diff options
| -rw-r--r-- | src/mesa/main/get.c | 6 | ||||
| -rw-r--r-- | src/mesa/main/get_gen.py | 2 | 
2 files changed, 4 insertions, 4 deletions
| diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index f72aa6a288..8ce9b0ae69 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -289,7 +289,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )           params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);           break;        case GL_DEPTH_CLEAR_VALUE: -         params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear); +         params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear));           break;        case GL_DEPTH_FUNC:           params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func); @@ -2137,7 +2137,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )           params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);           break;        case GL_DEPTH_CLEAR_VALUE: -         params[0] = ctx->Depth.Clear; +         params[0] = ((GLfloat) ctx->Depth.Clear);           break;        case GL_DEPTH_FUNC:           params[0] = ENUM_TO_FLOAT(ctx->Depth.Func); @@ -3985,7 +3985,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )           params[0] = ctx->DrawBuffer->Visual.depthBits;           break;        case GL_DEPTH_CLEAR_VALUE: -         params[0] = FLOAT_TO_INT(ctx->Depth.Clear); +         params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear));           break;        case GL_DEPTH_FUNC:           params[0] = ENUM_TO_INT(ctx->Depth.Func); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 152e378b4f..a191b045d3 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -180,7 +180,7 @@ StateVars = [  	( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),  	( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],  	  "", None ), -	( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), +	( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["((GLfloat) ctx->Depth.Clear)"], "", None ),  	( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),  	( "GL_DEPTH_RANGE", GLfloatN,  	  [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), | 
