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@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
-<H1>Mesa 7.6.1 Release Notes, (date tbd)</H1>
+<H1>Mesa 7.6.1 Release Notes, 21 December 2009</H1>
<p>
Mesa 7.6.1 is a bug-fix release fixing issues since version 7.6.
@@ -26,12 +26,23 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
-tbd
+e80fabad2e3eb7990adae773d6aeacba MesaLib-7.6.1.tar.gz
+7db4617e9e10ad3aca1b64339fd71b7d MesaLib-7.6.1.tar.bz2
+dd3275dbf9833480d2e92d0c69b22abd MesaLib-7.6.1.zip
+f7fdcfe3c0f363e571c60f02f74368fb MesaDemos-7.6.1.tar.gz
+a4226f06732a02556fcf6be290b86dff MesaDemos-7.6.1.tar.bz2
+849425f356bd940726cebedfa79de176 MesaDemos-7.6.1.zip
+d40cc7c5e337a85b674e27a8e494f52f MesaGLUT-7.6.1.tar.gz
+ca9aecb91f05b1da9fd7d5eeb19d47d7 MesaGLUT-7.6.1.tar.bz2
+23fad8398004c977a1d8953079b72ca6 MesaGLUT-7.6.1.zip
</pre>
<h2>New features</h2>
<ul>
+<li>Upgraded GL/glext.h to version 56, GL/glxext.h to version 25,
+ GL/wglext.h to version 17
+<li>New 3D driver, r600, for Radeon R6xx, R7xx hardware
</ul>
@@ -43,7 +54,27 @@ tbd
<li>Fixed default texture binding bug when a bound texture was deleted.
<li>r300: Work around an issue with very large fragment programs on R500.
<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
+<li>Fixed AUX buffer breakage (bug 24426).
+<li>Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
+<li>Fixed Gallium Cell driver compilation failure.
+<li>Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so that
+ it returns the actual compressed format chosen.
+<li>Fixed glBitmap bugs in Intel drivers.
+<li>Fixed a number of Microsoft Visual Studio compilation problems.
+<li>Fixed clipping / provoking vertex bugs in i965 driver.
+<li>Assorted build fixes for AIX.
+<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
+<li>Point sprite fixes for i915/945 driver.
+<li>Fixed assorted memory leaks (usually on error paths)
+<li>Fixed some GLSL compiler bugs (ex: 25579)
+<li>Assorted build fixes for BlueGene
</ul>
+<h2>Changes</h2>
+<ul>
+<li>Removed old VC6, VC7 project files for Windows
+</ul>
+
+
</body>
</html>