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-rw-r--r-- | progs/tests/zreaddraw.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/progs/tests/zreaddraw.c b/progs/tests/zreaddraw.c new file mode 100644 index 0000000000..e2dacbf7f2 --- /dev/null +++ b/progs/tests/zreaddraw.c @@ -0,0 +1,116 @@ +/* + * Test glRead/DrawPixels for GL_DEPTH_COMPONENT, with pixelzoom. + * + * Brian Paul + * 23 August 2003 + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#define GL_GLEXT_PROTOTYPES +#include <GL/glut.h> + +static GLint WinWidth = 500, WinHeight = 500; + + +static void Display(void) +{ + GLfloat depth[100 * 100]; + GLfloat depth2[400 * 400]; + GLfloat min, max; + int i; + + glClearColor(0.5, 0.5, 0.5, 0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + /* draw a sphere */ + glViewport(0, 0, 100, 100); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-1, 1, -1, 1, -1, 0); /* clip away back half of sphere */ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glutSolidSphere(1.0, 20, 10); + + /* read the depth image */ + glReadPixels(0, 0, 100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth); + min = max = depth[0]; + for (i = 1; i < 100 * 100; i++) { + if (depth[i] < min) + min = depth[i]; + if (depth[i] > max) + max = depth[i]; + } + printf("Depth value range: [%f, %f]\n", min, max); + + /* draw depth image with scaling (into z buffer) */ + glPixelZoom(4.0, 4.0); + glWindowPos2i(100, 0); + glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth); + + /* read back scaled depth image */ + glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2); + /* draw as luminance */ + glPixelZoom(1.0, 1.0); + glDrawPixels(400, 400, GL_LUMINANCE, GL_FLOAT, depth2); + + glutSwapBuffers(); +} + + +static void Reshape(int width, int height) +{ + WinWidth = width; + WinHeight = height; + glViewport(0, 0, width, height); +} + + +static void Key(unsigned char key, int x, int y) +{ + (void) x; + (void) y; + switch (key) { + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void Init(void) +{ + const GLfloat blue[4] = {.1, .1, 1.0, 0.0}; + const GLfloat gray[4] = {0.2, 0.2, 0.2, 1.0}; + const GLfloat white[4] = {1.0, 1.0, 1.0, 1.0}; + const GLfloat pos[4] = {0, 0, 10, 0}; + + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, blue); + glLightfv(GL_LIGHT0, GL_AMBIENT, gray); + glLightfv(GL_LIGHT0, GL_DIFFUSE, white); + glLightfv(GL_LIGHT0, GL_POSITION, pos); + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glEnable(GL_DEPTH_TEST); +} + + +int main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(WinWidth, WinHeight); + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); + glutCreateWindow(argv[0]); + glutReshapeFunc(Reshape); + glutKeyboardFunc(Key); + glutDisplayFunc(Display); + Init(); + glutMainLoop(); + return 0; +} |