diff options
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.h | 2 | ||||
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_aaline.c | 58 |
2 files changed, 48 insertions, 12 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h index 68e2efb865..6171c75cb4 100644 --- a/src/gallium/auxiliary/draw/draw_context.h +++ b/src/gallium/auxiliary/draw/draw_context.h @@ -73,7 +73,7 @@ void draw_enable_line_stipple(struct draw_context *draw, boolean enable); void draw_enable_point_sprites(struct draw_context *draw, boolean enable); -void +boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe); void diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c index b27360170a..ae1abf91c2 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c +++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c @@ -338,7 +338,6 @@ static boolean generate_aaline_fs(struct aaline_stage *aaline) { const struct pipe_shader_state *orig_fs = &aaline->fs->state; - //struct draw_context *draw = aaline->stage.draw; struct pipe_shader_state aaline_fs; struct aa_transform_context transform; @@ -372,6 +371,8 @@ generate_aaline_fs(struct aaline_stage *aaline) aaline->fs->aaline_fs = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs); + if (aaline->fs->aaline_fs == NULL) + return FALSE; aaline->fs->generic_attrib = transform.maxGeneric + 1; return TRUE; @@ -381,7 +382,7 @@ generate_aaline_fs(struct aaline_stage *aaline) /** * Create the texture map we'll use for antialiasing the lines. */ -static void +static boolean aaline_create_texture(struct aaline_stage *aaline) { struct pipe_context *pipe = aaline->pipe; @@ -399,6 +400,8 @@ aaline_create_texture(struct aaline_stage *aaline) texTemp.cpp = 1; aaline->texture = screen->texture_create(screen, &texTemp); + if (!aaline->texture) + return FALSE; /* Fill in mipmap images. * Basically each level is solid opaque, except for the outermost @@ -414,6 +417,8 @@ aaline_create_texture(struct aaline_stage *aaline) surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0); data = pipe_surface_map(surface); + if (data == NULL) + return FALSE; for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { @@ -439,6 +444,7 @@ aaline_create_texture(struct aaline_stage *aaline) pipe_surface_reference(&surface, NULL); pipe->texture_update(pipe, aaline->texture, 0, (1 << level)); } + return TRUE; } @@ -447,7 +453,7 @@ aaline_create_texture(struct aaline_stage *aaline) * By using a mipmapped texture, we don't have to generate a different * texture image for each line size. */ -static void +static boolean aaline_create_sampler(struct aaline_stage *aaline) { struct pipe_sampler_state sampler; @@ -465,6 +471,10 @@ aaline_create_sampler(struct aaline_stage *aaline) sampler.max_lod = MAX_TEXTURE_LEVEL; aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler); + if (aaline->sampler_cso == NULL) + return FALSE; + + return TRUE; } @@ -696,9 +706,11 @@ aaline_destroy(struct draw_stage *stage) { struct aaline_stage *aaline = aaline_stage(stage); - aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso); + if (aaline->sampler_cso) + aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso); - pipe_texture_release(&aaline->texture); + if (aaline->texture) + pipe_texture_release(&aaline->texture); draw_free_temp_verts( stage ); @@ -710,8 +722,11 @@ static struct aaline_stage * draw_aaline_stage(struct draw_context *draw) { struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage); + if (aaline == NULL) + return NULL; - draw_alloc_temp_verts( &aaline->stage, 8 ); + if (draw_alloc_temp_verts( &aaline->stage, 8 )) + goto fail; aaline->stage.draw = draw; aaline->stage.next = NULL; @@ -723,6 +738,12 @@ draw_aaline_stage(struct draw_context *draw) aaline->stage.destroy = aaline_destroy; return aaline; + + fail: + if (aaline) + aaline_destroy(&aaline->stage); + + return NULL; } @@ -816,7 +837,7 @@ aaline_set_sampler_textures(struct pipe_context *pipe, * into the draw module's pipeline. This will not be used if the * hardware has native support for AA lines. */ -void +boolean draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) { struct aaline_stage *aaline; @@ -827,14 +848,17 @@ draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) * Create / install AA line drawing / prim stage */ aaline = draw_aaline_stage( draw ); - assert(aaline); - draw->pipeline.aaline = &aaline->stage; + if (!aaline) + goto fail; aaline->pipe = pipe; /* create special texture, sampler state */ - aaline_create_texture(aaline); - aaline_create_sampler(aaline); + if (!aaline_create_texture(aaline)) + goto fail; + + if (!aaline_create_sampler(aaline)) + goto fail; /* save original driver functions */ aaline->driver_create_fs_state = pipe->create_fs_state; @@ -851,4 +875,16 @@ draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe) pipe->bind_sampler_states = aaline_bind_sampler_states; pipe->set_sampler_textures = aaline_set_sampler_textures; + + /* Install once everything is known to be OK: + */ + draw->pipeline.aaline = &aaline->stage; + + return TRUE; + + fail: + if (aaline) + aaline->stage.destroy( &aaline->stage ); + + return FALSE; } |