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-rw-r--r--src/glsl/main.cpp5
-rw-r--r--src/mesa/shader/ir_to_mesa.cpp5
2 files changed, 2 insertions, 8 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 8b2eeaa13a..fa63853b47 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -129,11 +129,8 @@ compile_shader(struct gl_shader *shader)
state->Const.MaxDrawBuffers = 2;
- /* Create a new context for the preprocessor output. Ultimately, this
- * should probably be the parser context, but there isn't one yet.
- */
const char *source = shader->Source;
- state->error = preprocess(shader, &source, &state->info_log);
+ state->error = preprocess(state, &source, &state->info_log);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp
index c3de3aae05..4eac810679 100644
--- a/src/mesa/shader/ir_to_mesa.cpp
+++ b/src/mesa/shader/ir_to_mesa.cpp
@@ -1679,11 +1679,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
state->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
- /* Create a new context for the preprocessor output. Ultimately, this
- * should probably be the parser context, but there isn't one yet.
- */
const char *source = shader->Source;
- state->error = preprocess(shader, &source, &state->info_log);
+ state->error = preprocess(state, &source, &state->info_log);
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);