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diff --git a/docs/relnotes-6.5.1.html b/docs/relnotes-6.5.1.html new file mode 100644 index 0000000000..06fe98fa98 --- /dev/null +++ b/docs/relnotes-6.5.1.html @@ -0,0 +1,89 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 6.5.1 Release Notes</H1> + + + +<H2>Introduction</H2> + +<p> +Mesa uses an even/odd version number scheme like the Linux kernel. +Odd numbered versions (such as 6.5) designate new developmental releases. +Even numbered versions (such as 6.4) designate stable releases. +</p> + +<p> +Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of +bug fixes (See the versions.html file) +</p> + + +<h2>New Features</h2> + +<ul> +<li>Intel i965 "broadwater" DRI driver + +<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex + arrays in an object. + +<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats + +<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting + multiple vertex/fragment program parameters with one call. +</ul> + + +<h2>Internal code changes</h2> + +<p> +A number of Mesa program-related structs were renamed. +For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. +All the effected drivers have been updated. +</p> + +<p>Ian Romanick updated the GL API dispatch code in a number of ways. +First, many old/unused extensions were removed. +Second, the static entrypoints for some extensions were removed. +This means GL function pointers will have to be used more often +(e.g. use glXGetProcAddressARB()). +</p> + + +<h2>To Do (someday) items</h2> +<ul> +<li>Switch to freeglut +<li>Increase MAX_DRAWBUFFERS +<li>Fix linux-glide target/driver. +<li>Fix lambda calculation for frag progs. +</ul> + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 1.5 +OSMesa (off-screen) implements OpenGL 1.5 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA implements OpenGL 1.3 +Wind River UGL implements OpenGL 1.3 +Windows/Win32 implements OpenGL 1.5 +DJGPP implements OpenGL 1.5 +GGI implements OpenGL 1.3 +BeOS implements OpenGL 1.5 +Allegro needs updating +D3D needs updating +</pre> + +</body> +</html> |