diff options
| -rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 406 | 
1 files changed, 0 insertions, 406 deletions
| diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h deleted file mode 100644 index 206085b5b8..0000000000 --- a/src/mesa/swrast/s_pointtemp.h +++ /dev/null @@ -1,406 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version:  6.5.3 - * - * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Regarding GL_NV_point_sprite: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - - -/* - * Point rendering template code. - * - * Set FLAGS = bitwise-OR of the following tokens: - * - *   RGBA = do rgba instead of color index - *   SMOOTH = do antialiasing - *   ATTRIBS = general attributes (texcoords, etc) - *   LARGE = do points with diameter > 1 pixel - *   ATTENUATE = compute point size attenuation - *   SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite - * - * Notes: LARGE and ATTENUATE are exclusive of each other. - *        ATTRIBS requires RGBA - */ - - -/* - * NOTES on antialiased point rasterization: - * - * Let d = distance of fragment center from vertex. - * if d < rmin2 then - *    fragment has 100% coverage - * else if d > rmax2 then - *    fragment has 0% coverage - * else - *    fragment has % coverage = (d - rmin2) / (rmax2 - rmin2) - */ - - -static void -NAME ( GLcontext *ctx, const SWvertex *vert ) -{ -#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE) -   GLfloat size; -#endif -#if FLAGS & RGBA -#if (FLAGS & ATTENUATE) && (FLAGS & SMOOTH) -   GLfloat alphaAtten; -#endif -   const GLchan red   = vert->color[0]; -   const GLchan green = vert->color[1]; -   const GLchan blue  = vert->color[2]; -   const GLchan alpha = vert->color[3]; -#endif -#if FLAGS & INDEX -   const GLuint colorIndex = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; /* XXX round? */ -#endif -#if FLAGS & ATTRIBS -   GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */ -#endif -   SWcontext *swrast = SWRAST_CONTEXT(ctx); -   SWspan *span = &(swrast->PointSpan); - -   /* -   printf("%s  %g %g %g %g\n", __FUNCTION__, -          vert->attrib[FRAG_ATTRIB_COL1][0], -          vert->attrib[FRAG_ATTRIB_COL1][1], -          vert->attrib[FRAG_ATTRIB_COL1][2], -          vert->attrib[FRAG_ATTRIB_COL1][3]); -   if ( vert->attrib[FRAG_ATTRIB_COL1][0] == 0.0 && -        vert->attrib[FRAG_ATTRIB_COL1][1] == 1.0 && -        vert->attrib[FRAG_ATTRIB_COL1][2] == 0.0) -      foo(); -   */ - -   /* Cull primitives with malformed coordinates. -    */ -   { -      float tmp = vert->attrib[FRAG_ATTRIB_WPOS][0] + vert->attrib[FRAG_ATTRIB_WPOS][1]; -      if (IS_INF_OR_NAN(tmp)) -	 return; -   } - -   /* -    * Span init -    */ -   span->interpMask = 0; -   span->arrayMask = SPAN_XY | SPAN_Z; -#if FLAGS & RGBA -   span->arrayMask |= SPAN_RGBA; -#endif -#if FLAGS & INDEX -   span->arrayMask |= SPAN_INDEX; -#endif -#if FLAGS & ATTRIBS -   span->arrayMask |= SPAN_LAMBDA; - -   /* we're filling in the attrib arrays: */ -   span->arrayAttribs = swrast->_ActiveAttribMask; - -   ATTRIB_LOOP_BEGIN -      COPY_4V(attrib[attr], vert->attrib[attr]); -   ATTRIB_LOOP_END - -   /* need these for fragment programs */ -   span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; -   span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; -   span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; -#else -   assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0); -#endif - -#if FLAGS & SMOOTH -   span->arrayMask |= SPAN_COVERAGE; -#endif -#if FLAGS & SPRITE -   span->arrayMask |= SPAN_LAMBDA; -#endif - -   /* Compute point size if not known to be one */ -#if FLAGS & ATTENUATE -   /* first, clamp attenuated size to the user-specifed range */ -   size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); -#if (FLAGS & RGBA) && (FLAGS & SMOOTH) -   /* only if multisampling, compute the fade factor */ -   if (ctx->Multisample.Enabled) { -      if (vert->pointSize >= ctx->Point.Threshold) { -         alphaAtten = 1.0F; -      } -      else { -         GLfloat dsize = vert->pointSize / ctx->Point.Threshold; -         alphaAtten = dsize * dsize; -      } -   } -   else { -      alphaAtten = 1.0; -   } -#endif -#elif FLAGS & (LARGE | SMOOTH | SPRITE) -   /* constant, non-attenuated size */ -   size = ctx->Point._Size; /* this is already clamped */ -#endif - - -#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE) -   /*** -    *** Multi-pixel points -    ***/ - -   /* do final clamping now */ -   if (ctx->Point.SmoothFlag) { -      size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); -   } -   else { -      size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); -   } - -   {{ -      GLint x, y; -      const GLfloat radius = 0.5F * size; -      const GLuint z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); -      GLuint count; -#if FLAGS & SMOOTH -      const GLfloat rmin = radius - 0.7071F;  /* 0.7071 = sqrt(2)/2 */ -      const GLfloat rmax = radius + 0.7071F; -      const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); -      const GLfloat rmax2 = rmax * rmax; -      const GLfloat cscale = 1.0F / (rmax2 - rmin2); -      const GLint xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - radius); -      const GLint xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + radius); -      const GLint ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - radius); -      const GLint ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + radius); -#else -      /* non-smooth */ -      GLint xmin, xmax, ymin, ymax; -      GLint iSize = (GLint) (size + 0.5F); -      GLint iRadius; -      iSize = MAX2(1, iSize); -      iRadius = iSize / 2; -      if (iSize & 1) { -         /* odd size */ -         xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius); -         xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + iRadius); -         ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius); -         ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + iRadius); -      } -      else { -         /* even size */ -         xmin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius + 1; -         xmax = xmin + iSize - 1; -         ymin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius + 1; -         ymax = ymin + iSize - 1; -      } -#endif /*SMOOTH*/ - -      /* check if we need to flush */ -      if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH || -          (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { -         if (span->end > 0) { -#if FLAGS & RGBA -            _swrast_write_rgba_span(ctx, span); -#else -            _swrast_write_index_span(ctx, span); -#endif -            span->end = 0; -         } -      } - -      /* -       * OK, generate fragments -       */ -      count = span->end; -      (void) radius; -      for (y = ymin; y <= ymax; y++) { -         /* check if we need to flush */ -         if (count + (xmax-xmin+1) >= MAX_WIDTH) { -	     span->end = count; -#if FLAGS & RGBA -            _swrast_write_rgba_span(ctx, span); -#else -            _swrast_write_index_span(ctx, span); -#endif -            count = span->end = 0; -         } -         for (x = xmin; x <= xmax; x++) { -#if FLAGS & SPRITE -            GLuint u; -#endif - -#if FLAGS & RGBA -            span->array->rgba[count][RCOMP] = red; -            span->array->rgba[count][GCOMP] = green; -            span->array->rgba[count][BCOMP] = blue; -            span->array->rgba[count][ACOMP] = alpha; -#endif -#if FLAGS & INDEX -            span->array->index[count] = colorIndex; -#endif -#if FLAGS & ATTRIBS -            ATTRIB_LOOP_BEGIN -               COPY_4V(span->array->attribs[attr][count], attrib[attr]); -            /** -               if (attr < FRAG_ATTRIB_VAR0) { -                  const GLuint u = attr - FRAG_ATTRIB_TEX0; -                  span->array->lambda[u][count] = 0.0; -               } -            **/ -            ATTRIB_LOOP_END -#endif - -#if FLAGS & SMOOTH -            /* compute coverage */ -            { -               const GLfloat dx = x - vert->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F; -               const GLfloat dy = y - vert->attrib[FRAG_ATTRIB_WPOS][1] + 0.5F; -               const GLfloat dist2 = dx * dx + dy * dy; -               if (dist2 < rmax2) { -                  if (dist2 >= rmin2) { -                     /* compute partial coverage */ -                     span->array->coverage[count] = 1.0F - (dist2 - rmin2) * cscale; -#if FLAGS & INDEX -                     /* coverage in [0,15] */ -                     span->array->coverage[count] *= 15.0; -#endif -                  } -                  else { -                     /* full coverage */ -                     span->array->coverage[count] = 1.0F; -                  } - -                  span->array->x[count] = x; -                  span->array->y[count] = y; -                  span->array->z[count] = z; - -#if (FLAGS & ATTENUATE) && (FLAGS & RGBA) -                  span->array->rgba[count][ACOMP] = (GLchan) (alpha * alphaAtten); -#elif FLAGS & RGBA -                  span->array->rgba[count][ACOMP] = alpha; -#endif /*ATTENUATE*/ -                  count++; -               } /*if*/ -            } - -#else /*SMOOTH*/ - -            /* not smooth (square points) */ -            span->array->x[count] = x; -            span->array->y[count] = y; -            span->array->z[count] = z; - -#if FLAGS & SPRITE -            for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { -               GLuint attr = FRAG_ATTRIB_TEX0 + u; -               if (ctx->Texture.Unit[u]._ReallyEnabled) { -                  if (ctx->Point.CoordReplace[u]) { -                     GLfloat s = 0.5F + (x + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][0]) / size; -                     GLfloat t, r; -                     if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) -                        t = 0.5F + (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size; -                     else /* GL_UPPER_LEFT */ -                        t = 0.5F - (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size; -                     if (ctx->Point.SpriteRMode == GL_ZERO) -                        r = 0.0F; -                     else if (ctx->Point.SpriteRMode == GL_S) -                        r = vert->attrib[attr][0]; -                     else /* GL_R */ -                        r = vert->attrib[attr][2]; -                     span->array->attribs[attr][count][0] = s; -                     span->array->attribs[attr][count][1] = t; -                     span->array->attribs[attr][count][2] = r; -                     span->array->attribs[attr][count][3] = 1.0F; -                     span->array->lambda[u][count] = 0.0; /* XXX fix? */ -                  } -                  else { -                     COPY_4V(span->array->attribs[attr][count], -                             vert->attrib[attr]); -                  } -               } -            } -#endif /*SPRITE*/ - -            count++;  /* square point */ - -#endif /*SMOOTH*/ - -	 } /*for x*/ -      } /*for y*/ -      span->end = count; -   }} - -#else /* LARGE | ATTENUATE | SMOOTH | SPRITE */ - -   /*** -    *** Single-pixel points -    ***/ -   {{ -      GLuint count; - -      /* check if we need to flush */ -      if (span->end >= MAX_WIDTH || -          (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { -#if FLAGS & RGBA -         _swrast_write_rgba_span(ctx, span); -#else -         _swrast_write_index_span(ctx, span); -#endif -         span->end = 0; -      } - -      count = span->end; - -#if FLAGS & RGBA -      span->array->rgba[count][RCOMP] = red; -      span->array->rgba[count][GCOMP] = green; -      span->array->rgba[count][BCOMP] = blue; -      span->array->rgba[count][ACOMP] = alpha; -#endif -#if FLAGS & INDEX -      span->array->index[count] = colorIndex; -#endif -#if FLAGS & ATTRIBS -      ATTRIB_LOOP_BEGIN -         COPY_4V(span->array->attribs[attr][count], attribs[attr]); -      ATTRIB_LOOP_END -#endif - -      span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0]; -      span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1]; -      span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); - -      span->end = count + 1; -   }} - -#endif /* LARGE || ATTENUATE || SMOOTH */ - -   ASSERT(span->end <= MAX_WIDTH); -} - - -#undef FLAGS -#undef NAME | 
