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-rw-r--r--src/mesa/glapi/glapi.c698
-rw-r--r--src/mesa/main/accum.c4
-rw-r--r--src/mesa/main/attrib.c4
-rw-r--r--src/mesa/main/context.c7
-rw-r--r--src/mesa/main/context.h4
-rw-r--r--src/mesa/main/depth.c4
-rw-r--r--src/mesa/main/dlist.c4
-rw-r--r--src/mesa/main/image.c8
-rw-r--r--src/mesa/main/teximage.c15
9 files changed, 375 insertions, 373 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 1c16366509..11cc56d559 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -1,4 +1,4 @@
-/* $Id: glapi.c,v 1.37 2000/02/24 22:14:04 brianp Exp $ */
+/* $Id: glapi.c,v 1.38 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -223,354 +223,6 @@ _glapi_get_version(void)
}
-struct name_address_offset {
- const char *Name;
- GLvoid *Address;
- GLuint Offset;
-};
-
-static struct name_address_offset static_functions[1000];
-
-
-
-/*
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- GLuint i;
- for (i = 0; static_functions[i].Name; i++) {
- if (strcmp(static_functions[i].Name, funcName) == 0) {
- return static_functions[i].Offset;
- }
- }
- return -1;
-}
-
-
-/*
- * Return dispatch function address the named static (built-in) function.
- * Return NULL if function not found.
- */
-static GLvoid *
-get_static_proc_address(const char *funcName)
-{
- GLint i = get_static_proc_offset(funcName);
- if (i >= 0)
- return static_functions[i].Address;
- else
- return NULL;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-
-#define MAX_EXTENSION_FUNCS 1000
-
-static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-
-
-/*
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
-static void *
-generate_entrypoint(GLuint functionOffset)
-{
-#if defined(USE_X86_ASM)
- /*
- * This x86 code contributed by Josh Vanderhoof.
- *
- * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
- * 00 01 02 03 04
- * 5: 85 c0 testl %eax,%eax
- * 05 06
- * 7: 74 06 je f <entrypoint+0xf>
- * 07 08
- * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 09 0a 0b 0c 0d 0e
- * f: e8 fc ff ff ff call __glapi_get_dispatch
- * 0f 10 11 12 13
- * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 14 15 16 17 18 19
- */
- static const unsigned char temp[] = {
- 0xa1, 0x00, 0x00, 0x00, 0x00,
- 0x85, 0xc0,
- 0x74, 0x06,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
- 0xe8, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
- };
- unsigned char *code = malloc(sizeof(temp));
- unsigned int next_insn;
- if (code) {
- memcpy(code, temp, sizeof(temp));
-
- *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
- *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
- next_insn = (unsigned int)(code + 0x14);
- *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
- *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
- }
- return code;
-#else
- return NULL;
-#endif
-}
-
-
-
-/*
- * Add a new extension function entrypoint.
- * Return: GL_TRUE = success or GL_FALSE = failure
- */
-GLboolean
-_glapi_add_entrypoint(const char *funcName, GLuint offset)
-{
- /* Make sure we don't try to add a new entrypoint after someone
- * has already called _glapi_get_dispatch_table_size()! If that's
- * happened the caller's information will now be out of date.
- */
- assert(!GetSizeCalled);
-
- /* first check if the named function is already statically present */
- {
- GLint index = get_static_proc_offset(funcName);
- if (index >= 0) {
- return (GLboolean) (index == offset); /* bad offset! */
- }
- }
-
- {
- /* make sure this offset/name pair is legal */
- const char *name = _glapi_get_proc_name(offset);
- if (name && strcmp(name, funcName) != 0)
- return GL_FALSE; /* bad name! */
- }
-
- {
- /* be sure index and name match known data */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- /* function already registered with api */
- if (ExtEntryTable[i].Offset == offset) {
- return GL_TRUE; /* offsets match */
- }
- else {
- return GL_FALSE; /* bad offset! */
- }
- }
- }
-
- /* make sure we have space */
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
- return GL_FALSE;
- }
- else {
- void *entrypoint = generate_entrypoint(offset);
- if (!entrypoint)
- return GL_FALSE;
-
- ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
-
- if (offset > MaxDispatchOffset)
- MaxDispatchOffset = offset;
-
- return GL_TRUE; /* success */
- }
- }
-
- /* should never get here, but play it safe */
- return GL_FALSE;
-}
-
-
-
-#if 0000 /* prototype code for dynamic extension slot allocation */
-
-static int NextFreeOffset = 409; /*XXX*/
-#define MAX_DISPATCH_TABLE_SIZE 1000
-
-/*
- * Dynamically allocate a dispatch slot for an extension entrypoint
- * and generate the assembly language dispatch stub.
- * Return the dispatch offset for the function or -1 if no room or error.
- */
-GLint
-_glapi_add_entrypoint2(const char *funcName)
-{
- int offset;
-
- /* first see if extension func is already known */
- offset = _glapi_get_proc_offset(funcName);
- if (offset >= 0)
- return offset;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
- && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
- void *entryPoint;
- offset = NextFreeOffset;
- entryPoint = generate_entrypoint(offset);
- if (entryPoint) {
- NextFreeOffset++;
- ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
- NumExtEntryPoints++;
- return offset;
- }
- }
- return -1;
-}
-
-#endif
-
-
-
-/*
- * Return offset of entrypoint for named function within dispatch table.
- */
-GLint
-_glapi_get_proc_offset(const char *funcName)
-{
- /* search extension functions first */
- GLint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Offset;
- }
- }
-
- /* search static functions */
- return get_static_proc_offset(funcName);
-}
-
-
-
-/*
- * Return entrypoint for named function.
- */
-const GLvoid *
-_glapi_get_proc_address(const char *funcName)
-{
- /* search extension functions first */
- GLint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Address;
- }
- }
-
- /* search static functions */
- return get_static_proc_address(funcName);
-}
-
-
-
-
-/*
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
- */
-const char *
-_glapi_get_proc_name(GLuint offset)
-{
- const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
- GLuint i;
- for (i = 0; i < n; i++) {
- if (static_functions[i].Offset == offset)
- return static_functions[i].Name;
- }
-
- /* search added extension functions */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].Offset == offset) {
- return ExtEntryTable[i].Name;
- }
- }
- return NULL;
-}
-
-
-
-/*
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
-{
- const GLuint entries = _glapi_get_dispatch_table_size();
- const void **tab = (const void **) table;
- GLuint i;
- for (i = 1; i < entries; i++) {
- assert(tab[i]);
- }
-
-#ifdef DEBUG
- /* Do some spot checks to be sure that the dispatch table
- * slots are assigned correctly.
- */
- {
- GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
- char *BeginFunc = (char*) &table->Begin;
- GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
- assert(BeginOffset == _gloffset_Begin);
- assert(BeginOffset == offset);
- }
- {
- GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
- char *viewportFunc = (char*) &table->Viewport;
- GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
- assert(viewportOffset == _gloffset_Viewport);
- assert(viewportOffset == offset);
- }
- {
- GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
- char *VertexPointerFunc = (char*) &table->VertexPointer;
- GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
- assert(VertexPointerOffset == _gloffset_VertexPointer);
- assert(VertexPointerOffset == offset);
- }
- {
- GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
- char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
- GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
- assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
- assert(ResetMinMaxOffset == offset);
- }
- {
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
- char *blendColorFunc = (char*) &table->BlendColor;
- GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == _gloffset_BlendColor);
- assert(blendColorOffset == offset);
- }
- {
- GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
- char *istextureFunc = (char*) &table->IsTextureEXT;
- GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
- assert(istextureOffset == _gloffset_IsTextureEXT);
- assert(istextureOffset == offset);
- }
-#endif
-}
-
-
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
@@ -582,6 +234,12 @@ static int NotImplemented(void)
}
+struct name_address_offset {
+ const char *Name;
+ GLvoid *Address;
+ GLuint Offset;
+};
+
static struct name_address_offset static_functions[] = {
/* GL 1.1 */
@@ -1523,3 +1181,345 @@ static struct name_address_offset static_functions[] = {
{ NULL, NULL } /* end of list marker */
};
+
+
+/*
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name; i++) {
+ if (strcmp(static_functions[i].Name, funcName) == 0) {
+ return static_functions[i].Offset;
+ }
+ }
+ return -1;
+}
+
+
+/*
+ * Return dispatch function address the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ GLint i = get_static_proc_offset(funcName);
+ if (i >= 0)
+ return static_functions[i].Address;
+ else
+ return NULL;
+}
+
+
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+
+#define MAX_EXTENSION_FUNCS 1000
+
+static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+
+
+/*
+ * Generate a dispatch function (entrypoint) which jumps through
+ * the given slot number (offset) in the current dispatch table.
+ * We need assembly language in order to accomplish this.
+ */
+static void *
+generate_entrypoint(GLuint functionOffset)
+{
+#if defined(USE_X86_ASM)
+ /*
+ * This x86 code contributed by Josh Vanderhoof.
+ *
+ * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
+ * 00 01 02 03 04
+ * 5: 85 c0 testl %eax,%eax
+ * 05 06
+ * 7: 74 06 je f <entrypoint+0xf>
+ * 07 08
+ * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 09 0a 0b 0c 0d 0e
+ * f: e8 fc ff ff ff call __glapi_get_dispatch
+ * 0f 10 11 12 13
+ * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 14 15 16 17 18 19
+ */
+ static const unsigned char temp[] = {
+ 0xa1, 0x00, 0x00, 0x00, 0x00,
+ 0x85, 0xc0,
+ 0x74, 0x06,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
+ 0xe8, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
+ };
+ unsigned char *code = malloc(sizeof(temp));
+ unsigned int next_insn;
+ if (code) {
+ memcpy(code, temp, sizeof(temp));
+
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
+ *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
+ next_insn = (unsigned int)(code + 0x14);
+ *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
+ *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
+ }
+ return code;
+#else
+ return NULL;
+#endif
+}
+
+
+
+/*
+ * Add a new extension function entrypoint.
+ * Return: GL_TRUE = success or GL_FALSE = failure
+ */
+GLboolean
+_glapi_add_entrypoint(const char *funcName, GLuint offset)
+{
+ /* Make sure we don't try to add a new entrypoint after someone
+ * has already called _glapi_get_dispatch_table_size()! If that's
+ * happened the caller's information will now be out of date.
+ */
+ assert(!GetSizeCalled);
+
+ /* first check if the named function is already statically present */
+ {
+ GLint index = get_static_proc_offset(funcName);
+ if (index >= 0) {
+ return (GLboolean) (index == offset); /* bad offset! */
+ }
+ }
+
+ {
+ /* make sure this offset/name pair is legal */
+ const char *name = _glapi_get_proc_name(offset);
+ if (name && strcmp(name, funcName) != 0)
+ return GL_FALSE; /* bad name! */
+ }
+
+ {
+ /* be sure index and name match known data */
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* function already registered with api */
+ if (ExtEntryTable[i].Offset == offset) {
+ return GL_TRUE; /* offsets match */
+ }
+ else {
+ return GL_FALSE; /* bad offset! */
+ }
+ }
+ }
+
+ /* make sure we have space */
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
+ return GL_FALSE;
+ }
+ else {
+ void *entrypoint = generate_entrypoint(offset);
+ if (!entrypoint)
+ return GL_FALSE;
+
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
+
+ if (offset > MaxDispatchOffset)
+ MaxDispatchOffset = offset;
+
+ return GL_TRUE; /* success */
+ }
+ }
+
+ /* should never get here, but play it safe */
+ return GL_FALSE;
+}
+
+
+
+#if 0000 /* prototype code for dynamic extension slot allocation */
+
+static int NextFreeOffset = 409; /*XXX*/
+#define MAX_DISPATCH_TABLE_SIZE 1000
+
+/*
+ * Dynamically allocate a dispatch slot for an extension entrypoint
+ * and generate the assembly language dispatch stub.
+ * Return the dispatch offset for the function or -1 if no room or error.
+ */
+GLint
+_glapi_add_entrypoint2(const char *funcName)
+{
+ int offset;
+
+ /* first see if extension func is already known */
+ offset = _glapi_get_proc_offset(funcName);
+ if (offset >= 0)
+ return offset;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
+ && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
+ void *entryPoint;
+ offset = NextFreeOffset;
+ entryPoint = generate_entrypoint(offset);
+ if (entryPoint) {
+ NextFreeOffset++;
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
+ NumExtEntryPoints++;
+ return offset;
+ }
+ }
+ return -1;
+}
+
+#endif
+
+
+
+/*
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+GLint
+_glapi_get_proc_offset(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Offset;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_offset(funcName);
+}
+
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Address;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_address(funcName);
+}
+
+
+
+
+/*
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char *
+_glapi_get_proc_name(GLuint offset)
+{
+ const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (static_functions[i].Offset == offset)
+ return static_functions[i].Name;
+ }
+
+ /* search added extension functions */
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].Offset == offset) {
+ return ExtEntryTable[i].Name;
+ }
+ }
+ return NULL;
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ const GLuint entries = _glapi_get_dispatch_table_size();
+ const void **tab = (const void **) table;
+ GLuint i;
+ for (i = 1; i < entries; i++) {
+ assert(tab[i]);
+ }
+
+#ifdef DEBUG
+ /* Do some spot checks to be sure that the dispatch table
+ * slots are assigned correctly.
+ */
+ {
+ GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
+ char *BeginFunc = (char*) &table->Begin;
+ GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
+ assert(BeginOffset == _gloffset_Begin);
+ assert(BeginOffset == offset);
+ }
+ {
+ GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
+ char *viewportFunc = (char*) &table->Viewport;
+ GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
+ assert(viewportOffset == _gloffset_Viewport);
+ assert(viewportOffset == offset);
+ }
+ {
+ GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
+ char *VertexPointerFunc = (char*) &table->VertexPointer;
+ GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
+ assert(VertexPointerOffset == _gloffset_VertexPointer);
+ assert(VertexPointerOffset == offset);
+ }
+ {
+ GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
+ char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
+ GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
+ assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
+ assert(ResetMinMaxOffset == offset);
+ }
+ {
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
+ char *blendColorFunc = (char*) &table->BlendColor;
+ GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
+ assert(blendColorOffset == _gloffset_BlendColor);
+ assert(blendColorOffset == offset);
+ }
+ {
+ GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
+ char *istextureFunc = (char*) &table->IsTextureEXT;
+ GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
+ assert(istextureOffset == _gloffset_IsTextureEXT);
+ assert(istextureOffset == offset);
+ }
+#endif
+}
+
+
+
+
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index 9621da5b5d..ee32c92206 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -1,4 +1,4 @@
-/* $Id: accum.c,v 1.16 2000/02/02 21:53:11 brianp Exp $ */
+/* $Id: accum.c,v 1.17 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -351,7 +351,7 @@ _mesa_Accum( GLenum op, GLfloat value )
static GLchan multTable[32768];
static GLfloat prevMult = 0.0;
GLuint j;
- const GLint max = 256 / mult;
+ const GLint max = (GLint) (256 / mult);
if (mult != prevMult) {
assert(max <= 32768);
for (j = 0; j < max; j++)
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index 95d2bc4ebf..617a274e03 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.19 2000/03/10 22:12:22 brianp Exp $ */
+/* $Id: attrib.c,v 1.20 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -699,7 +699,7 @@ _mesa_PopAttrib(void)
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
if (ctx->Driver.PolygonStipple)
- ctx->Driver.PolygonStipple( ctx, attr->data );
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
MEMCPY( &ctx->Scissor, attr->data,
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index f770326c39..748607b8f5 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.47 2000/03/17 15:31:52 brianp Exp $ */
+/* $Id: context.c,v 1.48 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -287,6 +287,7 @@ GLvisual *gl_create_visual( GLboolean rgbFlag,
* bad value now (a 1-bit depth buffer!?!).
*/
assert(depthBits == 0 || depthBits > 1);
+printf("depthbits %d\n", depthBits);
if (depthBits < 0 || depthBits > 32) {
return NULL;
@@ -1394,8 +1395,8 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
}
/* setup API dispatch tables */
- ctx->Exec = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
- ctx->Save = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
+ ctx->Exec = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
+ ctx->Save = (struct _glapi_table *) CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index b5dfa4d9e1..b9cc69bc69 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -1,4 +1,4 @@
-/* $Id: context.h,v 1.13 2000/02/02 19:16:46 brianp Exp $ */
+/* $Id: context.h,v 1.14 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -142,7 +142,7 @@ do { \
extern struct immediate *_mesa_CurrentInput;
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_Context
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index 57937dd093..2f9697616e 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,4 +1,4 @@
-/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
+/* $Id: depth.c,v 1.15 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1570,7 +1570,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
2 * ctx->DrawBuffer->Width * ctx->DrawBuffer->Height);
}
else {
- GLushort *d = ctx->DrawBuffer->DepthBuffer;
+ GLushort *d = (GLushort *) ctx->DrawBuffer->DepthBuffer;
GLint n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height;
while (n >= 16) {
d[0] = clearValue; d[1] = clearValue;
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 2a317c7ba7..995e413e9c 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.34 2000/03/03 17:47:39 brianp Exp $ */
+/* $Id: dlist.c,v 1.35 2000/03/19 01:10:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -3391,7 +3391,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
+ n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
ctx->Unpack = save; /* restore */
}
break;
diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c
index 6c7e66dd64..b1f64fb3fd 100644
--- a/src/mesa/main/image.c
+++ b/src/mesa/main/image.c
@@ -1,4 +1,4 @@
-/* $Id: image.c,v 1.19 2000/03/13 18:31:51 brianp Exp $ */
+/* $Id: image.c,v 1.20 2000/03/19 01:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -497,7 +497,7 @@ void
_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
const struct gl_pixelstore_attrib *unpacking )
{
- GLubyte *ptrn = _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
+ GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
if (ptrn) {
/* Convert pattern from GLubytes to GLuints and handle big/little
* endian differences
@@ -1518,12 +1518,12 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
for (i = 0; i < n; i++) {
GLfloat value = s[i];
SWAP4BYTE(value);
- indexes[i] = value;
+ indexes[i] = (GLuint) value;
}
}
else {
for (i = 0; i < n; i++)
- indexes[i] = s[i];
+ indexes[i] = (GLuint) s[i];
}
}
break;
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 035e88db0b..a38d0c5a6d 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.18 2000/03/01 23:28:20 brianp Exp $ */
+/* $Id: teximage.c,v 1.19 2000/03/19 01:10:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -446,9 +446,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats.
*/
- const GLubyte *src = gl_pixel_addr_in_image(unpacking,
+ const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
- const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
+ const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
@@ -468,9 +468,9 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
}
else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
/* commonly used by Quake */
- const GLubyte *src = gl_pixel_addr_in_image(unpacking,
+ const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 0, 0);
- const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
+ const GLubyte *src1 = (const GLubyte *) gl_pixel_addr_in_image(unpacking,
pixels, width, height, srcFormat, srcType, 0, 1, 0);
const GLint srcStride = src1 - src;
GLubyte *dst = texImage->Data;
@@ -1316,7 +1316,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
assert(dest);
if (texImage->Format == GL_RGBA) {
const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
- gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest,
+ gl_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src,
+ format, type, dest,
&ctx->Pack, GL_TRUE );
}
else {
@@ -1633,7 +1634,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
GLint stride, i;
GLubyte *image, *dst;
- image = MALLOC(width * height * 4 * sizeof(GLubyte));
+ image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte));
if (!image)
return NULL;