diff options
| -rw-r--r-- | src/mesa/drivers/dri/i830/i830_screen.c | 46 | 
1 files changed, 26 insertions, 20 deletions
| diff --git a/src/mesa/drivers/dri/i830/i830_screen.c b/src/mesa/drivers/dri/i830/i830_screen.c index 5a6a49ec94..731dfd1288 100644 --- a/src/mesa/drivers/dri/i830/i830_screen.c +++ b/src/mesa/drivers/dri/i830/i830_screen.c @@ -52,6 +52,7 @@  #include "i830_dri.h" +#include "utils.h"  #include "xmlpool.h"  const char __driConfigOptions[] = @@ -462,7 +463,8 @@ i830FillInModes( unsigned pixel_bits, unsigned depth_bits,     unsigned num_modes;     unsigned depth_buffer_factor;     unsigned back_buffer_factor; -   unsigned i; +   GLenum fb_format; +   GLenum fb_type;     /* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't      * support pageflipping at all. @@ -471,42 +473,46 @@ i830FillInModes( unsigned pixel_bits, unsigned depth_bits,        GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML     }; -   int depth_buffer_modes[2][2]; +   uint8_t depth_bits_array[2]; +   uint8_t stencil_bits_array[2]; -   depth_buffer_modes[0][0] = depth_bits; -   depth_buffer_modes[1][0] = depth_bits; +   depth_bits_array[0] = 0; +   depth_bits_array[1] = depth_bits;     /* Just like with the accumulation buffer, always provide some modes      * with a stencil buffer.  It will be a sw fallback, but some apps won't      * care about that.      */ -   depth_buffer_modes[0][1] = 0; -   depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; +   stencil_bits_array[0] = 0; +   stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;     depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;     back_buffer_factor  = (have_back_buffer) ? 3 : 1;     num_modes = depth_buffer_factor * back_buffer_factor * 4; +    if ( pixel_bits == 16 ) { +        fb_format = GL_RGB; +        fb_type = GL_UNSIGNED_SHORT_5_6_5; +    } +    else { +        fb_format = GL_BGRA; +        fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; +    } +     modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );     m = modes; -   for ( i = 0 ; i < depth_buffer_factor ; i++ ) { -      m = fill_in_modes( m, pixel_bits,  -			 depth_buffer_modes[i][0], depth_buffer_modes[i][1], -			 back_buffer_modes, back_buffer_factor, -			 GLX_TRUE_COLOR ); -   } +   if ( ! driFillInModes( & m, fb_format, fb_type, +			  depth_bits_array, stencil_bits_array, depth_buffer_factor, +			  back_buffer_modes, back_buffer_factor, +			  GLX_TRUE_COLOR ) ) { +	fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", +		 __func__, __LINE__ ); +	return NULL; +    }     /* There's no direct color modes on i830? */ -#if 0 -   for ( i = 0 ; i < depth_buffer_factor ; i++ ) { -      m = fill_in_modes( m, pixel_bits,  -			 depth_buffer_modes[i][0], depth_buffer_modes[i][1], -			 back_buffer_modes, back_buffer_factor, -			 GLX_DIRECT_COLOR ); -   } -#endif     /* Mark the visual as slow if there are "fake" stencil bits.      */ | 
