diff options
| -rw-r--r-- | src/mesa/main/api_arrayelt.c | 164 | 
1 files changed, 82 insertions, 82 deletions
| diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 01ca30cbff..27a2c0a383 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -65,7 +65,7 @@ typedef struct {  #define TYPE_IDX(t) ((t) & 0xf) -static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = { +static array_func ColorFuncs[2][8] = {     { (array_func)glColor3bv,       (array_func)glColor3ubv,       (array_func)glColor3sv, @@ -85,7 +85,7 @@ static void (GLAPIENTRY *colorfuncs[2][8])( const void * ) = {       (array_func)glColor4dv }  }; -static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = { +static array_func VertexFuncs[3][8] = {     { 0,       0,       (array_func)glVertex2sv, @@ -114,7 +114,7 @@ static void (GLAPIENTRY *vertexfuncs[3][8])( const void * ) = {       (array_func)glVertex4dv }  }; -static void (GLAPIENTRY *indexfuncs[8])( const void * ) = { +static array_func IndexFuncs[8] = {     0,     (array_func)glIndexubv,     (array_func)glIndexsv, @@ -125,7 +125,7 @@ static void (GLAPIENTRY *indexfuncs[8])( const void * ) = {     (array_func)glIndexdv  }; -static void (GLAPIENTRY *normalfuncs[8])( const void * ) = { +static array_func NormalFuncs[8] = {     (array_func)glNormal3bv,     0,     (array_func)glNormal3sv, @@ -138,47 +138,47 @@ static void (GLAPIENTRY *normalfuncs[8])( const void * ) = {  /* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void SecondaryColor3bvEXT(const GLbyte *c) +static void GLAPIENTRY SecondaryColor3bvEXT(const GLbyte *c)  {     _glapi_Dispatch->SecondaryColor3bvEXT(c);  } -static void SecondaryColor3ubvEXT(const GLubyte *c) +static void GLAPIENTRY SecondaryColor3ubvEXT(const GLubyte *c)  {     _glapi_Dispatch->SecondaryColor3ubvEXT(c);  } -static void SecondaryColor3svEXT(const GLshort *c) +static void GLAPIENTRY SecondaryColor3svEXT(const GLshort *c)  {     _glapi_Dispatch->SecondaryColor3svEXT(c);  } -static void SecondaryColor3usvEXT(const GLushort *c) +static void GLAPIENTRY SecondaryColor3usvEXT(const GLushort *c)  {     _glapi_Dispatch->SecondaryColor3usvEXT(c);  } -static void SecondaryColor3ivEXT(const GLint *c) +static void GLAPIENTRY SecondaryColor3ivEXT(const GLint *c)  {     _glapi_Dispatch->SecondaryColor3ivEXT(c);  } -static void SecondaryColor3uivEXT(const GLuint *c) +static void GLAPIENTRY SecondaryColor3uivEXT(const GLuint *c)  {     _glapi_Dispatch->SecondaryColor3uivEXT(c);  } -static void SecondaryColor3fvEXT(const GLfloat *c) +static void GLAPIENTRY SecondaryColor3fvEXT(const GLfloat *c)  {     _glapi_Dispatch->SecondaryColor3fvEXT(c);  } -static void SecondaryColor3dvEXT(const GLdouble *c) +static void GLAPIENTRY SecondaryColor3dvEXT(const GLdouble *c)  {     _glapi_Dispatch->SecondaryColor3dvEXT(c);  } -static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = { +static array_func SecondaryColorFuncs[8] = {     (array_func) SecondaryColor3bvEXT,     (array_func) SecondaryColor3ubvEXT,     (array_func) SecondaryColor3svEXT, @@ -191,17 +191,17 @@ static void (GLAPIENTRY *secondarycolorfuncs[8])( const void * ) = {  /* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ -static void FogCoordfvEXT(const GLfloat *f) +static void GLAPIENTRY FogCoordfvEXT(const GLfloat *f)  {     _glapi_Dispatch->FogCoordfvEXT(f);  } -static void FogCoorddvEXT(const GLdouble *f) +static void GLAPIENTRY FogCoorddvEXT(const GLdouble *f)  {     _glapi_Dispatch->FogCoorddvEXT(f);  } -static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = { +static array_func FogCoordFuncs[8] = {     0,     0,     0, @@ -217,40 +217,40 @@ static void (GLAPIENTRY *fogcoordfuncs[8])( const void * ) = {  /* GL_BYTE attributes */ -static void VertexAttrib1Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib1Nbv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, BYTE_TO_FLOAT(v[0]));  } -static void VertexAttrib1bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib1bv(GLuint index, const GLbyte *v)  {        _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib2Nbv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, BYTE_TO_FLOAT(v[0]),                                       BYTE_TO_FLOAT(v[1]));  } -static void VertexAttrib2bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib2bv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib3Nbv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, BYTE_TO_FLOAT(v[0]),                                       BYTE_TO_FLOAT(v[1]),                                       BYTE_TO_FLOAT(v[2]));  } -static void VertexAttrib3bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib3bv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Nbv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),                                       BYTE_TO_FLOAT(v[1]), @@ -258,46 +258,46 @@ static void VertexAttrib4Nbv(GLuint index, const GLbyte *v)                                       BYTE_TO_FLOAT(v[3]));  } -static void VertexAttrib4bv(GLuint index, const GLbyte *v) +static void GLAPIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_UNSIGNED_BYTE attributes */ -static void VertexAttrib1Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib1Nubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, UBYTE_TO_FLOAT(v[0]));  } -static void VertexAttrib1ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib1ubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib2Nubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, UBYTE_TO_FLOAT(v[0]),                                       UBYTE_TO_FLOAT(v[1]));  } -static void VertexAttrib2ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib2ubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib3Nubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, UBYTE_TO_FLOAT(v[0]),                                       UBYTE_TO_FLOAT(v[1]),                                       UBYTE_TO_FLOAT(v[2]));  } -static void VertexAttrib3ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib3ubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Nubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),                                       UBYTE_TO_FLOAT(v[1]), @@ -305,47 +305,47 @@ static void VertexAttrib4Nubv(GLuint index, const GLubyte *v)                                       UBYTE_TO_FLOAT(v[3]));  } -static void VertexAttrib4ubv(GLuint index, const GLubyte *v) +static void GLAPIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_SHORT attributes */ -static void VertexAttrib1Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib1Nsv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, SHORT_TO_FLOAT(v[0]));  } -static void VertexAttrib1sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib1sv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib2Nsv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, SHORT_TO_FLOAT(v[0]),                                       SHORT_TO_FLOAT(v[1]));  } -static void VertexAttrib2sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib2sv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib3Nsv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, SHORT_TO_FLOAT(v[0]),                                       SHORT_TO_FLOAT(v[1]),                                       SHORT_TO_FLOAT(v[2]));  } -static void VertexAttrib3sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib3sv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Nsv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),                                       SHORT_TO_FLOAT(v[1]), @@ -353,47 +353,47 @@ static void VertexAttrib4Nsv(GLuint index, const GLshort *v)                                       SHORT_TO_FLOAT(v[3]));  } -static void VertexAttrib4sv(GLuint index, const GLshort *v) +static void GLAPIENTRY VertexAttrib4sv(GLuint index, const GLshort *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_UNSIGNED_SHORT attributes */ -static void VertexAttrib1Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib1Nusv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, USHORT_TO_FLOAT(v[0]));  } -static void VertexAttrib1usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib1usv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib2Nusv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, USHORT_TO_FLOAT(v[0]),                                       USHORT_TO_FLOAT(v[1]));  } -static void VertexAttrib2usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib2usv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib3Nusv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, USHORT_TO_FLOAT(v[0]),                                       USHORT_TO_FLOAT(v[1]),                                       USHORT_TO_FLOAT(v[2]));  } -static void VertexAttrib3usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib3usv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Nusv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),                                       USHORT_TO_FLOAT(v[1]), @@ -401,47 +401,47 @@ static void VertexAttrib4Nusv(GLuint index, const GLushort *v)                                       USHORT_TO_FLOAT(v[3]));  } -static void VertexAttrib4usv(GLuint index, const GLushort *v) +static void GLAPIENTRY VertexAttrib4usv(GLuint index, const GLushort *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_INT attributes */ -static void VertexAttrib1Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib1Niv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, INT_TO_FLOAT(v[0]));  } -static void VertexAttrib1iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib1iv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib2Niv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, INT_TO_FLOAT(v[0]),                                       INT_TO_FLOAT(v[1]));  } -static void VertexAttrib2iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib2iv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib3Niv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, INT_TO_FLOAT(v[0]),                                       INT_TO_FLOAT(v[1]),                                       INT_TO_FLOAT(v[2]));  } -static void VertexAttrib3iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib3iv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Niv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib4Niv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),                                       INT_TO_FLOAT(v[1]), @@ -449,47 +449,47 @@ static void VertexAttrib4Niv(GLuint index, const GLint *v)                                       INT_TO_FLOAT(v[3]));  } -static void VertexAttrib4iv(GLuint index, const GLint *v) +static void GLAPIENTRY VertexAttrib4iv(GLuint index, const GLint *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_UNSIGNED_INT attributes */ -static void VertexAttrib1Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib1Nuiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, UINT_TO_FLOAT(v[0]));  } -static void VertexAttrib1uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib1uiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib1fNV(index, v[0]);  } -static void VertexAttrib2Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib2Nuiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, UINT_TO_FLOAT(v[0]),                                       UINT_TO_FLOAT(v[1]));  } -static void VertexAttrib2uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib2uiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib2fNV(index, v[0], v[1]);  } -static void VertexAttrib3Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib3Nuiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, UINT_TO_FLOAT(v[0]),                                       UINT_TO_FLOAT(v[1]),                                       UINT_TO_FLOAT(v[2]));  } -static void VertexAttrib3uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib3uiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib3fNV(index, v[0], v[1], v[2]);  } -static void VertexAttrib4Nuiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),                                       UINT_TO_FLOAT(v[1]), @@ -497,51 +497,51 @@ static void VertexAttrib4Nuiv(GLuint index, const GLuint *v)                                       UINT_TO_FLOAT(v[3]));  } -static void VertexAttrib4uiv(GLuint index, const GLuint *v) +static void GLAPIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v)  {     _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);  }  /* GL_FLOAT attributes */ -static void VertexAttrib1fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)  {     _glapi_Dispatch->VertexAttrib1fvNV(index, v);  } -static void VertexAttrib2fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)  {     _glapi_Dispatch->VertexAttrib2fvNV(index, v);  } -static void VertexAttrib3fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)  {     _glapi_Dispatch->VertexAttrib3fvNV(index, v);  } -static void VertexAttrib4fv(GLuint index, const GLfloat *v) +static void GLAPIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)  {     _glapi_Dispatch->VertexAttrib4fvNV(index, v);  }  /* GL_DOUBLE attributes */ -static void VertexAttrib1dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v)  {     _glapi_Dispatch->VertexAttrib1dvNV(index, v);  } -static void VertexAttrib2dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v)  {     _glapi_Dispatch->VertexAttrib2dvNV(index, v);  } -static void VertexAttrib3dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v)  {     _glapi_Dispatch->VertexAttrib3dvNV(index, v);  } -static void VertexAttrib4dv(GLuint index, const GLdouble *v) +static void GLAPIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v)  {     _glapi_Dispatch->VertexAttrib4dvNV(index, v);  } @@ -550,7 +550,7 @@ static void VertexAttrib4dv(GLuint index, const GLdouble *v)  /*   * Array [size][type] of VertexAttrib functions   */ -static void (GLAPIENTRY *attribfuncs[2][4][8])( GLuint, const void * ) = { +static attrib_func AttribFuncs[2][4][8] = {     {        /* non-normalized */        { @@ -689,7 +689,7 @@ static void _ae_update_state( GLcontext *ctx )     /* conventional vertex arrays */    if (ctx->Array.Index.Enabled) {        aa->array = &ctx->Array.Index; -      aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; +      aa->func = IndexFuncs[TYPE_IDX(aa->array->Type)];        aa++;     }     if (ctx->Array.EdgeFlag.Enabled) { @@ -699,22 +699,22 @@ static void _ae_update_state( GLcontext *ctx )     }     if (ctx->Array.Normal.Enabled) {        aa->array = &ctx->Array.Normal; -      aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; +      aa->func = NormalFuncs[TYPE_IDX(aa->array->Type)];        aa++;     }     if (ctx->Array.Color.Enabled) {        aa->array = &ctx->Array.Color; -      aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; +      aa->func = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];        aa++;     }     if (ctx->Array.SecondaryColor.Enabled) {        aa->array = &ctx->Array.SecondaryColor; -      aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; +      aa->func = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];        aa++;     }     if (ctx->Array.FogCoord.Enabled) {        aa->array = &ctx->Array.FogCoord; -      aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; +      aa->func = FogCoordFuncs[TYPE_IDX(aa->array->Type)];        aa++;     }     for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { @@ -725,7 +725,7 @@ static void _ae_update_state( GLcontext *ctx )            */           struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];           at->array = attribArray; -         at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; +         at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];           at->index = i;           at++;        } @@ -741,7 +741,7 @@ static void _ae_update_state( GLcontext *ctx )            * change from one execution of _ae_loopback_array_elt() to            * the next.  Doing so caused UT to break.            */ -         at->func = attribfuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; +         at->func = AttribFuncs[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];           at->index = i;           at++;        } @@ -754,12 +754,12 @@ static void _ae_update_state( GLcontext *ctx )         */        aa->array = &ctx->Array.VertexAttrib[0];        assert(aa->array->Size >= 2); /* XXX fix someday? */ -      aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; +      aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];        aa++;     }     else if (ctx->Array.Vertex.Enabled) {        aa->array = &ctx->Array.Vertex; -      aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; +      aa->func = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];        aa++;     } | 
