diff options
Diffstat (limited to 'docs/news.html')
-rw-r--r-- | docs/news.html | 568 |
1 files changed, 568 insertions, 0 deletions
diff --git a/docs/news.html b/docs/news.html new file mode 100644 index 0000000000..643d7001a4 --- /dev/null +++ b/docs/news.html @@ -0,0 +1,568 @@ +<HTML> + +<TITLE>Mesa News</TITLE> + +<BODY text="#000000" bgcolor="#55bbff"> + +<H1>News</H1> + + +<h2>March 7, 2003</h2> +<p> +Website and documentation overhaul. +</p> +<p> +The website content and Mesa documentation (from the doc/ directory) have +been merged together. +All the documentation files have been entered into the CVS repository. +Many of the old plain-text files have been converted to html and modernized. +</p> + + +<h2>November 13, 2002</h2> +<p>Mesa 5.0 has been released. This is a stable release which +implements the OpenGL 1.4 specification. +</p><pre>New: + - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") + - removed some overlooked debugging code + - glxinfo updated to support GLX_ARB_multisample + - GLUT now support GLX_ARB_multisample + - updated DOS driver (Daniel Borca) +Bug fixes: + - GL_POINT and GL_LINE-mode polygons didn't obey cull state + - fixed potential bug in _mesa_align_malloc/calloc() + - fixed missing triangle bug when running vertex programs + - fixed a few HPUX compilation problems + - FX (Glide) driver didn't compile + - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work + - a few EXT functions, like glGenTexturesEXT, were no-ops + - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, + glMultiDrawArrays and glMultiDrawElements were missing + - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken + - Pentium 4 Mobile was mistakenly identified as having 3DNow! + - fixed one-bit error in point/line fragment Z calculation + - fixed potential segfault in fakeglx code + - fixed color overflow problem in DOT3 texture env mode +</pre> + + +<h2>October 29, 2002</h2> +<p>Mesa 4.1 has been released. This is a new development release. +For a stable release, get 4.0.4. +</p><pre>New: + - GL_NV_vertex_program extension + - GL_NV_vertex_program1_1 extension + - GL_ARB_window_pos extension + - GL_ARB_depth_texture extension + - GL_ARB_shadow extension + - GL_ARB_shadow_ambient extension + - GL_EXT_shadow_funcs extension + - GL_ARB_point_parameters extension + - GL_ARB_texture_env_crossbar + - GL_NV_point_sprite extension + - GL_NV_texture_rectangle extension + - GL_EXT_multi_draw_arrays extension + - GL_EXT_stencil_two_side extension + - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions + - GL_ATI_texture_mirror_once extension (Ian Romanick) + - massive overhaul/simplification of software rasterizer module, + many contributions from Klaus Niederkrueger + - faster software texturing in some cases (i.e. trilinear filtering) + - new OSMesaGetProcAddress() function + - more blend modes implemented with MMX code (Jose Fonseca) + - added glutGetProcAddress() to GLUT + - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() + - pbinfo and pbdemo PBuffer programs + - glxinfo -v prints transprent pixel info (Gerd Sussner) +Bug fixes: + - better mipmap LOD computation (prevents excessive blurriness) + - OSMesaMakeCurrent() didn't recognize buffer size changes + - assorted conformance fixes for 16-bit/channel rendering + - texcombine alpha subtraction mode was broken + - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) + - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) + - fixed divide by zero error in NURBS tessellator (Jon Perry) + - fixed GL_LINEAR fog bug by adding clamping + - fixed FP exceptions found using Alpha CPU + - 3dfx/glide driver render-to-window feature was broken + - added missing GLX_TRANSPARENT_RGB token to glx.h + - fixed error checking related to paletted textures + - fixed reference count error in glDeleteTextures (Randy Fayan) +Changes: + - New spec file and Python code to generate some GL dispatch files + - Glide driver defaults to "no" with autoconf/automake + - floating point color channels now clamped to [0,inf) + - updated demos/stex3d with new options +</pre> + + +<h2>October 4, 2002</h2> +<p> +The <a href="http://mesa3d.sourceforge.net/docs/MesaFAQ.html">Mesa FAQ</a> has been rewritten. +</p> + +<h2>October 3, 2002</h2> +<p>Mesa 4.0.4 has been released. This is a stable bug-fix release. +</p><pre> New: + - GL_NV_texture_rectangle extension + - updated glext.h header (version 17) + - updated DOS driver (Daniel Borca) + - updated BeOS R5 driver (Philippe Houdoin) + - added GL_IBM_texture_mirror_repeat + - glxinfo now takes -l option to print interesting OpenGL limits info + - GL_MESA_ycbcr_texture extension + - GL_APPLE_client_storage extension (for some DRI drivers only) + - GL_MESA_pack_invert extension + Bug fixes: + - fixed GL_LINEAR fog bug by adding clamping + - fixed FP exceptions found using Alpha CPU + - 3dfx MESA_GLX_FX=window (render to window) didn't work + - fixed memory leak in wglCreateContest (Karl Schultz) + - define GLAPIENTRY and GLAPI if undefined in glu.h + - wglGetProcAddress didn't handle all API functions + - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map + - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() + - error checking in compressed tex image functions had some glitches + - fixed AIX compile problem in src/config.c + - glGetTexImage was using pixel unpacking instead of packing params + - auto-mipmap generation for cube maps was incorrect + Changes: + - max texture units reduced to six to accomodate texture rectangles + - removed unfinished GL_MESA_sprite_point extension code +</pre> + +<h2>June 25, 2002</h2> +<p>Mesa 4.0.3 has been released. This is a stable bug-fix release. +</p><pre> New: + - updated GL/glext.h file (version 15) + - corrected MMX blend code (Jose Fonseca) + - support for software-based alpha planes in Windows driver + - updated GGI driver (Filip Spacek) + Bug fixes: + - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens + - OSMesaMakeCurrent() didn't recognize buffer size changes + - assorted conformance fixes for 16-bit/channel rendering + - texcombine alpha subtraction mode was broken + - fixed lighting bug with non-uniform scaling and display lists + - fixed bug when deleting shared display lists + - disabled SPARC cliptest assembly code (Mesa bug 544665) + - fixed a couple Solaris compilation/link problems + - blending clipped glDrawPixels didn't always work + - glGetTexImage() didn't accept packed pixel types + - glPixelMapu[is]v() could explode given too large of pixelmap + - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT + - glXCopyContext() could lead to segfaults + - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) + Changes: + - lots of C++ (g++) code clean-ups + - lots of T&L updates for the Radeon DRI driver + Known bugs: + - mipmap LOD computation (fixed for Mesa 4.1) +</pre> + +<h2>April 2, 2002</h2> +<p>Mesa 4.0.2 has been released. This is a stable bug-fix release. +</p><pre> New: + - New DOS (DJGPP) driver written by Daniel Borca + - New driver interface functions for TCL drivers (such as Radeon DRI) + - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" + if using deep color channels + - latest GL/glext.h and GL/glxext.h headers from SGI + Bug fixes: + - GL_BLEND with non-black texture env color wasn't always correct + - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) + - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken + - glReadPixels was sometimes mistakenly clipped by the scissor box + - glDraw/ReadPixels didn't catch all the errors that they should have + - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) + - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) + - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) + - glColorMask as sometimes effecting glXSwapBuffers() + - fixed a potential bug in XMesaGarbageCollect() + - N threads rendering into one window didn't work reliably + - glCopyPixels didn't work for deep color channels + - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) + - glPopAttrib() didn't correctly restore user clip planes + - user clip planes failed for some perspective projections (Chromium) +</pre> + +<h2>December 17, 2001</h2> +<p>Mesa 4.0.1 has been released. This is a stable bug-fix release. +</p><pre> New: + - better sub-pixel sample positions for AA triangles (Ray Tice) + - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) + Bug fixes: + - added missing break statements in glGet*() for multisample cases + - fixed uninitialized hash table mutex bug (display lists / texobjs) + - fixed bad teximage error check conditional (bug 476846) + - fixed demos readtex.c compilation problem on Windows (Karl Schultz) + - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT + - silence some compiler warnings (gcc 2.96) + - enable the #define GL_VERSION_1_3 in GL/gl.h + - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h + - fixed glu.h typedef problem found with MSDev 6.0 + - build libGL.so with -Bsymbolic (fixes bug found with Chromium) + - added missing 'const' to glXGetContextIDEXT() in glxext.h + - fixed a few glXGetProcAddress() errors (texture compression, etc) + - fixed start index bug in compiled vertex arrays (Keith) + - fixed compilation problems in src/SPARC/glapi_sparc.S + - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) + - use glXGetProcAddressARB in GLUT to avoid extension linking problems + - provoking vertex of flat-shaded, color-index triangles was wrong + - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) + - glTexParameter didn't flush the vertex buffer (Ray Tice) + - feedback attributes for glDraw/CopyPixels and glBitmap were wrong + - fixed bug in normal length caching (ParaView lighting bug) +</pre> + +<h2>October 22, 2001</h2> +<p>Mesa 4.0 has been released. This is a stable release. +</p><pre> New: + - Mesa 4.0 implements the OpenGL 1.3 specification + - GL_IBM_rasterpos_clip extension + - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) + - GL_ARB_texture_mirrored_repeat extension + - WindML UGL driver (Stephane Raimbault) + - added OSMESA_MAX_WIDTH/HEIGHT queries + - attempted compiliation fixes for Solaris 5, 7 and 8 + - updated glext.h and glxext.h files + - updated Windows driver (Karl Schultz) + Bug fixes: + - added some missing GLX 1.3 tokens to include/GL/glx.h + - GL_COLOR_MATRIX changes weren't recognized by teximage functions + - glCopyPixels with scale and bias was broken + - glRasterPos with lighting could segfault + - glDeleteTextures could leave a dangling pointer + - Proxy textures for cube maps didn't work + - fixed a number of 16-bit color channel bugs + - fixed a few minor memory leaks + - GLX context sharing was broken in 3.5 + - fixed state-update bugs in glPopClientAttrib() + - fixed glDrawRangeElements() bug + - fixed a glPush/PopAttrib() bug related to texture binding + - flat-shaded, textured lines were broken + - fixed a dangling pointer problem in the XMesa code (Chris Burghart) + - lighting didn't always produce the correct alpha value + - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) +</pre> + + +<h2>June 21, 2001</h2> +<p>Mesa 3.5 has been released. This is a new development release. +</p><pre> New: + - internals of Mesa divided into modular pieces (Keith Whitwell) + - 100% OpenGL 1.2 conformance (passes all conformance tests) + - new AA line algorithm + - GL_EXT_convolution extension + - GL_ARB_imaging subset + - OSMesaCreateContextExt() function + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight + - GL_EXT_fog_coord extension (Keith Whitwell) + - GL_EXT_secondary_color extension (Keith Whitwell) + - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) + - GL_SGIX_depth_texture extension + - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions + - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow + - GL_ARB_texture_env_combine extension + - GL_ARB_texture_env_dot3 extension + - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) + - OSMesaCreateContextExt() function + - libOSMesa.so library, contains the OSMesa driver interface + - GL/glxext.h header file for GLX extensions + - somewhat faster software texturing, fogging, depth testing + - all color-index conformance tests now pass (only 8bpp tested) + - SPARC assembly language TCL optimizations (David Miller) + - GL_SGIS_generate_mipmap extension + Bug Fixes: + - fbiRev and tmuRev were unitialized when using Glide3 + - fixed a few color index mode conformance failures; all pass now + - now appling antialiasing coverage to alpha after texturing + - colors weren't getting clamped to [0,1] before color table lookup + - fixed RISC alignment errors caused by COPY_4UBV macro + - drawing wide, flat-shaded lines could cause a segfault + - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles + Changes: + - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU + - new libOSMesa.so library, contains the OSMesa driver interface +</pre> + + +<h2>May 17, 2001</h2> +<p>Mesa 3.4.2 has been released. This is basically just a bug-fix release. +Here's what's new:</p> +<pre> Bug fixes: + - deleting the currently bound texture could cause bad problems + - using fog could result in random vertex alpha values + - AA triangle rendering could touch pixels outside right window bound + - fixed byteswapping problem in clear_32bit_ximage() function + - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam + - fixed memory leak in glXUseXFont() + - fragment sampling in AA triangle function was off by 1/2 pixel + - Windows: reading pixels from framebuffer didn't always work + - glConvolutionFilter2D could segfault or cause FP exception + - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 + - GL_NAND logicop didn't work right in RGBA mode + - fixed a memory corruption bug in vertex buffer reset code + - clearing the softwara alpha buffer with scissoring was broken + - fixed a few color index mode fog bugs + - fixed some bad assertions in color index mode + - fixed FX line 'stipple' bug #420091 + Changes: + - optimized writing mono-colored pixel spans to X pixmaps + - increased max viewport size to 2048 x 2048 +</pre> + + +<h2>April 29, 2001</h2> +<p>New Mesa website</p> +<p>Mark Manning (markem@ev1.net) produced the new website.<br> +Thanks, Mark!</p> + + +<h2>February 14, 2001</h2> +<p>Mesa 3.4.1 has been released. Here's what's new:</p> +<pre> New: + - fixed some Linux build problems + - fixed some Windows build problems + - GL_EXT_texture_env_dot3 extension (Gareth Hughes) + Bug fixes: + - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI + - various state-update code changes needed for DRI bugs + - disabled pixel transfer ops in glColorTable commands, not needed + - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter + - updated sources and fixed compile problems in widgets-mesa/ + - GLX_PBUFFER enum value was wrong in glx.h + - fixed a glColorMaterial lighting bug + - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function + - glXCopySubBufferMESA() Y position was off by one + - Error checking of glTexSubImage3D() was broken (bug 128775) + - glPopAttrib() didn't restore all derived Mesa state correctly + - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL + conformance problems at 16bpp. + - clearing depth buffer with scissoring was broken, would segfault + - OSMesaGetDepthBuffer() returned bad bytesPerValue value + - fixed a line clipping bug (reported by Craig McDaniel) + - fixed RGB color over/underflow bug for very tiny triangles + Known problems: + - NURBS or evaluator surfaces inside display lists don't always work +</pre> +<p> +</p><h2>November 3, 2000</h2> +<p>Mesa 3.4 has been released. Here's what's new since the 3.3 release:</p> +<pre> New: + - optimized glDrawPixels for glPixelZoom(1,-1) + Bug Fixes: + - widgets-mesa/src/*.c files were missing from 3.3 distro + - include/GL/mesa_wgl.h file was missing from 3.3 distro + - fixed some Win32 compile problems + - texture object priorities weren't getting initialized to 1.0 + - glAreTexturesResident return value was wrong when using hardware + - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) + - glReadPixels with GLushort packed types was broken + - fixed a few bugs in the GL_EXT_texture_env_combine texture code + - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables + - fixed some typos/bugs in the VB code + - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work + - optimized glDrawPixels paths weren't being used + - per-fragment fog calculation didn't work without a Z buffer + - improved blending accuracy, fixes Glean blendFunc test failures + - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly + - glXGetProcAddressARB() didn't always return the right address + - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format + - texture matrix changes weren't always detected (GLUT projtex demo) + - fixed random color problem in vertex fog code + - fixed Glide-related bug that let Quake get a 24-bit Z buffer + Changes: + - finished internal support for compressed textures for DRI +</pre> +<p> +</p><h2>April 24, 2000</h2> +<p>Mesa 3.2 has been released. Here's what's new since the beta release:</p> +<pre> Bug fixes: + - fixed memcpy bugs in span.c + - fixed missing glEnd problem in demos/tessdemo.c + - fixed bug when clearing 24bpp Ximages + - fixed clipping problem found in Unreal Tournament + - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 + - fixed Loki's 3dfx RGB vs BGR bug + - fixed Loki's 3dfx smooth/flat shading bug in SoF + Changes: + - updated docs/README file + - use bcopy() optimizations on FreeBSD + - re-enabled the optimized persp_textured_triangle() function +</pre> +<p> +</p><h2>March 23, 2000</h2> +<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/filelist.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/filelist.php?group_id=3"></a></p> +<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly +just bug fixes.</p> +<p>Here's what's changed: + +</p><ul> + Bug fixes: + <ul> + - mixed drawing of lines and bitmaps sometimes had wrong colors<br> + - added missing glHintPGI() function<br> + - fixed a polygon culling bug<br> + - fixed bugs in gluPartialDisk()<br> + - Z values in selection mode were wrong<br> + - added missing tokens: + <ul> + GL_SMOOTH_POINT_SIZE_RANGE<br> + GL_SMOOTH_POINT_SIZE_GRANULARITY<br> + GL_SMOOTH_LINE_WIDTH_RANGE<br> + GL_SMOOTH_LINE_WIDTH_GRANULARITY<br> + GL_ALIASED_POINT_SIZE_RANGE<br> + GL_ALIASED_LINE_WIDTH_RANGE + </ul> + - fixed glCopyPixels when copying from back to front buffer<br> + - GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br> + - glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br> + - glDeleteTextures() didn't decrement reference count correctly<br> + - GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br> + - Actual depth of transformation matrix stacks was off by one<br> + - 24bpp visuals didn't address pixels correctly<br> + - mipmap level of detail (lambda) calculation simplified, more accurate<br> + - 101691 - Polygon clipping and GL_LINE<br> + - 101928 - Polygon clipping and GL_LINE (same fix as above)<br> + - 101808 - Non-glVertexArrays tristrip bug<br> + - 101971 - find_last_3f on Dec OSF (worked around)<br> + - 102369 - segv on dec osf (possibly a duplicate of the above)<br> + - 102893 - orientations of modelview cause segfault + </ul> + New: + <ul> + - updated SVGA Linux driver<br> + - added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br> + - build libGLw.a (Xt/OpenGL drawing area widget) library by default<br> + - changed -O2 to -O3 for a number of gcc configs + </ul> + Changes: + <ul> + - glXCopyContext's mask parameter is now unsigned long, per GLX spec + </ul> +</ul> + +<p>Please report any problems with this release ASAP. Bugs should be filed on the +Mesa3D website at sourceforge.<br> +After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p> +<p>-- Brian</p> +<p> +</p><h2>December 17, 1999</h2> +<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers) +can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p> +<p> +</p><h2>December 14, 1999</h2> +<p>Mesa 3.1 is released!</p> +<p> +</p><h2>September 21, 1999</h2> +<p>There appear to be two new files on the ftp site, <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaLib-3.1beta3.tar.gz">MesaLib-3.1beta3.tar.gz</a> +and <a href="ftp://ftp.mesa3d.org/mesa/beta/MesaDemos-3.1beta3.tar.gz">MesaDemos-3.1beta3.tar.gz</a>, +that seem to be... yes, I've just received confirmation from the beta center, they +are indeed the <b>THIRD</b> beta release of Mesa 3.1! Happy Days. Happy Days. Thanks +Keith Whitwell for preparing these for us during Brian's absence.</p> +<p> +</p><h2>September 17, 1999</h2> +<p>Re: Brian's email address: Do not send mail to me @ avid.com since I no longer +I won't be regularly reading email until October 11.</p> +<p> +</p><h2>August 30, 1999</h2> +<p>I'm pleased to announce that I've accepted a position with Precision Insight, +Inc. effective October, 1999. I'll be leaving Avid Technology in September.</p> +<p>I've been working on Mesa in my spare time for over five years. With Precision +Insight I now have the opportunity to devote my full attention to advancing Mesa +and OpenGL on Linux.</p> +<p>While I'll be focused on Linux, the X Window System, and hardware acceleration, +my work will continue to be open sourced and available to any other programmers who +may want to contribute to it, or use it for other projects or platforms</p> +<p>PS: I'm going to be traveling until Sep 6 and won't be reading email until then.</p> +<p> +</p><h2>August 23, 1999</h2> +<p>Anonymous CVS access is back online so suck up all the bandwidth you can afford. +Note that this is a new archive, so you will need to re-checkout the archive. That +means don't <i>cvs update</i> from a previous download.</p> +<p> +</p><h2>August 17, 1999</h2> +<p>A <a href="http://mesa3d.sourceforge.net/news/misc/SIGGRAPH99BOF.html">report</a> from the SIGGRAPH '99 Linux/OpenGL +BOF meeting is now available.</p> +<p>-Brian</p> +<p> +</p><h2>August 14, 1999</h2> +<p>www.mesa3d.org is having technical problems due to hardware failures at VA Linux +systems. The Mac pages, ftp, and CVS services aren't fully restored yet. Please be +patient.</p> +<p>-Brian</p> +<p> +</p><h2>June 7, 1999</h2> +<p>RPMS of the nVidia RIVA server can be found at <a href="ftp://ftp.mesa3d.org/mesa/misc/nVidia/">ftp://ftp.mesa3d.org/mesa/misc/nVidia/</a>.</p> +<p> +</p><h2>June 2, 1999</h2> +<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for +xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration +based on Mesa 3.0. They can be downloaded from <a href="http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html">http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</a>.</p> +<p> +</p><h2>May 24, 1999</h2> +<p>Beta 2 of Mesa 3.1 has been make available at <a href="ftp://ftp.mesa3d.org/mesa/beta/">ftp://ftp.mesa3d.org/mesa/beta/</a>. +If you are into the quake scene, you may want to try this out, as it contains some +optimizations specifically in the Q3A rendering path. Remember to report any bugs +submitted bugs are at <a href="http://www.mail-archive.com/mesa-bugs@mesa3d.org/">http://www.mail-archive.com/mesa-bugs@mesa3d.org/</a>.</p> +<p> +</p><h2>May 13, 1999</h2> +<p>For those interested in the integration of Mesa into XFree86 4.0, Precision Insight +has posted their lowlevel design documents at <a href="http://www.precisioninsight.com/piinsights.html">http://www.precisioninsight.com/piinsights.html</a>.</p> +<p> +</p><h2>May 13, 1999</h2> +<pre>May 1999 - John Carmack of id Software, Inc. has made a donation of +US$10,000 to the Mesa project to support its continuing development. +Mesa is a free implementation of the OpenGL 3D graphics library and id's +newest game, Quake 3 Arena, will use Mesa as the 3D renderer on Linux. + +The donation will go to Keith Whitwell, who has been optimizing Mesa to +improve performance on 3d hardware. Thanks to Keith's work, many +applications using Mesa 3.1 will see a dramatic performance increase +over Mesa 3.0. The donation will allow Keith to continue working on +Mesa full time for some time to come. + +For more information about Mesa see www.mesa3d.org. For more +information about id Software, Inc. see www.idsoftware.com. + +-------------------------------- + +This donation from John/id is very generous. Keith and I are very +grateful. + +</pre> +<p> +</p><h2>May 1, 1999</h2> +<p>John Carmack made an interesting .plan update yesterday: + +</p><ul> + <i>"I put together a document on optimizing OpenGL drivers for Q3 that should + be helpful to the various Linux 3D teams. <br> + </i><a href="http://www.quake3arena.com/news/glopt.html"><i>http://www.quake3arena.com/news/glopt.html</i></a><i>"</i> +</ul> + +<p> +</p><h2>April 7, 1999</h2> +<p>Updated the Mesa contributors section and added links to RPM Mesa packages.</p> +<p> +</p><h2>March 18, 1999</h2> +<p>The new webpages are now online. Enjoy, and let me know if you find any errors. +For an eye-candy free version you can use <a href="http://www.mesa3d.org/txt/">http://www.mesa3d.org/txt/</a>.</p> +<p> +</p><h2>February 16, 1999</h2> +<p><a href="http://www.sgi.com/">SGI</a> releases its <a href="http://www.sgi.com/software/opensource/glx/">GLX +source code</a>.</p> +<p> +</p><h2>January 22, 1999</h2> +<p>www.mesa3d.org established</p> + + +</p> + + +<hr> +$Id: news.html,v 3.1 2003/03/08 17:38:57 brianp Exp $ +</body> +</html>
\ No newline at end of file |