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-rw-r--r--src/gallium/auxiliary/util/u_blit.c88
-rw-r--r--src/gallium/auxiliary/util/u_blit.h4
-rw-r--r--src/gallium/auxiliary/util/u_draw_quad.c5
-rw-r--r--src/gallium/auxiliary/util/u_draw_quad.h2
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.c51
-rw-r--r--src/gallium/auxiliary/util/u_gen_mipmap.h5
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c3
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c60
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.h6
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c31
-rw-r--r--src/mesa/state_tracker/st_cb_clear.h3
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c2
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c2
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c4
-rw-r--r--src/mesa/state_tracker/st_context.h2
16 files changed, 219 insertions, 60 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index d28201ac8d..2cef3338b5 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -66,6 +66,8 @@ struct blit_state
void *fs;
struct pipe_buffer *vbuf; /**< quad vertices */
+ unsigned vbuf_slot;
+
float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
@@ -138,17 +140,7 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
-
- ctx->vbuf = pipe_buffer_create(pipe->screen,
- 32,
- PIPE_BUFFER_USAGE_VERTEX,
- sizeof(ctx->vertices));
- if (!ctx->vbuf) {
- FREE(ctx);
- ctx->pipe->delete_fs_state(ctx->pipe, ctx->fs);
- ctx->pipe->delete_vs_state(ctx->pipe, ctx->vs);
- return NULL;
- }
+ ctx->vbuf = NULL;
/* init vertex data that doesn't change */
for (i = 0; i < 4; i++) {
@@ -181,15 +173,35 @@ util_destroy_blit(struct blit_state *ctx)
}
+static unsigned get_next_slot( struct blit_state *ctx )
+{
+ const unsigned max_slots = 4096 / sizeof ctx->vertices;
+
+ if (ctx->vbuf_slot >= max_slots)
+ util_blit_flush( ctx );
+
+ if (!ctx->vbuf) {
+ ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof ctx->vertices);
+ }
+
+ return ctx->vbuf_slot++ * sizeof ctx->vertices;
+}
+
+
+
/**
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
*/
-static void
+static unsigned
setup_vertex_data(struct blit_state *ctx,
float x0, float y0, float x1, float y1, float z)
{
void *buf;
+ unsigned offset;
ctx->vertices[0][0][0] = x0;
ctx->vertices[0][0][1] = y0;
@@ -215,12 +227,16 @@ setup_vertex_data(struct blit_state *ctx,
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
+ offset = get_next_slot( ctx );
+
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
}
@@ -228,13 +244,14 @@ setup_vertex_data(struct blit_state *ctx,
* Setup vertex data for the textured quad we'll draw.
* Note: y=0=top
*/
-static void
+static unsigned
setup_vertex_data_tex(struct blit_state *ctx,
float x0, float y0, float x1, float y1,
float s0, float t0, float s1, float t1,
float z)
{
void *buf;
+ unsigned offset;
ctx->vertices[0][0][0] = x0;
ctx->vertices[0][0][1] = y0;
@@ -260,12 +277,16 @@ setup_vertex_data_tex(struct blit_state *ctx,
ctx->vertices[3][1][0] = s0;
ctx->vertices[3][1][1] = t1;
+ offset = get_next_slot( ctx );
+
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
}
/**
* Copy pixel block from src surface to dst surface.
@@ -291,6 +312,7 @@ util_blit_pixels(struct blit_state *ctx,
const int srcH = abs(srcY1 - srcY0);
const int srcLeft = MIN2(srcX0, srcX1);
const int srcTop = MIN2(srcY0, srcY1);
+ unsigned offset;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@@ -398,11 +420,11 @@ util_blit_pixels(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
- setup_vertex_data(ctx,
- (float) dstX0, (float) dstY0,
- (float) dstX1, (float) dstY1, z);
+ offset = setup_vertex_data(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1, z);
- util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
+ util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
@@ -421,6 +443,18 @@ util_blit_pixels(struct blit_state *ctx,
screen->texture_release(screen, &tex);
}
+
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+void util_blit_flush( struct blit_state *ctx )
+{
+ pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+}
+
+
+
/**
* Copy pixel block from src texture to dst surface.
* Overlapping regions are acceptable.
@@ -442,6 +476,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
struct pipe_screen *screen = pipe->screen;
struct pipe_framebuffer_state fb;
float s0, t0, s1, t1;
+ unsigned offset;
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
@@ -496,13 +531,14 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
- setup_vertex_data_tex(ctx,
- (float) dstX0, (float) dstY0,
- (float) dstX1, (float) dstY1,
- s0, t0, s1, t1,
- z);
-
- util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
+ offset = setup_vertex_data_tex(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1,
+ s0, t0, s1, t1,
+ z);
+
+ util_draw_vertex_buffer(ctx->pipe,
+ ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
index 308075698f..c35beceda8 100644
--- a/src/gallium/auxiliary/util/u_blit.h
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -70,6 +70,10 @@ util_blit_pixels_tex(struct blit_state *ctx,
int dstX1, int dstY1,
float z, uint filter);
+/* Call at end of frame to avoid synchronous rendering.
+ */
+extern void
+util_blit_flush( struct blit_state *ctx );
#ifdef __cplusplus
}
diff --git a/src/gallium/auxiliary/util/u_draw_quad.c b/src/gallium/auxiliary/util/u_draw_quad.c
index 8ecae71b64..d7bb74b87b 100644
--- a/src/gallium/auxiliary/util/u_draw_quad.c
+++ b/src/gallium/auxiliary/util/u_draw_quad.c
@@ -40,6 +40,7 @@
void
util_draw_vertex_buffer(struct pipe_context *pipe,
struct pipe_buffer *vbuf,
+ uint offset,
uint prim_type,
uint num_verts,
uint num_attribs)
@@ -53,7 +54,7 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
/* tell pipe about the vertex buffer */
vbuffer.buffer = vbuf;
vbuffer.pitch = num_attribs * 4 * sizeof(float); /* vertex size */
- vbuffer.buffer_offset = 0;
+ vbuffer.buffer_offset = offset;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
/* tell pipe about the vertex attributes */
@@ -124,7 +125,7 @@ util_draw_texquad(struct pipe_context *pipe,
v[29] = 1.0;
pipe_buffer_unmap(pipe->screen, vbuf);
- util_draw_vertex_buffer(pipe, vbuf, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+ util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
}
pipe_buffer_reference(pipe->screen, &vbuf, NULL);
diff --git a/src/gallium/auxiliary/util/u_draw_quad.h b/src/gallium/auxiliary/util/u_draw_quad.h
index ec4862ead3..00d3f5b715 100644
--- a/src/gallium/auxiliary/util/u_draw_quad.h
+++ b/src/gallium/auxiliary/util/u_draw_quad.h
@@ -37,7 +37,7 @@ struct pipe_buffer;
extern void
util_draw_vertex_buffer(struct pipe_context *pipe,
- struct pipe_buffer *vbuf,
+ struct pipe_buffer *vbuf, uint offset,
uint num_attribs, uint num_verts, uint prim_type);
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
index 9d305ad763..5f395ec6e9 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.c
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -69,6 +69,8 @@ struct gen_mipmap_state
void *fs;
struct pipe_buffer *vbuf; /**< quad vertices */
+ unsigned vbuf_slot;
+
float vertices[4][2][4]; /**< vertex/texcoords for quad */
};
@@ -779,10 +781,28 @@ util_create_gen_mipmap(struct pipe_context *pipe,
}
-static void
+static unsigned get_next_slot( struct gen_mipmap_state *ctx )
+{
+ const unsigned max_slots = 4096 / sizeof ctx->vertices;
+
+ if (ctx->vbuf_slot >= max_slots)
+ util_gen_mipmap_flush( ctx );
+
+ if (!ctx->vbuf) {
+ ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof ctx->vertices);
+ }
+
+ return ctx->vbuf_slot++ * sizeof ctx->vertices;
+}
+
+static unsigned
set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
{
void *buf;
+ unsigned offset;
ctx->vertices[0][0][0] = 0.0f; /*x*/
ctx->vertices[0][0][1] = 0.0f; /*y*/
@@ -804,12 +824,16 @@ set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
+ offset = get_next_slot( ctx );
+
buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
}
@@ -834,6 +858,17 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
}
+
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
+{
+ pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+}
+
+
/**
* Generate mipmap images. It's assumed all needed texture memory is
* already allocated.
@@ -855,6 +890,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
struct pipe_framebuffer_state fb;
uint dstLevel;
uint zslice = 0;
+ uint offset;
/* check if we can render in the texture's format */
if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
@@ -925,10 +961,13 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
cso_set_sampler_textures(ctx->cso, 1, &pt);
/* quad coords in window coords (bypassing clipping, viewport mapping) */
- set_vertex_data(ctx,
- (float) pt->width[dstLevel],
- (float) pt->height[dstLevel]);
- util_draw_vertex_buffer(ctx->pipe, ctx->vbuf,
+ offset = set_vertex_data(ctx,
+ (float) pt->width[dstLevel],
+ (float) pt->height[dstLevel]);
+
+ util_draw_vertex_buffer(ctx->pipe,
+ ctx->vbuf,
+ offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.h b/src/gallium/auxiliary/util/u_gen_mipmap.h
index 3277024f07..54608f9466 100644
--- a/src/gallium/auxiliary/util/u_gen_mipmap.h
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.h
@@ -50,6 +50,11 @@ util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
extern void
util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+extern void
+util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
extern void
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index cf3a99e7e9..a4e72b48ed 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -38,6 +38,7 @@
#include "st_cb_accum.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
+#include "st_public.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -324,7 +325,7 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
/* make sure color bufs aren't cached */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL );
switch (op) {
case GL_ADD:
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 73645201cc..bc05ca6a2f 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -349,8 +349,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
return pt;
}
-
-static void
+static GLuint
setup_bitmap_vertex_data(struct st_context *st,
int x, int y, int width, int height,
float z, const float color[4])
@@ -369,12 +368,18 @@ setup_bitmap_vertex_data(struct st_context *st,
const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices);
GLuint i;
- void *buf;
+
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
- sizeof(st->bitmap.vertices));
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof(st->bitmap.vertices));
}
/* Positions are in clip coords since we need to do clipping in case
@@ -413,9 +418,19 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
- pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
+ {
+ char *buf = pipe_buffer_map(pipe->screen,
+ st->bitmap.vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ st->bitmap.vertices,
+ sizeof st->bitmap.vertices);
+
+ pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
+ }
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -434,6 +449,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
struct cso_context *cso = ctx->st->cso_context;
struct st_fragment_program *stfp;
GLuint maxSize;
+ GLuint offset;
stfp = combined_bitmap_fragment_program(ctx);
@@ -518,11 +534,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* draw textured quad */
- setup_bitmap_vertex_data(st, x, y, width, height,
- ctx->Current.RasterPos[2],
- color);
+ offset = setup_bitmap_vertex_data(st, x, y, width, height,
+ ctx->Current.RasterPos[2],
+ color);
- util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
+ util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -592,12 +608,12 @@ st_flush_bitmap_cache(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
assert(cache->xmin <= cache->xmax);
- /*
- printf("flush size %d x %d at %d, %d\n",
+
+/* printf("flush size %d x %d at %d, %d\n",
cache->xmax - cache->xmin,
cache->ymax - cache->ymin,
cache->xpos, cache->ypos);
- */
+*/
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
@@ -623,6 +639,20 @@ st_flush_bitmap_cache(struct st_context *st)
}
}
+/* Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
/**
* Try to accumulate this glBitmap call in the bitmap cache.
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
index aae11d34c9..81cf61981d 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.h
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -42,5 +42,11 @@ st_destroy_bitmap(struct st_context *st);
extern void
st_flush_bitmap_cache(struct st_context *st);
+/* Flush bitmap cache and release vertex buffer. Needed at end of
+ * frame to avoid synchronous rendering.
+ */
+extern void
+st_flush_bitmap(struct st_context *st);
+
#endif /* ST_CB_BITMAP_H */
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bc3055c3fd..b6cea16163 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -148,12 +148,18 @@ draw_quad(GLcontext *ctx,
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
+ const GLuint max_slots = 1024 / sizeof(st->clear.vertices);
GLuint i;
void *buf;
+ if (st->clear.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+ }
+
if (!st->clear.vbuf) {
st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
- sizeof(st->clear.vertices));
+ max_slots * sizeof(st->clear.vertices));
}
/* positions */
@@ -181,14 +187,23 @@ draw_quad(GLcontext *ctx,
/* put vertex data into vbuf */
buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
+
+ memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ st->clear.vertices,
+ sizeof(st->clear.vertices));
+
pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
/* draw */
- util_draw_vertex_buffer(pipe, st->clear.vbuf,
+ util_draw_vertex_buffer(pipe,
+ st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
+
+ /* Increment slot */
+ st->clear.vbuf_slot++;
}
@@ -508,6 +523,16 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
}
+void st_flush_clear( struct st_context *st )
+{
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+}
+
+
/**
* Called via ctx->Driver.Clear()
diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h
index f49387747d..bc035ac25c 100644
--- a/src/mesa/state_tracker/st_cb_clear.h
+++ b/src/mesa/state_tracker/st_cb_clear.h
@@ -37,6 +37,9 @@ st_init_clear(struct st_context *st);
extern void
st_destroy_clear(struct st_context *st);
+extern void
+st_flush_clear(struct st_context *st);
+
extern void
st_init_clear_functions(struct dd_function_table *functions);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 5b24b9f068..32bf21411d 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -494,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
memcpy(map, verts, sizeof(verts));
pipe_buffer_unmap(pipe->screen, buf);
- util_draw_vertex_buffer(pipe, buf,
+ util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 00076f61e0..eece7dee11 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -426,7 +426,7 @@ st_finish_render_texture(GLcontext *ctx,
if (!strb)
return;
- ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
if (strb->surface)
screen->tex_surface_release( screen, &strb->surface );
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index cc40467941..072f2e92ad 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -37,11 +37,14 @@
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_flush.h"
+#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
static INLINE GLboolean
@@ -78,7 +81,13 @@ void st_flush( struct st_context *st, uint pipeFlushFlags,
{
FLUSH_VERTICES(st->ctx, 0);
- st_flush_bitmap_cache(st);
+ /* Release any vertex buffers that might potentially be accessed in
+ * successive frames:
+ */
+ st_flush_bitmap(st);
+ st_flush_clear(st);
+ util_blit_flush(st->blit);
+ util_gen_mipmap_flush(st->gen_mipmap);
st->pipe->flush( st->pipe, pipeFlushFlags, fence );
}
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index c801532788..646eaff190 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -317,10 +317,8 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (!dest)
return;
- st_flush_bitmap_cache(ctx->st);
-
/* make sure rendering has completed */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
if (format == GL_STENCIL_INDEX) {
st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 5bcb87ce20..695ac4a96f 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -154,6 +154,7 @@ struct st_context
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
struct pipe_buffer *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
struct bitmap_cache *cache;
} bitmap;
@@ -173,6 +174,7 @@ struct st_context
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */
struct pipe_buffer *vbuf;
+ unsigned vbuf_slot;
} clear;
void *passthrough_fs; /**< simple pass-through frag shader */