diff options
| -rw-r--r-- | progs/demos/arbfplight.c | 8 | 
1 files changed, 5 insertions, 3 deletions
| diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c index 369da2ab52..14d7d3ec10 100644 --- a/progs/demos/arbfplight.c +++ b/progs/demos/arbfplight.c @@ -102,6 +102,7 @@ static void Key( unsigned char key, int x, int y )     (void) y;     switch (key) {       case ' ': +     case 'a':          Anim = !Anim;          if (Anim)             glutIdleFunc(Idle); @@ -224,6 +225,7 @@ static void Init( void )        "!!ARBvp1.0\n"        "ATTRIB pos = vertex.position; \n"        "ATTRIB norm = vertex.normal; \n" +      "PARAM modelview[4] = { state.matrix.modelview }; \n"        "PARAM modelviewProj[4] = { state.matrix.mvp }; \n"        "PARAM invModelview[4] = { state.matrix.modelview.invtrans }; \n" @@ -240,8 +242,8 @@ static void Init( void )        "DP3 result.texcoord[0].w, norm, invModelview[3]; \n"  #if DO_FRAGMENT_FOG -      "# compute fog coordinate\n" -      "DP4 result.fogcoord, pos, modelviewProj[2]; \n" +      "# compute fog coordinate = vertex eye-space Z coord (negated)\n" +      "DP4 result.fogcoord, -pos, modelview[2]; \n"  #endif        "END\n";        ; @@ -360,7 +362,7 @@ static void Init( void )        glFogi(GL_FOG_MODE, GL_LINEAR);        glFogfv(GL_FOG_COLOR, fogColor);        glFogf(GL_FOG_START, 5.0); -      glFogf(GL_FOG_END, 10.0); +      glFogf(GL_FOG_END, 25.0);        glEnable(GL_FOG);     }  #endif | 
