diff options
| -rw-r--r-- | src/mesa/swrast/s_buffers.c | 35 | 
1 files changed, 27 insertions, 8 deletions
| diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 0174069922..bb85ee5777 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -47,22 +47,41 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb)     const GLint y = ctx->DrawBuffer->_Ymin;     const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;     const GLint width  = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; -   GLchan clearColor[4];     SWspan span;     GLint i;     ASSERT(ctx->Visual.rgbMode);     ASSERT(rb->PutRow); -   CLAMPED_FLOAT_TO_CHAN(clearColor[RCOMP], ctx->Color.ClearColor[0]); -   CLAMPED_FLOAT_TO_CHAN(clearColor[GCOMP], ctx->Color.ClearColor[1]); -   CLAMPED_FLOAT_TO_CHAN(clearColor[BCOMP], ctx->Color.ClearColor[2]); -   CLAMPED_FLOAT_TO_CHAN(clearColor[ACOMP], ctx->Color.ClearColor[3]); -     /* Initialize color span with clear color */ +   /* XXX optimize for clearcolor == black/zero (bzero) */     INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); -   for (i = 0; i < width; i++) { -      COPY_CHAN4(span.array->rgba[i], clearColor); +   span.array->ChanType = rb->DataType; +   if (span.array->ChanType == GL_UNSIGNED_BYTE) { +      GLubyte clearColor[4]; +      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); +      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); +      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); +      UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); +      for (i = 0; i < width; i++) { +         COPY_4UBV(span.array->rgba[i], clearColor); +      } +   } +   else if (span.array->ChanType == GL_UNSIGNED_SHORT) { +      GLushort clearColor[4]; +      UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); +      UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); +      UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); +      UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); +      for (i = 0; i < width; i++) { +         COPY_4V(span.array->rgba[i], clearColor); +      } +   } +   else { +      ASSERT(span.array->ChanType == GL_FLOAT); +      for (i = 0; i < width; i++) { +         COPY_4V(span.array->rgba[i], ctx->Color.ClearColor); +      }     }     /* Note that masking will change the color values, but only the | 
