diff options
Diffstat (limited to 'builtin_variables.h')
-rw-r--r-- | builtin_variables.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/builtin_variables.h b/builtin_variables.h new file mode 100644 index 0000000000..b405b46f07 --- /dev/null +++ b/builtin_variables.h @@ -0,0 +1,90 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +struct builtin_variable { + enum ir_variable_mode mode; + const char *type; + const char *name; +}; + +static const builtin_variable builtin_core_vs_variables[] = { + { ir_var_out, "vec4", "gl_Position" }, + { ir_var_out, "float", "gl_PointSize" }, +}; + +static const builtin_variable builtin_core_fs_variables[] = { + { ir_var_in, "vec4", "gl_FragCoord" }, + { ir_var_in, "bool", "gl_FrontFacing" }, + { ir_var_out, "vec4", "gl_FragColor" }, + { ir_var_out, "float", "gl_FragDepth" }, +}; + +static const builtin_variable builtin_110_deprecated_fs_variables[] = { + { ir_var_in, "vec4", "gl_Color" }, + { ir_var_in, "vec4", "gl_SecondaryColor" }, + { ir_var_in, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_110_deprecated_vs_variables[] = { + { ir_var_in, "vec4", "gl_Vertex" }, + { ir_var_in, "vec3", "gl_Normal" }, + { ir_var_in, "vec4", "gl_Color" }, + { ir_var_in, "vec4", "gl_SecondaryColor" }, + { ir_var_in, "vec4", "gl_MultiTexCoord0" }, + { ir_var_in, "vec4", "gl_MultiTexCoord1" }, + { ir_var_in, "vec4", "gl_MultiTexCoord2" }, + { ir_var_in, "vec4", "gl_MultiTexCoord3" }, + { ir_var_in, "vec4", "gl_MultiTexCoord4" }, + { ir_var_in, "vec4", "gl_MultiTexCoord5" }, + { ir_var_in, "vec4", "gl_MultiTexCoord6" }, + { ir_var_in, "vec4", "gl_MultiTexCoord7" }, + { ir_var_in, "float", "gl_FogCoord" }, + { ir_var_out, "vec4", "gl_ClipVertex" }, + { ir_var_out, "vec4", "gl_FrontColor" }, + { ir_var_out, "vec4", "gl_BackColor" }, + { ir_var_out, "vec4", "gl_FrontSecondaryColor" }, + { ir_var_out, "vec4", "gl_BackSecondaryColor" }, + { ir_var_out, "float", "gl_FogFragCoord" }, +}; + +static const builtin_variable builtin_130_vs_variables[] = { + { ir_var_in, "int", "gl_VertexID" }, +}; + +static const builtin_variable builtin_110_deprecated_uniforms[] = { + { ir_var_uniform, "mat4", "gl_ModelViewMatrix" }, + { ir_var_uniform, "mat4", "gl_ProjectionMatrix" }, + { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrix" }, + { ir_var_uniform, "mat3", "gl_NormalMatrix" }, + { ir_var_uniform, "mat4", "gl_ModelViewMatrixInverse" }, + { ir_var_uniform, "mat4", "gl_ProjectionMatrixInverse" }, + { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverse" }, + { ir_var_uniform, "mat4", "gl_ModelViewMatrixTranspose" }, + { ir_var_uniform, "mat4", "gl_ProjectionMatrixTranspose" }, + { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixTranspose" }, + { ir_var_uniform, "mat4", "gl_ModelViewMatrixInverseTranspose" }, + { ir_var_uniform, "mat4", "gl_ProjectionMatrixInverseTranspose" }, + { ir_var_uniform, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" }, + { ir_var_uniform, "float", "gl_NormalScale" }, +}; + |