diff options
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 21 |
2 files changed, 1 insertions, 22 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 2b665ba2b5..c596d1cba2 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -254,8 +254,6 @@ struct r300_ztop_state { struct r300_constant_buffer { /* Buffer of constants */ uint32_t *ptr; - /* Total number of vec4s */ - unsigned count; }; /* Query object. diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index dc0d0415cb..c4e270b444 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -1795,47 +1795,28 @@ static void r300_set_constant_buffer(struct pipe_context *pipe, struct r300_context* r300 = r300_context(pipe); struct r300_constant_buffer *cbuf; uint32_t *mapped = r300_buffer(buf)->user_buffer; - int max_size = 0, max_size_bytes = 0, clamped_size = 0; switch (shader) { case PIPE_SHADER_VERTEX: cbuf = (struct r300_constant_buffer*)r300->vs_constants.state; - max_size = 256; break; case PIPE_SHADER_FRAGMENT: cbuf = (struct r300_constant_buffer*)r300->fs_constants.state; - if (r300->screen->caps.is_r500) { - max_size = 256; - } else { - max_size = 32; - } break; default: assert(0); return; } - max_size_bytes = max_size * 4 * sizeof(float); if (buf == NULL || buf->width0 == 0 || (mapped = r300_buffer(buf)->constant_buffer) == NULL) { - cbuf->count = 0; return; } if (shader == PIPE_SHADER_FRAGMENT || (shader == PIPE_SHADER_VERTEX && r300->screen->caps.has_tcl)) { assert((buf->width0 % (4 * sizeof(float))) == 0); - - /* Check the size of the constant buffer. */ - /* XXX Subtract immediates and RC_STATE_* variables. */ - if (buf->width0 > max_size_bytes) { - fprintf(stderr, "r300: Max size of the constant buffer is " - "%i*4 floats.\n", max_size); - } - - clamped_size = MIN2(buf->width0, max_size_bytes); - cbuf->count = clamped_size / (4 * sizeof(float)); - cbuf->ptr = mapped; + cbuf->ptr = mapped + index*4; } if (shader == PIPE_SHADER_VERTEX) { |