diff options
-rw-r--r-- | src/mesa/main/APIspec.xml | 52 | ||||
-rw-r--r-- | src/mesa/vbo/vbo.h | 26 | ||||
-rw-r--r-- | src/mesa/vbo/vbo_exec_api.c | 56 |
3 files changed, 74 insertions, 60 deletions
diff --git a/src/mesa/main/APIspec.xml b/src/mesa/main/APIspec.xml index 4dc0b0d485..16d0c9413d 100644 --- a/src/mesa/main/APIspec.xml +++ b/src/mesa/main/APIspec.xml @@ -3536,7 +3536,7 @@ <api name="mesa" implementation="true"> <category name="MESA"/> - <function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> <function name="CullFace" template="CullFace"/> @@ -3554,8 +3554,8 @@ <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> - <function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/> - <function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/> + <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> + <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> <function name="PointSize" template="PointSize" gltype="GLfloat"/> <function name="PointSizePointer" template="PointSizePointer"/> @@ -3650,7 +3650,7 @@ <function name="EnableClientState" template="EnableClientState"/> <function name="GetPointerv" template="GetPointer"/> - <function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/> + <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> <function name="NormalPointer" template="NormalPointer"/> <function name="TexCoordPointer" template="TexCoordPointer"/> <function name="VertexPointer" template="VertexPointer"/> @@ -3679,7 +3679,7 @@ <function name="ActiveTextureARB" template="ActiveTexture"/> <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> - <function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> @@ -3691,14 +3691,14 @@ <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> - <function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> - <function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> - <function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> - <function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> + <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> + <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> + <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> + <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> @@ -3850,7 +3850,7 @@ <category name="OES_matrix_palette"/> - <function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> @@ -3880,8 +3880,8 @@ <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> - <function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/> - <function name="Materialfv" template="Material" gltype="GLfloat"/> + <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> + <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> <function name="Materialxv" template="Material" gltype="GLfixed"/> @@ -4012,7 +4012,7 @@ <function name="GetPointerv" template="GetPointer"/> - <function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/> + <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> <function name="NormalPointer" template="NormalPointer"/> <function name="TexCoordPointer" template="TexCoordPointer"/> @@ -4039,7 +4039,7 @@ <function name="ActiveTexture" template="ActiveTexture"/> <function name="ClientActiveTexture" template="ClientActiveTexture"/> - <function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> @@ -4227,14 +4227,14 @@ <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> - <function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> - <function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> - <function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> - <function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> - <function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> - <function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> - <function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> - <function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> + <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> + <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> + <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> + <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> + <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> + <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> + <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> + <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> <function name="VertexAttribPointer" template="VertexAttribPointer"/> diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 7b8da8eb84..c1406b250a 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -128,42 +128,42 @@ void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func); void GLAPIENTRY -_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); +_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a); void GLAPIENTRY -_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z); +_es_Normal3f(GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY -_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void GLAPIENTRY -_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params); +_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params); void GLAPIENTRY -_vbo_Materialf(GLenum face, GLenum pname, GLfloat param); +_es_Materialf(GLenum face, GLenum pname, GLfloat param); void GLAPIENTRY -_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void GLAPIENTRY -_vbo_VertexAttrib1f(GLuint indx, GLfloat x); +_es_VertexAttrib1f(GLuint indx, GLfloat x); void GLAPIENTRY -_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib1fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); +_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); void GLAPIENTRY -_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib2fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); +_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); void GLAPIENTRY -_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib3fv(GLuint indx, const GLfloat* values); void GLAPIENTRY -_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values); +_es_VertexAttrib4fv(GLuint indx, const GLfloat* values); #endif diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 29cd4254d5..fb981ccc3b 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -972,35 +972,35 @@ static void reset_attrfv( struct vbo_exec_context *exec ) void GLAPIENTRY -_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) +_es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a) { vbo_Color4f(r, g, b, a); } void GLAPIENTRY -_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z) +_es_Normal3f(GLfloat x, GLfloat y, GLfloat z) { vbo_Normal3f(x, y, z); } void GLAPIENTRY -_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +_es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { vbo_MultiTexCoord4f(target, s, t, r, q); } void GLAPIENTRY -_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params) +_es_Materialfv(GLenum face, GLenum pname, const GLfloat *params) { vbo_Materialfv(face, pname, params); } void GLAPIENTRY -_vbo_Materialf(GLenum face, GLenum pname, GLfloat param) +_es_Materialf(GLenum face, GLenum pname, GLfloat param) { GLfloat p[4]; p[0] = param; @@ -1009,57 +1009,71 @@ _vbo_Materialf(GLenum face, GLenum pname, GLfloat param) } +/** + * A special version of glVertexAttrib4f that does not treat index 0 as + * VBO_ATTRIB_POS. + */ +static void +VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CURRENT_CONTEXT(ctx); + if (index < MAX_VERTEX_GENERIC_ATTRIBS) + ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w); + else + ERROR(); +} + void GLAPIENTRY -_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +_es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - vbo_VertexAttrib4fARB(index, x, y, z, w); + VertexAttrib4f_nopos(index, x, y, z, w); } void GLAPIENTRY -_vbo_VertexAttrib1f(GLuint indx, GLfloat x) +_es_VertexAttrib1f(GLuint indx, GLfloat x) { - vbo_VertexAttrib1fARB(indx, x); + VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib1fv(GLuint indx, const GLfloat* values) +_es_VertexAttrib1fv(GLuint indx, const GLfloat* values) { - vbo_VertexAttrib1fvARB(indx, values); + VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) +_es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { - vbo_VertexAttrib2fARB(indx, x, y); + VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib2fv(GLuint indx, const GLfloat* values) +_es_VertexAttrib2fv(GLuint indx, const GLfloat* values) { - vbo_VertexAttrib2fvARB(indx, values); + VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) +_es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { - vbo_VertexAttrib3fARB(indx, x, y, z); + VertexAttrib4f_nopos(indx, x, y, z, 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib3fv(GLuint indx, const GLfloat* values) +_es_VertexAttrib3fv(GLuint indx, const GLfloat* values) { - vbo_VertexAttrib3fvARB(indx, values); + VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f); } void GLAPIENTRY -_vbo_VertexAttrib4fv(GLuint indx, const GLfloat* values) +_es_VertexAttrib4fv(GLuint indx, const GLfloat* values) { - vbo_VertexAttrib4fvARB(indx, values); + VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]); } |