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-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.h4
2 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 133fa9b8fe..54d6044ad3 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -481,8 +481,6 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.Delete = intel_delete_renderbuffer;
irb->Base.AllocStorage = intel_nop_alloc_storage;
- irb->RenderToTexture = GL_TRUE;
-
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index 4c89a48850..7226ee026f 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -55,15 +55,11 @@ struct intel_framebuffer
/**
* Intel renderbuffer, derived from gl_renderbuffer.
- * Note: The PairedDepth and PairedStencil fields use renderbuffer IDs,
- * not pointers because in some circumstances a deleted renderbuffer could
- * result in a dangling pointer here.
*/
struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
- GLboolean RenderToTexture; /* RTT? */
GLuint vbl_pending; /**< vblank sequence number of pending flip */