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Diffstat (limited to 'docs/GL3.txt')
-rw-r--r-- | docs/GL3.txt | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt new file mode 100644 index 0000000000..f25459db48 --- /dev/null +++ b/docs/GL3.txt @@ -0,0 +1,62 @@ + +Status of OpenGL 3.x features in Mesa + + +Note: when an item is marked as "DONE" it means all the core Mesa +infrastructure is complete but it may be the case that few (if any) drivers +implement the features. + + +Feature Status +----------------------------------------------------- ------------------------ + +GL 3.0: + +GLSL changes (GL_EXT_gpu_shader4, etc) not started +Conditional rendering (GL_NV_conditional_render) DONE (swrast only) +Map buffer subranges (GL_APPLE_flush_buffer_range) not started +Float textures, renderbuffers some infrastructure done +Framebuffer objects (GL_EXT_framebuffer_object) DONE +Half-float some infrastructure done +Multisample blit DONE +Non-normalized Integer texture/framebuffer formats not started +1D/2D Texture arrays mostly done +Packed depth/stencil formats DONE +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE +GL_EXT_texture_compression_rgtc not started +Red and red/green texture formats Ian? +Transform feedback (GL_EXT_transform_feedback) not started +Vertex array objects (GL_APPLE_vertex_array_object) DONE +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started +glClearBuffer commands DONE, except for dispatch +glGetStringi command DONE, except for dispatch + + +GL 3.1: + +GLSL 1.30 and 1.40 not started +Instanced drawing (GL_ARB_draw_instanced) not started +Buffer copying (GL_ARB_copy_buffer) DONE +Primitive restart (GL_NV_primitive_restart) not started +16 vertex texture image units not started +Texture buffer objs (GL_ARB_textur_buffer_object) not started +Rectangular textures (GL_ARB_texture_rectangle) DONE +Uniform buffer objs (GL_ARB_uniform_buffer_object) not started +Signed normalized texture formats not started + + +GL 3.2: + +Core/compatibility profiles not started +GLSL 1.50 not started +Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE +Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Provoking vertex (GL_ARB_provoking_vertex) DONE +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? +Multisample textures (GL_ARB_texture_multisample) not started +Frag depth clamp (GL_ARB_depth_clamp) DONE +Fence objects (GL_ARB_sync) DONE + + |