF;
- sbLeft = (GLfixed) (ChanToFixed(vLower->specular[BCOMP]) + span.attrStepX[FRAG_ATTRIB_COL1][2] * adjx + span.attrStepY[FRAG_ATTRIB_COL1][2] * adjy) + FIXED_HALF;
- dsrOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][0]);
- dsgOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][1]);
- dsbOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_COL1][2] + dxOuter * span.attrStepX[FRAG_ATTRIB_COL1][2]);
-# endif
- }
- else {
- ASSERT(ctx->Light.ShadeModel == GL_FLAT);
-#if CHAN_TYPE == GL_FLOAT
- srLeft = v2->specular[RCOMP];
- sgLeft = v2->specular[GCOMP];
- sbLeft = v2->specular[BCOMP];
- dsrOuter = dsgOuter = dsbOuter = 0.0F;
-# else
- srLeft = ChanToFixed(v2->specular[RCOMP]);
- sgLeft = ChanToFixed(v2->specular[GCOMP]);
- sbLeft = ChanToFixed(v2->specular[BCOMP]);
- dsrOuter = dsgOuter = dsbOuter = 0;
-# endif
- }
-#endif
-
#ifdef INTERP_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- iLeft = (GLfixed)(vLower->index * FIXED_SCALE
+ iLeft = (GLfixed)(vLower->attrib[FRAG_ATTRIB_CI][0] * FIXED_SCALE
+ didx * adjx + didy * adjy) + FIXED_HALF;
diOuter = SignedFloatToFixed(didy + dxOuter * didx);
}
else {
ASSERT(ctx->Light.ShadeModel == GL_FLAT);
- iLeft = FloatToFixed(v2->index);
+ iLeft = FloatToFixed(v2->attrib[FRAG_ATTRIB_CI][0]);
diOuter = 0;
}
#endif
@@ -979,42 +715,50 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
s0 = vLower->attrib[FRAG_ATTRIB_TEX0][0] * S_SCALE;
sLeft = (GLfixed)(s0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][0] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][0] * adjy) + FIXED_HALF;
- dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
+ dsOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][0]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][0]);
t0 = vLower->attrib[FRAG_ATTRIB_TEX0][1] * T_SCALE;
tLeft = (GLfixed)(t0 * FIXED_SCALE + span.attrStepX[FRAG_ATTRIB_TEX0][1] * adjx
+ span.attrStepY[FRAG_ATTRIB_TEX0][1] * adjy) + FIXED_HALF;
- dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1] + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
+ dtOuter = SignedFloatToFixed(span.attrStepY[FRAG_ATTRIB_TEX0][1]
+ + dxOuter * span.attrStepX[FRAG_ATTRIB_TEX0][1]);
}
#endif
#ifdef INTERP_ATTRIBS
+ {
+ const GLuint attr = FRAG_ATTRIB_WPOS;
+ wLeft = vLower->attrib[FRAG_ATTRIB_WPOS][3]
+ + (span.attrStepX[attr][3] * adjx
+ + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
+ dwOuter = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
+ }
ATTRIB_LOOP_BEGIN
- const GLfloat invW = vLower->win[3];
- const GLfloat s0 = vLower->attrib[attr][0] * invW;
- const GLfloat t0 = vLower->attrib[attr][1] * invW;
- const GLfloat u0 = vLower->attrib[attr][2] * invW;
- const GLfloat v0 = vLower->attrib[attr][3] * invW;
- sLeft[attr] = s0 + (span.attrStepX[attr][0] * adjx + span.attrStepY[attr][0] * adjy) * (1.0F/FIXED_SCALE);
- tLeft[attr] = t0 + (span.attrStepX[attr][1] * adjx + span.attrStepY[attr][1] * adjy) * (1.0F/FIXED_SCALE);
- uLeft[attr] = u0 + (span.attrStepX[attr][2] * adjx + span.attrStepY[attr][2] * adjy) * (1.0F/FIXED_SCALE);
- vLeft[attr] = v0 + (span.attrStepX[attr][3] * adjx + span.attrStepY[attr][3] * adjy) * (1.0F/FIXED_SCALE);
- dsOuter[attr] = span.attrStepY[attr][0] + dxOuter * span.attrStepX[attr][0];
- dtOuter[attr] = span.attrStepY[attr][1] + dxOuter * span.attrStepX[attr][1];
- duOuter[attr] = span.attrStepY[attr][2] + dxOuter * span.attrStepX[attr][2];
- dvOuter[attr] = span.attrStepY[attr][3] + dxOuter * span.attrStepX[attr][3];
+ const GLfloat invW = vLower->attrib[FRAG_ATTRIB_WPOS][3];
+ if (swrast->_InterpMode[attr] == GL_FLAT) {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] = v2->attrib[attr][c] * invW;
+ daOuter[attr][c] = 0.0;
+ }
+ }
+ else {
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ const GLfloat a = vLower->attrib[attr][c] * invW;
+ attrLeft[attr][c] = a + ( span.attrStepX[attr][c] * adjx
+ + span.attrStepY[attr][c] * adjy) * (1.0F/FIXED_SCALE);
+ daOuter[attr][c] = span.attrStepY[attr][c] + dxOuter * span.attrStepX[attr][c];
+ }
+ }
ATTRIB_LOOP_END
#endif
} /*if setupLeft*/
if (setupRight && eRight->lines>0) {
-#if TRIANGLE_WALK_DOUBLE
- fxRightEdge = eRight->fsx;
- fdxRightEdge = eRight->dxdy;
-#else
fxRightEdge = eRight->fsx - FIXED_EPSILON;
fdxRightEdge = eRight->fdxdy;
-#endif
}
if (lines==0) {
@@ -1032,12 +776,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
fdzInner = fdzOuter + span.zStep;
#endif
-#ifdef INTERP_W
- dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
-#endif
-#ifdef INTERP_FOG
- dfogInner = dfogOuter + span.attrStepX[FRAG_ATTRIB_FOGC][0];
-#endif
#ifdef INTERP_RGB
fdrInner = fdrOuter + span.redStep;
fdgInner = fdgOuter + span.greenStep;
@@ -1046,11 +784,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
fdaInner = fdaOuter + span.alphaStep;
#endif
-#ifdef INTERP_SPEC
- dsrInner = dsrOuter + span.specRedStep;
- dsgInner = dsgOuter + span.specGreenStep;
- dsbInner = dsbOuter + span.specBlueStep;
-#endif
#ifdef INTERP_INDEX
diInner = diOuter + span.indexStep;
#endif
@@ -1059,19 +792,20 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
dtInner = dtOuter + span.intTexStep[1];
#endif
#ifdef INTERP_ATTRIBS
+ dwInner = dwOuter + span.attrStepX[FRAG_ATTRIB_WPOS][3];
ATTRIB_LOOP_BEGIN
- dsInner[attr] = dsOuter[attr] + span.attrStepX[attr][0];
- dtInner[attr] = dtOuter[attr] + span.attrStepX[attr][1];
- duInner[attr] = duOuter[attr] + span.attrStepX[attr][2];
- dvInner[attr] = dvOuter[attr] + span.attrStepX[attr][3];
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ daInner[attr][c] = daOuter[attr][c] + span.attrStepX[attr][c];
+ }
ATTRIB_LOOP_END
#endif
while (lines > 0) {
/* initialize the span interpolants to the leftmost value */
/* ff = fixed-pt fragment */
- const GLint right = InterpToInt(fxRightEdge);
- span.x = InterpToInt(fxLeftEdge);
+ const GLint right = FixedToInt(fxRightEdge);
+ span.x = FixedToInt(fxLeftEdge);
if (right <= span.x)
span.end = 0;
else
@@ -1080,12 +814,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_Z
span.z = zLeft;
#endif
-#ifdef INTERP_W
- span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
-#endif
-#ifdef INTERP_FOG
- span.attrStart[FRAG_ATTRIB_FOGC][0] = fogLeft;
-#endif
#ifdef INTERP_RGB
span.red = rLeft;
span.green = gLeft;
@@ -1094,11 +822,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
span.alpha = aLeft;
#endif
-#ifdef INTERP_SPEC
- span.specRed = srLeft;
- span.specGreen = sgLeft;
- span.specBlue = sbLeft;
-#endif
#ifdef INTERP_INDEX
span.index = iLeft;
#endif
@@ -1108,11 +831,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#endif
#ifdef INTERP_ATTRIBS
+ span.attrStart[FRAG_ATTRIB_WPOS][3] = wLeft;
ATTRIB_LOOP_BEGIN
- span.attrStart[attr][0] = sLeft[attr];
- span.attrStart[attr][1] = tLeft[attr];
- span.attrStart[attr][2] = uLeft[attr];
- span.attrStart[attr][3] = vLeft[attr];
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ span.attrStart[attr][c] = attrLeft[attr][c];
+ }
ATTRIB_LOOP_END
#endif
@@ -1131,11 +855,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
CLAMP_INTERPOLANT(alpha, alphaStep, len);
#endif
-#ifdef INTERP_SPEC
- CLAMP_INTERPOLANT(specRed, specRedStep, len);
- CLAMP_INTERPOLANT(specGreen, specGreenStep, len);
- CLAMP_INTERPOLANT(specBlue, specBlueStep, len);
-#endif
#ifdef INTERP_INDEX
CLAMP_INTERPOLANT(index, indexStep, len);
#endif
@@ -1158,7 +877,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
fError += fdError;
if (fError >= 0) {
- fError -= INTERP_ONE;
+ fError -= FIXED_ONE;
#ifdef PIXEL_ADDRESS
pRow = (PIXEL_TYPE *) ((GLubyte *) pRow + dPRowOuter);
@@ -1169,12 +888,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
zLeft += fdzOuter;
#endif
-#ifdef INTERP_W
- wLeft += dwOuter;
-#endif
-#ifdef INTERP_FOG
- fogLeft += dfogOuter;
-#endif
#ifdef INTERP_RGB
rLeft += fdrOuter;
gLeft += fdgOuter;
@@ -1183,11 +896,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaOuter;
#endif
-#ifdef INTERP_SPEC
- srLeft += dsrOuter;
- sgLeft += dsgOuter;
- sbLeft += dsbOuter;
-#endif
#ifdef INTERP_INDEX
iLeft += diOuter;
#endif
@@ -1196,11 +904,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
tLeft += dtOuter;
#endif
#ifdef INTERP_ATTRIBS
+ wLeft += dwOuter;
ATTRIB_LOOP_BEGIN
- sLeft[attr] += dsOuter[attr];
- tLeft[attr] += dtOuter[attr];
- uLeft[attr] += duOuter[attr];
- vLeft[attr] += dvOuter[attr];
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] += daOuter[attr][c];
+ }
ATTRIB_LOOP_END
#endif
}
@@ -1214,12 +923,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
# endif
zLeft += fdzInner;
#endif
-#ifdef INTERP_W
- wLeft += dwInner;
-#endif
-#ifdef INTERP_FOG
- fogLeft += dfogInner;
-#endif
#ifdef INTERP_RGB
rLeft += fdrInner;
gLeft += fdgInner;
@@ -1228,11 +931,6 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#ifdef INTERP_ALPHA
aLeft += fdaInner;
#endif
-#ifdef INTERP_SPEC
- srLeft += dsrInner;
- sgLeft += dsgInner;
- sbLeft += dsbInner;
-#endif
#ifdef INTERP_INDEX
iLeft += diInner;
#endif
@@ -1241,11 +939,12 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
tLeft += dtInner;
#endif
#ifdef INTERP_ATTRIBS
+ wLeft += dwInner;
ATTRIB_LOOP_BEGIN
- sLeft[attr] += dsInner[attr];
- tLeft[attr] += dtInner[attr];
- uLeft[attr] += duInner[attr];
- vLeft[attr] += dvInner[attr];
+ GLuint c;
+ for (c = 0; c < 4; c++) {
+ attrLeft[attr][c] += daInner[attr][c];
+ }
ATTRIB_LOOP_END
#endif
}
@@ -1254,14 +953,10 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
} /* for subTriangle */
}
-#ifdef CLEANUP_CODE
- CLEANUP_CODE
-#endif
}
}
#undef SETUP_CODE
-#undef CLEANUP_CODE
#undef RENDER_SPAN
#undef PIXEL_TYPE
@@ -1270,24 +965,15 @@ static void NAME(GLcontext *ctx, const SWvertex *v0,
#undef DEPTH_TYPE
#undef INTERP_Z
-#undef INTERP_W
-#undef INTERP_FOG
#undef INTERP_RGB
#undef INTERP_ALPHA
-#undef INTERP_SPEC
#undef INTERP_INDEX
#undef INTERP_INT_TEX
#undef INTERP_ATTRIBS
-#undef TEX_UNIT_LOOP
-#undef VARYING_LOOP
#undef S_SCALE
#undef T_SCALE
#undef FixedToDepth
-#undef ColorTemp
-#undef GLinterp
-#undef InterpToInt
-#undef INTERP_ONE
#undef NAME
diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c
index 0908265fe9..78fa137d3f 100644
--- a/src/mesa/swrast/s_zoom.c
+++ b/src/mesa/swrast/s_zoom.c
@@ -155,14 +155,11 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
zoomed_arrays.ChanType = span->array->ChanType;
/* XXX temporary */
#if CHAN_TYPE == GL_UNSIGNED_BYTE
- zoomed_arrays.rgba = zoomed_arrays.color.sz1.rgba;
- zoomed_arrays.spec = zoomed_arrays.color.sz1.spec;
+ zoomed_arrays.rgba = zoomed_arrays.rgba8;
#elif CHAN_TYPE == GL_UNSIGNED_SHORT
- zoomed_arrays.rgba = zoomed_arrays.color.sz2.rgba;
- zoomed_arrays.spec = zoomed_arrays.color.sz2.spec;
+ zoomed_arrays.rgba = zoomed_arrays.rgba16;
#else
zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0];
- zoomed_arrays.spec = zoomed_arrays.attribs[FRAG_ATTRIB_COL1];
#endif
@@ -219,7 +216,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- COPY_4UBV(zoomed.array->color.sz1.rgba[i], rgba[j]);
+ COPY_4UBV(zoomed.array->rgba8[i], rgba[j]);
}
}
else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
@@ -229,7 +226,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- COPY_4V(zoomed.array->color.sz2.rgba[i], rgba[j]);
+ COPY_4V(zoomed.array->rgba16[i], rgba[j]);
}
}
else {
@@ -251,10 +248,10 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- zoomed.array->color.sz1.rgba[i][0] = rgb[j][0];
- zoomed.array->color.sz1.rgba[i][1] = rgb[j][1];
- zoomed.array->color.sz1.rgba[i][2] = rgb[j][2];
- zoomed.array->color.sz1.rgba[i][3] = 0xff;
+ zoomed.array->rgba8[i][0] = rgb[j][0];
+ zoomed.array->rgba8[i][1] = rgb[j][1];
+ zoomed.array->rgba8[i][2] = rgb[j][2];
+ zoomed.array->rgba8[i][3] = 0xff;
}
}
else if (zoomed.array->ChanType == GL_UNSIGNED_SHORT) {
@@ -264,10 +261,10 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < (GLint) span->end);
- zoomed.array->color.sz2.rgba[i][0] = rgb[j][0];
- zoomed.array->color.sz2.rgba[i][1] = rgb[j][1];
- zoomed.array->color.sz2.rgba[i][2] = rgb[j][2];
- zoomed.array->color.sz2.rgba[i][3] = 0xffff;
+ zoomed.array->rgba16[i][0] = rgb[j][0];
+ zoomed.array->rgba16[i][1] = rgb[j][1];
+ zoomed.array->rgba16[i][2] = rgb[j][2];
+ zoomed.array->rgba16[i][3] = 0xffff;
}
}
else {
@@ -314,8 +311,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
* Also, clipping may change the span end value, so store it as well.
*/
const GLint end = zoomed.end; /* save */
- /* use specular color array for temp storage */
- void *rgbaSave = zoomed.array->spec;
+ GLuint rgbaSave[MAX_WIDTH][4];
const GLint pixelSize =
(zoomed.array->ChanType == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) :
((zoomed.array->ChanType == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort)
@@ -334,7 +330,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span,
}
else if (format == GL_COLOR_INDEX) {
/* use specular color array for temp storage */
- GLuint *indexSave = (GLuint *) zoomed.array->spec;
+ GLuint *indexSave = (GLuint *) zoomed.array->attribs[FRAG_ATTRIB_FOGC];
const GLint end = zoomed.end; /* save */
if (y1 - y0 > 1) {
MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h
index 12264a159a..d101a9e2ae 100644
--- a/src/mesa/swrast/swrast.h
+++ b/src/mesa/swrast/swrast.h
@@ -45,6 +45,14 @@
* improve its usefulness as a fallback mechanism for hardware
* drivers.
*
+ * wpos = attr[FRAG_ATTRIB_WPOS] and MUST BE THE FIRST values in the
+ * vertex because of the tnl clipping code.
+
+ * wpos[0] and [1] are the screen-coords of SWvertex.
+ * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
+ * wpos[3] is 1/w where w is the clip-space W coord. This is the value
+ * that clip{XYZ} were multiplied by to get ndc{XYZ}.
+ *
* Full software drivers:
* - Register the rastersetup and triangle functions from
* utils/software_helper.
@@ -61,20 +69,15 @@
* primitives unaccelerated), hook in swrast_setup instead.
*/
typedef struct {
- /** win[0], win[1] are the screen-coords of SWvertex.
- * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]).
- * win[3] is 1/w where w is the clip-space W coord. This is the value
- * that clip{XYZ} were multiplied by to get ndc{XYZ}.
- */
- GLfloat win[4];
- GLchan color[4];
- GLchan specular[4];
- GLfloat index;
+ GLfloat attrib[FRAG_ATTRIB_MAX][4];
+ GLchan color[4]; /** integer color */
GLfloat pointSize;
- GLfloat attrib[FRAG_ATTRIB_MAX][4]; /**< texcoords & varying, more to come */
} SWvertex;
+#define FRAG_ATTRIB_CI FRAG_ATTRIB_COL0
+
+
struct swrast_device_driver;
diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c
index 3f6d29403c..cd4ac57d37 100644
--- a/src/mesa/swrast_setup/ss_context.c
+++ b/src/mesa/swrast_setup/ss_context.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
@@ -120,16 +120,26 @@ setup_vertex_format(GLcontext *ctx)
RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
- EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, win );
+ EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
+ swsetup->intColors = !ctx->FragmentProgram._Current
+ && !ctx->ATIFragmentShader._Enabled
+ && CHAN_TYPE == GL_UNSIGNED_BYTE;
+ if (swsetup->intColors)
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
+ else
+ EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
+ }
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4CHAN_4F_RGBA, specular);
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
+ }
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX ))
- EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F, index );
+ if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR_INDEX )) {
+ EMIT_ATTR( _TNL_ATTRIB_COLOR_INDEX, EMIT_1F,
+ attrib[FRAG_ATTRIB_CI][0] );
+ }
if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
@@ -184,6 +194,10 @@ _swsetup_RenderStart( GLcontext *ctx )
_swsetup_choose_trifuncs(ctx);
}
+ if (swsetup->NewState & _NEW_PROGRAM) {
+ RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ }
+
swsetup->NewState = 0;
_swrast_render_start(ctx);
@@ -258,10 +272,10 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp );
- dest->win[0] = m[0] * tmp[0] + m[12];
- dest->win[1] = m[5] * tmp[1] + m[13];
- dest->win[2] = m[10] * tmp[2] + m[14];
- dest->win[3] = tmp[3];
+ dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12];
+ dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13];
+ dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14];
+ dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3];
/** XXX try to limit these loops someday */
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
@@ -276,13 +290,16 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp );
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp );
+ COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp);
+ /*
UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp );
+ */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp );
dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0];
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp );
- dest->index = tmp[0];
+ dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0];
/* XXX See _tnl_get_attr about pointsize ... */
_tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp );
diff --git a/src/mesa/swrast_setup/ss_context.h b/src/mesa/swrast_setup/ss_context.h
index e5d890447a..11f9ded3ff 100644
--- a/src/mesa/swrast_setup/ss_context.h
+++ b/src/mesa/swrast_setup/ss_context.h
@@ -1,9 +1,8 @@
-
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -39,6 +38,7 @@ typedef struct {
GLenum render_prim;
DECLARE_RENDERINPUTS(last_index_bitset);
SWvertex *verts;
+ GLboolean intColors;
} SScontext;
#define SWSETUP_CONTEXT(ctx) ((SScontext *)ctx->swsetup_context)
diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c
index 628e9288e8..b4207f2c64 100644
--- a/src/mesa/swrast_setup/ss_triangle.c
+++ b/src/mesa/swrast_setup/ss_triangle.c
@@ -57,7 +57,7 @@ static void _swsetup_render_line_tri( GLcontext *ctx,
SWvertex *v1 = &verts[e1];
SWvertex *v2 = &verts[e2];
GLchan c[2][4];
- GLchan s[2][4];
+ GLfloat s[2][4];
GLfloat i[2];
/* cull testing */
@@ -71,17 +71,17 @@ static void _swsetup_render_line_tri( GLcontext *ctx,
if (ctx->Light.ShadeModel == GL_FLAT) {
COPY_CHAN4(c[0], v0->color);
COPY_CHAN4(c[1], v1->color);
- COPY_CHAN4(s[0], v0->specular);
- COPY_CHAN4(s[1], v1->specular);
- i[0] = v0->index;
- i[1] = v1->index;
+ COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+ i[0] = v0->attrib[FRAG_ATTRIB_CI][0];
+ i[1] = v1->attrib[FRAG_ATTRIB_CI][0];
COPY_CHAN4(v0->color, v2->color);
COPY_CHAN4(v1->color, v2->color);
- COPY_CHAN4(v0->specular, v2->specular);
- COPY_CHAN4(v1->specular, v2->specular);
- v0->index = v2->index;
- v1->index = v2->index;
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0];
+ v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0];
}
if (swsetup->render_prim == GL_POLYGON) {
@@ -97,10 +97,10 @@ static void _swsetup_render_line_tri( GLcontext *ctx,
if (ctx->Light.ShadeModel == GL_FLAT) {
COPY_CHAN4(v0->color, c[0]);
COPY_CHAN4(v1->color, c[1]);
- COPY_CHAN4(v0->specular, s[0]);
- COPY_CHAN4(v1->specular, s[1]);
- v0->index = i[0];
- v1->index = i[1];
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+ v0->attrib[FRAG_ATTRIB_CI][0] = i[0];
+ v1->attrib[FRAG_ATTRIB_CI][0] = i[1];
}
}
@@ -116,7 +116,7 @@ static void _swsetup_render_point_tri( GLcontext *ctx,
SWvertex *v1 = &verts[e1];
SWvertex *v2 = &verts[e2];
GLchan c[2][4];
- GLchan s[2][4];
+ GLfloat s[2][4];
GLfloat i[2];
/* cull testing */
@@ -131,18 +131,18 @@ static void _swsetup_render_point_tri( GLcontext *ctx,
/* save colors/indexes for v0, v1 vertices */
COPY_CHAN4(c[0], v0->color);
COPY_CHAN4(c[1], v1->color);
- COPY_CHAN4(s[0], v0->specular);
- COPY_CHAN4(s[1], v1->specular);
- i[0] = v0->index;
- i[1] = v1->index;
+ COPY_4V(s[0], v0->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(s[1], v1->attrib[FRAG_ATTRIB_COL1]);
+ i[0] = v0->attrib[FRAG_ATTRIB_CI][0];
+ i[1] = v1->attrib[FRAG_ATTRIB_CI][0];
/* copy v2 color/indexes to v0, v1 indexes */
COPY_CHAN4(v0->color, v2->color);
COPY_CHAN4(v1->color, v2->color);
- COPY_CHAN4(v0->specular, v2->specular);
- COPY_CHAN4(v1->specular, v2->specular);
- v0->index = v2->index;
- v1->index = v2->index;
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], v2->attrib[FRAG_ATTRIB_COL1]);
+ v0->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0];
+ v1->attrib[FRAG_ATTRIB_CI][0] = v2->attrib[FRAG_ATTRIB_CI][0];
}
if (ef[e0]) _swrast_Point( ctx, v0 );
@@ -153,10 +153,10 @@ static void _swsetup_render_point_tri( GLcontext *ctx,
/* restore v0, v1 colores/indexes */
COPY_CHAN4(v0->color, c[0]);
COPY_CHAN4(v1->color, c[1]);
- COPY_CHAN4(v0->specular, s[0]);
- COPY_CHAN4(v1->specular, s[1]);
- v0->index = i[0];
- v1->index = i[1];
+ COPY_4V(v0->attrib[FRAG_ATTRIB_COL1], s[0]);
+ COPY_4V(v1->attrib[FRAG_ATTRIB_COL1], s[1]);
+ v0->attrib[FRAG_ATTRIB_CI][0] = i[0];
+ v1->attrib[FRAG_ATTRIB_CI][0] = i[1];
}
_swrast_flush(ctx);
}
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index 1fdf0cb599..c14468e951 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -26,9 +26,14 @@
*/
+/**
+ * This is where we handle assigning vertex colors based on front/back
+ * facing, compute polygon offset and handle glPolygonMode().
+ */
static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+ SScontext *swsetup = SWSETUP_CONTEXT(ctx);
SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts;
SWvertex *v[3];
GLfloat z[3];
@@ -36,7 +41,8 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
GLenum mode = GL_FILL;
GLuint facing = 0;
GLchan saved_color[3][4];
- GLchan saved_spec[3][4];
+ GLfloat saved_col0[3][4];
+ GLfloat saved_spec[3][4];
GLfloat saved_index[3];
v[0] = &verts[e0];
@@ -46,10 +52,10 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (IND & (SS_TWOSIDE_BIT | SS_OFFSET_BIT | SS_UNFILLED_BIT))
{
- GLfloat ex = v[0]->win[0] - v[2]->win[0];
- GLfloat ey = v[0]->win[1] - v[2]->win[1];
- GLfloat fx = v[1]->win[0] - v[2]->win[0];
- GLfloat fy = v[1]->win[1] - v[2]->win[1];
+ GLfloat ex = v[0]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat ey = v[0]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
+ GLfloat fx = v[1]->attrib[FRAG_ATTRIB_WPOS][0] - v[2]->attrib[FRAG_ATTRIB_WPOS][0];
+ GLfloat fy = v[1]->attrib[FRAG_ATTRIB_WPOS][1] - v[2]->attrib[FRAG_ATTRIB_WPOS][1];
GLfloat cc = ex*fy - ey*fx;
if (IND & (SS_TWOSIDE_BIT | SS_UNFILLED_BIT))
@@ -66,49 +72,71 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (VB->ColorPtr[1]) {
GLfloat (*vbcolor)[4] = VB->ColorPtr[1]->data;
- COPY_CHAN4(saved_color[0], v[0]->color);
- COPY_CHAN4(saved_color[1], v[1]->color);
- COPY_CHAN4(saved_color[2], v[2]->color);
+ if (swsetup->intColors) {
+ COPY_CHAN4(saved_color[0], v[0]->color);
+ COPY_CHAN4(saved_color[1], v[1]->color);
+ COPY_CHAN4(saved_color[2], v[2]->color);
+ }
+ else {
+ COPY_4V(saved_col0[0], v[0]->attrib[FRAG_ATTRIB_COL0]);
+ COPY_4V(saved_col0[1], v[1]->attrib[FRAG_ATTRIB_COL0]);
+ COPY_4V(saved_col0[2], v[2]->attrib[FRAG_ATTRIB_COL0]);
+ }
if (VB->ColorPtr[1]->stride) {
- SS_COLOR(v[0]->color, vbcolor[e0]);
- SS_COLOR(v[1]->color, vbcolor[e1]);
- SS_COLOR(v[2]->color, vbcolor[e2]);
+ if (swsetup->intColors) {
+ SS_COLOR(v[0]->color, vbcolor[e0]);
+ SS_COLOR(v[1]->color, vbcolor[e1]);
+ SS_COLOR(v[2]->color, vbcolor[e2]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[e0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[e1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[e2]);
+ }
}
else {
- SS_COLOR(v[0]->color, vbcolor[0]);
- SS_COLOR(v[1]->color, vbcolor[0]);
- SS_COLOR(v[2]->color, vbcolor[0]);
+ /* flat shade */
+ if (swsetup->intColors) {
+ SS_COLOR(v[0]->color, vbcolor[0]);
+ SS_COLOR(v[1]->color, vbcolor[0]);
+ SS_COLOR(v[2]->color, vbcolor[0]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], vbcolor[0]);
+ }
}
}
if (VB->SecondaryColorPtr[1]) {
GLfloat (*vbspec)[4] = VB->SecondaryColorPtr[1]->data;
- COPY_CHAN4(saved_spec[0], v[0]->specular);
- COPY_CHAN4(saved_spec[1], v[1]->specular);
- COPY_CHAN4(saved_spec[2], v[2]->specular);
+ COPY_4V(saved_spec[0], v[0]->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(saved_spec[1], v[1]->attrib[FRAG_ATTRIB_COL1]);
+ COPY_4V(saved_spec[2], v[2]->attrib[FRAG_ATTRIB_COL1]);
if (VB->SecondaryColorPtr[1]->stride) {
- SS_SPEC(v[0]->specular, vbspec[e0]);
- SS_SPEC(v[1]->specular, vbspec[e1]);
- SS_SPEC(v[2]->specular, vbspec[e2]);
+ SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[e0]);
+ SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[e1]);
+ SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[e2]);
}
else {
- SS_SPEC(v[0]->specular, vbspec[0]);
- SS_SPEC(v[1]->specular, vbspec[0]);
- SS_SPEC(v[2]->specular, vbspec[0]);
+ SS_SPEC(v[0]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ SS_SPEC(v[1]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
+ SS_SPEC(v[2]->attrib[FRAG_ATTRIB_COL1], vbspec[0]);
}
}
} else {
GLfloat *vbindex = (GLfloat *)VB->IndexPtr[1]->data;
- saved_index[0] = v[0]->index;
- saved_index[1] = v[1]->index;
- saved_index[2] = v[2]->index;
+ saved_index[0] = v[0]->attrib[FRAG_ATTRIB_CI][0];
+ saved_index[1] = v[1]->attrib[FRAG_ATTRIB_CI][0];
+ saved_index[2] = v[2]->attrib[FRAG_ATTRIB_CI][0];
- SS_IND(v[0]->index, (GLuint) vbindex[e0]);
- SS_IND(v[1]->index, (GLuint) vbindex[e1]);
- SS_IND(v[2]->index, (GLuint) vbindex[e2]);
+ SS_IND(v[0]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e0]);
+ SS_IND(v[1]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e1]);
+ SS_IND(v[2]->attrib[FRAG_ATTRIB_CI][0], (GLuint) vbindex[e2]);
}
}
}
@@ -117,9 +145,9 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
if (IND & SS_OFFSET_BIT)
{
offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD;
- z[0] = v[0]->win[2];
- z[1] = v[1]->win[2];
- z[2] = v[2]->win[2];
+ z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2];
+ z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2];
+ z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2];
if (cc * cc > 1e-16) {
const GLfloat ez = z[0] - z[2];
const GLfloat fz = z[1] - z[2];
@@ -130,60 +158,70 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 )
/* Unfortunately, we need to clamp to prevent negative Zs below.
* Technically, we should do the clamping per-fragment.
*/
- offset = MAX2(offset, -v[0]->win[2]);
- offset = MAX2(offset, -v[1]->win[2]);
- offset = MAX2(offset, -v[2]->win[2]);
+ offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]);
+ offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]);
+ offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]);
}
}
}
if (mode == GL_POINT) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
}
_swsetup_render_point_tri( ctx, e0, e1, e2, facing );
} else if (mode == GL_LINE) {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
}
_swsetup_render_line_tri( ctx, e0, e1, e2, facing );
} else {
if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) {
- v[0]->win[2] += offset;
- v[1]->win[2] += offset;
- v[2]->win[2] += offset;
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset;
}
_swrast_Triangle( ctx, v[0], v[1], v[2] );
}
+ /*
+ * Restore original vertex colors, etc.
+ */
if (IND & SS_OFFSET_BIT) {
- v[0]->win[2] = z[0];
- v[1]->win[2] = z[1];
- v[2]->win[2] = z[2];
+ v[0]->attrib[FRAG_ATTRIB_WPOS][2] = z[0];
+ v[1]->attrib[FRAG_ATTRIB_WPOS][2] = z[1];
+ v[2]->attrib[FRAG_ATTRIB_WPOS][2] = z[2];
}
if (IND & SS_TWOSIDE_BIT) {
if (facing == 1) {
if (IND & SS_RGBA_BIT) {
if (VB->ColorPtr[1]) {
- COPY_CHAN4(v[0]->color, saved_color[0]);
- COPY_CHAN4(v[1]->color, saved_color[1]);
- COPY_CHAN4(v[2]->color, saved_color[2]);
+ if (swsetup->intColors) {
+ COPY_CHAN4(v[0]->color, saved_color[0]);
+ COPY_CHAN4(v[1]->color, saved_color[1]);
+ COPY_CHAN4(v[2]->color, saved_color[2]);
+ }
+ else {
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL0], saved_col0[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL0], saved_col0[1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL0], saved_col0[2]);
+ }
}
if (VB->SecondaryColorPtr[1]) {
- COPY_CHAN4(v[0]->specular, saved_spec[0]);
- COPY_CHAN4(v[1]->specular, saved_spec[1]);
- COPY_CHAN4(v[2]->specular, saved_spec[2]);
+ COPY_4V(v[0]->attrib[FRAG_ATTRIB_COL1], saved_spec[0]);
+ COPY_4V(v[1]->attrib[FRAG_ATTRIB_COL1], saved_spec[1]);
+ COPY_4V(v[2]->attrib[FRAG_ATTRIB_COL1], saved_spec[2]);
}
} else {
- v[0]->index = saved_index[0];
- v[1]->index = saved_index[1];
- v[2]->index = saved_index[2];
+ v[0]->attrib[FRAG_ATTRIB_CI][0] = saved_index[0];
+ v[1]->attrib[FRAG_ATTRIB_CI][0] = saved_index[1];
+ v[2]->attrib[FRAG_ATTRIB_CI][0] = saved_index[2];
}
}
}
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 5440ff7894..f6518500d8 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -114,7 +114,7 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
else
d = 1.0F / (ctx->Fog.End - ctx->Fog.Start);
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- const GLfloat z = FABSF(*v);
+ const GLfloat z = *v;
GLfloat f = (end - z) * d;
data[i][0] = CLAMP(f, 0.0F, 1.0F);
}
@@ -122,14 +122,14 @@ compute_fog_blend_factors(GLcontext *ctx, GLvector4f *out, const GLvector4f *in)
case GL_EXP:
d = ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v,stride)) {
- const GLfloat z = FABSF(*v);
+ const GLfloat z = *v;
NEG_EXP( data[i][0], d * z );
}
break;
case GL_EXP2:
d = ctx->Fog.Density*ctx->Fog.Density;
for ( i = 0 ; i < n ; i++, STRIDE_F(v, stride)) {
- const GLfloat z = FABSF(*v);
+ const GLfloat z = *v;
NEG_EXP( data[i][0], d * z * z );
}
break;
@@ -153,6 +153,8 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
+ GLuint i;
+ GLfloat *coord;
/* Fog is computed from vertex or fragment Z values */
/* source = VB->ObjPtr or VB->EyePtr coords */
/* dest = VB->AttribPtr[_TNL_ATTRIB_FOG] = fog stage private storage */
@@ -168,6 +170,8 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
input = &store->fogcoord;
/* NOTE: negate plane here so we get positive fog coords! */
+ /* NOTE2: this doesn't always work (tests/fog - all frag depth fog
+ coords will be negative). */
plane[0] = -m[2];
plane[1] = -m[6];
plane[2] = -m[10];
@@ -180,18 +184,29 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
VB->ObjPtr, plane );
input->count = VB->ObjPtr->count;
+
+ /* make sure coords are really positive
+ NOTE should avoid going through array twice */
+ coord = input->start;
+ for (i = 0; i < input->count; i++) {
+ input->data[i][0] = FABSF(*coord);
+ STRIDE_F(coord, input->stride);
+ }
}
else {
/* fog coordinates = eye Z coordinates (use ABS later) */
- input = &store->input;
+ input = &store->fogcoord;
if (VB->EyePtr->size < 2)
_mesa_vector4f_clean_elem( VB->EyePtr, VB->Count, 2 );
- input->data = (GLfloat (*)[4]) &(VB->EyePtr->data[0][2]);
- input->start = VB->EyePtr->start+2;
- input->stride = VB->EyePtr->stride;
+ input->stride = 4 * sizeof(GLfloat);
input->count = VB->EyePtr->count;
+ coord = VB->EyePtr->start;
+ for (i = 0 ; i < VB->EyePtr->count; i++) {
+ input->data[i][0] = FABSF(coord[2]);
+ STRIDE_F(coord, VB->EyePtr->stride);
+ }
}
}
else {
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index 9327f8c273..1ac14fedf9 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.0
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -50,7 +50,8 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
if (ctx->Point._Attenuated && !ctx->VertexProgram._Current) {
struct point_stage_data *store = POINT_STAGE_DATA(stage);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
- const GLfloat (*eye)[4] = (const GLfloat (*)[4]) VB->EyePtr->data;
+ const GLfloat *eyeCoord = (GLfloat *) VB->EyePtr->data + 2;
+ const GLint eyeCoordStride = VB->EyePtr->stride / sizeof(GLfloat);
const GLfloat p0 = ctx->Point.Params[0];
const GLfloat p1 = ctx->Point.Params[1];
const GLfloat p2 = ctx->Point.Params[2];
@@ -59,10 +60,11 @@ run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
GLuint i;
for (i = 0; i < VB->Count; i++) {
- const GLfloat dist = FABSF(eye[i][2]);
+ const GLfloat dist = FABSF(*eyeCoord);
const GLfloat q = p0 + dist * (p1 + dist * p2);
const GLfloat atten = (q != 0.0) ? SQRTF(1.0 / q) : 1.0;
size[i][0] = pointSize * atten; /* clamping done in rasterization */
+ eyeCoord += eyeCoordStride;
}
VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->PointSize;
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index dff062a417..2a1cae77f2 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -1103,7 +1103,9 @@ static void build_fog( struct tnl_program *p )
{
struct ureg fog = register_output(p, VERT_RESULT_FOGC);
struct ureg input;
-
+ GLuint useabs = p->state->fog_source_is_depth && p->state->fog_mode &&
+ (p->state->fog_mode != FOG_EXP2);
+
if (p->state->fog_source_is_depth) {
input = swizzle1(get_eye_position(p), Z);
}
@@ -1111,31 +1113,36 @@ static void build_fog( struct tnl_program *p )
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
}
- if (p->state->tnl_do_vertex_fog) {
+ if (p->state->fog_mode && p->state->tnl_do_vertex_fog) {
struct ureg params = register_param2(p, STATE_INTERNAL,
STATE_FOG_PARAMS_OPTIMIZED);
struct ureg tmp = get_temp(p);
+ if (useabs) {
+ emit_op1(p, OPCODE_ABS, tmp, 0, input);
+ }
+
switch (p->state->fog_mode) {
case FOG_LINEAR: {
struct ureg id = get_identity_param(p);
- emit_op3(p, OPCODE_MAD, tmp, 0, input, swizzle1(params,X), swizzle1(params,Y));
+ emit_op3(p, OPCODE_MAD, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,X), swizzle1(params,Y));
emit_op2(p, OPCODE_MAX, tmp, 0, tmp, swizzle1(id,X)); /* saturate */
emit_op2(p, OPCODE_MIN, fog, WRITEMASK_X, tmp, swizzle1(id,W));
break;
}
case FOG_EXP:
- emit_op1(p, OPCODE_ABS, tmp, 0, input);
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, swizzle1(params,Z));
+ emit_op2(p, OPCODE_MUL, tmp, 0, useabs ? tmp : input,
+ swizzle1(params,Z));
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
case FOG_EXP2:
emit_op2(p, OPCODE_MUL, tmp, 0, input, swizzle1(params,W));
- emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
+ emit_op2(p, OPCODE_MUL, tmp, 0, tmp, tmp);
emit_op1(p, OPCODE_EX2, fog, WRITEMASK_X, negate(tmp));
break;
}
-
+
release_temp(p, tmp);
}
else {
@@ -1143,7 +1150,7 @@ static void build_fog( struct tnl_program *p )
*
* KW: Is it really necessary to do anything in this case?
*/
- emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
+ emit_op1(p, useabs ? OPCODE_ABS : OPCODE_MOV, fog, WRITEMASK_X, input);
}
}
diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c
index 6cdd1bc031..ab3bb37631 100644
--- a/src/mesa/tnl_dd/t_dd_vb.c
+++ b/src/mesa/tnl_dd/t_dd_vb.c
@@ -89,15 +89,15 @@ void TAG(translate_vertex)(GLcontext *ctx,
if (format == TINY_VERTEX_FORMAT) {
if (HAVE_HW_VIEWPORT) {
- dst->win[0] = s[0] * src->v.x + s[12];
- dst->win[1] = s[5] * src->v.y + s[13];
- dst->win[2] = s[10] * src->v.z + s[14];
- dst->win[3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x + s[12];
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y + s[13];
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
} else {
- dst->win[0] = UNVIEWPORT_X( src->v.x );
- dst->win[1] = UNVIEWPORT_Y( src->v.y );
- dst->win[2] = UNVIEWPORT_Z( src->v.z );
- dst->win[3] = 1.0;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
}
dst->color[0] = src->tv.color.red;
@@ -109,21 +109,21 @@ void TAG(translate_vertex)(GLcontext *ctx,
if (HAVE_HW_VIEWPORT) {
if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
GLfloat oow = 1.0 / src->v.w;
- dst->win[0] = s[0] * src->v.x * oow + s[12];
- dst->win[1] = s[5] * src->v.y * oow + s[13];
- dst->win[2] = s[10] * src->v.z * oow + s[14];
- dst->win[3] = oow;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x * oow + s[12];
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y * oow + s[13];
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z * oow + s[14];
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = oow;
} else {
- dst->win[0] = s[0] * src->v.x + s[12];
- dst->win[1] = s[5] * src->v.y + s[13];
- dst->win[2] = s[10] * src->v.z + s[14];
- dst->win[3] = src->v.w;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = s[0] * src->v.x + s[12];
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = s[5] * src->v.y + s[13];
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = s[10] * src->v.z + s[14];
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
}
} else {
- dst->win[0] = UNVIEWPORT_X( src->v.x );
- dst->win[1] = UNVIEWPORT_Y( src->v.y );
- dst->win[2] = UNVIEWPORT_Z( src->v.z );
- dst->win[3] = src->v.w;
+ dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( src->v.x );
+ dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( src->v.y );
+ dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( src->v.z );
+ dst->attrib[FRAG_ATTRIB_WPOS][3] = src->v.w;
}
dst->color[0] = src->v.color.red;
@@ -131,11 +131,11 @@ void TAG(translate_vertex)(GLcontext *ctx,
dst->color[2] = src->v.color.blue;
dst->color[3] = src->v.color.alpha;
- dst->specular[0] = src->v.specular.red;
- dst->specular[1] = src->v.specular.green;
- dst->specular[2] = src->v.specular.blue;
+ dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(src->v.specular.red);
+ dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(src->v.specular.green);
+ dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(src->v.specular.blue);
- dst->attrib[FRAG_ATTRIB_FOGC][0] = src->v.specular.alpha/255.0;
+ dst->attrib[FRAG_ATTRIB_FOGC][0] = UBYTE_TO_FLOAT(src->v.specular.alpha);
if (HAVE_PTEX_VERTICES &&
((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S
index eb54ba4848..e62dde8a2f 100644
--- a/src/mesa/x86-64/glapi_x86-64.S
+++ b/src/mesa/x86-64/glapi_x86-64.S
@@ -29071,10 +29071,9 @@ GL_PREFIX(_dispatch_stub_767):
.size GL_PREFIX(_dispatch_stub_767), .-GL_PREFIX(_dispatch_stub_767)
.p2align 4,,15
- .globl GL_PREFIX(_dispatch_stub_768)
- .type GL_PREFIX(_dispatch_stub_768), @function
- HIDDEN(GL_PREFIX(_dispatch_stub_768))
-GL_PREFIX(_dispatch_stub_768):
+ .globl GL_PREFIX(FramebufferTextureLayerEXT)
+ .type GL_PREFIX(FramebufferTextureLayerEXT), @function
+GL_PREFIX(FramebufferTextureLayerEXT):
#if defined(GLX_USE_TLS)
call _x86_64_get_dispatch@PLT
movq 6144(%rax), %r11
@@ -29084,9 +29083,9 @@ GL_PREFIX(_dispatch_stub_768):
pushq %rsi
pushq %rdx
pushq %rcx
- pushq %rbp
+ pushq %r8
call _x86_64_get_dispatch@PLT
- popq %rbp
+ popq %r8
popq %rcx
popq %rdx
popq %rsi
@@ -29104,9 +29103,9 @@ GL_PREFIX(_dispatch_stub_768):
pushq %rsi
pushq %rdx
pushq %rcx
- pushq %rbp
+ pushq %r8
call _glapi_get_dispatch
- popq %rbp
+ popq %r8
popq %rcx
popq %rdx
popq %rsi
@@ -29114,7 +29113,7 @@ GL_PREFIX(_dispatch_stub_768):
movq 6144(%rax), %r11
jmp *%r11
#endif /* defined(GLX_USE_TLS) */
- .size GL_PREFIX(_dispatch_stub_768), .-GL_PREFIX(_dispatch_stub_768)
+ .size GL_PREFIX(FramebufferTextureLayerEXT), .-GL_PREFIX(FramebufferTextureLayerEXT)
.p2align 4,,15
.globl GL_PREFIX(_dispatch_stub_769)
@@ -29175,7 +29174,11 @@ GL_PREFIX(_dispatch_stub_770):
pushq %rdi
pushq %rsi
pushq %rdx
+ pushq %rcx
+ pushq %rbp
call _x86_64_get_dispatch@PLT
+ popq %rbp
+ popq %rcx
popq %rdx
popq %rsi
popq %rdi
@@ -29191,7 +29194,11 @@ GL_PREFIX(_dispatch_stub_770):
pushq %rdi
pushq %rsi
pushq %rdx
+ pushq %rcx
+ pushq %rbp
call _glapi_get_dispatch
+ popq %rbp
+ popq %rcx
popq %rdx
popq %rsi
popq %rdi
@@ -29238,6 +29245,44 @@ GL_PREFIX(_dispatch_stub_771):
#endif /* defined(GLX_USE_TLS) */
.size GL_PREFIX(_dispatch_stub_771), .-GL_PREFIX(_dispatch_stub_771)
+ .p2align 4,,15
+ .globl GL_PREFIX(_dispatch_stub_772)
+ .type GL_PREFIX(_dispatch_stub_772), @function
+ HIDDEN(GL_PREFIX(_dispatch_stub_772))
+GL_PREFIX(_dispatch_stub_772):
+#if defined(GLX_USE_TLS)
+ call _x86_64_get_dispatch@PLT
+ movq 6176(%rax), %r11
+ jmp *%r11
+#elif defined(PTHREADS)
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _x86_64_get_dispatch@PLT
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#else
+ movq _glapi_Dispatch(%rip), %rax
+ testq %rax, %rax
+ je 1f
+ movq 6176(%rax), %r11
+ jmp *%r11
+1:
+ pushq %rdi
+ pushq %rsi
+ pushq %rdx
+ call _glapi_get_dispatch
+ popq %rdx
+ popq %rsi
+ popq %rdi
+ movq 6176(%rax), %r11
+ jmp *%r11
+#endif /* defined(GLX_USE_TLS) */
+ .size GL_PREFIX(_dispatch_stub_772), .-GL_PREFIX(_dispatch_stub_772)
+
.globl GL_PREFIX(ArrayElementEXT) ; .set GL_PREFIX(ArrayElementEXT), GL_PREFIX(ArrayElement)
.globl GL_PREFIX(BindTextureEXT) ; .set GL_PREFIX(BindTextureEXT), GL_PREFIX(BindTexture)
.globl GL_PREFIX(DrawArraysEXT) ; .set GL_PREFIX(DrawArraysEXT), GL_PREFIX(DrawArrays)
diff --git a/src/mesa/x86/3dnow_normal.S b/src/mesa/x86/3dnow_normal.S
index 4345c1b574..f3bbcb27b7 100644
--- a/src/mesa/x86/3dnow_normal.S
+++ b/src/mesa/x86/3dnow_normal.S
@@ -129,8 +129,8 @@ LLBL (G3TN_transform):
PREFETCH ( REGIND(EDX) )
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EBP ) /* decrement normal counter */
- JA ( LLBL (G3TN_transform) )
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
+ JNZ ( LLBL (G3TN_transform) )
POP_L ( EDX ) /* end of transform --- */
@@ -164,9 +164,9 @@ LLBL (G3TN_norm_w_lengths):
MOVD ( MM1, REGOFF(8, EAX) ) /* write new x2 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
- JA ( LLBL (G3TN_norm_w_lengths) )
+ JNZ ( LLBL (G3TN_norm_w_lengths) )
JMP ( LLBL (G3TN_exit_3dnow) )
ALIGNTEXT32
@@ -192,7 +192,7 @@ LLBL (G3TN_norm):
MOVQ ( MM5, MM4 )
PUNPCKLDQ ( MM3, MM3 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
@@ -204,7 +204,7 @@ LLBL (G3TN_norm):
PFMUL ( MM5, MM1 ) /* | x2 (normalize*/
MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
- JA ( LLBL (G3TN_norm) )
+ JNZ ( LLBL (G3TN_norm) )
LLBL (G3TN_exit_3dnow):
FEMMS
@@ -289,13 +289,13 @@ LLBL (G3TNNR_norm_w_lengths): /* use precalculated lengths */
ADD_L ( CONST(4), EDI ) /* next length */
PFMUL ( MM3, MM6 ) /* x1 (normalized) | x0 (normalized) */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
MOVQ ( MM6, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
MOVD ( REGIND(EDI), MM3 ) /* | length (x) */
- JA ( LLBL (G3TNNR_norm_w_lengths) )
+ JNZ ( LLBL (G3TNNR_norm_w_lengths) )
JMP ( LLBL (G3TNNR_exit_3dnow) )
ALIGNTEXT32
@@ -331,7 +331,7 @@ LLBL (G3TNNR_norm): /* need to calculate lengths */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFRCPIT2 ( MM4, MM5 )
PFMUL ( MM5, MM6 ) /* x1 (normalized) | x0 (normalized) */
@@ -340,7 +340,7 @@ LLBL (G3TNNR_norm): /* need to calculate lengths */
PFMUL ( MM5, MM7 ) /* | x2 (normalized) */
MOVD ( MM7, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TNNR_norm) )
+ JNZ ( LLBL (G3TNNR_norm) )
LLBL (G3TNNR_exit_3dnow):
@@ -411,11 +411,11 @@ LLBL (G3TRNR_rescale):
PFMUL ( MM2, MM5 ) /* | x2*m10 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TRNR_rescale) ) /* cnt > 0 ? -> process next normal */
+ JNZ ( LLBL (G3TRNR_rescale) ) /* cnt > 0 ? -> process next normal */
FEMMS
@@ -511,8 +511,8 @@ LLBL (G3TR_rescale):
PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDI ) /* decrement normal counter */
- JA ( LLBL (G3TR_rescale) )
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
+ JNZ ( LLBL (G3TR_rescale) )
FEMMS
@@ -574,11 +574,11 @@ LLBL (G3TNR_transform):
PFMUL ( MM2, MM5 ) /* | x2*m10 */
ADD_L ( CONST(16), EAX ) /* next r */
- DEC_L ( EDI ) /* decrement normal counter */
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
MOVQ ( MM4, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM5, REGOFF(-8, EAX) ) /* write r2 */
- JA ( LLBL (G3TNR_transform) )
+ JNZ ( LLBL (G3TNR_transform) )
FEMMS
@@ -663,9 +663,9 @@ LLBL (G3T_transform):
PFADD ( MM2, MM1 ) /* *not used* | x0*m8+x1*m9+x2*m10 */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDI ) /* decrement normal counter */
+ SUB_L ( CONST(1), EDI ) /* decrement normal counter */
- JA ( LLBL (G3T_transform) )
+ JNZ ( LLBL (G3T_transform) )
FEMMS
@@ -730,9 +730,9 @@ LLBL (G3N_norm1): /* use precalculated lengths */
ADD_L ( CONST(16), EAX ) /* next r */
ADD_L ( CONST(4), EDX ) /* next length */
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
- JA ( LLBL (G3N_norm1) )
+ JNZ ( LLBL (G3N_norm1) )
JMP ( LLBL (G3N_end1) )
@@ -765,7 +765,7 @@ LLBL (G3N_norm2): /* need to calculate lengths */
PFMUL ( MM5, MM5 )
PFRSQIT1 ( MM3, MM5 )
- DEC_L ( EBP ) /* decrement normal counter */
+ SUB_L ( CONST(1), EBP ) /* decrement normal counter */
PFRCPIT2 ( MM4, MM5 )
@@ -775,7 +775,7 @@ LLBL (G3N_norm2): /* need to calculate lengths */
PFMUL ( MM5, MM1 ) /* | x2 (normalized) */
MOVD ( MM1, REGOFF(-8, EAX) ) /* write new x2 */
- JA ( LLBL (G3N_norm2) )
+ JNZ ( LLBL (G3N_norm2) )
LLBL (G3N_end1):
FEMMS
@@ -835,8 +835,8 @@ LLBL (G3R_rescale):
MOVQ ( MM1, REGOFF(-16, EAX) ) /* write r0, r1 */
MOVD ( MM2, REGOFF(-8, EAX) ) /* write r2 */
- DEC_L ( EDX ) /* decrement normal counter */
- JA ( LLBL (G3R_rescale) )
+ SUB_L ( CONST(1), EDX ) /* decrement normal counter */
+ JNZ ( LLBL (G3R_rescale) )
FEMMS
diff --git a/src/mesa/x86/common_x86.c b/src/mesa/x86/common_x86.c
index 889b40a89f..0b2af0a370 100644
--- a/src/mesa/x86/common_x86.c
+++ b/src/mesa/x86/common_x86.c
@@ -104,12 +104,7 @@ static LONG WINAPI ExceptionFilter(LPEXCEPTION_POINTERS exp)
static void check_os_sse_support( void )
{
-#if defined(__linux__)
-#if LINUX_VERSION_CODE < KERNEL_VERSION(2,4,0)
- _mesa_debug(NULL, "Cannot safely enable SSE on pre-2.4 kernels.\n");
- _mesa_x86_cpu_features &= ~(X86_FEATURE_XMM);
-#endif
-#elif defined(__FreeBSD__)
+#if defined(__FreeBSD__)
{
int ret, enabled;
unsigned int len;
@@ -160,7 +155,7 @@ static void check_os_sse_support( void )
/* Do nothing on other platforms for now.
*/
_mesa_debug(NULL, "Not testing OS support for SSE, leaving enabled.\n");
-#endif /* __linux__ */
+#endif /* __FreeBSD__ */
}
#endif /* USE_SSE_ASM */
diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S
index 1106eeede8..bdf42ac088 100644
--- a/src/mesa/x86/glapi_x86.S
+++ b/src/mesa/x86/glapi_x86.S
@@ -938,14 +938,15 @@ GLNAME(gl_dispatch_functions_start):
GL_STUB(RenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT, RenderbufferStorageEXT@16)
GL_STUB(_dispatch_stub_767, _gloffset_BlitFramebufferEXT, _dispatch_stub_767@40)
HIDDEN(GL_PREFIX(_dispatch_stub_767, _dispatch_stub_767@40))
- GL_STUB(_dispatch_stub_768, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_768@16)
- HIDDEN(GL_PREFIX(_dispatch_stub_768, _dispatch_stub_768@16))
- GL_STUB(_dispatch_stub_769, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_769@16)
+ GL_STUB(FramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT, FramebufferTextureLayerEXT@20)
+ GL_STUB(_dispatch_stub_769, _gloffset_ProgramEnvParameters4fvEXT, _dispatch_stub_769@16)
HIDDEN(GL_PREFIX(_dispatch_stub_769, _dispatch_stub_769@16))
- GL_STUB(_dispatch_stub_770, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_770@12)
- HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@12))
- GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_771@12)
+ GL_STUB(_dispatch_stub_770, _gloffset_ProgramLocalParameters4fvEXT, _dispatch_stub_770@16)
+ HIDDEN(GL_PREFIX(_dispatch_stub_770, _dispatch_stub_770@16))
+ GL_STUB(_dispatch_stub_771, _gloffset_GetQueryObjecti64vEXT, _dispatch_stub_771@12)
HIDDEN(GL_PREFIX(_dispatch_stub_771, _dispatch_stub_771@12))
+ GL_STUB(_dispatch_stub_772, _gloffset_GetQueryObjectui64vEXT, _dispatch_stub_772@12)
+ HIDDEN(GL_PREFIX(_dispatch_stub_772, _dispatch_stub_772@12))
GL_STUB_ALIAS(ArrayElementEXT, _gloffset_ArrayElement, ArrayElementEXT@4, ArrayElement, ArrayElement@4)
GL_STUB_ALIAS(BindTextureEXT, _gloffset_BindTexture, BindTextureEXT@8, BindTexture, BindTexture@8)
GL_STUB_ALIAS(DrawArraysEXT, _gloffset_DrawArrays, DrawArraysEXT@12, DrawArrays, DrawArrays@12)