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-rw-r--r--src/mesa/main/dd.h5
-rw-r--r--src/mesa/main/mtypes.h5
2 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 2eede4268c..749c30a4cc 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -881,11 +881,6 @@ struct dd_function_table {
*/
void (*ValidateTnlModule)( struct gl_context *ctx, GLuint new_state );
-
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
-
/**
* Set by the driver-supplied T&L engine.
*
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index e92db3a4ff..1d878ae4e4 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -121,6 +121,11 @@ struct st_context;
/*@}*/
+/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
+#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
+#define PRIM_UNKNOWN (GL_POLYGON+3)
+
/**
* Shader stages. Note that these will become 5 with tessellation.