diff options
-rw-r--r-- | src/mesa/main/texobj.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 97cd358c19..68fe79760d 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -659,6 +659,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) if (delObj) { /* First check if this texture is currently bound. * If so, unbind it and decrement the reference count. + * XXX all RefCount accesses should be protected by a mutex. */ GLuint u; for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { @@ -705,6 +706,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) _mesa_remove_texture_object(ctx, delObj); /* The actual texture object will not be freed until it's no * longer bound in any context. + * XXX all RefCount accesses should be protected by a mutex. */ delObj->RefCount--; if (delObj->RefCount == 0) { @@ -851,6 +853,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) newTexObj->Target = target; } + /* XXX all RefCount accesses should be protected by a mutex. */ newTexObj->RefCount++; /* do the actual binding, but first flush outstanding vertices: @@ -885,6 +888,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Decrement the reference count on the old texture and check if it's * time to delete it. */ + /* XXX all RefCount accesses should be protected by a mutex. */ oldTexObj->RefCount--; ASSERT(oldTexObj->RefCount >= 0); if (oldTexObj->RefCount == 0) { |