diff options
| -rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 8 | 
1 files changed, 1 insertions, 7 deletions
| diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 9778557781..1a66215fa2 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -634,12 +634,6 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)  		return;  	} -#if 0 // selecting VERT_BIT_NORMAL still doesnt give us normals but why? -	stage->inputs |= VERT_BIT_POS; -	stage->inputs |= VERT_BIT_NORMAL; -	stage->inputs |= VERT_BIT_COLOR0; -#endif -	  	// I failed to figure out how dither works in hardware,  	// let's just ignore it for now  	//FALLBACK_IF(ctx->Color.DitherFlag); @@ -649,7 +643,7 @@ static void r300_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)  	FALLBACK_IF(ctx->Color.AlphaEnabled); // GL_ALPHA_TEST  	FALLBACK_IF(ctx->Color.BlendEnabled); // GL_BLEND  	#endif -	FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG +	//FALLBACK_IF(ctx->Fog.Enabled); // GL_FOG disable as swtcl doesnt seem to support this  	FALLBACK_IF(ctx->Line.SmoothFlag); // GL_LINE_SMOOTH  	FALLBACK_IF(ctx->Line.StippleFlag); // GL_LINE_STIPPLE  	FALLBACK_IF(ctx->Point.SmoothFlag); // GL_POINT_SMOOTH | 
