diff options
| -rw-r--r-- | src/mesa/drivers/dri/i915/i915_context.c | 3 | ||||
| -rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.c | 4 | 
2 files changed, 6 insertions, 1 deletions
| diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 7d4c7cfbab..0485be2cc1 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -143,6 +143,9 @@ i915CreateContext(const __GLcontextModes * mesaVis,     ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;     ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;     ctx->Const.MaxVarying = I915_TEX_UNITS; +   ctx->Const.MaxCombinedTextureImageUnits = +      ctx->Const.MaxVertexTextureImageUnits + +      ctx->Const.MaxTextureImageUnits;     /* Advertise the full hardware capabilities.  The new memory      * manager should cope much better with overload situations: diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 8bdda60697..78bea82949 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -111,7 +111,9 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,     ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,                                       ctx->Const.MaxTextureImageUnits);     ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ -   ctx->Const.MaxCombinedTextureImageUnits = 0; +   ctx->Const.MaxCombinedTextureImageUnits = +      ctx->Const.MaxVertexTextureImageUnits + +      ctx->Const.MaxTextureImageUnits;     /* Mesa limits textures to 4kx4k; it would be nice to fix that someday      */ | 
