diff options
| -rw-r--r-- | progs/trivial/quad-tex-2d.c | 25 | 
1 files changed, 21 insertions, 4 deletions
| diff --git a/progs/trivial/quad-tex-2d.c b/progs/trivial/quad-tex-2d.c index cb0b9202a2..3a6e5237ed 100644 --- a/progs/trivial/quad-tex-2d.c +++ b/progs/trivial/quad-tex-2d.c @@ -30,6 +30,7 @@  static GLenum Target = GL_TEXTURE_2D;  static GLenum Filter = GL_NEAREST;  GLenum doubleBuffer; +static float Rot = 0;  static void Init(void)  { @@ -81,13 +82,24 @@ static void Reshape(int width, int height)     glViewport(0, 0, (GLint)width, (GLint)height);     glMatrixMode(GL_PROJECTION);     glLoadIdentity(); +#if 0     glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); +#else +   glFrustum(-1, 1, -1, 1, 10, 20); +#endif     glMatrixMode(GL_MODELVIEW); +   glTranslatef(0, 0, -15);  }  static void Key(unsigned char key, int x, int y)  {     switch (key) { +   case 'r': +      Rot += 10.0; +      break; +   case 'R': +      Rot -= 10.0; +      break;     case 27:        exit(0);     default: @@ -100,17 +112,22 @@ static void Draw(void)  {     glClear(GL_COLOR_BUFFER_BIT);  +   glPushMatrix(); +   glRotatef(Rot, 0, 1, 0); +     glBegin(GL_QUADS);     glTexCoord2f(1,0);  -   glVertex3f( 0.9, -0.9, -30.0); +   glVertex3f( 0.9, -0.9, 0.0);     glTexCoord2f(1,1);  -   glVertex3f( 0.9,  0.9, -30.0); +   glVertex3f( 0.9,  0.9, 0.0);     glTexCoord2f(0,1);  -   glVertex3f(-0.9,  0.9, -30.0); +   glVertex3f(-0.9,  0.9, 0.0);     glTexCoord2f(0,0);  -   glVertex3f(-0.9,  -0.9, -30.0); +   glVertex3f(-0.9,  -0.9, 0.0);     glEnd(); +   glPopMatrix(); +     glFlush();     if (doubleBuffer) { | 
